Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 19:21:55 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (72) 360 Value Destroyed (2361) 2361 Prototype IDs (225) 4500 Alien Tech Used (0) 0 Bonus (4719) 4719 TOTAL SCORE: 17240 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 1266 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -479 Cogmind --------- Core Integrity 482/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Advanced Terrain Scanner Tactical Coordination Suite Deep Network Scanner Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Nuclear-Fission Core > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Small Storage Unit Transmission Jammer Quantum Router Authchip [Armor] > --- WEAPON ----------- Directed Construct/C Gatling Energy Plasma Construct/G KE Gauss Construct/G Makeshift Sword > --- INVENTORY -------- Advanced Terrain Scanner Tactical Coordination Suite Improved Particle Charger Deep Network Scanner Self-destruct Interrupter [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Constructs Propulsion Constructs Leg Constructs Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Quantum Router Protection Zionite Weapon Casing Weapon Constructs Energy Gun Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 4 . . . . 2 . . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . Utility 5 | . . . . . 3 . . . . 1 . . . 1 Weapon 2 | . . 1 . . . . . . . . . . . 1 Parts Attached 76 | 4 5 10 6 4 4 2 1 3 1 11 2 6 9 8 Power 8 | 1 1 1 1 1 . 1 . . . 1 . . 1 . Engine 6 | 1 1 1 1 . . 1 . . . 1 . . . . Core 2 | . . . . 1 . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 8 | 2 . 4 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg 8 | 2 . 4 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 32 | 1 1 2 . 1 4 1 . 1 . 7 1 6 2 5 Device 17 | . . 2 . 1 1 . . 1 . 4 1 3 1 3 Storage 3 | 1 . . . . . 1 . . . 1 . . . . Processor 2 | . . . . . 1 . . . . . . . . 1 Hackware 5 | . . . . . 1 . . . . 1 . 2 . 1 Protection 5 | . 1 . . . 1 . . . . 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | . 3 3 3 2 . . 1 2 1 3 1 . 6 3 Energy Gun 9 | . 3 2 1 2 . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . 2 . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . 3 . Special Weapon 4 | . . . . . . . 1 . 1 2 . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 2 Slashing Weapon 7 | . . . . . . . . 2 . 1 1 . 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 1 . . 2 . 2 . . Corrupted Parts 4 | . . . . . 1 . . . . 1 . . 1 1 System Corruption 16 | . . . . . 3 . . . . 4 . . 8 1 Parts Lost 25 | . 1 2 3 1 . . . . 1 . . 1 5 11 Power 7 | . 1 1 1 1 . . . . . . . . 1 2 Propulsion 5 | . . . 1 . . . . . . . . . 1 3 Utility 4 | . . . . . . . . . . . . . 1 3 Weapon 9 | . . 1 1 . . . . . 1 . . 1 2 3 Highest Loss Streak 7 | . 1 1 3 1 . . . . 1 . . 1 4 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 85 92 95 57 59 60 58 60 57 59 61 61 62 52 Engine 5 | . 14 9 10 2 . 2 7 7 7 4 6 6 3 . Core 2 | . . . . 8 7 4 . . . 4 . . 2 2 Treads 1 | . . . . 1 7 5 . 4 7 1 . . . . Leg 5 | . 28 27 33 14 . . . . . . . . 3 4 Wheel 1 | . . . . . . 1 7 1 . . 5 6 2 . Device 12 | . . 7 11 10 11 15 15 15 15 15 13 7 10 13 Storage 6 | . 14 11 11 . . 6 7 7 7 6 6 6 6 3 Processor 3 | . . . . . 6 7 7 7 7 6 6 3 . . Hackware 2 | . . . . . 6 . . . . . . 5 9 10 Protection 1 | . 6 3 . . 1 . . . . 2 6 5 4 . Energy Gun 9 | . 21 28 27 20 16 15 12 1 . 2 2 6 8 5 Slashing Weapon 3 | . . . . . . . . 6 7 4 8 10 2 3 Naked Turns 37 | . . . . . . . . . . . . . . 37 Heaviest Build 48 | 10 19 22 18 18 22 24 26 25 26 43 32 34 46 48 Greatest Support 95 | 20 20 30 30 30 18 34 34 95 95 75 75 75 94 73 Greatest Overweight (x) 1 | . . 1 . . 1 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 5 5 7 8 8 8 8 8 8 8 7 Most Carried 8 | 1 3 7 8 8 5 6 8 8 8 8 8 7 7 7 Average Carried 6 | . 1 3 7 4 5 5 7 7 7 7 6 6 6 5 Final Capacity 8 | 8 8 8 8 5 5 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 3 7 8 5 5 6 8 8 8 8 6 7 6 5 Scrap Engine Consumption 105 | . . . . 15 5 2 7 4 4 26 2 4 27 9 Constructs Created 10 | . . . . 2 1 . . . . 3 . . 3 1 Constructs Modified 32 | . . . . 2 . 2 2 4 1 6 2 1 9 3 Class Distribution -------------------- 42% | Construct 17% | Commander-Construct 17% | Hacker-Construct 9% | Mutant 5% | Scavenger-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Commander-Construct | -9/Recycling Commander-Construct | -7/Factory Commander-Construct | -7/Lower Caves Commander-Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Data Miner Hacker-Construct | -5/Proximity Caves Hacker-Construct | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Matter Collected 1341 | 162 128 93 83 72 49 32 59 20 44 202 14 96 214 73 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3512 | . 275 602 182 169 154 41 53 . 174 268 . 80 1308 206 Parts 161 | . 13 32 10 10 6 1 3 . 7 11 . 5 53 10 Haulers Intercepted 4 | . 1 . 1 . 1 . . . . 1 . . . . Recyclers Shooed 7 | . . 2 1 3 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 5 2 11 . 4 . 20 . Prevented 45 | . . . . . . . 4 . . . 1 . 40 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 49 | . 4 9 3 3 2 . 1 . 4 1 . . 17 5 Melee 2 | . . . . . . . . . . 1 . . . 1 Guns 27 | . 4 6 3 3 2 . 1 . 4 . . . 3 1 Cannons 4 | . . 3 . . . . . . . . . . . 1 AOE 10 | . . . . . . . . . . . . . 9 1 Classes Destroyed 18 | . 4 4 . 2 . 1 . . 2 1 . 1 3 . Worker 4 | . . 2 . . . . . . . 2 . . . . Builder 1 | . . . . 1 . . . . . . . . . . Hauler 4 | . 1 . 1 . 1 . . . . 1 . . . . Recycler 4 | . . 3 . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 3 | . 1 1 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . . Swarmer 6 | . . 3 . . . . . . 2 . . . 1 . Grunt 29 | . 4 5 3 . 2 . . . 1 . . . 12 2 Brawler 1 | . . . . . . . . . . . . . 1 . Duelist 3 | . . . . . . . . . . . . . 2 1 Protector 1 | . . . . . . . . . 1 . . . . . Sentry 5 | . . 1 . 2 . . . . . . . . 1 1 Hunter 3 | . . . . 1 . . 1 . . . . . . 1 Programmer 1 | . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . Fireman 2 | . . . . . . . . . . . . 1 1 . Best Kill Streak 9 | . 2 9 2 1 3 . 1 . 2 2 . 1 9 2 Combat Bots Only 8 | . 2 5 2 1 1 . 1 . 2 1 . . 8 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 . 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 1 Melee 1 | . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Damage Taken 6422 | . 152 535 216 153 28 18 197 . 411 110 21 371 1786 2424 Core 1106 | . 55 71 48 48 . . 14 . 63 11 . . 278 518 Absorbed by Shields 105 | . . . . 6 4 5 58 . 32 . . . . . Redirected to Shielding 140 | . . . . . . . . . . 11 4 . 102 23 Regen/Repaired (Parts) 1381 | . . . . . 12 28 18 9 226 132 . 43 638 275 Core Remaining (%) 78 | 100 78 . . 58 . . . . 89 . . . 66 . Volleys Fired 215 | . 20 31 17 22 6 1 10 . 18 16 2 9 46 17 Largest 3 | . 2 3 3 2 2 2 2 . 1 2 1 1 3 3 Hottest 191 | . 100 140 135 90 80 80 80 . 25 67 54 53 152 191 Shots Fired 374 | . 35 80 47 42 12 2 18 . 18 18 2 9 63 28 Gun 330 | . 35 68 47 42 12 2 16 . 16 10 . 9 50 23 Cannon 19 | . . 12 . . . . . . . . 2 . . 5 Launcher 13 | . . . . . . . . . . . . . 13 . Special 12 | . . . . . . . 2 . 2 8 . . . . Kinetic 50 | . . 12 . . . . . . 16 . 2 . 14 6 Thermal 236 | . 35 68 44 42 . . . . . 4 . . 21 22 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 76 | . . . 3 . 12 2 16 . . 6 . 9 28 . Robot Hit Streak 12 | . 7 9 11 11 2 4 5 . 3 4 4 6 11 12 Robot Miss Streak 4 | . 2 4 3 3 3 . 4 . 2 2 . 2 4 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . Shots Hit Robots 253 | . 26 49 30 27 5 2 7 . 12 19 2 7 39 28 Core Hits 155 | . 14 27 10 13 4 2 3 . 6 4 . 6 50 16 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 10 | . 3 4 . 1 . . . . . . . . 1 1 Burn 8 | . 3 3 . 1 . . . . . . . . . 1 Blast 1 | . . 1 . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 . Melee Attacks 24 | . . . . . . . . 1 . 12 . 2 1 8 Impact 3 | . . . . . . . . . . . . . . 3 Slashing 21 | . . . . . . . . 1 . 12 . 2 1 5 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 5 . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6050 | . 318 740 357 326 89 76 101 . 278 642 32 270 2002 819 Guns 3354 | . 318 554 357 326 89 43 101 . 240 211 . 198 648 269 Cannons 324 | . . 175 . . . . . . . . 32 . . 117 Explosions 1790 | . . . . . . 33 . . 38 . . . 1354 365 Melee 571 | . . . . . . . . . . 431 . 72 . 68 Ramming 11 | . . 11 . . . . . . . . . . . . Kinetic 615 | . . 175 . . . . . . 240 . 32 . 135 33 Thermal 2316 | . 318 554 324 326 . . . . 38 60 . . 343 353 Explosive 365 | . . . . . . . . . . . . . . 365 Electromagnetic 2172 | . . . 33 . 89 76 101 . . 151 . 198 1524 . Impact 68 | . . . . . . . . . . . . . . 68 Slashing 503 | . . . . . . . . . . 431 . 72 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 4 4 3 3 3 3 . 4 4 4 12 2 Average Corruption 3 | . . . 2 4 3 3 3 3 . 4 4 4 7 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 79 | . . . 1 18 3 3 6 . . 17 4 6 17 4 Message Errors 26 | . . . . 6 1 . 3 . . 5 2 1 5 3 Matter Fused 15 | . . . . 3 . . 2 . . 5 . 2 2 1 Heat Flow Errors 14 | . . . 1 2 2 2 1 . . 3 1 1 1 . Energy Discharges 8 | . . . . 2 . . . . . 2 . 1 3 . Parts Rejected 2 | . . . . 1 . . . . . . . . 1 . Data Loss (minor) 4 | . . . . 1 . 1 . . . 1 . 1 . . Data Loss (major) 5 | . . . . 1 . . . . . 1 1 . 2 . Misfires 2 | . . . . 1 . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 183 | . . . . . . . . . . 78 . . 5 100 Projectiles . | . . . . . . . . . . . . . . . Explosions 89 | . . . . . . . . . . . . . 5 84 Melee 94 | . . . . . . . . . . 78 . . . 16 Knockbacks 1 | . . 1 . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 321 | . . . . . . 23 . . 26 . . . 79 193 Shots 8 | . . . . . . 1 . . 1 . . . 4 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 4 | . . 4 . . . . . . . . . . . . Kicked 4 | . . 4 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 386 | . 207 386 155 168 173 171 78 . . 206 95 255 157 36 Average Temperature 78 | . 66 142 27 58 54 82 58 . . 102 63 143 24 12 Received Heat Transfer 1823 | . 63 246 75 7 16 . 20 . 86 24 . . 742 544 Effects 2 | . . 2 . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . 5 . Combat Hostiles 5 | . . . . . . . . . . . . . 5 . Parts Fried 15 | . . . . . . 2 . . . . . . 11 2 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . 3 2 . 2 . . 1 . . . . . . . Heat Transferred 5075 | . 1136 1768 832 880 . . . . 50 . . . 150 259 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . . 1 . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Peak Influence 480 | . 155 414 241 95 154 . . . . 290 . . . 480 Initial 452 | . . 65 174 93 131 . . . . 150 . . . 452 Average 188 | . 61 219 216 52 126 . . . . 174 . . . 404 Maximum Alert Level 2 | . . 2 1 . . . . . . 1 . . . 2 Low Security (%) 60 | 100 100 36 35 100 100 . . . . 68 . . . . Level 1 26 | . . 57 64 . . . . . . 31 . . . 35 Level 2 12 | . . 6 . . . . . . . . . . . 64 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 1 1 . . . . . . 3 . . 2 3 Investigation . | . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . 1 . . . 1 Reinforcement 5 | . 2 1 1 . . . . . . . . . . 1 Assault 4 | . . . . . . . . . . 1 . . 2 1 Garrison 1 | . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Distress Signals 5 | . . 3 . 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 136 | . 7 22 5 6 2 . 3 . 8 14 2 4 40 23 Peak Tracking Total 10 | . 3 8 2 1 1 . 2 . 3 2 1 4 9 10 Tactical Retreats 8 | . . 1 . . . . . . . . . . 5 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Traps Triggered 2 | . 1 . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 1 . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Disabled 3 | . . . . . . . 1 . . . . . . 2 Max in Single Turn 2 | . . . . . . . 1 . . . . . . 2 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Accessed 16 | . 1 1 . 4 1 2 . 1 . 1 1 4 . . Terminals 4 | . 1 1 . 2 . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 60 | . 4 2 . 8 3 4 . 6 . 3 1 29 . . Successful 51 | . 3 1 . 4 1 4 . 6 . 2 1 29 . . Failed 9 | . 1 1 . 4 2 . . . . 1 . . . . Catastrophic 2 | . . 1 . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 38 | . 3 1 1 2 3 . 1 . . 17 . . . 10 Terminals 12 | . 4 2 . 6 . . . . . . . . . . Fabricators 6 | . . . . . 3 . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 45 | . 2 1 . 2 . 4 . 6 . . 1 29 . . Record 14 | . . . . . . 3 . . . . . 11 . . Part Schematic 16 | . . . . . . . . 6 . . . 10 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Open Door 2 | . . . . . . 1 . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . 2 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Tunnel 2 | . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 1 . 2 1 . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 2 . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . 22 . . . 10 . . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . Time 53 | . . . . . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . 7 . . . . . . 1 . . . Allies Hacked 3 | . . . . . . . 2 . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Total Allies 34 | . . . . 7 3 . . 4 . 9 2 . 2 7 Largest Group 8 | . . . . 7 7 6 6 8 8 7 6 6 5 4 Highest-Rated Group 386 | . . . . 113 137 121 121 251 251 386 299 299 238 280 Highest-Rated Ally 165 | . . . . 27 27 27 27 40 40 165 165 146 146 70 Zionite Dispatches 6 | . . . . . . . . . . 3 . . . 3 Light 3 | . . . . . . . . . . 1 . . . 2 Fire 1 | . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . 2 3 . . 1 DROP 1 | . . . . . . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . . 1 3 . . . RETURN 1 | . . . . . . . . . . 1 . . . . Ally Attacks 271 | . . . . 24 8 . 22 . 24 83 13 29 40 28 Total Damage 4611 | . . . . 167 66 . 219 . 358 1736 354 366 590 755 Kills 41 | . . . . 3 . . 2 . 4 14 3 4 9 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Robot Analysis Total 131 | . . . . . . . . . . . . 131 . . Derelict Logs Recovered 7 | . . . . . . 1 1 . 2 . 1 . 2 . Drone Launches 6 | . . . . . . . . . . 3 3 . . . Drone Recoveries 3 | . . . . . . . . . . 1 2 . . . Zionite Intel Received 2 | . . . . . . . . . . 2 . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Turns Passed 6269 | 60 254 317 184 560 180 362 346 724 467 1066 198 302 638 611 Spaces Moved 4682 | 47 155 135 89 434 170 288 361 752 452 731 121 207 324 416 Core 77 | 4 . . . . . . . . . . . . . 73 Treads 1525 | . . . . 85 170 219 . 466 452 133 . . . . Legs 1397 | 43 155 135 89 349 . . . 92 . 17 13 . 161 343 Wheels 1094 | . . . . . . 69 361 194 . . 108 207 155 . Hover 589 | . . . . . . . . . . 581 . . 8 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 80 80 80 80 88 130 130 130 66 50 Average Speed 106 | 114 120 137 120 87 84 121 80 85 88 130 130 130 102 125 Slowest Speed 190 | 120 120 190 120 120 143 143 80 88 130 130 130 130 150 159 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 38 20 22 72 5 63 56 88 77 30 44 81 52 12 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 31 | . . . . 2 . 1 . 2 . . 1 25 . . Known Exits Taken 2 | . . 1 . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 16 | . . . . . . 4 1 4 4 . 1 . 2 . Spaces Dug 8 | . . . . . . . . . . 4 . . . 4 Terrain Destroyed 45 | . . . . . . . . . 8 4 . . 13 20 Melee 8 | . . . . . . . . . . 4 . . . 4 Projectile 1 | . . . . . . . . . 1 . . . . . AOE 36 | . . . . . . . . . 7 . . . 13 16 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Total 5591 | 51 186 200 130 577 193 299 399 829 497 814 160 227 565 464 Wait 423 | . 4 15 5 25 12 6 21 65 26 21 31 2 182 8 Move 4669 | 46 154 135 88 433 169 287 360 751 451 730 120 206 323 416 Hop . | . . . . . . . . . . . . . . . Pick Up 34 | 1 2 2 6 6 . 1 3 4 . 5 . 1 . 3 Fast Attach 39 | 4 4 4 4 3 4 1 . 2 . 3 1 2 3 4 Attach 20 | . 1 2 1 1 . 1 1 . 1 6 . 1 3 2 Detach 28 | . 1 2 1 4 . 2 2 . 1 6 1 2 3 3 Swap 17 | . . 4 1 . . . . 1 . 2 1 3 3 2 Drop 43 | . . 2 7 13 2 . 2 5 . 8 2 . 1 1 Fire 215 | . 20 31 17 22 6 1 10 . 18 16 2 9 46 17 Melee 23 | . . . . . . . . 1 . 12 . 1 1 8 Ram . | . . . . . . . . . . . . . . . Kick 3 | . . 3 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 77 | . . . . 70 . . . . . 5 2 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 3 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 508 | -9/Materials | Identified exit to Mines 508 | -9/Materials | Identified exit to Storage 632 | -9/Materials | Entered Storage 728 | -9/Storage | Lost 3 parts (1p1n1w) 811 | -9/Storage | Used back door to open Recycling access 811 | -9/Storage | Discovered new exit (range 5) 816 | -9/Storage | Entered Recycling 820 | -9/Recycling | Found Scrap Engine 1261 | -9/Recycling | Discovered new exit (range 16) 1312 | -9/Recycling | Build established: Commander-Construct 1376 | -9/Recycling | Entered Factory 1376 | -7/Factory | Accompanied by 7 allies 1376 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1531 | -7/Factory | Discovered new exit (range 18) 1556 | -7/Factory | Entered Lower Caves 1556 | -7/Lower Caves | Accompanied by 6 allies 1725 | -7/Lower Caves | Learned location of 1 exit from Factory 1725 | -7/Lower Caves | Learned Factory terminal intel 1900 | -7/Lower Caves | Discovered new exit (range 8) 1909 | -7/Lower Caves | Learned location of 1 exit from Factory 1918 | -7/Lower Caves | Entered another Lower Caves area 1918 | -7/Lower Caves | Accompanied by 6 allies 1921 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1932 | -7/Lower Caves | Found Prototype Special Weapon 2040 | -7/Lower Caves | Encountered a Warlord checkpoint 2108 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2130 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2137 | -7/Lower Caves | Identified Molecular Deconstructor 2171 | -7/Lower Caves | Learned Factory trap positions 2244 | -7/Lower Caves | Discovered new exit (range 10) 2264 | -7/Lower Caves | Entered Zion 2264 | -7/Zion | Accompanied by 4 allies 2317 | -7/Zion | System corruption cleaned by Quarantine Array 2428 | -7/Zion | Build established: Construct 2469 | -7/Zion | Given the Hacking Drone Bay 2553 | -7/Zion | Imprinted 2555 | -7/Zion | Declared Zion's savior 2796 | -7/Zion | Learned location of Warlord (-4) 2884 | -7/Zion | Discovered new exit (range 20) 2988 | -7/Zion | Entered Proximity Caves 2988 | -6/Proximity Caves | Accompanied by 8 allies 2991 | -6/Proximity Caves | Spotter reported a threat 3120 | -6/Proximity Caves | Learned Factory stockpile data 3233 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3352 | -6/Proximity Caves | Discovered new exit (range 18) 3385 | -6/Proximity Caves | Learned location of 1 exit from Factory 3455 | -6/Proximity Caves | Entered Factory 3455 | -6/Factory | Accompanied by 4 allies 3455 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3456 | -6/Factory | Identified exit to Factory 3457 | -6/Factory | Loaded intel: 73 trap records 3459 | -6/Factory | Loaded intel: 26 terminal locations 3675 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3676 | -6/Factory | Zion Light squad teleported in 3757 | -6/Factory | Fabricated Mapping Drone Bay (x1) 3899 | -6/Factory | Garrison activated, responded to threat 4036 | -6/Factory | Found Prototype Protection 4036 | -6/Factory | Identified Zio. Weapon Casing 4237 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4238 | -6/Factory | Zion hero teleported in (ME-RLN) 4252 | -6/Factory | ME-RLN assimilated hostile S-27 Virus 4418 | -6/Factory | Cargo convoy interrupted 4485 | -6/Factory | Discovered new exit (range 16) 4494 | -6/Factory | Zion Fire squad teleported in 4521 | -6/Factory | Entered Lower Caves 4521 | -6/Lower Caves | Accompanied by 5 allies (ME-RLN) 4614 | -6/Lower Caves | Learned location of Extension (-4) 4682 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4719 | -6/Lower Caves | Entered Data Miner 4719 | -6/Data Miner | Accompanied by 6 allies (ME-RLN) 4719 | -6/Data Miner | Discovered new exit (range 6) 4739 | -6/Data Miner | Met Data Miner 4766 | -6/Data Miner | Learned location of Section 7 (-2) 4766 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4792 | -6/Data Miner | Received God Mode back door access code from Data Miner 4887 | -6/Data Miner | Destroyed Data Miner 4890 | -6/Data Miner | Found Prototype Hackware 4890 | -6/Data Miner | Identified Ghost Barrier 4893 | -6/Data Miner | Interfaced with the Data Conduit 4896 | -6/Data Miner | Found Prototype Hackware 4896 | -6/Data Miner | Identified Quantum Router 4901 | -6/Data Miner | Found Prototype Hackware 5021 | -6/Data Miner | Entered Proximity Caves 5021 | -5/Proximity Caves | Accompanied by 4 allies (ME-RLN) 5024 | -5/Proximity Caves | Spotter reported a threat 5065 | -5/Proximity Caves | Learned Factory interactive machine intel 5101 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5184 | -5/Proximity Caves | Learned location of 1 exit from Factory 5186 | -5/Proximity Caves | Build established: Hacker-Construct 5302 | -5/Proximity Caves | Derelict sapper outpost attacked 5364 | -5/Proximity Caves | System corruption reached 10% 5379 | -5/Proximity Caves | Destroyed 8 combat bots 5409 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 5480 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5659 | -5/Proximity Caves | Entered Factory 5659 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5660 | -5/Factory | Identified exit to Factory 5661 | -5/Factory | Loaded intel: 332 machine locations 5662 | -5/Factory | Loaded intel: 52 interactive machine locations 5673 | -5/Factory | Spotted B-75 Beast 5713 | -5/Factory | Zion Kinetic Resupply teleported in 5796 | -5/Factory | Zion Light squad teleported in 5862 | -5/Factory | Zion Light squad teleported in 5899 | -5/Factory | Allies destroyed B-75 Beast 5959 | -5/Factory | First assault squad dispatched 6160 | -5/Factory | Lost 7 parts (2p1n2u2w) 6233 | -5/Factory | Released all parts (5) 6270 | -5/Factory | Core integrity fell below 50% 6270 | -5/Factory | Self-destructed Last Messages --------------- 06180_ FC Exoskeleton destroyed. 06180_ FC Exoskeleton core remains intact and functional. 06181_ U-05 Engineer lays Concrete. 06182_ U-05 Engineer builds a Wall. 06187_ 2 ZUFRS NEGLLTS1EYT 06226_ ALERT: Security rotation in progress. 06229_ PINDDE|PM F/