Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 09:54:38 Player: Kaz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (143) 715 Value Destroyed (4071) 4071 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 8398 Bonus ------- High Alert Combat Kills 238 Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Light Angular Momentum Engine Compact Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel High-capacity Storage Unit Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Advanced Assault Cannon Gauss Cannon Mini Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler Improved Medium Armor Plating Medium Insulated Plating Powered Armor Powered Armor > --- WEAPON ----------- Heavy Assault Rifle Mini Assault Cannon Great Axe > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Compact Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel High-capacity Storage Unit Improved Light Armor Plating Heavy Assault Rifle Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Mini Grenade Launcher Great Axe [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 6 | . . 2 . 2 1 1 Weapon 1 | . . . . . 1 . Parts Attached 112 | 6 14 18 10 28 26 10 Power 17 | 1 2 5 2 4 2 1 Engine 16 | 1 2 5 2 4 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 2 4 3 2 4 3 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 18 | 2 4 3 2 4 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 3 3 3 8 15 3 Device 11 | . . 1 2 3 5 . Storage 7 | 1 3 . . 1 2 . Processor . | . . . . . . . Hackware 1 | . . 1 . . . . Protection 17 | . . 1 1 4 8 3 Artifact . | . . . . . . . Weapon 41 | 2 5 7 3 12 6 6 Energy Gun 3 | 1 . 2 . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 20 | 1 4 3 2 8 2 . Ballistic Cannon 9 | . 1 1 . 1 3 3 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 2 . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . Parts Lost 42 | . 3 6 . 12 8 13 Power 5 | . . 2 . 1 . 2 Propulsion 7 | . 1 2 . 2 1 1 Utility 21 | . . . . 8 6 7 Weapon 9 | . 2 2 . 1 1 3 Highest Loss Streak 9 | . 1 6 . 3 2 9 Average Slot Usage (%) 92 | . 95 98 92 91 93 77 Engine 8 | . 14 10 10 8 7 5 Wheel 16 | . 26 21 21 17 12 5 Device 12 | . . 5 5 15 20 11 Storage 18 | . 25 22 22 17 14 13 Hackware 1 | . . 5 5 . . . Protection 10 | . . 11 5 13 13 19 Ballistic Gun 13 | . 24 12 14 12 10 2 Ballistic Cannon 3 | . 2 2 . . 4 5 Impact Weapon 2 | . . . 7 4 2 . Slashing Weapon 2 | . . . . . 4 5 Naked Turns . | . . . . . . . Heaviest Build 126 | 12 45 50 52 93 114 126 Greatest Support 35 | 26 26 20 32 35 32 28 Greatest Overweight (x) 22 | . 2 2 2 3 9 22 Average Overweight (x) 2 | . 1 2 1 2 2 3 Largest Inventory Capacity 20 | 6 14 12 12 20 20 20 Average Capacity 16 | 5 11 12 12 17 19 20 Most Carried 18 | 3 12 12 12 13 17 18 Average Carried 11 | 1 7 10 9 9 13 15 Final Capacity 20 | 6 12 12 12 20 20 20 Final Carried 17 | 2 10 8 8 10 17 15 Class Distribution -------------------- 43% | Scavenger-Mutant 28% | Hauler-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 3886 | 245 623 332 272 767 1312 335 Remotely . | . . . . . . . Salvage Created 4943 | 23 686 745 173 1113 1539 664 Parts 292 | 5 51 50 11 63 90 22 Haulers Intercepted 8 | . 1 . . 3 4 . Recyclers Shooed 13 | . 1 1 3 7 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 94 | . 19 16 . 25 23 11 Melee 2 | . . . . . 1 1 Guns 51 | . 15 8 . 15 11 2 Cannons 29 | . 4 8 . 2 11 4 AOE 12 | . . . . 8 . 4 Classes Destroyed 14 | 1 6 4 . 1 2 . Worker 13 | . 2 1 2 2 6 . Builder 3 | . . . . . 2 1 Tunneler 2 | 1 . . . . . 1 Hauler 8 | . 1 . . 3 4 . Recycler 11 | . . 1 2 2 4 2 Mechanic 1 | . 1 . . . . . Operator 2 | . . 2 . . . . Watcher 9 | . 2 3 . 1 2 1 Swarmer 21 | . 6 3 . 9 3 . Grunt 43 | . 13 7 . 9 7 7 Brawler 4 | . . 1 . 1 . 2 Sentry 14 | . . 5 . 4 4 1 Hunter 5 | . . . . 2 3 . Programmer 7 | . . . . . 6 1 Best Kill Streak 9 | 1 4 4 2 9 4 9 Combat Bots Only 8 | . 4 3 . 8 3 5 Max Kills in Single Turn 5 | 1 1 1 1 5 2 3 Gunslinging 1 | . . . . . 1 . Exploded 4 | . . . . 4 . 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 8968 | . 775 1438 . 2084 1826 2845 Core 2007 | . 173 352 . 459 164 859 Absorbed by Shields 346 | . . . . 167 179 . Core Remaining (%) 46 | 100 30 . 12 16 76 . Volleys Fired 542 | 1 97 88 15 137 139 65 Largest 2 | 2 2 2 2 2 2 2 Hottest 99 | 70 70 99 43 64 96 96 Shots Fired 952 | 2 192 171 27 191 276 93 Gun 649 | 2 158 109 27 174 158 21 Cannon 296 | . 34 62 . 15 118 67 Launcher 7 | . . . . 2 . 5 Special . | . . . . . . . Kinetic 894 | 1 188 125 27 189 276 88 Thermal 51 | 1 4 46 . . . . Explosive 7 | . . . . 2 . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 2 13 12 8 7 11 18 Robot Miss Streak 9 | . 3 5 1 9 9 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 7 | . 2 . . 3 2 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 589 | 2 132 105 19 107 158 66 Core Hits 258 | 1 50 42 8 53 65 39 Critical Hits 10 | . 2 . . 2 4 2 Critical Kills 3 | . . . . 1 1 1 Critical Parts Destroyed 7 | . 2 . . 1 3 1 Melee Attacks 9 | . . . . . 3 6 Impact 1 | . . . . . 1 . Slashing 8 | . . . . . 2 6 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 2 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11547 | 20 1216 1495 265 2709 3395 2447 Guns 5237 | 20 866 821 265 1633 1393 239 Cannons 4053 | . 350 674 . 181 1676 1172 Explosions 1676 | . . . . 895 . 781 Melee 581 | . . . . . 326 255 Ramming . | . . . . . . . Kinetic 8780 | 8 1190 1023 265 1814 3069 1411 Thermal 1122 | 12 26 472 . 612 . . Explosive 1064 | . . . . 283 . 781 Electromagnetic . | . . . . . . . Impact 138 | . . . . . 138 . Slashing 443 | . . . . . 188 255 Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 4 6 Average Corruption 3 | . . . . . 3 1 Corruption Purged . | . . . . . . . Effects 28 | . . . . . 27 1 Message Errors 11 | . . . . . 11 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 2 | . . . . . 2 . Targeting Errors 3 | . . . . . 3 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 426 | . 10 2 . 171 209 34 Projectiles 152 | . 10 2 . . 111 29 Explosions 176 | . . . . 171 . 5 Melee 98 | . . . . . 98 . Knockbacks 44 | . 8 1 . 4 20 11 Impact 1 | . . . . . 1 . Kinetic 39 | . 6 1 . 3 18 11 Secondary 4 | . 2 . . 1 1 . Self-Inflicted Damage 143 | . . . . 102 . 41 Shots 4 | . . . . 3 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 297 | 30 50 192 . 297 220 199 Average Temperature 59 | 18 14 35 . 51 69 98 Received Heat Transfer 2706 | . 252 612 . 471 345 1026 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 4 | . . . . . 4 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 4 . . . . Heat Transferred 1560 | 37 74 999 . 450 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 711 | 5 324 450 125 711 470 676 Initial 261 | . 3 92 105 . 261 230 Average 218 | . 175 252 102 222 211 458 Maximum Alert Level 3 | . 1 2 . 3 2 2 Low Security (%) 51 | 100 60 20 100 62 53 . Level 1 37 | . 39 75 . 18 36 45 Level 2 10 | . . 3 . 15 10 54 Level 3 . | . . . . 2 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 38 | . 6 5 1 4 16 6 Investigation 9 | . 2 1 1 . 5 . Extermination 6 | . . . . . 5 1 Reinforcement 16 | . 4 4 . 3 3 2 Assault 2 | . . . . 1 . 1 Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 3 | . . . . . 2 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 5 | . 1 3 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 170 | . 33 36 . 45 35 21 Peak Tracking Total 13 | . 5 6 . 13 3 6 Tactical Retreats 6 | . 2 . . 2 2 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 2 1 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 12 | . . . . 5 . 7 Max in Single Turn 3 | . . . . 3 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 13 | . 3 3 2 1 4 . Terminals 6 | . 2 2 . 1 1 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . . 3 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 10 8 2 2 13 . Successful 25 | . 8 6 2 1 8 . Failed 10 | . 2 2 . 1 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 7 4 . 2 4 . Fabricators . | . . . . . . . Repair Stations 12 | . 3 . . . 9 . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 6 2 2 1 4 . Record 5 | . 2 . . . 3 . Prototype ID Bank 3 | . 2 . . . 1 . Open Door 2 | . . . 2 . . . Emergency Access Points 2 | . 2 . . . . . Transport Status 1 | . . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . . . 4 . Scan Component 3 | . 1 . . . 2 . Repair 3 | . 1 . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 1 | . . 1 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 2 . . 4 . Full Trace Events 7 | . 1 2 . . 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . . 2 . Time 61 | . 26 . . . 35 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . 7 . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . 16 . . . Drone Recoveries 1 | . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 6642 | 57 1097 841 459 840 2926 422 Spaces Moved 4154 | 45 749 534 382 407 1867 170 Core 4 | 2 . . . . . 2 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 4150 | 43 749 534 382 407 1867 168 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 100 100 100 120 Average Speed 113 | 89 99 100 100 110 124 147 Slowest Speed 1150 | 100 120 120 120 130 170 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 95 52 80 37 43 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 142 | . . 1 . 87 19 35 Melee . | . . . . . . . Projectile 29 | . . 1 . 1 19 8 AOE 113 | . . . . 86 . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 5244 | 59 941 679 431 634 2227 273 Wait 264 | . 45 16 8 32 148 15 Move 4148 | 44 748 533 381 406 1866 170 Hop . | . . . . . . . Pick Up 113 | 8 25 14 10 23 32 1 Fast Attach . | . . . . . . . Attach 62 | 6 5 6 6 14 16 9 Detach 8 | . . . . . 2 6 Swap 50 | . 9 12 4 14 10 1 Drop 48 | . 12 10 7 8 11 . Fire 542 | 1 97 88 15 137 139 65 Melee 9 | . . . . . 3 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Core integrity fell below 50% 337 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 16) 484 | -10/Materials | Repaired Com. Wheel 944 | -10/Materials | Discovered new exit (range 4) 1111 | -10/Materials | Discovered new exit (range 15) 1155 | -10/Materials | Entered another Materials area 1155 | -9/Materials | Evolved 2 slots: Utility x2 1534 | -9/Materials | Discovered new exit (range 14) 1764 | -9/Materials | Discovered new exit (range 12) 1961 | -9/Materials | Core integrity fell below 50% 1996 | -9/Materials | Core integrity fell below 20% 1996 | -9/Materials | Entered Mines 2020 | -9/Mines | Lost 6 parts (2p2n2w) 2077 | -9/Mines | Discovered new exit (range 9) 2155 | -9/Mines | Met a Derelict shopkeep closing up shop 2208 | -9/Mines | Found the Drone Emporium 2213 | -9/Mines | Found Prototype Device 2215 | -9/Mines | Identified Bomb Drone Bay 2307 | -9/Mines | Discovered new exit (range 31) 2312 | -9/Mines | Build established: Scavenger-Mutant 2444 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2455 | -9/Mines | Entered Materials 2455 | -8/Materials | Evolved 2 slots: Utility x2 2487 | -8/Materials | Discovered new exit (range 5) 2776 | -8/Materials | Lost 3 parts (3u) 3168 | -8/Materials | Destroyed 8 combat bots 3171 | -8/Materials | Core integrity fell below 50% 3173 | -8/Materials | Lost 3 parts (1n1u1w) 3206 | -8/Materials | Core integrity fell below 20% 3231 | -8/Materials | Lost 3 parts (1n2u) 3241 | -8/Materials | Build established: Hauler-Mutant 3255 | -8/Materials | First assault squad dispatched 3286 | -8/Materials | Discovered new exit (range 5) 3295 | -8/Materials | Entered Factory 3295 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3573 | -7/Factory | Build established: Scavenger-Mutant 4024 | -7/Factory | Repaired Hcp. Storage Unit 5242 | -7/Factory | Repaired Arm. Huge Wheel 5377 | -7/Factory | Garrison activated, responded to threat 5397 | -7/Factory | Build established: Hauler-Mutant 5826 | -7/Factory | Found Powered Armor 5831 | -7/Factory | Found Powered Armor 6205 | -7/Factory | Discovered new exit (range 9) 6221 | -7/Factory | Entered another Factory area 6221 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6324 | -6/Factory | Garrison activated, responded to threat 6523 | -6/Factory | Lost 3 parts (1p2u) 6565 | -6/Factory | Garrison activated, responded to threat 6571 | -6/Factory | First assault squad dispatched 6630 | -6/Factory | Core integrity fell below 50% 6636 | -6/Factory | Core integrity fell below 20% 6643 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06596_ Imp. Deuterium Engine destroyed. 06598_ Coolant Injector destroyed. 06601_ G-50 Soldier destroyed. 06612_ C-30 ARC bursts open, deploying its payload. 06612_ B-48 Gladiator unfolds itself. 06612_ G-50 Soldier unfolds itself. 06613_ Adv. Assault Cannon destroyed. 06617_ Arm. Huge Wheel destroyed. 06621_ B-48 Gladiator Rnf. Deuterium Engine severed. 06621_ M-28 Smith fits Backup Power III on B-48 Gladiator. 06622_ U-05 Engineer builds a Wall. 06624_ Weapon Cycler destroyed. 06624_ System corrupted by crushing effect (+5). 06626_ Great Axe destroyed. 06629_ System corrupted: Heat flow error (+164). 06629_ Knocked back. 06631_ U-05 Engineer builds a Wall. 06634_ Knocked back. 06637_ R-10 Processor collects Rnf. Deuterium Engine. 06637_ Great Axe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###########??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# ####+### | | ????????????????????????????????# + | | ????????????????????????????????# # ### | | ??????????????????????????????#######+"#### #?? | | ??????????????? ?????????????# #?? | | ????????????????? ????#######u ##"" #######?? | | ??????????????????# ### uk #### % #????? | | ??????????????????# %R #??# #????? | | ??????????????????# ### Y #??##### #????? | | ????????????????????????#gmgg #???????#+##????? | | ????????????????????????# g #???????? ????? | | ????????????????????????#@b #????????? ???? | | ????????????????????????# #?????????? ]??? | | ????????????????????????##########??????????? #?? | | ?????????????????????????????????????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1250 Resistance: EM 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed HypervelocityAssaultFrame Manual? 0 Play Time 01:29:24 Cumulative 30.3 hours Start 2022.02.06 @ 08:22:31 End 2022.02.06 @ 09:54:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 35 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c3dd1f5-8bdc-4d2b-8a3b-8455d122009a