Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.06 @ 06:46:03 Player: javashane Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (990) 990 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3696 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 654/700 Matter 160/350 Energy 26/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Small Matter Pod Advanced Targeting Computer Core Shielding > --- WEAPON (4) ------- Autogun Improved Assault Rifle > --- INVENTORY (8) ---- Advanced Terrain Scan Processor Launcher Guidance Computer Hacking Suite Heavy Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Matter Pod Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Autogun Improved Assault Rifle Flak Cannon Shock Bomb Launcher > --- INVENTORY -------- Advanced Terrain Scan Processor Launcher Guidance Computer Hacking Suite Lightning Gun Heavy Laser Improved Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . . . 2 . Weapon 2 | . . 1 . . 1 Parts Attached 26 | . 5 7 3 7 4 Power 2 | . . . 1 1 . Engine 1 | . . . . 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 5 | . 1 2 1 1 . Treads . | . . . . . . Leg 5 | . 1 2 1 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 1 3 . 3 2 Device 2 | . 1 . . 1 . Storage 3 | . . 2 . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 10 | . 3 2 1 2 2 Energy Gun 2 | . 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 2 . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 19 | . 2 5 . 7 5 Power 3 | . . 1 . 1 1 Propulsion 5 | . 1 2 . 1 1 Utility 4 | . . 1 . 3 . Weapon 7 | . 1 1 . 2 3 Highest Loss Streak 5 | . 1 2 . 5 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 98 94 95 88 Engine 8 | . 14 10 . 5 5 Core 1 | . . . 8 2 . Leg 28 | . 27 32 30 26 22 Device 6 | . 13 9 . 3 . Storage 12 | . 14 11 11 9 15 Processor 1 | . . . . . 6 Protection 6 | . . 1 11 22 7 Energy Gun 2 | . 7 . . . . Ballistic Gun 22 | . 20 32 25 14 15 Ballistic Cannon 1 | . . . . 4 5 Launcher 3 | . . . 7 6 6 Naked Turns . | . . . . . . Heaviest Build 36 | 13 18 21 21 36 28 Greatest Support 33 | 20 20 30 33 33 30 Greatest Overweight (x) 1 | . 1 . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 9 | 6 8 9 8 6 6 Average Carried 6 | 6 7 7 7 4 3 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 7 3 5 Class Distribution -------------------- 27% | Mutant 21% | Gunner 18% | Scavenger-Tank 17% | Scavenger-Gunner 8% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 870 | 174 217 190 27 262 . Remotely 59 | . . . . 59 . Salvage Created 847 | . 255 244 27 276 45 Parts 57 | . 17 21 3 15 1 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 28 | . 7 8 4 8 1 Guns 16 | . 7 8 1 . . Cannons 2 | . . . . 2 . AOE 10 | . . . 3 6 1 Classes Destroyed 8 | . 2 1 . 5 . Worker 3 | . . . . 3 . Builder 2 | . . . . 2 . Hauler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 10 | . 2 4 4 . . Grunt 15 | . 5 3 . 6 1 Duelist 1 | . . 1 . . . Sentry 2 | . . . . 2 . Best Kill Streak 12 | . 3 3 4 12 1 Combat Bots Only 6 | . 3 3 4 6 1 Max Kills in Single Turn 3 | . 1 2 3 2 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 3 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 2455 | . 446 543 128 856 482 Core 303 | . 118 37 19 83 46 Absorbed by Shields . | . . . . . . Redirected to Shielding 29 | . . . 3 17 9 Core Remaining (%) 80 | 100 52 . 86 84 . Volleys Fired 90 | . 33 23 5 27 2 Largest 3 | . 2 3 2 3 1 Hottest 90 | . 60 69 46 90 36 Shots Fired 188 | . 66 69 9 42 2 Gun 158 | . 66 69 8 15 . Cannon 11 | . . . . 11 . Launcher 19 | . . . 1 16 2 Special . | . . . . . . Kinetic 152 | . 49 69 8 26 . Thermal 6 | . 6 . . . . Explosive 17 | . . . 1 16 . Electromagnetic 13 | . 11 . . . 2 Robot Hit Streak 10 | . 8 7 6 10 . Robot Miss Streak 4 | . 4 2 1 4 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 127 | . 45 43 7 32 . Core Hits 63 | . 14 10 3 33 3 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3371 | . 574 655 291 1640 211 Guns 1483 | . 573 649 85 176 . Cannons 183 | . . . . 183 . Explosions 1694 | . . . 206 1277 211 Melee . | . . . . . . Ramming 11 | . 1 6 . 4 . Kinetic 1533 | . 440 649 85 359 . Thermal 223 | . 53 . . . 170 Explosive 1483 | . . . 206 1277 . Electromagnetic 121 | . 80 . . . 41 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 86 | . . . 10 33 43 Projectiles . | . . . . . . Explosions 86 | . . . 10 33 43 Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact . | . . . . . . Kinetic 8 | . . . . 8 . Secondary . | . . . . . . Self-Inflicted Damage 206 | . . . 48 29 129 Shots 4 | . . . 1 1 2 Rammed . | . . . . . . Targets Rammed 3 | . 1 1 . 1 . Kicked 3 | . 1 1 . 1 . Crushed . | . . . . . . Highest Temperature 202 | . 112 37 . 103 202 Average Temperature 29 | . 23 17 . 31 102 Received Heat Transfer 1029 | . 225 120 . 477 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 275 | . 125 . . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 422 | . 275 240 117 422 244 Initial 182 | . . 31 13 45 182 Average 144 | . 106 107 82 289 191 Maximum Alert Level 2 | . 1 1 . 2 1 Low Security (%) 80 | 100 87 86 100 27 84 Level 1 17 | . 12 13 . 56 15 Level 2 2 | . . . . 16 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 . 4 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 7 | . 4 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 21 25 4 16 6 Peak Tracking Total 5 | . 5 5 4 5 5 Tactical Retreats 13 | . 7 5 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 8 | . . . . 7 1 Max in Single Turn 2 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 4 | . 3 . . . 1 Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 4 . . . 2 Successful 3 | . 2 . . . 1 Failed 3 | . 2 . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 1799 | 2 509 420 266 236 366 Spaces Moved 1162 | 2 325 234 207 101 293 Core . | . . . . . . Treads . | . . . . . . Legs 1162 | 2 325 234 207 101 293 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 121 | 120 120 120 120 140 120 Slowest Speed 190 | 120 190 120 120 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 49 25 39 18 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 112 | . . . 16 70 26 Melee . | . . . . . . Projectile . | . . . . . . AOE 112 | . . . 16 70 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 1379 | 1 383 322 215 154 304 Wait 66 | . . 49 . 17 . Move 1157 | 1 324 233 206 100 293 Hop . | . . . . . . Pick Up 24 | . 10 6 1 2 5 Fast Attach 9 | . 5 2 . 1 1 Attach 14 | . . 3 2 6 3 Detach . | . . . . . . Swap 3 | . . 2 1 . . Drop 13 | . 10 3 . . . Fire 90 | . 33 23 5 27 2 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 1 1 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 5) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 514 | -9/Materials | Discovered new exit (range 14) 797 | -9/Materials | Build established: Gunner 924 | -9/Materials | Discovered new exit (range 8) 932 | -9/Materials | Entered Mines 978 | -9/Mines | Discovered new exit (range 10) 989 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1198 | -9/Mines | Entered Materials 1198 | -8/Materials | Evolved 2 slots: Utility x2 1373 | -8/Materials | Discovered new exit (range 13) 1388 | -8/Materials | Lost 5 parts (1p1n1u2w) 1434 | -8/Materials | Entered Factory 1434 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1734 | -7/Factory | Build established: Scavenger-Gunner 1790 | -7/Factory | Lost 4 parts (1p3w) 1800 | -7/Factory | Self-destructed Last Messages --------------- 01719_ ALERT: All DSF locations entering lockdown mode. 01740_ Acquired Hacking Suite. 01741_ Scanalyzer disabled. 01742_ Door malfunctions. 01744_ Fusion Modulator explodes. 01744_ Flak Cannon destroyed. 01744_ Destroyed Flak Cannon. 01744_ Lgt. Ion Engine destroyed. 01744_ Destroyed Lgt. Ion Engine. 01744_ G-50 Soldier destroyed. 01744_ Destroyed Lgt. Nuclear Core. 01750_ System corrupted: Heat flow error (+224). 01758_ Lightning Gun destroyed. 01759_ Shock Bomb Launcher destroyed. 01771_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01778_ RB<8|R,W85O|F/J/ N1L S DHWUNRDMKOE7WTV7 01783_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 01793_ System corrupted: Energy discharge (-5). 01793_ Aluminum Leg destroyed. 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"""" | | ????????????????????????###### "F " | | ?????????????????????????????# """ | | ?????????????????????????????######## """ | | ????????????????????????????????????# """ | | ????????????????????????????????????# """ | | ???????????????????????????????###### | | ??????????????????????????????# | | ??????????????????????????????# ##### | | ????????????????????????????????????# | | ??????????????????????????????????#####+########## | | ??????????????????????????????????# | | ??????????????????????????????????# """ | | ??????????????????????????????????# """ """ "Y" | | ??????????????????????????????????# """ """ " " | | ??????????????????????????????????# """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapDecoderStorm Manual? 0 Play Time 00:19:53 Cumulative 24.5 hours Start 2023.09.05 @ 06:35:49 End 2023.09.06 @ 06:46:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 35 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d40efa5-5850-45d0-a95e-9f0b9ee1f9d1