Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 10:47:31

Player: yua241

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1709)     1709
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4359

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     54/300
Energy                     240/240
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (900) Ox17
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (3) -------
           Flak Gun
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
           Wheel
           Beam Rifle
           Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>       --- POWER ------------
        Nuclear Core
>       --- PROPULSION -------
        Wheel
        Wheel
        Wheel
        Wheel
>       --- UTILITY ----------
  Small Storage Unit
  Large Storage Unit
        Reactive Plating
        Reactive Plating
>       --- WEAPON -----------
        Beam Rifle
        Particle Gun
        Assault Rifle
>       --- INVENTORY --------
        Nuclear Core
        Nuclear Core
        Nuclear Core
        Wheel
  Large Storage Unit
        Beam Rifle
        Beam Rifle
        Beam Rifle
        Beam Rifle
        Assault Rifle
  Heavy Assault Rifle
  Heavy Assault Rifle
   Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Reactive Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             63   | 6   7   17  18  15  
  Power                    6    | 1   1   .   2   2   
    Engine                 3    | 1   1   .   1   .   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 2   3   12  6   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    20   | 2   3   12  2   1   
    Wheel                  8    | .   .   .   4   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   1   1   5   1   
    Device                 1    | .   1   .   .   .   
    Storage                5    | 1   .   .   3   1   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   2   4   5   7   
    Energy Gun             8    | 1   1   1   2   3   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          10   | 1   1   3   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 29   | .   3   5   10  11  
  Power                    1    | .   .   .   .   1   
  Propulsion               13   | .   1   3   6   3   
  Utility                  5    | .   .   1   1   3   
  Weapon                   10   | .   2   1   3   4   
  Highest Loss Streak      6    | .   3   1   4   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     75   | .   83  84  72  65  
  Engine                   8    | .   14  11  8   .   
  Core                     1    | .   .   .   .   5   
  Leg                      20   | .   25  42  16  1   
  Wheel                    2    | .   .   .   2   11  
  Storage                  16   | .   14  11  21  14  
  Processor                2    | .   .   1   4   .   
  Protection               2    | .   .   .   .   10  
  Energy Gun               8    | .   13  5   8   9   
  Energy Cannon            2    | .   .   .   4   .   
  Ballistic Gun            8    | .   12  12  4   8   
Peak Build Rating          22   | 6   7   14  21  22  
  Average Rating           11   | 3   5   10  13  16  
  On Entrance              9    | .   6   7   14  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 12  14  15  59  60  
  Greatest Support         52   | 20  20  52  49  40  
  Greatest Overweight (x)  19   | 3   1   .   19  19  
  Average Overweight (x)   1    | 1   .   .   3   6   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         12   | 7   8   8   14  15  
  Most Carried             15   | 4   8   8   15  15  
  Average Carried          9    | 3   5   7   11  9   
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            14   | 2   8   6   14  5   

 Class Distribution 
--------------------
 68% | Mutant
 21% | Scavenger-Mutant
  6% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1243 | 170 187 261 377 248 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2222 | .   372 568 810 472 
  Parts                    125  | .   26  32  44  23  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  50   | .   12  14  16  8   
  Guns                     42   | .   12  14  8   8   
  Cannons                  7    | .   .   .   7   .   
Classes Destroyed          10   | .   4   4   2   .   
  Worker                   5    | .   .   1   4   .   
  Builder                  2    | .   1   .   1   .   
  Tunneler                 1    | .   .   .   1   .   
  Recycler                 3    | .   1   .   .   2   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  18   | .   9   4   2   3   
  Grunt                    18   | .   3   5   8   2   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   12   | .   .   4   5   3   
Best Kill Streak           4    | .   4   4   4   2   
  Combat Bots Only         4    | .   4   4   3   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        481  | .    87   113  103  178  
  Missed                   144  | .    27   37   22   58   
Damage Taken               4862 | .    514  1102 1541 1705 
  Core                     1382 | .    128  133  416  705  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   92   | .    .    .    .    92   
  Regen/Repaired (Parts)   38   | .    .    .    38   .    
Core Remaining (%)         59   | 100  48   66   24   .    
Volleys Fired              217  | .    49   63   63   42   
  Largest                  3    | .    2    2    2    3    
  Hottest                  141  | .    70   70   131  141  
Shots Fired                395  | .    86   101  110  98   
  Gun                      354  | .    86   101  73   94   
  Cannon                   37   | .    .    .    37   .    
  Launcher                 4    | .    .    .    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  193  | .    42   71   43   37   
  Thermal                  198  | .    44   30   67   57   
  Explosive                4    | .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    5    14   11   9    
  Robot Miss Streak        5    | .    4    4    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           244  | .    48   70   73   53   
  Core Hits                113  | .    22   29   37   25   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         11   | .    3    1    4    3    
    Burn                   11   | .    3    1    4    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3563 | .    480  783  1389 911  
  Guns                     2849 | .    480  779  764  826  
  Cannons                  625  | .    .    .    625  .    
  Explosions               85   | .    .    .    .    85   
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    .    4    .    .    
  Kinetic                  1418 | .    166  536  398  318  
  Thermal                  2056 | .    314  243  991  508  
  Explosive                85   | .    .    .    .    85   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    9    1    
  Average Corruption       6    | .    .    .    9    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  29   | .    .    .    25   4    
    Message Errors         6    | .    .    .    6    .    
    Matter Fused           4    | .    .    .    4    .    
    Heat Flow Errors       7    | .    .    .    7    .    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    3    .    
    Data Loss (major)      4    | .    .    .    3    1    
    Misfires               2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    .    .    17   .    
  Projectiles              17   | .    .    .    17   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        719  | .    82   78   524  719  
  Average Temperature      150  | .    27   25   109  330  
  Received Heat Transfer   1278 | .    66   252  576  384  
  Effects                  55   | .    .    .    9    46   
    Shutdowns              8    | .    .    .    2    6    
    Energy Bleed           5    | .    .    .    .    5    
    Interference           9    | .    .    .    3    6    
    Matter Decay           7    | .    .    .    1    6    
    Short Circuit          11   | .    .    .    2    9    
    Damage (minor)         7    | .    .    .    1    6    
    Damage (major)         4    | .    .    .    .    4    
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             8    | .    3    1    1    3    
  Heat Transferred         5240 | .    1041 684  2109 1406 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             384  | .   331 362 384 266 
  Initial                  144  | .   .   82  144 46  
  Average                  187  | .   185 250 192 122 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         55   | 100 54  29  52  88  
  Level 1                  44   | .   45  70  47  11  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   2   3   4   6   
  Investigation            1    | .   .   1   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            9    | .   2   2   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   1   2   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              86   | .   21  23  30  12  
  Peak Tracking Total      5    | .   5   4   5   5   
  Tactical Retreats        6    | .   2   1   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   3   4   4   .   
  Terminals                5    | .   2   2   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          5    | .   1   2   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   5   10  8   .   
  Successful               12   | .   2   5   5   .   
  Failed                   11   | .   3   5   3   .   
    Catastrophic           3    | .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   2   2   .   .   
  Terminals                10   | .   3   6   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          11   | .   2   4   5   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   1   4   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       4    | .   1   1   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      3    | .   1   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   2   4   2   .   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     19   | .   9   1   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3720 | 90   525  797  1669 639  
Spaces Moved               1419 | 48   278  447  518  128  
  Core                     138  | 37   .    .    65   36   
  Treads                   .    | .    .    .    .    .    
  Legs                     1123 | 11   278  447  373  14   
  Wheels                   158  | .    .    .    80   78   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  95   95   
  Average Speed            195  | 159  128  120  260  359  
  Slowest Speed            1000 | 200  190  120  1000 1000 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       27   | 4    45   39   43   4    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    
Terrain Destroyed          64   | .    .    .    10   54   
  Melee                    .    | .    .    .    .    .    
  Projectile               10   | .    .    .    10   .    
  AOE                      54   | .    .    .    .    54   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2032 | 61  374 626 732 239 
  Wait                     214  | .   21  65  96  32  
  Move                     1415 | 47  277 446 517 128 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  76   | 8   15  20  28  5   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   50   | 6   4   10  16  14  
  Detach                   11   | .   .   .   3   8   
  Swap                     13   | .   3   7   2   1   
  Drop                     35   | .   5   14  7   9   
  Fire                     217  | .   49  63  63  42  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Lost 3 parts (1n2w)
  527 | -10/Materials | Discovered new exit (range 13)
  543 | -10/Materials | Core integrity fell below 50%
  591 | -10/Materials | Derelicts attacked the area
  616 | -10/Materials | Entered another Materials area
  616 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1252 | -9/Materials  | Discovered new exit (range 8)
 1411 | -9/Materials  | Discovered new exit (range 3)
 1413 | -9/Materials  | Entered another Materials area
 1413 | -8/Materials  | Evolved 2 slots: Utility x2
 1517 | -8/Materials  | Garrison activated, responded to threat
 1676 | -8/Materials  | Repaired Ion Engine
 1901 | -8/Materials  | Discovered new exit (range 17)
 2097 | -8/Materials  | Build established: Scavenger-Mutant
 2269 | -8/Materials  | Crushed by falling debris
 2290 | -8/Materials  | Core integrity fell below 50%
 2317 | -8/Materials  | Lost 4 parts (2n1u1w)
 2571 | -8/Materials  | Build established: Mutant
 2733 | -8/Materials  | Discovered new exit (range 15)
 3082 | -8/Materials  | Entered Factory
 3082 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3404 | -7/Factory    | Garrison activated, responded to threat
 3463 | -7/Factory    | Core integrity fell below 50%
 3472 | -7/Factory    | Core integrity fell below 20%
 3523 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 3624 | -7/Factory    | Lost 4 parts (1n1u2w)
 3721 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03673_ U-05 Engineer builds a Wall.
03677_ The unstable cave ceiling collapses.
03680_ U-05 Engineer builds a Wall.
03683_ U-05 Engineer lays Concrete. <x2>
03686_ System corrupted: Substantial component
  data lost.
03686_ U-05 Engineer lays Concrete.
03686_ K-01 Serf collects debris.
03688_ U-05 Engineer lays Concrete. <x3>
03691_ U-05 Engineer builds a Wall.
03691_ K-01 Serf collects debris. <x2>
03695_ U-05 Engineer lays Concrete. <x5>
03708_ System corrupted: FCS attempts to trigger
  Mni. Grenade Launcher.
03708_ System corrupted: Mni. Grenade Launcher
  misfires.
03708_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
03718_ U-05 Engineer lays Concrete. <x2>
03721_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????? ????????  ????????????????? |
|  ==#???????????????    ########    ??????????????? |
| =**###########+###                  ?????????????? |
| "!*#                                ?????????????? |
| "[ #                                #????????????? |
| "=*+          ^                     #????????????? |
|    #        ^                       #????????????? |
|    #    =                    #  ######???????????? |
|    #####%###############     #        ???????????? |
| "  #???#=#???#         #     #        #??????????? |
| "  #???# #??##         #rk   #        #??????????? |
| "  #???# #  #          #k     u       #??????????? |
|    #???# #  %#[                       #??????????? |
| ####???#  %[!+         #              +??????????? |
| ???????# #  !#     *%  #              #??????????? |
| ???????# #   #=[!   [[ #              #??????????? |
| ???????# ###   %=   [  #     #        #??????????? |
| ????####+#### # ########     ##      ##??????????? |
| ????#      ! ## " #????#     #  ## ###???????????? |
| ????#        ## ###????#     #?    ??????????????? |
| ????#  """   ####??????#     #??     ????????????? |
| ????#  """   #?????????#     #???     ???????????? |
| ????#  """   #?????????#     #????   ????????????? |
| ????#        #?????????# @   #????? ?????????????? |
| ????#  """"" #?????????#     #???????????????????? |
| ????#  """"" #?????????#     +???????????????????? |
| ????#  """   #?????????+     #???????????????????? |
| ????#        #?????????#     #???????????????????? |
| ????#  """"" #?????????#     #???????????????????? |
| ????#  """"" #?????????#     #???????????????????? |
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| ???????#                  s   ???????????????????? |
| ???????#                    ?????????????????????? |
| ???????#                    ?????????????????????? |
| ???????#                    ?????????????????????? |
| ???????#                    ?????????????????????? |
| ?????######+##############+??????????????????????? |
| ?????#            #??????????????????????????????? |
| ?????#            #??????????????????????????????? |
| ?????#            #??????????????????????????????? |
| ?????#            #??????????????????????????????? |
| ?????#            #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              DrainedThermoelectricRifle
  Manual?         0
Play Time         00:27:46
  Cumulative      13.2 hours
  Start           2025.04.19 @ 10:23:15
  End             2025.04.19 @ 10:47:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 456eebce-5256-4984-b108-41afd5926a1f