Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.01 @ 21:04:07 // Winter2019/RPGLIKE Player: MEOWRTGM Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (59) 295 Value Destroyed (1922) 1922 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1229) 1229 TOTAL SCORE: 11286 Bonus ------- High Alert Combat Kills 329 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1200 Matter 255/300 Energy 214/280 System Corruption 0% Temperature Cool (9) Movement Flying (29) Location -2/Garrison Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (4) --- Field Propulsion Drive Experimental Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Quantum Capacitor Advanced Transmission Jammer ECM Suite Improved Cloaking Device Advanced Shield Generator Experimental Hacking Suite Improved System Shield Relay Coupler [Specialist] (46) > --- WEAPON (3) ------- Compact Ion Cannon Advanced Remote Datajack Impact Mace > --- INVENTORY (4) ---- Light Quantum Reactor Relay Coupler [Hunter] (34) Stasis Projector Fire Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Experimental Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Quantum Capacitor Advanced Transmission Jammer ECM Suite Improved Cloaking Device Advanced Shield Generator Experimental Hacking Suite Improved System Shield Relay Coupler [Specialist] > --- WEAPON ----------- Compact Ion Cannon Advanced Remote Datajack Impact Mace > --- INVENTORY -------- Precision Matter Filter Relay Coupler [Hunter] Fire Trap [Rating: 116] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Particle Reactor Propulsion Nuclear Pulse Array Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility ECM Suite Device ECM Suite Processor Enhanced Optical Array Hackware System Shield Protection Propulsion Shielding Weapon Compact Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Slots Evolved 16 | 1 2 . 2 . 1 . 1 1 3 1 . 1 1 . 1 1 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | 1 . . . . . . . . 1 1 . . . . . . . . Utility 10 | . 2 . 1 . 1 . 1 1 1 . . 1 1 . . 1 . . Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . Parts Attached 71 | 4 8 1 4 5 3 9 7 3 2 4 1 3 1 . 11 3 2 . Power 5 | 2 . . . 1 . . . . . . . . . . . 1 1 . Engine 4 | 2 . . . 1 . . . . . . . . . . . . 1 . Core . | . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 15 | 1 2 . 1 1 2 2 1 . 1 1 . . . . 2 . 1 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 2 | 1 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 13 | . 1 . 1 1 2 2 1 . 1 1 . . . . 2 . 1 . Utility 28 | . 3 1 1 . . 4 2 2 . 3 . 2 1 . 8 1 . . Device 14 | . . . 1 . . 1 1 2 . 1 . 2 1 . 4 1 . . Storage . | . . . . . . . . . . . . . . . . . . . Processor 6 | . 2 . . . . 2 1 . . . . . . . 1 . . . Hackware 4 | . . . . . . . . . . 1 . . . . 3 . . . Protection 4 | . 1 1 . . . 1 . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 23 | 1 3 . 2 3 1 3 4 1 1 . 1 1 . . 1 1 . . Energy Gun 10 | 1 . . 1 2 1 2 2 . 1 . . . . . . . . . Energy Cannon 3 | . . . . 1 . 1 . 1 . . . . . . . . . . Ballistic Gun 3 | . 3 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 1 . . 1 . . . Impact Weapon 3 | . . . . . . . 1 . . . 1 . . . . 1 . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . . 1 1 . . . . . . 3 1 . . Parts Lost 5 | . . . . 1 1 . . . . . . . . . 2 . 1 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . . . . . 1 . . . Utility 1 | . . . . . . . . . . . . . . . 1 . . . Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 1 . . . . . . . . . 1 . 1 . Average Slot Usage (%) 89 | . 80 85 96 100 93 95 100 100 87 86 87 81 82 83 83 79 85 85 Engine 7 | . 17 14 11 11 10 10 9 8 6 6 6 5 5 5 5 . 1 . Flight 15 | . 9 14 20 22 20 20 18 16 13 12 12 11 11 11 14 10 13 15 Device 20 | . . . 9 11 10 11 23 35 34 30 25 24 32 33 25 24 25 25 Processor 15 | . 15 28 22 22 20 24 18 16 13 12 12 11 11 11 10 10 10 10 Hackware 3 | . . . . . . . . . . . 6 5 5 5 10 15 15 15 Protection 5 | . 4 14 11 11 10 10 9 5 . 5 6 4 . . . . . . Energy Gun 4 | . . . 4 8 10 5 11 2 4 6 6 4 . . . . . . Energy Cannon 4 | . . . . 3 10 14 2 5 6 6 6 5 5 5 5 5 5 5 Ballistic Gun 1 | . 16 14 6 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 5 5 5 5 5 5 Impact Weapon 2 | . . . . . . . . 8 6 6 6 5 5 5 5 5 5 5 Slashing Weapon 1 | . . . 9 9 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 5 7 7 11 22 22 24 23 22 26 36 34 34 32 32 34 39 47 39 Greatest Support 55 | 10 20 9 18 24 24 25 27 27 42 55 55 55 55 55 55 42 51 51 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 1 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 2 2 3 3 4 4 4 4 4 4 3 4 4 4 4 4 4 4 Average Carried 3 | 1 1 2 1 2 3 4 3 2 2 2 2 3 3 3 3 3 3 4 Final Capacity 4 | 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 2 2 2 4 4 3 3 4 2 2 4 3 4 4 4 4 4 Class Distribution -------------------- 37% | Hacker-Scout 34% | Hacker-Ninja 15% | Wizard-Ninja 6% | Hacker-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Scout | -9/Materials Hacker-Scout | -9/Storage Hacker-Scout | -9/Garrison Hacker-Scout | -9/Recycling Hacker-Scout | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Wizard-Ninja | -3/Research Wizard-Ninja | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -2/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Matter Collected 999 | 240 113 81 88 45 22 20 130 . . 100 10 . 40 . 110 . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2070 | . 113 . 327 459 215 36 229 . . . 88 10 90 . 462 41 . . Parts 112 | . 15 . 22 29 21 7 5 . . . 2 4 . . 7 . . . Haulers Intercepted 5 | . 1 . . 1 . . 1 . . . . . . . 2 . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Combat Hostiles Destroyed 49 | . 3 . 7 13 13 4 6 . . . . 1 . . 2 . . . Melee 11 | . . . 5 6 . . . . . . . . . . . . . . Guns 18 | . 3 . 2 . 6 3 4 . . . . . . . . . . . Cannons 17 | . . . . 7 7 1 . . . . . 1 . . 1 . . . AOE 1 | . . . . . . . 1 . . . . . . . . . . . Classes Destroyed 12 | . 4 . 3 . 1 1 1 . . . 1 1 . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . . 1 . . 1 . . . . . . . 2 . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . . . Drone 4 | . . . . . . 4 . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . 1 . . Swarmer 17 | . 3 . . 4 7 . 3 . . . . . . . . . . . Grunt 11 | . . . 2 5 2 . 2 . . . . . . . . . . . Brawler 2 | . . . . . 2 . . . . . . . . . . . . . Sentry 14 | . . . 5 4 2 . . . . . . 1 . . 2 . . . Programmer 1 | . . . . . . . 1 . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . 2 . 2 . . . . . Best Kill Streak 13 | . 3 . 2 7 13 3 3 . . . . 1 . . 2 1 . . Combat Bots Only 13 | . 3 . 2 7 13 3 3 . . . . 1 . . 1 . . . Max Kills in Single Turn 2 | . 1 . 1 1 2 1 1 . . . 1 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Damage Taken 3163 | . 77 . 364 596 608 . 393 . 12 12 . 207 47 . 222 56 482 87 Core 2454 | . 55 . 300 463 461 . 303 . 9 9 . 136 38 . 174 42 390 74 Absorbed by Shields 520 | . . . . 46 71 . . . 4 4 . 76 19 . 81 20 168 31 Redirected to Core 1740 | . 40 . 180 314 323 . 207 . 9 9 . 116 28 . 129 42 298 45 Core Remaining (%) 63 | 100 . 95 . . . 56 54 54 . . 52 . . 56 . 38 . . Volleys Fired 150 | . 26 . 20 15 22 9 28 . 1 1 1 6 . . 15 . 6 . Largest 2 | . 1 . 1 2 2 2 2 . 2 2 1 2 . . 1 . 1 . Hottest 165 | . 23 . 56 165 165 165 70 . 110 110 60 150 . . 90 . 90 . Shots Fired 193 | . 26 . 20 16 44 17 32 . 2 2 1 12 . . 15 . 6 . Gun 119 | . 26 . 20 2 22 8 32 . 1 1 1 6 . . . . . . Cannon 73 | . . . . 14 22 9 . . 1 1 . 6 . . 14 . 6 . Launcher . | . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic 38 | . 26 . 12 . . . . . . . . . . . . . . . Thermal 141 | . . . 8 16 44 17 19 . 2 2 1 12 . . 14 . 6 . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . 13 . . . . . . . . . . . Robot Hit Streak 22 | . 12 . 22 17 19 2 13 . . 1 2 7 . . 17 . 5 . Robot Miss Streak 6 | . 2 . 1 3 3 6 2 . . 1 . 1 . . 1 . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Capacitor 6 | . . . . . . . . . . . . . . . . . 6 . Shots Hit Robots 207 | . 23 . 39 35 36 6 30 1 1 1 3 10 2 . 16 1 3 . Core Hits 94 | . 8 . 12 17 28 4 12 . . . 1 3 . . 8 . 1 . Critical Hits . | . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Melee Attacks 82 | . . . 20 27 . . . 1 1 . 5 7 4 . 2 2 13 . Impact 35 | . . . . . . . . 1 1 . 5 7 4 . 2 2 13 . Slashing 47 | . . . 20 27 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 2 . . . . . . 2 . 2 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5560 | . 323 . 792 1182 779 67 827 42 18 . 248 274 254 . 631 38 85 . Guns 1765 | . 323 . 313 22 282 46 605 . . . 40 134 . . . . . . Cannons 1707 | . . . . 575 497 21 . . . . . 140 . . 389 . 85 . Explosions 222 | . . . . . . . 222 . . . . . . . . . . . Melee 1866 | . . . 479 585 . . . 42 18 . 208 . 254 . 242 38 . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 534 | . 323 . 211 . . . . . . . . . . . . . . . Thermal 2907 | . . . 102 597 779 67 574 . . . 40 274 . . 389 . 85 . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 253 | . . . . . . . 253 . . . . . . . . . . . Impact 802 | . . . . . . . . 42 18 . 208 . 254 . 242 38 . . Slashing 1064 | . . . 479 585 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . 1 1 1 . . . . Average Corruption 1 | . . . . . . . . . . . . 1 1 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 1 . 1 . . . . Message Errors 1 | . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . . . Overload Shots 4 | . . . . . . . . . . . 1 3 . . . . . . Overflow Damage 337 | . . . . 20 1 . 30 7 . . 87 . 139 . 39 14 . . Projectiles 19 | . . . . 18 1 . . . . . . . . . . . . . Explosions 30 | . . . . . . . 30 . . . . . . . . . . . Melee 288 | . . . . 2 . . . 7 . . 87 . 139 . 39 14 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . . 32 . . . . . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | . 17 . . 6 . . . . . . . 4 . . . . 294 . Average Temperature 48 | . 6 . . 3 . . . . . . . 3 . . . . 157 . Received Heat Transfer 936 | . 27 . 159 313 203 . 90 . 6 . . 12 . . 48 18 30 30 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Fried 5 | . . . . . . . 1 . . . 1 . 1 . . 2 . . Impact Corruptions 15 | . . . . . . . . 1 . . 3 . 9 . 1 1 . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Melted 11 | . . . . 3 1 . 4 . . . . 1 . . 2 . . . Heat Transferred 4170 | . . . 259 722 1123 136 879 . . . 50 372 . . 518 . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Peak Influence 1198 | . 199 65 321 577 829 341 1198 604 419 . . 455 . . 233 274 711 502 Initial 994 | . . 65 21 115 329 319 994 484 254 . . 97 . . 101 114 133 472 Average 411 | . 101 65 179 320 597 251 1061 490 299 . . 188 . . 143 206 286 487 Maximum Alert Level 4 | . . . 1 2 3 1 4 2 2 . . 2 . . 1 1 3 2 Low Security (%) 36 | 100 100 100 57 20 . . . . . . . 73 . . 97 20 31 . Level 1 25 | . . . 42 52 1 100 . . 73 . . 14 . . 2 79 46 . Level 2 16 | . . . . 26 63 . . 100 26 . . 12 . . . . 20 100 Level 3 16 | . . . . . 34 . 69 . . . . . . . . . . . Level 4 5 | . . . . . . . 30 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 5 | . . . . 2 . . 2 . 1 . . . . . . . . . Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . . . . . . Reinforcement 3 | . . . . 2 . . 1 . . . . . . . . . . . Assault 1 | . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Distress Signals 5 | . 1 . 2 1 . . . . . . . 1 . . . . . . Communications Jammed 70 | . . . . . . . . . . . . . . . . . 70 . Distress Signals 62 | . . . . . . . . . . . . . . . . . 62 . Times Spotted 175 | . 8 12 13 21 16 9 16 1 2 1 . 19 6 . 3 7 38 3 Peak Tracking Total 18 | . 3 18 4 10 8 3 4 1 1 1 . 15 3 . 1 2 14 3 Tactical Retreats 22 | . 1 1 . 3 4 . 2 . . 1 . 2 3 . . 1 4 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Traps Triggered 9 | . . . . 1 7 . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 2 . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Machines Disabled 5 | . . . . . 1 1 2 . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . 1 1 1 . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . . . . . 1 . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Machines Accessed 45 | . 5 . 4 4 . 9 8 1 2 . . 3 . 1 3 2 3 . Terminals 28 | . 5 . 4 3 . 4 3 . 1 . . 3 . . 2 2 1 . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units 7 | . . . . . . 5 1 . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . 1 . . 1 . 1 . . . . . . . 2 . Total Hacks 124 | . 22 . 12 8 . 24 24 2 2 . . 9 . 1 9 6 5 . Successful 81 | . 11 . 9 5 . 17 14 2 1 . . 4 . 1 7 5 5 . Failed 43 | . 11 . 3 3 . 7 10 . 1 . . 5 . . 2 1 . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 34 | . 5 . 7 4 . 6 5 . . . . 1 . . 4 1 1 . Terminals 94 | . 22 . 12 7 . 13 15 . 1 . . 9 . . 7 6 2 . Fabricators 4 | . . . . . . . 4 . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units 16 | . . . . . . 11 3 . . . . . . . 2 . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . Garrison Access 6 | . . . . 1 . . 1 . 1 . . . . . . . 3 . Terminal Hacks 44 | . 11 . 4 2 . 7 7 . . . . 4 . 1 3 4 1 . Record 6 | . . . . . . 1 1 . . . . 3 . . . 1 . . Part Schematic 3 | . . . . . . . 2 . . . . . . . . 1 . . Robot Schematic 1 | . . . . . . . . . . . . . . . . 1 . . Robot Analysis 5 | . 1 . 1 . . 2 . . . . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Branch Access Points 9 | . 2 . 1 . . 1 1 . . . . 1 . . 2 . 1 . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . . . . . . 10 2 . . . . . . . 2 . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . Report Inventory 7 | . . . . . . 5 1 . . . . . . . 1 . . . Retrieve Matter 2 | . . . . . . 1 1 . . . . . . . . . . . Retrieve Components 4 | . . . . . . 3 . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . 1 . 1 . . . . . . . 3 . Unlock Access 2 | . . . . 1 . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . . . . . . 1 . Coupler Status 2 | . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 13 | . . . 5 2 . . 2 . . . . . . . 2 1 1 . Terminals 13 | . . . 5 2 . . 2 . . . . . . . 2 1 1 . Track 1 | . . . 1 . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 1 . . . . . . . . . . . . . . Botnet 9 | . . . 3 . . . 2 . . . . . . . 2 1 1 . Detonate 1 | . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . 4 1 . 6 5 . 2 . . 3 . . 2 2 2 . Full Trace Events 5 | . 1 . . 1 . 3 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . . . 1 . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . Matter 102 | . . . . . . . 102 . . . . . . . . . . . Time 25 | . . . . . . . 25 . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 14 | . . . . . . 14 . . . . . . . . . . . . Retrieved Matter 14 | . . . . . . 14 . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 7 . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . 2 . . . 1 . . . . . . . . . Machine Destruction 3 | . . . . . 2 . . . 1 . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Total Allies 3 | . . 2 1 . . . . . . . . . . . . . . . Largest Group 2 | . . 2 1 1 . . . . . . . . . . . . . . Highest-Rated Group 44 | . . 44 10 9 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 10 9 . . . . . . . . . . . . . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . . . . . . . . . . Total Damage 22 | . . 22 . . . . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Robot Analysis Total 5 | . 1 . 1 . . 2 . . . . . . . . . 1 . . Derelict Logs Recovered 5 | . . 2 . . . . . . . 1 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Turns Passed 4333 | 51 273 113 305 253 316 189 679 161 138 144 212 404 208 129 223 188 330 17 Spaces Moved 5741 | 38 346 273 252 199 172 359 601 287 249 356 291 507 278 226 304 281 665 57 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 101 | 34 67 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5636 | . 279 273 252 199 172 359 601 287 249 356 291 507 278 226 304 281 665 57 Fastest Speed 29 | 50 40 40 37 37 37 37 37 37 37 37 37 37 37 37 29 29 29 29 Average Speed 37 | 112 55 40 37 37 37 37 37 37 37 37 37 37 37 37 29 29 29 29 Slowest Speed 120 | 120 120 40 40 37 37 37 37 37 37 37 37 37 37 37 37 29 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . 2 4 1 2 1 . 1 . 2 . . 2 . . 2 3 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 53 70 25 36 41 85 23 7 8 58 13 18 55 27 8 57 24 30 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 16 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . Scrap Searched 3 | . . 1 . . . . . . . 1 1 . . . . . . . Spaces Dug 25 | . . . . . . . . . . . 3 7 2 . . 1 12 . Terrain Destroyed 29 | . . . . . . . 3 . . 1 3 7 2 . . 1 12 . Melee 25 | . . . . . . . . . . . 3 7 2 . . 1 12 . Projectile 1 | . . . . . . . . . . 1 . . . . . . . . AOE 3 | . . . . . . . 3 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Total 7577 | 44 404 272 400 301 368 394 1024 340 289 366 389 703 378 270 419 381 778 57 Wait 1261 | . 3 . 96 24 33 8 367 45 32 . 90 166 96 44 69 95 93 . Move 5678 | 37 341 264 249 195 169 358 598 286 244 355 290 502 277 225 299 274 658 57 Hop 23 | . 2 4 1 2 1 . 1 . 2 . . 2 . . 2 3 3 . Pick Up 57 | 2 11 1 4 5 5 1 2 3 4 3 1 4 . 1 6 2 2 . Fast Attach 27 | 4 3 1 . . . 7 5 . . . . 1 . . 4 1 1 . Attach 29 | . 2 . 4 4 2 . . 3 2 3 1 1 1 . 3 2 1 . Detach 3 | . . . . 1 . . . . . . . . . . 1 1 . . Swap 15 | . 3 . . 1 1 2 2 . . 1 . 1 . . 4 . . . Drop 62 | 1 11 2 1 5 2 9 8 2 3 3 1 4 . . 8 1 1 . Fire 150 | . 26 . 20 15 22 9 28 . 1 1 1 6 . . 15 . 6 . Melee 82 | . . . 20 27 . . . 1 1 . 5 7 4 . 2 2 13 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 129 | . . . . 10 113 . . . . . . . . . 6 . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 61 | . 2 . 5 12 20 . 13 . . . . 9 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: Qua x2 / Gar) -2/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 13 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 52 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Upgraded with Utility slot (x1) 190 | -10/Materials | Discovered new exit (range 5) 229 | -10/Materials | Identified exit to Mines 229 | -10/Materials | Discovered new exit (range 13) 237 | -10/Materials | Upgraded with Utility slot (x1) 307 | -10/Materials | Identified exit to Materials 325 | -10/Materials | Entered Mines 326 | -10/Mines | Assembled infested the area 353 | -10/Mines | Learned Materials emergency access door positions 433 | -10/Mines | Discovered exit to Materials (range 8) 438 | -10/Mines | Entered Materials 440 | -9/Materials | Reached level 2 440 | -9/Materials | Reached level 3 461 | -9/Materials | Reached level 4 479 | -9/Materials | Upgraded with Utility slot (x1) 479 | -9/Materials | Upgraded with Weapon slot (x1) 595 | -9/Materials | Identified exit to Mines 595 | -9/Materials | Identified exit to Storage 743 | -9/Materials | Entered Storage 743 | -9/Storage | Accompanied by 1 ally 745 | -9/Storage | Reached level 5 773 | -9/Storage | Build established: Hacker-Scout 792 | -9/Storage | Core integrity fell below 50% 902 | -9/Storage | Core integrity fell below 20% 919 | -9/Storage | Reached level 6 980 | -9/Storage | Destroyed 7 combat bots 996 | -9/Storage | Identified exit to Garrison 996 | -9/Storage | Entered Garrison 998 | -9/Garrison | Reached level 7 1099 | -9/Garrison | Garrison Relay disabled 1104 | -9/Garrison | Upgraded with Utility slot (x1) 1110 | -9/Garrison | Triggered checkpoint 1146 | -9/Garrison | Triggered checkpoint 1202 | -9/Garrison | Reached level 8 1252 | -9/Garrison | Destroyed 13 combat bots 1289 | -9/Garrison | Discovered new exit (range 18) 1295 | -9/Garrison | Identified exit to Recycling 1297 | -9/Garrison | Installed Relay Interface Framework 1312 | -9/Garrison | Entered Recycling 1318 | -9/Recycling | Spotter reported a threat 1321 | -9/Recycling | Spotter reported a threat 1381 | -9/Recycling | Spotter reported a threat 1382 | -9/Recycling | Spotter reported a threat 1382 | -9/Recycling | Spotter reported a threat 1397 | -9/Recycling | Spotter reported a threat 1399 | -9/Recycling | Reached level 9 1402 | -9/Recycling | Spotter reported a threat 1446 | -9/Recycling | Spotter reported a threat 1451 | -9/Recycling | Identified exit to Factory 1482 | -9/Recycling | Spotter reported a threat 1501 | -9/Recycling | Entered Factory 1503 | -7/Factory | Reached level 10 1535 | -7/Factory | Discovered new exit (range 23) 1679 | -7/Factory | Core integrity fell below 50% 1712 | -7/Factory | Identified exit to Lower Caves 1833 | -7/Factory | Fabricated ECM Suite (x1) 1833 | -7/Factory | Upgraded with Utility slot (x1) 1984 | -7/Factory | Reached level 11 2166 | -7/Factory | Discovered new exit (range 14) 2170 | -7/Factory | Identified exit to Factory 2180 | -7/Factory | Entered another Factory area 2182 | -6/Factory | Reached level 12 2182 | -6/Factory | Reached level 13 2182 | -6/Factory | Upgraded with Utility slot (x1) 2338 | -6/Factory | Discovered new exit (range 6) 2341 | -6/Factory | Identified exit to Factory 2341 | -6/Factory | Entered another Factory area 2343 | -5/Factory | Reached level 14 2343 | -5/Factory | Reached level 15 2343 | -5/Factory | Upgraded with Utility slot (x1) 2370 | -5/Factory | Upgraded with Propulsion slot (x1) 2375 | -5/Factory | Upgraded with Weapon slot (x1) 2454 | -5/Factory | Discovered new exit (range 23) 2473 | -5/Factory | Build established: Hacker-Ninja 2478 | -5/Factory | Identified exit to Upper Caves 2479 | -5/Factory | Entered Upper Caves 2481 | -5/Upper Caves | Reached level 16 2481 | -5/Upper Caves | Upgraded with Propulsion slot (x1) 2483 | -5/Upper Caves | Encountered a Warlord checkpoint 2494 | -5/Upper Caves | Learned Factory trap positions 2615 | -5/Upper Caves | Discovered new exit (range 9) 2618 | -5/Upper Caves | Identified exit to Upper Caves 2623 | -5/Upper Caves | Entered another Upper Caves area 2638 | -5/Upper Caves | Discovered new exit (range 9) 2644 | -5/Upper Caves | Identified exit to Factory 2835 | -5/Upper Caves | Entered Factory 2836 | -4/Factory | Loaded intel: 97 trap records 2837 | -4/Factory | Reached level 17 2837 | -4/Factory | Reached level 18 2837 | -4/Factory | Upgraded with Utility slot (x1) 2870 | -4/Factory | Identified exit to Upper Caves 2870 | -4/Factory | Identified exit to Armory 2870 | -4/Factory | Reached level 19 3122 | -4/Factory | Core integrity fell below 50% 3160 | -4/Factory | Found Quantum Capacitor 3162 | -4/Factory | Discovered new exit (range 11) 3239 | -4/Factory | Entered Upper Caves 3241 | -4/Upper Caves | Reached level 20 3241 | -4/Upper Caves | Upgraded with Utility slot (x1) 3320 | -4/Upper Caves | Learned Research machine intel 3375 | -4/Upper Caves | Learned Research stockpile data 3443 | -4/Upper Caves | Discovered new exit (range 6) 3446 | -4/Upper Caves | Identified exit to Upper Caves 3447 | -4/Upper Caves | Entered another Upper Caves area 3514 | -4/Upper Caves | Discovered new exit (range 10) 3517 | -4/Upper Caves | Identified exit to Research 3576 | -4/Upper Caves | Entered Research 3578 | -3/Research | Loaded intel: 81 machine locations 3578 | -3/Research | Reached level 21 3578 | -3/Research | Reached level 22 3578 | -3/Research | Reached level 23 3579 | -3/Research | Identified exit to Testing 3593 | -3/Research | Upgraded with Power slot (x1) 3674 | -3/Research | Found Prototype Hackware 3674 | -3/Research | Identified Exp. Hacking Suite 3786 | -3/Research | Core integrity fell below 50% 3799 | -3/Research | Entered Testing 3801 | -3/Testing | Reached level 24 3801 | -3/Testing | Upgraded with Utility slot (x1) 3956 | -3/Testing | Build established: Wizard-Ninja 3963 | -3/Testing | Discovered new exit (range 19) 3987 | -3/Testing | Identified exit to Research 3987 | -3/Testing | Entered Research 3988 | -2/Research | Core integrity fell below 50% 3989 | -2/Research | Reached level 25 3989 | -2/Research | Reached level 26 3992 | -2/Research | Identified exit to Quarantine 4055 | -2/Research | Spotted B-90 Cyclops 4264 | -2/Research | Core integrity fell below 20% 4298 | -2/Research | Reached level 27 4313 | -2/Research | Spotted B-90 Cyclops 4315 | -2/Research | Identified exit to Garrison 4317 | -2/Research | Entered Garrison 4328 | -2/Garrison | Spotted B-90 Cyclops 4334 | -2/Garrison | Triggered checkpoint 4334 | -2/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 04304_ K-01 Serf collects debris. 04304_ W-44 Eye distress signal jammed. 04304_ K-01 Serf collects debris. 04305_ W-44 Eye distress signal jammed. 04307_ K-01 Serf collects debris. 04308_ W-44 Eye distress signal jammed. 04309_ K-01 Serf collects debris. 04310_ Detecting nearby Garrison Access. 04314_ O-24 Administrator distress signal jammed. 04314_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04314_ O-24 Administrator distress signal jammed. 04315_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04315_ EXIT=UNLOCKED: GARRISON 04316_ O-24 Administrator distress signal jammed. LOCATION=GARRISON GOAL=ESCAPE 04320_ Slug penetrates Wall. 04334_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????#???????????? | | ???????????????????????# #???????? #???????????? | | ???????????????????????# #??????? #???????????? | | ???????????????????????# ##""""## ##??????????? | | ???????????????????????# ########???? | | ???????????????????????# @ #? | | ???????????????????????# #? | | ???????????????????????# ## ## ########???? | | ???????????????????????# ## ## #??????????? | | ??????????????????????? "??????????? | | ?????????????????????? "??????????? | | ?????????????????????#g "??????????? | | ?????????????????????#g "??????????? | | ?????????????????????### ## ## #??????????? | | ?????????############### ## ## ##########?? | | ?????????# # | | ?????????# # | | ?????????# # | | ?????????# #### ###########""""############# # | | ?????????# #??# #??????????????????????????????? | | ?????????# #??# #??????????????????????????????? | | ?????????# #??# #??????????????????????????????? | | ?????????# #??# #??????????????????????????????? | | ??######## #### #??????????????????????????????? | | ??# #??????????????????????????????? | | ??# ###### ######??????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Energy Generation 47 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 26 Robot Scan Range 26 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Resistance: KI 25 Resistance: TH 25 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 64 Offensive Hacking 56 Defensive Hacking 17 Relay Coupler Types 46 Relay Coupler Value 1 Item Schematics ----------------- ECM Suite | -7/Factory | Hacked Imp. Maneuvering Thrusters | -7/Factory | Hacked Q-thruster | -3/Testing | Hacked Robot Schematics ------------------ T-07 Excavator | -3/Testing | Hacked Fabricated ------------ ECM Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Part-time Excavator Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Fac Upp Upp Fac Upp Upp Res Tes Res Gar Levels Raised 26 | . . . 3 2 2 1 2 2 2 1 . 3 1 . 3 1 3 . XP Earned 43919 | 4000 620 500 4346 3018 2695 852 3611 2533 4266 724 500 4562 950 500 3828 1745 4069 600 XP Spent 39675 | 1250 2400 . 3970 2050 3540 2115 2675 3025 3900 1450 . 2600 2900 . 2600 3200 2000 . Upgrades 74 | 3 7 . 14 9 12 7 4 3 3 2 . 1 1 . 5 1 2 . Power Slot 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion Slot 3 | 1 . . . . . . . . 1 1 . . . . . . . . Utility Slot 10 | . 2 . 1 . 1 . 1 1 1 . . 1 1 . . 1 . . Weapon Slot 2 | . . . 1 . . . . . 1 . . . . . . . . . Core Integrity 12 | . . . 1 5 6 . . . . . . . . . . . . . Heat Dissipation 6 | . . . 2 . 4 . . . . . . . . . . . . . Energy Generation 3 | . 1 . . . . . 1 . . . . . . . . . 1 . Energy Storage 2 | . . . 1 . . . 1 . . . . . . . . . . . Mass Support 3 | . 1 . 1 1 . . . . . . . . . . . . . . Inventory Capacity 4 | 2 . . 1 . 1 . . . . . . . . . . . . . Sight Range 4 | . 1 . . . . 2 . 1 . . . . . . . . . . Sensor Range 13 | . . . 6 3 . 2 . 1 . 1 . . . . . . . . Terrain Scan Density 2 | . . . . . . 2 . . . . . . . . . . . . Hack Attack % 6 | . 2 . . . . 1 . . . . . . . . 2 . 1 . Hack Defense % 1 | . . . . . . . 1 . . . . . . . . . . . KI Resistance % 1 | . . . . . . . . . . . . . . . 1 . . . TH Resistance % 1 | . . . . . . . . . . . . . . . 1 . . . Protomatter Created 645 | . 10 . 158 140 170 1 94 . . . . 72 . . . . . . Integrity Restored 1311 | . 30 . 102 258 423 . 282 . . . . 216 . . . . . . Core 1250 | . 30 . 41 258 423 . 282 . . . . 216 . . . . . . Parts 61 | . . . 61 . . . . . . . . . . . . . . . Protomatter Decayed 237 | . . 31 66 54 37 1 . . . . 48 . . . . . . . Game ------ Seed GammaGravityRefractor Manual? 0 Play Time 01:58:21 Cumulative 43.1 hours Start 2021.07.01 @ 19:00:30 End 2021.07.01 @ 21:04:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 44 Rogue 23 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2c4a671-b102-4cef-b20d-d11ffb3102d6