Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 01:23:01

Player: Andru7428

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (224)     1120
Value Destroyed (9027)     9027
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (7736)               7736
              TOTAL SCORE: 26003

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    1306
Follower Combat Kills      5216
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -1486

 Cogmind 
---------
Core Integrity             0/1450
Matter                     71/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (12) -----
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (18) ---
                Centrium Medium Armor Plating
     Long-range Proton Cannon
                Bore Cannon
       Improved Proton Missile Launcher
       Improved Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
                Spectral Analyzer
          Heavy Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
   Experimental Thermal Shield
>               --- WEAPON -----------
         Cooled Plasma Rifle
       Advanced Plasma Rifle
          Heavy Gauss Cannon
          Heavy Gauss Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
        Zionite Biocell
       Advanced Variable Charge Gun
                Quantum Rifle
                Quantum Rifle
        Zionite Phaser-M
        Zionite Phaser-M
     Long-range Proton Cannon
                Matter Neutralizer
                Matter Neutralizer
                Railgun
                Railgun
                Bore Cannon
       Improved Proton Missile Launcher
       Improved Proton Missile Launcher
       Improved Proton Missile Launcher
                Chainsword
[Rating: 143]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Enhanced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Armored Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Advanced Plasma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Flamer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res 
Slots Evolved              16   | .   .   .   .   .   4   .   2   2   .   .   .   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  10   | .   .   .   .   .   3   .   1   2   .   .   .   .   1   2   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             323  | 7   6   .   .   6   24  25  30  19  5   19  8   24  36  18  43  18  5   30  
  Power                    23   | 1   2   .   .   1   2   2   1   3   1   .   .   1   4   .   2   .   1   2   
    Engine                 13   | 1   1   .   .   1   2   2   1   2   1   .   .   .   2   .   .   .   .   .   
    Core                   4    | .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   2   
  Propulsion               44   | 2   .   .   .   2   7   2   4   3   .   3   4   1   6   1   6   1   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  40   | 2   .   .   .   2   5   2   4   3   .   1   4   1   6   1   6   1   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  110  | 2   2   .   .   .   9   5   12  6   4   9   1   12  14  10  13  3   .   8   
    Device                 38   | .   .   .   .   .   2   .   6   2   1   4   .   4   5   5   5   .   .   4   
    Storage                12   | 2   2   .   .   .   3   .   1   .   .   .   1   1   .   .   1   .   .   1   
    Processor              10   | .   .   .   .   .   2   .   .   .   .   .   .   .   6   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             50   | .   .   .   .   .   2   5   5   4   3   5   .   7   3   4   7   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   146  | 2   2   .   .   3   6   16  13  7   .   7   3   10  12  7   22  14  3   19  
    Energy Gun             41   | 1   2   .   .   .   2   3   2   2   .   .   .   .   1   3   13  4   1   7   
    Energy Cannon          8    | .   .   .   .   .   .   3   .   .   .   .   .   2   1   .   .   .   .   2   
    Ballistic Gun          34   | 1   .   .   .   2   4   7   5   1   .   3   .   2   6   .   .   .   1   2   
    Ballistic Cannon       22   | .   .   .   .   .   .   .   3   3   .   1   2   .   2   2   3   3   .   3   
    Launcher               30   | .   .   .   .   1   .   1   .   .   .   2   .   6   2   .   6   7   1   4   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   2   3   1   .   1   .   .   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   2   4   .   .   1   .   .   .   1   2   7   1   .   2   
Parts Lost                 88   | .   2   .   .   2   2   8   4   8   .   3   .   3   20  1   .   2   .   33  
  Power                    9    | .   1   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Propulsion               19   | .   .   .   .   2   1   1   1   3   .   2   .   1   3   .   .   .   .   5   
  Utility                  32   | .   .   .   .   .   .   4   2   3   .   1   .   1   9   .   .   2   .   10  
  Weapon                   28   | .   1   .   .   .   .   3   1   2   .   .   .   1   5   1   .   .   .   14  
  Highest Loss Streak      32   | .   2   .   .   2   1   3   2   7   .   1   .   1   8   1   .   2   .   32  
Average Slot Usage (%)     90   | .   99  100 100 98  98  99  99  99  94  91  86  78  73  95  88  93  94  83  
  Engine                   3    | .   5   14  14  14  9   8   7   2   1   6   6   .   .   .   .   .   .   .   
  Core                     1    | .   8   .   .   .   .   .   .   3   4   .   .   .   .   5   2   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   2   5   9   7   
  Wheel                    18   | .   28  28  28  26  23  26  22  19  20  15  13  11  10  21  21  21  19  18  
  Device                   7    | .   .   .   .   .   4   .   7   10  6   6   6   11  8   14  10  10  9   6   
  Storage                  14   | .   28  28  28  28  18  18  15  13  13  13  18  14  11  10  10  10  9   8   
  Processor                5    | .   .   .   .   .   13  9   7   6   6   6   6   2   3   24  5   5   4   3   
  Protection               14   | .   .   .   .   .   8   18  15  21  21  18  13  11  14  3   19  25  23  21  
  Energy Gun               4    | .   13  14  14  14  1   1   6   3   .   .   .   .   1   3   9   9   9   6   
  Ballistic Gun            6    | .   14  14  14  13  16  16  7   7   6   5   6   4   6   6   .   .   3   1   
  Ballistic Cannon         7    | .   .   .   .   .   .   .   7   7   13  12  12  13  7   2   5   4   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             163  | 15  58  56  56  61  69  58  83  98  114 114 115 132 129 135 145 149 148 163 
  Greatest Support         68   | 20  20  20  20  20  30  30  36  40  38  38  40  40  46  46  56  56  56  68  
  Greatest Overweight (x)  24   | .   2   2   2   18  3   2   17  3   2   4   9   4   24  3   4   2   2   15  
  Average Overweight (x)   2    | .   .   2   2   2   1   1   1   2   2   3   2   2   2   1   2   2   2   2   
Largest Inventory Capacity 18   | 8   18  18  18  18  18  16  18  18  18  18  18  18  18  18  18  18  18  18  
  Average Capacity         17   | 5   12  18  18  18  16  16  17  18  18  18  18  18  18  18  18  18  18  18  
  Most Carried             18   | 4   11  15  18  18  18  16  18  18  18  18  18  18  18  18  18  18  18  18  
  Average Carried          16   | 2   7   13  17  17  15  15  16  15  17  17  17  17  16  17  17  17  17  15  
  Final Capacity           18   | 8   18  18  18  18  16  16  18  18  18  18  18  18  18  18  18  18  18  18  
  Final Carried            18   | 3   10  15  18  18  16  13  15  18  18  18  18  18  18  18  18  18  18  5   

 Class Distribution 
--------------------
 34% | Messiah-Tank
 20% | Tank
 16% | Mutant
  6% | Derelict-Tank
  6% | Messiah-Gunner
  5% | Gunner
  4% | Messiah-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Gunner | -7/Factory
             Tank | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Lower Caves
    Derelict-Tank | -6/Zion
     Messiah-Tank | -5/Proximity Caves
     Messiah-Tank | -5/Factory
   Messiah-Mutant | -4/Factory
     Messiah-Tank | -4/Extension
     Messiah-Tank | -4/Cetus
     Messiah-Tank | -3/Research
     Messiah-Tank | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  
Matter Collected           11434 | 213  199  .    .    293  458  711  842  1087 118  989  79   2480 1050 298  1590 297  221  509  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9493  | 62   359  .    .    96   716  808  907  1002 .    389  .    848  1387 228  1571 193  187  740  
  Parts                    479   | 4    26   .    .    11   48   43   51   41   .    21   .    39   62   21   50   11   14   37   
Haulers Intercepted        6     | .    1    .    .    .    1    2    .    .    .    .    .    .    1    .    1    .    .    .    
Recyclers Shooed           8     | .    .    .    .    .    .    .    1    3    .    .    .    .    1    2    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47    | .    .    .    .    .    .    .    .    .    .    13   .    34   .    .    .    .    .    .    
  Prevented                26    | .    .    .    .    .    .    .    .    .    .    6    .    20   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res 
Combat Hostiles Destroyed  165  | .   7   .   .   5   13  17  16  15  .   11  .   25  22  2   18  3   2   9   
  Guns                     81   | .   7   .   .   2   12  17  9   8   .   2   .   2   14  2   3   2   1   .   
  Cannons                  37   | .   .   .   .   .   .   .   6   7   .   3   .   10  4   .   2   .   1   4   
  AOE                      37   | .   .   .   .   3   1   .   .   .   .   5   .   13  2   .   9   1   .   3   
Classes Destroyed          17   | 1   4   .   .   .   4   1   2   .   .   .   .   1   1   .   2   1   .   .   
  Worker                   22   | .   3   .   .   2   1   1   2   3   .   .   .   .   4   2   1   .   1   2   
  Builder                  13   | .   .   .   .   .   1   .   5   1   .   .   .   .   2   .   1   .   1   2   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Hauler                   6    | .   1   .   .   .   1   2   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycler                 9    | 1   .   .   .   .   1   .   3   2   .   .   .   .   1   1   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  42   | .   3   .   .   5   3   .   .   1   .   3   .   15  8   .   1   2   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    46   | .   4   .   .   .   5   8   3   6   .   4   .   1   2   .   11  .   .   2   
  Brawler                  4    | .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   
  Duelist                  8    | .   .   .   .   .   1   .   .   1   .   .   .   2   2   .   1   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   .   .   4   7   6   3   .   .   .   1   1   .   3   .   1   .   
  Hunter                   14   | .   .   .   .   .   .   2   .   .   .   2   .   1   4   .   .   1   .   4   
  Programmer               22   | .   .   .   .   .   .   .   6   3   .   2   .   3   4   2   .   .   1   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           12   | 1   4   .   .   5   6   4   4   6   .   4   .   5   12  3   4   2   2   9   
  Combat Bots Only         7    | .   3   .   .   5   5   4   3   6   .   4   .   5   7   2   4   1   1   6   
Max Kills in Single Turn   5    | 1   1   .   .   3   2   1   2   2   .   2   .   5   2   1   2   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   3   1   .   .   .   .   2   .   5   1   .   2   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  
Damage Taken               20231 | .    352  .    .    167  649  1336 1446 1424 .    1309 .    1963 2581 79   1528 344  223  6830 
  Core                     2525  | .    42   .    .    41   35   138  165  86   .    129  .    93   241  .    94   .    .    1461 
  Absorbed by Shields      142   | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    18   116  .    .    
Core Remaining (%)         79    | 100  .    .    .    66   .    68   76   .    .    .    .    63   75   .    .    91   100  .    
Volleys Fired              576   | 1    29   .    .    12   37   71   70   47   .    27   .    56   68   19   62   16   17   44   
  Largest                  4     | 2    2    .    .    2    2    2    3    3    .    3    .    3    3    3    3    3    4    4    
  Hottest                  282   | 70   70   .    .    65   68   86   147  161  .    125  .    190  204  225  204  165  200  282  
Shots Fired                1439  | 2    58   .    .    23   72   139  188  140  .    59   .    143  183  30   154  38   60   150  
  Gun                      913   | 2    58   .    .    22   72   136  132  67   .    16   .    43   125  29   80   21   44   66   
  Cannon                   463   | .    .    .    .    .    .    3    56   73   .    37   .    88   49   1    58   11   15   72   
  Launcher                 63    | .    .    .    .    1    .    .    .    .    .    6    .    12   9    .    16   6    1    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1021  | 1    29   .    .    11   60   127  146  125  .    53   .    130  158  3    58   11   30   79   
  Thermal                  310   | 1    8    .    .    .    .    11   42   15   .    .    .    1    16   27   80   21   29   59   
  Explosive                4     | .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
  Electromagnetic          104   | .    21   .    .    11   12   1    .    .    .    4    .    11   9    .    16   6    1    12   
  Robot Hit Streak         21    | 1    16   .    .    7    16   10   12   11   .    6    .    7    8    19   14   21   11   9    
  Robot Miss Streak        11    | 1    4    .    .    4    3    6    5    8    .    4    .    11   7    1    3    3    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    .    .    1    
  Secondary Targets        10    | .    .    .    .    .    5    1    1    .    .    .    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           898   | 1    32   .    .    11   61   100  134  100  .    37   .    82   116  19   95   22   35   53   
  Core Hits                527   | 2    15   .    .    10   33   49   49   62   .    30   .    64   69   18   64   14   14   34   
  Critical Hits            42    | .    .    .    .    .    .    .    5    3    .    .    .    7    16   .    5    1    .    5    
  Critical Kills           13    | .    .    .    .    .    .    .    2    1    .    .    .    2    5    .    1    .    .    2    
  Critical Parts Destroyed 27    | .    .    .    .    .    .    .    3    2    .    .    .    3    11   .    4    1    .    3    
Melee Attacks              37    | .    .    .    .    .    .    3    7    .    .    1    .    .    .    23   .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 37    | .    .    .    .    .    .    3    7    .    .    1    .    .    .    23   .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26159 | 25   415  .    .    274  1141 1686 3298 2371 .    1106 .    2748 3201 380  4976 831  919  2788 
  Guns                     12927 | 25   415  .    .    162  1141 1686 2228 1260 .    147  .    718  1638 358  1497 324  632  696  
  Cannons                  6422  | .    .    .    .    .    .    .    876  1111 .    395  .    1097 592  22   1079 151  169  930  
  Explosions               6696  | .    .    .    .    112  .    .    194  .    .    564  .    933  971  .    2400 356  118  1048 
  Melee                    114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14214 | 13   196  .    .    44   920  1586 2429 2063 .    542  .    1790 1962 63   1079 151  379  997  
  Thermal                  5904  | 12   62   .    .    .    .    100  675  308  .    .    .    249  404  317  2213 383  422  759  
  Explosive                520   | .    .    .    .    112  .    .    194  .    .    162  .    52   .    .    .    .    .    .    
  Electromagnetic          5407  | .    157  .    .    118  221  .    .    .    .    402  .    657  835  .    1684 297  118  918  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    2    2    5    2    2    3    3    9    3    4    5    5    1    23   
  Average Corruption       3     | .    .    .    .    .    2    2    2    1    2    2    3    5    2    4    4    5    1    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  226   | .    .    .    .    .    1    19   23   6    5    19   4    44   22   4    54   18   1    6    
    Message Errors         66    | .    .    .    .    .    1    7    3    3    2    9    1    12   7    .    15   4    .    2    
    Matter Fused           34    | .    .    .    .    .    .    .    1    .    .    4    .    10   3    1    13   2    .    .    
    Heat Flow Errors       25    | .    .    .    .    .    .    5    4    .    1    2    2    3    2    1    3    1    .    1    
    Energy Discharges      28    | .    .    .    .    .    .    2    4    2    2    2    .    4    1    1    8    2    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    2    3    .    .    1    1    4    1    .    5    2    .    1    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    
    Targeting Errors       39    | .    .    .    .    .    .    3    8    1    .    1    .    8    7    1    8    1    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    
Overload Shots             25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    1    1    9    
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Surge             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Overflow Damage            354   | .    .    .    .    .    .    .    3    7    .    15   .    23   10   .    264  16   .    16   
  Projectiles              71    | .    .    .    .    .    .    .    3    7    .    .    .    .    .    .    40   16   .    5    
  Explosions               283   | .    .    .    .    .    .    .    .    .    .    15   .    23   10   .    224  .    .    11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 81    | .    .    .    .    .    .    .    6    18   .    7    .    20   10   1    10   1    1    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  76    | .    .    .    .    .    .    .    6    16   .    7    .    20   10   1    8    1    1    6    
  Secondary                5     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    1    
Self-Inflicted Damage      169   | .    .    .    .    .    .    .    .    .    .    62   .    13   61   .    22   .    6    5    
  Shots                    14    | .    .    .    .    .    .    .    .    .    .    4    .    1    3    .    4    .    1    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435   | 9    117  .    .    18   3    261  366  327  89   208  228  435  208  190  192  194  140  192  
  Average Temperature      85    | 6    33   .    .    5    3    100  100  105  50   79   103  156  62   86   64   24   42   80   
  Received Heat Transfer   2928  | .    108  .    .    18   225  474  402  489  .    156  .    84   66   .    339  27   15   525  
  Effects                  8     | .    .    .    .    .    .    1    4    2    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    2    .    .    2    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    2    .    .    2    
  Parts Fried              26    | .    .    .    .    .    2    .    .    .    .    2    .    2    8    .    8    .    2    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             10    | .    1    .    .    1    .    .    2    .    .    .    .    .    .    .    6    .    .    .    
  Heat Transferred         9335  | 37   185  .    .    .    .    185  1221 650  .    .    .    250  535  586  3211 626  750  1099 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      19    | .    .    .    .    .    .    .    .    .    .    1    .    5    3    .    7    1    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  
Peak Influence             2073 | 5    152  139  .    264  430  267  360  302  .    .    .    .    548  264  1763 1848 2073 2016 
  Average Influence        430  | 1    75   108  .    144  275  126  82   185  .    .    .    .    323  185  679  1336 1529 1462 
Maximum Alert Level        5    | .    .    .    .    1    2    1    1    1    .    .    .    .    2    1    5    5    5    5    
  Low Security (%)         48   | 100  100  100  .    54   24   84   97   67   .    .    .    .    25   47   6    .    .    .    
  Level 1                  23   | .    .    .    .    45   53   15   2    32   .    .    .    .    39   52   44   .    .    .    
  Level 2                  6    | .    .    .    .    .    21   .    .    .    .    .    .    .    34   .    7    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   4    .    .    
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   89   61   70   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    29   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    35   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    2    .    .    .    1    4    9    2    .    .    .    1    6    3    6    .    6    7    
  Investigation            5    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    1    
  Extermination            12   | .    .    .    .    .    .    .    5    2    .    .    .    .    2    2    .    .    .    1    
  Reinforcement            12   | .    2    .    .    .    1    .    1    .    .    .    .    .    3    .    4    .    .    1    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    5    4    
  Garrison                 5    | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    4    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res 
Distress Signals           15   | .   .   .   .   .   2   .   .   4   .   .   .   .   2   .   2   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              395  | .   13  3   .   12  20  28  25  27  .   11  .   47  37  4   69  24  21  54  
  Peak Tracking Total      20   | .   4   3   .   7   4   4   4   9   .   4   .   5   7   2   12  7   4   20  
  Tactical Retreats        39   | .   2   .   .   .   2   3   3   4   .   1   .   9   5   .   7   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res 
Traps Triggered            11   | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   5   .   .   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res 
Machines Disabled          45   | .   .   .   .   .   .   5   12  .   .   .   .   1   12  3   7   1   1   3   
  Max in Single Turn       4    | .   .   .   .   .   .   1   4   .   .   .   .   1   4   1   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res 
Machines Accessed          31   | .   1   .   .   .   4   10  9   4   1   .   .   .   1   .   .   .   1   .   
  Terminals                17   | .   1   .   .   .   2   9   3   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   
Total Hacks                56   | .   2   .   .   .   8   23  15  5   1   .   .   .   1   .   .   .   1   .   
  Successful               28   | .   2   .   .   .   7   9   8   1   1   .   .   .   .   .   .   .   .   .   
  Failed                   28   | .   .   .   .   .   1   14  7   4   .   .   .   .   1   .   .   .   1   .   
    Catastrophic           8    | .   .   .   .   .   .   3   2   1   .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   1   .   .   .   2   15  5   1   .   .   .   .   8   4   11  18  2   8   
  Terminals                35   | .   2   .   .   .   4   21  6   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   4   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   
Terminal Hacks             14   | .   2   .   .   .   3   6   2   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   4   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   .   .   .   4   9   7   3   .   .   .   .   1   .   .   .   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   153 .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     128  | .   .   .   .   .   58  26  44  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   18  .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  
Total Allies               72    | .    .    3    .    .    .    .    1    .    .    .    9    1    .    2    35   13   3    5    
  Largest Group            17    | .    .    3    3    3    .    .    1    .    .    .    9    9    .    2    17   17   13   8    
  Highest-Rated Group      1108  | .    .    40   40   40   .    .    6    .    .    .    285  292  .    60   839  1108 961  647  
  Highest-Rated Ally       156   | .    .    16   16   16   .    .    6    .    .    .    42   49   .    32   156  156  156  99   
Zionite Dispatches         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    2    1    2    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fire                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
  Hacker                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  DROP                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
Ally Attacks               708   | .    .    16   .    31   .    .    .    .    .    .    .    60   .    .    279  102  110  110  
  Total Damage             22197 | .    .    123  .    370  .    .    .    .    .    .    .    1766 .    .    8623 3720 3493 4102 
  Kills                    147   | .    .    3    .    9    .    .    .    .    .    .    .    13   .    .    54   26   19   23   
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  
Turns Passed               18949 | 87   691  478  192  230  627  1228 2161 1007 613  1374 2075 1686 1704 756  2259 700  295  786  
Spaces Moved               12913 | 85   568  414  190  151  379  730  1367 672  528  969  1704 1116 961  538  1367 512  209  453  
  Core                     8     | 4    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   12905 | 81   568  414  190  150  379  730  1366 672  528  969  1704 1116 960  538  1367 512  209  452  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  100  100  90   90   90   110  110  110  115  115  95   95   105  110  110  100  
  Average Speed            110   | 78   88   100  100  108  95   90   105  110  110  123  117  126  118  98   110  110  110  111  
  Slowest Speed            1250  | 80   100  100  100  950  110  100  900  125  110  130  180  140  1250 110  120  110  110  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       50    | 4    56   89   60   30   23   78   32   18   66   90   92   79   22   11   98   95   6    16   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     18    | .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    .    9    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    .    1    1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             24    | .    .    3    .    .    .    .    .    .    2    14   3    2    .    .    .    .    .    .    
Spaces Dug                 54    | .    .    .    .    .    .    1    7    .    .    1    .    .    .    21   .    .    .    24   
Terrain Destroyed          397   | .    .    .    .    4    .    1    53   4    .    13   .    40   123  25   53   10   4    67   
  Melee                    32    | .    .    .    .    .    .    1    7    .    .    1    .    .    .    21   .    .    .    2    
  Projectile               178   | .    .    .    .    .    .    .    18   4    .    1    .    20   46   4    15   4    4    62   
  AOE                      187   | .    .    .    .    4    .    .    28   .    .    11   .    20   77   .    38   6    .    3    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  
Total                      16425 | 102  699  478  192  197  576  1155 1942 830  560  1105 1769 1288 1384 696  1981 611  234  626  
  Wait                     1898  | .    81   56   .    15   95   296  405  60   21   63   52   44   269  82   224  60   1    74   
  Move                     12892 | 84   567  413  189  150  378  729  1366 671  525  968  1703 1115 960  537  1366 511  208  452  
  Hop                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Pick Up                  216   | 10   12   7    3    7    23   11   31   16   1    11   1    14   32   4    14   4    2    13   
  Fast Attach              65    | .    .    .    .    .    8    6    4    1    4    4    4    5    2    11   16   .    .    .    
  Attach                   131   | 7    3    .    .    2    7    10   10   13   1    7    1    10   27   1    3    3    2    24   
  Detach                   5     | .    .    .    .    .    .    .    .    .    .    1    .    3    1    .    .    .    .    .    
  Swap                     127   | .    3    .    .    4    9    9    16   5    .    8    3    9    7    6    24   15   3    6    
  Drop                     194   | .    4    2    .    7    19   12   33   9    7    15   5    15   9    13   32   2    1    9    
  Fire                     576   | 1    29   .    .    12   37   71   70   47   .    27   .    56   68   19   62   16   17   44   
  Melee                    37    | .    .    .    .    .    .    3    7    .    .    1    .    .    .    23   .    .    .    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            57    | .    .    .    .    .    .    8    .    8    .    .    .    .    .    .    40   .    .    1    
  Rewire                   226   | .    .    .    .    .    .    .    .    .    .    .    .    17   9    .    200  .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-10/Exiles
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / Upp)
-4/Factory
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 3 exits: *Res x2 / [*Arc])
-3/Research
-2/Research (discovered 2 exits: *Tes x2)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    88 | -11/Scrapyard      | Entered Materials
   201 | -10/Materials      | Discovered new exit (range 6)
   311 | -10/Materials      | Build established: Mutant
   484 | -10/Materials      | Discovered new exit (range 11)
   779 | -10/Materials      | Entered Mines
   816 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   951 | -10/Mines          | Identified exit to Materials
   995 | -10/Mines          | Learned 2 Materials zone layouts
  1138 | -10/Mines          | Discovered exit to Materials (range 4)
  1247 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1248 | -10/Mines          | Discovered new exit (range 5)
  1257 | -10/Mines          | Entered Exiles
  1257 | -10/Exiles         | Accompanied by 3 allies
  1285 | -10/Exiles         | Met 8R-AWN
  1301 | -10/Exiles         | Met EX-HEX
  1330 | -10/Exiles         | Met EX-BIN
  1341 | -10/Exiles         | Met EX-DEC
  1435 | -10/Exiles         | Discovered new exit (range 12)
  1449 | -10/Exiles         | Entered Mines
  1449 | -9/Mines           | Accompanied by 3 allies
  1609 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1674 | -9/Mines           | Discovered new exit (range 5)
  1679 | -9/Mines           | Entered Materials
  1679 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1946 | -8/Materials       | Build established: Scavenger-Mutant
  2013 | -8/Materials       | Repaired Med. Armor Plating
  2060 | -8/Materials       | Repaired Wheel
  2189 | -8/Materials       | Discovered new exit (range 8)
  2261 | -8/Materials       | Identified exit to Storage
  2306 | -8/Materials       | Entered Storage
  2351 | -8/Storage         | Identified exit to Recycling
  2385 | -8/Storage         | Build established: Mutant
  3269 | -8/Storage         | Repaired Wheel
  3427 | -8/Storage         | Lost 3 parts (2u1w)
  3457 | -8/Storage         | Discovered new exit (range 15)
  3512 | -8/Storage         | Garrison activated, responded to threat
  3534 | -8/Storage         | Entered Factory
  3534 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3706 | -7/Factory         | Fabricated K-01 Serf (x1)
  3881 | -7/Factory         | Discovered new exit (range 4)
  3901 | -7/Factory         | Garrison activated, responded to threat
  4393 | -7/Factory         | Build established: Tank
  4761 | -7/Factory         | Build established: Gunner
  4832 | -7/Factory         | Discovered new exit (range 10)
  4940 | -7/Factory         | Repaired Broken Arm. Wheel
  5695 | -7/Factory         | Entered another Factory area
  5695 | -6/Factory         | Evolved 2 slots: Utility x2
  5925 | -6/Factory         | Build established: Tank
  6036 | -6/Factory         | Discovered new exit (range 10)
  6484 | -6/Factory         | Lost 7 parts (2n3u2w)
  6630 | -6/Factory         | Discovered new exit (range 14)
  6702 | -6/Factory         | Entered Lower Caves
  6851 | -6/Lower Caves     | Build established: Scavenger-Tank
  6877 | -6/Lower Caves     | Found Prototype Device
  6877 | -6/Lower Caves     | Identified Heart of Steel
  7153 | -6/Lower Caves     | Build established: Tank
  7296 | -6/Lower Caves     | Discovered new exit (range 5)
  7315 | -6/Lower Caves     | Entered another Lower Caves area
  7336 | -6/Lower Caves     | Discovered new exit (range 14)
  7569 | -6/Lower Caves     | Learned Factory stockpile data
  7623 | -6/Lower Caves     | Spotted B-75 Beast
  7976 | -6/Lower Caves     | Learned 8 Factory zone layouts
  8486 | -6/Lower Caves     | Discovered new exit (range 15)
  8689 | -6/Lower Caves     | Entered Zion
  8937 | -6/Zion            | System corruption cleaned by Quarantine Array
  9233 | -6/Zion            | Given A8's code to call for help
  9401 | -6/Zion            | Visited the Megawrench Repair Shop
  9401 | -6/Zion            | Megawrench repaired 12 parts
  9428 | -6/Zion            | Build established: Derelict-Tank
  9873 | -6/Zion            | Gained Derelict followers
 10409 | -6/Zion            | Imprinted
 10411 | -6/Zion            | Declared Zion's savior
 10655 | -6/Zion            | Discovered new exit (range 10)
 10701 | -6/Zion            | Build established: Messiah-Tank
 10764 | -6/Zion            | Entered Proximity Caves
 10764 | -5/Proximity Caves | Accompanied by 9 allies
 10884 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11531 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12146 | -5/Proximity Caves | Learned 4 Factory zone layouts
 12388 | -5/Proximity Caves | Discovered new exit (range 14)
 12450 | -5/Proximity Caves | Entered Factory
 12450 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12451 | -5/Factory         | Identified exit to Upper Caves
 12452 | -5/Factory         | Identified exit to Factory
 12660 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 13110 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 13611 | -5/Factory         | Lost 8 parts (1p5u2w)
 13779 | -5/Factory         | Destroyed 7 combat bots
 13807 | -5/Factory         | Lost 5 parts (1p1n2u1w)
 13836 | -5/Factory         | Terminal network hard line cut
 13947 | -5/Factory         | Build established: Messiah-Gunner
 14130 | -5/Factory         | Discovered exit to Factory (range 16)
 14154 | -5/Factory         | Entered another Factory area
 14154 | -4/Factory         | Evolved 2 slots: Utility x2
 14195 | -4/Factory         | Zion Defense Resupply teleported in
 14635 | -4/Factory         | Found Hvy. Reactive Plating
 14663 | -4/Factory         | Zion Offense Resupply teleported in
 14810 | -4/Factory         | Found Prototype Protection
 14810 | -4/Factory         | Identified Zio. Weapon Casing
 14884 | -4/Factory         | Build established: Messiah-Mutant
 14901 | -4/Factory         | Discovered new exit (range 7)
 14910 | -4/Factory         | Entered Extension
 15106 | -4/Extension       | Zion Thermal Resupply teleported in
 15232 | -4/Extension       | Build established: Messiah-Tank
 15235 | -4/Extension       | Zion Fire squad teleported in
 15257 | -4/Extension       | Rescued a captive Derelict
 15257 | -4/Extension       | Rescued a captive Derelict
 15418 | -4/Extension       | Heart of Steel transformed into Warbot
 15711 | -4/Extension       | Zion Heavy squad teleported in
 15725 | -4/Extension       | Rescued a captive Derelict
 16081 | -4/Extension       | Spotted B-86 Titan
 16092 | -4/Extension       | Destroyed B-86 Titan
 16109 | -4/Extension       | Spotted B-86 Titan
 16110 | -4/Extension       | Disrupted transfer network
 16120 | -4/Extension       | Allies destroyed B-86 Titan
 16133 | -4/Extension       | Found Zio. Weapon Casing
 16157 | -4/Extension       | Zion Fire squad teleported in
 16172 | -4/Extension       | Found Prototype Protection
 16172 | -4/Extension       | Identified Zio. Heavy Carapace
 16217 | -4/Extension       | Discovered new exit (range 5)
 16356 | -4/Extension       | Discovered new exit (range 16)
 16359 | -4/Extension       | Discovered new exit (range 14)
 16389 | -4/Extension       | Disrupted transfer network
 16410 | -4/Extension       | Terminal network hard line cut
 16807 | -4/Extension       | Rescued A7
 16849 | -4/Extension       | Rescued a captive Derelict
 16850 | -4/Extension       | Rescued a captive Derelict
 16910 | -4/Extension       | First assault squad dispatched
 17169 | -4/Extension       | Entered Cetus
 17169 | -4/Cetus           | Accompanied by 6 allies
 17174 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 17183 | -4/Cetus           | Spotted Cetus Guard
 17183 | -4/Cetus           | Spotted Cetus Guard
 17191 | -4/Cetus           | Spotted Cetus Guard
 17197 | -4/Cetus           | Allies destroyed Cetus Guard
 17197 | -4/Cetus           | Allies destroyed Cetus Guard
 17199 | -4/Cetus           | Spotted Cetus Guard
 17203 | -4/Cetus           | Allies destroyed Cetus Guard
 17203 | -4/Cetus           | Allies destroyed Cetus Guard
 17256 | -4/Cetus           | Discovered new exit (range 15)
 17374 | -4/Cetus           | Zion Fire squad teleported in
 17377 | -4/Cetus           | Zion Fire squad teleported in
 17404 | -4/Cetus           | Started Cetus Manufacturing Module
 17429 | -4/Cetus           | Manufactured an Enhanced Grunt
 17454 | -4/Cetus           | Manufactured an Enhanced Grunt
 17479 | -4/Cetus           | Manufactured an Enhanced Grunt
 17491 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 17504 | -4/Cetus           | Manufactured an Enhanced Grunt
 17529 | -4/Cetus           | Manufactured an Enhanced Grunt
 17561 | -4/Cetus           | Retrieved Zion intel report: Depthwide Sectors/0
 17762 | -4/Cetus           | Discovered new exit (range 16)
 17802 | -4/Cetus           | Spotted Cetus Guard
 17802 | -4/Cetus           | Spotted Cetus Guard
 17806 | -4/Cetus           | Spotted Cetus Guard
 17808 | -4/Cetus           | Spotted Cetus Guard
 17821 | -4/Cetus           | Allies destroyed Cetus Guard
 17825 | -4/Cetus           | Allies destroyed Cetus Guard
 17829 | -4/Cetus           | High security lockdown imminent
 17831 | -4/Cetus           | Allies destroyed Cetus Guard
 17834 | -4/Cetus           | Allies destroyed Cetus Guard
 17834 | -4/Cetus           | Discovered new exit (range 16)
 17841 | -4/Cetus           | Scared off Revision 17
 17869 | -4/Cetus           | Entered Research
 17869 | -3/Research        | Accompanied by 13 allies
 17869 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 17874 | -3/Research        | Received a hacking code to weaken MAIN.C
 17920 | -3/Research        | Garrison activated, responded to threat
 18025 | -3/Research        | Zion Hacker squad teleported in
 18059 | -3/Research        | High security lockdown imminent
 18121 | -3/Research        | Discovered new exit (range 15)
 18139 | -3/Research        | High security lockdown engaged
 18164 | -3/Research        | Entered another Research area
 18164 | -2/Research        | Accompanied by 7 allies
 18164 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18254 | -2/Research        | Found Prototype Processor
 18255 | -2/Research        | Identified Spectral Analyzer
 18327 | -2/Research        | Zion Hacker squad teleported in
 18478 | -2/Research        | Retrieved Zion intel report: Branch Access
 18478 | -2/Research        | Identified exit to Testing
 18479 | -2/Research        | Zion Hacker squad teleported in
 18644 | -2/Research        | Found Prototype Device
 18645 | -2/Research        | Identified Exp. Thermal Shield
 18705 | -2/Research        | First assault squad dispatched
 18862 | -2/Research        | Crushed by falling debris
 18862 | -2/Research        | System corruption reached 10%
 18868 | -2/Research        | Crushed by falling debris
 18897 | -2/Research        | Core integrity fell below 50%
 18907 | -2/Research        | Crushed by falling debris
 18930 | -2/Research        | Core integrity fell below 20%
 18950 | -2/Research        | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
18891_ P-80 Master IFF system glitched.
18892_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
18893_ K-01 Serf collects debris.
18894_ Chainsword destroyed.
18900_ The unstable cave ceiling collapses.
18900_ Wheel crushed.
18900_ The unstable cave ceiling collapses.
18900_ P-80 Master crushed by falling debris.
18907_ The unstable cave ceiling collapses.
18907_ Crushed by falling debris.
18911_ Spectral Analyzer destroyed.
18912_ Adv. Variable Charge Gun destroyed.
18914_ ALERT: Significant disruption in Zone 2H, assault forces dispatched.
18916_ System corrupted: Substantial component data lost.
18924_ Imp. Proton Missile Launcher destroyed.
18930_ K-01 Serf cleans the Terminal.
18938_ XCJB|<BP7Z=F6Z5I%JNR5EVVYSK
18945_ K-01 Serf cleans the Terminal. <x2>
18947_ W-44 Eye sends out distress signal.
18948_ K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????   #  % [    #??????  ## |
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| ??????????????????????????????????????############ |
| ??????????????????????????????????????#    ]==     |
| ??????????????????????????????????????#    ]==     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          100
Energy Generation          41
Energy Capacity            1415
Matter Stores              500
Matter Capacity            500
Sight Range                24
Terrain Scan Density       10
Armor Coverage             1725
Resistance: KI             40
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           100
Evasion (%)                44
Targeting Accuracy         23
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Kinecelleration            40

 Item Schematics 
-----------------
 Arm. Wheel | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage
Friend Of Zion
Generalissimo
Main Advantage
Ooh, Shiny!
Preemptive Strike
Prison Break
Project G-00
Revising The Future

 Challenges 
------------
None

 Game 
------
Seed              CoolingDirtyDissipator
  Manual?         0
Play Time         04:02:45
  Cumulative      42.2 hours
  Start           2019.12.19 @ 20:08:44
  End             2019.12.20 @ 01:23:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             32
Gallery%          36
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a616502-132e-4868-a6c6-ad5c1c59916f