Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.08 @ 20:12:31 Player: KeepAwake2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (178) 890 Value Destroyed (5949) 5949 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1689) 1689 TOTAL SCORE: 14288 Bonus ------- High Alert Combat Kills 658 Follower Combat Kills 471 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 236/295 System Corruption 40% Temperature Cool (57) Movement Flying (26) Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Reactor > --- PROPULSION (4) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (7) ------ Gravity Neutralizing Apparatus Improved Signal Interpreter Advanced Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor System Shield > --- WEAPON (4) ------- High-powered Shock Rifle Advanced Plasma Cannon Heavy Pick > --- INVENTORY (4) ---- Improved Heat Sink Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor System Shield Mini Drone Bay > --- WEAPON ----------- Improved Heavy Machine Gun Smartbomb Launcher Heavy Pick > --- INVENTORY -------- Improved Heat Sink Bomb Factory No. 2 [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Advanced Signal Interpreter Device System Backup Module Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Impact Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . Utility 5 | . . . . . 2 1 1 . . . . 1 . . Weapon 2 | . . . . . . 1 . . . . . 1 . . Parts Attached 332 | 5 12 8 47 2 36 57 45 7 9 5 27 4 5 63 Power 35 | 1 1 . 7 . 2 6 7 2 . . 2 . . 7 Engine 22 | 1 . . 5 . 1 2 6 2 . . 1 . . 4 Core 12 | . 1 . 2 . 1 4 1 . . . 1 . . 2 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 99 | 2 6 3 19 1 14 22 8 . 2 2 6 1 . 13 Treads 11 | . . . . . . . . . 1 1 6 1 . 2 Leg 79 | 2 6 3 18 1 14 21 8 . . 1 . . . 5 Wheel . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 1 . . . . 1 Flight 7 | . . . 1 . . 1 . . . . . . . 5 Utility 106 | . 4 2 9 . 11 16 17 1 3 2 12 2 5 22 Device 54 | . 1 2 . . 6 10 8 . 2 1 9 1 2 12 Storage 22 | . 3 . 4 . 2 1 5 1 . 1 1 1 1 2 Processor 7 | . . . 1 . 1 . 2 . . . . . . 3 Hackware 5 | . . . 2 . . 1 . . . . . . 1 1 Protection 18 | . . . 2 . 2 4 2 . 1 . 2 . 1 4 Artifact . | . . . . . . . . . . . . . . . Weapon 92 | 2 1 3 12 1 9 13 13 4 4 1 7 1 . 21 Energy Gun 30 | 1 1 1 6 . 2 1 8 1 1 . 1 1 . 6 Energy Cannon 15 | . . . 1 . 4 3 1 . . . 2 . . 4 Ballistic Gun 15 | 1 . 1 3 . . 2 2 2 2 . . . . 2 Ballistic Cannon 11 | . . . 1 1 . 5 . . 1 1 2 . . . Launcher 9 | . . . 1 . 3 1 1 . . . . . . 3 Special Weapon 7 | . . 1 . . . 1 . 1 . . 2 . . 2 Impact Weapon 4 | . . . . . . . 1 . . . . . . 3 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 4 . 2 2 . 1 . 1 1 . . 7 Parts Lost 101 | . . 2 5 . 2 19 26 1 2 . 4 . 4 36 Power 18 | . . . 2 . 1 4 4 . 1 . 1 . . 5 Propulsion 24 | . . . 1 . . 6 7 . . . . . 2 8 Utility 21 | . . . . . 1 2 5 . 1 . 1 . 1 10 Weapon 38 | . . 2 2 . . 7 10 1 . . 2 . 1 13 Highest Loss Streak 17 | . . 1 1 . 1 7 7 1 2 . 2 . 4 17 Average Slot Usage (%) 89 | . 94 99 98 100 96 95 70 75 82 88 93 72 63 71 Engine 5 | . 1 . 8 11 5 1 5 6 8 6 8 5 3 4 Core 2 | . 12 14 2 . 3 5 1 . . . 1 . . . Treads 2 | . . . . . . . . . 3 . 23 23 15 1 Leg 24 | . 28 28 43 44 35 29 14 13 13 19 2 . . 9 Device 7 | . 9 14 . . 7 7 10 13 8 8 13 11 8 5 Storage 10 | . 14 14 12 11 9 9 10 13 13 10 8 9 13 2 Processor 8 | . . . 4 . 6 7 9 13 13 13 13 11 11 13 Hackware 3 | . . . 2 11 9 4 2 . . . . . 1 8 Protection 2 | . . . 2 . . 6 1 . 2 4 1 . . 2 Energy Gun 5 | . 23 19 10 11 3 2 4 4 3 3 . 3 3 4 Energy Cannon 2 | . . . 3 . 6 3 1 . . . 2 . . . Ballistic Gun 4 | . 4 6 6 . . 4 1 8 8 6 3 . . 2 Ballistic Cannon 3 | . . . . 10 4 6 2 . 1 6 5 5 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 103 | 8 18 19 47 49 58 68 73 44 37 87 103 94 67 49 Greatest Support 104 | 20 20 20 43 53 80 78 72 40 40 60 104 104 96 78 Greatest Overweight (x) 4 | 1 . . 1 1 . 1 4 1 . 1 1 . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 4 10 8 16 12 16 16 16 12 6 12 14 14 14 4 Average Capacity 10 | 4 7 8 10 12 12 13 10 6 6 8 12 13 10 4 Most Carried 15 | 2 8 8 12 12 12 15 12 6 6 12 14 12 13 4 Average Carried 9 | 1 6 7 10 11 11 11 7 5 5 7 12 10 8 3 Final Capacity 16 | 4 8 8 12 12 16 16 12 6 6 12 12 14 4 4 Final Carried 12 | 2 8 8 11 12 12 11 6 6 6 12 12 11 4 3 Class Distribution -------------------- 37% | Mutant 31% | Scavenger-Mutant 7% | Derelict-Tank 5% | Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Matter Collected 5706 | 200 193 82 666 20 701 1212 833 110 212 50 671 . . 756 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6740 | . 514 236 1278 . 1296 1278 907 55 71 . 458 . . 647 Parts 384 | . 37 12 106 . 62 78 40 . 7 . 6 . . 36 Haulers Intercepted 16 | . 2 . 4 . 4 4 . . . . . . . 2 Recyclers Shooed 3 | . . . . . 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 7 . 3 . . . Prevented 3 | . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 135 | . 9 7 28 . 30 30 18 . 3 . 4 . . 6 Melee 2 | . . . . . . . . . . . . . . 2 Guns 59 | . 9 7 22 . . 9 9 . 3 . . . . . Cannons 45 | . . . 1 . 18 12 8 . . . 4 . . 2 AOE 26 | . . . 5 . 11 9 1 . . . . . . . Classes Destroyed 15 | . 6 . 1 . 4 2 1 . . . . . . 1 Worker 6 | . 1 . 2 . 1 1 . . . . . . . 1 Builder 6 | . . . . . 2 2 . . . . . . . 2 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 16 | . 2 . 4 . 4 4 . . . . . . . 2 Recycler 2 | . . . . . 1 1 . . . . . . . . Operator 4 | . 1 . 2 . . 1 . . . . . . . . Watcher 8 | . 1 . 3 . . 3 . . . . . . . 1 Swarmer 36 | . 3 3 10 . 7 10 . . 3 . . . . . Grunt 57 | . 6 4 11 . 14 11 7 . . . 4 . . . Brawler 3 | . . . . . . 1 2 . . . . . . . Duelist 6 | . . . . . 1 3 2 . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . Sentry 16 | . . . 7 . 6 1 2 . . . . . . . Hunter 3 | . . . . . 2 . . . . . . . . 1 Programmer 13 | . . . . . . 4 4 . . . . . . 5 Best Kill Streak 9 | . 5 3 8 . 9 6 4 . 3 . 3 . . 3 Combat Bots Only 8 | . 5 3 8 . 7 6 4 . 3 . 3 . . 2 Max Kills in Single Turn 4 | . 1 1 3 . 4 4 1 . 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . 3 4 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Damage Taken 16243 | . 219 329 1229 54 1265 3369 3175 224 229 . 1049 . 157 4944 Core 2645 | . 27 84 162 11 186 392 645 79 . . 52 . 53 954 Absorbed by Shields 73 | . . . . . . . . . . . 63 . . 10 Core Remaining (%) 54 | 100 . 55 . 56 66 44 . . . . 8 . . . Volleys Fired 579 | . 33 23 84 . 112 165 67 4 9 . 39 . 1 42 Largest 4 | . 2 2 2 . 2 3 3 1 2 . 3 . 2 4 Hottest 258 | . 90 165 113 . 160 151 186 69 25 . 208 . 118 258 Shots Fired 1002 | . 66 34 160 . 154 273 160 4 11 . 62 . 2 76 Gun 489 | . 66 33 146 . 13 80 83 4 9 . 13 . 1 41 Cannon 475 | . . . 13 . 131 190 76 . . . 40 . 1 24 Launcher 20 | . . . 1 . 10 3 1 . . . . . . 5 Special 18 | . . 1 . . . . . . 2 . 9 . . 6 Kinetic 418 | . 23 2 60 . 35 165 57 2 9 . 45 . 1 19 Thermal 407 | . 10 22 34 . 96 85 99 2 . . 7 . . 52 Explosive 14 | . . . 1 . 10 3 . . . . . . . . Electromagnetic 159 | . 33 10 65 . 13 20 4 . . . 8 . 1 5 Robot Hit Streak 20 | . 9 10 20 . 13 14 12 2 3 . 6 . 7 15 Robot Miss Streak 11 | . 4 5 7 . 4 11 7 . 3 . 3 . 1 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 638 | . 44 23 104 . 94 144 118 1 4 . 33 . 1 72 Core Hits 325 | . 23 12 62 . 58 84 47 1 3 . 14 . . 21 Critical Hits 14 | . 1 . 4 . 2 2 2 . . . 1 . . 2 Critical Kills 6 | . . . 2 . 2 . . . . . . . . 2 Critical Parts Destroyed 6 | . 1 . 1 . . 2 1 . . . 1 . . . Melee Attacks 69 | . . . . . . . 14 . . . . . . 55 Impact 44 | . . . . . . . 14 . . . . . . 30 Slashing . | . . . . . . . . . . . . . . . Piercing 25 | . . . . . . . . . . . . . . 25 Sneak Attacks 2 | . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16705 | . 534 363 1847 . 3592 4417 2779 41 67 . 769 . 33 2263 Guns 5530 | . 498 363 1419 . 241 1014 1186 41 67 . 109 . 2 590 Cannons 6519 | . . . 106 . 2180 2120 1080 . . . 615 . 31 387 Explosions 2984 | . 36 . 322 . 1162 1225 69 . . . . . . 170 Melee 1481 | . . . . . . . 397 . . . . . . 1084 Ramming 129 | . . . . . 9 58 47 . . . . . . 15 Kinetic 4356 | . 91 10 488 . 570 1523 779 22 67 . 501 . 31 274 Thermal 5940 | . 112 243 348 . 1610 1413 1430 19 . . 45 . . 720 Explosive 2455 | . . . 151 . 1162 1142 . . . . . . . . Electromagnetic 2344 | . 331 110 860 . 241 281 126 . . . 223 . 2 170 Impact 969 | . . . . . . . 397 . . . . . . 572 Slashing . | . . . . . . . . . . . . . . . Piercing 512 | . . . . . . . . . . . . . . 512 Highest Corruption 40 | . . . 2 2 . 11 11 10 4 . . . . 40 Average Corruption 6 | . . . 2 2 . 4 9 6 2 . . . . 27 Corruption Purged 24 | . . . . . . 11 3 6 4 . . . . . Effects 231 | . . . 22 4 . 55 35 26 7 . . . . 82 Message Errors 56 | . . . 9 2 . 14 11 10 3 . . . . 7 Matter Fused 29 | . . . . . . 7 8 4 2 . . . . 8 Heat Flow Errors 24 | . . . 6 1 . 5 4 2 1 . . . . 5 Energy Discharges 23 | . . . 4 . . 5 3 3 1 . . . . 7 Parts Rejected 2 | . . . . . . . 1 . . . . . . 1 Data Loss (minor) 25 | . . . 2 1 . 10 1 4 . . . . . 7 Data Loss (major) 9 | . . . . . . 3 1 1 . . . . . 4 Misfires 3 | . . . . . . . 1 . . . . . . 2 Misdirections 25 | . . . . . . 6 . 2 . . . . . 17 Targeting Errors 33 | . . . 1 . . 5 3 . . . . . . 24 Weapon Failures 2 | . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 607 | . 12 . 7 . 215 205 34 . . . 21 . . 113 Projectiles 190 | . . . . . 108 57 . . . . 21 . . 4 Explosions 307 | . 12 . 7 . 107 148 33 . . . . . . . Melee 110 | . . . . . . . 1 . . . . . . 109 Knockbacks 37 | . . . . . 6 11 13 . . . 5 . . 2 Impact 8 | . . . . . . 1 5 . . . . . . 2 Kinetic 27 | . . . . . 6 9 7 . . . 5 . . . Secondary 2 | . . . . . . 1 1 . . . . . . . Self-Inflicted Damage 570 | . . . 120 . 54 167 225 . . . . . . 4 Shots 11 | . . . 3 . 2 2 4 . . . . . . . Rammed 12 | . . . . . . . 6 . . . . . . 6 Targets Rammed 21 | . . . . . 1 6 6 . . . . . . 8 Kicked 9 | . . . . . 1 6 . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 447 | . 91 261 307 204 344 365 447 158 235 . 422 . . 380 Average Temperature 99 | . 27 103 101 107 93 113 101 65 127 . 117 . . 116 Received Heat Transfer 3187 | . 111 108 342 . 468 705 747 36 . . 360 . . 310 Effects 13 | . . 2 3 . 3 1 1 . . . 2 . . 1 Shutdowns 3 | . . . . . . . 1 . . . 1 . . 1 Energy Bleed 3 | . . . 3 . . . . . . . . . . . Interference 7 | . . 2 . . 3 1 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 16 | . . . 10 . . . . . . . 2 . . 4 Impact Corruptions 7 | . . . . . . . 1 . . . . . . 6 Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Melted 16 | . . 1 1 . 6 5 2 . . . . . . 1 Heat Transferred 10729 | . 272 592 670 . 3100 2600 2044 37 . . 320 . . 1094 Parts Sabotaged 2 | . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 3 . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Peak Influence 957 | . 364 229 626 112 679 957 742 . . . . . 15 648 Initial 462 | . . 64 11 112 . 294 462 . . . . . . 10 Average 304 | . 192 134 291 67 306 324 494 . . . . . 1 348 Maximum Alert Level 3 | . 1 1 2 . 2 3 3 . . . . . . 2 Low Security (%) 39 | 100 71 78 43 100 23 45 . . . . . 100 100 23 Level 1 27 | . 28 21 22 . 53 27 11 . . . . . . 32 Level 2 29 | . . . 34 . 23 16 86 . . . . . . 43 Level 3 3 | . . . . . . 11 1 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . 2 . 3 8 9 . . . 1 . . 8 Investigation 7 | . 1 . 1 . 2 . 2 . . . . . . 1 Extermination 8 | . . . . . . 4 2 . . . . . . 2 Reinforcement 8 | . 1 . 1 . 1 2 1 . . . . . . 2 Assault 5 | . . . . . . 2 2 . . . 1 . . . Garrison 5 | . . . . . . . 2 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Distress Signals 9 | . . . 3 . 4 . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 295 | . 18 7 58 . 48 61 47 1 3 . 16 . 6 30 Peak Tracking Total 10 | . 8 3 6 . 6 9 10 1 3 . 5 . 6 10 Tactical Retreats 32 | . . . 9 . 1 7 8 . . . 3 . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Traps Triggered 6 | . 1 . 1 1 . 1 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . Reused 5 | . . . . . 2 . 1 . . . 1 . 1 . Traps Extracted . | . . . . . . . . . . . . . . . Installed 5 | . . . . . 1 . 1 . . . 1 . 2 . Triggered 8 | . . . . . 2 . 1 . 2 . 1 . . 2 Fabricated Traps 4 | . . . . . . . . . . . 3 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Machines Disabled 26 | . . 1 . . 8 10 4 1 . . . . . 2 Max in Single Turn 4 | . . 1 . . 2 2 4 1 . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Machines Accessed 59 | . 7 . 14 1 13 17 4 . . . . . . 3 Terminals 34 | . 6 . 10 . 8 8 2 . . . . . . . Fabricators 4 | . . . . . . 2 1 . . . . . . 1 Repair Stations 5 | . . . 2 . 1 2 . . . . . . . . Recycling Units 4 | . 1 . . . 1 2 . . . . . . . . Scanalyzers 6 | . . . 2 . 2 2 . . . . . . . . Garrison Access 5 | . . . . . 1 1 1 . . . . . . 2 Total Hacks 161 | . 18 . 43 1 41 41 10 . . . . . . 7 Successful 109 | . 13 . 34 1 31 22 5 . . . . . . 3 Failed 52 | . 5 . 9 . 10 19 5 . . . . . . 4 Catastrophic 4 | . . . . . . 2 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 55 | . 10 . 12 . 15 12 3 1 . . . . . 2 Terminals 90 | . 15 . 29 . 21 21 4 . . . . . . . Fabricators 12 | . . . . . . 6 3 . . . . . . 3 Repair Stations 11 | . . . 4 . 3 4 . . . . . . . . Recycling Units 7 | . 3 . . . 1 3 . . . . . . . . Scanalyzers 30 | . . . 10 . 15 5 . . . . . . . . Garrison Access 10 | . . . . . 1 2 3 . . . . . . 4 Terminal Hacks 45 | . 7 . 19 1 11 7 . . . . . . . . Record 2 | . . . 2 . . . . . . . . . . . Robot Analysis 5 | . 2 . 3 . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . Scanalyzer Index 3 | . 1 . 1 . 1 . . . . . . . . . Alert Level 10 | . 2 . 3 . 3 2 . . . . . . . . Unreport Threat 4 | . . . 2 . 1 1 . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . . . Registered Components 2 | . . . 1 . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . Zone Layout 4 | . . . 2 . 2 . . . . . . . . . Fabricator Hacks 7 | . . . . . . 3 2 . . . . . . 2 Load Schematic 3 | . . . . . . 1 1 . . . . . . 1 Build 4 | . . . . . . 2 1 . . . . . . 1 Repair Station Hacks 8 | . . . 4 . 3 1 . . . . . . . . Scan Component 5 | . . . 2 . 2 1 . . . . . . . . Repair 3 | . . . 2 . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . . . . . . . . Report Inventory 3 | . 1 . . . 1 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 24 | . . . 8 . 12 4 . . . . . . . . Insert Component 12 | . . . 4 . 6 2 . . . . . . . . Analyze 12 | . . . 4 . 6 2 . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 1 . . . . . . 1 Seal Access 4 | . . . . . 1 1 1 . . . . . . 1 Unauthorized Hacks 17 | . 4 . 3 . 3 5 2 . . . . . . . Terminals 17 | . 4 . 3 . 3 5 2 . . . . . . . Assimilate 2 | . . . . . 1 1 . . . . . . . . Botnet 15 | . 4 . 3 . 2 4 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . . . Used 2 | . . . 1 . . 1 . . . . . . . . Hacking Detections 46 | . 4 . 10 . 9 16 4 . . . . . . 3 Full Trace Events 4 | . . . 1 . 1 . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . 6 . . . . . . . . Matter 372 | . . . . . . 372 . . . . . . . . Time 98 | . . . . . . 98 . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . Part Schematics Acquired 10 | . . . 3 . 5 2 . . . . . . . . Parts Built 3 | . . . . . . . 2 . . . . . . 1 Matter 314 | . . . . . . . 168 . . . . . . 146 Time 115 | . . . . . . . 42 . . . . . . 73 Total Part Build Rating 11 | . . . . . . . 8 . . . . . . 3 Parts Repaired 3 | . . . 2 . 1 . . . . . . . . . Time 132 | . . . 52 . 80 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . Parts Scanalyzed 12 | . . . 4 . 6 2 . . . . . . . . Part Schematics Acquired 10 | . . . 3 . 5 2 . . . . . . . . Parts Damaged 3 | . . . 1 . 2 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Total Allies 16 | . . . . 2 1 7 . . . 4 . . . 2 Largest Group 6 | . . . . 2 2 6 . . . 4 4 . . 2 Highest-Rated Group 170 | . . . . 46 46 60 . . . 151 151 . . 170 Highest-Rated Ally 85 | . . . . 31 31 15 . . . 39 39 . . 85 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 Total Orders 36 | . . . . . . . . . 12 10 5 . . 9 STAY 3 | . . . . . . . . . 1 . . . . 2 EXPLORE 25 | . . . . . . . . . 7 7 4 . . 7 RETURN 8 | . . . . . . . . . 4 3 1 . . . Ally Attacks 89 | . . . . . 18 31 . . . . 18 . . 22 Total Damage 2293 | . . . . . 332 436 . . . . 179 . . 1346 Kills 14 | . . . . . 3 2 . . . . . . . 9 Allies Corrupted 2 | . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 5 | . 2 . 3 . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 3 . . . 2 1 2 1 . . . Drone Launches 18 | . . . . . . . . . 6 4 3 . . 5 Drone Recoveries 15 | . . . . . . . . . 6 3 2 . . 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Turns Passed 18338 | 44 635 515 2250 664 2436 3728 1618 875 1437 1078 1298 97 203 1460 Spaces Moved 11240 | 31 416 306 1199 509 1415 2238 815 571 978 772 663 53 186 1088 Core 393 | 7 . . . . . . 5 . . . . . 112 269 Treads 795 | . . . . . . . . . . . 590 53 74 78 Legs 9608 | 24 416 306 1199 509 1415 2238 810 571 978 772 73 . . 297 Wheels . | . . . . . . . . . . . . . . . Hover 36 | . . . . . . . . . . . . . . 36 Flight 408 | . . . . . . . . . . . . . . 408 Fastest Speed 20 | 50 120 120 120 122 122 120 50 130 130 126 126 162 50 20 Average Speed 123 | 112 120 120 131 122 124 124 127 133 130 133 158 164 95 71 Slowest Speed 250 | 120 120 120 150 150 130 153 240 160 130 156 185 165 165 250 Overloaded Moves 34 | . . . . . . . . . . . . . . 34 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 59 | 3 76 53 85 98 84 49 13 70 92 91 80 1 78 21 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 7 | . . 2 . 2 . . . . . 3 . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 13 | . . . . 2 . . . 2 5 1 3 . . . Spaces Dug 82 | . . . 8 . 28 25 . . . . 12 . . 9 Terrain Destroyed 342 | . 6 . 15 . 125 99 58 . . . 16 . . 23 Melee 9 | . . . . . . . . . . . . . . 9 Projectile 112 | . . . . . 40 34 8 . . . 16 . . 14 AOE 221 | . 6 . 15 . 85 65 50 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Total 14643 | 37 490 420 1712 551 1933 2926 1227 677 1131 819 854 63 211 1592 Wait 2105 | . 19 78 318 30 330 412 249 89 129 34 88 5 9 315 Move 11226 | 30 415 305 1198 508 1414 2236 814 570 977 771 662 53 185 1088 Hop . | . . . . . . . . . . . . . . . Pick Up 110 | 2 4 . 32 5 10 17 16 1 3 3 12 . 2 3 Fast Attach 155 | 5 4 2 15 1 9 22 21 5 4 4 8 1 . 54 Attach 66 | . 1 1 7 . 3 12 14 1 4 . 12 2 4 5 Detach 30 | . . 1 1 . 2 4 2 3 1 3 5 1 1 6 Swap 111 | . 7 5 25 1 24 23 10 1 1 1 7 1 1 4 Drop 167 | . 7 5 32 6 26 28 13 3 3 3 20 . 6 15 Fire 579 | . 33 23 84 . 112 165 67 4 9 . 39 . 1 42 Melee 66 | . . . . . . . 14 . . . . . . 52 Ram 4 | . . . . . . . . . . . . . . 4 Kick 16 | . . . . . 1 6 6 . . . . . . 3 Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis 1 | . . . . . . 1 . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . Trap 5 | . . . . . 1 . 1 . . . 1 . 2 . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 10) 466 | -10/Materials | Discovered new exit (range 7) 593 | -10/Materials | Discovered new exit (range 15) 646 | -10/Materials | Discovered new exit (range 6) 680 | -10/Materials | Entered Mines 1003 | -10/Mines | Build established: Scavenger-Mutant 1137 | -10/Mines | Learned location of Storage (-7) 1145 | -10/Mines | Discovered new exit (range 11) 1177 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1177 | -10/Mines | Discovered new exit (range 5) 1195 | -10/Mines | Entered Materials 1195 | -9/Materials | Evolved 2 slots: Propulsion x2 1527 | -9/Materials | Repaired Aluminum Leg 1657 | -9/Materials | Discovered new exit (range 11) 2122 | -9/Materials | Repaired Hcp. Storage Unit 2454 | -9/Materials | Destroyed 8 combat bots 2503 | -9/Materials | Discovered new exit (range 11) 2503 | -9/Materials | Identified exit to Mines 2817 | -9/Materials | Discovered new exit (range 16) 2856 | -9/Materials | Identified exit to Materials 3445 | -9/Materials | Entered Mines 3457 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3516 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3722 | -9/Mines | Found a hidden stash of uninstalled traps 3753 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3756 | -9/Mines | Found Prototype Device 3781 | -9/Mines | Learned location of Zion (-6) 3790 | -9/Mines | Learned location of Recycling (-7) 4064 | -9/Mines | Discovered exit to Materials (range 5) 4109 | -9/Mines | Entered Materials 4109 | -8/Materials | Accompanied by 2 allies 4109 | -8/Materials | Evolved 2 slots: Utility x2 4114 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4123 | -8/Materials | Identified Exp. Sensor Array 4283 | -8/Materials | Repaired Exp. Sensor Array 4418 | -8/Materials | Build established: Mutant 4704 | -8/Materials | Destroyed 7 combat bots 4788 | -8/Materials | Discovered new exit (range 16) 4977 | -8/Materials | Build established: Scavenger-Mutant 5123 | -8/Materials | Discovered new exit (range 16) 6072 | -8/Materials | Build established: Mutant 6535 | -8/Materials | Identified exit to Factory 6545 | -8/Materials | Entered Factory 6545 | -7/Factory | Accompanied by 1 ally 6545 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7538 | -7/Factory | Lost 3 parts (1p2w) 8024 | -7/Factory | Crushed by falling debris 8025 | -7/Factory | System corruption reached 10% 8055 | -7/Factory | Lost 3 parts (1p2u) 8616 | -7/Factory | Discovered new exit (range 16) 9101 | -7/Factory | Fabricated B-36 Bruiser (x3) 9151 | -7/Factory | Fabricated B-36 Bruiser (x3) 9258 | -7/Factory | Local fabrication network quarantined 9544 | -7/Factory | Build established: Scavenger-Mutant 9703 | -7/Factory | Discovered new exit (range 15) 9745 | -7/Factory | First assault squad dispatched 9950 | -7/Factory | Core integrity fell below 50% 9999 | -7/Factory | Lost 7 parts (1p3n3w) 10193 | -7/Factory | Build established: Mutant 10267 | -7/Factory | Identified exit to Factory 10273 | -7/Factory | Entered another Factory area 10273 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10537 | -6/Factory | Garrison activated, responded to threat 10580 | -6/Factory | Lost 5 parts (1p1n1u2w) 10623 | -6/Factory | First assault squad dispatched 10803 | -6/Factory | Lost 3 parts (2n1w) 10951 | -6/Factory | Lost 5 parts (2n2u1w) 11031 | -6/Factory | System corruption reached 10% 11046 | -6/Factory | Core integrity fell below 50% 11082 | -6/Factory | Lost 7 parts (1p1n2u3w) 11323 | -6/Factory | Discovered new exit (range 15) 11344 | -6/Factory | Build established: Scavenger-Mutant 11365 | -6/Factory | Identified exit to Lower Caves 11623 | -6/Factory | Fabricated Imp. Titanium Leg? 11891 | -6/Factory | Entered Lower Caves 11913 | -6/Lower Caves | Lost 4 parts (1p1n2w) 12128 | -6/Lower Caves | Build established: Mutant 12213 | -6/Lower Caves | Learned Factory emergency access door positions 12236 | -6/Lower Caves | Identified exit to Lower Caves 12499 | -6/Lower Caves | Build established: Skirmisher 12680 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 12693 | -6/Lower Caves | Found Prototype Special Weapon 12693 | -6/Lower Caves | Identified Molecular Deconstructor 12728 | -6/Lower Caves | Spotted B-75 Beast 12735 | -6/Lower Caves | Core integrity fell below 20% 12766 | -6/Lower Caves | Entered another Lower Caves area 12824 | -6/Lower Caves | Discovered new exit (range 9) 12833 | -6/Lower Caves | Identified exit to Factory 13570 | -6/Lower Caves | Encountered a Warlord checkpoint 13793 | -6/Lower Caves | Build established: Derelict-Tank 13797 | -6/Lower Caves | Discovered new exit (range 20) 13820 | -6/Lower Caves | Learned Factory stockpile data 13840 | -6/Lower Caves | Identified exit to Zion 14203 | -6/Lower Caves | Entered Zion 14262 | -6/Zion | Discovered new exit (range 20) 14279 | -6/Zion | Learned location of Warlord (-4) 14369 | -6/Zion | Learned Factory garrison access intel 14706 | -6/Zion | Imprinted 14708 | -6/Zion | Declared Zion's savior 14861 | -6/Zion | Learned location of 1 exit from Lower Caves 14890 | -6/Zion | Learned location of Armory (-4) 14956 | -6/Zion | Found Prototype Device 14956 | -6/Zion | Identified Bomb Factory No. 2 15148 | -6/Zion | Build established: Derelict-Mutant 15148 | -6/Zion | Given the Hacking Drone Bay 15148 | -6/Zion | Found Prototype Device 15258 | -6/Zion | Identified exit to Proximity Caves 15281 | -6/Zion | Entered Proximity Caves 15281 | -5/Proximity Caves | Accompanied by 5 allies 15291 | -5/Proximity Caves | Identified Hacking Drone Bay 15782 | -5/Proximity Caves | Learned Factory stockpile data 16464 | -5/Proximity Caves | Discovered exit to Factory (range 8) 16527 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16579 | -5/Proximity Caves | Entered Factory 16579 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16582 | -5/Factory | Loaded intel: 4 garrison access locations 16676 | -5/Factory | Sucked down chute 16676 | -5/Factory | Entered Waste 16691 | -5/Waste | Spotted C-40 Crusher 16692 | -5/Waste | Spotted C-40 Crusher 16752 | -5/Waste | Spotted C-40 Crusher 16797 | -5/Waste | Spotted C-40 Crusher 16807 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16812 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16815 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16823 | -5/Waste | Spotted C-40 Crusher 16834 | -5/Waste | Spotted C-40 Crusher 16846 | -5/Waste | Lost 4 parts (2n1u1w) 16865 | -5/Waste | Discovered new exit (range 12) 16870 | -5/Waste | Identified exit to Factory 16879 | -5/Waste | Entered Factory 16976 | -5/Factory | Local fabrication network quarantined 16992 | -5/Factory | Zion Heavy squad teleported in 17048 | -5/Factory | Fabricated Adv. Sensor Array? 17377 | -5/Factory | Build established: Scavenger-Skirmisher 17545 | -5/Factory | Discovered new exit (range 10) 17606 | -5/Factory | System corruption reached 10% 17657 | -5/Factory | Core integrity fell below 50% 17669 | -5/Factory | Lost 17 parts (3p4n4u6w) 17762 | -5/Factory | Lost 6 parts (1p2u3w) 17840 | -5/Factory | System corruption reached 30% 17869 | -5/Factory | Spotted B-75 Beast 17873 | -5/Factory | Found Prototype Processor 17873 | -5/Factory | Identified Exp. Terrain Scan Processor 17882 | -5/Factory | Lost 4 parts (2n2u) 17885 | -5/Factory | Found Exp. Terrain Scan Processor 18095 | -5/Factory | Garrison activated, responded to threat 18097 | -5/Factory | Terminal network hard line cut 18148 | -5/Factory | Lost 3 parts (1p2w) 18255 | -5/Factory | Core integrity fell below 20% 18306 | -5/Factory | Lost 3 parts (1n1u1w) 18339 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G&8TRBMA3HAI=LLNMQGJ%MO System corrupted: Hvy. Pick targeting data glitched. Imp. Heavy Machine Gun destroyed. System corrupted: Hvy. Pick targeting data glitched. P-70 Sage destroyed. A2 YVCF AJPVOV35QROIVT#XFIN#ZR Acquired 7 matter. Acquired Prototype Device. Identified Gravity Neutralizing Apparatus. Acquired Adv. Plasma Cannon. Penetrated by Slug. Mni. Drone Bay destroyed. Penetrated by Slug. Cld. Cesium-ion Thruster destroyed. Connecting with Garrison Access... Feedback: System corruption (+1%). ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. U-05 Engineer builds a Wall. Slug penetrates U-05 Engineer. Map ----- +----------------------------------------------------+ | #????????# # !! #???###"#"### ??? | | ###########?# # #???# ###+#### | | ????# #######+####+############ | | ##### % | | | | ##### | | ????# ##+###################### | | ###### ## = #?????#" ###/#### | | # ## = #???###""%"/""## ?? | | """ # ## #???# !| % # | | """ # ## #???# %! # | | """ # ## #???# = # """" | | # =## """" """" """" #???# # """" | | # !=## """" """" """" #???# = # """" | | ! " ! ## """" """" """" ##### = # """" | | " ! !# """" """" """" + / = # """? | | "" # ##+#################### # ????? | | ###### [ " ??????????????????# #??????? | | ?????# " ??????????????# #??????? | | ????? ! #?????????????# """ #??????? | | ???? ! < +?????????????# """ #??????? | | ??? !!| #?????????????# """ #??????? | | ??#######" ! #?????????????# #??????? | | ?????????#*=%= #??????########################## | | ??????????##*% #####????# ""G"" | | ???????????#[ # ??#@ "" "" | | ???????????? + ; Y """ | | ????????????? # # """ | | ????????????? # #u s ]]] ""% | | ???????????????# ?# g s ]] | | ???????????????# ??#g t ] | | ???????????????######???# g####+########+#### | | ????????????????????????# ## ## | | ???????????????????????# g # """ ## | | ???????????????????????# gY # """ ## "" | | ???????????????????????= # !""" ## "" | | ?????????????????????? A !# %[ ## "" | | ????????????????????? [= # ## | | ????????????????????? * # " = ##!!= "" | | ????????????????????? # "" ##!!= "" | | ?????????????????????### # "" [!##!! "" | | ???????????????????????# # !% ## | | ???????????????????????## ??########### | | ????????????????????????? ??????????????# | | ???????????????????????????????????????????##"#+## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 32 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 2210 Jamming Range 14 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 600 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded B-36 Bruiser | x3 | -7/Factory | Preloaded Imp. Titanium Leg | x2 | -6/Factory Adv. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish root@ Challenges ------------ None Game ------ Seed MissileMetafieldScreen Manual? 0 Play Time 05:15:55 Cumulative 87.0 hours Start 2022.01.03 @ 17:47:12 End 2022.01.08 @ 20:12:31 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d60edc2b-f535-4051-b34b-659751bf8b7c