Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.08 @ 20:12:31

Player: KeepAwake2

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (178)     890
Value Destroyed (5949)     5949
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1689)               1689
              TOTAL SCORE: 14288

 Bonus
-------
High Alert Combat Kills    658
Follower Combat Kills      471
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     236/295
System Corruption          40%
Temperature                Cool (57)
Movement                   Flying (26)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
               Fusion Reactor
>              --- PROPULSION (4) ---
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
>              --- UTILITY (7) ------
               Gravity Neutralizing Apparatus
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
  Experimental Terrain Scan Processor
  Experimental Terrain Scan Processor
               System Shield
>              --- WEAPON (4) -------
  High-powered Shock Rifle
      Advanced Plasma Cannon
         Heavy Pick
>              --- INVENTORY (4) ----
      Improved Heat Sink
               Bomb Factory No. 2

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
>              --- PROPULSION -------
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
>              --- UTILITY ----------
      Improved Sensor Array
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
  Experimental Terrain Scan Processor
  Experimental Terrain Scan Processor
               System Shield
          Mini Drone Bay
>              --- WEAPON -----------
      Improved Heavy Machine Gun
               Smartbomb Launcher
         Heavy Pick
>              --- INVENTORY --------
      Improved Heat Sink
               Bomb Factory No. 2
[Rating: 84]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Advanced Signal Interpreter
  Device                   System Backup Module
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Impact Mace
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   1   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             332  | 5   12  8   47  2   36  57  45  7   9   5   27  4   5   63  
  Power                    35   | 1   1   .   7   .   2   6   7   2   .   .   2   .   .   7   
    Engine                 22   | 1   .   .   5   .   1   2   6   2   .   .   1   .   .   4   
    Core                   12   | .   1   .   2   .   1   4   1   .   .   .   1   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               99   | 2   6   3   19  1   14  22  8   .   2   2   6   1   .   13  
    Treads                 11   | .   .   .   .   .   .   .   .   .   1   1   6   1   .   2   
    Leg                    79   | 2   6   3   18  1   14  21  8   .   .   1   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Flight                 7    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   5   
  Utility                  106  | .   4   2   9   .   11  16  17  1   3   2   12  2   5   22  
    Device                 54   | .   1   2   .   .   6   10  8   .   2   1   9   1   2   12  
    Storage                22   | .   3   .   4   .   2   1   5   1   .   1   1   1   1   2   
    Processor              7    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   3   
    Hackware               5    | .   .   .   2   .   .   1   .   .   .   .   .   .   1   1   
    Protection             18   | .   .   .   2   .   2   4   2   .   1   .   2   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   1   3   12  1   9   13  13  4   4   1   7   1   .   21  
    Energy Gun             30   | 1   1   1   6   .   2   1   8   1   1   .   1   1   .   6   
    Energy Cannon          15   | .   .   .   1   .   4   3   1   .   .   .   2   .   .   4   
    Ballistic Gun          15   | 1   .   1   3   .   .   2   2   2   2   .   .   .   .   2   
    Ballistic Cannon       11   | .   .   .   1   1   .   5   .   .   1   1   2   .   .   .   
    Launcher               9    | .   .   .   1   .   3   1   1   .   .   .   .   .   .   3   
    Special Weapon         7    | .   .   1   .   .   .   1   .   1   .   .   2   .   .   2   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   4   .   2   2   .   1   .   1   1   .   .   7   
Parts Lost                 101  | .   .   2   5   .   2   19  26  1   2   .   4   .   4   36  
  Power                    18   | .   .   .   2   .   1   4   4   .   1   .   1   .   .   5   
  Propulsion               24   | .   .   .   1   .   .   6   7   .   .   .   .   .   2   8   
  Utility                  21   | .   .   .   .   .   1   2   5   .   1   .   1   .   1   10  
  Weapon                   38   | .   .   2   2   .   .   7   10  1   .   .   2   .   1   13  
  Highest Loss Streak      17   | .   .   1   1   .   1   7   7   1   2   .   2   .   4   17  
Average Slot Usage (%)     89   | .   94  99  98  100 96  95  70  75  82  88  93  72  63  71  
  Engine                   5    | .   1   .   8   11  5   1   5   6   8   6   8   5   3   4   
  Core                     2    | .   12  14  2   .   3   5   1   .   .   .   1   .   .   .   
  Treads                   2    | .   .   .   .   .   .   .   .   .   3   .   23  23  15  1   
  Leg                      24   | .   28  28  43  44  35  29  14  13  13  19  2   .   .   9   
  Device                   7    | .   9   14  .   .   7   7   10  13  8   8   13  11  8   5   
  Storage                  10   | .   14  14  12  11  9   9   10  13  13  10  8   9   13  2   
  Processor                8    | .   .   .   4   .   6   7   9   13  13  13  13  11  11  13  
  Hackware                 3    | .   .   .   2   11  9   4   2   .   .   .   .   .   1   8   
  Protection               2    | .   .   .   2   .   .   6   1   .   2   4   1   .   .   2   
  Energy Gun               5    | .   23  19  10  11  3   2   4   4   3   3   .   3   3   4   
  Energy Cannon            2    | .   .   .   3   .   6   3   1   .   .   .   2   .   .   .   
  Ballistic Gun            4    | .   4   6   6   .   .   4   1   8   8   6   3   .   .   2   
  Ballistic Cannon         3    | .   .   .   .   10  4   6   2   .   1   6   5   5   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 8   18  19  47  49  58  68  73  44  37  87  103 94  67  49  
  Greatest Support         104  | 20  20  20  43  53  80  78  72  40  40  60  104 104 96  78  
  Greatest Overweight (x)  4    | 1   .   .   1   1   .   1   4   1   .   1   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 4   10  8   16  12  16  16  16  12  6   12  14  14  14  4   
  Average Capacity         10   | 4   7   8   10  12  12  13  10  6   6   8   12  13  10  4   
  Most Carried             15   | 2   8   8   12  12  12  15  12  6   6   12  14  12  13  4   
  Average Carried          9    | 1   6   7   10  11  11  11  7   5   5   7   12  10  8   3   
  Final Capacity           16   | 4   8   8   12  12  16  16  12  6   6   12  12  14  4   4   
  Final Carried            12   | 2   8   8   11  12  12  11  6   6   6   12  12  11  4   3   

 Class Distribution 
--------------------
 37% | Mutant
 31% | Scavenger-Mutant
  7% | Derelict-Tank
  5% | Skirmisher
  3% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
        Derelict-Tank | -6/Lower Caves
        Derelict-Tank | -6/Zion
       Scavenger-Tank | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Waste
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Matter Collected           5706 | 200  193  82   666  20   701  1212 833  110  212  50   671  .    .    756  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6740 | .    514  236  1278 .    1296 1278 907  55   71   .    458  .    .    647  
  Parts                    384  | .    37   12   106  .    62   78   40   .    7    .    6    .    .    36   
Haulers Intercepted        16   | .    2    .    4    .    4    4    .    .    .    .    .    .    .    2    
Recyclers Shooed           3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    7    .    3    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  135  | .   9   7   28  .   30  30  18  .   3   .   4   .   .   6   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     59   | .   9   7   22  .   .   9   9   .   3   .   .   .   .   .   
  Cannons                  45   | .   .   .   1   .   18  12  8   .   .   .   4   .   .   2   
  AOE                      26   | .   .   .   5   .   11  9   1   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   6   .   1   .   4   2   1   .   .   .   .   .   .   1   
  Worker                   6    | .   1   .   2   .   1   1   .   .   .   .   .   .   .   1   
  Builder                  6    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   16   | .   2   .   4   .   4   4   .   .   .   .   .   .   .   2   
  Recycler                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   3   .   .   3   .   .   .   .   .   .   .   1   
  Swarmer                  36   | .   3   3   10  .   7   10  .   .   3   .   .   .   .   .   
  Grunt                    57   | .   6   4   11  .   14  11  7   .   .   .   4   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   1   3   2   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   7   .   6   1   2   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Programmer               13   | .   .   .   .   .   .   4   4   .   .   .   .   .   .   5   
Best Kill Streak           9    | .   5   3   8   .   9   6   4   .   3   .   3   .   .   3   
  Combat Bots Only         8    | .   5   3   8   .   7   6   4   .   3   .   3   .   .   2   
Max Kills in Single Turn   4    | .   1   1   3   .   4   4   1   .   1   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   3   4   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Damage Taken               16243 | .    219  329  1229 54   1265 3369 3175 224  229  .    1049 .    157  4944 
  Core                     2645  | .    27   84   162  11   186  392  645  79   .    .    52   .    53   954  
  Absorbed by Shields      73    | .    .    .    .    .    .    .    .    .    .    .    63   .    .    10   
Core Remaining (%)         54    | 100  .    55   .    56   66   44   .    .    .    .    8    .    .    .    
Volleys Fired              579   | .    33   23   84   .    112  165  67   4    9    .    39   .    1    42   
  Largest                  4     | .    2    2    2    .    2    3    3    1    2    .    3    .    2    4    
  Hottest                  258   | .    90   165  113  .    160  151  186  69   25   .    208  .    118  258  
Shots Fired                1002  | .    66   34   160  .    154  273  160  4    11   .    62   .    2    76   
  Gun                      489   | .    66   33   146  .    13   80   83   4    9    .    13   .    1    41   
  Cannon                   475   | .    .    .    13   .    131  190  76   .    .    .    40   .    1    24   
  Launcher                 20    | .    .    .    1    .    10   3    1    .    .    .    .    .    .    5    
  Special                  18    | .    .    1    .    .    .    .    .    .    2    .    9    .    .    6    
  Kinetic                  418   | .    23   2    60   .    35   165  57   2    9    .    45   .    1    19   
  Thermal                  407   | .    10   22   34   .    96   85   99   2    .    .    7    .    .    52   
  Explosive                14    | .    .    .    1    .    10   3    .    .    .    .    .    .    .    .    
  Electromagnetic          159   | .    33   10   65   .    13   20   4    .    .    .    8    .    1    5    
  Robot Hit Streak         20    | .    9    10   20   .    13   14   12   2    3    .    6    .    7    15   
  Robot Miss Streak        11    | .    4    5    7    .    4    11   7    .    3    .    3    .    1    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           638   | .    44   23   104  .    94   144  118  1    4    .    33   .    1    72   
  Core Hits                325   | .    23   12   62   .    58   84   47   1    3    .    14   .    .    21   
  Critical Hits            14    | .    1    .    4    .    2    2    2    .    .    .    1    .    .    2    
  Critical Kills           6     | .    .    .    2    .    2    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 6     | .    1    .    1    .    .    2    1    .    .    .    1    .    .    .    
Melee Attacks              69    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    55   
  Impact                   44    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    30   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16705 | .    534  363  1847 .    3592 4417 2779 41   67   .    769  .    33   2263 
  Guns                     5530  | .    498  363  1419 .    241  1014 1186 41   67   .    109  .    2    590  
  Cannons                  6519  | .    .    .    106  .    2180 2120 1080 .    .    .    615  .    31   387  
  Explosions               2984  | .    36   .    322  .    1162 1225 69   .    .    .    .    .    .    170  
  Melee                    1481  | .    .    .    .    .    .    .    397  .    .    .    .    .    .    1084 
  Ramming                  129   | .    .    .    .    .    9    58   47   .    .    .    .    .    .    15   
  Kinetic                  4356  | .    91   10   488  .    570  1523 779  22   67   .    501  .    31   274  
  Thermal                  5940  | .    112  243  348  .    1610 1413 1430 19   .    .    45   .    .    720  
  Explosive                2455  | .    .    .    151  .    1162 1142 .    .    .    .    .    .    .    .    
  Electromagnetic          2344  | .    331  110  860  .    241  281  126  .    .    .    223  .    2    170  
  Impact                   969   | .    .    .    .    .    .    .    397  .    .    .    .    .    .    572  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 512   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    512  
Highest Corruption         40    | .    .    .    2    2    .    11   11   10   4    .    .    .    .    40   
  Average Corruption       6     | .    .    .    2    2    .    4    9    6    2    .    .    .    .    27   
  Corruption Purged        24    | .    .    .    .    .    .    11   3    6    4    .    .    .    .    .    
  Effects                  231   | .    .    .    22   4    .    55   35   26   7    .    .    .    .    82   
    Message Errors         56    | .    .    .    9    2    .    14   11   10   3    .    .    .    .    7    
    Matter Fused           29    | .    .    .    .    .    .    7    8    4    2    .    .    .    .    8    
    Heat Flow Errors       24    | .    .    .    6    1    .    5    4    2    1    .    .    .    .    5    
    Energy Discharges      23    | .    .    .    4    .    .    5    3    3    1    .    .    .    .    7    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Data Loss (minor)      25    | .    .    .    2    1    .    10   1    4    .    .    .    .    .    7    
    Data Loss (major)      9     | .    .    .    .    .    .    3    1    1    .    .    .    .    .    4    
    Misfires               3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Misdirections          25    | .    .    .    .    .    .    6    .    2    .    .    .    .    .    17   
    Targeting Errors       33    | .    .    .    1    .    .    5    3    .    .    .    .    .    .    24   
    Weapon Failures        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            607   | .    12   .    7    .    215  205  34   .    .    .    21   .    .    113  
  Projectiles              190   | .    .    .    .    .    108  57   .    .    .    .    21   .    .    4    
  Explosions               307   | .    12   .    7    .    107  148  33   .    .    .    .    .    .    .    
  Melee                    110   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    109  
Knockbacks                 37    | .    .    .    .    .    6    11   13   .    .    .    5    .    .    2    
  Impact                   8     | .    .    .    .    .    .    1    5    .    .    .    .    .    .    2    
  Kinetic                  27    | .    .    .    .    .    6    9    7    .    .    .    5    .    .    .    
  Secondary                2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      570   | .    .    .    120  .    54   167  225  .    .    .    .    .    .    4    
  Shots                    11    | .    .    .    3    .    2    2    4    .    .    .    .    .    .    .    
  Rammed                   12    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    6    
Targets Rammed             21    | .    .    .    .    .    1    6    6    .    .    .    .    .    .    8    
  Kicked                   9     | .    .    .    .    .    1    6    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | .    91   261  307  204  344  365  447  158  235  .    422  .    .    380  
  Average Temperature      99    | .    27   103  101  107  93   113  101  65   127  .    117  .    .    116  
  Received Heat Transfer   3187  | .    111  108  342  .    468  705  747  36   .    .    360  .    .    310  
  Effects                  13    | .    .    2    3    .    3    1    1    .    .    .    2    .    .    1    
    Shutdowns              3     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    
    Energy Bleed           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    2    .    .    3    1    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              16    | .    .    .    10   .    .    .    .    .    .    .    2    .    .    4    
  Impact Corruptions       7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    6    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    .    1    1    .    6    5    2    .    .    .    .    .    .    1    
  Heat Transferred         10729 | .    272  592  670  .    3100 2600 2044 37   .    .    320  .    .    1094 
Parts Sabotaged            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    3    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Peak Influence             957  | .   364 229 626 112 679 957 742 .   .   .   .   .   15  648 
  Initial                  462  | .   .   64  11  112 .   294 462 .   .   .   .   .   .   10  
  Average                  304  | .   192 134 291 67  306 324 494 .   .   .   .   .   1   348 
Maximum Alert Level        3    | .   1   1   2   .   2   3   3   .   .   .   .   .   .   2   
  Low Security (%)         39   | 100 71  78  43  100 23  45  .   .   .   .   .   100 100 23  
  Level 1                  27   | .   28  21  22  .   53  27  11  .   .   .   .   .   .   32  
  Level 2                  29   | .   .   .   34  .   23  16  86  .   .   .   .   .   .   43  
  Level 3                  3    | .   .   .   .   .   .   11  1   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   2   .   2   .   3   8   9   .   .   .   1   .   .   8   
  Investigation            7    | .   1   .   1   .   2   .   2   .   .   .   .   .   .   1   
  Extermination            8    | .   .   .   .   .   .   4   2   .   .   .   .   .   .   2   
  Reinforcement            8    | .   1   .   1   .   1   2   1   .   .   .   .   .   .   2   
  Assault                  5    | .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Distress Signals           9    | .   .   .   3   .   4   .   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              295  | .   18  7   58  .   48  61  47  1   3   .   16  .   6   30  
  Peak Tracking Total      10   | .   8   3   6   .   6   9   10  1   3   .   5   .   6   10  
  Tactical Retreats        32   | .   .   .   9   .   1   7   8   .   .   .   3   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Traps Triggered            6    | .   1   .   1   1   .   1   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   2   .   1   .   .   .   1   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   1   .   1   .   .   .   1   .   2   .   
  Triggered                8    | .   .   .   .   .   2   .   1   .   2   .   1   .   .   2   
Fabricated Traps           4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Machines Disabled          26   | .   .   1   .   .   8   10  4   1   .   .   .   .   .   2   
  Max in Single Turn       4    | .   .   1   .   .   2   2   4   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Machines Accessed          59   | .   7   .   14  1   13  17  4   .   .   .   .   .   .   3   
  Terminals                34   | .   6   .   10  .   8   8   2   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   2   .   1   2   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   2   
Total Hacks                161  | .   18  .   43  1   41  41  10  .   .   .   .   .   .   7   
  Successful               109  | .   13  .   34  1   31  22  5   .   .   .   .   .   .   3   
  Failed                   52   | .   5   .   9   .   10  19  5   .   .   .   .   .   .   4   
    Catastrophic           4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   10  .   12  .   15  12  3   1   .   .   .   .   .   2   
  Terminals                90   | .   15  .   29  .   21  21  4   .   .   .   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   6   3   .   .   .   .   .   .   3   
  Repair Stations          11   | .   .   .   4   .   3   4   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Scanalyzers              30   | .   .   .   10  .   15  5   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   2   3   .   .   .   .   .   .   4   
Terminal Hacks             45   | .   7   .   19  1   11  7   .   .   .   .   .   .   .   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   2   .   3   .   3   2   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   2   
  Load Schematic           3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Build                    4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   4   .   3   1   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 24   | .   .   .   8   .   12  4   .   .   .   .   .   .   .   .   
  Insert Component         12   | .   .   .   4   .   6   2   .   .   .   .   .   .   .   .   
  Analyze                  12   | .   .   .   4   .   6   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   
  Seal Access              4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   
Unauthorized Hacks         17   | .   4   .   3   .   3   5   2   .   .   .   .   .   .   .   
  Terminals                17   | .   4   .   3   .   3   5   2   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   4   .   3   .   2   4   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   4   .   10  .   9   16  4   .   .   .   .   .   .   3   
  Full Trace Events        4    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
    Matter                 372  | .   .   .   .   .   .   372 .   .   .   .   .   .   .   .   
    Time                   98   | .   .   .   .   .   .   98  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   3   .   5   2   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Matter                 314  | .   .   .   .   .   .   .   168 .   .   .   .   .   .   146 
    Time                   115  | .   .   .   .   .   .   .   42  .   .   .   .   .   .   73  
  Total Part Build Rating  11   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   3   
Parts Repaired             3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Time                     132  | .   .   .   52  .   80  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   4   .   6   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 10   | .   .   .   3   .   5   2   .   .   .   .   .   .   .   .   
  Parts Damaged            3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total Allies               16   | .    .    .    .    2    1    7    .    .    .    4    .    .    .    2    
  Largest Group            6    | .    .    .    .    2    2    6    .    .    .    4    4    .    .    2    
  Highest-Rated Group      170  | .    .    .    .    46   46   60   .    .    .    151  151  .    .    170  
  Highest-Rated Ally       85   | .    .    .    .    31   31   15   .    .    .    39   39   .    .    85   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               36   | .    .    .    .    .    .    .    .    .    12   10   5    .    .    9    
  STAY                     3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  EXPLORE                  25   | .    .    .    .    .    .    .    .    .    7    7    4    .    .    7    
  RETURN                   8    | .    .    .    .    .    .    .    .    .    4    3    1    .    .    .    
Ally Attacks               89   | .    .    .    .    .    18   31   .    .    .    .    18   .    .    22   
  Total Damage             2293 | .    .    .    .    .    332  436  .    .    .    .    179  .    .    1346 
  Kills                    14   | .    .    .    .    .    3    2    .    .    .    .    .    .    .    9    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac 
Robot Analysis Total       5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   3   .   .   .   2   1   2   1   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   6   4   3   .   .   5   
  Drone Recoveries         15   | .   .   .   .   .   .   .   .   .   6   3   2   .   .   4   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               18338 | 44   635  515  2250 664  2436 3728 1618 875  1437 1078 1298 97   203  1460 
Spaces Moved               11240 | 31   416  306  1199 509  1415 2238 815  571  978  772  663  53   186  1088 
  Core                     393   | 7    .    .    .    .    .    .    5    .    .    .    .    .    112  269  
  Treads                   795   | .    .    .    .    .    .    .    .    .    .    .    590  53   74   78   
  Legs                     9608  | 24   416  306  1199 509  1415 2238 810  571  978  772  73   .    .    297  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Flight                   408   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    408  
  Fastest Speed            20    | 50   120  120  120  122  122  120  50   130  130  126  126  162  50   20   
  Average Speed            123   | 112  120  120  131  122  124  124  127  133  130  133  158  164  95   71   
  Slowest Speed            250   | 120  120  120  150  150  130  153  240  160  130  156  185  165  165  250  
  Overloaded Moves         34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 3    76   53   85   98   84   49   13   70   92   91   80   1    78   21   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     7     | .    .    2    .    2    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        9     | .    .    .    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    2    .    .    .    2    5    1    3    .    .    .    
Spaces Dug                 82    | .    .    .    8    .    28   25   .    .    .    .    12   .    .    9    
Terrain Destroyed          342   | .    6    .    15   .    125  99   58   .    .    .    16   .    .    23   
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Projectile               112   | .    .    .    .    .    40   34   8    .    .    .    16   .    .    14   
  AOE                      221   | .    6    .    15   .    85   65   50   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total                      14643 | 37   490  420  1712 551  1933 2926 1227 677  1131 819  854  63   211  1592 
  Wait                     2105  | .    19   78   318  30   330  412  249  89   129  34   88   5    9    315  
  Move                     11226 | 30   415  305  1198 508  1414 2236 814  570  977  771  662  53   185  1088 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110   | 2    4    .    32   5    10   17   16   1    3    3    12   .    2    3    
  Fast Attach              155   | 5    4    2    15   1    9    22   21   5    4    4    8    1    .    54   
  Attach                   66    | .    1    1    7    .    3    12   14   1    4    .    12   2    4    5    
  Detach                   30    | .    .    1    1    .    2    4    2    3    1    3    5    1    1    6    
  Swap                     111   | .    7    5    25   1    24   23   10   1    1    1    7    1    1    4    
  Drop                     167   | .    7    5    32   6    26   28   13   3    3    3    20   .    6    15   
  Fire                     579   | .    33   23   84   .    112  165  67   4    9    .    39   .    1    42   
  Melee                    66    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    52   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     16    | .    .    .    .    .    1    6    6    .    .    .    .    .    .    3    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    1    .    1    .    .    .    1    .    2    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    45 | -11/Scrapyard      | Entered Materials
   335 | -10/Materials      | Build established: Mutant
   398 | -10/Materials      | Discovered new exit (range 10)
   466 | -10/Materials      | Discovered new exit (range 7)
   593 | -10/Materials      | Discovered new exit (range 15)
   646 | -10/Materials      | Discovered new exit (range 6)
   680 | -10/Materials      | Entered Mines
  1003 | -10/Mines          | Build established: Scavenger-Mutant
  1137 | -10/Mines          | Learned location of Storage (-7)
  1145 | -10/Mines          | Discovered new exit (range 11)
  1177 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1177 | -10/Mines          | Discovered new exit (range 5)
  1195 | -10/Mines          | Entered Materials
  1195 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1527 | -9/Materials       | Repaired Aluminum Leg
  1657 | -9/Materials       | Discovered new exit (range 11)
  2122 | -9/Materials       | Repaired Hcp. Storage Unit
  2454 | -9/Materials       | Destroyed 8 combat bots
  2503 | -9/Materials       | Discovered new exit (range 11)
  2503 | -9/Materials       | Identified exit to Mines
  2817 | -9/Materials       | Discovered new exit (range 16)
  2856 | -9/Materials       | Identified exit to Materials
  3445 | -9/Materials       | Entered Mines
  3457 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3516 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3722 | -9/Mines           | Found a hidden stash of uninstalled traps
  3753 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3756 | -9/Mines           | Found Prototype Device
  3781 | -9/Mines           | Learned location of Zion (-6)
  3790 | -9/Mines           | Learned location of Recycling (-7)
  4064 | -9/Mines           | Discovered exit to Materials (range 5)
  4109 | -9/Mines           | Entered Materials
  4109 | -8/Materials       | Accompanied by 2 allies
  4109 | -8/Materials       | Evolved 2 slots: Utility x2
  4114 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  4123 | -8/Materials       | Identified Exp. Sensor Array
  4283 | -8/Materials       | Repaired Exp. Sensor Array
  4418 | -8/Materials       | Build established: Mutant
  4704 | -8/Materials       | Destroyed 7 combat bots
  4788 | -8/Materials       | Discovered new exit (range 16)
  4977 | -8/Materials       | Build established: Scavenger-Mutant
  5123 | -8/Materials       | Discovered new exit (range 16)
  6072 | -8/Materials       | Build established: Mutant
  6535 | -8/Materials       | Identified exit to Factory
  6545 | -8/Materials       | Entered Factory
  6545 | -7/Factory         | Accompanied by 1 ally
  6545 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7538 | -7/Factory         | Lost 3 parts (1p2w)
  8024 | -7/Factory         | Crushed by falling debris
  8025 | -7/Factory         | System corruption reached 10%
  8055 | -7/Factory         | Lost 3 parts (1p2u)
  8616 | -7/Factory         | Discovered new exit (range 16)
  9101 | -7/Factory         | Fabricated B-36 Bruiser (x3)
  9151 | -7/Factory         | Fabricated B-36 Bruiser (x3)
  9258 | -7/Factory         | Local fabrication network quarantined
  9544 | -7/Factory         | Build established: Scavenger-Mutant
  9703 | -7/Factory         | Discovered new exit (range 15)
  9745 | -7/Factory         | First assault squad dispatched
  9950 | -7/Factory         | Core integrity fell below 50%
  9999 | -7/Factory         | Lost 7 parts (1p3n3w)
 10193 | -7/Factory         | Build established: Mutant
 10267 | -7/Factory         | Identified exit to Factory
 10273 | -7/Factory         | Entered another Factory area
 10273 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10537 | -6/Factory         | Garrison activated, responded to threat
 10580 | -6/Factory         | Lost 5 parts (1p1n1u2w)
 10623 | -6/Factory         | First assault squad dispatched
 10803 | -6/Factory         | Lost 3 parts (2n1w)
 10951 | -6/Factory         | Lost 5 parts (2n2u1w)
 11031 | -6/Factory         | System corruption reached 10%
 11046 | -6/Factory         | Core integrity fell below 50%
 11082 | -6/Factory         | Lost 7 parts (1p1n2u3w)
 11323 | -6/Factory         | Discovered new exit (range 15)
 11344 | -6/Factory         | Build established: Scavenger-Mutant
 11365 | -6/Factory         | Identified exit to Lower Caves
 11623 | -6/Factory         | Fabricated Imp. Titanium Leg?
 11891 | -6/Factory         | Entered Lower Caves
 11913 | -6/Lower Caves     | Lost 4 parts (1p1n2w)
 12128 | -6/Lower Caves     | Build established: Mutant
 12213 | -6/Lower Caves     | Learned Factory emergency access door positions
 12236 | -6/Lower Caves     | Identified exit to Lower Caves
 12499 | -6/Lower Caves     | Build established: Skirmisher
 12680 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 12693 | -6/Lower Caves     | Found Prototype Special Weapon
 12693 | -6/Lower Caves     | Identified Molecular Deconstructor
 12728 | -6/Lower Caves     | Spotted B-75 Beast
 12735 | -6/Lower Caves     | Core integrity fell below 20%
 12766 | -6/Lower Caves     | Entered another Lower Caves area
 12824 | -6/Lower Caves     | Discovered new exit (range 9)
 12833 | -6/Lower Caves     | Identified exit to Factory
 13570 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13793 | -6/Lower Caves     | Build established: Derelict-Tank
 13797 | -6/Lower Caves     | Discovered new exit (range 20)
 13820 | -6/Lower Caves     | Learned Factory stockpile data
 13840 | -6/Lower Caves     | Identified exit to Zion
 14203 | -6/Lower Caves     | Entered Zion
 14262 | -6/Zion            | Discovered new exit (range 20)
 14279 | -6/Zion            | Learned location of Warlord (-4)
 14369 | -6/Zion            | Learned Factory garrison access intel
 14706 | -6/Zion            | Imprinted
 14708 | -6/Zion            | Declared Zion's savior
 14861 | -6/Zion            | Learned location of 1 exit from Lower Caves
 14890 | -6/Zion            | Learned location of Armory (-4)
 14956 | -6/Zion            | Found Prototype Device
 14956 | -6/Zion            | Identified Bomb Factory No. 2
 15148 | -6/Zion            | Build established: Derelict-Mutant
 15148 | -6/Zion            | Given the Hacking Drone Bay
 15148 | -6/Zion            | Found Prototype Device
 15258 | -6/Zion            | Identified exit to Proximity Caves
 15281 | -6/Zion            | Entered Proximity Caves
 15281 | -5/Proximity Caves | Accompanied by 5 allies
 15291 | -5/Proximity Caves | Identified Hacking Drone Bay
 15782 | -5/Proximity Caves | Learned Factory stockpile data
 16464 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 16527 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16579 | -5/Proximity Caves | Entered Factory
 16579 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16582 | -5/Factory         | Loaded intel: 4 garrison access locations
 16676 | -5/Factory         | Sucked down chute
 16676 | -5/Factory         | Entered Waste
 16691 | -5/Waste           | Spotted C-40 Crusher
 16692 | -5/Waste           | Spotted C-40 Crusher
 16752 | -5/Waste           | Spotted C-40 Crusher
 16797 | -5/Waste           | Spotted C-40 Crusher
 16807 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 16812 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 16815 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 16823 | -5/Waste           | Spotted C-40 Crusher
 16834 | -5/Waste           | Spotted C-40 Crusher
 16846 | -5/Waste           | Lost 4 parts (2n1u1w)
 16865 | -5/Waste           | Discovered new exit (range 12)
 16870 | -5/Waste           | Identified exit to Factory
 16879 | -5/Waste           | Entered Factory
 16976 | -5/Factory         | Local fabrication network quarantined
 16992 | -5/Factory         | Zion Heavy squad teleported in
 17048 | -5/Factory         | Fabricated Adv. Sensor Array?
 17377 | -5/Factory         | Build established: Scavenger-Skirmisher
 17545 | -5/Factory         | Discovered new exit (range 10)
 17606 | -5/Factory         | System corruption reached 10%
 17657 | -5/Factory         | Core integrity fell below 50%
 17669 | -5/Factory         | Lost 17 parts (3p4n4u6w)
 17762 | -5/Factory         | Lost 6 parts (1p2u3w)
 17840 | -5/Factory         | System corruption reached 30%
 17869 | -5/Factory         | Spotted B-75 Beast
 17873 | -5/Factory         | Found Prototype Processor
 17873 | -5/Factory         | Identified Exp. Terrain Scan Processor
 17882 | -5/Factory         | Lost 4 parts (2n2u)
 17885 | -5/Factory         | Found Exp. Terrain Scan Processor
 18095 | -5/Factory         | Garrison activated, responded to threat
 18097 | -5/Factory         | Terminal network hard line cut
 18148 | -5/Factory         | Lost 3 parts (1p2w)
 18255 | -5/Factory         | Core integrity fell below 20%
 18306 | -5/Factory         | Lost 3 parts (1n1u1w)
 18339 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
G&8TRBMA3HAI=LLNMQGJ%MO
System corrupted: Hvy. Pick targeting data glitched.
Imp. Heavy Machine Gun destroyed.
System corrupted: Hvy. Pick targeting data glitched.
P-70 Sage destroyed.
A2 YVCF AJPVOV35QROIVT#XFIN#ZR
Acquired 7 matter.
Acquired Prototype Device.
Identified Gravity Neutralizing Apparatus.
Acquired Adv. Plasma Cannon.
Penetrated by Slug.
Mni. Drone Bay destroyed.
Penetrated by Slug.
Cld. Cesium-ion Thruster destroyed.
Connecting with Garrison Access...
Feedback: System corruption (+1%).
ALERT: Suspicious activity at Garrison Access F001. Dispatching
  Investigation squad.
U-05 Engineer builds a Wall.
Slug penetrates U-05 Engineer.

 Map 
-----
+----------------------------------------------------+
|    #????????#        #   !!   #???###"#"###    ??? |
| ###########?#        #        #???#       ###+#### |
| ????#     #######+####+############                |
| #####                  %                           |
|                                                    |
| #####                                              |
| ????#     ##+######################                |
| ######   ##             =  #?????#"       ###/#### |
|      #   ##        =       #???###""%"/""##     ?? |
|  """ #   ##                #???#   !| %   #        |
|  """ #   ##                #???#     %!   #        |
|  """ #   ##                #???#     =    # """"   |
|      #  =## """" """" """" #???#          # """"   |
|      # !=## """" """" """" #???#   =      # """"   |
| !    " ! ## """" """" """" #####   =      # """"   |
|      " ! !# """" """" """" +   /   =      # """?   |
|   "" #   ##+####################          # ?????  |
| ###### [ "   ??????????????????#          #??????? |
| ?????#   "       ??????????????#          #??????? |
| ?????          ! #?????????????# """      #??????? |
| ????      !  <   +?????????????# """      #??????? |
| ???      !!|     #?????????????# """      #??????? |
| ??#######" !     #?????????????#          #??????? |
| ?????????#*=%=   #??????########################## |
| ??????????##*% #####????#  ""G""                   |
| ???????????#[  #      ??#@ "" ""                   |
| ????????????   +        ;     Y                """ |
| ?????????????  #        #                      """ |
| ?????????????  #        #u       s     ]]]     ""% |
| ???????????????#       ?#     g   s    ]]          |
| ???????????????#      ??#g           t  ]          |
| ???????????????######???#      g####+########+#### |
| ????????????????????????#       ##        ##       |
| ???????????????????????# g       #  """   ##       |
| ???????????????????????#  gY     #  """   ##    "" |
| ???????????????????????=         # !"""   ##    "" |
| ??????????????????????    A     !# %[     ##    "" |
| ????????????????????? [=         #        ##       |
| ?????????????????????  *         # "    = ##!!= "" |
| ?????????????????????            # ""     ##!!= "" |
| ?????????????????????###         #  ""  [!##!!  "" |
| ???????????????????????#         #     !% ##       |
| ???????????????????????##      ??###########       |
| ?????????????????????????    ??????????????#       |
| ???????????????????????????????????????????##"#+## |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          32
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       2210
Jamming Range              14
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             600
Utility Shielding          66
Evasion (%)                64
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          14
Defensive Hacking          10

 Item Schematics 
-----------------
       Imp. Aluminum Leg | -9/Materials | Scanalyzed
       Adv. Sensor Array | -9/Materials | Scanalyzed
            Hcp. Battery | -9/Materials | Scanalyzed
       Imp. Titanium Leg | -8/Materials | Scanalyzed
        Carbon-fiber Leg | -8/Materials | Scanalyzed
           Plasma Cannon | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed
  Imp. Utility Shielding | -8/Materials | Scanalyzed
   Imp. Carbon-fiber Leg | -7/Factory   | Scanalyzed
   Lgt. Deuterium Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
      B-36 Bruiser | x3 | -7/Factory | Preloaded
      B-36 Bruiser | x3 | -7/Factory | Preloaded
 Imp. Titanium Leg | x2 | -6/Factory 
 Adv. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
root@

 Challenges 
------------
None

 Game 
------
Seed              MissileMetafieldScreen
  Manual?         0
Play Time         05:15:55
  Cumulative      87.0 hours
  Start           2022.01.03 @ 17:47:12
  End             2022.01.08 @ 20:12:31
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          49
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d60edc2b-f535-4051-b34b-659751bf8b7c