Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.28 @ 13:29:57 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (234) 1170 Value Destroyed (13015) 13015 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (11600) 11600 TOTAL SCORE: 35645 Bonus ------- High Alert Combat Kills 3154 Follower Combat Kills 446 Entered Garrisons 1200 Used RIF Installer 3000 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1520/1600 Matter 191/300 Energy 625/650 System Corruption 0% Temperature Cool (11) Movement Treading (146) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Enhanced Armored Medium Treads Advanced Heavy Treads Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY (14) ----- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating Advanced Powered Armor Experimental Shield Generator Advanced Hacking Suite Improved System Guard Stealth Drone Bay (2/2) > --- WEAPON (2) ------- Enhanced Nova Cannon Heavy Gauss Cannon > --- INVENTORY (20) --- Reinforced Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Centrium Leg Centrium Leg Centrium Wheel Improved Energy Well (400) Matter Compressor (250) Improved Kinecellerator Layered Light Armor Plating Advanced Force Field Advanced System Shield Advanced System Shield Matter Neutralizer Hardcell Cannon Hardcell Cannon Improved Proton Missile Launcher Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Advanced Heavy Treads Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Advanced Powered Armor Experimental Shield Generator Advanced Hacking Suite Improved System Guard Improved System Guard Stealth Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Heavy Gauss Cannon > --- INVENTORY -------- Reinforced Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Centrium Leg Centrium Leg Centrium Wheel Improved Energy Well Matter Compressor Improved Kinecellerator Layered Light Armor Plating Advanced Force Field Advanced System Shield Advanced System Shield Matter Neutralizer Hardcell Cannon Hardcell Cannon Improved Proton Missile Launcher Mini Smartbomb Launcher [Rating: 186] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Slots Evolved 18 | . . 2 . . . 2 . . . 2 . . . 2 . 2 . 2 2 . . 2 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 4 | . . 2 . . . 1 . . . . . . . . . 1 . . . . . . . Utility 12 | . . . . . . 1 . . . 2 . . . 2 . . . 2 2 . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 300 | 6 3 12 . 1 . 2 29 2 13 22 9 . 16 5 19 2 41 22 2 19 9 19 47 Power 26 | 1 1 2 . . . . 2 . . . 1 . 3 1 . 1 2 5 . 1 . 2 4 Engine 13 | 1 1 2 . . . . 2 . . . . . 3 1 . 1 2 . . . . . . Core 7 | . . . . . . . . . . . 1 . . . . . . 4 . . . 1 1 Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 3 Propulsion 94 | 2 . 4 . . . 1 14 . 8 8 . . 4 1 9 . 15 4 . 5 2 4 13 Treads 14 | . . . . . . . . . . . . . . . . . . 2 . 1 1 3 7 Leg 77 | 2 . 4 . . . 1 14 . 8 8 . . 4 1 9 . 12 2 . 4 1 1 6 Wheel 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 81 | 1 2 2 . 1 . 1 6 . 1 8 . . 5 2 2 . 9 7 2 4 7 8 13 Device 31 | . 2 1 . . . . 2 . 1 4 . . 3 1 . . 6 3 1 2 1 2 2 Storage 4 | 1 . . . 1 . . . . . . . . . . . . . . . 1 1 . . Processor 8 | . . . . . . . . . . 2 . . 1 . . . . . . . 2 . 3 Hackware 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Protection 35 | . . 1 . . . 1 4 . . 2 . . 1 1 2 . 3 3 1 1 2 6 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 . 4 . . . . 7 2 4 6 8 . 4 1 8 1 15 6 . 9 . 5 17 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Energy Cannon 32 | . . . . . . . . . . . . . 2 . 5 1 7 3 . 5 . 1 8 Ballistic Gun 15 | 2 . 4 . . . . 5 2 2 . . . . . . . . . . . . . . Ballistic Cannon 17 | . . . . . . . . . . 5 4 . 1 1 . . 4 . . . . . 2 Launcher 31 | . . . . . . . 2 . 2 1 4 . 1 . 3 . 4 3 . 2 . 2 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . . . 2 . . . . . . . . . 7 1 1 4 Corrupted Parts 9 | . . . . . . . . . . . . . 1 . 1 . 5 2 . . . . . System Corruption 54 | . . . . . . . . . . . . . 5 . 10 . 25 14 . . . . . Parts Lost 77 | . 1 1 . . . . 11 3 1 1 1 . 7 3 5 . 12 5 . 10 . 7 9 Power 6 | . 1 . . . . . 1 . . . 1 . 1 1 . . . . . . . . 1 Propulsion 34 | . . 1 . . . . 5 2 1 1 . . 3 1 3 . 5 3 . 3 . 3 3 Utility 27 | . . . . . . . 3 1 . . . . 2 . 2 . 4 2 . 4 . 4 5 Weapon 10 | . . . . . . . 2 . . . . . 1 1 . . 3 . . 3 . . . Highest Loss Streak 6 | . 1 1 . . . . 4 3 1 1 1 . 6 3 4 . 4 4 . 4 . 4 6 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 94 | . 92 99 100 100 100 97 90 98 97 95 100 100 94 93 92 88 94 99 100 92 93 95 91 Engine 5 | . 14 11 11 11 11 9 9 9 9 7 . . 6 6 6 11 10 4 . . . . . Core 1 | . . . . . . . . . . . 6 7 . . . . . 5 4 3 . 1 3 Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 4 9 11 8 Treads 2 | . . . . . . . . . . . . . . . . . . 3 9 6 3 5 11 Leg 29 | . 28 43 44 44 44 45 44 44 44 36 38 38 36 33 32 29 22 11 9 14 23 17 6 Wheel 2 | . . . . . . . . . . . . . . . . . 10 14 9 5 . . . Device 13 | . 7 9 . . . . 1 17 16 16 15 15 7 13 12 5 12 14 19 19 23 24 22 Storage 6 | . 14 11 11 11 11 9 9 9 9 7 7 7 7 6 6 5 5 5 4 4 7 4 4 Processor 7 | . . . . . . . . . . 5 7 7 10 13 13 11 11 10 9 9 10 8 17 Protection 6 | . . 1 11 11 11 16 8 . . 3 7 7 7 6 6 11 6 10 14 10 4 10 5 Energy Cannon 3 | . . . . . . . . . . . . . 3 6 5 5 7 9 9 8 . 2 3 Ballistic Gun 5 | . 28 22 22 22 22 18 17 18 17 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . 13 13 15 10 6 6 5 3 . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 12 15 23 23 58 58 66 70 59 59 68 68 66 75 93 93 105 108 113 117 125 111 141 159 Greatest Support 220 | 20 20 40 40 40 40 50 50 50 50 89 89 89 91 93 95 95 115 36 24 115 140 140 220 Greatest Overweight (x) 10 | 1 . . . 1 1 1 2 1 1 1 . . 2 1 1 1 3 4 4 10 . 1 1 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 . . . . . . 1 1 2 4 7 . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 8 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 8 8 14 15 16 20 20 20 20 20 20 20 20 20 15 20 20 17 20 20 20 20 Average Carried 17 | 3 6 7 8 10 14 15 18 19 18 19 19 20 16 17 19 14 19 18 16 16 19 17 19 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 7 8 8 14 15 16 16 20 18 20 20 20 18 20 15 15 20 18 16 20 20 20 20 Class Distribution -------------------- 47% | Scavenger-Mutant 36% | Mutant 8% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Skirmisher | -6/Garrison Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Assassin | -3/Research Scavenger-Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Matter Collected 7417 | 231 179 245 . . 37 . 1158 36 322 655 386 . 693 173 461 . 1022 301 . 168 . 359 991 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10143 | . 216 245 . . . . 1014 36 430 412 370 . 270 53 518 . 1544 932 . 1417 . 1035 1651 Parts 432 | . 9 22 . . . . 66 . 21 25 22 . 10 2 23 . 50 32 . 43 . 50 57 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Combat Hostiles Destroyed 227 | . 5 8 . . . . 27 1 14 15 14 . 11 2 13 . 27 13 . 22 . 20 35 Melee 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . Guns 52 | . 5 8 . . . . 23 1 9 . . . . . . . . . . . . 5 1 Cannons 89 | . . . . . . . . . . 12 3 . 8 1 5 . 17 2 . 19 . 7 15 AOE 58 | . . . . . . . 4 . 5 3 11 . 3 1 4 . 6 2 . . . 5 14 Classes Destroyed 19 | . 1 2 . . . . 6 . 1 1 . . 1 . 3 . . . . . . 3 1 Worker 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 58 | . . 3 . . . . . . 6 4 7 . 4 . 4 . 8 . . 7 . 5 10 Cutter 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . Grunt 91 | . 5 4 . . . . 16 1 7 5 6 . 5 . 3 . 10 7 . 6 . 6 10 Brawler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Duelist 8 | . . . . . . . 1 . . . . . . . . . . 1 . . . 2 4 Protector 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 Sentry 19 | . . 1 . . . . 4 . . 1 . . . . 1 . 3 1 . 5 . 2 1 Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 16 | . . . . . . . . . 1 2 1 . 1 2 . . 4 1 . 2 . . 2 Programmer 20 | . . . . . . . 1 . . 3 . . . . 1 . . 2 . 1 . 5 7 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Behemoth 4 | . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . Best Kill Streak 8 | . 2 2 . . . . 4 1 6 4 7 . 4 2 5 . 6 7 . 6 . 6 8 Combat Bots Only 7 | . 2 2 . . . . 4 1 6 4 7 . 4 2 5 . 6 7 . 6 . 5 7 Max Kills in Single Turn 4 | . 1 1 . . . . 2 1 2 3 3 . 2 1 2 . 2 1 . 2 . 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 . 2 3 3 . 2 1 2 . 2 1 . . . 3 4 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Damage Taken 18763 | . 367 230 . . . . 2656 305 511 665 666 . 1064 727 888 233 2301 924 . 1813 . 3039 2374 Core 1596 | . 74 43 . . . . 175 32 144 97 90 . 162 . 64 32 195 86 . 201 . 121 80 Absorbed by Shields 2145 | . . . . . . . 118 . 27 . . . . . . . 22 . . 22 . 1101 855 Reduced by Siege Mode 269 | . . . . . . . . . . . . . . . . . . . . . . 133 136 Redirected to Shielding 195 | . . . . . . . . . . . . . . . 3 13 18 . . . . 135 26 Ignored by Resistances 75 | . . . . . . . . . . . . . . . . . . 16 . 59 . . . Core Remaining (%) 79 | 100 70 . . . 89 . . . 36 . . . 50 . 92 . 77 92 . . 84 91 95 Volleys Fired 668 | . 20 20 . . . . 104 3 19 45 27 . 31 14 29 1 108 22 . 61 . 61 103 Largest 2 | . 2 2 . . . . 2 2 2 2 2 . 2 2 2 1 2 2 . 2 . 2 2 Hottest 213 | . 40 50 . . . . 50 56 56 96 96 . 128 138 138 90 195 195 . 195 . 213 213 Shots Fired 1153 | . 40 40 . . . . 187 6 34 67 43 . 62 25 47 1 160 43 . 114 . 108 176 Gun 356 | . 40 40 . . . . 182 6 30 . . . . . . . . . . . . 47 11 Cannon 716 | . . . . . . . . . . 67 35 . 60 25 38 1 146 27 . 109 . 57 151 Launcher 81 | . . . . . . . 5 . 4 . 8 . 2 . 9 . 14 16 . 5 . 4 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 597 | . 40 40 . . . . 182 6 30 67 35 . 51 11 20 . 53 . . . . . 62 Thermal 475 | . . . . . . . . . . . . . 9 14 18 1 93 27 . 109 . 104 100 Explosive 20 | . . . . . . . 5 . . . 5 . 2 . . . . . . . . . 8 Electromagnetic 61 | . . . . . . . . . 4 . 3 . . . 9 . 14 16 . 5 . 4 6 Robot Hit Streak 54 | . 8 9 . . . . 9 3 10 11 7 . 11 8 7 . 27 11 . 18 . 47 54 Robot Miss Streak 8 | . 2 3 . . . . 8 3 7 2 2 . 2 2 2 . 1 2 . 2 . 4 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . . 1 . . . . 3 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 764 | . 30 26 . . . . 119 6 28 45 22 . 44 15 30 . 96 22 . 74 . 87 120 Core Hits 487 | . 12 11 . . . . 64 6 48 19 17 . 20 4 14 . 53 18 . 38 . 71 92 Critical Kills 9 | . . . . . . . . . . . . . . . . . 1 1 . 3 . 1 3 Critical Parts Destroyed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Critical Strikes 32 | . . . . . . . 3 . . . 1 . . 1 3 . 7 1 . 3 . 2 11 Meltdown 9 | . . . . . . . . . . . . . . . . . 1 1 . 3 . 1 3 Destroy 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Blast 19 | . . . . . . . . . . . 1 . . 1 3 . 6 . . . . . 8 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 13 | . . . . . . . . . . . . . . . . . . . . 1 6 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . . . . . . . 1 6 6 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29660 | . 402 341 . . . . 2801 104 824 1666 1067 . 1300 560 1271 7 4007 1482 . 2562 . 3969 7297 Guns 5676 | . 402 341 . . . . 2239 102 457 . . . . . . . . . . . . 1847 288 Cannons 15850 | . . . . . . . . . . 1256 426 . 1136 397 775 . 2752 564 . 2499 . 1549 4496 Explosions 7860 | . . . . . . . 562 . 367 410 641 . 164 163 496 . 1255 918 . 63 . 308 2513 Melee 263 | . . . . . . . . . . . . . . . . . . . . . . 263 . Ramming 11 | . . . . . . . . 2 . . . . . . . 7 . . . . . 2 . Kinetic 9582 | . 402 341 . . . . 2239 102 457 1256 426 . 955 173 348 . 1193 . . . . . 1690 Thermal 12173 | . . . . . . . . . . . . . 181 387 427 . 1609 564 . 2499 . 3396 3110 Explosive 3549 | . . . . . . . 562 . . 410 381 . 164 . . . . . . . . . 2032 Electromagnetic 4082 | . . . . . . . . . 367 . 260 . . . 496 . 1205 918 . 63 . 308 465 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 263 | . . . . . . . . . . . . . . . . . . . . . . 263 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . 1 1 1 2 . . 5 . 14 . 25 17 . 1 1 5 . Average Corruption 5 | . . . . . . . 1 1 1 1 . . 5 . 1 . 22 2 . 1 1 3 . Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 138 | . . . . . . . . 4 4 13 . . 12 . 7 . 65 15 . 7 1 10 . Message Errors 31 | . . . . . . . . 2 2 4 . . 3 . 1 . 15 2 . 2 . . . Matter Fused 29 | . . . . . . . . 1 2 3 . . 1 . 2 . 12 4 . 2 . 2 . Heat Flow Errors 18 | . . . . . . . . 1 . 3 . . 1 . . . 9 . . 2 . 2 . Energy Discharges 16 | . . . . . . . . . . . . . 3 . 1 . 7 2 . 1 . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 17 | . . . . . . . . . . 2 . . . . 2 . 6 4 . . . 3 . Data Loss (major) 9 | . . . . . . . . . . 1 . . 2 . 1 . 4 . . . 1 . . Misfires 7 | . . . . . . . . . . . . . 2 . . . 2 3 . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Weapon Failures 7 | . . . . . . . . . . . . . . . . . 6 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 488 | . . . . . . . 17 . . 32 11 . . 28 95 . 72 . . 6 . 47 180 Projectiles 387 | . . . . . . . . . . 32 11 . . . 77 . 66 . . 6 . 47 148 Explosions 101 | . . . . . . . 17 . . . . . . 28 18 . 6 . . . . . 32 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 59 | . . . . . . . . . . 15 4 . 8 3 5 . 4 . . . . . 20 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 55 | . . . . . . . . . . 14 4 . 7 3 5 . 4 . . . . . 18 Secondary 4 | . . . . . . . . . . 1 . . 1 . . . . . . . . . 2 Self-Inflicted Damage 256 | . . . . . . . . . . . . . 18 168 . . 18 52 . . . . . Shots 10 | . . . . . . . . . . . . . 1 3 . . 1 5 . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . Kicked 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 605 | . 10 18 . . . . 282 96 21 229 3 . 205 28 405 62 605 72 . 119 . 199 198 Average Temperature 77 | . 7 10 . . . . 58 58 10 46 2 . 33 20 129 36 111 31 . 39 . 77 82 Received Heat Transfer 4092 | . 267 69 . . . . 1074 171 162 153 54 . 243 . 213 . 698 164 . 150 . 460 214 Effects 8 | . . . . . . . 1 . . . . . . . 1 . 6 . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . Energy Bleed 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . 1 6 Total Turns 266 | . . . . . . . . . . . . . . . . . . . . . . 115 151 Longest Duration 115 | . . . . . . . . . . . . . . . . . . . . . . 115 51 Robots Corrupted 14 | . . . . . . . . . . . . . . . 2 . 4 7 . . . . 1 Combat Hostiles 13 | . . . . . . . . . . . . . . . 2 . 3 7 . . . . 1 Parts Fried 29 | . . . . . . . . . 4 . 1 . . . 2 . 4 14 . . . 3 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . . . . . . 1 2 . 3 . 2 4 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . 1 2 . 3 . 2 4 Parts Melted 38 | . . . . . . . . . . . . . . 1 . . 8 5 . 12 . 5 7 Heat Transferred 13587 | . . . . . . . . . . . . . 350 500 650 . 1956 646 . 3375 . 3443 2667 Parts Sabotaged 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Peak Influence 1564 | . 172 293 73 . . 20 1074 543 706 416 648 340 456 255 528 273 1523 1564 794 1369 781 827 1027 Initial 799 | . . 68 73 . . . 13 523 333 370 193 340 241 239 128 271 191 799 794 595 769 438 405 Average 510 | . 61 151 73 . . 8 486 526 546 219 372 340 319 211 348 271 854 1260 794 951 775 658 433 Maximum Alert Level 4 | . . 1 . . . . 3 2 3 2 2 1 2 1 2 1 4 4 3 4 3 3 3 Low Security (%) 19 | 100 100 74 100 . 100 100 26 . . 41 6 . . 37 13 . 2 . . . . . 5 Level 1 29 | . . 25 . . . . 20 . 32 51 73 100 77 62 47 100 13 . . . . . 49 Level 2 21 | . . . . . . . 25 100 48 7 19 . 22 . 38 . 16 . . 12 . 54 34 Level 3 19 | . . . . . . . 27 . 18 . . . . . . . 29 30 100 60 100 45 10 Level 4 9 | . . . . . . . . . . . . . . . . . 38 69 . 27 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Squads Dispatched 34 | . 2 2 . . . . . 1 . 8 . . 1 . . . . 6 . . . 4 10 Investigation 8 | . 1 1 . . . . . . . 3 . . . . . . . . . . . . 3 Extermination 8 | . . . . . . . . . . 3 . . . . . . . 1 . . . 1 3 Reinforcement 10 | . 1 1 . . . . . 1 . 2 . . 1 . . . . 2 . . . . 2 Assault 7 | . . . . . . . . . . . . . . . . . . 3 . . . 3 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Distress Signals 4 | . . 3 . . . . . . . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 312 | . 13 18 . . . 1 27 7 14 18 14 . 11 3 32 6 38 22 . 23 . 30 35 Peak Tracking Total 17 | . 4 5 . . . 1 5 5 6 4 7 . 5 2 17 6 5 6 . 7 . 8 5 Tactical Retreats 28 | . 2 3 . . . . 4 . 1 . 2 . . . 5 . 5 1 . 2 . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Traps Triggered 44 | . 1 1 . . . . 10 . 4 3 1 . 3 . 4 . 7 2 . 3 . . 5 Indirectly 5 | . . . . . . . . . . . . . . . 1 . 3 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Machines Disabled 47 | . . . . . . . . . . 8 2 . 1 4 . . 7 14 . 5 . 3 3 Max in Single Turn 6 | . . . . . . . . . . 6 1 . 1 4 . . 1 3 . 2 . 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . 1 3 Garrison Relay 6 | . . . . . . . . . 1 . . . . . . . 4 . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Machines Accessed 47 | . 2 1 . 2 . 2 3 1 3 9 . 1 . 2 2 2 3 2 1 2 . 3 6 Terminals 31 | . 1 1 . . . 1 3 . 3 6 . 1 . . 2 1 3 2 . 2 . 2 3 Fabricators 3 | . . . . . . . . . . 2 . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . 1 . 1 . . . 1 . 1 . . 1 . . 1 3 Total Hacks 80 | . 3 6 . 2 . 3 6 1 5 16 . 2 . 2 5 3 3 5 1 4 . 5 8 Successful 30 | . 2 1 . 2 . 2 2 1 2 2 . 1 . 1 1 2 3 2 1 1 . 1 3 Failed 50 | . 1 5 . . . 1 4 . 3 14 . 1 . 1 4 1 . 3 . 3 . 4 5 Catastrophic 16 | . . . . . . . 1 . 1 6 . . . 1 1 . . 2 . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 16 | . 2 6 . 1 . 1 . . . 1 . . . . . . . 4 . . . 1 . Terminals 63 | . 2 6 . . . 2 6 . 5 12 . 2 . . 5 2 3 5 . 4 . 4 5 Fabricators 4 | . . . . . . . . . . 3 . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . 1 . 1 . . . 1 . 1 . . 1 . . 1 3 Terminal Hacks 15 | . 1 . . 2 . . 2 . 2 . . 1 . . 1 1 3 1 . 1 . . . Record 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 4 | . . . . . . . 1 . 1 . . . . . 1 . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 3 | . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Security Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . 1 . 1 . 1 . . . 1 . 1 . . 1 . . 1 3 Unlock Access 6 | . . . . . . 1 . 1 . 1 . . . 1 . 1 . . 1 . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Unauthorized Hacks 3 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Terminals 3 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Botnet 3 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 1 . . . 1 3 . 2 8 . . . 2 2 2 3 2 1 2 . 2 3 Full Trace Events 6 | . . . . . . . 1 . . 2 . . . . 1 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Used RIF Installer 6 | . . . . . . . 1 . 1 . 1 . . . 1 . 1 . . 1 . . . Code Merge 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 32 | . . . . . . . 4 . 4 . . . . . . . 13 1 . 9 . . 1 Machine Destruction 24 | . . . . . . . . . 4 . . . . . . . 13 1 . 5 . . 1 Programmers 8 | . . . . . . . 4 . . . . . . . . . . . . 4 . . . Attached 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Total Allies 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . Largest Group 6 | . . . . . . . . . . . . . . . . . 6 6 . . . . . Highest-Rated Group 550 | . . . . . . . . . . . . . . . . . 550 550 . . . . . Highest-Rated Ally 148 | . . . . . . . . . . . . . . . . . 148 148 . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . 2 . . . . . 3 STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Ally Attacks 135 | . . . . . . . . . . . . . . . . . 61 74 . . . . . Total Damage 3590 | . . . . . . . . . . . . . . . . . 1661 1929 . . . . . Kills 24 | . . . . . . . . . . . . . . . . . 6 18 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Turns Passed 17586 | 69 254 497 35 531 384 90 2312 361 740 2481 506 55 510 644 647 88 1936 579 14 1655 171 824 2203 Spaces Moved 8746 | 40 127 289 30 329 184 46 947 136 328 1319 303 46 246 319 328 41 984 356 8 651 112 411 1166 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 985 | . . . . . . . . . . . . . . . . . . . . . . 171 814 Legs 6117 | 39 127 289 30 329 184 46 947 136 328 1319 303 46 246 319 328 41 314 . . 42 112 240 352 Wheels 1643 | . . . . . . . . . . . . . . . . . 670 356 8 609 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 190 190 190 122 122 122 122 126 124 194 120 120 150 116 116 116 116 Average Speed 153 | 137 120 120 120 161 190 190 190 190 190 145 122 122 126 168 128 194 134 120 150 197 116 138 148 Slowest Speed 260 | 190 120 120 120 190 190 190 260 190 190 190 122 122 260 194 200 194 194 150 150 240 116 186 235 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 24 28 10 69 41 7 76 15 46 39 40 2 92 9 53 2 80 12 . 53 3 16 35 Regions Visited 23 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . 1 . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Spaces Dug 58 | . . . . . . . . . . 3 . . . 3 . 1 21 2 . 3 6 6 13 Terrain Destroyed 314 | . . . . . . . 16 . . 27 16 . 10 34 . 1 24 7 . 12 6 21 140 Melee 8 | . . . . . . . . . . . . . . . . . . . . . 6 2 . Projectile 106 | . . . . . . . . . . 15 . . . 9 . 1 17 7 . 12 . 14 31 AOE 200 | . . . . . . . 16 . . 12 16 . 10 25 . . 7 . . . . 5 109 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Fac Gar Fac Res Gar Res Res Acc Total 11909 | 51 190 412 29 331 219 49 1305 237 415 1843 402 45 390 400 501 47 1457 456 10 930 144 546 1500 Wait 1782 | . 30 65 . . 35 . 173 85 37 412 60 . 73 53 120 . 245 47 . 176 4 28 139 Move 8727 | 39 126 288 29 328 183 45 946 136 327 1319 302 45 245 319 327 41 983 355 8 650 111 410 1165 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 142 | 6 5 12 . 1 1 2 14 6 . 13 1 . 8 8 3 2 17 5 . 8 4 12 14 Fast Attach 93 | 6 1 1 . . . 1 5 . 2 11 . . 3 . 7 . 18 1 . 7 5 4 21 Attach 84 | . . 4 . . . 1 10 . 2 3 1 . 6 4 5 2 5 7 2 7 1 12 12 Detach 26 | . . . . . . . . . . 1 . . 2 . . . 1 . . 5 2 4 11 Swap 123 | . 2 7 . 1 . . 14 2 9 8 8 . 7 1 7 . 18 14 . 5 3 3 14 Drop 145 | . 6 15 . 1 . . 17 4 5 26 . . 7 1 3 . 17 5 . 4 8 5 21 Fire 668 | . 20 20 . . . . 104 3 19 45 27 . 31 14 29 1 108 22 . 61 . 61 103 Melee 13 | . . . . . . . . . . . . . . . . . . . . 1 6 6 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 95 | . . . . . . . 22 . 14 5 3 . 8 . . . 37 . . 6 . . . Rewire 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / [*Sto] / [*Low] / Gar) -7/Garrison -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/Garrison (discovered 3 exits: [*Res x3]) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x2 617 | -9/Materials | Discovered new exit (range 15) 801 | -9/Materials | Discovered new exit (range 16) 821 | -9/Materials | Entered Mines 838 | -9/Mines | Met a Derelict bent on vengeance 851 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 851 | -9/Mines | Discovered new exit (range 5) 856 | -9/Mines | Entered Exiles 886 | -9/Exiles | Met 8R-AWN 906 | -9/Exiles | Met EX-HEX 950 | -9/Exiles | Met EX-DEC 969 | -9/Exiles | Learned location of Zion (-7) 1120 | -9/Exiles | Met EX-BIN 1147 | -9/Exiles | Aligned with FarCom system 1148 | -9/Exiles | Given EX-Vault access code 1192 | -9/Exiles | Opened EX-Vault 1207 | -9/Exiles | Found Army-in-a-Box 1248 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1270 | -9/Exiles | Exiles lab attacked by MAIN.C 1366 | -9/Exiles | Discovered new exit (range 14) 1387 | -9/Exiles | Left Exiles lab with Army-in-a-Box 1387 | -9/Exiles | Entered Mines 1665 | -8/Mines | Discovered new exit (range 16) 1771 | -8/Mines | Entered Materials 1771 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1856 | -8/Materials | Identified exit to Garrison 1861 | -8/Materials | Entered Garrison 1870 | -8/Garrison | Triggered checkpoint 2144 | -8/Garrison | Triggered checkpoint 2215 | -8/Garrison | Triggered checkpoint 2413 | -8/Garrison | Build established: Scavenger-Mutant 2431 | -8/Garrison | Triggered checkpoint 2501 | -8/Garrison | Lost 4 parts (2n1u1w) 2752 | -8/Garrison | Triggered checkpoint 2803 | -8/Garrison | Discovered new exit (range 15) 3261 | -8/Garrison | Discovered new exit (range 10) 3486 | -8/Garrison | Triggered checkpoint 3589 | -8/Garrison | Spotted B-75 Beast 3648 | -8/Garrison | Destroyed B-75 Beast 3678 | -8/Garrison | Lost 4 parts (1p2n1u) 3789 | -8/Garrison | Discovered new exit (range 8) 3883 | -8/Garrison | Discovered new exit (range 21) 3883 | -8/Garrison | Discovered new exit (range 77) 3883 | -8/Garrison | Discovered new exit (range 26) 4133 | -8/Garrison | Installed Relay Interface Framework 4173 | -8/Garrison | Entered Materials 4534 | -8/Materials | Identified exit to Garrison 4534 | -8/Materials | Entered Garrison 4558 | -8/Garrison | Lost 3 parts (2n1u) 4660 | -8/Garrison | Triggered checkpoint 4812 | -8/Garrison | Triggered checkpoint 4884 | -8/Garrison | Discovered new exit (range 61) 4884 | -8/Garrison | Discovered new exit (range 30) 4884 | -8/Garrison | Discovered new exit (range 14) 4916 | -8/Garrison | Triggered checkpoint 4938 | -8/Garrison | Core integrity fell below 50% 5118 | -8/Garrison | Triggered checkpoint 5118 | -8/Garrison | Garrison Relay disabled 5186 | -8/Garrison | Expanded RIF knowledge: Robot Detection 5274 | -8/Garrison | Entered Factory 5274 | -7/Factory | Evolved 2 slots: Utility x2 5425 | -7/Factory | Discovered new exit (range 15) 5508 | -7/Factory | Discovered new exit (range 6) 5979 | -7/Factory | Discovered new exit (range 12) 6340 | -7/Factory | Discovered new exit (range 11) 6378 | -7/Factory | Build established: Mutant 6635 | -7/Factory | Discovered new exit (range 16) 7242 | -7/Factory | Discovered new exit (range 10) 7755 | -7/Factory | Identified exit to Garrison 7755 | -7/Factory | Entered Garrison 7874 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 8009 | -7/Garrison | Triggered checkpoint 8161 | -7/Garrison | Triggered checkpoint 8205 | -7/Garrison | Destroyed 7 combat bots 8244 | -7/Garrison | Discovered new exit (range 15) 8261 | -7/Garrison | Entered Factory 8316 | -7/Factory | Identified exit to DSF 8316 | -7/Factory | Entered DSF 8352 | -7/DSF | Additional patrols routed to DSF 8388 | -7/DSF | Lost 6 parts (1p3n2u) 8723 | -7/DSF | Sterilization system engaged 8743 | -7/DSF | Ambient heat levels rising (+10) 8758 | -7/DSF | Ambient heat levels rising (+10) 8773 | -7/DSF | Ambient heat levels rising (+10) 8788 | -7/DSF | Ambient heat levels rising (+10) 8803 | -7/DSF | Ambient heat levels rising (+10) 8806 | -7/DSF | Discovered new exit (range 15) 8818 | -7/DSF | Ambient heat levels rising (+10) 8826 | -7/DSF | Entered Factory 8826 | -6/Factory | Evolved 2 slots: Utility x2 9078 | -6/Factory | Build established: Skirmisher 9285 | -6/Factory | Lost 3 parts (1p1n1w) 9470 | -6/Factory | Identified exit to Garrison 9470 | -6/Factory | Entered Garrison 9474 | -6/Garrison | Met a derelict Sapper fleeing the area 9479 | -6/Garrison | Phase Generator disabled 9510 | -6/Garrison | Triggered checkpoint 9540 | -6/Garrison | Triggered checkpoint 9800 | -6/Garrison | Discovered new exit (range 5) 9856 | -6/Garrison | Triggered checkpoint 9945 | -6/Garrison | Expanded RIF knowledge: Code Merge 10096 | -6/Garrison | System corruption reached 10% 10107 | -6/Garrison | Discovered new exit (range 8) 10117 | -6/Garrison | Entered Factory 10117 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10134 | -5/Factory | Lost 4 parts (2n2u) 10205 | -5/Factory | Identified exit to Garrison 10205 | -5/Factory | Entered Garrison 10238 | -5/Garrison | Triggered checkpoint 10255 | -5/Garrison | Garrison Relay disabled 10385 | -5/Garrison | Triggered checkpoint 10748 | -5/Garrison | Discovered new exit (range 10) 10780 | -5/Garrison | Triggered checkpoint 10858 | -5/Garrison | Spotted B-90 Cyclops 10907 | -5/Garrison | Spotted B-86 Titan 10926 | -5/Garrison | Destroyed B-86 Titan 10943 | -5/Garrison | System corruption reached 10% 10952 | -5/Garrison | Lost 4 parts (1n2u1w) 11041 | -5/Garrison | Destroyed B-90 Cyclops 11152 | -5/Garrison | Rewired B-90 Cyclops 11170 | -5/Garrison | Rewired B-90 Cyclops 11234 | -5/Garrison | Build established: Scavenger-Mutant 11252 | -5/Garrison | Triggered checkpoint 11331 | -5/Garrison | Triggered checkpoint 11390 | -5/Garrison | Triggered checkpoint 11477 | -5/Garrison | Discovered new exit (range 13) 11530 | -5/Garrison | Triggered checkpoint 11582 | -5/Garrison | Learned Factory security intel 11606 | -5/Garrison | Garrison Relay disabled 11735 | -5/Garrison | Discovered new exit (range 10) 11776 | -5/Garrison | Triggered checkpoint 11776 | -5/Garrison | Garrison Relay disabled 11848 | -5/Garrison | Rescued a captive Derelict 11849 | -5/Garrison | Rescued a captive Derelict 11872 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 11987 | -5/Garrison | Found embedded Infiltrators 12141 | -5/Garrison | Entered Factory 12141 | -4/Factory | Accompanied by 6 allies 12141 | -4/Factory | Evolved 2 slots: Utility x2 12361 | -4/Factory | Identified exit to Upper Caves 12391 | -4/Factory | First assault squad dispatched 12439 | -4/Factory | Build established: Scavenger-Skirmisher 12588 | -4/Factory | Lost 4 parts (2n2u) 12592 | -4/Factory | Destroyed 7 combat bots 12616 | -4/Factory | Discovered new exit (range 16) 12719 | -4/Factory | System corruption reached 10% 12720 | -4/Factory | Entered Research 12720 | -3/Research | Evolved 2 slots: Utility x2 12734 | -3/Research | Identified exit to Garrison 12734 | -3/Research | Entered Garrison 13035 | -3/Garrison | Spotted B-86 Titan 13075 | -3/Garrison | Build established: Scavenger-Mutant 13180 | -3/Garrison | Triggered checkpoint 13190 | -3/Garrison | Destroyed B-86 Titan 13220 | -3/Garrison | Lost 3 parts (1n1u1w) 13222 | -3/Garrison | Found Hvy. Reflective Plating 13552 | -3/Garrison | Discovered new exit (range 10) 13583 | -3/Garrison | Discovered new exit (range 4) 13583 | -3/Garrison | Discovered new exit (range 78) 13583 | -3/Garrison | Discovered new exit (range 94) 13913 | -3/Garrison | Garrison Relay disabled 13968 | -3/Garrison | Expanded RIF knowledge: Autooverride 14101 | -3/Garrison | Triggered checkpoint 14188 | -3/Garrison | Lost 4 parts (2u2w) 14340 | -3/Garrison | Found Prototype Device 14340 | -3/Garrison | Identified Exp. Shield Generator 14355 | -3/Garrison | Found Prototype Slashing Weapon 14357 | -3/Garrison | Identified Centrium Greatsword 14371 | -3/Garrison | QS Assembler disabled 14389 | -3/Garrison | Entered Research 14510 | -3/Research | Discovered new exit (range 16) 14522 | -3/Research | Found Prototype Processor 14522 | -3/Research | Identified Spectral Analyzer 14559 | -3/Research | Identified exit to Research 14560 | -3/Research | Entered another Research area 14560 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14699 | -2/Research | Build established: Scavenger-Assassin 14810 | -2/Research | First assault squad dispatched 15061 | -2/Research | Lost 4 parts (1n3u) 15368 | -2/Research | Discovered new exit (range 13) 15382 | -2/Research | Identified exit to Access 15384 | -2/Research | Entered Access 15384 | -1/Access | Evolved 2 slots: Utility x2 15463 | -1/Access | Build established: Scavenger-Mutant 15544 | -1/Access | Lost 6 parts (1p1n4u) 15689 | -1/Access | Found Prototype Launcher 15689 | -1/Access | Identified Mni. Smartbomb Launcher 16309 | -1/Access | Energy Cycler disabled 16382 | -1/Access | Build established: Mutant 16981 | -1/Access | Garrison activated, responded to threat 17107 | -1/Access | Found Adv. Powered Armor 17134 | -1/Access | First assault squad dispatched 17421 | -1/Access | Destroyed 7 combat bots 17580 | -1/Access | Discovered new exit (range 8) 17585 | -1/Access | Identified exit to Surface 17587 | *** | Escaped! Last Messages --------------- 17490_ Destroyed Xenon Bombardment Thruster. 17490_ S-43 Plague knocked back. 17491_ Acquired 7 matter. 17492_ Slug penetrates Wall. 17495_ S-43 Plague destroyed. 17495_ Slug penetrates Wave Collapse Detector. 17495_ Wave Collapse Detector explodes. 17498_ U-05 Engineer builds a Wall. 17502_ The unstable cave ceiling collapses. 17502_ U-05 Engineer lays Concrete. 17503_ U-05 Engineer builds a Wall. 17507_ The unstable cave ceiling collapses. 17507_ Acquired 13 matter. 17508_ U-05 Engineer builds a Wall. 17510_ Acquired 26 matter. 17512_ U-05 Engineer lays Concrete. 17513_ U-05 Engineer builds a Wall. 17580_ The Access Shell folds into the floor. 17580_ EXIT=FOUND 17585_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????# # ##[!! #?????? | | ???????# # ##!! #?????? | | ???????########## ## #?????? | | ????????????????# ## #?????? | | ????????????????# #"####/####?????? | | ?????????? ########## | | ????????? + | | ?????????######## #################### # | | ????????????????#+#?###########"###### # | | ????????????????????# # # | | ????????????????????# # # """"" | | ??????????????????g?# g ! # # """"" | | ????????????????????# " " # # """"" | | ????????????????g?g?# """ """ # # """"" | | ????????????????????# """ """ # # """"" | | ????????????????????# " " + + | | ????????????????????# # # | | ????????????????????# # # [ | | ????????????????????#########"######## ########## | | ????????????????????????????#"##?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T"" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# "????????? | | ?????????????????????????????????????" #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 100 Energy Generation 59 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Corruption Containment 24 Armor Coverage 1350 Resistance: TH 25 Resistance: EM 20 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 90 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordShieldAccelerator Manual? 0 Play Time 02:11:32 Cumulative 383.2 hours Start 2023.07.26 @ 10:28:12 End 2023.07.28 @ 13:29:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type 0 Total 30 Types 26/0/3/1/0/0/0/0/0 Lore% 71 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab09db22-3962-41d2-90e1-32b41d6f5d1f