Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.24 @ 18:47:44

Player: OrzaRound

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (163)     815
Value Destroyed (5285)     5285
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (3460)               3460
              TOTAL SCORE: 12000

 Bonus
-------
High Alert Combat Kills    2103
Follower Combat Kills      189
Entered Garrisons          200
Used RIF Installer         1000
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/550
Matter                     265/400
Energy                     185/300
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (1450) Ox28
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Power Amplifier
           Huge Storage Unit
     Large Battery
    Medium Matter Pod
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
           Weapon Mount
           Weapon Cycler
           Relay Coupler [NC] (50)
           Relay Coupler [Grunt] (26)
           Relay Coupler [Grunt] (35)
           Relay Coupler [Duelist] (44)
           Relay Coupler [Sentry] (21)
           Relay Coupler [Specialist] (24)
  Advanced Beam Rifle
           Beamcaster
           Wave Gun
  Enhanced Autogun
  Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
             Fission Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
    Advanced Cooling System
       Large Storage Unit
       Large Battery
             Weapon Mount
    Improved Particle Charger
    Improved Particle Charger
>            --- WEAPON -----------
             Wave Gun
             Variable Charge Gun
>            --- INVENTORY --------
       Light Treads
             Power Amplifier
      Medium Matter Pod
             Particle Charger
             Weapon Cycler
             Relay Coupler [Grunt]
             Relay Coupler [Grunt]
             Relay Coupler [Grunt]
             Relay Coupler [Sentry]
             Relay Coupler [Specialist]
             Beamcaster
  Long-range Proton Cannon
  Long-range Proton Cannon
       Heavy Shock Bomb Launcher
    Improved Remote Datajack
[Rating: 48]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Wave Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             134  | 5   8   4   4   61  37  15  
  Power                    10   | 1   1   .   1   4   3   .   
    Engine                 4    | 1   1   .   .   2   .   .   
    Core                   6    | .   .   .   1   2   3   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   1   1   13  5   .   
    Treads                 3    | .   .   .   .   .   3   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  17   | 2   .   1   1   11  2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   
  Utility                  53   | .   5   3   .   21  19  5   
    Device                 29   | .   3   .   .   11  13  2   
    Storage                11   | .   .   1   .   5   2   3   
    Processor              5    | .   1   2   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   1   .   .   4   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   49   | 2   2   .   2   23  10  10  
    Energy Gun             21   | 2   .   .   1   10  4   4   
    Energy Cannon          3    | .   .   .   .   1   .   2   
    Ballistic Gun          3    | .   .   .   1   1   .   1   
    Ballistic Cannon       12   | .   .   .   .   8   4   .   
    Launcher               7    | .   2   .   .   3   .   2   
    Special Weapon         3    | .   .   .   .   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   7   .   1   
Parts Lost                 31   | .   3   .   .   5   14  9   
  Power                    3    | .   1   .   .   .   1   1   
  Propulsion               9    | .   1   .   .   2   4   2   
  Utility                  15   | .   1   .   .   3   8   3   
  Weapon                   4    | .   .   .   .   .   1   3   
  Highest Loss Streak      6    | .   2   .   .   2   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  85  100 98  92  94  
  Engine                   2    | .   14  11  7   3   1   .   
  Core                     6    | .   .   .   3   5   7   8   
  Treads                   9    | .   .   .   .   .   15  15  
  Wheel                    8    | .   25  20  22  17  2   .   
  Device                   18   | .   5   .   .   19  17  32  
  Storage                  14   | .   .   .   11  10  18  19  
  Processor                5    | .   11  20  33  11  .   .   
  Protection               9    | .   5   10  .   10  11  .   
  Energy Gun               6    | .   23  .   .   6   4   14  
  Ballistic Cannon         9    | .   .   .   .   8   13  .   
  Launcher                 1    | .   4   22  20  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             120  | 5   10  11  14  74  65  120 
  Greatest Support         40   | 26  32  32  32  38  40  40  
  Greatest Overweight (x)  35   | .   .   .   .   12  19  35  
  Average Overweight (x)   1    | .   .   .   .   1   1   2   
Largest Inventory Capacity 25   | 5   5   5   5   15  15  25  
  Average Capacity         13   | 5   5   5   5   9   15  24  
  Most Carried             16   | .   5   5   5   15  15  16  
  Average Carried          11   | .   3   4   4   8   14  15  
  Final Capacity           25   | 5   5   5   5   15  15  25  
  Final Carried            15   | .   5   5   5   15  15  13  

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 21% | Mutant
 17% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  
Matter Collected           3805 | 53   282  .    180  1652 1482 156  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4753 | .    333  76   69   2064 1547 664  
  Parts                    285  | .    22   10   7    139  82   25   
Haulers Intercepted        7    | .    .    1    .    5    .    1    
Recyclers Shooed           4    | .    1    .    .    2    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Combat Hostiles Destroyed  126  | .   9   6   4   46  49  12  
  Guns                     38   | .   7   .   1   14  13  3   
  Cannons                  58   | .   .   .   .   25  31  2   
  AOE                      29   | .   2   6   3   6   5   7   
Classes Destroyed          15   | .   3   2   .   8   2   .   
  Worker                   13   | .   .   .   .   13  .   .   
  Builder                  3    | .   .   .   .   3   .   .   
  Hauler                   7    | .   .   1   .   5   .   1   
  Recycler                 2    | .   .   .   .   2   .   .   
  Mechanic                 3    | .   .   .   .   2   .   1   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  8    | .   3   .   .   5   .   .   
  Swarmer                  29   | .   3   4   3   7   10  2   
  Grunt                    57   | .   6   .   1   23  20  7   
  Brawler                  5    | .   .   .   .   1   3   1   
  Duelist                  4    | .   .   .   .   2   1   1   
  Protector                2    | .   .   .   .   2   .   .   
  Sentry                   23   | .   .   2   .   11  10  .   
  Demolisher               2    | .   .   .   .   .   1   1   
  Programmer               4    | .   .   .   .   .   4   .   
Best Kill Streak           11   | .   6   5   3   10  11  10  
  Combat Bots Only         11   | .   5   4   3   8   11  8   
Max Kills in Single Turn   5    | .   2   3   3   5   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   3   3   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  
Hostile Shots Fired        580   | .    52   13   1    224  196  94   
  Missed                   150   | .    16   4    .    65   46   19   
Damage Taken               5023  | .    322  124  13   1649 1803 1112 
  Core                     689   | .    102  35   .    168  167  217  
  Absorbed by Shields      224   | .    .    .    .    80   144  .    
  Redirected to Shielding  13    | .    8    5    .    .    .    .    
  Ignored by Resistances   1675  | .    100  38   4    624  591  318  
Core Remaining (%)         83    | 100  59   .    91   .    .    .    
Volleys Fired              319   | .    27   7    2    152  110  21   
  Largest                  2     | .    2    2    2    2    2    2    
  Hottest                  162   | .    80   60   73   131  156  162  
Shots Fired                614   | .    54   14   4    285  221  36   
  Gun                      278   | .    52   .    2    129  75   20   
  Cannon                   304   | .    .    .    .    151  145  8    
  Launcher                 27    | .    2    14   2    5    .    4    
  Special                  5     | .    .    .    .    .    1    4    
  Kinetic                  328   | .    .    .    1    182  145  .    
  Thermal                  150   | .    52   .    1    59   18   20   
  Explosive                23    | .    2    14   2    5    .    .    
  Electromagnetic          108   | .    .    .    .    39   57   12   
  Robot Hit Streak         27    | .    17   4    6    22   27   18   
  Robot Miss Streak        7     | .    3    3    .    7    5    1    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    .    .    1    3    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    
Shots Hit Robots           470   | .    42   8    3    235  156  26   
  Core Hits                454   | .    22   17   5    224  161  25   
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    .    .    6    .    1    
    Burn                   7     | .    .    .    .    6    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12770 | .    521  503  182  5984 4092 1488 
  Guns                     3658  | .    454  .    30   1705 1155 314  
  Cannons                  5552  | .    .    .    .    3083 2307 162  
  Explosions               3492  | .    67   503  152  1128 630  1012 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  68    | .    .    .    .    68   .    .    
  Kinetic                  5448  | .    .    .    18   3123 2307 .    
  Thermal                  3271  | .    454  .    12   1119 896  790  
  Explosive                1636  | .    67   503  152  914  .    .    
  Electromagnetic          2347  | .    .    .    .    760  889  698  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         12    | .    2    .    .    1    9    12   
  Average Corruption       5     | .    2    .    .    1    8    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  154   | .    2    .    .    18   119  15   
    Message Errors         36    | .    .    .    .    4    28   4    
    Matter Fused           37    | .    .    .    .    3    30   4    
    Heat Flow Errors       8     | .    1    .    .    .    6    1    
    Energy Discharges      21    | .    1    .    .    2    17   1    
    Parts Rejected         1     | .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    1    .    .    
    Data Loss (minor)      28    | .    .    .    .    5    20   3    
    Data Loss (major)      5     | .    .    .    .    1    4    .    
    Misfires               7     | .    .    .    .    .    6    1    
    Alerts                 6     | .    .    .    .    .    5    1    
    Weapon Failures        4     | .    .    .    .    1    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            119   | .    .    .    5    55   4    55   
  Projectiles              43    | .    .    .    .    43   .    .    
  Explosions               76    | .    .    .    5    12   4    55   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 97    | .    .    .    .    66   31   .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  89    | .    .    .    .    58   31   .    
  Secondary                8     | .    .    .    .    8    .    .    
Self-Inflicted Damage      234   | .    .    47   .    62   99   26   
  Shots                    13    | .    .    4    .    2    4    3    
  Rammed                   8     | .    .    .    .    8    .    .    
Targets Rammed             8     | .    .    .    .    8    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        425   | .    265  24   57   425  360  254  
  Average Temperature      85    | .    79   18   37   92   82   67   
  Received Heat Transfer   2673  | .    144  45   27   1045 872  540  
  Effects                  4     | .    .    .    .    3    1    .    
    Shutdowns              2     | .    .    .    .    1    1    .    
    Interference           1     | .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    6    3    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    
  Parts Melted             16    | .    5    .    .    5    3    3    
  Heat Transferred         5607  | .    1025 .    37   2507 833  1205 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      18    | .    .    .    .    2    8    8    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  
Peak Influence             3035 | .    270  331  218  1104 3035 1528 
  Initial                  1274 | .    .    97   108  71   563  1274 
  Average                  1261 | .    103  206  190  675  1767 1371 
Maximum Alert Level        5    | .    1    1    1    4    5    4    
  Low Security (%)         10   | 100  79   40   92   9    .    .    
  Level 1                  4    | .    20   59   7    8    .    .    
  Level 2                  12   | .    .    .    .    34   5    .    
  Level 3                  18   | .    .    .    .    47   9    .    
  Level 4                  26   | .    .    .    .    .    34   100  
  Level 5                  27   | .    .    .    .    .    51   .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          18   | .    1    1    .    9    .    7    
  Investigation            5    | .    1    .    .    4    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    1    .    2    .    2    
  Assault                  5    | .    .    .    .    2    .    3    
  Garrison                 3    | .    .    .    .    1    .    2    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat 
Distress Signals           8    | .   1   1   .   4   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              196  | .   13  8   1   87  57  30  
  Peak Tracking Total      11   | .   4   7   1   11  7   7   
  Tactical Retreats        8    | .   .   .   .   5   3   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Traps Triggered            19   | .   3   .   .   1   15  .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat 
Machines Disabled          8    | .   .   2   .   4   1   1   
  Max in Single Turn       1    | .   .   1   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat 
Machines Accessed          26   | .   4   1   1   15  4   1   
  Terminals                18   | .   3   .   .   10  4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                44   | .   6   1   1   31  4   1   
  Successful               33   | .   5   1   1   21  4   1   
  Failed                   11   | .   1   .   .   10  .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   
  Terminals                29   | .   5   .   .   19  4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   1   .   7   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             22   | .   4   .   1   12  4   1   
  Record                   2    | .   .   .   .   2   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   
  Open Door                2    | .   .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   1   
  Alert Level              2    | .   .   .   .   2   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   .   .   .   3   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   1   .   4   .   .   
  Report Inventory         4    | .   1   1   .   2   .   .   
  Retrieve Components      2    | .   .   .   .   2   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   1   .   .   
Hacking Detections         14   | .   2   .   .   12  .   .   
  Full Trace Events        5    | .   .   .   .   5   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   7   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat 
Used RIF Installer         2    | .   .   .   .   .   2   .   
  Signal Jammer            1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   7   2   
  Machine Destruction      6    | .   .   .   .   .   4   2   
  Programmers              3    | .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   11  1   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar Mat 
Total Allies               12   | .   .   .   .   .   11  1   
  Largest Group            6    | .   .   .   .   .   6   3   
  Highest-Rated Group      84   | .   .   .   .   .   84  72  
  Highest-Rated Ally       39   | .   .   .   .   .   39  24  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   20  19  
  Total Damage             604  | .   .   .   .   .   161 443 
  Kills                    10   | .   .   .   .   .   1   9   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  
Turns Passed               6942 | 31   350  139  168  1995 3713 546  
Spaces Moved               3378 | 27   274  103  150  1253 1435 136  
  Core                     6    | 2    .    .    .    .    2    2    
  Treads                   1320 | .    .    .    .    .    1186 134  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2051 | 25   274  103  150  1252 247  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    1    .    .    
  Fastest Speed            50   | 50   90   100  100  90   110  240  
  Average Speed            164  | 88   91   100  100  109  221  340  
  Slowest Speed            1800 | 100  100  100  100  875  1000 1800 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    55   14   37   95   97   17   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          161  | .    17   49   13   42   16   24   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    1    4    
  AOE                      156  | .    17   49   13   42   15   20   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  
Total                      4176 | 31   315  125  164  1594 1755 192  
  Wait                     110  | .    .    4    3    47   46   10   
  Move                     3373 | 26   273  102  149  1253 1434 136  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  55   | .    4    4    2    25   19   1    
  Fast Attach              78   | 5    6    3    2    36   19   7    
  Attach                   22   | .    .    .    .    8    11   3    
  Detach                   6    | .    2    .    .    2    2    .    
  Swap                     34   | .    2    1    2    17   7    5    
  Drop                     88   | .    1    4    4    46   24   9    
  Fire                     319  | .    27   7    2    152  110  21   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    8    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    30   .    
  Rewire                   53   | .    .    .    .    .    53   .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   32 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 3)
  287 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Identified exit to Materials
  382 | -10/Materials | Entered another Materials area
  382 | -9/Materials  | Evolved 2 slots: Utility x2
  454 | -9/Materials  | Discovered new exit (range 12)
  510 | -9/Materials  | Identified exit to Mines
  521 | -9/Materials  | Entered Mines
  634 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  671 | -9/Mines      | Discovered new exit (range 5)
  687 | -9/Mines      | Identified exit to Materials
  689 | -9/Mines      | Entered Materials
  689 | -8/Materials  | Evolved 2 slots: Utility x2
  690 | -8/Materials  | Identified exit to Factory
 1234 | -8/Materials  | Build established: Scavenger-Mutant
 1530 | -8/Materials  | Garrison activated, responded to threat
 1593 | -8/Materials  | Destroyed 7 combat bots
 1889 | -8/Materials  | First assault squad dispatched
 2036 | -8/Materials  | Destroyed 8 combat bots
 2360 | -8/Materials  | Discovered exit to Factory (range 10)
 2684 | -8/Materials  | Identified exit to Garrison
 2684 | -8/Materials  | Entered Garrison
 2714 | -8/Garrison   | Triggered checkpoint
 2872 | -8/Garrison   | Triggered checkpoint
 2922 | -8/Garrison   | Triggered checkpoint
 2948 | -8/Garrison   | Destroyed 7 combat bots
 3066 | -8/Garrison   | Triggered checkpoint
 3070 | -8/Garrison   | Triggered checkpoint
 3092 | -8/Garrison   | Triggered checkpoint
 3196 | -8/Garrison   | Triggered checkpoint
 3254 | -8/Garrison   | Lost 3 parts (2n1u)
 3256 | -8/Garrison   | Destroyed 11 combat bots
 3286 | -8/Garrison   | Discovered new exit (range 15)
 3520 | -8/Garrison   | Triggered checkpoint
 3560 | -8/Garrison   | Triggered checkpoint
 3696 | -8/Garrison   | Discovered new exit (range 10)
 3758 | -8/Garrison   | Core integrity fell below 50%
 3844 | -8/Garrison   | Triggered checkpoint
 4260 | -8/Garrison   | Learned Materials security intel
 4489 | -8/Garrison   | Discovered new exit (range 10)
 4542 | -8/Garrison   | Triggered checkpoint
 4674 | -8/Garrison   | Installed Relay Interface Framework
 5454 | -8/Garrison   | Lost 6 allies
 5454 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
 5687 | -8/Garrison   | Garrison Relay disabled
 5989 | -8/Garrison   | Build established: Bothacker-Mutant
 6397 | -8/Garrison   | Entered Materials
 6397 | -8/Materials  | Accompanied by 3 allies
 6732 | -8/Materials  | Garrison activated, responded to threat
 6797 | -8/Materials  | First assault squad dispatched
 6847 | -8/Materials  | System corruption reached 10%
 6885 | -8/Materials  | Destroyed 8 combat bots
 6888 | -8/Materials  | Lost 3 parts (1n2u)
 6929 | -8/Materials  | Core integrity fell below 20%
 6943 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06931_ R-06 Scavenger collects Particle Gun.
06931_ U-05 Engineer lays Concrete.
06932_ U-05 Engineer builds a Wall.
06932_ Lrn. Proton Cannon destroyed.
06932_ U-05 Engineer lays Concrete. <x2>
06933_ Critical hit (Burn: +37).
06933_ U-05 Engineer lays Concrete. <x3>
06934_ U-05 Engineer builds a Wall. <x2>
06934_ K-01 Serf collects debris.
06934_ U-05 Engineer builds a Wall.
06934_ R-06 Scavenger collects Imp. Heat Sink.
06935_ U-05 Engineer lays Concrete. <x3>
06938_ U-05 Engineer builds a Wall.
06938_ U-05 Engineer lays Concrete.
06938_ Hvy. Shock Bomb Launcher destroyed.
06938_ R-06 Scavenger collects Imp. Aluminum Leg.
06939_ U-05 Engineer builds a Wall.
06939_ U-05 Engineer lays Concrete. <x3>
06941_ U-05 Engineer builds a Wall. <x2>
06943_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|      ??#+###### #    #### #??????????????????????? |
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|      ??#      # #??????## ##?????######??????????? |
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|      ?????????????????###        #    #??????????? |
|      ???????????????????#        +    #??????????? |
|      ???????????????????# #############??????????? |
|      ???????????????????# #??????????????????????? |
|      ???????????????????# #???????##?????????????? |
|      ???????????????????#+########;####??????????? |
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|      ?????????????##   # @ ## ###  ## #??????????? |
|      ????????????###=% #%/!         ###??????????? |
|      ????????????#  !%rgg           #????????????? |
|      ????????????## %% ;gg[%        #????????????? |
|      ????????????#     #   ]        #????????????? |
|      ????????????## %% # [ ]  u     #????????????? |
|      ?????????????#d   ## #####;;;;##????????????? |
|      ?????????????##   ##;##    ####?????????????? |
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|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          20
Energy Capacity            510
Matter Stores              450
Matter Capacity            450
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Power Amplification        20
Additional Mass Support    6
Armor Coverage             450
Resistance: KI             50
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Weapon Cycling             15
Evasion (%)                42
Targeting Accuracy         20
Recoil Reduction           2
Particle Charging          30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. EM Shotgun | -8/Materials | Scanalyzed
      Beamcaster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              AdvancedCombatLog
  Manual?         0
Play Time         01:51:15
  Cumulative      30.2 hours
  Start           2024.03.24 @ 12:10:55
  End             2024.03.24 @ 18:47:44
Sessions          11
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          34
  Rogue           4
  Adventurer      30
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          41%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1b97c60-c24a-47b9-9172-8f96f43bfb9e