Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.24 @ 18:47:44 Player: OrzaRound Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (163) 815 Value Destroyed (5285) 5285 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3460) 3460 TOTAL SCORE: 12000 Bonus ------- High Alert Combat Kills 2103 Follower Combat Kills 189 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -32 Cogmind --------- Core Integrity 0/550 Matter 265/400 Energy 185/300 System Corruption 12% Temperature Cool (9) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Power Amplifier Huge Storage Unit Large Battery Medium Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Weapon Mount Weapon Cycler Relay Coupler [NC] (50) Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (35) Relay Coupler [Duelist] (44) Relay Coupler [Sentry] (21) Relay Coupler [Specialist] (24) Advanced Beam Rifle Beamcaster Wave Gun Enhanced Autogun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Battery Weapon Mount Improved Particle Charger Improved Particle Charger > --- WEAPON ----------- Wave Gun Variable Charge Gun > --- INVENTORY -------- Light Treads Power Amplifier Medium Matter Pod Particle Charger Weapon Cycler Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Specialist] Beamcaster Long-range Proton Cannon Long-range Proton Cannon Heavy Shock Bomb Launcher Improved Remote Datajack [Rating: 48] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Wave Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 134 | 5 8 4 4 61 37 15 Power 10 | 1 1 . 1 4 3 . Engine 4 | 1 1 . . 2 . . Core 6 | . . . 1 2 3 . Reactor . | . . . . . . . Propulsion 22 | 2 . 1 1 13 5 . Treads 3 | . . . . . 3 . Leg . | . . . . . . . Wheel 17 | 2 . 1 1 11 2 . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 53 | . 5 3 . 21 19 5 Device 29 | . 3 . . 11 13 2 Storage 11 | . . 1 . 5 2 3 Processor 5 | . 1 2 . 1 1 . Hackware . | . . . . . . . Protection 8 | . 1 . . 4 3 . Artifact . | . . . . . . . Weapon 49 | 2 2 . 2 23 10 10 Energy Gun 21 | 2 . . 1 10 4 4 Energy Cannon 3 | . . . . 1 . 2 Ballistic Gun 3 | . . . 1 1 . 1 Ballistic Cannon 12 | . . . . 8 4 . Launcher 7 | . 2 . . 3 . 2 Special Weapon 3 | . . . . . 2 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . 7 . 1 Parts Lost 31 | . 3 . . 5 14 9 Power 3 | . 1 . . . 1 1 Propulsion 9 | . 1 . . 2 4 2 Utility 15 | . 1 . . 3 8 3 Weapon 4 | . . . . . 1 3 Highest Loss Streak 6 | . 2 . . 2 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 91 85 100 98 92 94 Engine 2 | . 14 11 7 3 1 . Core 6 | . . . 3 5 7 8 Treads 9 | . . . . . 15 15 Wheel 8 | . 25 20 22 17 2 . Device 18 | . 5 . . 19 17 32 Storage 14 | . . . 11 10 18 19 Processor 5 | . 11 20 33 11 . . Protection 9 | . 5 10 . 10 11 . Energy Gun 6 | . 23 . . 6 4 14 Ballistic Cannon 9 | . . . . 8 13 . Launcher 1 | . 4 22 20 . . . Naked Turns . | . . . . . . . Heaviest Build 120 | 5 10 11 14 74 65 120 Greatest Support 40 | 26 32 32 32 38 40 40 Greatest Overweight (x) 35 | . . . . 12 19 35 Average Overweight (x) 1 | . . . . 1 1 2 Largest Inventory Capacity 25 | 5 5 5 5 15 15 25 Average Capacity 13 | 5 5 5 5 9 15 24 Most Carried 16 | . 5 5 5 15 15 16 Average Carried 11 | . 3 4 4 8 14 15 Final Capacity 25 | 5 5 5 5 15 15 25 Final Carried 15 | . 5 5 5 15 15 13 Class Distribution -------------------- 60% | Scavenger-Mutant 21% | Mutant 17% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 3805 | 53 282 . 180 1652 1482 156 Remotely . | . . . . . . . Salvage Created 4753 | . 333 76 69 2064 1547 664 Parts 285 | . 22 10 7 139 82 25 Haulers Intercepted 7 | . . 1 . 5 . 1 Recyclers Shooed 4 | . 1 . . 2 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 126 | . 9 6 4 46 49 12 Guns 38 | . 7 . 1 14 13 3 Cannons 58 | . . . . 25 31 2 AOE 29 | . 2 6 3 6 5 7 Classes Destroyed 15 | . 3 2 . 8 2 . Worker 13 | . . . . 13 . . Builder 3 | . . . . 3 . . Hauler 7 | . . 1 . 5 . 1 Recycler 2 | . . . . 2 . . Mechanic 3 | . . . . 2 . 1 Operator 1 | . . . . 1 . . Watcher 8 | . 3 . . 5 . . Swarmer 29 | . 3 4 3 7 10 2 Grunt 57 | . 6 . 1 23 20 7 Brawler 5 | . . . . 1 3 1 Duelist 4 | . . . . 2 1 1 Protector 2 | . . . . 2 . . Sentry 23 | . . 2 . 11 10 . Demolisher 2 | . . . . . 1 1 Programmer 4 | . . . . . 4 . Best Kill Streak 11 | . 6 5 3 10 11 10 Combat Bots Only 11 | . 5 4 3 8 11 8 Max Kills in Single Turn 5 | . 2 3 3 5 3 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 3 3 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 580 | . 52 13 1 224 196 94 Missed 150 | . 16 4 . 65 46 19 Damage Taken 5023 | . 322 124 13 1649 1803 1112 Core 689 | . 102 35 . 168 167 217 Absorbed by Shields 224 | . . . . 80 144 . Redirected to Shielding 13 | . 8 5 . . . . Ignored by Resistances 1675 | . 100 38 4 624 591 318 Core Remaining (%) 83 | 100 59 . 91 . . . Volleys Fired 319 | . 27 7 2 152 110 21 Largest 2 | . 2 2 2 2 2 2 Hottest 162 | . 80 60 73 131 156 162 Shots Fired 614 | . 54 14 4 285 221 36 Gun 278 | . 52 . 2 129 75 20 Cannon 304 | . . . . 151 145 8 Launcher 27 | . 2 14 2 5 . 4 Special 5 | . . . . . 1 4 Kinetic 328 | . . . 1 182 145 . Thermal 150 | . 52 . 1 59 18 20 Explosive 23 | . 2 14 2 5 . . Electromagnetic 108 | . . . . 39 57 12 Robot Hit Streak 27 | . 17 4 6 22 27 18 Robot Miss Streak 7 | . 3 3 . 7 5 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . . 1 3 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 470 | . 42 8 3 235 156 26 Core Hits 454 | . 22 17 5 224 161 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . . 6 . 1 Burn 7 | . . . . 6 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12770 | . 521 503 182 5984 4092 1488 Guns 3658 | . 454 . 30 1705 1155 314 Cannons 5552 | . . . . 3083 2307 162 Explosions 3492 | . 67 503 152 1128 630 1012 Melee . | . . . . . . . Ramming 68 | . . . . 68 . . Kinetic 5448 | . . . 18 3123 2307 . Thermal 3271 | . 454 . 12 1119 896 790 Explosive 1636 | . 67 503 152 914 . . Electromagnetic 2347 | . . . . 760 889 698 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 2 . . 1 9 12 Average Corruption 5 | . 2 . . 1 8 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 154 | . 2 . . 18 119 15 Message Errors 36 | . . . . 4 28 4 Matter Fused 37 | . . . . 3 30 4 Heat Flow Errors 8 | . 1 . . . 6 1 Energy Discharges 21 | . 1 . . 2 17 1 Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 28 | . . . . 5 20 3 Data Loss (major) 5 | . . . . 1 4 . Misfires 7 | . . . . . 6 1 Alerts 6 | . . . . . 5 1 Weapon Failures 4 | . . . . 1 3 . Overload Shots . | . . . . . . . Overflow Damage 119 | . . . 5 55 4 55 Projectiles 43 | . . . . 43 . . Explosions 76 | . . . 5 12 4 55 Melee . | . . . . . . . Knockbacks 97 | . . . . 66 31 . Impact . | . . . . . . . Kinetic 89 | . . . . 58 31 . Secondary 8 | . . . . 8 . . Self-Inflicted Damage 234 | . . 47 . 62 99 26 Shots 13 | . . 4 . 2 4 3 Rammed 8 | . . . . 8 . . Targets Rammed 8 | . . . . 8 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 425 | . 265 24 57 425 360 254 Average Temperature 85 | . 79 18 37 92 82 67 Received Heat Transfer 2673 | . 144 45 27 1045 872 540 Effects 4 | . . . . 3 1 . Shutdowns 2 | . . . . 1 1 . Interference 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . . 6 3 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 16 | . 5 . . 5 3 3 Heat Transferred 5607 | . 1025 . 37 2507 833 1205 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 18 | . . . . 2 8 8 Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 3035 | . 270 331 218 1104 3035 1528 Initial 1274 | . . 97 108 71 563 1274 Average 1261 | . 103 206 190 675 1767 1371 Maximum Alert Level 5 | . 1 1 1 4 5 4 Low Security (%) 10 | 100 79 40 92 9 . . Level 1 4 | . 20 59 7 8 . . Level 2 12 | . . . . 34 5 . Level 3 18 | . . . . 47 9 . Level 4 26 | . . . . . 34 100 Level 5 27 | . . . . . 51 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 1 . 9 . 7 Investigation 5 | . 1 . . 4 . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 . 2 . 2 Assault 5 | . . . . 2 . 3 Garrison 3 | . . . . 1 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 8 | . 1 1 . 4 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 196 | . 13 8 1 87 57 30 Peak Tracking Total 11 | . 4 7 1 11 7 7 Tactical Retreats 8 | . . . . 5 3 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 19 | . 3 . . 1 15 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 8 | . . 2 . 4 1 1 Max in Single Turn 1 | . . 1 . 1 1 1 Garrison Access 1 | . . . . . . 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 26 | . 4 1 1 15 4 1 Terminals 18 | . 3 . . 10 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 1 . 2 . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . 1 . . Total Hacks 44 | . 6 1 1 31 4 1 Successful 33 | . 5 1 1 21 4 1 Failed 11 | . 1 . . 10 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 29 | . 5 . . 19 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 1 1 . 7 . . Scanalyzers 4 | . . . . 4 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 22 | . 4 . 1 12 4 1 Record 2 | . . . . 2 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 2 | . . . 1 . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . . . 1 1 Alert Level 2 | . . . . 2 . . Locate Traps 2 | . 1 . . 1 . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 3 | . . . . 3 . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 1 . 4 . . Report Inventory 4 | . 1 1 . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 14 | . 2 . . 12 . . Full Trace Events 5 | . . . . 5 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . . 7 . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 2 | . . . . . 2 . Signal Jammer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 7 2 Machine Destruction 6 | . . . . . 4 2 Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 12 | . . . . . 11 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 12 | . . . . . 11 1 Largest Group 6 | . . . . . 6 3 Highest-Rated Group 84 | . . . . . 84 72 Highest-Rated Ally 39 | . . . . . 39 24 Total Orders . | . . . . . . . Ally Attacks 39 | . . . . . 20 19 Total Damage 604 | . . . . . 161 443 Kills 10 | . . . . . 1 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 6942 | 31 350 139 168 1995 3713 546 Spaces Moved 3378 | 27 274 103 150 1253 1435 136 Core 6 | 2 . . . . 2 2 Treads 1320 | . . . . . 1186 134 Legs . | . . . . . . . Wheels 2051 | 25 274 103 150 1252 247 . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Fastest Speed 50 | 50 90 100 100 90 110 240 Average Speed 164 | 88 91 100 100 109 221 340 Slowest Speed 1800 | 100 100 100 100 875 1000 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 55 14 37 95 97 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 161 | . 17 49 13 42 16 24 Melee . | . . . . . . . Projectile 5 | . . . . . 1 4 AOE 156 | . 17 49 13 42 15 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 4176 | 31 315 125 164 1594 1755 192 Wait 110 | . . 4 3 47 46 10 Move 3373 | 26 273 102 149 1253 1434 136 Hop . | . . . . . . . Pick Up 55 | . 4 4 2 25 19 1 Fast Attach 78 | 5 6 3 2 36 19 7 Attach 22 | . . . . 8 11 3 Detach 6 | . 2 . . 2 2 . Swap 34 | . 2 1 2 17 7 5 Drop 88 | . 1 4 4 46 24 9 Fire 319 | . 27 7 2 152 110 21 Melee . | . . . . . . . Ram 8 | . . . . 8 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 30 | . . . . . 30 . Rewire 53 | . . . . . 53 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 3) 287 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 381 | -10/Materials | Identified exit to Materials 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x2 454 | -9/Materials | Discovered new exit (range 12) 510 | -9/Materials | Identified exit to Mines 521 | -9/Materials | Entered Mines 634 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 671 | -9/Mines | Discovered new exit (range 5) 687 | -9/Mines | Identified exit to Materials 689 | -9/Mines | Entered Materials 689 | -8/Materials | Evolved 2 slots: Utility x2 690 | -8/Materials | Identified exit to Factory 1234 | -8/Materials | Build established: Scavenger-Mutant 1530 | -8/Materials | Garrison activated, responded to threat 1593 | -8/Materials | Destroyed 7 combat bots 1889 | -8/Materials | First assault squad dispatched 2036 | -8/Materials | Destroyed 8 combat bots 2360 | -8/Materials | Discovered exit to Factory (range 10) 2684 | -8/Materials | Identified exit to Garrison 2684 | -8/Materials | Entered Garrison 2714 | -8/Garrison | Triggered checkpoint 2872 | -8/Garrison | Triggered checkpoint 2922 | -8/Garrison | Triggered checkpoint 2948 | -8/Garrison | Destroyed 7 combat bots 3066 | -8/Garrison | Triggered checkpoint 3070 | -8/Garrison | Triggered checkpoint 3092 | -8/Garrison | Triggered checkpoint 3196 | -8/Garrison | Triggered checkpoint 3254 | -8/Garrison | Lost 3 parts (2n1u) 3256 | -8/Garrison | Destroyed 11 combat bots 3286 | -8/Garrison | Discovered new exit (range 15) 3520 | -8/Garrison | Triggered checkpoint 3560 | -8/Garrison | Triggered checkpoint 3696 | -8/Garrison | Discovered new exit (range 10) 3758 | -8/Garrison | Core integrity fell below 50% 3844 | -8/Garrison | Triggered checkpoint 4260 | -8/Garrison | Learned Materials security intel 4489 | -8/Garrison | Discovered new exit (range 10) 4542 | -8/Garrison | Triggered checkpoint 4674 | -8/Garrison | Installed Relay Interface Framework 5454 | -8/Garrison | Lost 6 allies 5454 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 5687 | -8/Garrison | Garrison Relay disabled 5989 | -8/Garrison | Build established: Bothacker-Mutant 6397 | -8/Garrison | Entered Materials 6397 | -8/Materials | Accompanied by 3 allies 6732 | -8/Materials | Garrison activated, responded to threat 6797 | -8/Materials | First assault squad dispatched 6847 | -8/Materials | System corruption reached 10% 6885 | -8/Materials | Destroyed 8 combat bots 6888 | -8/Materials | Lost 3 parts (1n2u) 6929 | -8/Materials | Core integrity fell below 20% 6943 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06931_ R-06 Scavenger collects Particle Gun. 06931_ U-05 Engineer lays Concrete. 06932_ U-05 Engineer builds a Wall. 06932_ Lrn. Proton Cannon destroyed. 06932_ U-05 Engineer lays Concrete. 06933_ Critical hit (Burn: +37). 06933_ U-05 Engineer lays Concrete. 06934_ U-05 Engineer builds a Wall. 06934_ K-01 Serf collects debris. 06934_ U-05 Engineer builds a Wall. 06934_ R-06 Scavenger collects Imp. Heat Sink. 06935_ U-05 Engineer lays Concrete. 06938_ U-05 Engineer builds a Wall. 06938_ U-05 Engineer lays Concrete. 06938_ Hvy. Shock Bomb Launcher destroyed. 06938_ R-06 Scavenger collects Imp. Aluminum Leg. 06939_ U-05 Engineer builds a Wall. 06939_ U-05 Engineer lays Concrete. 06941_ U-05 Engineer builds a Wall. 06943_ U-05 Engineer lays Concrete. 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T" ??????????????????????????? | | ???????????? " ??????????????????????????? | | ????????????? ??????????????????????????? | | ????????????## ?? ??????????????????????????? | | ?????????????#???#??????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 20 Energy Capacity 510 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 20 Recoil Reduction 2 Particle Charging 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed AdvancedCombatLog Manual? 0 Play Time 01:51:15 Cumulative 30.2 hours Start 2024.03.24 @ 12:10:55 End 2024.03.24 @ 18:47:44 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 4 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1b97c60-c24a-47b9-9172-8f96f43bfb9e