Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 18:58:47 Player: ttee1 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (13) 65 Value Destroyed (155) 155 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1017) 1017 TOTAL SCORE: 4917 Bonus ------- Follower Combat Kills 417 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (4) ------ Signal Interpreter Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Triangulator Experimental Sensor Array Improved Reaction Control System Makeshift Hacking Suite Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Signal Interpreter Improved Reaction Control System Improved Propulsion Shielding Makeshift System Shield > --- WEAPON ----------- Improved Datajack > --- INVENTORY -------- Improved Ion Engine Fusion Compressor Experimental Sensor Array Z-Drone Bay Backup Laser I [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Terrain Scanner Processor Signal Interpreter Hackware Makeshift System Shield Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Backup Laser I Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 6 | . . . 2 . . . 4 Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Parts Attached 53 | 13 4 15 5 . 1 1 14 Power 5 | 1 . 2 1 . . . 1 Engine 5 | 1 . 2 1 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 31 | 10 2 12 3 . 1 1 2 Treads . | . . . . . . . . Leg 6 | 6 . . . . . . . Wheel 5 | 4 . 1 . . . . . Hover . | . . . . . . . . Flight 20 | . 2 11 3 . 1 1 2 Utility 12 | . 2 1 1 . . . 8 Device 6 | . 1 1 . . . . 4 Storage . | . . . . . . . . Processor 1 | . 1 . . . . . . Hackware 3 | . . . . . . . 3 Protection 2 | . . . 1 . . . 1 Artifact . | . . . . . . . . Weapon 5 | 2 . . . . . . 3 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes . | . . . . . . . . Parts Lost 14 | . . 3 . . . 1 10 Power 1 | . . . . . . . 1 Propulsion 7 | . . 2 . . . 1 4 Utility 5 | . . 1 . . . . 4 Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . . 3 . . . 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 69 | . 90 76 63 77 77 69 50 Engine 9 | . 14 8 5 11 11 11 4 Leg 3 | . 27 . . . . . . Flight 28 | . . 24 37 44 44 36 17 Device 3 | . 9 11 . . . . 3 Processor 10 | . 9 14 11 11 11 11 6 Hackware 2 | . . . . . . . 9 Protection 6 | . . . 10 11 11 11 2 Ballistic Gun 5 | . 28 16 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 14 | 5 6 12 9 9 9 9 14 Greatest Support 20 | 20 20 10 17 17 17 17 18 Greatest Overweight (x) 2 | . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 3 | 2 3 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 4 5 5 5 5 Class Distribution -------------------- 71% | Mutant 13% | Scavenger-Sprinter 10% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 779 | 352 36 201 50 . 10 10 120 Remotely . | . . . . . . . . Salvage Created 227 | 71 49 107 . . . . . Parts 30 | 3 10 17 . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 . Prevented 13 | . . . . . . 13 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 12 | 1 3 8 . . . . . Guns 12 | 1 3 8 . . . . . Classes Destroyed 3 | 2 1 . . . . . . Worker 1 | 1 . . . . . . . Swarmer 11 | . 3 8 . . . . . Grunt 1 | 1 . . . . . . . Best Kill Streak 4 | 2 2 4 . . . . . Combat Bots Only 4 | 1 2 4 . . . . . Max Kills in Single Turn 2 | 1 1 2 . . . . . Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 296 | 2 11 51 14 1 . 6 211 Missed 167 | . 6 19 8 1 . 3 130 Damage Taken 1709 | 22 40 279 67 . . 71 1230 Core 1033 | 12 7 106 44 . . . 864 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 163 | . . . 14 . . 45 104 Regen/Repaired (Parts) 82 | . . . . . . . 82 Core Remaining (%) 78 | 95 . 50 . . . 89 . Volleys Fired 41 | 12 7 21 . . . . 1 Largest 2 | 2 2 2 . . . . 1 Hottest 85 | 40 40 40 . . . . 85 Shots Fired 81 | 24 14 42 . . . . 1 Gun 80 | 24 14 42 . . . . . Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 80 | 24 14 42 . . . . . Thermal 1 | . . . . . . . 1 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | 9 3 2 . . . . 3 Robot Miss Streak 4 | 2 4 3 . . . . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 39 | 14 6 17 . . . . 2 Core Hits 26 | 6 5 11 . . . . 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 1 | . . 1 . . . . . Destroy 1 | . . 1 . . . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 383 | 112 47 143 . . . . 81 Guns 302 | 112 47 143 . . . . . Cannons 29 | . . . . . . . 29 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 52 | . . . . . . . 52 Kinetic 302 | 112 47 143 . . . . . Thermal 29 | . . . . . . . 29 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . 24 Shots . | . . . . . . . . Rammed 7 | . . . . . . . 7 Targets Rammed 7 | . . . . . . . 7 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 14 | 6 . 8 14 . . . 10 Average Temperature 4 | 6 . 3 7 . . . 5 Received Heat Transfer 172 | 12 . . 36 . . . 124 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 37 | . . . . . . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 721 | 25 101 226 30 26 . . 721 Initial 212 | . . 39 9 11 . . 212 Average 46 | 1 52 173 2 17 . . 305 Maximum Alert Level 3 | . . 1 . . . . 3 Low Security (%) 86 | 100 100 38 100 100 . . 11 Level 1 10 | . . 61 . . . . 64 Level 2 2 | . . . . . . . 19 Level 3 . | . . . . . . . 4 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 4 . . . 4 Investigation 6 | . 1 . 3 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | 1 4 10 12 4 . 14 52 Peak Tracking Total 19 | 1 3 6 6 5 . 4 19 Tactical Retreats 19 | . 1 1 1 . . 3 13 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 1 2 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 17 | . 5 1 3 . . . 8 Terminals 9 | . 4 . 3 . . . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . . . . 2 Recycling Units 3 | . 1 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 14 1 11 . . . 20 Successful 26 | . 5 1 6 . . . 14 Failed 20 | . 9 . 5 . . . 6 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 29 | . . . 1 . 6 . 22 Terminals 26 | . 11 . 11 . . . 4 Fabricators 2 | . . . . . . . 2 Repair Stations 9 | . . . . . . . 9 Recycling Units 8 | . 3 . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 1 6 . . . 2 Record 5 | . 2 . 3 . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Open DSF 2 | . . . . . . . 2 Branch Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . 6 Scan Component 2 | . . . . . . . 2 Repair 2 | . . . . . . . 2 Refit 2 | . . . . . . . 2 Recycling Unit Hacks 6 | . 1 . . . . . 5 Recycle Component 1 | . . . . . . . 1 Process 2 | . . . . . . . 2 Report Inventory 3 | . 1 . . . . . 2 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 . 3 . . . 5 Full Trace Events 5 | . . . 3 . . . 2 Feedback Events 1 | . . . . . . . 1 Hackware Fried 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 27 | . . . . . 15 . 12 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 64 | . . . . . . . 64 Parts Recycled 1 | . . . . . . . 1 Recycled Matter 27 | . . . . . . . 27 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 2 . . 6 . 2 Largest Group 6 | . . 2 2 . 6 6 3 Highest-Rated Group 347 | . . 49 49 . 347 347 212 Highest-Rated Ally 96 | . . 31 31 . 96 96 96 Zionite Dispatches 3 | . . . . . . . 3 Recon 1 | . . . . . . . 1 Melee Resupply 1 | . . . . . . . 1 Hacking Resupply 1 | . . . . . . . 1 Total Orders 5 | . . . . . . . 5 EXPLORE 2 | . . . . . . . 2 RETURN 3 | . . . . . . . 3 Ally Attacks 116 | . . . 9 . . 98 9 Total Damage 2969 | . . . 82 . . 2735 152 Kills 22 | . . . . . . 20 2 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8561 | 5130 381 427 188 19 721 972 723 Spaces Moved 5893 | 708 285 595 426 62 1349 1048 1420 Core 280 | 66 . 9 . . . . 205 Treads . | . . . . . . . . Legs 915 | 636 279 . . . . . . Wheels 19 | 6 . 13 . . . . . Hover . | . . . . . . . . Flight 4679 | . 6 573 426 62 1349 1048 1215 Fastest Speed 29 | 50 37 37 29 29 29 29 31 Average Speed 47 | 113 118 41 33 29 29 31 37 Slowest Speed 150 | 120 120 120 37 29 29 34 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 20 | . . 4 11 . 1 . 4 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 59 34 96 35 15 92 78 41 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . . . 1 3 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 9 | . . 2 . . 4 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 11567 | 5021 318 734 458 62 1678 1686 1610 Wait 5491 | 4276 14 92 35 . 326 636 112 Move 5848 | 707 284 586 405 61 1346 1047 1412 Hop 18 | . . 4 9 . 1 . 4 Pick Up 39 | 5 6 9 3 1 2 1 12 Fast Attach 10 | 2 . 3 . . . . 5 Attach 36 | 11 4 8 4 . 1 . 8 Detach 12 | 8 . 2 . . . . 2 Swap 7 | . . 4 1 . . 1 1 Drop 21 | . 3 5 1 . 2 1 9 Fire 41 | 12 7 21 . . . . 1 Melee 1 | . . . . . . . 1 Ram 7 | . . . . . . . 7 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 36 | . . . . . . . 36 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 5131 | -11/Scrapyard | Entered Materials 5132 | -10/Materials | Build established: Mutant 5452 | -10/Materials | Discovered new exit (range 12) 5470 | -10/Materials | Identified exit to Mines 5512 | -10/Materials | Entered Mines 5617 | -10/Mines | Learned Materials trap positions 5671 | -10/Mines | Discovered new exit (range 14) 5717 | -10/Mines | Lost 3 parts (2n1u) 5767 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5816 | -10/Mines | Identified exit to Materials 5874 | -10/Mines | Discovered exit to Materials (range 16) 5939 | -10/Mines | Entered Materials 5939 | -9/Materials | Accompanied by 2 allies 5939 | -9/Materials | Evolved 2 slots: Propulsion x2 5940 | -9/Materials | Loaded intel: 16 trap records 5944 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 5971 | -9/Materials | Identified exit to Mines 6103 | -9/Materials | Lost 3 allies 6127 | -9/Materials | Entered Mines 6132 | -9/Mines | Assembled infested the area 6132 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6133 | -9/Mines | Found Prototype Device 6138 | -9/Mines | Learned location of Zion (-7) 6144 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6146 | -9/Mines | Identified exit to Zion 6146 | -9/Mines | Entered Zion 6218 | -7/Zion | Learned location of Warlord (-4) 6322 | -7/Zion | Imprinted 6366 | -7/Zion | Build established: Scavenger-Sprinter 6430 | -7/Zion | Declared Zion's savior 6482 | -7/Zion | Learned location of Extension (-5) 6489 | -7/Zion | Learned Factory emergency access door positions 6759 | -7/Zion | Given A8's code to call for help 6760 | -7/Zion | Discovered new exit (range 11) 6766 | -7/Zion | Identified exit to Proximity Caves 6787 | -7/Zion | Received a hallucinogenic algorithm 6790 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6791 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6867 | -7/Zion | Entered Proximity Caves 6867 | -6/Proximity Caves | Accompanied by 6 allies 6873 | -6/Proximity Caves | Spotted B-75 Beast 6897 | -6/Proximity Caves | Allies destroyed B-75 Beast 7015 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7294 | -6/Proximity Caves | Discovered new exit (range 5) 7295 | -6/Proximity Caves | Identified exit to Factory 7364 | -6/Proximity Caves | Lost 3 allies 7457 | -6/Proximity Caves | Build established: Scavenger-Mutant 7839 | -6/Proximity Caves | Entered Factory 7839 | -6/Factory | Accompanied by 2 allies 7839 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 7844 | -6/Factory | Zion Recon squad teleported in 7967 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8061 | -6/Factory | Mak. Hacking Suite fried by hacking feedback 8092 | -6/Factory | Zion Hacking Resupply teleported in 8147 | -6/Factory | Repaired Imp. Propulsion Shielding 8220 | -6/Factory | Repaired Flight Unit? 8262 | -6/Factory | Lost 3 allies 8321 | -6/Factory | Zion Melee Resupply teleported in 8394 | -6/Factory | Cargo convoy interrupted 8409 | -6/Factory | Lost 3 parts (1p1n1u) 8472 | -6/Factory | Core integrity fell below 50% 8479 | -6/Factory | Lost 5 parts (3n1u1w) 8539 | -6/Factory | Search patrols dispatched 8553 | -6/Factory | Core integrity fell below 20% 8562 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Cld. Cesium-ion Thruster Rating: 5p Time: 152 Initiate build sequence. 0EHPDOF BZZ%|HB|5N&I5 G8ODVSUAHNQJ4Y91GT ALERT: Heightened foreign activity detected, multiple search patrols dispatched. Acquired Phase Cannon. System corrupted: Phase Cannon rejected. Slammed into P-60 Hacker. Slammed into S-27 Virus. Mak. System Shield destroyed. System corrupted by crushing effect (+3). Slammed into S-27 Virus. Signal Interpreter broken. Destabilizing: Short circuit. Slammed into S-27 Virus. Door malfunctions. P-60 Hacker resets S-27 Virus, system corruption cleaned. 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""" # #?#########??????????? | | ???????????????# """ # #????????????????????? | | ???????????????# """ / #????????????????????? | | ???????????????# #@ #????????????????????? | | ???????????????########## ##???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ############+########### #???????????????????? | | = #???????????????????? | | #???????????????????? | | """" """" """ T#??????????????????? | | ""F" """" """ #??????????????????? | | """" """ ##??????????????????? | | ####??#### """" #???????????????????? | | ?????????# """" #???????????????????? | | ????###### """" #???????????????????? | | ##### """" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 73 Offensive Hacking 12 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mni. Assault Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Help From High Places I Survived The Infestation I'm Back, Baby! Part-time Mechanic Party Time Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ModifiedLightpackCarapace Manual? 0 Play Time 01:51:04 Cumulative 2.8 hours Start 2024.05.30 @ 18:51:40 End 2024.05.31 @ 18:58:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd81ef60-1255-4dde-a38b-8134c5c9332c