Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 01:17:46 Player: Rohain Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (3666) 3666 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (683) 683 TOTAL SCORE: 9819 Bonus ------- Follower Combat Kills 120 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 80/100 System Corruption 29% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Heavy Armor Plating Gatling Laser Thermic Laser Improved Heavy Laser Improved Heavy Laser Storm Laser Plasma Flamer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Target Analyzer Core Analyzer Core Analyzer > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Thermic Laser Improved Heavy Laser Improved Heavy Laser Storm Laser Proton Missile Launcher Long-range Missile Launcher Plasma Flamer [Rating: 79] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Makeshift Light Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 6 | . . . 2 2 . . . . 1 1 . . Weapon 2 | . . . . . . . . . 1 1 . . Parts Attached 88 | 6 2 6 20 7 2 1 . 7 8 21 6 2 Power 10 | 1 . . 4 1 . . . 1 1 2 . . Engine 4 | 1 . . 1 . . . . . 1 1 . . Core 6 | . . . 3 1 . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 . 4 4 1 1 . . 3 1 12 2 . Treads 4 | . . . . . . . . 2 1 1 . . Leg 26 | 2 . 4 4 1 1 . . 1 . 11 2 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | 1 1 1 4 3 1 1 . 3 2 3 2 1 Device 8 | . . . 1 1 . 1 . 3 . 1 1 . Storage 2 | 1 . 1 . . . . . . . . . . Processor 8 | . . . 2 1 . . . . 2 2 1 . Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 . 1 1 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 1 1 8 2 . . . . 4 4 2 1 Energy Gun 20 | 2 1 1 5 2 . . . . 4 4 1 . Energy Cannon 2 | . . . 2 . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 . . . . 2 . 1 . Corrupted Parts 3 | . . . 1 . . . . . . . 2 . System Corruption 24 | . . . 7 . . . . . . . 17 . Parts Lost 53 | . 1 . 4 7 . 4 . 6 1 17 5 8 Power 5 | . . . 1 1 . . . 1 . 2 . . Propulsion 25 | . . . 1 4 . 3 . 2 . 8 4 3 Utility 13 | . . . 1 2 . . . 3 . 2 1 4 Weapon 10 | . 1 . 1 . . 1 . . 1 5 . 1 Highest Loss Streak 8 | . 1 . 2 4 . 3 . 5 1 7 5 8 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Backups 11 | 1 4 8 13 13 13 14 12 10 10 11 9 7 Power 2 | . 1 1 3 3 3 3 2 1 2 1 . . Propulsion 1 | . . 1 2 2 . . . . . 2 2 . Utility 1 | . 1 2 2 1 2 2 2 1 1 . . 1 Weapon 6 | . 1 2 4 5 7 8 7 7 7 6 6 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 11 | . . 1 3 . . . 1 . 1 1 . 4 Power 3 | . . . 3 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . 1 . 1 Weapon 6 | . . 1 . . . . 1 . 1 . . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 93 99 96 91 86 90 84 85 92 86 70 62 Engine 2 | . 14 11 3 . . . . . 2 4 . . Core 4 | . . . 5 6 7 7 7 6 3 . . . Treads 3 | . . . . . . . . 7 18 7 . . Leg 20 | . 28 43 35 29 30 21 15 10 6 12 21 15 Device 12 | . . . 9 8 7 14 15 16 20 15 9 4 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 5 Processor 14 | . . . 7 14 15 15 15 15 15 19 27 27 Protection 4 | . 8 11 8 5 1 7 7 3 . . . 2 Energy Gun 15 | . 26 22 14 15 15 15 15 15 18 16 3 . Peak Build Rating 79 | 6 8 12 24 35 38 43 43 46 62 79 69 44 Average Rating 40 | 4 7 10 18 31 32 40 41 43 55 66 51 39 On Entrance 30 | . 6 8 12 24 30 38 40 43 46 62 48 42 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 14 19 34 45 41 39 41 41 41 51 56 31 35 Greatest Support 78 | 20 20 40 45 45 50 50 30 40 60 78 45 45 Greatest Overweight (x) 6 | . . . 1 1 . 3 1 1 . 2 1 6 Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 11 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 6 14 15 15 15 15 15 15 15 15 15 12 Average Carried 13 | 1 4 8 13 13 13 14 14 14 14 14 13 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 6 14 14 12 15 13 15 15 15 12 11 11 Class Distribution -------------------- 48% | Mutant 32% | Scavenger-Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Matter Collected 1333 | 201 36 106 215 135 35 35 . 75 68 282 62 83 Remotely . | . . . . . . . . . . . . . Salvage Created 3867 | . 71 230 649 487 . 126 . 255 270 1636 117 26 Parts 194 | . 4 23 44 23 . 8 . 10 16 56 7 3 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 3 11 . 8 . . 3 3 Prevented 2 | . . . . . . . . 1 . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 82 | . 2 6 21 12 . 2 . 4 9 21 4 1 Guns 62 | . . 6 17 12 . 2 . 4 5 16 . . Cannons 2 | . . . 2 . . . . . . . . . AOE 14 | . 2 . 2 . . . . . 4 1 4 1 Classes Destroyed 13 | . 1 3 . 2 . 2 . 1 . 3 1 . Builder 4 | . . 1 . 1 . . . . . 2 . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 2 | . . . . . . . . . . 2 . . Watcher 1 | . . . . . . . . . . 1 . . Swarmer 28 | . . 3 9 7 . . . . 4 . 4 1 Grunt 26 | . 2 1 9 2 . . . 2 3 7 . . Brawler 2 | . . . . . . . . . . 2 . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 10 | . . 2 3 1 . . . 1 1 2 . . Hunter 6 | . . . . . . 1 . . . 5 . . Programmer 8 | . . . . 2 . . . . 1 5 . . Behemoth 1 | . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . Best Kill Streak 6 | . 2 6 4 5 . 1 . 3 4 6 4 1 Combat Bots Only 5 | . 2 5 4 3 . 1 . 3 4 5 4 1 Max Kills in Single Turn 3 | . 2 2 2 2 . 1 . 1 3 2 2 1 Gunslinging 1 | . . 1 . 1 . . . . 1 1 . . Exploded 3 | . 2 . 2 . . . . . 3 1 2 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Hostile Shots Fired 809 | . 8 34 133 130 2 30 . 54 40 239 46 93 Missed 271 | . . 18 34 54 1 9 . 19 23 74 13 26 Hits 538 | . 8 16 99 76 1 21 . 35 17 165 33 67 Melee 2 | . . . . . . . . 1 . 1 . . Projectile 536 | . 8 16 99 76 1 21 . 34 17 164 33 67 Critical Strikes 16 | . . . 6 2 . 1 . 1 . 6 . . Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 8400 | . 119 196 1238 966 16 533 . 436 511 2873 505 1007 Core 1690 | . 15 15 254 158 . 164 . 62 10 610 43 359 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 81 | 100 94 96 53 . . . . 45 98 . . . Volleys Fired 231 | . 8 15 56 39 4 14 . 14 11 65 4 1 Largest 3 | . 2 2 2 2 2 2 . 2 3 3 1 1 Hottest 199 | . 80 80 134 134 125 139 . 139 195 199 65 39 Shots Fired 500 | . 15 30 106 78 8 28 . 28 27 174 5 1 Gun 489 | . 15 30 98 78 8 28 . 28 27 174 3 . Cannon 8 | . . . 8 . . . . . . . . . Launcher 3 | . . . . . . . . . . . 2 1 Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 416 | . . . 78 78 8 28 . 28 19 174 3 . Explosive 2 | . . . . . . . . . . . 2 . Electromagnetic 82 | . 15 30 28 . . . . . 8 . . 1 Robot Hit Streak 20 | . 2 6 15 20 2 9 . 9 5 13 2 2 Robot Miss Streak 13 | . 6 4 13 4 3 3 . 2 4 6 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 16 | . . 2 3 1 . . . 1 2 7 . . Max Gunslinging Chain 2 | . . 1 1 1 . . . 1 2 2 . . Shots Hit Robots 322 | . 5 16 83 41 3 20 . 19 14 117 3 1 Core Hits 218 | . 3 9 84 30 2 8 . 11 12 52 5 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 24 | . . . . 1 . 2 . . 2 19 . . Burn 24 | . . . . 1 . 2 . . 2 19 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8847 | . 185 219 1289 829 101 496 . 402 1247 3644 377 58 Guns 6882 | . 72 184 1059 829 101 496 . 402 297 3389 53 . Cannons 118 | . . . 118 . . . . . . . . . Explosions 1847 | . 113 35 112 . . . . . 950 255 324 58 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 7635 | . 113 35 1044 829 101 496 . 402 1163 3389 53 10 Explosive 543 | . . . . . . . . . . 219 324 . Electromagnetic 669 | . 72 184 245 . . . . . 84 36 . 48 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . 2 2 7 2 2 2 2 . . 12 29 29 Average Corruption 5 | . 2 1 7 1 2 2 2 . . 7 14 29 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 69 | . . 4 . 6 5 6 2 . . 25 14 7 Message Errors 20 | . . 1 . . 1 3 1 . . 4 8 2 Matter Fused 14 | . . 1 . 2 1 1 . . . 3 3 3 Heat Flow Errors 4 | . . . . 1 1 . . . . 2 . . Energy Discharges 6 | . . . . 1 1 . . . . 2 . 2 Parts Rejected 2 | . . . . . . . . . . 2 . . Data Loss (minor) 7 | . . 2 . 1 1 . . . . 2 1 . Data Loss (major) 7 | . . . . . . 2 1 . . 4 . . Misfires 2 | . . . . . . . . . . 1 1 . Alerts 4 | . . . . 1 . . . . . 2 1 . Misdirections 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 275 | . 7 . . . . . . . 176 31 61 . Projectiles . | . . . . . . . . . . . . . Explosions 275 | . 7 . . . . . . . 176 31 61 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 511 | . 31 . 9 . . . . . 276 117 58 20 Shots 10 | . 1 . 1 . . . . . 4 2 1 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 387 | . 202 262 387 190 193 . . 45 18 198 . . Average Temperature 91 | . 79 100 124 54 45 . . 18 18 70 . . Received Heat Transfer 1338 | . 48 39 567 66 9 84 . 168 36 270 24 27 Effects 1 | . . 1 . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . 5 . . Combat Hostiles 4 | . . . . . . . . . . 4 . . Parts Melted 34 | . . . . 7 . . . 3 1 23 . . Heat Transferred 12310 | . 100 50 1396 1530 185 962 . 740 1118 6105 74 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 1 . . . . . 2 . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Maximum Alert Level 1 | . . . 1 1 . . . . 1 1 . . Low Security (%) 82 | 100 100 100 78 84 . . . . 66 82 . . Level 1 17 | . . . 21 15 . . . . 33 17 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 397 | . 53 115 328 219 . . . . 276 397 . . Initial 141 | . . . 1 141 . . . . . 51 . . Average 103 | . 9 35 98 162 . . . . 166 86 . . Influence Increases 2821 | . 53 158 578 425 . 60 . 189 392 826 90 50 Destroy 0b10 Robot/C 1700 | . 40 120 420 240 . 40 . 100 180 460 80 20 Destroy 0b10 Robot/NC 40 | . . 5 . 10 . . . . . 25 . . Destroy Leader 364 | . 10 30 80 52 . 20 . 10 40 112 10 . Allied During Kill 12 | . . . . . . . . 4 . 8 . . Select Force Hacks 30 | . . . . . . . . . . 30 . . Disable Machine 225 | . . . 15 15 . . . . 120 75 . . Destroy Structure 150 | . 3 3 3 3 . . . . 52 86 . . Partial Spotted 15 | . . . . . . . . . . 15 . . Lose Combat Pursuer 285 | . . . 60 105 . . . 75 . 15 . 30 Influence Decreases 2821 | . 53 154 270 575 162 60 . 188 287 603 332 137 Entered New Map 430 | . . . 3 171 61 . . . 1 55 122 17 Time Decay 1926 | . 53 154 227 334 101 60 . 134 276 357 160 70 Lost Part 401 | . . . 40 70 . . . 30 10 151 50 50 Lost Ally 64 | . . . . . . . . 24 . 40 . . Squads Dispatched 15 | . 1 . 2 2 . . . . 3 7 . . Investigation 3 | . 1 . . . . . . . 1 1 . . Extermination 4 | . . . . 1 . . . . 1 2 . . Reinforcement 6 | . . . 1 . . . . . 1 4 . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . 1 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Distress Signals 3 | . . . 1 . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 140 | . 6 7 30 23 3 2 . 10 10 34 5 10 Peak Tracking Total 8 | . 2 5 6 4 3 1 . 3 4 7 5 8 Tactical Retreats 15 | . . . 4 4 . . . 5 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Traps Triggered 9 | . 1 3 . . . . . . 2 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Machines Disabled 15 | . . . 1 1 . . . . 8 5 . . Max in Single Turn 5 | . . . 1 1 . . . . 5 2 . . Garrison Access 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Machines Accessed 7 | . 1 . 2 1 1 . . . 1 1 . . Terminals 4 | . 1 . 1 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 17 | . 3 . 4 6 1 . . . 1 2 . . Successful 8 | . . . 2 3 1 . . . 1 1 . . Failed 9 | . 3 . 2 3 . . . . . 1 . . Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 38 | . 3 . 3 6 . . . . 9 17 . . Terminals 13 | . 3 . 3 6 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 5 | . . . 1 2 1 . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . . . . 1 . . Terminals 1 | . . . . 1 . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Tunnel 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Total Allies 6 | . . . . . . . 4 . . 2 . . Largest Group 4 | . . . . . . . 4 2 . 2 . . Highest-Rated Group 151 | . . . . . . . 151 75 . 102 . . Highest-Rated Ally 51 | . . . . . . . 39 39 . 51 . . Zionite Dispatches 2 | . . . . . . . . . 1 1 . . Recon 1 | . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 5 . 8 . . Total Damage 315 | . . . . . . . . 110 . 205 . . Kills 3 | . . . . . . . . 1 . 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Active Infowar (turns) 314 | . . . 314 . . . . . . . . . Optics 314 | . . . 314 . . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 1 2 . . Main Access 1 | . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Turns Passed 8091 | 58 250 426 620 748 409 790 1842 646 629 1186 331 156 Spaces Moved 4640 | 41 180 301 292 501 326 488 943 324 344 538 256 106 Core 6 | 3 . . . . . . . . . . . 3 Treads 791 | . . . . . . . . 181 344 266 . . Legs 3843 | 38 180 301 292 501 326 488 943 143 . 272 256 103 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 195 170 166 120 120 120 Average Speed 152 | 114 120 120 130 120 120 152 195 181 166 161 121 128 Slowest Speed 350 | 120 120 120 190 190 122 330 195 250 170 320 190 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 37 34 32 19 45 61 87 58 10 14 54 23 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 12 | . . . . . 1 . 1 . . 10 . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . . 1 . 3 2 . . 3 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 148 | . 3 3 3 . . . . . 55 43 36 5 Melee . | . . . . . . . . . . . . . Projectile 2 | . . . 2 . . . . . . . . . AOE 146 | . 3 3 1 . . . . . 55 43 36 5 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Total 5209 | 50 198 336 430 569 333 505 949 352 378 714 270 125 Wait 134 | . 5 3 40 9 . . . 3 3 60 1 10 Move 4628 | 40 179 300 291 500 325 487 942 323 343 537 255 106 Hop . | . . . . . . . . . . . . . Pick Up 49 | 4 4 10 5 4 2 . 3 3 4 8 1 1 Fast Attach 55 | 4 2 . 8 4 1 2 . 5 7 19 2 1 Attach 39 | 2 . 3 7 6 . 2 . 3 1 8 5 2 Detach 7 | . . . 2 1 . . . . . 1 2 1 Swap 19 | . . 3 8 2 1 . . . 1 4 . . Drop 44 | . . 2 13 4 . . 4 . 8 12 . 1 Fire 231 | . 8 15 56 39 4 14 . 14 11 65 4 1 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Propulsion x2 494 | -9/Materials | Discovered new exit (range 6) 735 | -9/Materials | Entered another Materials area 735 | -8/Materials | Evolved 2 slots: Utility x2 1150 | -8/Materials | Garrison activated, responded to threat 1180 | -8/Materials | Build established: Scavenger-Mutant 1337 | -8/Materials | Discovered new exit (range 15) 1352 | -8/Materials | Identified exit to Factory 1355 | -8/Materials | Entered Factory 1355 | -7/Factory | Evolved 2 slots: Utility x2 1409 | -7/Factory | Garrison activated, responded to threat 1672 | -7/Factory | Discovered new exit (range 9) 1691 | -7/Factory | Identified exit to Factory 1887 | -7/Factory | Build established: Mutant 1991 | -7/Factory | Lost 4 parts (1p2n1u) 2088 | -7/Factory | Discovered new exit (range 11) 2102 | -7/Factory | Identified exit to Lower Caves 2103 | -7/Factory | Entered Lower Caves 2126 | -7/Lower Caves | Identified exit to Lower Caves 2202 | -7/Lower Caves | Encountered a Warlord checkpoint 2220 | -7/Lower Caves | Learned location of Extension (-4) 2224 | -7/Lower Caves | Build established: Scavenger-Mutant 2512 | -7/Lower Caves | Entered another Lower Caves area 2528 | -7/Lower Caves | Discovered exit to Factory (range 5) 2656 | -7/Lower Caves | Spotted B-75 Beast 2671 | -7/Lower Caves | Encountered a Warlord checkpoint 2888 | -7/Lower Caves | Destroyed B-75 Beast 2914 | -7/Lower Caves | Lost 3 parts (3n) 3166 | -7/Lower Caves | Build established: Mutant 3236 | -7/Lower Caves | Discovered new exit (range 16) 3267 | -7/Lower Caves | Identified exit to Zion 3302 | -7/Lower Caves | Entered Zion 3443 | -7/Zion | Discovered new exit (range 13) 3455 | -7/Zion | Learned Factory terminal intel 3501 | -7/Zion | System corruption cleaned by Quarantine Array 3552 | -7/Zion | Learned location of Warlord (-5) 3651 | -7/Zion | Learned Factory garrison access intel 3869 | -7/Zion | Given A8's code to call for help 3890 | -7/Zion | Learned location of 1 exit from Factory 4037 | -7/Zion | Learned Factory emergency access door positions 4068 | -7/Zion | Found GAL Module 4161 | -7/Zion | Found Prototype Energy Gun 4452 | -7/Zion | Met Imprinter 4491 | -7/Zion | Imprinted 4493 | -7/Zion | Declared Zion's savior 5142 | -7/Zion | Identified exit to Proximity Caves 5144 | -7/Zion | Entered Proximity Caves 5144 | -6/Proximity Caves | Accompanied by 2 allies 5416 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5470 | -6/Proximity Caves | Lost 5 parts (1p1n3u) 5475 | -6/Proximity Caves | Learned Factory security intel 5535 | -6/Proximity Caves | Core integrity fell below 50% 5716 | -6/Proximity Caves | Discovered exit to Factory (range 15) 5741 | -6/Proximity Caves | Build established: Scavenger-Mutant 5790 | -6/Proximity Caves | Entered Factory 5790 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5791 | -6/Factory | Identified exit to Factory 5794 | -6/Factory | Loaded intel: 25 terminal locations 5795 | -6/Factory | Loaded intel: 4 garrison access locations 5865 | -6/Factory | Zion Recon squad teleported in 6271 | -6/Factory | Discovered exit to Factory (range 16) 6286 | -6/Factory | Build established: Scavenger-Gunner 6359 | -6/Factory | Retrieved Zion intel report: Main Access 6376 | -6/Factory | Discovered new exit (range 6) 6384 | -6/Factory | Identified exit to Lower Caves 6419 | -6/Factory | Entered another Factory area 6419 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6991 | -5/Factory | Allied Derelicts emerged from ambush trap array 7051 | -5/Factory | Zion Hacker squad teleported in 7051 | -5/Factory | Lost 3 allies 7159 | -5/Factory | Lost 4 parts (3n1w) 7345 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7370 | -5/Factory | System corruption reached 10% 7443 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7532 | -5/Factory | Discovered new exit (range 15) 7538 | -5/Factory | Lost 3 parts (1n1u1w) 7557 | -5/Factory | Core integrity fell below 50% 7598 | -5/Factory | Identified exit to Upper Caves 7605 | -5/Factory | Entered Upper Caves 7631 | -5/Upper Caves | Lost 7 parts (2p2n3w) 7827 | -5/Upper Caves | Spotted B-75 Beast 7852 | -5/Upper Caves | Identified Storm Laser 7912 | -5/Upper Caves | Discovered new exit (range 11) 7913 | -5/Upper Caves | Lost 5 parts (4n1u) 7915 | -5/Upper Caves | Encountered a Warlord checkpoint 7924 | -5/Upper Caves | Identified exit to Upper Caves 7936 | -5/Upper Caves | Entered another Upper Caves area 8037 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8082 | -5/Upper Caves | Core integrity fell below 20% 8092 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08072_ Hrd. Light Armor Plating destroyed. 08073_ Acquired 13 matter. 08074_ Penetrated by Slug. 08074_ Kicked S-27 Virus. 08074_ Carbon-fiber Leg destroyed. 08075_ Slug penetrates Wall. 08075_ Kicked S-27 Virus out of the way. 08079_ System corrupted: Energy discharge (-12). 08079_ VTOL Module fries itself beyond repair. 08081_ Corrupted VTOL Module self-destruct mechanism malfunctions. 08083_ Slug penetrates Wall. 08083_ Imp. Cooling System destroyed. 08083_ Slug penetrates Wall. 08083_ Carbon-fiber Leg destroyed. 08084_ Corrupted VTOL Module fries itself beyond repair. 08087_ Penetrated by Slug. 08089_ Slug penetrates H-66 Slayer. 08092_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????????????# ??????????????????????????? | | ????????????# ??????????????????????????? | | ???????????## ??????????????????????????? | | ??????????? ??????????????????????????? | | ???????????? ??####????????????????????? | | ????????????? ?? #???????????????????## | | ?????????????? ??# #???????????????????# | | ??????????????? #??# #???????????????????# | | ????????????????? #??# #?????????###????????# | | ?????????????????? #??# #????##### #????????? | | ???????????????????# #??# #????# #???????## | | ???????????????????# #### #????# #????????# | | ???????????????????# # #????# #?????????# | | ???????????????????##### # ##?### ####???##### | | ???????????????????????# # ### ## ##### | | ??????????????????????## | | ??????????????????????# # # # ! # | | ??????????????????????# ### ## ^### # # | | ??????????????????????## ##?# # ## # #?# # | | ???????????????????????####??# # ##?# ## | | ?????????????????????????????# Y ! ## # ##? | | ?????????????????????????##### # # ## ##?? | | ????????????????????????## ;;#% #### #### ##??? | | ????????????????????????# sshh]#?? #?## ???? | | ?????????? ######## =;#"##? #?# ???? | | ?????????? @ s### # #? #???? | | ?????????? #? # ##? ???? | | ?????????? #### ### ##??#? ???? | | ????????????????????# % ### ##?????#???? | | ????????????????????# %% #?# ???????????? | | ??????????????????? ######? ???????????? | | ?????????????????# % #?????? ???????????? | | ?????????????????# #????? ???????????? | | ????????????????# % ?????? ???????????? | | ???????????????# ???????? ???????????? | | ?????????????? ## ??????????????????????? | | ?????????????? $ #?## ??????????????????????? | | ??????????????#### ???# ??????????????????????? | | ?????????????????# ????# ??????????????????????? | | ?????????????????? ?????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdNovaSlayer Manual? 0 Play Time 00:47:05 Cumulative 73.7 hours Start 2025.05.30 @ 00:31:00 End 2025.05.30 @ 01:17:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 111 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 48 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3770ab9-122a-4d0b-aef1-c27864890c99