Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.15 @ 19:46:13

Player: Gris

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (101)     505
Value Destroyed (3615)     3615
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 7098

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/700
Matter                     223/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
       Light Treads
       Light Treads
>            --- UTILITY (4) ------
       Large Storage Unit
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (10) ---
  Reinforced Deuterium Engine
     Armored Huge Wheel
       Large Storage Unit
       Large Storage Unit
             Weight Redist. System
    Advanced Terrain Scan Processor
             Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Terrain Scanner
           Targeting Computer
>          --- WEAPON -----------
    Cooled Pulse Rifle
           Autogun
           Autogun
           Autogun
>          --- INVENTORY --------
           Deuterium Engine
  Improved Deuterium Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
   Armored Huge Wheel
     Large Storage Unit
     Large Storage Unit
           Weight Redist. System
  Advanced Terrain Scan Processor
           Field Recycling Unit
           Integration Mediator
           Shock Rifle
           Electrolaser
[Rating: 36]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Cooled Pulse Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             89   | 6   9   .   20  26  10  8   10  
  Power                    11   | 1   2   .   2   3   1   1   1   
    Engine                 11   | 1   2   .   2   3   1   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   1   .   9   10  2   4   4   
    Treads                 7    | .   .   .   5   .   .   .   2   
    Leg                    23   | 2   1   .   2   10  2   4   2   
    Wheel                  2    | .   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   3   4   1   .   2   
    Device                 4    | .   1   .   .   2   .   .   1   
    Storage                5    | 1   .   .   2   1   .   .   1   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   5   .   6   9   6   3   3   
    Energy Gun             18   | 1   3   .   4   6   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   2   .   .   2   4   1   2   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
Parts Lost                 59   | .   7   .   1   24  3   5   19  
  Power                    8    | .   1   .   1   3   .   1   2   
  Propulsion               19   | .   2   .   .   10  .   1   6   
  Utility                  6    | .   .   .   .   2   .   .   4   
  Weapon                   26   | .   4   .   .   9   3   3   7   
  Highest Loss Streak      11   | .   4   .   1   6   2   3   11  
Average Slot Usage (%)     92   | .   86  42  97  90  93  99  87  
  Engine                   7    | .   8   .   10  7   7   7   7   
  Treads                   6    | .   .   .   17  13  .   .   .   
  Leg                      20   | .   24  .   8   15  29  30  28  
  Wheel                    4    | .   .   .   17  4   .   .   .   
  Device                   6    | .   13  14  2   3   8   7   5   
  Storage                  14   | .   14  14  11  18  15  15  14  
  Processor                2    | .   .   .   .   .   5   7   6   
  Protection               3    | .   .   .   8   10  .   .   .   
  Energy Gun               8    | .   14  .   10  2   9   7   5   
  Ballistic Gun            10   | .   10  14  .   7   12  22  15  
  Ballistic Cannon         2    | .   .   .   5   5   .   .   .   
  Slashing Weapon          1    | .   .   .   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             55   | 12  13  6   30  52  55  55  55  
  Greatest Support         69   | 20  20  3   69  69  69  60  65  
  Greatest Overweight (x)  8    | 2   2   1   5   1   .   .   8   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   10  16  16  16  16  
  Average Capacity         12   | 5   6   6   6   16  16  16  15  
  Most Carried             16   | 6   6   5   8   16  15  16  16  
  Average Carried          9    | 2   5   5   5   11  8   14  13  
  Final Capacity           16   | 6   6   6   10  16  16  16  10  
  Final Carried            15   | 6   5   5   7   8   15  12  8   

 Class Distribution 
--------------------
 62% | Mutant
 33% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low 
Matter Collected           2354 | 249 229 .   298 751 138 419 270 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3571 | .   596 .   743 878 138 660 556 
  Parts                    188  | .   36  .   41  38  14  27  32  
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      50   | .   .   .   .   .   .   23  27  
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Combat Hostiles Destroyed  88   | .   12  .   18  23  5   15  15  
  Melee                    1    | .   .   .   1   .   .   .   .   
  Guns                     70   | .   12  .   7   16  5   15  15  
  Cannons                  17   | .   .   .   10  7   .   .   .   
Classes Destroyed          14   | .   5   .   4   3   1   .   1   
  Worker                   3    | .   1   .   1   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   1   1   .   .   .   
  Swarmer                  21   | .   .   .   .   4   4   5   8   
  Grunt                    49   | .   12  .   12  14  .   6   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   1   .   .   1   1   
  Sentry                   9    | .   .   .   5   3   .   1   .   
  Hunter                   4    | .   .   .   .   2   .   2   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   8   .   5   6   2   4   4   
  Combat Bots Only         5    | .   5   .   4   5   2   4   4   
Max Kills in Single Turn   2    | .   1   .   1   2   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Damage Taken               8485 | .    948  .    748  3429 373  916  2071 
  Core                     1483 | .    227  .    89   467  61   113  526  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         50   | 100  .    9    77   15   .    .    .    
Volleys Fired              332  | .    80   .    56   113  12   28   43   
  Largest                  4    | .    2    .    2    2    4    4    4    
  Hottest                  159  | .    80   .    126  113  89   159  137  
Shots Fired                612  | .    125  .    80   182  26   107  92   
  Gun                      527  | .    125  .    43   134  26   107  92   
  Cannon                   85   | .    .    .    37   48   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  395  | .    55   .    37   141  11   78   73   
  Thermal                  199  | .    70   .    43   24   15   28   19   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    17   .    1    .    
  Robot Hit Streak         21   | .    13   .    21   10   8    15   18   
  Robot Miss Streak        6    | .    6    .    3    5    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        13   | .    .    .    .    2    2    7    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    1    
Shots Hit Robots           449  | .    79   .    73   144  17   66   70   
  Core Hits                191  | .    31   .    28   64   7    28   33   
  Critical Hits            2    | .    .    .    .    1    .    1    .    
  Critical Kills           2    | .    .    .    .    1    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    10   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    10   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7214 | .    887  .    1654 2444 231  858  1140 
  Guns                     4938 | .    887  .    498  1324 231  858  1140 
  Cannons                  1395 | .    .    .    607  788  .    .    .    
  Explosions               332  | .    .    .    .    332  .    .    .    
  Melee                    543  | .    .    .    543  .    .    .    .    
  Ramming                  6    | .    .    .    6    .    .    .    .    
  Kinetic                  4134 | .    462  .    607  1557 43   542  923  
  Thermal                  2249 | .    425  .    498  605  188  316  217  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          282  | .    .    .    .    282  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 543  | .    .    .    543  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    3    3    
  Average Corruption       2    | .    .    .    .    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    3    24   10   
    Message Errors         8    | .    .    .    .    .    1    4    3    
    Matter Fused           13   | .    .    .    .    .    1    8    4    
    Heat Flow Errors       5    | .    .    .    .    .    1    4    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    5    1    
    Targeting Errors       4    | .    .    .    .    .    .    2    2    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            474  | .    .    .    160  314  .    .    .    
  Projectiles              6    | .    .    .    6    .    .    .    .    
  Explosions               314  | .    .    .    .    314  .    .    .    
  Melee                    154  | .    .    .    154  .    .    .    .    
Knockbacks                 15   | .    .    .    4    11   .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    
  Kinetic                  14   | .    .    .    3    11   .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      216  | .    .    .    3    213  .    .    .    
  Shots                    2    | .    .    .    .    2    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        600  | .    90   .    600  279  259  419  207  
  Average Temperature      91   | .    31   .    182  70   82   107  51   
  Received Heat Transfer   2613 | .    507  .    297  1314 .    243  252  
  Effects                  5    | .    .    .    5    .    .    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Short Circuit          2    | .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    
  Heat Transferred         4382 | .    950  .    1073 842  370  666  481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Peak Influence             450  | .   227 17  369 450 289 .   .   
  Initial                  197  | .   .   12  6   155 197 .   .   
  Average                  166  | .   81  16  134 280 175 .   .   
Maximum Alert Level        2    | .   1   .   1   2   1   .   .   
  Low Security (%)         65   | 100 94  100 70  25  77  .   .   
  Level 1                  30   | .   5   .   29  59  22  .   .   
  Level 2                  4    | .   .   .   .   15  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   5   .   4   3   2   .   .   
  Investigation            2    | .   1   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            11   | .   4   .   3   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Distress Signals           5    | .   .   .   1   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              139  | .   33  .   27  36  6   15  22  
  Peak Tracking Total      7    | .   5   .   4   5   4   7   7   
  Tactical Retreats        9    | .   3   .   1   3   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Traps Triggered            4    | .   1   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Disabled          6    | .   .   .   1   5   .   .   .   
  Max in Single Turn       2    | .   .   .   1   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Accessed          10   | .   .   1   7   1   1   .   .   
  Terminals                9    | .   .   1   7   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                27   | .   .   3   16  2   6   .   .   
  Successful               19   | .   .   2   10  2   5   .   .   
  Failed                   8    | .   .   1   6   .   1   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                21   | .   .   3   16  2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   6   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   2   10  2   .   .   .   
  Record                   8    | .   .   .   6   2   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   1   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   5   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   3   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   
  Time                     76   | .   .   .   .   .   76  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      105  | .   .   .   .   .   .   .   105 
  Highest-Rated Ally       105  | .   .   .   .   .   .   .   105 
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Turns Passed               5597 | 78   800  77   1198 1083 657  1072 632  
Spaces Moved               3090 | 51   436  76   586  447  313  787  394  
  Core                     155  | 10   60   76   8    .    .    .    1    
  Treads                   577  | .    .    .    334  237  .    .    6    
  Legs                     2355 | 41   376  .    241  210  313  787  387  
  Wheels                   3    | .    .    .    3    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  120  120  120  120  
  Average Speed            127  | 120  118  100  144  142  120  120  123  
  Slowest Speed            450  | 150  150  100  300  180  120  120  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    46   15   42   37   6    85   54   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    19   .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    .    .    3    
  AOE                      18   | .    .    .    .    18   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Total                      4202 | 68  598 77  845 710 575 862 467 
  Wait                     568  | .   68  2   138 93  223 33  11  
  Move                     3083 | 50  435 75  585 446 312 786 394 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  89   | 12  1   .   19  29  16  4   8   
  Fast Attach              8    | .   2   .   6   .   .   .   .   
  Attach                   67   | 6   2   .   9   25  9   6   10  
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     14   | .   5   .   5   1   1   2   .   
  Drop                     29   | .   5   .   16  3   2   3   .   
  Fire                     332  | .   80  .   56  113 12  28  43  
  Melee                    10   | .   .   .   10  .   .   .   .   
  Ram                      1    | .   .   .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat / [Exi])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   79 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  469 | -10/Materials  | Discovered new exit (range 15)
  563 | -10/Materials  | Core integrity fell below 50%
  639 | -10/Materials  | Discovered new exit (range 13)
  805 | -10/Materials  | Lost 4 parts (2n2w)
  876 | -10/Materials  | Core integrity fell below 20%
  879 | -10/Materials  | Entered Mines
  887 | -10/Mines      | Discovered new exit (range 16)
  889 | -10/Mines      | Met a Derelict bent on vengeance
  908 | -10/Mines      | Discovered new exit (range 5)
  956 | -10/Mines      | Entered Materials
  956 | -9/Materials   | Evolved 2 slots: Propulsion x2
 2132 | -9/Materials   | Discovered new exit (range 12)
 2154 | -9/Materials   | Entered another Materials area
 2154 | -8/Materials   | Evolved 2 slots: Utility x2
 2712 | -8/Materials   | Lost 6 parts (1p4n1w)
 2987 | -8/Materials   | Lost 5 parts (3n2w)
 3006 | -8/Materials   | Core integrity fell below 50%
 3027 | -8/Materials   | Lost 4 parts (1p1n2w)
 3147 | -8/Materials   | Discovered new exit (range 14)
 3210 | -8/Materials   | Core integrity fell below 20%
 3237 | -8/Materials   | Entered Factory
 3237 | -7/Factory     | Evolved 2 slots: Weapon x2
 3247 | -7/Factory     | Lost 6 parts (1p2n3w)
 3398 | -7/Factory     | Repaired Carbon-fiber Leg
 3463 | -7/Factory     | Repaired Carbon-fiber Leg
 3859 | -7/Factory     | Build established: Scavenger-Gunner
 3890 | -7/Factory     | Discovered new exit (range 4)
 3894 | -7/Factory     | Entered Lower Caves
 4662 | -7/Lower Caves | Lost 3 parts (1n2w)
 4954 | -7/Lower Caves | Discovered new exit (range 9)
 4966 | -7/Lower Caves | Entered another Lower Caves area
 4994 | -7/Lower Caves | Encountered a Warlord checkpoint
 5122 | -7/Lower Caves | Spotted B-75 Beast
 5247 | -7/Lower Caves | Lost 3 parts (1n1u1w)
 5260 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 5321 | -7/Lower Caves | Core integrity fell below 50%
 5528 | -7/Lower Caves | Attracted the attention of an 0b10 base
 5586 | -7/Lower Caves | Core integrity fell below 20%
 5598 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05551_ Autogun fries itself beyond repair.
05551_ Imp. Heat Sink destroyed.
05551_ Penetrated by Slug. <x3>
05559_ System corrupted: Component data lost.
05560_ Penetrated by Slug.
05560_ Autogun destroyed.
05566_ Carbon-fiber Leg destroyed.
05568_ Aluminum Leg destroyed.
05568_ Slug penetrates Wall.
05570_ Carbon-fiber Leg destroyed.
05575_ Lrg. Storage Unit destroyed.
05576_ System corrupted: Matter fused (-9).
05576_ Targeting Computer destroyed.
A strange signal echoes through the caves.
05580_ Imp. Titanium Leg destroyed.
05590_ Imp. Deuterium Engine destroyed.
[Achievement: 5k Club]
Important note for Steam players: Cogmind player global achievement rates
  displayed by Steam are all significantly underreported, in some cases by
  a huge margin, due to how they are calculated by Valve.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????######################????????? |
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| ???????????????????#          s     s   ##?##  ##? |
| ???????????????????#  ######/s########   ###    #? |
| ???????????????????#??????#    #  ???#   ##     ## |
| ??????????????????????????#    #   ??#   ##     ## |
| ??????????????????????????#    #    ?#   ##        |
| ??????????????????????????#    ##   ##   ##        |
| ??????????????????????????#          #   ##        |
| ??????????????????????????#         %+   ##      # |
| ???????????????????????              +%         ## |
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| ?????????????????????????    """""   #    ##   ##? |
| ?????????????????????????            #    ### ##?? |
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| ??????????????????????????        ???#    #??????? |
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| ???????????????????????????###++#????#  ###????#   |
| ?????????????????????????????????????   #??????##  |
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| ??????????????????????????????????????   ????????? |
| ??????????????????????????????????????   ????????? |
| ??????????????????????????????????????   ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Core Shielding             20
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Crack Shot
Loot Pinata
Made in Tau Ceti IV
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              CoolingWeldingField
  Manual?         0
Play Time         02:03:17
  Cumulative      8.4 hours
  Start           2020.12.12 @ 22:42:20
  End             2020.12.15 @ 19:46:13
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd5a485a-13d0-4aaf-a84a-b069434a2775