Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.29 @ 21:29:20 Player: Azormik Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1421) 1421 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 4200 Bonus ------- Follower Combat Kills 383 Friendly Fire -9 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 14/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Small Storage Unit Medium Battery (200) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Small Storage Unit Medium Battery EM Pulse Gun Beam Rifle Pulse Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 67 | 6 11 6 8 9 27 Power 7 | 1 1 2 . 1 2 Engine 7 | 1 1 2 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 1 4 3 2 2 9 Treads . | . . . . . . Leg 21 | 1 4 3 2 2 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 4 . 3 2 4 Device 5 | . 1 . 2 1 1 Storage 5 | 1 3 . 1 . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 25 | 3 2 1 3 4 12 Energy Gun 12 | 2 1 1 2 3 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 . . . 6 Ballistic Cannon 5 | . . . 1 1 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . 1 2 1 4 23 Power 4 | . . 1 . . 3 Propulsion 11 | . . 1 . 1 9 Utility 4 | . . . . 1 3 Weapon 12 | . 1 . 1 2 8 Highest Loss Streak 15 | . 1 2 1 2 15 Average Slot Usage (%) 95 | . 98 99 96 95 88 Engine 10 | . 14 13 11 9 8 Leg 29 | . 27 27 30 33 29 Device 13 | . 12 14 21 17 4 Storage 11 | . 14 14 11 9 9 Processor 6 | . . . . 8 19 Energy Gun 8 | . 9 13 10 6 2 Ballistic Gun 8 | . 18 14 . . 10 Ballistic Cannon 5 | . . . 10 10 4 Naked Turns . | . . . . . . Heaviest Build 34 | 11 13 14 29 34 34 Greatest Support 53 | 10 20 20 30 45 53 Greatest Overweight (x) 2 | 2 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 6 10 10 10 Average Capacity 8 | 5 6 6 9 10 10 Most Carried 10 | 5 6 6 10 10 10 Average Carried 7 | 3 5 5 8 8 9 Final Capacity 10 | 6 6 6 10 10 10 Final Carried 10 | 5 6 6 10 9 2 Class Distribution -------------------- 58% | Scavenger-Mutant 37% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1616 | 229 175 152 173 301 586 Remotely . | . . . . . . Salvage Created 1360 | . 235 221 310 208 386 Parts 91 | . 14 13 28 13 23 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 4 | . . . 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 39 | . 8 6 8 7 10 Guns 19 | . 8 6 2 1 2 Cannons 19 | . . . 6 6 7 AOE 1 | . . . . . 1 Classes Destroyed 11 | . 2 1 5 1 2 Worker 6 | . . . . . 6 Builder 3 | . . . 2 1 . Tunneler 1 | . . 1 . . . Hauler 1 | . . . . . 1 Recycler 1 | . . . 1 . . Operator 2 | . . . 1 . 1 Watcher 4 | . . . 2 1 1 Swarmer 13 | . 3 3 3 . 4 Grunt 19 | . 5 3 4 3 4 Sentry 6 | . . . 1 3 2 Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 4 3 3 2 5 Combat Bots Only 5 | . 4 3 3 2 5 Max Kills in Single Turn 2 | . 1 2 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3692 | . 258 539 278 583 2034 Core 691 | . 28 75 30 144 414 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 58 92 . . Volleys Fired 169 | . 19 24 30 35 61 Largest 2 | . 2 2 2 2 2 Hottest 107 | . 70 60 84 107 107 Shots Fired 323 | . 34 48 57 68 116 Gun 194 | . 34 48 27 18 67 Cannon 129 | . . . 30 50 49 Launcher . | . . . . . . Special . | . . . . . . Kinetic 220 | . 20 33 30 50 87 Thermal 76 | . 14 . 17 18 27 Explosive . | . . . . . . Electromagnetic 27 | . . 15 10 . 2 Robot Hit Streak 13 | . 7 12 6 13 13 Robot Miss Streak 10 | . 1 2 10 7 8 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 257 | . 25 37 40 63 92 Core Hits 155 | . 12 12 34 40 57 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3819 | . 305 435 1115 892 1072 Guns 1355 | . 298 433 186 116 322 Cannons 1918 | . . . 392 776 750 Explosions 537 | . . . 537 . . Melee . | . . . . . . Ramming 9 | . 7 2 . . . Kinetic 2594 | . 161 266 392 776 999 Thermal 870 | . 137 . 565 116 52 Explosive 69 | . . . 69 . . Electromagnetic 277 | . . 167 89 . 21 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 102 | . . . 100 . 2 Projectiles 14 | . . . 12 . 2 Explosions 88 | . . . 88 . . Melee . | . . . . . . Knockbacks 50 | . . . 11 20 19 Impact . | . . . . . . Kinetic 46 | . . . 10 20 16 Secondary 4 | . . . 1 . 3 Self-Inflicted Damage 59 | . 3 1 55 . . Shots 2 | . . . 2 . . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 173 | . 156 54 7 173 128 Average Temperature 44 | . 66 29 2 67 29 Received Heat Transfer 993 | . 108 258 60 126 441 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 3 1 . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1352 | . 407 . 575 259 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 376 | . 130 190 376 220 296 Initial 51 | . . 45 1 51 40 Average 125 | . 65 77 209 126 129 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 78 | 100 100 100 41 78 81 Level 1 21 | . . . 58 21 18 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 3 1 4 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 3 1 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 6 | . . . 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 13 7 22 11 35 Peak Tracking Total 9 | . 5 3 5 4 9 Tactical Retreats 6 | . . . 4 . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 5 | . . . 5 . . Max in Single Turn 4 | . . . 4 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 10 | . 2 . 2 4 2 Terminals 9 | . 2 . 2 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 8 . 6 6 4 Successful 15 | . 4 . 4 4 3 Failed 9 | . 4 . 2 2 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 8 . 6 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 . 4 3 3 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 3 | . . . 1 1 1 Repair Station Index 1 | . . . 1 . . Alert Level 2 | . . . 1 1 . Locate Traps 2 | . 1 . . . 1 Dispatch Records 1 | . 1 . . . . Security Status 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 12 | . . . . . 12 Largest Group 10 | . . . . . 10 Highest-Rated Group 187 | . . . . . 187 Highest-Rated Ally 31 | . . . . . 31 Total Orders 11 | . . . . . 11 GUARD 1 | . . . . . 1 AID 10 | . . . . . 10 Ally Attacks 52 | . . . . . 52 Total Damage 835 | . . . . . 835 Kills 11 | . . . . . 11 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 4036 | 97 726 575 919 651 1068 Spaces Moved 2284 | 66 387 306 586 358 581 Core 20 | 20 . . . . . Treads . | . . . . . . Legs 2264 | 46 387 306 586 358 581 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 123 120 120 120 120 121 Slowest Speed 180 | 150 150 120 120 120 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 37 60 35 25 56 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 34 | . . . 34 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 34 | . . . 34 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 3243 | 80 612 468 745 511 827 Wait 669 | . 187 126 108 103 145 Move 2279 | 65 386 305 585 357 581 Hop . | . . . . . . Pick Up 33 | 9 3 2 8 5 6 Fast Attach 15 | 1 2 1 4 . 7 Attach 26 | 4 2 1 1 7 11 Detach 1 | . . . . 1 . Swap 26 | 1 7 4 3 2 9 Drop 23 | . 5 4 6 1 7 Fire 169 | . 19 24 30 35 61 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 824 | -10/Materials | Entered Mines 827 | -10/Mines | Met a Derelict bent on vengeance 1174 | -10/Mines | Learned location of Zion (-6) 1247 | -10/Mines | Discovered new exit (range 10) 1392 | -10/Mines | Discovered new exit (range 3) 1399 | -10/Mines | Entered Materials 1399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1647 | -9/Materials | Discovered new exit (range 11) 1913 | -9/Materials | Build established: Scavenger-Mutant 2220 | -9/Materials | Discovered new exit (range 10) 2318 | -9/Materials | Entered another Materials area 2318 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2719 | -8/Materials | Discovered new exit (range 14) 2969 | -8/Materials | Entered Storage 3206 | -8/Storage | Lost 3 parts (2n1u) 3466 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3867 | -8/Storage | Met a pair of Derelict thieves 4006 | -8/Storage | Core integrity fell below 50% 4030 | -8/Storage | Core integrity fell below 20% 4037 | -8/Storage | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- The unstable cave ceiling collapses. G-47 Trooper destroyed. K-01 Serf collects debris. Lgt. Assault Rifle destroyed. Titanium Leg destroyed. K-01 Serf collects debris. Imp. Aluminum Leg destroyed. K-01 Serf collects debris. Lgt. Assault Rifle destroyed. Imp. Aluminum Leg destroyed. K-01 Serf collects debris. Pulse Rifle destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. EM Pulse Gun destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Beam Rifle destroyed. The unstable cave ceiling collapses. 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""# | | ???????# am # = "# | | ???????# ^ % ^=g | | ???????# """ """*u # | | #??????# """ """= d @ # | | ###????# """ """ # | | #T###### !! # | | " + !!! # | | # ############ #!!! # | | " ###+##+####???????######## # | | # # #??????????????# # | | #### """" #??????????????# # | | ???# "??" #??????????????######## | | ???# "??" #?????????????????????? | | ???# "??" #?????????????????????? | | ???# "??" #?????????????????????? | | ???# """" #?????????????????????? | | ???# #?????????????????????? | | ???###########?????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthAlertPod Manual? 0 Play Time 01:10:36 Cumulative 47.1 hours Start 2021.07.15 @ 10:35:40 End 2021.07.29 @ 21:29:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 44 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a9672ee6-4662-4198-93e6-7a4d42958abd