Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 16:22:07 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (997) 997 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4332 Bonus ------- None Cogmind --------- Core Integrity 457/700 Matter 207/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- Minigun > --- INVENTORY (10) --- Light Nuclear Core Large Matter Pod (150) Large Matter Pod (0) Light Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Weight Redist. System Weight Redist. System Improved Sensor Array > --- WEAPON ----------- Gauss Rifle Makeshift Spear > --- INVENTORY -------- Improved Flight Unit Medium Storage Unit Large Matter Pod Transport Network Coupler Makeshift Salvage Targeting Computer ECM Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 Utility 3 | . . 1 . . . 2 . Weapon . | . . . . . . . . Parts Attached 64 | . 12 5 . 7 2 25 13 Power 12 | . 4 1 . . . 5 2 Engine 6 | . 2 . . . . 3 1 Core 6 | . 2 1 . . . 2 1 Reactor . | . . . . . . . . Propulsion 21 | . 3 4 . 2 2 7 3 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | . 1 . . . . . 1 Hover 4 | . . . . 2 . 2 . Flight 15 | . 2 4 . . 2 5 2 Utility 14 | . 2 . . 3 . 6 3 Device 7 | . 1 . . 1 . 4 1 Storage 6 | . 1 . . 2 . 2 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | . 3 . . 2 . 7 5 Energy Gun 2 | . 1 . . . . . 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 10 | . 2 . . 1 . 4 3 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 5 . Parts Lost 17 | . 2 . . . . 3 12 Power 3 | . . . . . . 1 2 Propulsion 7 | . 1 . . . . 1 5 Utility 2 | . . . . . . . 2 Weapon 5 | . 1 . . . . 1 3 Highest Loss Streak 10 | . 1 . . . . 3 10 Average Slot Usage (%) 84 | . 97 86 88 97 100 72 61 Engine 2 | . 5 8 . . . 1 6 Core 7 | . 8 2 11 11 11 6 . Leg 6 | . 23 . . . . . . Hover 4 | . . . . 7 22 4 . Flight 15 | . 4 31 33 25 11 16 20 Device 13 | . 1 11 11 19 22 21 8 Storage 12 | . 24 11 11 11 11 7 5 Energy Gun 2 | . 8 . . . . . 1 Ballistic Gun 12 | . 19 22 22 15 11 4 5 Piercing Weapon 3 | . . . . 6 11 7 . Naked Turns 34 | . . . . . . 34 . Heaviest Build 47 | 11 29 12 12 28 28 47 31 Greatest Support 34 | 20 20 18 18 28 28 34 14 Greatest Overweight (x) 8 | . 7 1 . . . 2 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 6 12 6 6 10 10 16 10 Average Capacity 8 | 6 10 6 6 6 10 9 8 Most Carried 12 | 6 12 6 6 9 10 11 7 Average Carried 7 | 6 8 5 5 6 9 9 5 Final Capacity 10 | 6 6 6 6 10 10 4 10 Final Carried 10 | 6 6 6 6 9 10 4 5 Class Distribution -------------------- 56% | Mutant 28% | Scavenger-Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1312 | 167 431 . 74 70 36 295 239 Remotely . | . . . . . . . . Salvage Created 1913 | 87 526 . 203 508 94 256 239 Parts 86 | 4 27 . 3 23 4 16 9 Haulers Intercepted 4 | . 1 . . . . 3 . Recyclers Shooed 3 | . 1 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 29 | . 11 . . 5 1 7 5 Melee 5 | . . . . 5 . . . Guns 20 | . 11 . . . 1 4 4 Cannons 1 | . . . . . . . 1 AOE 3 | . . . . . . 3 . Classes Destroyed 9 | 1 4 . . 1 . 2 1 Worker 7 | . 1 . 3 . 2 1 . Builder 2 | . . . . . . 2 . Hauler 4 | . 1 . . . . 3 . Recycler 5 | 1 1 . 2 . . . 1 Swarmer 11 | . 3 . . . . 4 4 Grunt 13 | . 8 . . 3 . 2 . Sentry 1 | . . . . . . 1 . Hunter 3 | . . . . 2 1 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 1 3 . 3 3 2 6 4 Combat Bots Only 4 | . 3 . . 3 1 4 3 Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 1895 | . 295 . 44 . 95 566 895 Core 439 | . 31 . 9 . . 156 243 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 87 . . . 97 71 . Volleys Fired 172 | 6 74 . 12 . 4 43 33 Largest 2 | 2 2 . 2 . 1 1 2 Hottest 115 | 80 90 . 40 . 28 36 115 Shots Fired 285 | 12 143 . 24 . 4 43 59 Gun 263 | 12 143 . 24 . 4 30 50 Cannon 9 | . . . . . . . 9 Launcher 13 | . . . . . . 13 . Special . | . . . . . . . . Kinetic 183 | . 84 . 24 . 4 30 41 Thermal 80 | 12 59 . . . . . 9 Explosive 13 | . . . . . . 13 . Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 17 | 6 10 . 13 . 17 5 6 Robot Miss Streak 5 | 2 4 . 2 . . 2 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 168 | 8 73 . 19 17 6 21 24 Core Hits 90 | 2 31 . 10 11 4 22 10 Critical Hits 4 | . . . 2 . 1 1 . Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 2 | . . . 1 . . 1 . Melee Attacks 53 | . . . . 39 2 12 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 53 | . . . . 39 2 12 . Sneak Attacks 10 | . . . . 6 2 2 . Combat Hostiles 6 | . . . . 6 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4179 | 99 602 . 154 1664 279 932 449 Guns 1430 | 99 602 . 154 . 75 178 322 Cannons 127 | . . . . . . . 127 Explosions 508 | . . . . . . 508 . Melee 2114 | . . . . 1664 204 246 . Ramming . | . . . . . . . . Kinetic 1004 | . 335 . 154 . 75 178 262 Thermal 493 | 99 267 . . . . . 127 Explosive 508 | . . . . . . 508 . Electromagnetic 60 | . . . . . . . 60 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2114 | . . . . 1664 204 246 . Highest Corruption 6 | . . . . . . 6 . Average Corruption 6 | . . . . . . 6 . Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . 5 . Message Errors 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 212 | . . . . 109 77 23 3 Projectiles 3 | . . . . . . . 3 Explosions . | . . . . . . . . Melee 209 | . . . . 109 77 23 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | 108 432 . 13 . . 185 36 Average Temperature 84 | 57 102 . 4 . . 38 19 Received Heat Transfer 204 | . 123 . 9 . 9 63 . Effects 3 | . 3 . . . . . . Matter Decay 1 | . 1 . . . . . . Short Circuit 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 985 | 225 612 . . . . . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 210 | 5 202 130 90 . 100 196 210 Initial 85 | . 3 85 50 . . 39 82 Average 100 | . 108 118 68 . 46 96 139 Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 97 | 100 96 100 100 . 100 100 93 Level 1 2 | . 3 . . . . . 6 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . . . . 1 4 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . 1 . . . . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 21 . 5 . 4 16 12 Peak Tracking Total 5 | . 3 . 3 . 3 5 5 Tactical Retreats 7 | . 1 . 1 . 1 2 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 19 | . 5 . . 4 . 8 2 Terminals 14 | . 5 . . . . 7 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 80 | . 11 . . 41 . 24 4 Successful 62 | . 4 . . 41 . 14 3 Failed 18 | . 7 . . . . 10 1 Catastrophic 5 | . 4 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 23 | . 5 . . 2 . 13 3 Terminals 37 | . 11 . . . . 22 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 56 | . 4 . . 41 . 8 3 Record 41 | . . . . 41 . . . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 2 | . . . . . . 2 . Terminal Index 3 | . 1 . . . . 1 1 Fabricator Index 1 | . . . . . . . 1 Scanalyzer Index 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 5 | . . . . . . 5 . Terminals 5 | . . . . . . 5 . Track 2 | . . . . . . 2 . Botnet 3 | . . . . . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 5 . . . . 8 1 Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 3062 | 18 784 85 157 457 314 736 511 Spaces Moved 3024 | 1 364 165 329 793 509 605 258 Core 92 | . . . . . . 91 1 Treads . | . . . . . . . . Legs 294 | 1 293 . . . . . . Wheels 3 | . 3 . . . . . . Hover 821 | . . . . 207 509 105 . Flight 1814 | . 68 165 329 586 . 409 257 Fastest Speed 29 | 120 110 29 29 29 56 37 34 Average Speed 66 | 120 141 34 29 36 56 83 106 Slowest Speed 600 | 120 600 109 29 60 56 176 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 41 | 2 59 21 31 94 84 39 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 4 | . . . . . . 4 . Terrain Destroyed 78 | . . . . . . 78 . Melee 4 | . . . . . . 4 . Projectile . | . . . . . . . . AOE 74 | . . . . . . 74 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 3765 | 6 510 192 371 923 531 788 444 Wait 374 | . 32 17 27 76 12 76 134 Move 3013 | . 363 164 328 788 508 604 258 Hop 2 | . . . . 2 . . . Pick Up 31 | . 12 2 2 4 1 7 3 Fast Attach 42 | . 8 3 . 4 2 17 8 Attach 12 | . 2 1 . . . 4 5 Detach 13 | . 6 . . 1 . 3 3 Swap 10 | . 2 1 . 3 . 4 . Drop 43 | . 11 4 2 6 2 18 . Fire 172 | 6 74 . 12 . 4 43 33 Melee 53 | . . . . 39 2 12 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 0) 19 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 3) 783 | -10/Materials | Discovered new exit (range 16) 803 | -10/Materials | Entered another Materials area 803 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Discovered new exit (range 13) 888 | -9/Materials | Entered Mines 890 | -9/Mines | Discovered new exit (range 15) 895 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 921 | -9/Mines | Learned Materials stockpile data 1030 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1030 | -9/Mines | Discovered new exit (range 5) 1045 | -9/Mines | Entered Exiles 1045 | -9/Exiles | Found Exiles lab destroyed 1123 | -9/Exiles | Learned location of Zion (-6) 1199 | -9/Exiles | Build established: Sprinter 1496 | -9/Exiles | Discovered new exit (range 12) 1502 | -9/Exiles | Entered Mines 1623 | -8/Mines | Discovered new exit (range 10) 1681 | -8/Mines | Build established: Scavenger-Mutant 1816 | -8/Mines | Entered Materials 1816 | -8/Materials | Evolved 2 slots: Utility x2 2120 | -8/Materials | Build established: Mutant 2260 | -8/Materials | Discovered new exit (range 7) 2373 | -8/Materials | Crushed by falling debris 2433 | -8/Materials | Lost 3 parts (1p1n1w) 2436 | -8/Materials | Released all parts (7) 2552 | -8/Materials | Entered Factory 2552 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2950 | -7/Factory | Build established: Scavenger-Mutant 3033 | -7/Factory | Garrison activated, responded to threat 3063 | -7/Factory | Self-destructed Last Messages --------------- 03021_ Imp. Sensor Array destroyed. 03022_ Lgt. Ion Engine destroyed. 03029_ Hvy. Ion Cannon destroyed. 03031_ VTOL Module destroyed. 03033_ S-27 Virus calls for garrison reinforcements. 03033_ ALERT: Activating Garrison Access F002. 03034_ Shock Rifle destroyed. 03042_ Imp. Heat Sink destroyed. 03042_ S-27 Virus destroyed. 03042_ Switching to secondary target: S-27 Virus. 03043_ Acquired 30 matter. 03047_ O-16 Technician sends out distress signal. 03047_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03049_ O-16 Technician uses terminal to summon reinforcements. 03049_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 03049_ O-16 Technician locks terminal. 03052_ ALERT: Rogue bot located, Programmers report to Factory Zone 1Z. 03052_ Acquired Lgt. Nuclear Core. 03053_ VTOL Module destroyed. 03061_ Autogun destroyed. 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System | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponMyomerStabilizer Manual? 0 Play Time 01:06:32 Cumulative 36.7 hours Start 2021.02.27 @ 17:54:01 End 2021.04.03 @ 16:22:07 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 39 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a40539a-9123-4604-9876-8e9e1514e6da