Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.15 @ 17:49:47 Player: Sir Arcana Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1661) 1661 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 5491 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit 0b10 Alert Chip System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Compact Battery (300) High-capacity Matter Pod (200) Advanced Visual Processing Unit Maneuvering Thrusters Improved Power Shielding Improved Power Shielding Hardened Light Armor Plating EM Pulse Gun EM Pulse Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit 0b10 Alert Chip System Shield > --- WEAPON ----------- Beamcaster Autogun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Compact Battery High-capacity Matter Pod Advanced Visual Processing Unit Maneuvering Thrusters Improved Power Shielding Improved Power Shielding Hardened Light Armor Plating Advanced Beam Rifle Improved Datajack [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware System Shield Weapon Light EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher EMP Blaster Impact Weapon Heavy Mace Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . . . 4 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 74 | 6 9 . . 10 33 15 1 Power 16 | 1 1 . . 2 10 2 . Engine 12 | 1 1 . . 2 8 . . Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 16 | 2 2 . . 3 5 3 1 Treads . | . . . . . . . . Leg 16 | 2 2 . . 3 5 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 4 . . 3 6 2 . Device 8 | . 3 . . 1 3 1 . Storage 6 | 1 1 . . 2 2 . . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 2 . . 2 12 8 . Energy Gun 13 | 1 . . . 2 5 5 . Energy Cannon 3 | . 2 . . . 1 . . Ballistic Gun 5 | 1 . . . . 2 2 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 29 | . . . . 3 7 10 9 Power 8 | . . . . 1 3 2 2 Propulsion 8 | . . . . . 1 3 4 Utility 3 | . . . . . . 2 1 Weapon 10 | . . . . 2 3 3 2 Highest Loss Streak 9 | . . . . 2 4 8 9 Average Slot Usage (%) 98 | . 99 100 100 99 99 97 94 Engine 11 | . 14 14 14 14 13 . . Core 5 | . . . . . 3 17 16 Leg 27 | . 28 28 28 27 27 26 26 Device 12 | . 13 14 14 14 11 15 8 Storage 13 | . 14 14 14 14 15 9 9 Processor 5 | . . . . . 9 9 9 Energy Gun 9 | . 7 . . 15 11 8 16 Energy Cannon 7 | . 13 28 28 12 . . . Ballistic Gun 2 | . 7 . . . 3 6 . Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 24 24 24 24 54 54 47 Greatest Support 53 | 20 26 26 26 40 53 45 45 Greatest Overweight (x) 10 | 1 . . . . 1 1 10 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 12 | 6 8 8 8 12 12 12 12 Average Capacity 8 | 5 6 8 8 8 8 12 12 Most Carried 12 | 6 8 8 8 9 12 12 12 Average Carried 8 | 5 6 8 7 7 8 11 11 Final Capacity 12 | 6 8 8 8 8 12 12 12 Final Carried 12 | 6 8 8 8 8 12 12 11 Class Distribution -------------------- 65% | Mutant 25% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Matter Collected 1270 | 244 201 44 . 136 290 355 . Remotely . | . . . . . . . . Salvage Created 2236 | . 297 84 . 295 620 836 104 Parts 121 | . 22 3 . 9 41 45 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 50 | . 8 2 . 9 13 16 2 Guns 35 | . 3 . . 3 11 16 2 Cannons 13 | . 5 2 . 6 . . . AOE 2 | . . . . . 2 . . Classes Destroyed 10 | . 3 . . 2 4 1 . Worker 4 | . . . . . 2 2 . Builder 2 | . . . . . 1 1 . Recycler 1 | . . . . 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 8 | . 3 . . . 3 2 . Grunt 22 | . 5 2 . 2 3 8 2 Brawler 1 | . . . . . . 1 . Sentry 10 | . . . . . 5 5 . Hunter 2 | . . . . . 2 . . Assembled 7 | . . . . 7 . . . Best Kill Streak 8 | . 4 1 . 3 6 8 2 Combat Bots Only 8 | . 4 1 . 2 4 8 2 Max Kills in Single Turn 3 | . 1 1 . 1 3 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Damage Taken 3479 | . 164 28 . 443 783 1287 774 Core 656 | . 17 . . 81 49 220 289 Absorbed by Shields 88 | . . . . . . . 88 Core Remaining (%) 80 | 100 . . . 60 . . . Volleys Fired 131 | . 24 5 . 14 38 44 6 Largest 2 | . 2 2 . 2 2 2 2 Hottest 130 | . 112 112 . 112 130 98 101 Shots Fired 239 | . 46 10 . 28 67 76 12 Gun 188 | . 26 . . 12 62 76 12 Cannon 46 | . 20 10 . 16 . . . Launcher 5 | . . . . . 5 . . Special . | . . . . . . . . Kinetic 68 | . 13 . . . 18 37 . Thermal 101 | . . . . 12 44 39 6 Explosive . | . . . . . . . . Electromagnetic 70 | . 33 10 . 16 5 . 6 Robot Hit Streak 25 | . 6 7 . 21 22 25 3 Robot Miss Streak 4 | . 4 1 . 1 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . . . 1 3 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 Shots Hit Robots 186 | . 30 7 . 21 57 63 8 Core Hits 93 | . 10 3 . 16 28 32 4 Critical Hits 1 | . . . . . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 5 | . . . . . 3 2 . Impact 1 | . . . . . 1 . . Slashing . | . . . . . . . . Piercing 2 | . . . . . 2 . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3193 | . 488 136 . 337 1023 1038 171 Guns 2330 | . 230 . . 86 805 1038 171 Cannons 645 | . 258 136 . 251 . . . Explosions 218 | . . . . . 218 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 789 | . 94 . . . 243 452 . Thermal 1380 | . . . . 86 588 586 120 Explosive . | . . . . . . . . Electromagnetic 1024 | . 394 136 . 251 192 . 51 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 1 1 1 Average Corruption 1 | . . . . 5 1 1 1 Corruption Purged . | . . . . . . . . Effects 25 | . . . . 15 2 6 2 Message Errors 5 | . . . . 2 1 1 1 Matter Fused 4 | . . . . 4 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 3 | . . . . 1 1 1 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . 2 . 1 1 Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Targeting Errors 4 | . . . . 2 . 2 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 15 | . 15 . . . . . . Projectiles 15 | . 15 . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 300 | . 96 174 . 183 300 142 78 Average Temperature 60 | . 25 78 . 56 90 44 31 Received Heat Transfer 1666 | . 66 21 . 61 261 747 510 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . 2 4 . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 2 3 . Heat Transferred 3065 | . . . . 200 1422 1221 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Peak Influence 266 | . 90 75 . 65 149 266 221 Average Influence 46 | . 35 51 . 36 21 91 155 Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 98 | 100 100 100 . 100 100 87 95 Level 1 1 | . . . . . . 12 4 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . . 2 4 . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault 2 | . . . . . . 2 . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Distress Signals 4 | . 2 . . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 19 3 . 18 25 16 15 Peak Tracking Total 13 | . 4 2 . 11 6 9 13 Tactical Retreats 17 | . 6 1 . 4 5 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Traps Triggered 6 | . 1 . . . 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts 23 | . . . . . . 23 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . . . . . 3 . Reused 2 | . . . . . . 2 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Machines Accessed 18 | . 6 . 3 . 7 2 . Terminals 13 | . 6 . . . 6 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 36 | . 10 . 10 . 10 6 . Successful 30 | . 7 . 10 . 8 5 . Failed 6 | . 3 . . . 2 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 22 | . 10 . . . 8 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 28 | . 7 . 10 . 7 4 . Record 10 | . . . 10 . . . . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 2 | . . . . . 1 1 . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . Locate Traps 3 | . 1 . . . 1 1 . Dispatch Records 1 | . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . Zone Layout 6 | . 2 . . . 3 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . . . 3 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 62 | . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . 7 . Total Damage 102 | . . . . . . 102 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Turns Passed 5836 | 83 627 159 742 560 2575 642 448 Spaces Moved 2819 | 62 422 100 597 339 947 157 195 Core 14 | 12 . . . . . . 2 Treads . | . . . . . . . . Legs 2805 | 50 422 100 597 339 947 157 193 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 120 Average Speed 126 | 108 120 120 120 129 124 150 150 Slowest Speed 550 | 120 120 120 120 130 150 150 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 44 | 6 46 23 92 65 55 26 41 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 3 . . . Spaces Dug 3 | . . . . . 3 . . Terrain Destroyed 5 | . . . . . 5 . . Melee 3 | . . . . . 3 . . Projectile . | . . . . . . . . AOE 2 | . . . . . 2 . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Total 4869 | 75 499 129 623 434 2279 492 338 Wait 1708 | . 25 25 23 59 1217 235 124 Move 2812 | 61 421 99 596 338 946 156 195 Hop . | . . . . . . . . Pick Up 57 | 8 8 . 2 6 21 12 . Fast Attach 22 | 4 4 . . 1 10 3 . Attach 24 | 2 . . . 3 10 8 1 Detach . | . . . . . . . . Swap 28 | . 5 . . 6 13 4 . Drop 47 | . 12 . 2 7 21 5 . Fire 131 | . 24 5 . 14 38 44 6 Melee 5 | . . . . . 3 2 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 12 | . . . . . . . 12 Rewire . | . . . . . . . . Trap 23 | . . . . . . 23 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 14) 388 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Entered Mines 849 | -10/Mines | Found a hidden stash of uninstalled traps 865 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 865 | -10/Mines | Discovered new exit (range 5) 870 | -10/Mines | Entered Exiles 902 | -10/Exiles | Met 8R-AWN 922 | -10/Exiles | Met EX-HEX 987 | -10/Exiles | Met EX-DEC 1040 | -10/Exiles | Learned location of Zion (-7) 1119 | -10/Exiles | Discovered new exit (range 14) 1214 | -10/Exiles | Visited The Gauntlet 1374 | -10/Exiles | Met EX-BIN 1389 | -10/Exiles | Aligned with FarCom system 1390 | -10/Exiles | Given EX-Vault access code 1424 | -10/Exiles | Opened EX-Vault 1461 | -10/Exiles | Found Prototype Processor 1474 | -10/Exiles | Exiles lab attacked by MAIN.C 1612 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1612 | -10/Exiles | Entered Mines 1613 | -9/Mines | Assembled infested the area 1618 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1644 | -9/Mines | Crushed by falling debris 1972 | -9/Mines | Discovered new exit (range 16) 2172 | -9/Mines | Entered Materials 2172 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2173 | -8/Materials | Identified exit to Factory 2173 | -8/Materials | Identified 0b10 Alert Chip 2487 | -8/Materials | Build established: Scavenger-Mutant 2532 | -8/Materials | Discovered new exit (range 10) 2902 | -8/Materials | Build established: Mutant 3007 | -8/Materials | Discovered exit to Factory (range 13) 3351 | -8/Materials | Discovered exit to Factory (range 20) 3730 | -8/Materials | Lost 4 parts (3p1w) 3952 | -8/Materials | Build established: Scavenger-Mutant 4468 | -8/Materials | Build established: Mutant 4486 | -8/Materials | Discovered new exit (range 15) 4747 | -8/Materials | Entered Storage 5156 | -8/Storage | Met a pair of Derelict thieves 5194 | -8/Storage | Garrison activated, responded to threat 5268 | -8/Storage | Destroyed 8 combat bots 5271 | -8/Storage | Lost 8 parts (2p3n1u2w) 5386 | -8/Storage | Identified exit to Garrison 5389 | -8/Storage | Entered Garrison 5397 | -8/Garrison | Installed Relay Interface Framework 5553 | -8/Garrison | Build established: Scavenger-Mutant 5746 | -8/Garrison | Triggered checkpoint 5747 | -8/Garrison | Core integrity fell below 50% 5829 | -8/Garrison | Core integrity fell below 20% 5837 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05768_ Field strength at 27. 05769_ Field strength at 9. 05770_ Stasis field depleted. 05770_ Triggered Stasis Trap. 05770_ A bubble of rippling energy engulfs the area. 05770_ Field strength at 85. 05772_ Field strength at 63. 05773_ Field strength at 48. 05774_ Field strength at 26. 05775_ Field strength at 11. 05776_ Stasis field depleted. 05778_ Carbon-fiber Leg destroyed. 05784_ Imp. Heat Sink destroyed. 05786_ EM Pulse Gun destroyed. 05788_ Adv. Beam Rifle destroyed. 05799_ Lgt. Nuclear Core destroyed. 05819_ Carbon-fiber Leg destroyed. 05832_ Triggered Stasis Trap. 05832_ A bubble of rippling energy engulfs the area. 05832_ Field strength at 94. 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"????????????? | | ??????# #????????????????????????? #????????????? | | ??????# #????????????????????????? #????????????? | | ??????# #????????????????????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed Arcana Manual? 1 Play Time 01:03:40 Cumulative 17.8 hours Start 2019.12.15 @ 16:35:54 End 2019.12.15 @ 17:49:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98e69833-cf30-4f3f-9811-2322da0e2a7f