Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.16 @ 22:18:18 Player: Jack Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (155) 775 Value Destroyed (4371) 4371 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (5758) 5758 TOTAL SCORE: 19524 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 617 Follower Combat Kills 87 Aligned with FarCom 300 Win 3000 Win Speed 754 Cogmind --------- Core Integrity 1576/1600 Matter 159/300 Energy 178/190 System Corruption 0% Temperature Cool (24) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Q-thruster > --- UTILITY (16) ----- Structural Scanner Improved Signal Interpreter Hacking Suite Hacking Suite Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- Impact Mace (fused) > --- INVENTORY (5) ---- Scatter Rocket Array Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Launcher Loader Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Advanced Micro-nuke Launcher Impact Mace > --- INVENTORY -------- Scatter Rocket Array [Rating: 102] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Cold Fusion Reactor Propulsion Cooled Cesium-ion Thruster Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Impact Mace Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Advanced Micro-nuke Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 2 . . . . Utility 14 | . . . 1 . . . 1 2 . . 2 2 . 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 72 | . 4 3 3 3 . . 6 15 1 4 17 7 . 3 2 . 4 Power 9 | . . . . 1 . . 2 . . 2 . 1 . 1 1 . 1 Engine 6 | . . . . 1 . . 2 . . 2 . . . . 1 . . Core . | . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 . 1 . . 1 Propulsion 27 | . 1 3 1 2 . . 3 4 1 . 4 2 . 2 1 . 3 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 27 | . 1 3 1 2 . . 3 4 1 . 4 2 . 2 1 . 3 Utility 23 | . . . . . . . . 8 . 2 11 2 . . . . . Device 4 | . . . . . . . . 1 . . 2 1 . . . . . Storage . | . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . 2 . . . . . . . . . Hackware 17 | . . . . . . . . 5 . 2 9 1 . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 13 | . 3 . 2 . . . 1 3 . . 2 2 . . . . . Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 2 . . . . 2 . . 2 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . 1 3 . 2 1 1 . 1 1 . . Parts Lost 26 | . . 2 . 3 . . 2 5 . 2 3 1 . 1 6 1 . Power 5 | . . . . . . . 1 1 . . . 1 . . 2 . . Propulsion 11 | . . 2 . 3 . . . 3 . . 1 . . . 1 1 . Utility 8 | . . . . . . . . 1 . 2 2 . . 1 2 . . Weapon 2 | . . . . . . . 1 . . . . . . . 1 . . Highest Loss Streak 5 | . . 2 . 2 . . 2 4 . 2 1 1 . 1 5 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 3 | 1 2 2 3 4 4 4 3 4 5 4 4 3 1 1 1 1 1 Power . | . . . . . 1 1 . . . . . . . . . . . Propulsion . | . . . 1 1 . . . 2 2 . . . . . . . . Utility . | . . . . . . . . . 1 1 1 . . . . . . Weapon 1 | 1 2 2 2 2 3 3 2 2 2 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . 1 . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 10 34 40 36 33 33 45 64 69 89 93 81 80 76 62 47 43 Engine 3 | . . . . . . . 4 5 . 5 6 1 . . 1 . . Reactor 1 | . . . . . . . . . . . . 3 5 4 2 . 2 Flight 22 | . 3 24 28 25 22 22 29 27 15 30 26 17 19 19 17 17 12 Device 4 | . . . . . . . . 4 . . 5 5 8 9 7 4 4 Processor 4 | . . . . . . . . 2 7 7 6 5 5 4 4 4 4 Hackware 26 | . . . . . . . . 15 38 36 38 35 31 28 20 17 16 Ballistic Gun 1 | . 3 8 11 11 11 11 9 . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 4 5 4 3 . . Impact Weapon 4 | . . . . . . . 1 6 7 6 6 5 5 4 4 4 4 Peak Build Rating 102 | . 3 4 7 8 4 4 12 42 39 47 65 87 98 102 98 67 85 Average Rating 53 | . . 2 3 3 4 4 8 26 35 42 56 70 97 101 92 66 62 On Entrance 34 | . . 1 3 4 4 4 4 11 35 39 47 65 78 98 97 67 55 Naked Turns 56 | . 56 . . . . . . . . . . . . . . . . Heaviest Build 39 | . 4 4 8 8 2 2 16 19 3 18 17 36 37 39 37 4 19 Greatest Support 46 | 3 4 8 12 12 8 8 17 20 18 18 23 26 38 40 46 20 44 Greatest Overweight (x) 1 | . 1 1 . . . . . 1 . . . 1 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 3 5 5 4 4 4 5 5 5 5 5 4 1 2 1 1 Average Carried 3 | 2 2 2 3 4 4 4 3 4 4 4 4 4 1 1 1 1 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 2 5 4 4 4 3 5 4 5 4 5 1 1 1 1 1 Class Distribution -------------------- 46% | Wizard-Sprinter 15% | Mutant 10% | Sprinter 10% | Wizard-Mutant 8% | Hacker-Sprinter 4% | Wizard-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Mutant | -7/Waste Hacker-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Mutant | -2/Testing Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Matter Collected 2860 | 72 51 19 136 78 . . 63 192 . 229 960 473 50 265 215 . 57 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4444 | . 51 19 12 . . . 63 349 . 263 1580 738 . 966 326 . 77 Parts 128 | . 3 1 3 . . . 4 17 . 4 33 18 . 31 14 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 1 . . 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 74 | . 3 1 1 . . . 4 7 . 2 14 8 . 25 9 . . Melee 2 | . . . . . . . . . . . 1 . . . 1 . . Guns 9 | . 3 1 1 . . . 4 . . . . . . . . . . AOE 61 | . . . . . . . . 7 . 2 12 8 . 25 7 . . Classes Destroyed 12 | . 1 . . . . . . 7 . . 2 . . 1 1 . . Worker 22 | . . . . . . . . 4 . . 5 4 . 7 1 . 1 Builder 22 | . . . . . . . . 2 . 4 8 2 . 2 3 . 1 Tunneler 2 | . . . . . . . . . . . . . . . 1 . 1 Recycler 18 | . . . . . . . . 3 . 1 7 4 . 2 1 . . Operator 7 | . . . . . . . . 1 . 2 2 2 . . . . . Watcher 10 | . . . . . . . . 1 . 1 4 2 . 1 . . 1 Swarmer 37 | . 3 1 1 . . . 4 4 . . 2 5 . 10 7 . . Grunt 27 | . . . . . . . . 2 . 1 9 3 . 12 . . . Brawler 2 | . . . . . . . . . . . 1 . . 1 . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . . Hunter 2 | . . . . . . . . . . . . . . 2 . . . Programmer 4 | . . . . . . . . 1 . 1 . . . . 2 . . Best Kill Streak 14 | . 2 1 1 . . . 4 5 . 3 10 8 . 14 7 . 3 Combat Bots Only 9 | . 2 1 1 . . . 4 4 . 1 3 5 . 9 5 . . Max Kills in Single Turn 5 | . 1 1 1 . . . 1 4 . 1 3 5 . 3 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . 1 2 3 . 3 2 . . Melee 1 | . . . . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Hostile Shots Fired 360 | . 17 15 7 21 . 4 45 33 . 50 46 15 . 28 63 6 10 Missed 170 | . 5 5 4 11 . 2 19 18 . 35 26 6 . 9 20 3 7 Hits 190 | . 12 10 3 10 . 2 26 15 . 15 20 9 . 19 43 3 3 Projectile 190 | . 12 10 3 10 . 2 26 15 . 15 20 9 . 19 43 3 3 AOE 2 | . . . . 2 . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . . . 1 . . . 2 2 . . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . Damage Taken 2974 | . 86 63 24 150 . 22 264 460 . 110 245 325 . 355 782 64 24 Core 929 | . 51 17 10 62 . . 80 196 . 15 94 78 . 89 192 21 24 Absorbed by Shields 10 | . . . . . . . . . . . . . . . 10 . . Ignored by Resistances 846 | . 28 20 8 42 . 6 78 129 . 37 74 87 . 95 217 18 7 Regen/Repaired (Parts) 317 | . . . . . . . . 63 . 9 32 213 . . . . . Core Remaining (%) 87 | 100 . 72 . . . 82 85 . . 69 88 92 100 93 . 85 98 Volleys Fired 104 | . 7 4 2 1 . . 6 14 . 6 12 10 . 33 9 . . Largest 2 | . 2 2 2 1 . . 2 1 . 1 1 1 . 1 1 . . Hottest 60 | . 60 60 56 36 . . 40 39 . 39 50 50 . 30 30 . . Shots Fired 119 | . 14 8 3 1 . . 9 14 . 6 12 10 . 33 9 . . Gun 33 | . 14 8 2 . . . 9 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 86 | . . . 1 1 . . . 14 . 6 12 10 . 33 9 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 22 | . 7 4 2 . . . 9 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 84 | . . . . . . . . 14 . 6 12 10 . 33 9 . . Electromagnetic 13 | . 7 4 1 1 . . . . . . . . . . . . . Robot Hit Streak 6 | . 4 3 . . . . 4 6 . . 4 2 . 1 4 . . Robot Miss Streak 7 | . 2 3 . 1 . . 1 . . . 7 6 . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 109 | . 7 4 . . . . 8 11 . 9 30 13 . 7 15 . 5 Core Hits 239 | . 3 1 1 . . . 5 25 . 10 77 35 . 65 17 . . Critical Kills 5 | . . . . . . . 1 . . . 4 . . . . . . Critical Parts Destroyed 14 | . . . . . . . . . . 4 6 1 . . . . 3 Critical Strikes 19 | . . . . . . . 1 . . 4 10 1 . . . . 3 Destroy 1 | . . . . . . . 1 . . . . . . . . . . Smash 18 | . . . . . . . . . . 4 10 1 . . . . 3 Melee Attacks 253 | . . . . . . . . 30 . 25 75 53 . 13 33 5 19 Impact 253 | . . . . . . . . 30 . 25 75 53 . 13 33 5 19 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 50 | . . . . . . . . 4 . 5 20 7 . 5 4 . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18995 | . 95 50 71 . . . 92 1481 . 1107 4727 2509 . 5572 2724 . 567 Guns 247 | . 95 50 10 . . . 92 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 11773 | . . . 61 . . . . 1095 . 342 2179 1410 . 4890 1796 . . Melee 6942 | . . . . . . . . 386 . 761 2548 1099 . 654 927 . 567 Ramming 33 | . . . . . . . . . . 4 . . . 28 1 . . Kinetic 185 | . 43 40 10 . . . 92 . . . . . . . . . . Thermal 82 | . . . . . . . . . . . . 82 . . . . . Explosive 11625 | . . . . . . . . 1095 . 342 2174 1328 . 4890 1796 . . Electromagnetic 128 | . 52 10 61 . . . . . . . 5 . . . . . . Impact 6942 | . . . . . . . . 386 . 761 2548 1099 . 654 927 . 567 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 4 10 11 . . . . 3 3 . Average Corruption 7 | . . . . . . . . 1 6 10 . . . . 2 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . 2 2 23 . . . . 5 . . Message Errors 8 | . . . . . . . . . 1 7 . . . . . . . Matter Fused 5 | . . . . . . . . 1 . 4 . . . . . . . Heat Flow Errors 4 | . . . . . . . . . . 3 . . . . 1 . . Energy Discharges 3 | . . . . . . . . 1 . 1 . . . . 1 . . Parts Fused 2 | . . . . . . . . . . 1 . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . 1 3 . . . . 1 . . Data Loss (major) 3 | . . . . . . . . . . 2 . . . . 1 . . Misdirections 2 | . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 4828 | . . . . . . . . 182 . 591 1473 799 . 637 639 . 507 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 676 | . . . . . . . . 42 . . . 30 . 354 250 . . Melee 4152 | . . . . . . . . 140 . 591 1473 769 . 283 389 . 507 Knockbacks 28 | . . . . . . . . 1 . 3 7 5 . 3 6 . 3 Impact 27 | . . . . . . . . 1 . 3 7 4 . 3 6 . 3 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 560 | . . . . 16 . . . 241 . 2 46 192 . 14 49 . . Shots 18 | . . . . 1 . . . 6 . . 4 6 . . 1 . . Rammed 4 | . . . . . . . . . . 1 . . . 2 1 . . Targets Rammed 4 | . . . . . . . . . . 1 . . . 2 1 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 307 | . 20 . . . . . 27 307 . 192 . 24 . . 81 . . Average Temperature 70 | . 10 . . . . . 16 160 . 74 . 13 . . 40 . . Received Heat Transfer 359 | . 36 . . 20 . 18 117 12 . 24 51 18 . . 36 27 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 34 | . . . . . . . . 3 . 4 14 5 . 3 3 . 2 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . 1 . . Parts Fried 74 | . . . . . . . . 5 . 14 32 9 . 5 3 . 6 Impact Corruptions 125 | . . . . . . . . 6 . 19 45 23 . 8 11 . 13 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Maximum Alert Level 5 | . . . . . . . . . . . 2 2 . 3 3 5 4 Low Security (%) 55 | 100 100 100 100 100 . 100 100 100 100 100 72 15 100 3 . . . Level 1 11 | . . . . . . . . . . . 8 44 . 15 . . . Level 2 19 | . . . . . . . . . . . 19 40 . 36 52 1 . Level 3 11 | . . . . . . . . . . . . . . 44 47 . 93 Level 4 . | . . . . . . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . 98 . Peak Influence 1666 | . 65 79 157 51 . . 95 186 51 125 505 542 176 988 981 1666 1100 Initial 1100 | . . 18 15 51 . . . 17 51 24 39 200 176 74 478 452 1100 Average 296 | . 29 38 86 10 . . 48 97 47 57 152 333 171 589 693 1632 1072 Influence Increases 5065 | . 85 89 212 . . . 112 459 . 347 1065 747 . 1054 717 66 112 Destroy 0b10 Robot/C 1600 | . 60 60 100 . . . 80 140 . 40 280 160 . 500 180 . . Destroy 0b10 Robot/NC 400 | . . . . . . . . 55 . 40 125 70 . 60 30 . 20 Destroy Leader 240 | . 10 10 30 . . . 10 22 . 12 28 14 . 72 30 . 2 Allied During Kill 11 | . . 4 7 . . . . . . . . . . . . . . Successful Hack 105 | . . . . . . . 7 . . . 70 10 . . . . 18 Disable Machine 288 | . . . . . . . . 126 . 9 54 72 . 18 9 . . Destroy Structure 1461 | . . . . . . . . 71 . 51 208 376 . 404 303 6 42 Partial Spotted 270 | . . . . . . . . 15 . 30 90 15 . . 30 60 30 Lose Combat Pursuer 690 | . 15 15 75 . . . 15 30 . 165 210 30 . . 135 . . Influence Decreases 5372 | . 30 95 104 157 . . 67 328 135 294 684 805 251 242 770 483 927 Entered New Map 2770 | . . 37 34 106 . . . 28 125 17 55 275 241 92 500 473 787 Time Decay 2362 | . 30 58 70 31 . . 47 250 10 247 599 520 10 140 210 . 140 Lost Part 230 | . . . . 20 . . 20 50 . 20 30 10 . 10 60 10 . Lost Ally 10 | . . . . . . . . . . 10 . . . . . . . Squads Dispatched 55 | . 1 . 1 1 . . 2 10 . 9 14 5 . 4 6 . 2 Investigation 21 | . 1 . 1 1 . . . 5 . 4 5 3 . 1 . . . Extermination 15 | . . . . . . . . 3 . 4 4 2 . . 1 . 1 Reinforcement 17 | . . . . . . . 2 2 . 1 5 . . 2 5 . . Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 1 . . 1 . . 1 3 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Distress Signals 8 | . 1 . . . . . 1 . . . 1 1 . 2 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 196 | . 10 3 9 19 . 3 26 17 4 20 32 10 . 12 24 6 1 Peak Tracking Total 20 | . 5 3 4 20 . 3 19 8 4 6 6 3 . 6 10 6 1 Tactical Retreats 32 | . 1 1 3 1 . . 1 2 . 7 9 2 . . 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 17 | . 1 . . . . . . 2 . 3 7 . . 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 32 | . . . . . . . . 14 . 1 6 8 . 2 1 . . Max in Single Turn 4 | . . . . . . . . 4 . 1 4 4 . 1 1 . . Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 46 | . . . 1 1 1 . 2 6 . 6 15 10 . 1 1 . 2 Terminals 20 | . . . 1 . . . 2 . . 2 9 4 . . . . 2 Fabricators 14 | . . . . . . . . 5 . 3 3 3 . . . . . Repair Stations 6 | . . . . . . . . 1 . 1 1 3 . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . . Total Hacks 116 | . . . 3 1 1 . 2 16 . 11 53 25 . 1 1 . 2 Successful 96 | . . . 1 1 1 . 2 13 . 7 43 24 . 1 1 . 2 Failed 20 | . . . 2 . . . . 3 . 4 10 1 . . . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 48 | . . . . . 1 . 1 6 . 9 23 8 . . . . . Terminals 44 | . . . 3 . . . 2 . . 3 27 7 . . . . 2 Fabricators 47 | . . . . . . . . 13 . 7 20 7 . . . . . Repair Stations 17 | . . . . . . . . 3 . 1 2 11 . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . . Terminal Hacks 30 | . . . 1 1 1 . 2 . . 1 17 5 . . . . 2 Record 1 | . . . . . . . 1 . . . . . . . . . . Part Schematic 5 | . . . . . . . 1 . . . 3 1 . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . 1 . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . 1 1 . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . Investigation Status 1 | . . . . . . . . . . . 1 . . . . . . Extermination Status 2 | . . . . . . . . . . . 2 . . . . . . Reinforcement Status 1 | . . . . . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . . . . . . 1 1 . . . . . Recall Extermination 5 | . . . . . . . . . . . 3 2 . . . . . Recall Reinforcements 4 | . . . . . . . . . . . 4 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 29 | . . . . . . . . 6 . 2 16 5 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Load Schematic 17 | . . . . . . . . 5 . 2 8 2 . . . . . Build 11 | . . . . . . . . . . . 8 3 . . . . . Repair Station Hacks 14 | . . . . . . . . 2 . . 2 10 . . . . . Scan Component 7 | . . . . . . . . 1 . . 1 5 . . . . . Repair 7 | . . . . . . . . 1 . . 1 5 . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 18 | . . . . . . . . 5 . 4 5 4 . . . . . Terminals 4 | . . . . . . . . . . 1 2 1 . . . . . Assimilate 2 | . . . . . . . . . . 1 1 . . . . . . Botnet 2 | . . . . . . . . . . . 1 1 . . . . . Fabricators 12 | . . . . . . . . 5 . 2 3 2 . . . . . Prioritize 5 | . . . . . . . . . . . 3 2 . . . . . Recompile 7 | . . . . . . . . 5 . 2 . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . 1 . . . . . Patch 2 | . . . . . . . . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . 1 . 1 . 2 . . . . . Used 1 | . . . . . . . . . . . . 1 . . . . . Hacking Detections 29 | . . . 1 . . . 1 3 . 1 15 7 . . . . 1 Full Trace Events 8 | . . . 1 . . . . . . . 5 2 . . . . . Feedback Events 2 | . . . . . . . . . . . 2 . . . . . . Hackware Fried 2 | . . . . . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . 3 1 . . . . . Parts Built 12 | . . . . . . . . . . . 9 3 . . . . . Authchips 6 | . . . . . . . . . . . 6 . . . . . . Time 273 | . . . . . . . . . . . 144 129 . . . . . Total Part Build Rating 53 | . . . . . . . . . . . 33 20 . . . . . Parts Repaired 7 | . . . . . . . . 1 . . 1 5 . . . . . Time 312 | . . . . . . . . 26 . . 25 261 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 29 | . . . . . . . . . . . 29 . . . . . . Retrieved Matter 29 | . . . . . . . . . . . 29 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Total Allies 7 | . . 5 . . . . . . . 1 1 . . . . . . Largest Group 5 | . . 5 3 . . . . . . 1 . . . . . . . Highest-Rated Group 83 | . . 83 40 . . . . . . 10 . . . . . . . Highest-Rated Ally 31 | . . 31 16 . . . . . . 10 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . 5 10 . . . . . . . . . . . . . . Total Damage 204 | . . 77 127 . . . . . . . . . . . . . . Kills 6 | . . 2 4 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Active Infowar (turns) 3447 | . . . . . . . . 306 . . 1143 1042 33 290 345 . 288 Terrain 306 | . . . . . . . . . . . 306 . . . . . . Structural 3141 | . . . . . . . . 306 . . 837 1042 33 290 345 . 288 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Turns Passed 5212 | 18 115 127 145 171 80 6 106 500 28 566 1213 1042 33 290 424 60 288 Spaces Moved 10165 | 30 182 181 300 432 215 15 242 1064 72 1482 2256 1488 108 633 774 122 569 Core 141 | 30 110 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10024 | . 72 180 300 432 215 15 242 1064 72 1482 2256 1488 108 633 774 122 569 Fastest Speed 25 | 50 40 37 34 34 37 37 31 28 28 28 27 28 28 28 25 37 25 Average Speed 31 | 50 46 37 34 36 37 37 32 29 33 28 27 30 28 30 32 37 35 Slowest Speed 110 | 50 100 100 37 40 37 37 37 103 34 34 32 110 28 108 104 40 40 Overloaded Moves 27 | . . . . . . . . . . . . . . . 9 . 18 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . 6 2 5 11 . . 7 3 . 3 . . . . 2 1 . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 41 56 26 85 61 6 39 37 70 32 50 37 4 18 23 25 18 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . Spaces Dug 170 | . . . . . . . . 11 . 15 46 56 . 7 16 5 14 Terrain Destroyed 1151 | . . . . . . . . 78 . 59 254 229 . 362 150 5 14 Melee 154 | . . . . . . . . 11 . 15 46 40 . 7 16 5 14 Projectile . | . . . . . . . . . . . . . . . . . . AOE 997 | . . . . . . . . 67 . 44 208 189 . 355 134 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc Total 11609 | 32 193 228 331 433 214 14 252 1179 74 1563 2678 1971 110 705 886 126 620 Wait 892 | . 2 38 27 6 . . 1 39 . 15 282 387 . 17 59 1 18 Move 10073 | 29 170 176 289 410 214 14 228 1058 71 1475 2255 1487 107 633 770 119 568 Hop 37 | . 5 2 5 10 . . 6 3 . 3 . . . . 2 1 . Pick Up 29 | 3 . . 3 . . . . 5 1 3 8 5 . . 1 . . Fast Attach 53 | . 1 3 2 1 . . 5 13 . 2 9 8 . 4 1 . 4 Attach 39 | . 4 3 1 3 . . 3 3 2 3 7 6 3 . 1 . . Detach 22 | . 4 2 1 2 . . 1 4 . 1 1 6 . . . . . Swap 11 | . . . . . . . 1 1 . 2 6 1 . . . . . Drop 31 | . . . 1 . . . 1 9 . 1 7 8 . 4 . . . Fire 104 | . 7 4 2 1 . . 6 14 . 6 12 10 . 33 9 . . Melee 253 | . . . . . . . . 30 . 25 75 53 . 13 33 5 19 Ram 2 | . . . . . . . . . . 1 . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . . 26 16 . . . 10 . 11 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Waste -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 4 exits: *Fac x2 / [*Upp] / [*Ext]) -4/Factory -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 6) 134 | -10/Materials | Entered Mines 142 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 165 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 215 | -10/Mines | Discovered new exit (range 15) 261 | -10/Mines | Entered Materials 261 | -9/Materials | Accompanied by 3 allies 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 335 | -9/Materials | Build established: Mutant 346 | -9/Materials | Identified exit to Mines 346 | -9/Materials | Identified exit to Storage 406 | -9/Materials | Entered Mines 407 | -9/Mines | Learned location of Storage (-9) 427 | -9/Mines | Assembled infested the area 447 | -9/Mines | Met a Derelict bent on vengeance 473 | -9/Mines | Discovered new exit (range 8) 494 | -9/Mines | Learned Materials stockpile data 495 | -9/Mines | Discovered new exit (range 10) 527 | -9/Mines | Met a Derelict shopkeep closing up shop 575 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 576 | -9/Mines | Discovered new exit (range 5) 577 | -9/Mines | Entered Exiles 586 | -9/Exiles | Met 8R-AWN 593 | -9/Exiles | Met EX-HEX 604 | -9/Exiles | Met EX-BIN 609 | -9/Exiles | Aligned with FarCom system 610 | -9/Exiles | Given EX-Vault access code 620 | -9/Exiles | Opened EX-Vault 629 | -9/Exiles | Warned to stay clear of 0b10 Research branches 640 | -9/Exiles | Met EX-DEC 653 | -9/Exiles | Discovered new exit (range 11) 657 | -9/Exiles | Entered Mines 662 | -8/Mines | Discovered new exit (range 5) 662 | -8/Mines | Discovered new exit (range 7) 663 | -8/Mines | Entered Materials 663 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -8/Materials | Discovered new exit (range 15) 769 | -8/Materials | Entered Factory 769 | -7/Factory | Evolved 2 slots: Utility x2 1009 | -7/Factory | Discovered new exit (range 5) 1042 | -7/Factory | Repaired Hammer 1133 | -7/Factory | Build established: Sprinter 1181 | -7/Factory | Discovered new exit (range 14) 1208 | -7/Factory | Lost 4 parts (1p2n1u) 1269 | -7/Factory | Manually triggered Chute Trap 1269 | -7/Factory | Sucked down chute 1269 | -7/Factory | Entered Waste 1283 | -7/Waste | Spotted C-40 Crusher 1283 | -7/Waste | Spotted C-40 Crusher 1283 | -7/Waste | Spotted C-40 Crusher 1283 | -7/Waste | Spotted C-40 Crusher 1284 | -7/Waste | EMP discharged 1284 | -7/Waste | System corruption reached 10% 1288 | -7/Waste | Spotted C-40 Crusher 1288 | -7/Waste | Spotted C-40 Crusher 1289 | -7/Waste | Discovered new exit (range 13) 1293 | -7/Waste | Identified exit to Factory 1296 | -7/Waste | Found Prototype Hackware 1297 | -7/Waste | Entered Factory 1791 | -7/Factory | Identified Exp. Hacking Suite 1853 | -7/Factory | Discovered new exit (range 16) 1863 | -7/Factory | Identified exit to Factory 1863 | -7/Factory | Entered another Factory area 1863 | -6/Factory | Evolved 2 slots: Utility x2 1988 | -6/Factory | Fabricated Hacking Suite (x1) 2002 | -6/Factory | Fabricated Hacking Suite (x1) 2021 | -6/Factory | Fabricated Hacking Suite (x1) 2035 | -6/Factory | Fabricated Hacking Suite (x1) 2049 | -6/Factory | Fabricated Hacking Suite (x1) 2064 | -6/Factory | Fabricated Hacking Suite (x1) 2275 | -6/Factory | Repaired Imp. Flight Unit 2418 | -6/Factory | Hacking Suite fried by hacking feedback 2487 | -6/Factory | Discovered new exit (range 11) 2491 | -6/Factory | Identified exit to Lower Caves 2540 | -6/Factory | Build established: Wizard-Sprinter 2689 | -6/Factory | Fabricated Scatter Rocket Array (x1) 2827 | -6/Factory | Fabricated Launcher Loader (x2) 2882 | -6/Factory | Identified exit to Factory 2997 | -6/Factory | Hacking Suite fried by hacking feedback 3070 | -6/Factory | Discovered exit to Lower Caves (range 4) 3076 | -6/Factory | Entered another Factory area 3076 | -5/Factory | Evolved 2 slots: Utility x2 3155 | -5/Factory | Repaired Lgt. Deuterium Engine 3271 | -5/Factory | Repaired Scatter Rocket Array 3330 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 3385 | -5/Factory | Fabricated Adv. Micro-nuke Launcher? 3549 | -5/Factory | Repaired Scatter Rocket Array 3606 | -5/Factory | Repaired Nuclear Pulse Array 3630 | -5/Factory | Discovered new exit (range 4) 3637 | -5/Factory | Identified exit to Factory 3787 | -5/Factory | Discovered new exit (range 11) 3840 | -5/Factory | Repaired Scatter Rocket Array 3911 | -5/Factory | Discovered new exit (range 15) 4012 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 4092 | -5/Factory | Discovered exit to Factory (range 14) 4118 | -5/Factory | Entered another Factory area 4118 | -4/Factory | Evolved 2 slots: Propulsion x2 4142 | -4/Factory | Discovered new exit (range 12) 4145 | -4/Factory | Identified exit to Research 4151 | -4/Factory | Entered Research 4151 | -3/Research | Evolved 2 slots: Utility x2 4164 | -3/Research | Garrison activated, responded to threat 4206 | -3/Research | Destroyed 9 combat bots 4414 | -3/Research | Discovered new exit (range 4) 4440 | -3/Research | Identified exit to Research 4441 | -3/Research | Entered another Research area 4441 | -2/Research | Evolved 2 slots: Utility x2 4459 | -2/Research | Discovered new exit (range 15) 4463 | -2/Research | Identified exit to Testing 4709 | -2/Research | Discovered exit to Testing (range 16) 4847 | -2/Research | Lost 5 parts (1p1n2u1w) 4865 | -2/Research | Entered Testing 4866 | -2/Testing | Maximum security lockdown engaged 4924 | -2/Testing | Discovered new exit (range 4) 4925 | -2/Testing | Identified exit to Access 4925 | -2/Testing | Entered Access 4925 | -1/Access | Evolved 2 slots: Utility x2 5034 | -1/Access | Identified exit to Surface 5116 | -1/Access | Build established: Wizard-Mutant 5147 | -1/Access | Spotted B-99 Colossus 5175 | -1/Access | First assault squad dispatched 5186 | -1/Access | Spotted B-99 Colossus 5213 | *** | Escaped! Last Messages --------------- Field strength at 90. Field strength at 85. Field strength at 80. Field strength at 75. Field strength at 70. Field strength at 60. Field strength at 50. Field strength at 40. ALERT: Unidentified disturbance in Zone 2X, assault force dispatched. Field strength at 30. Field strength at 20. Field strength at 10. Stasis field depleted. U-05 Engineer builds a Wall. Slug penetrates Wall. <x4> Acquired Impulse Thruster. <x3> Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ## ]] # ????? # ##??????????? | | ## ]* # ????? # ##??????????? | | ## ] # ?????"# ##??????????? | | # # ?????"# ## ??????? | | + # ?????"# ##+###??????? | | # + ????? # " + ??????? | | # # ????? # """ # ???????? | | ### # #### ???????? # """ # ##???????? | | ### # #### ???????? + " # ##???????? | | ##? #####??????????? # # ##???????? | | ##? #####??????????#Y# [# # ???????? | | ##????????????????????############+### # ???????? | | ##????????????????? # ???????? | | ### ???????????? + ???????? | | ### ??????????????################# # ???????? | | ### ##????????????################# # ???????? | | ### ##???????????????????????????## # ???????? | | ##???????????????????????????## ##???????? | | ##???????????????????#####???## ##???????? | | ##??########################### ##???????? | | ##??################### ####### ##???????? | | ### ##?? """" ##???????? | | ### ### BB "??" ##???????? | | ?## ### BB ???" ##???????? | | ?## ?????" ##???????? | | ?## ???????" "@ ##???????? | | ?## ?????????" "" ##???????? | | ### ?????????" ##???????? | | ######+### ???BB????" ##???????? | | # ???BB????" """ """ ##???????? | | # ????????"" """T""" ##???????? | | ##????????########### ####### ##???????? | | " ##????????################### ##???????? | | """ ##?????????????????#####????? ##???????? | | """ ##??????????????????????????? ##???????? | | " ##??????????????????????????? ##???????? | | ##??????????????????????????? ##???????? | | ##???????????????????????????? ##???????? | | ##???????????????????????????? ##???????? | | ##??????????????????????????????????????? | | ###?????????????????????????????????????? | | #########"##?????????????????????????????????????? | | ### ?????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ???????????????????????????????????? | | ?????????? ##???????????????????????????????? | | ?????????? ##???????????????????????????????? | | ??????????? ##???????????????????????????????? | | ???????????#######???????????????????????????????? | | ??????????? ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Melee Accuracy 5 Offensive Hacking 82 Authchip Count 6 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Micro-nuke Launcher | -6/Factory | Hacked Scatter Rocket Array | -6/Factory | Hacked Launcher Loader | -6/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Scatter Rocket Array | x1 | -6/Factory Launcher Loader | x2 | -6/Factory Nuclear Pulse Array | x1 | -5/Factory Adv. Micro-nuke Launcher | x1 | -5/Factory | Preloaded Nuclear Pulse Array | x1 | -5/Factory Repaired ---------- Hammer | 37% | -7/Factory Imp. Flight Unit | 20% | -6/Factory Lgt. Deuterium Engine | 8% | -5/Factory Scatter Rocket Array | 74% | -5/Factory Scatter Rocket Array | 43% | -5/Factory Nuclear Pulse Array | 73% | -5/Factory Scatter Rocket Array | 83% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed ResetFireFilter Manual? 0 Play Time 01:28:46 Cumulative 142.0 hours Start 2025.05.16 @ 20:34:22 End 2025.05.16 @ 22:18:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 161 Rogue 18 Adventurer 132 Explorer 11 Win Type 0 Total 32 Types 10/0/11/0/6/0/4/1/0/0 Lore% 45 Gallery% 44 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 05244909-427d-43ba-a3cd-0a12e134fefe