Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.16 @ 22:18:18

Player: Jack

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (155)     775
Value Destroyed (4371)     4371
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (5758)               5758
              TOTAL SCORE: 19524

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    617
Follower Combat Kills      87
Aligned with FarCom        300
Win                        3000
Win Speed                  754

 Cogmind 
---------
Core Integrity             1576/1600
Matter                     159/300
Energy                     178/190
System Corruption          0%
Temperature                Cool (24)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
         Light Quantum Reactor
>              --- PROPULSION (6) ---
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
      Improved Q-thruster
>              --- UTILITY (16) -----
               Structural Scanner
      Improved Signal Interpreter
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON (2) -------
               Impact Mace (fused)
>              --- INVENTORY (5) ----
               Scatter Rocket Array

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Nuclear Pulse Array
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
>              --- UTILITY ----------
               Structural Scanner
      Improved Signal Interpreter
               Launcher Loader
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
      Advanced Micro-nuke Launcher
               Impact Mace
>              --- INVENTORY --------
               Scatter Rocket Array
[Rating: 102]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Cooled Cesium-ion Thruster
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Structural Scanner
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Impact Mace
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced Micro-nuke Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Utility                  14   | .   .   .   1   .   .   .   1   2   .   .   2   2   .   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             72   | .   4   3   3   3   .   .   6   15  1   4   17  7   .   3   2   .   4   
  Power                    9    | .   .   .   .   1   .   .   2   .   .   2   .   1   .   1   1   .   1   
    Engine                 6    | .   .   .   .   1   .   .   2   .   .   2   .   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Propulsion               27   | .   1   3   1   2   .   .   3   4   1   .   4   2   .   2   1   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   1   3   1   2   .   .   3   4   1   .   4   2   .   2   1   .   3   
  Utility                  23   | .   .   .   .   .   .   .   .   8   .   2   11  2   .   .   .   .   .   
    Device                 4    | .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hackware               17   | .   .   .   .   .   .   .   .   5   .   2   9   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | .   3   .   2   .   .   .   1   3   .   .   2   2   .   .   .   .   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   1   3   .   2   1   1   .   1   1   .   .   
Parts Lost                 26   | .   .   2   .   3   .   .   2   5   .   2   3   1   .   1   6   1   .   
  Power                    5    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   2   .   .   
  Propulsion               11   | .   .   2   .   3   .   .   .   3   .   .   1   .   .   .   1   1   .   
  Utility                  8    | .   .   .   .   .   .   .   .   1   .   2   2   .   .   1   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      5    | .   .   2   .   2   .   .   2   4   .   2   1   1   .   1   5   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            3    | 1   2   2   3   4   4   4   3   4   5   4   4   3   1   1   1   1   1   
  Power                    .    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   1   1   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Weapon                   1    | 1   2   2   2   2   3   3   2   2   2   1   1   1   1   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   10  34  40  36  33  33  45  64  69  89  93  81  80  76  62  47  43  
  Engine                   3    | .   .   .   .   .   .   .   4   5   .   5   6   1   .   .   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   2   .   2   
  Flight                   22   | .   3   24  28  25  22  22  29  27  15  30  26  17  19  19  17  17  12  
  Device                   4    | .   .   .   .   .   .   .   .   4   .   .   5   5   8   9   7   4   4   
  Processor                4    | .   .   .   .   .   .   .   .   2   7   7   6   5   5   4   4   4   4   
  Hackware                 26   | .   .   .   .   .   .   .   .   15  38  36  38  35  31  28  20  17  16  
  Ballistic Gun            1    | .   3   8   11  11  11  11  9   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   .   .   2   4   5   4   3   .   .   
  Impact Weapon            4    | .   .   .   .   .   .   .   1   6   7   6   6   5   5   4   4   4   4   
Peak Build Rating          102  | .   3   4   7   8   4   4   12  42  39  47  65  87  98  102 98  67  85  
  Average Rating           53   | .   .   2   3   3   4   4   8   26  35  42  56  70  97  101 92  66  62  
  On Entrance              34   | .   .   1   3   4   4   4   4   11  35  39  47  65  78  98  97  67  55  
Naked Turns                56   | .   56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | .   4   4   8   8   2   2   16  19  3   18  17  36  37  39  37  4   19  
  Greatest Support         46   | 3   4   8   12  12  8   8   17  20  18  18  23  26  38  40  46  20  44  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   3   3   5   5   4   4   4   5   5   5   5   5   4   1   2   1   1   
  Average Carried          3    | 2   2   2   3   4   4   4   3   4   4   4   4   4   1   1   1   1   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   3   2   5   4   4   4   3   5   4   5   4   5   1   1   1   1   1   

 Class Distribution 
--------------------
 46% | Wizard-Sprinter
 15% | Mutant
 10% | Sprinter
 10% | Wizard-Mutant
  8% | Hacker-Sprinter
  4% | Wizard-Scout
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
        Sprinter | -8/Materials
        Sprinter | -7/Factory
   Hacker-Mutant | -7/Waste
 Hacker-Sprinter | -7/Factory
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
   Wizard-Mutant | -2/Testing
   Wizard-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Matter Collected           2860 | 72   51   19   136  78   .    .    63   192  .    229  960  473  50   265  215  .    57   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4444 | .    51   19   12   .    .    .    63   349  .    263  1580 738  .    966  326  .    77   
  Parts                    128  | .    3    1    3    .    .    .    4    17   .    4    33   18   .    31   14   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    1    .    .    1    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Combat Hostiles Destroyed  74   | .   3   1   1   .   .   .   4   7   .   2   14  8   .   25  9   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Guns                     9    | .   3   1   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  AOE                      61   | .   .   .   .   .   .   .   .   7   .   2   12  8   .   25  7   .   .   
Classes Destroyed          12   | .   1   .   .   .   .   .   .   7   .   .   2   .   .   1   1   .   .   
  Worker                   22   | .   .   .   .   .   .   .   .   4   .   .   5   4   .   7   1   .   1   
  Builder                  22   | .   .   .   .   .   .   .   .   2   .   4   8   2   .   2   3   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycler                 18   | .   .   .   .   .   .   .   .   3   .   1   7   4   .   2   1   .   .   
  Operator                 7    | .   .   .   .   .   .   .   .   1   .   2   2   2   .   .   .   .   .   
  Watcher                  10   | .   .   .   .   .   .   .   .   1   .   1   4   2   .   1   .   .   1   
  Swarmer                  37   | .   3   1   1   .   .   .   4   4   .   .   2   5   .   10  7   .   .   
  Grunt                    27   | .   .   .   .   .   .   .   .   2   .   1   9   3   .   12  .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   
Best Kill Streak           14   | .   2   1   1   .   .   .   4   5   .   3   10  8   .   14  7   .   3   
  Combat Bots Only         9    | .   2   1   1   .   .   .   4   4   .   1   3   5   .   9   5   .   .   
Max Kills in Single Turn   5    | .   1   1   1   .   .   .   1   4   .   1   3   5   .   3   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   .   1   2   3   .   3   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Hostile Shots Fired        360   | .    17   15   7    21   .    4    45   33   .    50   46   15   .    28   63   6    10   
  Missed                   170   | .    5    5    4    11   .    2    19   18   .    35   26   6    .    9    20   3    7    
  Hits                     190   | .    12   10   3    10   .    2    26   15   .    15   20   9    .    19   43   3    3    
    Projectile             190   | .    12   10   3    10   .    2    26   15   .    15   20   9    .    19   43   3    3    
    AOE                    2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    2    .    .    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Taken               2974  | .    86   63   24   150  .    22   264  460  .    110  245  325  .    355  782  64   24   
  Core                     929   | .    51   17   10   62   .    .    80   196  .    15   94   78   .    89   192  21   24   
  Absorbed by Shields      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Ignored by Resistances   846   | .    28   20   8    42   .    6    78   129  .    37   74   87   .    95   217  18   7    
  Regen/Repaired (Parts)   317   | .    .    .    .    .    .    .    .    63   .    9    32   213  .    .    .    .    .    
Core Remaining (%)         87    | 100  .    72   .    .    .    82   85   .    .    69   88   92   100  93   .    85   98   
Volleys Fired              104   | .    7    4    2    1    .    .    6    14   .    6    12   10   .    33   9    .    .    
  Largest                  2     | .    2    2    2    1    .    .    2    1    .    1    1    1    .    1    1    .    .    
  Hottest                  60    | .    60   60   56   36   .    .    40   39   .    39   50   50   .    30   30   .    .    
Shots Fired                119   | .    14   8    3    1    .    .    9    14   .    6    12   10   .    33   9    .    .    
  Gun                      33    | .    14   8    2    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 86    | .    .    .    1    1    .    .    .    14   .    6    12   10   .    33   9    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    7    4    2    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                84    | .    .    .    .    .    .    .    .    14   .    6    12   10   .    33   9    .    .    
  Electromagnetic          13    | .    7    4    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6     | .    4    3    .    .    .    .    4    6    .    .    4    2    .    1    4    .    .    
  Robot Miss Streak        7     | .    2    3    .    1    .    .    1    .    .    .    7    6    .    1    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           109   | .    7    4    .    .    .    .    8    11   .    9    30   13   .    7    15   .    5    
  Core Hits                239   | .    3    1    1    .    .    .    5    25   .    10   77   35   .    65   17   .    .    
  Critical Kills           5     | .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    .    .    4    6    1    .    .    .    .    3    
  Critical Strikes         19    | .    .    .    .    .    .    .    1    .    .    4    10   1    .    .    .    .    3    
    Destroy                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  18    | .    .    .    .    .    .    .    .    .    .    4    10   1    .    .    .    .    3    
Melee Attacks              253   | .    .    .    .    .    .    .    .    30   .    25   75   53   .    13   33   5    19   
  Impact                   253   | .    .    .    .    .    .    .    .    30   .    25   75   53   .    13   33   5    19   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            50    | .    .    .    .    .    .    .    .    4    .    5    20   7    .    5    4    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18995 | .    95   50   71   .    .    .    92   1481 .    1107 4727 2509 .    5572 2724 .    567  
  Guns                     247   | .    95   50   10   .    .    .    92   .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               11773 | .    .    .    61   .    .    .    .    1095 .    342  2179 1410 .    4890 1796 .    .    
  Melee                    6942  | .    .    .    .    .    .    .    .    386  .    761  2548 1099 .    654  927  .    567  
  Ramming                  33    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    28   1    .    .    
  Kinetic                  185   | .    43   40   10   .    .    .    92   .    .    .    .    .    .    .    .    .    .    
  Thermal                  82    | .    .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    
  Explosive                11625 | .    .    .    .    .    .    .    .    1095 .    342  2174 1328 .    4890 1796 .    .    
  Electromagnetic          128   | .    52   10   61   .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Impact                   6942  | .    .    .    .    .    .    .    .    386  .    761  2548 1099 .    654  927  .    567  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    4    10   11   .    .    .    .    3    3    .    
  Average Corruption       7     | .    .    .    .    .    .    .    .    1    6    10   .    .    .    .    2    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    .    .    .    .    .    .    .    2    2    23   .    .    .    .    5    .    .    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    1    7    .    .    .    .    .    .    .    
    Matter Fused           5     | .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4828  | .    .    .    .    .    .    .    .    182  .    591  1473 799  .    637  639  .    507  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               676   | .    .    .    .    .    .    .    .    42   .    .    .    30   .    354  250  .    .    
  Melee                    4152  | .    .    .    .    .    .    .    .    140  .    591  1473 769  .    283  389  .    507  
Knockbacks                 28    | .    .    .    .    .    .    .    .    1    .    3    7    5    .    3    6    .    3    
  Impact                   27    | .    .    .    .    .    .    .    .    1    .    3    7    4    .    3    6    .    3    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      560   | .    .    .    .    16   .    .    .    241  .    2    46   192  .    14   49   .    .    
  Shots                    18    | .    .    .    .    1    .    .    .    6    .    .    4    6    .    .    1    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        307   | .    20   .    .    .    .    .    27   307  .    192  .    24   .    .    81   .    .    
  Average Temperature      70    | .    10   .    .    .    .    .    16   160  .    74   .    13   .    .    40   .    .    
  Received Heat Transfer   359   | .    36   .    .    20   .    18   117  12   .    24   51   18   .    .    36   27   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           34    | .    .    .    .    .    .    .    .    3    .    4    14   5    .    3    3    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Parts Fried              74    | .    .    .    .    .    .    .    .    5    .    14   32   9    .    5    3    .    6    
  Impact Corruptions       125   | .    .    .    .    .    .    .    .    6    .    19   45   23   .    8    11   .    13   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50    | .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    3    3    5    4    
  Low Security (%)         55   | 100  100  100  100  100  .    100  100  100  100  100  72   15   100  3    .    .    .    
  Level 1                  11   | .    .    .    .    .    .    .    .    .    .    .    8    44   .    15   .    .    .    
  Level 2                  19   | .    .    .    .    .    .    .    .    .    .    .    19   40   .    36   52   1    .    
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   47   .    93   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    
Peak Influence             1666 | .    65   79   157  51   .    .    95   186  51   125  505  542  176  988  981  1666 1100 
  Initial                  1100 | .    .    18   15   51   .    .    .    17   51   24   39   200  176  74   478  452  1100 
  Average                  296  | .    29   38   86   10   .    .    48   97   47   57   152  333  171  589  693  1632 1072 
Influence Increases        5065 | .    85   89   212  .    .    .    112  459  .    347  1065 747  .    1054 717  66   112  
  Destroy 0b10 Robot/C     1600 | .    60   60   100  .    .    .    80   140  .    40   280  160  .    500  180  .    .    
  Destroy 0b10 Robot/NC    400  | .    .    .    .    .    .    .    .    55   .    40   125  70   .    60   30   .    20   
  Destroy Leader           240  | .    10   10   30   .    .    .    10   22   .    12   28   14   .    72   30   .    2    
  Allied During Kill       11   | .    .    4    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          105  | .    .    .    .    .    .    .    7    .    .    .    70   10   .    .    .    .    18   
  Disable Machine          288  | .    .    .    .    .    .    .    .    126  .    9    54   72   .    18   9    .    .    
  Destroy Structure        1461 | .    .    .    .    .    .    .    .    71   .    51   208  376  .    404  303  6    42   
  Partial Spotted          270  | .    .    .    .    .    .    .    .    15   .    30   90   15   .    .    30   60   30   
  Lose Combat Pursuer      690  | .    15   15   75   .    .    .    15   30   .    165  210  30   .    .    135  .    .    
Influence Decreases        5372 | .    30   95   104  157  .    .    67   328  135  294  684  805  251  242  770  483  927  
  Entered New Map          2770 | .    .    37   34   106  .    .    .    28   125  17   55   275  241  92   500  473  787  
  Time Decay               2362 | .    30   58   70   31   .    .    47   250  10   247  599  520  10   140  210  .    140  
  Lost Part                230  | .    .    .    .    20   .    .    20   50   .    20   30   10   .    10   60   10   .    
  Lost Ally                10   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
Squads Dispatched          55   | .    1    .    1    1    .    .    2    10   .    9    14   5    .    4    6    .    2    
  Investigation            21   | .    1    .    1    1    .    .    .    5    .    4    5    3    .    1    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    3    .    4    4    2    .    .    1    .    1    
  Reinforcement            17   | .    .    .    .    .    .    .    2    2    .    1    5    .    .    2    5    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    3    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Distress Signals           8    | .   1   .   .   .   .   .   1   .   .   .   1   1   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   10  3   9   19  .   3   26  17  4   20  32  10  .   12  24  6   1   
  Peak Tracking Total      20   | .   5   3   4   20  .   3   19  8   4   6   6   3   .   6   10  6   1   
  Tactical Retreats        32   | .   1   1   3   1   .   .   1   2   .   7   9   2   .   .   5   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Traps Triggered            17   | .   1   .   .   .   .   .   .   2   .   3   7   .   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Machines Disabled          32   | .   .   .   .   .   .   .   .   14  .   1   6   8   .   2   1   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   4   .   1   4   4   .   1   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Machines Accessed          46   | .   .   .   1   1   1   .   2   6   .   6   15  10  .   1   1   .   2   
  Terminals                20   | .   .   .   1   .   .   .   2   .   .   2   9   4   .   .   .   .   2   
  Fabricators              14   | .   .   .   .   .   .   .   .   5   .   3   3   3   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   1   .   1   1   3   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                116  | .   .   .   3   1   1   .   2   16  .   11  53  25  .   1   1   .   2   
  Successful               96   | .   .   .   1   1   1   .   2   13  .   7   43  24  .   1   1   .   2   
  Failed                   20   | .   .   .   2   .   .   .   .   3   .   4   10  1   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   .   .   .   .   1   .   1   6   .   9   23  8   .   .   .   .   .   
  Terminals                44   | .   .   .   3   .   .   .   2   .   .   3   27  7   .   .   .   .   2   
  Fabricators              47   | .   .   .   .   .   .   .   .   13  .   7   20  7   .   .   .   .   .   
  Repair Stations          17   | .   .   .   .   .   .   .   .   3   .   1   2   11  .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Terminal Hacks             30   | .   .   .   1   1   1   .   2   .   .   1   17  5   .   .   .   .   2   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination Status     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recall Extermination     5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Recall Reinforcements    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           29   | .   .   .   .   .   .   .   .   6   .   2   16  5   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           17   | .   .   .   .   .   .   .   .   5   .   2   8   2   .   .   .   .   .   
  Build                    11   | .   .   .   .   .   .   .   .   .   .   .   8   3   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   .   .   .   .   .   2   .   .   2   10  .   .   .   .   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   1   .   .   1   5   .   .   .   .   .   
  Repair                   7    | .   .   .   .   .   .   .   .   1   .   .   1   5   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         18   | .   .   .   .   .   .   .   .   5   .   4   5   4   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   5   .   2   3   2   .   .   .   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
    Recompile              7    | .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Patch                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         29   | .   .   .   1   .   .   .   1   3   .   1   15  7   .   .   .   .   1   
  Full Trace Events        8    | .   .   .   1   .   .   .   .   .   .   .   5   2   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   
  Parts Built              12   | .   .   .   .   .   .   .   .   .   .   .   9   3   .   .   .   .   .   
    Authchips              6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
    Time                   273  | .   .   .   .   .   .   .   .   .   .   .   144 129 .   .   .   .   .   
  Total Part Build Rating  53   | .   .   .   .   .   .   .   .   .   .   .   33  20  .   .   .   .   .   
Parts Repaired             7    | .   .   .   .   .   .   .   .   1   .   .   1   5   .   .   .   .   .   
  Time                     312  | .   .   .   .   .   .   .   .   26  .   .   25  261 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          29   | .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   
  Retrieved Matter         29   | .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Tes Acc 
Total Allies               7    | .   .   5   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      83   | .   .   83  40  .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   5   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             204  | .   .   77  127 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Active Infowar (turns)     3447 | .    .    .    .    .    .    .    .    306  .    .    1143 1042 33   290  345  .    288  
  Terrain                  306  | .    .    .    .    .    .    .    .    .    .    .    306  .    .    .    .    .    .    
  Structural               3141 | .    .    .    .    .    .    .    .    306  .    .    837  1042 33   290  345  .    288  
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Turns Passed               5212  | 18   115  127  145  171  80   6    106  500  28   566  1213 1042 33   290  424  60   288  
Spaces Moved               10165 | 30   182  181  300  432  215  15   242  1064 72   1482 2256 1488 108  633  774  122  569  
  Core                     141   | 30   110  1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10024 | .    72   180  300  432  215  15   242  1064 72   1482 2256 1488 108  633  774  122  569  
  Fastest Speed            25    | 50   40   37   34   34   37   37   31   28   28   28   27   28   28   28   25   37   25   
  Average Speed            31    | 50   46   37   34   36   37   37   32   29   33   28   27   30   28   30   32   37   35   
  Slowest Speed            110   | 50   100  100  37   40   37   37   37   103  34   34   32   110  28   108  104  40   40   
  Overloaded Moves         27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    18   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            40    | .    6    2    5    11   .    .    7    3    .    3    .    .    .    .    2    1    .    
  Potential Cave-ins       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 3    41   56   26   85   61   6    39   37   70   32   50   37   4    18   23   25   18   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 170   | .    .    .    .    .    .    .    .    11   .    15   46   56   .    7    16   5    14   
Terrain Destroyed          1151  | .    .    .    .    .    .    .    .    78   .    59   254  229  .    362  150  5    14   
  Melee                    154   | .    .    .    .    .    .    .    .    11   .    15   46   40   .    7    16   5    14   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      997   | .    .    .    .    .    .    .    .    67   .    44   208  189  .    355  134  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Tes  Acc  
Total                      11609 | 32   193  228  331  433  214  14   252  1179 74   1563 2678 1971 110  705  886  126  620  
  Wait                     892   | .    2    38   27   6    .    .    1    39   .    15   282  387  .    17   59   1    18   
  Move                     10073 | 29   170  176  289  410  214  14   228  1058 71   1475 2255 1487 107  633  770  119  568  
  Hop                      37    | .    5    2    5    10   .    .    6    3    .    3    .    .    .    .    2    1    .    
  Pick Up                  29    | 3    .    .    3    .    .    .    .    5    1    3    8    5    .    .    1    .    .    
  Fast Attach              53    | .    1    3    2    1    .    .    5    13   .    2    9    8    .    4    1    .    4    
  Attach                   39    | .    4    3    1    3    .    .    3    3    2    3    7    6    3    .    1    .    .    
  Detach                   22    | .    4    2    1    2    .    .    1    4    .    1    1    6    .    .    .    .    .    
  Swap                     11    | .    .    .    .    .    .    .    1    1    .    2    6    1    .    .    .    .    .    
  Drop                     31    | .    .    .    1    .    .    .    1    9    .    1    7    8    .    4    .    .    .    
  Fire                     104   | .    7    4    2    1    .    .    6    14   .    6    12   10   .    33   9    .    .    
  Melee                    253   | .    .    .    .    .    .    .    .    30   .    25   75   53   .    13   33   5    19   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            63    | .    .    .    .    .    .    .    .    .    .    26   16   .    .    .    10   .    11   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Waste
-7/Factory
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 4 exits: *Fac x2 / [*Upp] / [*Ext])
-4/Factory
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   19 | -11/Scrapyard | Entered Materials
  130 | -10/Materials | Discovered new exit (range 6)
  134 | -10/Materials | Entered Mines
  142 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  165 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  215 | -10/Mines     | Discovered new exit (range 15)
  261 | -10/Mines     | Entered Materials
  261 | -9/Materials  | Accompanied by 3 allies
  261 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  335 | -9/Materials  | Build established: Mutant
  346 | -9/Materials  | Identified exit to Mines
  346 | -9/Materials  | Identified exit to Storage
  406 | -9/Materials  | Entered Mines
  407 | -9/Mines      | Learned location of Storage (-9)
  427 | -9/Mines      | Assembled infested the area
  447 | -9/Mines      | Met a Derelict bent on vengeance
  473 | -9/Mines      | Discovered new exit (range 8)
  494 | -9/Mines      | Learned Materials stockpile data
  495 | -9/Mines      | Discovered new exit (range 10)
  527 | -9/Mines      | Met a Derelict shopkeep closing up shop
  575 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  576 | -9/Mines      | Discovered new exit (range 5)
  577 | -9/Mines      | Entered Exiles
  586 | -9/Exiles     | Met 8R-AWN
  593 | -9/Exiles     | Met EX-HEX
  604 | -9/Exiles     | Met EX-BIN
  609 | -9/Exiles     | Aligned with FarCom system
  610 | -9/Exiles     | Given EX-Vault access code
  620 | -9/Exiles     | Opened EX-Vault
  629 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  640 | -9/Exiles     | Met EX-DEC
  653 | -9/Exiles     | Discovered new exit (range 11)
  657 | -9/Exiles     | Entered Mines
  662 | -8/Mines      | Discovered new exit (range 5)
  662 | -8/Mines      | Discovered new exit (range 7)
  663 | -8/Mines      | Entered Materials
  663 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  765 | -8/Materials  | Discovered new exit (range 15)
  769 | -8/Materials  | Entered Factory
  769 | -7/Factory    | Evolved 2 slots: Utility x2
 1009 | -7/Factory    | Discovered new exit (range 5)
 1042 | -7/Factory    | Repaired Hammer
 1133 | -7/Factory    | Build established: Sprinter
 1181 | -7/Factory    | Discovered new exit (range 14)
 1208 | -7/Factory    | Lost 4 parts (1p2n1u)
 1269 | -7/Factory    | Manually triggered Chute Trap
 1269 | -7/Factory    | Sucked down chute
 1269 | -7/Factory    | Entered Waste
 1283 | -7/Waste      | Spotted C-40 Crusher
 1283 | -7/Waste      | Spotted C-40 Crusher
 1283 | -7/Waste      | Spotted C-40 Crusher
 1283 | -7/Waste      | Spotted C-40 Crusher
 1284 | -7/Waste      | EMP discharged
 1284 | -7/Waste      | System corruption reached 10%
 1288 | -7/Waste      | Spotted C-40 Crusher
 1288 | -7/Waste      | Spotted C-40 Crusher
 1289 | -7/Waste      | Discovered new exit (range 13)
 1293 | -7/Waste      | Identified exit to Factory
 1296 | -7/Waste      | Found Prototype Hackware
 1297 | -7/Waste      | Entered Factory
 1791 | -7/Factory    | Identified Exp. Hacking Suite
 1853 | -7/Factory    | Discovered new exit (range 16)
 1863 | -7/Factory    | Identified exit to Factory
 1863 | -7/Factory    | Entered another Factory area
 1863 | -6/Factory    | Evolved 2 slots: Utility x2
 1988 | -6/Factory    | Fabricated Hacking Suite (x1)
 2002 | -6/Factory    | Fabricated Hacking Suite (x1)
 2021 | -6/Factory    | Fabricated Hacking Suite (x1)
 2035 | -6/Factory    | Fabricated Hacking Suite (x1)
 2049 | -6/Factory    | Fabricated Hacking Suite (x1)
 2064 | -6/Factory    | Fabricated Hacking Suite (x1)
 2275 | -6/Factory    | Repaired Imp. Flight Unit
 2418 | -6/Factory    | Hacking Suite fried by hacking feedback
 2487 | -6/Factory    | Discovered new exit (range 11)
 2491 | -6/Factory    | Identified exit to Lower Caves
 2540 | -6/Factory    | Build established: Wizard-Sprinter
 2689 | -6/Factory    | Fabricated Scatter Rocket Array (x1)
 2827 | -6/Factory    | Fabricated Launcher Loader (x2)
 2882 | -6/Factory    | Identified exit to Factory
 2997 | -6/Factory    | Hacking Suite fried by hacking feedback
 3070 | -6/Factory    | Discovered exit to Lower Caves (range 4)
 3076 | -6/Factory    | Entered another Factory area
 3076 | -5/Factory    | Evolved 2 slots: Utility x2
 3155 | -5/Factory    | Repaired Lgt. Deuterium Engine
 3271 | -5/Factory    | Repaired Scatter Rocket Array
 3330 | -5/Factory    | Fabricated Nuclear Pulse Array (x1)
 3385 | -5/Factory    | Fabricated Adv. Micro-nuke Launcher?
 3549 | -5/Factory    | Repaired Scatter Rocket Array
 3606 | -5/Factory    | Repaired Nuclear Pulse Array
 3630 | -5/Factory    | Discovered new exit (range 4)
 3637 | -5/Factory    | Identified exit to Factory
 3787 | -5/Factory    | Discovered new exit (range 11)
 3840 | -5/Factory    | Repaired Scatter Rocket Array
 3911 | -5/Factory    | Discovered new exit (range 15)
 4012 | -5/Factory    | Fabricated Nuclear Pulse Array (x1)
 4092 | -5/Factory    | Discovered exit to Factory (range 14)
 4118 | -5/Factory    | Entered another Factory area
 4118 | -4/Factory    | Evolved 2 slots: Propulsion x2
 4142 | -4/Factory    | Discovered new exit (range 12)
 4145 | -4/Factory    | Identified exit to Research
 4151 | -4/Factory    | Entered Research
 4151 | -3/Research   | Evolved 2 slots: Utility x2
 4164 | -3/Research   | Garrison activated, responded to threat
 4206 | -3/Research   | Destroyed 9 combat bots
 4414 | -3/Research   | Discovered new exit (range 4)
 4440 | -3/Research   | Identified exit to Research
 4441 | -3/Research   | Entered another Research area
 4441 | -2/Research   | Evolved 2 slots: Utility x2
 4459 | -2/Research   | Discovered new exit (range 15)
 4463 | -2/Research   | Identified exit to Testing
 4709 | -2/Research   | Discovered exit to Testing (range 16)
 4847 | -2/Research   | Lost 5 parts (1p1n2u1w)
 4865 | -2/Research   | Entered Testing
 4866 | -2/Testing    | Maximum security lockdown engaged
 4924 | -2/Testing    | Discovered new exit (range 4)
 4925 | -2/Testing    | Identified exit to Access
 4925 | -2/Testing    | Entered Access
 4925 | -1/Access     | Evolved 2 slots: Utility x2
 5034 | -1/Access     | Identified exit to Surface
 5116 | -1/Access     | Build established: Wizard-Mutant
 5147 | -1/Access     | Spotted B-99 Colossus
 5175 | -1/Access     | First assault squad dispatched
 5186 | -1/Access     | Spotted B-99 Colossus
 5213 | ***           | Escaped!

 Last Messages 
---------------
Field strength at 90.
Field strength at 85.
Field strength at 80.
Field strength at 75.
Field strength at 70.
Field strength at 60.
Field strength at 50.
Field strength at 40.
ALERT: Unidentified disturbance in Zone 2X, assault force dispatched.
Field strength at 30.
Field strength at 20.
Field strength at 10.
Stasis field depleted.
U-05 Engineer builds a Wall.
Slug penetrates Wall. <x4>
Acquired Impulse Thruster. <x3>
Connecting with Terminal...
>>Open(Door)
  Sealed Barrier opened.
The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
|   ##   ]]       # ????? #            ##??????????? |
|   ##   ]*       # ????? #            ##??????????? |
|   ##   ]        # ?????"#            ##??????????? |
|   #             # ?????"#            ##    ??????? |
|   +             # ?????"#            ##+###??????? |
|   #             + ????? #    "       +     ??????? |
|   #             # ????? #   """      #    ???????? |
| ###    #  #### ???????? #    """     #  ##???????? |
| ###    #  #### ???????? +     "      #  ##???????? |
| ##?    #####??????????? #            #  ##???????? |
| ##?    #####??????????#Y#           [#  # ???????? |
| ##????????????????????############+###  # ???????? |
| ##?????????????????                     # ???????? |
| ###    ????????????                     + ???????? |
| ###    ??????????????#################  # ???????? |
| ###    ##????????????#################  # ???????? |
| ###    ##???????????????????????????##  # ???????? |
|        ##???????????????????????????##  ##???????? |
|        ##???????????????????#####???##  ##???????? |
|        ##??###########################  ##???????? |
|        ##??################### #######  ##???????? |
| ###    ##??      """"                   ##???????? |
| ###    ###    BB "??"                   ##???????? |
| ?##    ###    BB ???"                   ##???????? |
| ?##            ?????"                   ##???????? |
| ?##          ???????"   "@              ##???????? |
| ?##        ?????????"   ""              ##???????? |
| ###        ?????????"                   ##???????? |
| ######+### ???BB????"                   ##???????? |
|          # ???BB????"          """ """  ##???????? |
|          # ????????""          """T"""  ##???????? |
|          ##????????########### #######  ##???????? |
|   "      ##????????###################  ##???????? |
|  """     ##?????????????????#####?????  ##???????? |
|   """    ##???????????????????????????  ##???????? |
|    "     ##???????????????????????????  ##???????? |
|          ##???????????????????????????  ##???????? |
|          ##???????????????????????????? ##???????? |
|          ##???????????????????????????? ##???????? |
|          ##??????????????????????????????????????? |
|          ###?????????????????????????????????????? |
| #########"##?????????????????????????????????????? |
| ###         ?????????????????????????????????????? |
| ?????????    ????????????????????????????????????? |
| ?????????     ???????????????????????????????????? |
| ??????????      ##???????????????????????????????? |
| ??????????      ##???????????????????????????????? |
| ???????????     ##???????????????????????????????? |
| ???????????#######???????????????????????????????? |
| ???????????       ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                65
Melee Accuracy             5
Offensive Hacking          82
Authchip Count             6

 Item Schematics 
-----------------
        Hacking Suite | -8/Materials | Hacked
  Micro-nuke Launcher | -6/Factory   | Hacked
 Scatter Rocket Array | -6/Factory   | Hacked
      Launcher Loader | -6/Factory   | Hacked
  Nuclear Pulse Array | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
            Hacking Suite | x1 | -6/Factory | Authchip
            Hacking Suite | x1 | -6/Factory | Authchip
            Hacking Suite | x1 | -6/Factory | Authchip
            Hacking Suite | x1 | -6/Factory | Authchip
            Hacking Suite | x1 | -6/Factory | Authchip
            Hacking Suite | x1 | -6/Factory | Authchip
     Scatter Rocket Array | x1 | -6/Factory 
          Launcher Loader | x2 | -6/Factory 
      Nuclear Pulse Array | x1 | -5/Factory 
 Adv. Micro-nuke Launcher | x1 | -5/Factory | Preloaded
      Nuclear Pulse Array | x1 | -5/Factory 

 Repaired
----------
                Hammer | 37% | -7/Factory 
      Imp. Flight Unit | 20% | -6/Factory 
 Lgt. Deuterium Engine | 8%  | -5/Factory 
  Scatter Rocket Array | 74% | -5/Factory 
  Scatter Rocket Array | 43% | -5/Factory 
   Nuclear Pulse Array | 73% | -5/Factory 
  Scatter Rocket Array | 83% | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up

 Challenges 
------------
None

 Game 
------
Seed              ResetFireFilter
  Manual?         0
Play Time         01:28:46
  Cumulative      142.0 hours
  Start           2025.05.16 @ 20:34:22
  End             2025.05.16 @ 22:18:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          161
  Rogue           18
  Adventurer      132
  Explorer        11
Win Type          0
  Total           32
  Types           10/0/11/0/6/0/4/1/0/0
Lore%             45
Gallery%          44
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 05244909-427d-43ba-a3cd-0a12e134fefe