Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 17:30:55 Player: Isoceth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (807) 807 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2042 Bonus ------- None Cogmind --------- Core Integrity 394/400 Matter 269/300 Energy 152/265 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (15) --- Improved Ion Engine Titanium Leg ECM Suite Backup Plating I Rocket Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Ion Engine Titanium Leg ECM Suite Backup Plating I Assault Rifle Grenade Launcher Rocket Launcher Datajack Mining Laser [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 30 | 6 1 13 10 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads 3 | 2 . . 1 Leg 3 | . . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 3 2 Device 2 | . . 1 1 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 15 | 2 . 9 4 Energy Gun 5 | 1 . 3 1 Energy Cannon 2 | . . . 2 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 6 | . . 5 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 91 100 97 Engine 13 | . 14 14 11 Treads 26 | . 28 28 18 Leg 2 | . . . 14 Device 1 | . . . 8 Storage 13 | . 14 14 11 Protection 11 | . 5 13 11 Energy Gun 5 | . 14 3 . Energy Cannon 1 | . . . 8 Ballistic Gun 12 | . 14 14 6 Launcher 6 | . . 9 6 Peak Build Rating 23 | 6 7 10 23 Average Rating 9 | 3 6 9 16 On Entrance 5 | . 6 7 10 Naked Turns . | . . . . Heaviest Build 43 | 14 20 26 43 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 2 | 2 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 10 | 6 9 10 14 Most Carried 12 | 5 6 10 12 Average Carried 7 | 2 4 8 7 Final Capacity 15 | 8 10 10 15 Final Carried 10 | 2 6 10 7 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 662 | 233 55 250 124 Remotely . | . . . . Salvage Created 898 | . 230 446 222 Parts 63 | . 16 28 19 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 25 | . 4 14 7 Guns 10 | . 3 7 . Cannons 2 | . . . 2 AOE 12 | . 1 7 4 Classes Destroyed 6 | . 2 4 . Tunneler 1 | . . 1 . Watcher 3 | . 2 . 1 Swarmer 6 | . . 3 3 Grunt 12 | . 4 7 1 Sentry 5 | . . 2 3 Assembled 2 | . . 2 . Best Kill Streak 4 | . 2 4 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 4 | . 2 4 2 Gunslinging . | . . . . Exploded 3 | . 1 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 68 | . 7 46 15 Missed 19 | . 2 11 6 Damage Taken 500 | . 54 370 76 Core 76 | . . 70 6 Absorbed by Shields . | . . . . Ignored by Resistances 152 | . 17 112 23 Core Remaining (%) 86 | 100 . 72 . Volleys Fired 48 | . 11 29 8 Largest 2 | . 2 2 2 Hottest 126 | . 60 120 126 Shots Fired 87 | . 22 49 16 Gun 66 | . 22 39 5 Cannon 8 | . . . 8 Launcher 8 | . . 5 3 Special 5 | . . 5 . Kinetic 40 | . 11 25 4 Thermal 8 | . . 7 1 Explosive 8 | . . 5 3 Electromagnetic 31 | . 11 12 8 Robot Hit Streak 13 | . 5 13 8 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 55 | . 14 30 11 Core Hits 42 | . 10 25 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1457 | . 307 669 481 Guns 579 | . 218 334 27 Cannons 197 | . . . 197 Explosions 663 | . 85 321 257 Melee . | . . . . Ramming 18 | . 4 14 . Kinetic 315 | . 78 222 15 Thermal 110 | . 85 13 12 Explosive 578 | . . 321 257 Electromagnetic 436 | . 140 99 197 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . . 13 Projectiles . | . . . . Explosions 13 | . . . 13 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 24 | . . 24 . Shots 1 | . . 1 . Rammed 4 | . 1 3 . Targets Rammed 4 | . 1 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 175 | . 18 175 63 Average Temperature 41 | . 6 51 27 Received Heat Transfer 201 | . 39 138 24 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 6 | . 1 . 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 174 | . 100 37 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 267 | . 144 237 267 Initial 31 | . . . 31 Average 87 | . 64 86 151 Maximum Alert Level 1 | . . 1 1 Low Security (%) 87 | 100 100 87 65 Level 1 12 | . . 12 34 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 8 18 13 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 7 | . 4 1 2 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 14 | . 7 2 5 Successful 11 | . 6 . 5 Failed 3 | . 1 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 5 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 . 1 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Branch Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Hauler Manifests 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1840 | 49 400 1147 244 Spaces Moved 994 | 31 225 605 133 Core 14 | 14 . . . Treads 918 | 17 225 605 71 Legs 62 | . . . 62 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 130 Average Speed 156 | 120 160 160 146 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 38 90 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed 45 | . 5 32 8 Melee . | . . . . Projectile . | . . . . AOE 45 | . 5 32 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1172 | 42 243 719 168 Wait 61 | . . 61 . Move 991 | 30 224 604 133 Hop . | . . . . Pick Up 26 | 6 5 7 8 Fast Attach 2 | 2 . . . Attach 11 | 4 . 2 5 Detach . | . . . . Swap 17 | . 1 11 5 Drop 12 | . 1 2 9 Fire 48 | . 11 29 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 1 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 12) 373 | -10/Materials | Identified exit to Mines 450 | -10/Materials | Entered Mines 596 | -10/Mines | Learned Materials garrison access intel 602 | -10/Mines | Discovered new exit (range 4) 636 | -10/Mines | Learned 2 Materials zone layouts 998 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1128 | -10/Mines | Discovered new exit (range 10) 1356 | -10/Mines | Excavation squad dispatched 1356 | -10/Mines | A large section of the Mines collapsed 1597 | -10/Mines | Entered Materials 1597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1825 | -9/Materials | Discovered new exit (range 6) 1841 | -9/Materials | Self-destructed Last Messages --------------- 01799_ Acquired 119 matter. 01802_ K-01 Serf collects debris. 01817_ Connecting with Scanalyzer... >>Insert(Titanium Leg) Scanning Titanium Leg... Ready to analyze. >>Scanalyze Scanning: Titanium Leg... Schematic downloaded. >>Insert(Datajack) Scanning Datajack... Ready to analyze. >>Scanalyze Scanning: Datajack... Schematic downloaded. 01825_ EXIT=FOUND 01840_ C-30 ARC bursts open, deploying its payload. 01840_ G-47 Trooper unfolds itself. 01840_ G-34 Mercenary unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????###### #?????????????????????? | | ??????????????????# < #?????????????????????? | | ???????????######## #### #?????????????????????? | | ???????????# "" # #??## ##?????????????????????? | | ???????????# ""S # #???# #??????????????????????? | | ???????????# "" # #???# #??????????????????????? | | ???????????# + #???# #??????????????????????? | | ???????????# ###???#@#??????????????????????? | | ???????????# #?????# ?????????????????????? | | ???????????#+##+###?????T g ???????????????????? | | ???????????# ######??# gg #?????????????????? | | ???????????# ##"""#??# #?????????????????? | | ???????????# ##"Y"#### #?????????????????? | | ???????????# +??????? | | ???????????# # #### #######??????? | | ???????????# #u#??# #?????#??????? | | ???????????# """ # #??# #?????#??????? | | ???????????#*[ """"" # #??# #######??????? | | ???????##### [ """"" # #??# ##??????? | | +%!%= [ """"" # #??#/#### ##??????? | | ?#![*= ######## """ #+#### + ##??????? | | ??????????#!! # # # #???????? | | ??????????#!! # " # # ##??????? | | ??????????#][] ###+## # T # # ??????? | | ??????????#][[## ### # # " # ####??????? | | ??????????# = ## #?# # # # #?????????? | | ??????????# ==## #?# # # # #?????????? | | ??????????###### #?# # # # #?????????? | | ???????#######?# #?# # # ######?????????? | | ???????# #?# #?# # # ########???????? | | ???????# #?# #?# # ### ### #???????? | | ???????# #?# #?##### #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterContainmentBooster Manual? 0 Play Time 00:24:00 Cumulative 13.9 hours Start 2024.09.08 @ 03:39:09 End 2024.09.08 @ 17:30:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 5 Adventurer 13 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: c6456e68-f431-40e4-a3aa-c148d1275596