Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 14:36:50 Player: Ragnakor Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2011) 2011 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 4466 Bonus ------- Follower Combat Kills 41 Entered Garrisons 200 Friendly Fire -11 Cogmind --------- Core Integrity 0/550 Matter 169/300 Energy 145/150 System Corruption 18% Temperature Cool (9) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Small Storage Unit Improved Salvage Targeting Computer > --- WEAPON (2) ------- Hammer > --- INVENTORY (8) ---- Improved Ion Engine Relay Coupler [NC] (21) Relay Coupler [Sentry] (17) Relay Coupler [Specialist] (17) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Salvage Targeting Computer Armor Integrity Analyzer Matter Filter > --- WEAPON ----------- High-powered Shotgun Flak Cannon > --- INVENTORY -------- Advanced Treads Aluminum Leg Flight Unit Compact Matter Pod Assault Rifle Light Assault Rifle Missile Launcher Missile Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 72 | 9 12 12 22 17 Power 14 | 1 2 3 6 2 Engine 10 | 1 2 3 3 1 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 25 | 2 4 6 8 5 Treads 4 | . . . 1 3 Leg 21 | 2 4 6 7 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 3 1 . 3 6 Device 5 | 2 1 . . 2 Storage 2 | 1 . . . 1 Processor 6 | . . . 3 3 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 3 5 3 5 4 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 15 | 2 4 3 4 2 Ballistic Cannon 1 | . . . 1 . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 30 | . 3 . 7 20 Power 6 | . 2 . 2 2 Propulsion 11 | . 1 . 3 7 Utility 5 | . . . . 5 Weapon 8 | . . . 2 6 Highest Loss Streak 8 | . 1 . 4 8 To Critical Strikes 2 | . . . . 2 Average Backups 7 | 1 7 7 7 7 Power . | . . . . . Propulsion 1 | . . . 1 1 Utility 2 | . 3 4 2 2 Weapon 3 | . 3 3 3 2 Tool/Special . | . . . . . Unused Backups 10 | . 1 . 3 6 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 5 | . 1 . 1 3 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 98 96 99 84 Engine 7 | . 13 11 4 2 Core 2 | . . . 3 4 Leg 31 | . 27 40 34 29 Device 9 | . 14 11 9 4 Storage 10 | . 14 11 9 9 Processor 9 | . . . 17 14 Ballistic Gun 20 | . 27 22 17 12 Ballistic Cannon 1 | . . . . 4 Peak Build Rating 29 | 9 12 15 25 29 Average Rating 16 | 6 11 13 20 24 On Entrance 11 | . 9 11 15 24 Avg Prop Armor Cover (%) 12 | . . . 8 13 Naked Turns . | . . . . . Heaviest Build 27 | 13 24 26 27 27 Greatest Support 48 | 20 20 40 45 48 Greatest Overweight (x) 2 | 2 2 . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 3 8 8 8 8 Average Carried 7 | 1 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 8 8 8 4 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2372 | 420 465 306 714 467 Remotely 201 | 201 . . . . Salvage Created 2510 | 193 486 443 813 575 Parts 172 | 16 40 30 48 38 Haulers Intercepted 5 | . 2 1 2 . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled 28 | . 22 6 . . Retrieved Matter 113 | . 83 30 . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 47 | . 9 7 14 17 Guns 37 | . 7 7 13 10 Cannons 7 | . . . 1 6 AOE 3 | . 2 . . 1 Classes Destroyed 14 | 3 4 1 2 4 Worker 6 | 2 2 . 2 . Tunneler 4 | 4 . . . . Hauler 5 | . 2 1 2 . Recycler 2 | 1 1 . . . Operator 1 | . . . 1 . Watcher 8 | . 3 4 1 . Swarmer 10 | . 3 . 3 4 Grunt 19 | . 6 5 5 3 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 10 | . . 2 5 3 Specialist 3 | . . . . 3 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | 3 7 5 5 5 Combat Bots Only 5 | . 3 2 4 5 Max Kills in Single Turn 3 | 1 3 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 348 | . 49 38 97 164 Missed 90 | . 11 17 24 38 Hits 258 | . 38 21 73 126 Melee 8 | . . . . 8 Projectile 250 | . 38 21 73 118 Critical Strikes 9 | . 1 . 2 6 Damage Taken 4205 | . 555 270 1215 2165 Core 673 | . 67 42 193 371 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 73 89 . . Volleys Fired 217 | 20 40 30 61 66 Largest 2 | 2 2 2 2 2 Hottest 70 | 70 53 46 62 65 Shots Fired 420 | 40 80 60 119 121 Gun 372 | 40 71 60 118 83 Cannon 31 | . . . 1 30 Launcher 17 | . 9 . . 8 Special . | . . . . . Kinetic 402 | 39 71 60 119 113 Thermal 1 | 1 . . . . Explosive 17 | . 9 . . 8 Electromagnetic . | . . . . . Robot Hit Streak 18 | 8 9 18 8 12 Robot Miss Streak 15 | 3 5 6 8 15 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 250 | 21 48 32 77 72 Core Hits 139 | 8 29 16 38 48 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4706 | 275 1193 535 1347 1356 Guns 3536 | 275 690 531 1312 728 Cannons 449 | . . . 13 436 Explosions 695 | . 503 . . 192 Melee . | . . . . . Ramming 26 | . . 4 22 . Kinetic 3985 | 275 690 531 1325 1164 Thermal . | . . . . . Explosive 695 | . 503 . . 192 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . . 41 Message Errors 12 | . . . . 12 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 6 | . . . . 6 Data Loss (minor) 7 | . . . . 7 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 5 | . . . . 5 Overload Shots . | . . . . . Overflow Damage 18 | . 18 . . . Projectiles . | . . . . . Explosions 18 | . 18 . . . Melee . | . . . . . Knockbacks 12 | . . 1 . 11 Impact 1 | . . 1 . . Kinetic 10 | . . . . 10 Secondary 1 | . . . . 1 Self-Inflicted Damage 205 | . 122 . . 83 Shots 7 | . 5 . . 2 Rammed . | . . . . . Targets Rammed 2 | . . 1 1 . Kicked 2 | . . 1 1 . Crushed . | . . . . . Highest Temperature 178 | 9 28 18 13 178 Average Temperature 15 | 6 8 7 4 29 Received Heat Transfer 1023 | . 210 129 297 387 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . . 2 Low Security (%) 81 | 100 100 100 100 22 Level 1 18 | . . . . 75 Level 2 . | . . . . 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 424 | 10 121 91 149 424 Initial 85 | . . . 33 85 Average 86 | 1 44 35 38 238 Influence Increases 1567 | 35 334 243 458 497 Destroy 0b10 Robot/C 1000 | . 180 140 280 400 Destroy 0b10 Robot/NC 130 | 35 40 25 30 . Destroy Leader 216 | . 60 50 96 10 Allied During Kill 6 | . . . . 6 Successful Hack 30 | . 7 12 4 7 Disable Machine 60 | . 30 . 15 15 Destroy Structure 65 | . 17 1 3 44 Lose Combat Pursuer 60 | . . 15 30 15 Influence Decreases 1205 | 35 334 164 406 266 Entered New Map 92 | . . . 46 46 Time Decay 793 | 35 304 164 290 . Lost Part 300 | . 30 . 70 200 Lost Ally 20 | . . . . 20 Squads Dispatched 7 | . 2 1 4 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 12 16 23 24 Peak Tracking Total 8 | . 5 5 4 8 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . 2 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 17 | . 6 5 4 2 Terminals 10 | . 4 2 2 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 4 | . 2 1 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 38 | . 16 12 7 3 Successful 19 | . 7 6 5 1 Failed 18 | . 9 5 2 2 Catastrophic 3 | . . 1 . 2 Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 22 | . 10 5 4 3 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 10 | . 6 3 1 . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . 2 . Terminal Hacks 9 | . 3 2 3 1 Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 3 | . . 1 2 . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks 7 | . 4 2 1 . Process 3 | . 3 . . . Report Inventory 3 | . 1 1 1 . Retrieve Components 1 | . . 1 . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 4 3 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 336 | . 336 . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 20 | . . . . 20 Highest-Rated Ally 20 | . . . . 20 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 330 | . . . . 330 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1899 | 25 396 . 1079 399 Optics 1478 | . . . 1079 399 Terrain 421 | 25 396 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3717 | 202 1082 451 1079 903 Spaces Moved 2215 | 105 576 291 741 502 Core 11 | 11 . . . . Treads 85 | . . . . 85 Legs 2119 | 94 576 291 741 417 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 105 108 Average Speed 124 | 118 160 109 106 117 Slowest Speed 260 | 150 260 120 110 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 6 72 25 50 59 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 78 | . 23 . . 55 Melee . | . . . . . Projectile . | . . . . . AOE 78 | . 23 . . 55 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2784 | 139 671 370 913 691 Wait 183 | . 25 26 59 73 Move 2212 | 104 575 290 741 502 Hop . | . . . . . Pick Up 31 | 3 9 1 10 8 Fast Attach 23 | 7 2 1 3 10 Attach 22 | 2 4 1 7 8 Detach 6 | 2 2 . . 2 Swap 39 | 1 7 11 15 5 Drop 39 | . 7 9 16 7 Fire 217 | 20 40 30 61 66 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 1 1 . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 203 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 424 | -10/Materials | Discovered new exit (range 12) 853 | -10/Materials | Identified exit to Mines 869 | -10/Materials | Discovered new exit (range 8) 964 | -10/Materials | Discovered new exit (range 8) 1285 | -10/Materials | Entered another Materials area 1285 | -9/Materials | Evolved 2 slots: Propulsion x2 1387 | -9/Materials | Central database locked down 1581 | -9/Materials | Discovered new exit (range 11) 1711 | -9/Materials | Discovered new exit (range 16) 1712 | -9/Materials | Build established: Scavenger-Mutant 1736 | -9/Materials | Entered another Materials area 1736 | -8/Materials | Evolved 2 slots: Utility x2 2379 | -8/Materials | Lost 4 parts (1p2n1w) 2472 | -8/Materials | Discovered new exit (range 8) 2534 | -8/Materials | Garrison activated, responded to threat 2815 | -8/Materials | Identified exit to Garrison 2815 | -8/Materials | Entered Garrison 2829 | -8/Garrison | Triggered checkpoint 2867 | -8/Garrison | Triggered checkpoint 2896 | -8/Garrison | Triggered checkpoint 2912 | -8/Garrison | System corruption reached 10% 2942 | -8/Garrison | Lost 4 parts (1p3u) 2960 | -8/Garrison | Discovered new exit (range 12) 3017 | -8/Garrison | Triggered checkpoint 3157 | -8/Garrison | Triggered checkpoint 3242 | -8/Garrison | Core integrity fell below 50% 3302 | -8/Garrison | Lost 3 parts (1p1n1w) 3337 | -8/Garrison | Triggered checkpoint 3340 | -8/Garrison | Discovered new exit (range 15) 3468 | -8/Garrison | Rescued a captive Derelict 3601 | -8/Garrison | Triggered checkpoint 3707 | -8/Garrison | Core integrity fell below 20% 3718 | -8/Garrison | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 03701_ The unstable cave ceiling collapses. 03702_ Aluminum Leg+ destroyed. 03703_ Penetrated by Slug. 03705_ Aluminum Leg+ destroyed. 03706_ Penetrated by Slug. 03706_ Missile Launcher destroyed. 03709_ Penetrated by Slug. 03709_ Slug penetrates B-36 Bruiser. 03709_ B-36 Bruiser destroyed. 03709_ Penetrated by Slug. 03710_ System corrupted: Matter fused (-5). 03712_ Penetrated by Slug. 03712_ Gauss Rifle destroyed. 03712_ Acquired Lgt. Treads. 03715_ Adv. Visual Processing Unit destroyed. 03715_ System corrupted by crushing effect (+1). 03717_ Acquired Unknown Impact Weapon. 03717_ Identified Hammer. 03718_ The unstable cave ceiling collapses. 03718_ Flak Cannon destroyed. 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