Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.05 @ 20:30:36 Player: AlmondRoll Result: Destroyed by as-14584 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (138) 690 Value Destroyed (4109) 4109 Prototype IDs (57) 1140 Alien Tech Used (1) 200 Bonus (3005) 3005 TOTAL SCORE: 13744 Bonus ------- High Alert Combat Kills 705 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Superbattery (1491) Experimental Sensor Array Zionite Phaser-S CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Zionite Light Carapace Zionite Light Carapace Improved Thermal Shield > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Zionite Light DM Reactor Superbattery Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Zionite Heavy Carapace EM Shield Zionite Phaser-S Zionite Laser-M Zionite Laser-M Zionite Laser-M Heavy Proton Missile Launcher CR-A16's Pointy Stick GAL Module [Rating: 119] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Enhanced Armored Leg Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Improved Signal Interpreter Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Zionite Light Carapace Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon AWS/Autocannon Launcher Heavy Proton Missile Launcher Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . Utility 5 | . . . 1 . . . 1 2 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 303 | 2 4 2 10 5 1 6 35 81 54 16 3 14 70 Power 23 | . . . 1 . . . 2 4 5 3 . 2 6 Engine 13 | . . . 1 . . . . 2 4 3 . 2 1 Core 4 | . . . . . . . 2 2 . . . . . Reactor 6 | . . . . . . . . . 1 . . . 5 Propulsion 34 | 2 1 . 3 . . 2 8 8 4 . . 2 4 Treads 7 | . . . . . . . 3 4 . . . . . Leg 12 | . . . . . . . . 4 4 . . 2 2 Wheel 12 | 2 1 . 3 . . 2 4 . . . . . . Hover 3 | . . . . . . . 1 . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 153 | . 3 . 2 1 1 . 10 43 37 9 2 9 36 Device 98 | . . . . . . . 5 32 28 8 1 9 15 Storage 6 | . 2 . . . . . . . 1 . 1 . 2 Processor 3 | . . . . . . . . 2 1 . . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 45 | . 1 . 2 1 1 . 5 9 6 1 . . 19 Artifact . | . . . . . . . . . . . . . . Weapon 93 | . . 2 4 4 . 4 15 26 8 4 1 1 24 Energy Gun 42 | . . 1 1 . . . 7 16 3 . . 1 13 Energy Cannon 16 | . . . . . . . . 5 5 2 1 . 3 Ballistic Gun 14 | . . . 3 2 . 2 7 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 Launcher 17 | . . 1 . 2 . 2 1 4 . 2 . . 5 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 1 . . . 3 11 4 1 . 2 12 Parts Lost 49 | . . . 4 . . . 4 3 2 . . . 36 Power 9 | . . . 1 . . . 1 2 . . . . 5 Propulsion 10 | . . . 2 . . . 1 1 . . . . 6 Utility 20 | . . . . . . . . . 2 . . . 18 Weapon 10 | . . . 1 . . . 2 . . . . . 7 Highest Loss Streak 9 | . . . 2 . . . 4 2 2 . . . 9 Average Slot Usage (%) 92 | . 88 100 93 100 100 100 99 97 93 92 92 92 82 Engine 6 | . 14 14 7 11 11 11 . 3 5 7 12 12 6 Core 1 | . . . . . . . 8 3 . . . . . Treads 4 | . . . . . . . 13 18 . . . . . Leg 15 | . . . . . . . . 4 26 25 25 25 20 Wheel 3 | . 28 28 21 22 22 22 13 . . . . . . Device 14 | . . . . . . . 9 21 16 19 18 17 12 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 5 6 6 Processor 4 | . . . . . . . . 7 6 6 6 6 6 Protection 10 | . 2 14 19 22 22 22 17 8 6 6 6 6 12 Energy Gun 10 | . 28 28 18 . . . 13 19 12 6 6 8 4 Energy Cannon 4 | . . . . . . . . . 5 12 7 9 2 Ballistic Gun 3 | . . . 14 32 33 29 13 . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 115 | 14 52 52 56 56 56 56 61 72 96 89 80 78 115 Greatest Support 84 | 26 26 20 20 20 20 20 65 65 78 78 78 80 84 Greatest Overweight (x) 6 | . 2 2 5 2 2 2 6 1 1 1 1 . 4 Average Overweight (x) . | . . 2 2 2 2 2 2 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 15 15 15 15 Average Capacity 16 | 8 12 20 20 20 20 20 20 20 15 15 14 15 14 Most Carried 20 | 6 17 18 20 20 20 20 20 20 20 15 14 15 15 Average Carried 16 | 6 9 17 19 19 19 19 19 19 15 14 13 14 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 15 15 15 15 5 Final Carried 20 | 6 17 18 20 20 20 20 20 20 15 15 14 15 5 Class Distribution -------------------- 34% | Tank 28% | Mutant 22% | Skirmisher 8% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Matter Collected 3709 | 200 40 60 259 123 . 165 438 902 581 177 50 79 635 Remotely . | . . . . . . . . . . . . . . Salvage Created 6405 | . 142 8 642 117 . 145 527 2291 964 437 . . 1132 Parts 281 | . 12 3 25 11 . 15 18 104 30 15 . . 48 Haulers Intercepted 13 | . 2 . 3 . . . 2 2 4 . . . . Recyclers Shooed 4 | . . . 1 1 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 9 1 . . Prevented 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 121 | . . 3 8 10 . 5 11 34 12 4 . . 34 Guns 55 | . . . 8 2 . 1 8 25 6 . . . 5 Cannons 24 | . . . . . . . . 2 6 1 . . 15 AOE 39 | . . 3 . 8 . 4 3 5 . 3 . . 13 Classes Destroyed 18 | . 3 1 4 . . . 2 4 . 1 . . 3 Worker 7 | . . . 2 . . 2 . 3 . . . . . Builder 3 | . 1 . . . . . . 2 . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 13 | . 2 . 3 . . . 2 2 4 . . . . Recycler 11 | . . . 2 1 . 1 1 6 . . . . . Minesweeper 2 | . . . . . . . . . . 2 . . . Watcher 2 | . . . . . . . 1 . 1 . . . . Swarmer 33 | . . 3 . 10 . 5 4 7 1 3 . . . Grunt 23 | . . . 7 . . . 3 7 6 . . . . Brawler 1 | . . . . . . . . 1 . . . . . Protector 2 | . . . . . . . . 2 . . . . . Sentry 9 | . . . 1 . . . 3 4 1 . . . . Specialist 4 | . . . . . . . . 4 . . . . . Hunter 4 | . . . . . . . 1 3 . . . . . Programmer 11 | . . . . . . . . 6 4 1 . . . Z-Technician 5 | . . . . . . . . . . . . . 5 Z-Light 11 | . . . . . . . . . . . . . 11 Assembled 22 | . . . . . . . . . . . . . 22 Best Kill Streak 16 | . 2 3 7 4 . 4 5 11 3 3 . . 16 Combat Bots Only 16 | . . 3 3 4 . 3 4 6 3 3 . . 16 Max Kills in Single Turn 10 | . 1 2 1 4 . 1 2 2 1 3 . . 10 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 10 | . . 2 . 4 . 1 2 2 . 3 . . 10 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Damage Taken 12301 | . 91 118 435 121 . 89 814 2038 950 90 . . 7555 Core 1505 | . 16 51 101 13 . 7 70 383 164 16 . . 684 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 73 . . . 69 87 45 . . . . . Volleys Fired 313 | . 10 2 32 9 . 12 36 77 46 23 2 12 52 Largest 3 | . 2 1 3 3 . 3 3 3 3 3 2 1 3 Hottest 263 | . 90 30 115 73 . 80 183 183 146 210 110 90 263 Shots Fired 806 | . 20 2 96 19 . 26 104 186 114 37 4 12 186 Gun 565 | . 20 . 96 15 . 20 102 174 74 7 2 3 52 Cannon 205 | . . . . . . . . 4 40 27 2 9 123 Launcher 36 | . . 2 . 4 . 6 2 8 . 3 . . 11 Special . | . . . . . . . . . . . . . . Kinetic 232 | . . . 45 15 . 20 70 . . . . . 82 Thermal 523 | . 10 . 51 . . . 32 173 114 34 4 12 93 Explosive 14 | . . 2 . 4 . 6 2 . . . . . . Electromagnetic 37 | . 10 . . . . . . 13 . 3 . . 11 Robot Hit Streak 16 | . 6 4 8 4 . 6 13 16 15 8 2 . 10 Robot Miss Streak 9 | . 2 . 5 3 . 9 2 4 6 4 2 . 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . . . 1 . . . 1 3 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . . . Autonomous 96 | . . . . . . . . 14 . . . . 82 Shots Hit Robots 513 | . 13 2 66 12 . 8 70 126 73 24 2 . 117 Core Hits 272 | . 5 3 24 13 . 9 27 81 31 12 1 . 66 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 24 | . . . 3 . . . . 10 5 . . . 6 Burn 17 | . . . 2 . . . . 10 5 . . . . Destroy 1 | . . . 1 . . . . . . . . . . Blast 5 | . . . . . . . . . . . . . 5 Puncture 1 | . . . . . . . . . . . . . 1 Melee Attacks 12 | . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . . . 12 Sneak Attacks 8 | . . . . . . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18451 | . 172 224 971 708 . 622 1304 3678 2328 834 60 . 7550 Guns 7401 | . 172 . 971 171 . 96 1061 2964 1104 91 22 . 749 Cannons 6998 | . . . . . . . . 95 1196 604 38 . 5065 Explosions 3207 | . . 224 . 537 . 526 243 593 . 139 . . 945 Melee 791 | . . . . . . . . . . . . . 791 Ramming 54 | . . . . . . . . 26 28 . . . . Kinetic 5922 | . . . 625 171 . 96 641 . . . . . 4389 Thermal 8545 | . 74 . 346 . . . 420 3136 2300 784 60 . 1425 Explosive 1530 | . . 224 . 537 . 526 243 . . . . . . Electromagnetic 1609 | . 98 . . . . . . 516 . 50 . . 945 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 791 | . . . . . . . . . . . . . 791 Highest Corruption 3 | . . . . . . . . 3 1 1 1 1 3 Average Corruption 1 | . . . . . . . . 1 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 19 | . . . . . . . . 10 2 6 . . 1 Message Errors 9 | . . . . . . . . 5 . 3 . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . . . . Energy Discharges 3 | . . . . . . . . 3 . . . . . Data Loss (minor) 5 | . . . . . . . . 1 1 3 . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . Overload Shots 3 | . . . . . . . . . . . . 3 . Overflow Damage 1045 | . . 13 . 55 . 50 . . 28 70 . . 829 Projectiles 631 | . . . . . . . . . 15 70 . . 546 Explosions 118 | . . 13 . 55 . 50 . . . . . . . Melee 296 | . . . . . . . . . 13 . . . 283 Knockbacks 6 | . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . 56 . 71 . 27 37 128 . . . . 48 Shots 17 | . . 2 . 4 . 2 2 4 . . . . 3 Rammed 5 | . . . . . . . . 5 . . . . . Targets Rammed 8 | . . . . . . . . 7 1 . . . . Kicked 1 | . . . . . . . . . 1 . . . . Crushed 2 | . . . . . . . . 2 . . . . . Highest Temperature 335 | . 130 . 272 24 . 24 243 199 198 228 132 189 335 Average Temperature 86 | . 45 . 82 11 . 9 80 94 80 97 71 67 114 Received Heat Transfer 2998 | . 54 24 192 . . . 216 501 255 . . . 1756 Effects 6 | . . . 2 . . . 1 . . 1 . . 2 Energy Bleed 2 | . . . . . . . 1 . . 1 . . . Interference 4 | . . . 2 . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 11 | . 1 . . . . . . 1 . . . . 9 Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted 3 | . . . . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . Parts Melted 31 | . 1 . 1 . . . . 18 8 1 . . 2 Heat Transferred 12609 | . 222 . 1089 . . . 777 5207 3247 866 74 . 1127 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Peak Influence 1283 | . 24 79 256 379 . 201 227 1283 764 . . . . Initial 628 | . . 9 30 99 . . 78 70 628 . . . . Average 283 | . 17 76 126 294 . 62 126 437 294 . . . . Maximum Alert Level 4 | . . . 1 1 . 1 1 4 3 . . . . Low Security (%) 54 | 100 100 100 74 . . 88 88 39 45 . . . . Level 1 28 | . . . 25 99 . 11 11 27 34 . . . . Level 2 7 | . . . . . . . . 7 15 . . . . Level 3 4 | . . . . . . . . 8 4 . . . . Level 4 5 | . . . . . . . . 16 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 2 . . . 5 10 5 . . . . Investigation 10 | . 2 . . . . . 2 4 2 . . . . Extermination 6 | . . . . . . . . 3 3 . . . . Reinforcement 4 | . . . 2 . . . . 2 . . . . . Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 3 1 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Distress Signals 2 | . . . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 189 | . 3 5 14 12 . 8 20 50 16 5 2 . 54 Peak Tracking Total 41 | . 4 3 5 4 . 3 5 13 4 4 1 . 41 Tactical Retreats 11 | . . . . 1 . 2 . 6 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . . . . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Disabled 7 | . . . . . . . . 2 . . . 3 2 Max in Single Turn 1 | . . . . . . . . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Accessed 34 | . 1 . 2 . 2 . 8 6 13 1 1 . . Terminals 16 | . 1 . 2 . . . 5 2 5 1 . . . Fabricators 3 | . . . . . . . . 1 2 . . . . Repair Stations 5 | . . . . . . . 1 2 2 . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . . . Scanalyzers 3 | . . . . . . . 1 . 2 . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . Total Hacks 88 | . 3 . 6 . 4 . 21 12 40 1 1 . . Successful 51 | . 1 . 2 . 4 . 13 7 22 1 1 . . Failed 37 | . 2 . 4 . . . 8 5 18 . . . . Catastrophic 3 | . . . . . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 27 | . . . 2 . 1 . 13 5 6 . . . . Terminals 42 | . 3 . 6 . . . 14 3 15 1 . . . Fabricators 4 | . . . . . . . . 2 2 . . . . Repair Stations 19 | . . . . . . . 2 6 11 . . . . Recycling Units 5 | . . . . . . . 3 . 2 . . . . Scanalyzers 10 | . . . . . . . 2 . 8 . . . . Garrison Access 3 | . . . . . . . . 1 2 . . . . Terminal Hacks 19 | . 1 . 2 . 4 . 3 1 6 1 1 . . Record 4 | . . . . . 3 . . . . 1 . . . Open Door 1 | . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . 1 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . Locate Traps 3 | . . . . . . . . . 3 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . 2 . . . . Repair Station Hacks 14 | . . . . . . . 2 4 8 . . . . Scan Component 7 | . . . . . . . 1 2 4 . . . . Repair 7 | . . . . . . . 1 2 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 2 . 3 . . . . Insert Component 3 | . . . . . . . 1 . 2 . . . . Analyze 2 | . . . . . . . 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . . . . . . 6 2 3 . . . . Terminals 6 | . . . . . . . 3 1 2 . . . . Botnet 6 | . . . . . . . 3 1 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 3 . 1 . . . . Monitor 1 | . . . . . . . 1 . . . . . . Reject 1 | . . . . . . . 1 . . . . . . Recyclers 2 | . . . . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 2 . . . 8 5 8 . . . . Full Trace Events 6 | . 1 . . . . . 1 2 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . . . Parts Built 4 | . . . . . . . . . 4 . . . . Matter 468 | . . . . . . . . . 468 . . . . Time 117 | . . . . . . . . . 117 . . . . Total Part Build Rating 28 | . . . . . . . . . 28 . . . . Parts Repaired 7 | . . . . . . . 1 2 4 . . . . Time 400 | . . . . . . . 136 92 172 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Turns Passed 13093 | 6 204 113 341 303 390 273 1095 2217 2057 1017 900 1648 2529 Spaces Moved 7832 | 3 161 96 151 242 278 203 551 1008 1238 717 720 1324 1140 Core 10 | . . . . . . . . . . . . . 10 Treads 1061 | . . . . . . . 257 804 . . . . . Legs 5335 | 2 . . . . . . . 204 1238 717 720 1324 1130 Wheels 1426 | 1 161 96 151 242 278 203 294 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 90 80 110 110 110 110 110 95 120 120 120 120 120 50 Average Speed 135 | 110 92 110 110 110 110 110 145 152 121 123 122 120 191 Slowest Speed 550 | 120 110 110 155 110 110 110 252 260 200 200 200 120 550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 30 20 25 59 62 35 41 20 35 90 78 86 89 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 10 | . . . . 1 . 1 . . . 3 3 2 . Spaces Dug 25 | . . . . . . . . . 7 2 . 8 8 Terrain Destroyed 226 | . . 17 . 33 . 57 10 16 23 9 1 8 52 Melee 4 | . . . . . . . . . . . . . 4 Projectile 76 | . . . . . . . . 10 23 6 1 8 28 AOE 146 | . . 17 . 33 . 57 10 6 . 3 . . 20 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total 9701 | 4 197 100 253 263 364 233 782 1536 1684 813 735 1369 1368 Wait 880 | . . . 46 2 77 1 96 280 290 49 . 6 33 Move 7819 | 2 160 95 150 241 277 202 550 1007 1237 716 719 1323 1140 Hop . | . . . . . . . . . . . . . . Pick Up 156 | . 16 1 9 3 3 5 29 26 23 1 10 5 25 Fast Attach 75 | . 3 . 4 . . . 9 16 11 6 1 4 21 Attach 65 | . . . 3 . . . 9 17 12 2 . 1 21 Detach 24 | . . . . . . . . 15 4 2 . . 3 Swap 164 | 2 1 2 3 5 1 6 17 48 31 9 2 9 28 Drop 179 | . 7 . 6 3 6 7 36 38 29 5 1 9 32 Fire 313 | . 10 2 32 9 . 12 36 77 46 23 2 12 52 Melee 12 | . . . . . . . . . . . . . 12 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . Crush 7 | . . . . . . . . 7 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . 5 . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 12) 211 | -10/Materials | Entered Mines 253 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 314 | -10/Mines | Build established: Mutant 318 | -10/Mines | Discovered new exit (range 6) 324 | -10/Mines | Entered Materials 324 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 474 | -9/Materials | Discovered new exit (range 18) 665 | -9/Materials | Entered Mines 749 | -9/Mines | Build established: Tank 762 | -9/Mines | Learned Materials interactive machine intel 868 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 870 | -9/Mines | Found Prototype Device 922 | -9/Mines | Discovered new exit (range 9) 963 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 963 | -9/Mines | Discovered new exit (range 5) 968 | -9/Mines | Entered Exiles 985 | -9/Exiles | Discovered new exit (range 14) 1004 | -9/Exiles | Met 8R-AWN 1022 | -9/Exiles | Met EX-HEX 1052 | -9/Exiles | Met EX-BIN 1065 | -9/Exiles | Aligned with FarCom system 1066 | -9/Exiles | Given EX-Vault access code 1092 | -9/Exiles | Opened EX-Vault 1127 | -9/Exiles | Found AWS/Autocannon 1182 | -9/Exiles | Found Superbattery 1186 | -9/Exiles | Found AWS/Thermal 1208 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1240 | -9/Exiles | Met EX-DEC 1255 | -9/Exiles | Learned location of Zion (-6) 1295 | -9/Exiles | Discovered new exit (range 12) 1358 | -9/Exiles | Stole three prototypes: Superbattery, AWS/Thermal, AWS/Autocannon 1358 | -9/Exiles | Entered Mines 1604 | -8/Mines | Discovered new exit (range 9) 1631 | -8/Mines | Entered Materials 1631 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1632 | -8/Materials | Loaded intel: 19 interactive machine locations 1905 | -8/Materials | Identified Exp. Sensor Array 2036 | -8/Materials | Discovered new exit (range 12) 2063 | -8/Materials | Garrison activated, responded to threat 2142 | -8/Materials | Lost 4 parts (1p1n2w) 2220 | -8/Materials | Discovered new exit (range 15) 2607 | -8/Materials | Repaired Broken Exp. Sensor Array? 2726 | -8/Materials | Entered Factory 2726 | -7/Factory | Evolved 2 slots: Utility x2 2728 | -7/Factory | FarCom data flow suspended 2786 | -7/Factory | Build established: Skirmisher 2788 | -7/Factory | Discovered new exit (range 11) 2815 | -7/Factory | Identified exit to Factory 3320 | -7/Factory | Identified exit to Lower Caves 3567 | -7/Factory | Garrison activated, responded to threat 4067 | -7/Factory | Repaired Adv. Beam Rifle 4100 | -7/Factory | Repaired Disposable Heat Sink 4373 | -7/Factory | Cargo convoy interrupted 4454 | -7/Factory | Found Prototype Processor 4454 | -7/Factory | Identified Exp. Targeting Computer 4550 | -7/Factory | Found Exp. Targeting Computer 4826 | -7/Factory | Build established: Mutant 4860 | -7/Factory | Core integrity fell below 50% 4943 | -7/Factory | Entered another Factory area 4943 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5326 | -6/Factory | Discovered new exit (range 11) 5353 | -6/Factory | Identified exit to Lower Caves 5397 | -6/Factory | Fabricated Imp. Overload Amplifier? 5399 | -6/Factory | Repaired Particle Charger 5438 | -6/Factory | Repaired Disposable Heat Sink 5519 | -6/Factory | Repaired Ion Burst Cannon 6326 | -6/Factory | Build established: Skirmisher 6509 | -6/Factory | Repaired Hrd. Heavy Armor Plating 6663 | -6/Factory | Fabricated Imp. Thermal Shield (x2) 7000 | -6/Factory | Entered Lower Caves 7354 | -6/Lower Caves | Build established: Tank 7489 | -6/Lower Caves | Learned 4 Factory zone layouts 7705 | -6/Lower Caves | Discovered new exit (range 12) 7719 | -6/Lower Caves | Identified exit to Lower Caves 7797 | -6/Lower Caves | Found Alien Artifact 7797 | -6/Lower Caves | Identified Core Expander 7797 | -6/Lower Caves | Installed Core Expander, added new Power slot 8017 | -6/Lower Caves | Entered another Lower Caves area 8017 | -6/Lower Caves | Spotted 1F-UUQ(f) 8018 | -6/Lower Caves | Encountered a Master Thief 8018 | -6/Lower Caves | AWS/Thermal stolen by Master Thief 8024 | -6/Lower Caves | Discovered new exit (range 9) 8066 | -6/Lower Caves | Build established: Mutant 8083 | -6/Lower Caves | Identified exit to Factory 8438 | -6/Lower Caves | Encountered a Warlord checkpoint 8748 | -6/Lower Caves | Discovered new exit (range 7) 8759 | -6/Lower Caves | Identified exit to Zion 8917 | -6/Lower Caves | Entered Zion 8992 | -6/Zion | Found GAL Module 9014 | -6/Zion | Discovered new exit (range 15) 9099 | -6/Zion | System corruption cleaned by Quarantine Array 9171 | -6/Zion | Given the Hacking Drone Bay 9188 | -6/Zion | Visited the Megawrench Repair Shop 9242 | -6/Zion | Found Prototype Device 9242 | -6/Zion | Identified Phasing AFG 9398 | -6/Zion | Received a visual enhancement algorithm 9790 | -6/Zion | Found Prototype Device 9790 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9900 | -6/Zion | Discovered new exit (range 5) 9904 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9905 | -6/Zion | Identified exit to Deep Caves 10215 | -6/Zion | Megawrench repaired 13 parts 10348 | -6/Zion | Build established: Tank 10353 | -6/Zion | Found CR-A16's Pointy Stick 10565 | -6/Zion | Entered Deep Caves 10785 | -6/Deep Caves | Attacked by Z-Imprinter 10876 | -6/Deep Caves | Destroyed Z-Imprinter 10892 | -6/Deep Caves | Found Prototype Device 10892 | -6/Deep Caves | Identified Zio. Metafield Generator 10903 | -6/Deep Caves | Lost 8 parts (2p2n2u2w) 10919 | -6/Deep Caves | Found Prototype Protection 10921 | -6/Deep Caves | Identified Zio. Weapon Casing 11322 | -6/Deep Caves | Z-Facility disabled 11385 | -6/Deep Caves | Found Zio. Weapon Casing 11525 | -6/Deep Caves | Found Zio. Weapon Casing 11577 | -6/Deep Caves | Found Prototype Protection 11577 | -6/Deep Caves | Identified Zio. Heavy Carapace 11604 | -6/Deep Caves | Build established: Scavenger-Tank 12006 | -6/Deep Caves | Build established: Tank 12285 | -6/Deep Caves | Discovered new exit (range 7) 12299 | -6/Deep Caves | Identified exit to Proximity Caves 12495 | -6/Deep Caves | Lost 9 parts (1p1n7u) 12616 | -6/Deep Caves | Found Zio. Weapon Casing 12749 | -6/Deep Caves | Found Zio. Weapon Casing 12903 | -6/Deep Caves | Build established: Scavenger-Tank 12955 | -6/Deep Caves | Core integrity fell below 50% 12965 | -6/Deep Caves | Spotted as-15315 12991 | -6/Deep Caves | Exposed GOLEM chamber 13023 | -6/Deep Caves | Lost 8 parts (1p2n5u) 13068 | -6/Deep Caves | Triggered Deep Caves wall 13068 | -6/Deep Caves | Spotted AS-67332 13070 | -6/Deep Caves | Spotted AS-84332 13083 | -6/Deep Caves | Core integrity fell below 20% 13094 | -6/Deep Caves | Destroyed by as-14584 with Assembled Rifle Last Messages --------------- 13084_ as-77230 destroyed. 13085_ as-65307 destroyed. 13086_ as-32935 destroyed. 13086_ Zio. Light DM Reactor destroyed. 13086_ as-45339 suffers critical hit (Blast). 13086_ Destroyed Asb. Hover Unit. 13086_ as-45339 destroyed. 13087_ as-27111 IFF system glitched. 13088_ Dropped Lrg. Storage Unit. 13088_ Destroyed Asb. Hover Unit. 13088_ Destroyed Asb. Maul. 13088_ as-05060 knocked back. 13089_ AWS/Autocannon destroyed. 13089_ Dropped Zio. Light DM Reactor. 13089_ 1O-N0B(M) destroyed. 13089_ as-11553 destroyed. 13089_ as-06316 misfires. 13089_ Exp. Heat Sink destroyed. 13092_ EM Shield destroyed. 13093_ #FGDIM0GLTLKW%|WX:3CAKI7/|W1I | Map ----- +----------------------------------------------------+ | ?????????????? ?????????# ?????## ### | | ???????????? #? ??????# ????### | | ????????? ## #?????#????## | | ??????? # #?????# ### ### | | ??????" ?????# ##?# | | ??????? ??????# #??? | | ???????" ??????# #??? | | ???????" ] #??????# ##### ##?? | | ???????" ???????# ?????## #?? | | ???????" #?###???# ???????## #?? | | ??????"" #?# #???? ?????????## ##?? | | ????### ### ####??????????## #??? | | ??""" = # #??????##### ### #?? | | ? ##???????## ##?# ## | | ? =aa* ###????## #??# # | | ? a ! * #????# ##??# | | ? = ##?????# ##???### | | ? aa a ##?????## ###?????## | | ?? a l #??????### #????#### | | ?? *= aaa #????????# #???## | | ???"" = l #????????# #???# | | ????### * = aa #????????# ##### ## | | ??????"" #????##### ## ##? | | ??????"" s #?#### ##? | | ?????? s * = #?# ## | | ??????" g ** M @### ## | | ??????"" = * ## #### | | ??????# = ####???# | | ??????" g ;#????## | | ??????" ####### ### | | ??????" ## #?? | | ??????""" % * #### #?? | | ??????" % * #####?## ##?? | | ??????"" ;;### ##????## ##??? | | ??????" ;##?###????## ##### | | ??????"" ;##?????????# | | ??????" ; # ; #????????# | | ??????" ##;# ## ## #####????????############ | | ??????""" ##?### ## ####???????????????????????? | | ???????" ?????#### #??????????????????????????? | | ???????####??????????#???????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 65 Energy Generation 49 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1600 Resistance: TH 25 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 60 Targeting Accuracy 12 Recoil Reduction 5 Particle Charging 20 Overload Amplification 75 Defensive Hacking 12 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Exp. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Overload Amplifier | x2 | -6/Factory | Preloaded Imp. Thermal Shield | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed FissionCryofiberEdition Manual? 0 Play Time 03:33:19 Cumulative 201.4 hours Start 2021.07.04 @ 07:22:13 End 2021.07.05 @ 20:30:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 70 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b248da6-9a70-4e81-a764-6f4a9653be5d