Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.07 @ 21:36:02 Player: Horse Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (161) 805 Value Destroyed (5082) 5082 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 11278 Bonus ------- High Alert Combat Kills 711 Cogmind --------- Core Integrity 653/1000 Matter 232/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Experimental Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Transmission Jammer Improved System Shield > --- WEAPON (5) ------- Powered Hammer > --- INVENTORY (10) --- Advanced Weight Redist. System Advanced Weight Redist. System Gravity Neutralizing Apparatus Experimental Sensor Array Improved Maneuvering Thrusters Improved Propulsion Shielding Focal Shield Improved System Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Experimental Sensor Array Experimental Signal Interpreter Transport Network Coupler Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved System Shield > --- WEAPON ----------- Proton Missile Launcher Heavy Missile Launcher Powered Hammer Great Axe > --- INVENTORY -------- Gravity Neutralizing Apparatus Advanced Melee Analysis Suite Improved Target Analyzer Transmission Jammer Improved Maneuvering Thrusters Improved Propulsion Shielding Focal Shield Improved System Shield [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Improved Melee Analysis Suite Device Transmission Jammer Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 . 2 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 6 | . . . . . . . 2 2 2 Weapon 3 | . . . 1 . 2 . . . . Parts Attached 162 | 7 . 3 22 1 16 14 47 35 17 Power 26 | 1 . 1 1 . 3 5 6 5 4 Engine 17 | 1 . 1 1 . 3 2 2 3 4 Core 9 | . . . . . . 3 4 2 . Reactor . | . . . . . . . . . . Propulsion 38 | 2 . 1 6 . 7 2 10 6 4 Treads . | . . . . . . . . . . Leg 9 | 2 . 1 6 . . . . . . Wheel . | . . . . . . . . . . Hover 28 | . . . . . 7 2 10 6 3 Flight 1 | . . . . . . . . . 1 Utility 65 | 1 . . 4 1 3 4 27 16 9 Device 29 | . . . . . . 3 15 5 6 Storage 4 | 1 . . . . 1 . . 2 . Processor 17 | . . . 2 . 2 . 5 6 2 Hackware 2 | . . . . . . . 1 1 . Protection 13 | . . . 2 1 . 1 6 2 1 Artifact . | . . . . . . . . . . Weapon 33 | 3 . 1 11 . 3 3 4 8 . Energy Gun 3 | 1 . . 2 . . . . . . Energy Cannon 2 | . . . 2 . . . . . . Ballistic Gun 7 | 2 . 1 4 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . 1 . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . 1 1 1 2 . Slashing Weapon 12 | . . . 3 . 2 1 3 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 1 2 1 3 3 Parts Lost 52 | . . 4 4 1 6 5 17 5 10 Power 12 | . . 2 . . 1 2 4 1 2 Propulsion 14 | . . 1 2 . 3 2 4 . 2 Utility 11 | . . . . 1 1 . 4 2 3 Weapon 15 | . . 1 2 . 1 1 5 2 3 Highest Loss Streak 8 | . . 3 1 1 4 2 3 3 8 Average Slot Usage (%) 83 | . 85 80 96 99 95 95 72 78 80 Engine 5 | . 14 12 10 11 7 4 . 1 5 Core 2 | . . . . . . 2 3 3 . Leg 8 | . 28 25 32 33 1 . . . . Hover 10 | . . . . . 24 25 8 12 8 Device 4 | . . . . . . 1 8 4 7 Storage 8 | . 14 14 11 11 9 9 7 6 5 Processor 10 | . . . 5 . 8 . 10 21 24 Hackware 1 | . . . . . . . . 3 5 Protection 3 | . . . 4 10 . 7 2 1 1 Ballistic Gun 3 | . 28 27 16 . . . . . . Launcher 1 | . . . . . . 1 . 3 6 Impact Weapon 3 | . . . . . 1 9 5 5 5 Slashing Weapon 17 | . . . 6 33 40 33 21 10 4 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 11 11 11 25 20 25 29 31 43 43 Greatest Support 51 | 20 20 20 45 45 45 31 32 42 51 Greatest Overweight (x) 5 | 1 . 1 1 . 2 1 5 2 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 8 8 8 10 10 Average Capacity 7 | 5 6 6 6 6 6 8 8 9 10 Most Carried 10 | 2 2 3 6 6 8 8 8 10 10 Average Carried 6 | . 1 2 4 5 5 7 6 9 9 Final Capacity 10 | 6 6 6 6 6 8 8 8 10 10 Final Carried 10 | 1 2 2 6 5 8 8 7 10 8 Class Distribution -------------------- 78% | Mutant 11% | Gladiator 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Matter Collected 2100 | 230 . 97 419 10 180 113 464 472 115 Remotely . | . . . . . . . . . . Salvage Created 7648 | . . 192 660 303 805 581 2320 2230 557 Parts 310 | . . 12 34 9 55 25 94 58 23 Haulers Intercepted 19 | . . . . . . 2 6 9 2 Recyclers Shooed 4 | . . . 1 . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Combat Hostiles Destroyed 98 | . . 8 13 3 15 10 29 15 5 Melee 56 | . . . . 3 12 5 29 5 2 Guns 14 | . . 8 6 . . . . . . Cannons 7 | . . . 7 . . . . . . AOE 20 | . . . . . 3 5 . 9 3 Classes Destroyed 15 | . . 2 5 . 4 1 1 2 . Worker 13 | . . . 2 1 . . 3 6 1 Builder 2 | . . . . . 1 . 1 . . Tunneler 2 | . . . . . . . . 1 1 Hauler 19 | . . . . . . 2 6 9 2 Recycler 13 | . . . 1 2 . . 6 4 . Mechanic 2 | . . . . . 1 . 1 . . Operator 4 | . . . . . 1 . 3 . . Watcher 8 | . . . 2 . 1 1 1 3 . Swarmer 19 | . . 6 3 1 . . 7 2 . Grunt 46 | . . 2 6 2 5 6 14 7 4 Brawler 3 | . . . 1 . 1 . . . 1 Duelist 2 | . . . . . . . . 2 . Sentry 18 | . . . 3 . 7 3 3 2 . Hunter 6 | . . . . . 2 1 2 1 . Programmer 4 | . . . . . . . 3 1 . Best Kill Streak 8 | . . 3 6 4 5 5 8 7 3 Combat Bots Only 5 | . . 3 3 2 5 5 5 4 3 Max Kills in Single Turn 5 | . . 1 2 1 3 5 2 4 3 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . 3 5 . 3 3 Melee 2 | . . . . 1 1 1 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Damage Taken 6066 | . . 587 490 98 614 371 2019 938 949 Core 1269 | . . 70 67 12 95 48 546 84 347 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . 72 . 80 . 74 22 90 . Volleys Fired 78 | . . 23 39 . . . . 11 5 Largest 3 | . . 2 3 . . . . 1 1 Hottest 159 | . . 40 159 . . . . 39 39 Shots Fired 169 | . . 45 108 . . . . 11 5 Gun 122 | . . 45 77 . . . . . . Cannon 31 | . . . 31 . . . . . . Launcher 16 | . . . . . . . . 11 5 Special . | . . . . . . . . . . Kinetic 113 | . . 45 68 . . . . . . Thermal 40 | . . . 40 . . . . . . Explosive 11 | . . . . . . . . 11 . Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 10 | . . 8 10 . . . . 3 5 Robot Miss Streak 8 | . . 2 8 . . . . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 404 | . . 32 64 15 42 29 128 67 27 Core Hits 212 | . . 18 23 5 20 20 52 58 16 Critical Hits 11 | . . . 2 2 . . 3 3 1 Critical Kills 5 | . . . 1 . . . 2 1 1 Critical Parts Destroyed 5 | . . . . 2 . . 1 2 . Melee Attacks 490 | . . . . 21 79 70 184 101 35 Impact 73 | . . . . . 3 6 17 29 18 Slashing 417 | . . . . 21 76 64 167 72 17 Piercing . | . . . . . . . . . . Sneak Attacks 71 | . . . . 7 4 6 26 21 7 Combat Hostiles 3 | . . . . . . 1 . . 2 Follow-up Attacks 91 | . . . . 5 18 14 40 11 3 Damage Inflicted 22584 | . . 251 933 918 1962 1725 6569 8069 2157 Guns 794 | . . 251 543 . . . . . . Cannons 390 | . . . 390 . . . . . . Explosions 4794 | . . . . . 358 358 . 3406 672 Melee 16606 | . . . . 918 1604 1367 6569 4663 1485 Ramming . | . . . . . . . . . . Kinetic 741 | . . 251 490 . . . . . . Thermal 2324 | . . . 443 . . . . 1553 328 Explosive 2569 | . . . . . 358 358 . 1853 . Electromagnetic 344 | . . . . . . . . . 344 Impact 2342 | . . . . . 41 33 459 1232 577 Slashing 14264 | . . . . 918 1563 1334 6110 3431 908 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 4 4 5 5 2 4 9 Average Corruption 3 | . . . 2 4 5 5 1 3 3 Corruption Purged . | . . . . . . . . . . Effects 54 | . . . 7 9 5 12 9 9 3 Message Errors 7 | . . . 2 3 1 . 1 . . Matter Fused 11 | . . . 2 2 2 2 . 2 1 Heat Flow Errors 11 | . . . 2 2 . 2 2 2 1 Energy Discharges 11 | . . . . 1 . 2 3 5 . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 7 | . . . . 1 . 3 3 . . Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 5 | . . . 1 . 2 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 2553 | . . . . 175 120 192 1017 995 54 Projectiles . | . . . . . . . . . . Explosions 293 | . . . . . . . . 293 . Melee 2260 | . . . . 175 120 192 1017 702 54 Knockbacks 5 | . . . . . . 1 1 . 3 Impact 5 | . . . . . . 1 1 . 3 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . 44 . Shots 1 | . . . . . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 366 | . . 12 366 201 . 278 196 244 91 Average Temperature 116 | . . 9 129 94 . 126 82 85 45 Received Heat Transfer 1359 | . . 36 87 36 180 135 576 219 90 Effects 3 | . . . 3 . . . . . . Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . . 1 4 . Impact Corruptions 21 | . . . . . . 1 6 9 5 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . 1 1 Heat Transferred 2051 | . . . 851 . . . . 900 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Peak Influence 1025 | . . 190 246 142 657 596 566 1025 766 Average Influence 389 | . . 73 130 115 299 324 382 718 576 Maximum Alert Level 3 | . . . 1 . 2 2 2 3 3 Low Security (%) 33 | 100 100 100 78 100 40 30 15 . . Level 1 20 | . . . 21 . 22 44 32 12 9 Level 2 31 | . . . . . 36 25 52 32 65 Level 3 14 | . . . . . . . . 54 24 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . . . 2 1 1 2 8 10 5 Investigation 11 | . . . 2 1 . 2 2 2 2 Extermination 3 | . . . . . . . 1 1 1 Reinforcement 9 | . . . . . 1 . 2 5 1 Assault 3 | . . . . . . . . 2 1 Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Distress Signals 12 | . . . 1 . 3 2 2 1 3 Communications Jammed 9 | . . . . . . . 4 3 2 Distress Signals 3 | . . . . . . . 1 1 1 Times Spotted 220 | . . 11 18 7 27 32 53 56 16 Peak Tracking Total 12 | . . 3 5 3 12 9 6 9 8 Tactical Retreats 43 | . . 2 . 2 4 9 3 18 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Traps Triggered 2 | . . . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . Reused 2 | . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Machines Disabled 19 | . . . 1 . 1 5 . 11 1 Max in Single Turn 4 | . . . 1 . 1 2 . 4 1 Garrison Access 4 | . . . . . . . . 3 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Machines Accessed 42 | . . . 4 1 5 9 9 11 3 Terminals 28 | . . . 3 1 5 9 4 5 1 Fabricators 4 | . . . . . . . 2 1 1 Repair Stations 4 | . . . . . . . 2 2 . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 4 | . . . . . . . 1 2 1 Total Hacks 141 | . . . 20 4 23 30 19 39 6 Successful 69 | . . . 11 2 14 17 6 17 2 Failed 72 | . . . 9 2 9 13 13 22 4 Catastrophic 16 | . . . 1 1 . 2 6 5 1 Database Lockouts . | . . . . . . . . . . Manual 75 | . . . 17 3 17 20 1 15 2 Terminals 106 | . . . 13 4 23 30 11 22 3 Fabricators 6 | . . . . . . . 3 2 1 Repair Stations 11 | . . . . . . . 3 8 . Recycling Units 7 | . . . 7 . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 9 | . . . . . . . 2 5 2 Terminal Hacks 31 | . . . 2 1 8 9 4 6 1 Record 1 | . . . . . . . 1 . . Part Schematic 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 3 | . . . . . 1 1 1 . . Open Door 2 | . . . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . Machine Index 1 | . . . . . . . 1 . . Terminal Index 3 | . . . 1 . 1 . . 1 . Alert Level 2 | . . . . . 1 . 1 . . Unreport Threat 4 | . . . 1 . 1 1 . . 1 Locate Traps 4 | . . . . . . 3 . 1 . Reprogram Traps 1 | . . . . . . . . 1 . Hauler Manifests 2 | . . . . . 1 . . 1 . Registered Components 1 | . . . . . 1 . . . . Zone Layout 4 | . . . . 1 1 1 . 1 . Fabricator Hacks 4 | . . . . . . . 2 2 . Load Schematic 2 | . . . . . . . 1 1 . Build 2 | . . . . . . . 1 1 . Repair Station Hacks 3 | . . . . . . . . 3 . Scan Component 3 | . . . . . . . . 3 . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . 2 . Seal Access 2 | . . . . . . . . 2 . Unauthorized Hacks 70 | . . . 18 2 15 23 . 9 3 Terminals 22 | . . . 4 1 6 8 . 3 . Track 7 | . . . . 1 1 4 . 1 . Assimilate 2 | . . . . . 1 . . 1 . Botnet 8 | . . . 3 . 2 2 . 1 . Detonate 2 | . . . . . 1 1 . . . Disrupt 1 | . . . . . . 1 . . . Operators 2 | . . . 1 . 1 . . . . Fabricators 1 | . . . . . . . . . 1 Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . Monitor 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Recyclers 1 | . . . 1 . . . . . . Mask 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 39 | . . . 4 1 4 9 9 10 2 Full Trace Events 11 | . . . 3 1 . 2 2 2 1 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 2 | . . . . . . . 1 1 . Matter 380 | . . . . . . . 190 190 . Time 190 | . . . . . . . 95 95 . Total Part Build Rating 10 | . . . . . . . 5 5 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . 7 2 1 Machine Destruction 3 | . . . . . . . . 2 1 Programmers 7 | . . . . . . . 7 . . Robots Rewired 2 | . . . . . . . 1 . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Total Allies 3 | . . . . . 1 . 1 . 1 Largest Group 1 | . . . . . 1 1 1 . 1 Highest-Rated Group 30 | . . . . . 10 10 12 . 30 Highest-Rated Ally 30 | . . . . . 10 10 12 . 30 Total Orders 5 | . . . . . . 5 . . . STAY 1 | . . . . . . 1 . . . GOTO 2 | . . . . . . 2 . . . FOLLOW 2 | . . . . . . 2 . . . Ally Attacks 5 | . . . . . . . 3 . 2 Total Damage 67 | . . . . . . . 42 . 25 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Turns Passed 5487 | 54 37 315 716 349 409 471 1464 1271 401 Spaces Moved 4658 | 38 31 190 434 257 410 537 968 1435 358 Core 84 | 5 . . . . . . 79 . . Treads . | . . . . . . . . . . Legs 958 | 33 31 190 434 257 13 . . . . Wheels . | . . . . . . . . . . Hover 3616 | . . . . . 397 537 889 1435 358 Flight . | . . . . . . . . . . Fastest Speed 42 | 50 120 120 120 120 42 48 50 51 56 Average Speed 72 | 113 120 121 120 120 48 52 75 56 60 Slowest Speed 300 | 120 120 150 150 120 190 111 300 180 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 11 40 29 60 33 86 25 52 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 64 | . . . . 2 15 12 8 23 4 Terrain Destroyed 229 | . . . . 2 59 29 8 122 9 Melee 64 | . . . . 2 15 12 8 23 4 Projectile . | . . . . . . . . . . AOE 165 | . . . . . 44 17 . 99 5 Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Total 6031 | 46 31 238 540 276 541 655 1481 1736 487 Wait 638 | . . 21 18 4 48 43 320 141 43 Move 4648 | 37 30 189 433 256 409 536 966 1434 358 Hop . | . . . . . . . . . . Pick Up 61 | 2 1 2 14 1 8 8 11 13 1 Fast Attach 69 | 5 . 1 7 . 10 9 12 18 7 Attach 43 | 1 . 2 5 1 3 2 18 5 6 Detach 24 | . . . 3 . 3 1 11 2 4 Swap 51 | 1 . . 10 . 3 3 18 12 4 Drop 65 | . . . 11 1 10 12 3 22 6 Fire 78 | . . 23 39 . . . . 11 5 Melee 329 | . . . . 13 47 41 118 78 32 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . Rewire 24 | . . . . . . . 3 . 21 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 15) 92 | -10/Materials | Entered Mines 107 | -10/Mines | Assembled infested the area 209 | -10/Mines | Discovered new exit (range 7) 301 | -10/Mines | Build established: Mutant 349 | -10/Mines | Lost 3 parts (1p1n1w) 407 | -10/Mines | Entered Materials 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 688 | -9/Materials | Discovered new exit (range 5) 781 | -9/Materials | Build established: Gunner 998 | -9/Materials | Discovered new exit (range 13) 1045 | -9/Materials | Identified exit to Materials 1123 | -9/Materials | Entered Mines 1123 | -9/Mines | Discovered exit to Materials (range 10) 1186 | -9/Mines | Build established: Mutant 1383 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1472 | -9/Mines | Entered Materials 1472 | -8/Materials | Evolved 2 slots: Weapon x2 1473 | -8/Materials | Identified exit to Factory 1601 | -8/Materials | Discovered new exit (range 11) 1715 | -8/Materials | Discovered new exit (range 5) 1753 | -8/Materials | Lost 4 parts (1p2n1w) 1815 | -8/Materials | Identified exit to Storage 1881 | -8/Materials | Entered Storage 1881 | -8/Storage | Accompanied by 1 ally 2126 | -8/Storage | Discovered exit to Factory (range 5) 2352 | -8/Storage | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Utility x2 2521 | -7/Factory | Discovered new exit (range 2) 3268 | -7/Factory | Core integrity fell below 50% 3319 | -7/Factory | Garrison activated, responded to threat 3345 | -7/Factory | Lost 3 parts (1p1n1w) 3689 | -7/Factory | Discovered new exit (range 6) 3802 | -7/Factory | Lost 3 parts (1n2u) 3804 | -7/Factory | Fabricated Imp. System Shield (x1) 3816 | -7/Factory | Entered another Factory area 3816 | -6/Factory | Evolved 2 slots: Utility x2 3923 | -6/Factory | Spotted B-75 Beast 4085 | -6/Factory | Discovered new exit (range 7) 4191 | -6/Factory | Build established: Gladiator 4281 | -6/Factory | Found Prototype Processor 4281 | -6/Factory | Identified Exp. Signal Interpreter 4287 | -6/Factory | Found Exp. Signal Interpreter 4379 | -6/Factory | Found Prototype Device 4379 | -6/Factory | Identified Exp. Sensor Array 4506 | -6/Factory | Discovered new exit (range 7) 4530 | -6/Factory | Identified exit to Lower Caves 4588 | -6/Factory | Lost 3 parts (1p2w) 4828 | -6/Factory | Build established: Mutant 4857 | -6/Factory | Fabricated Imp. System Shield (x1) 4866 | -6/Factory | First assault squad dispatched 5077 | -6/Factory | Discovered new exit (range 11) 5083 | -6/Factory | Identified exit to Factory 5087 | -6/Factory | Entered another Factory area 5087 | -5/Factory | Evolved 2 slots: Utility x2 5488 | -5/Factory | Self-destructed Last Messages --------------- 05448_ Proton Missile Launcher destroyed. 05451_ P-70 Sage knocked back. 05461_ Destroyed Imp. Remote Datajack. 05461_ P-70 Sage system corrupted by crushing effect. 05464_ Manufacturing Mainframe disabled. 05464_ Imp. Gravmag System destroyed. 05467_ Adv. Melee Analysis Suite destroyed. 05472_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05474_ Destroyed Imp. Heat Sink. 05474_ P-70 Sage system corrupted by crushing effect. 05480_ Lgt. Angular Momentum Engine destroyed. 05483_ Transport Network Coupler destroyed. 05484_ Destroyed Imp. Target Analyzer. 05484_ P-70 Sage system corrupted by crushing effect. 05484_ Imp. Target Analyzer destroyed. 05486_ System corrupted: Substantial component data lost. 05486_ Destroyed Tesla Rifle. 05486_ P-70 Sage system corrupted by crushing effect. 05486_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05487_ Lgt. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????###########????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# * #????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# " " " " #????????????????????????? | | ??????????????# ###??????????????????????? | | ??????????????# # ??????????????????????? | | ??????????????# # ??????????????????????? | | ????########### # ""?????????????????????? | | ????# ####+###### """????????????????????? | | ##### ## """" "?????????????????? | | ## """" """???????????????? | | ## ???????????????? | | ## """" """ ????????????? | | ## """" """ ?????????????? | | ## """" """ #???????????? | | ##### %! %= ##@ """ #???????????? | | ????# " *= ##p % #???????????? | | ??#######+#### [% "###p######+#######???????? | | ??# != #???????? | | ??# # #???????? | | ??# # #???????? | | ??# + +???????? | | ??# # ^^ #???????? | | ??# # #???????? | | ??# "" "" # A #???????? | | ??# "" "" ####+#######+######### #???????? | | ??# """ """ #?????????????????????? #???????? | | ??# """ """ #??????????????????????? +???????? | | ??# ??"" ??? #?????????????????????????????????? | | ??#!???? ??? #?????????????????????????????????? | | ??#?????##???###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 21 Armor Coverage 150 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 60 Melee Accuracy 14 Target Analysis 6 Armor Integrity Analysis 33 Defensive Hacking 12 Item Schematics ----------------- Imp. System Shield | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. System Shield | x1 | -7/Factory Imp. System Shield | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketSeismicConverter Manual? 0 Play Time 01:18:38 Cumulative 867.3 hours Start 2020.01.07 @ 18:59:07 End 2020.01.07 @ 21:36:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f861036-eb03-4c43-a63a-2c191cf4ea95