Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 20:27:14 Player: Happis Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (200) 1000 Value Destroyed (9490) 9490 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 18742 Bonus ------- High Alert Combat Kills 172 Cogmind --------- Core Integrity 388/1600 Matter 295/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Long-range Sensor Array Point Defense Array Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Energy Well Compact Matter Pod Enhanced Optical Array Long-range Sensor Array Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Precision Energy Filter Improved Kinecellerator > --- WEAPON ----------- Gamma Rifle Quantum Rifle Coil Gun Railgun Heavy Gauss Cannon > --- INVENTORY -------- Light Ion Engine Micro Fission Core Particle Reactor Medium Treads Myomer Leg Antigrav System Compact Matter Pod Long-range Sensor Array High-powered Shock Rifle [Rating: 138] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . 1 . . . . . 1 Utility 10 | . . . . 2 . 1 . . . . 1 . . 2 1 2 1 Weapon 3 | . . 1 . . 1 . . . . . . . . . 1 . . Parts Attached 299 | 6 7 8 3 24 4 11 3 21 1 7 46 2 7 61 6 47 35 Power 30 | 1 1 . . 2 . 2 . 3 . 1 4 . 1 7 . 3 5 Engine 8 | 1 . . . 1 . 1 . 1 . . 1 . . 3 . . . Core 15 | . 1 . . 1 . 1 . 2 . 1 3 . 1 2 . 1 2 Reactor 7 | . . . . . . . . . . . . . . 2 . 2 3 Propulsion 79 | 2 . 3 . 5 1 3 . 7 . . 13 . 1 20 1 14 9 Treads 9 | . . . . . . . . 1 . . 3 . . . . 4 1 Leg 41 | 2 . 3 . 5 1 3 . 6 . . 3 . . 9 1 5 3 Wheel 27 | . . . . . . . . . . . 6 . 1 11 . 5 4 Hover 2 | . . . . . . . . . . . 1 . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 83 | 1 3 3 . 6 1 3 1 4 . 5 14 . . 18 2 13 9 Device 41 | . . 1 . 2 1 2 1 3 . 1 11 . . 6 2 5 6 Storage 15 | 1 1 . . . . . . . . 1 1 . . 5 . 5 1 Processor 11 | . . . . 1 . . . . . 2 . . . 5 . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 16 | . 2 2 . 3 . 1 . 1 . 1 2 . . 2 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 107 | 2 3 2 3 11 2 3 2 7 1 1 15 2 5 16 3 17 12 Energy Gun 43 | 1 1 . . 3 1 . 1 1 . . 7 . 3 8 1 8 8 Energy Cannon 12 | . . 1 . 2 . 1 . 2 . . 3 . . 1 . . 2 Ballistic Gun 36 | 1 2 1 2 3 . 1 . 3 . 1 4 1 . 6 2 7 2 Ballistic Cannon 9 | . . . . . 1 1 . 1 1 . 1 . 1 1 . 2 . Launcher 7 | . . . 1 3 . . 1 . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . . . . . . . . 1 . 2 . Parts Lost 180 | . . . . 11 . 4 3 16 . 8 20 1 14 25 . 31 47 Power 23 | . . . . . . 1 1 2 . 2 2 . 3 3 . 3 6 Propulsion 53 | . . . . 3 . . . 7 . 1 7 . 3 8 . 11 13 Utility 38 | . . . . 3 . 1 . 2 . 4 4 . 2 5 . 5 12 Weapon 66 | . . . . 5 . 2 2 5 . 1 7 1 6 9 . 12 16 Highest Loss Streak 28 | . . . . 5 . 2 3 7 . 3 12 1 15 8 . 11 28 Average Slot Usage (%) 91 | . 99 99 100 98 92 99 99 86 100 94 87 88 56 78 93 90 86 Engine 2 | . 6 . . 7 7 5 6 3 6 5 1 5 1 2 . . . Core 5 | . 7 11 11 1 . 6 5 7 6 5 8 5 1 3 4 4 1 Reactor 1 | . . . . . . . . . . . . . . . 4 3 5 Leg 18 | . 28 32 33 26 30 25 26 21 26 26 11 . . 9 23 14 6 Wheel 3 | . . . . . . . . . . . 5 17 13 9 . 2 9 Device 14 | . . 1 . 13 15 13 20 23 20 17 16 17 15 10 12 16 16 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 4 5 5 8 9 11 7 Processor 8 | . . . . 5 7 5 . . . . 6 5 5 15 19 17 19 Protection 3 | . 13 9 11 7 . 6 6 2 6 2 2 5 3 2 . . . Energy Gun 5 | . 13 7 . 5 7 6 6 5 . . 4 8 5 5 . 3 7 Energy Cannon 2 | . . 3 11 3 . 1 6 2 . . 2 3 . . . . 2 Ballistic Gun 11 | . 14 22 22 17 15 11 6 10 20 19 7 2 . 5 18 11 4 Ballistic Cannon 2 | . . . . . . 6 5 . 6 6 4 5 1 2 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 10 30 34 34 46 41 57 66 73 63 76 89 67 57 62 57 102 102 Greatest Support 120 | 20 20 33 33 38 40 55 55 60 60 60 72 72 72 120 120 120 83 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 1 4 1 1 4 . . 1 . 6 3 Average Overweight (x) . | . . . 1 . . . . . 1 . 1 . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 16 12 Average Capacity 10 | 5 7 10 10 10 10 10 10 10 10 10 9 10 10 8 8 12 11 Most Carried 12 | 4 6 10 10 10 6 10 10 8 5 10 10 10 10 8 8 12 12 Average Carried 7 | 2 5 7 9 9 4 8 9 5 5 6 8 9 6 4 7 9 9 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 8 8 12 4 Final Carried 10 | 4 6 10 10 6 5 9 8 6 5 10 10 10 3 8 8 8 3 Class Distribution -------------------- 43% | Scavenger-Gunner 14% | Scavenger-Skirmisher 10% | Scavenger-Tank 10% | Tank 10% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Matter Collected 6842 | 232 109 308 72 502 . 186 217 449 . 318 841 347 25 1074 157 1413 592 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10433 | . 110 582 36 710 . 186 140 666 . 357 1031 165 71 1833 182 2150 2214 Parts 575 | . 5 29 7 47 . 11 2 28 . 17 44 6 3 77 10 146 143 Haulers Intercepted 4 | . . . . 1 . . . . . . 1 . . 1 . 1 . Recyclers Shooed 10 | . . 1 . . . . . . . . 3 . . . 2 3 1 Parts Field Recycled 25 | . . . . 6 . . 4 2 . . 13 . . . . . . Retrieved Matter 269 | . . . . 33 . . 113 23 . . 100 . . . . . . Parts Self-Destructed 46 | . . . . . . . 1 22 . 13 . 5 5 . . . . Prevented 2 | . . . . . . . . 1 . . . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 156 | . 2 11 4 22 . 6 3 13 . 6 13 6 4 18 2 24 22 Guns 91 | . 2 7 . 13 . 5 1 11 . 5 4 1 1 8 2 19 12 Cannons 38 | . . 3 1 . . 1 1 2 . 1 9 1 1 6 . 4 8 AOE 22 | . . 1 3 9 . . 1 . . . . 4 2 1 . . 1 Classes Destroyed 16 | . 1 2 2 3 . 1 . 1 . 1 2 . . 1 . . 2 Worker 16 | . . 1 . . . . . . . . 2 . . 5 1 6 1 Builder 7 | . . . . 3 . . . . . . . . . 3 . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 4 | . . . . 1 . . . . . . 1 . . 1 . 1 . Recycler 11 | . . . . . . . . . . . 1 . . 4 . 2 4 Operator 2 | . . . . . . . . . . . 1 . . . . . 1 Watcher 3 | . . . . . . . . . . . . . . . . . 3 Swarmer 31 | . . . 3 8 . 3 . 3 . . . 4 3 . . . 7 Grunt 40 | . 2 6 . 8 . . 3 7 . 2 2 . 1 4 . 1 4 Brawler 2 | . . . . . . . . . . 1 1 . . . . . . Duelist 3 | . . . . . . . . 1 . . . . . 2 . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . Sentry 23 | . . 5 . 5 . 1 . . . 1 2 1 . 3 2 2 1 Demolisher 1 | . . . 1 . . . . . . . . . . . . . . Hunter 14 | . . . . 1 . . . 2 . 2 . 1 . 4 . 4 . Programmer 41 | . . . . . . 2 . . . . 8 . . 4 . 17 10 Best Kill Streak 8 | . 2 7 3 8 . 3 2 5 . 3 6 4 4 7 2 6 4 Combat Bots Only 6 | . 2 6 3 5 . 3 2 5 . 3 5 4 4 5 1 4 4 Max Kills in Single Turn 4 | . 1 1 3 4 . 1 1 1 . 1 1 2 3 3 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . 1 3 4 . . 1 . . . . 2 2 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Damage Taken 22713 | . 127 364 176 1347 . 841 421 1727 . 675 2075 441 1338 3405 46 4119 5611 Core 3091 | . 25 50 45 195 . 49 98 185 . 55 164 71 148 389 21 384 1212 Absorbed by Shields 367 | . . 23 . . . . . . . . 312 . . 32 . . . Core Remaining (%) 78 | 100 90 . 76 64 100 . . . . 54 . . 61 66 98 73 . Volleys Fired 499 | 1 7 26 5 48 . 22 10 36 . 14 68 10 8 73 6 76 89 Largest 4 | 2 2 3 3 3 . 4 3 4 . 4 4 3 3 4 4 4 4 Hottest 293 | 60 68 102 102 102 . 223 175 235 . 151 273 151 187 232 120 246 293 Shots Fired 1431 | 2 14 77 13 120 . 82 24 106 . 54 162 24 17 176 19 249 292 Gun 1131 | 2 14 66 8 104 . 56 14 88 . 40 97 14 12 123 19 231 243 Cannon 279 | . . 11 4 3 . 26 7 18 . 14 65 7 4 53 . 18 49 Launcher 21 | . . . 1 13 . . 3 . . . . 3 1 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 870 | 1 7 52 8 74 . 56 7 78 . 54 101 14 4 92 19 197 106 Thermal 199 | 1 . . . 7 . 26 14 24 . . 11 . 3 35 . 10 68 Explosive 21 | . . . 1 13 . . 3 . . . . 3 1 . . . . Electromagnetic 341 | . 7 25 4 26 . . . 4 . . 50 7 9 49 . 42 118 Robot Hit Streak 19 | 1 12 8 4 15 . 13 4 13 . 8 7 5 4 16 12 12 19 Robot Miss Streak 8 | 1 1 3 2 4 . 5 5 3 . 3 8 8 3 4 2 3 4 Penetration Max 1 | . . . . . . . . 1 . 1 1 . . 1 . 1 . Secondary Targets 10 | . . . . . . . . 1 . . . . 1 1 . 6 1 Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . 1 1 . 1 1 Shots Hit Robots 943 | 1 12 52 7 86 . 46 12 69 . 22 104 16 13 122 11 167 203 Core Hits 441 | 1 6 19 7 54 . 11 9 26 . 11 51 13 16 62 7 73 75 Critical Hits 61 | . . 2 . 3 . 1 . 5 . 3 3 . . 6 2 18 18 Critical Kills 26 | . . 2 . . . . . 1 . 3 3 . . 3 1 8 5 Critical Parts Destroyed 30 | . . . . 3 . . . 3 . . . . . 2 . 9 13 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24832 | 24 175 779 254 1976 . 760 615 1633 . 633 2706 644 659 4325 370 4312 4967 Guns 15344 | 24 175 554 53 992 . 448 122 1206 . 468 1369 190 159 1932 370 3834 3448 Cannons 5787 | . . 199 57 59 . 312 79 427 . 165 1309 35 142 1188 . 476 1339 Explosions 3682 | . . 26 141 925 . . 414 . . . 28 419 358 1205 . . 166 Melee . | . . . . . . . . . . . . . . . . . . Ramming 19 | . . . 3 . . . . . . . . . . . . 2 14 Kinetic 12549 | 14 63 392 53 636 . 452 74 1200 . 633 1743 112 142 1655 370 3526 1484 Thermal 4956 | 10 . 26 . 105 . 308 127 412 . . 279 41 18 1770 . 276 1584 Explosive 2347 | . . . 141 878 . . 414 . . . . 378 358 12 . . 166 Electromagnetic 4961 | . 112 361 57 357 . . . 21 . . 684 113 141 888 . 508 1719 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 1 1 1 1 5 17 17 17 6 . 29 28 Average Corruption 7 | . . . . . . 1 1 1 1 3 13 17 17 4 . 16 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 303 | . . . . . . 3 2 6 . 19 53 37 4 25 . 85 69 Message Errors 50 | . . . . . . 1 1 3 . . 11 5 . 5 . 17 7 Matter Fused 44 | . . . . . . . . . . 6 8 8 1 6 . 7 8 Heat Flow Errors 27 | . . . . . . . . . . 2 9 5 . 3 . 4 4 Energy Discharges 21 | . . . . . . 1 1 1 . 4 3 1 . 3 . 2 5 Parts Rejected 2 | . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 15 | . . . . . . 1 . . . 2 . 3 1 1 . 3 4 Data Loss (major) 5 | . . . . . . . . . . . 1 1 . 1 . 2 . Misfires 10 | . . . . . . . . . . 1 1 1 . 1 . 4 2 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 19 | . . . . . . . . . . . 2 6 . . . 10 1 Targeting Errors 91 | . . . . . . . . 2 . 3 14 6 1 4 . 31 30 Weapon Failures 18 | . . . . . . . . . . 1 2 1 1 1 . 5 7 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 585 | . . . . 48 . . 6 . . . 6 6 15 456 . 24 24 Projectiles 37 | . . . . . . . . . . . 6 . . . . 24 7 Explosions 548 | . . . . 48 . . 6 . . . . 6 15 456 . . 17 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 45 | . . . . . . 2 . 3 . 1 24 . . 10 . 5 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . . 2 . 3 . 1 22 . . 10 . 5 . Secondary 2 | . . . . . . . . . . . 2 . . . . . . Self-Inflicted Damage 1119 | . . 40 . 159 . . 3 . . . . 38 33 846 . . . Shots 21 | . . 1 . 6 . . 1 . . . . 1 1 11 . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 4 | . . . 1 . . . . . . . . . . . . 1 2 Kicked 3 | . . . 1 . . . . . . . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 551 | . 219 354 126 289 . 372 551 476 . 196 405 238 150 459 . 532 424 Average Temperature 127 | . 114 109 65 74 . 168 267 144 . 58 77 78 66 153 . 249 132 Received Heat Transfer 2066 | . 72 122 . 441 . 84 165 282 . 45 102 18 351 129 . 54 201 Effects 22 | . . 4 . . . . 7 3 . . 5 1 . . . 1 1 Shutdowns 5 | . . . . . . . 1 2 . . 1 . . . . . 1 Energy Bleed 6 | . . . . . . . 2 . . . 2 1 . . . 1 . Interference 4 | . . 4 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . Damage (major) 6 | . . . . . . . 4 . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . 3 . 1 2 Combat Hostiles 5 | . . . . . . . . . . . . . . 3 . 1 1 Parts Fried 25 | . . . . 1 . . . . . . 2 . . 7 . 2 13 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . 1 . 1 . 3 . . . . . 1 . 1 7 Heat Transferred 5973 | 25 . 50 . 248 . 657 261 696 . . 374 50 37 1762 . 296 1517 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . 1 . . . . . . . 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Peak Influence 490 | . 95 239 208 481 213 219 . . . . 258 . . 490 293 294 467 Average Influence 172 | . 50 125 146 225 212 105 . . . . 124 . . 272 250 154 163 Maximum Alert Level 2 | . . 1 1 2 1 1 . . . . 1 . . 2 1 1 2 Low Security (%) 66 | 100 100 86 82 48 6 99 . . . . 79 . . 35 . 69 80 Level 1 27 | . . 13 17 38 93 . . . . . 20 . . 40 100 30 16 Level 2 5 | . . . . 12 . . . . . . . . . 23 . . 3 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . 3 . 4 1 2 . . . . 1 . . 5 . 5 7 Investigation 3 | . . 1 . 2 . . . . . . . . . . . . . Extermination 13 | . . . . . . 1 . . . . 1 . . 3 . 4 4 Reinforcement 10 | . . 2 . 2 1 1 . . . . . . . . . 1 3 Assault 1 | . . . . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Distress Signals 13 | . . . 1 3 . 1 . . . . 2 . . 1 . 3 2 Communications Jammed 1 | . . . . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . . . . Times Spotted 265 | . 9 15 6 36 1 10 5 17 . 9 23 4 11 22 2 36 59 Peak Tracking Total 11 | . 4 5 3 8 . 5 4 6 . 3 4 2 11 5 1 6 7 Tactical Retreats 20 | . . 1 . 3 . . 2 1 . . 1 . 1 . . 1 10 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Traps Triggered 10 | . . . . 1 . 1 . . . . 3 . . 1 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Machines Disabled 38 | . . 2 . . . . . . . . 8 . 2 17 . 5 4 Max in Single Turn 6 | . . 2 . . . . . . . . 1 . 2 6 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Machines Accessed 7 | . . . . 2 . 2 . 1 . . 1 . . . . 1 . Terminals 5 | . . . . 2 . 1 . . . . 1 . . . . 1 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 14 | . . . . 4 . 2 . 1 . . 5 . . . . 2 . Successful 12 | . . . . 4 . 2 . 1 . . 3 . . . . 2 . Failed 2 | . . . . . . . . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . 2 . . . . . . Terminals 12 | . . . . 4 . 1 . . . . 5 . . . . 2 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 11 | . . . . 4 . 1 . 1 . . 3 . . . . 2 . Record 7 | . . . . 3 . 1 . . . . 2 . . . . 1 . Prototype ID Bank 2 | . . . . 1 . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 2 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . . . . 1 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Turns Passed 13542 | 64 341 625 492 988 105 747 1018 1023 87 1038 1311 596 63 1654 345 1634 1411 Spaces Moved 7845 | 44 217 350 300 510 75 488 639 572 58 627 699 543 27 929 250 896 621 Core 35 | 8 . . . . . . . . . . . . . . . . 27 Treads 163 | . . . . . . . . . . . 1 . . . . 2 160 Legs 5785 | 36 217 350 300 510 75 488 639 572 58 627 265 . . 236 250 741 421 Wheels 1838 | . . . . . . . . . . . 413 543 27 693 . 153 9 Hover 24 | . . . . . . . . . . . 20 . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 120 120 120 150 120 100 100 100 88 120 110 50 Average Speed 130 | 107 134 129 150 136 122 124 149 140 150 149 132 100 100 105 120 124 150 Slowest Speed 280 | 120 150 150 150 150 150 150 150 240 150 150 280 100 100 120 120 220 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 39 21 74 36 3 13 83 67 8 88 19 79 10 16 7 23 13 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . 1 . . . 4 2 . 3 . 2 1 . . . . Spaces Dug 38 | . . . . 38 . . . . . . . . . . . . . Terrain Destroyed 501 | . . 3 11 107 . 11 32 18 . 26 26 51 7 160 . 13 36 Melee . | . . . . . . . . . . . . . . . . . . Projectile 113 | . . . . . . 11 1 18 . 26 19 . . 12 . 13 13 AOE 388 | . . 3 11 107 . . 31 . . . 7 51 7 148 . . 23 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Acc Total 10121 | 56 254 477 333 712 89 579 681 709 58 691 965 582 52 1471 280 1238 894 Wait 1183 | 1 8 75 16 107 7 30 26 70 . 36 105 24 8 361 14 170 125 Move 7828 | 43 216 349 299 509 74 487 638 571 57 626 698 542 26 928 249 895 621 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 164 | 5 7 9 4 13 2 20 2 7 . 7 27 2 . 24 3 19 13 Fast Attach 164 | 5 7 4 1 4 1 1 1 9 . 5 27 . 2 42 4 31 20 Attach 105 | 1 . 3 . 14 3 8 2 9 1 1 14 . 5 14 1 15 14 Detach 21 | . . 3 . 2 1 . . 2 . . . . 1 5 . 4 3 Swap 30 | . . 1 2 6 . 2 . 3 . 1 5 2 . 5 1 1 1 Drop 107 | . 9 7 5 9 1 9 2 2 . 1 21 2 2 19 2 10 6 Fire 499 | 1 7 26 5 48 . 22 10 36 . 14 68 10 8 73 6 76 89 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . . . 1 . . . . . . . . . . . . 1 1 Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis 16 | . . . . . . . . . . . . . . . . 16 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 10) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 702 | -9/Materials | Build established: Tank 960 | -9/Materials | Discovered new exit (range 8) 1031 | -9/Materials | Entered Mines 1057 | -9/Mines | Assembled infested the area 1062 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1085 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1180 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1431 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1436 | -9/Mines | Found Prototype Device 1506 | -9/Mines | Discovered new exit (range 12) 1523 | -9/Mines | Entered Materials 1523 | -8/Materials | Evolved 2 slots: Utility x2 1523 | -8/Materials | Identified Exp. Sensor Array 2445 | -8/Materials | Discovered new exit (range 4) 2511 | -8/Materials | Entered Factory 2511 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2524 | -7/Factory | Lost 5 parts (3n1u1w) 2598 | -7/Factory | Discovered new exit (range 6) 2616 | -7/Factory | Entered another Factory area 2616 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2685 | -6/Factory | Build established: Scavenger-Skirmisher 3320 | -6/Factory | Discovered new exit (range 7) 3363 | -6/Factory | Entered Lower Caves 3483 | -6/Lower Caves | Encountered a Warlord checkpoint 3591 | -6/Lower Caves | Build established: Scavenger-Tank 3685 | -6/Lower Caves | Learned location of Zion (-6) 4361 | -6/Lower Caves | Lost 3 parts (1p2w) 4369 | -6/Lower Caves | Discovered new exit (range 9) 4381 | -6/Lower Caves | Entered another Lower Caves area 4637 | -6/Lower Caves | Lost 5 parts (2n1u2w) 4905 | -6/Lower Caves | Build established: Mutant 4935 | -6/Lower Caves | Lost 7 parts (1p4n2w) 5079 | -6/Lower Caves | Encountered a Warlord checkpoint 5281 | -6/Lower Caves | Discovered new exit (range 11) 5291 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5404 | -6/Lower Caves | Entered Zion 5425 | -6/Zion | Build established: Scavenger-Gunner 5450 | -6/Zion | Discovered new exit (range 15) 5491 | -6/Zion | Entered Proximity Caves 5796 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5947 | -5/Proximity Caves | Lost 3 parts (1p2u) 6043 | -5/Proximity Caves | Learned location of Warlord (-5) 6121 | -5/Proximity Caves | Learned Factory stockpile data 6513 | -5/Proximity Caves | Discovered new exit (range 6) 6529 | -5/Proximity Caves | Entered Factory 6529 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7052 | -5/Factory | Lost 3 parts (2n1u) 7139 | -5/Factory | System corruption reached 10% 7193 | -5/Factory | Lost 12 parts (1p3n2u6w) 7325 | -5/Factory | Spotted B-75 Beast 7690 | -5/Factory | Build established: Scavenger-Tank 7710 | -5/Factory | Discovered new exit (range 21) 7840 | -5/Factory | Entered Upper Caves 8100 | -5/Upper Caves | Build established: Scavenger-Skirmisher 8388 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8407 | -5/Upper Caves | Learned Factory non-interactive machine intel 8413 | -5/Upper Caves | Discovered new exit (range 10) 8436 | -5/Upper Caves | Entered another Upper Caves area 8494 | -5/Upper Caves | Discovered new exit (range 5) 8499 | -5/Upper Caves | Entered Factory 8499 | -4/Factory | Evolved 2 slots: Utility x2 8500 | -4/Factory | Loaded intel: 243 non-interactive machine locations 8515 | -4/Factory | Lost 15 parts (3p3n2u7w) 9157 | -4/Factory | Lost 4 parts (1p1n2u) 9182 | -4/Factory | Garrison activated, responded to threat 9525 | -4/Factory | Lost 3 parts (1n1u1w) 9539 | -4/Factory | First assault squad dispatched 9778 | -4/Factory | Lost 8 parts (1p3n2u2w) 9877 | -4/Factory | Lost 3 parts (1p1n1w) 10055 | -4/Factory | Build established: Scavenger-Gunner 10137 | -4/Factory | Discovered new exit (range 14) 10153 | -4/Factory | Entered Research 10153 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10368 | -3/Research | Discovered new exit (range 21) 10498 | -3/Research | Entered another Research area 10498 | -2/Research | Evolved 2 slots: Utility x2 11138 | -2/Research | Lost 5 parts (1p1n1u2w) 11217 | -2/Research | System corruption reached 10% 11240 | -2/Research | Lost 5 parts (3n1u1w) 11432 | -2/Research | Spotted B-90 Cyclops 11544 | -2/Research | Spotted B-90 Cyclops 11886 | -2/Research | Lost 11 parts (2p5n1u3w) 12061 | -2/Research | Discovered new exit (range 18) 12109 | -2/Research | Lost 4 parts (1n1u2w) 12132 | -2/Research | Entered Access 12132 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12580 | -1/Access | Lost 11 parts (1p4n2u4w) 12999 | -1/Access | Lost 3 parts (1n1u1w) 13008 | -1/Access | System corruption reached 10% 13506 | -1/Access | Core integrity fell below 50% 13543 | -1/Access | Self-destructed Last Messages --------------- 13522_ U-05 Engineer builds a Wall. 13528_ Acquired Gamma Rifle. 13529_ System corrupted: Energy discharge (-35). 13531_ Mic. Fission Core destroyed. 13531_ Slug penetrates Wall. 13532_ System corrupted: Gamma Rifle failed to cycle. 13533_ Gamma Rifle destroyed. 13533_ Slug penetrates Wall. 13533_ Critical hit. 13533_ Imp. Core Analyzer destroyed. 13535_ Critical hit. 13535_ Centrium Leg destroyed. 13537_ P-80 Master resets P-80 Master, system corruption cleaned. 13537_ Acquired Hvy. Disruptor Cannon. 13538_ Slug penetrates Wall. 13541_ Chain reaction triggered in Mic. Fission Core. 13541_ System corrupted: Hvy. Disruptor Cannon failed to cycle. 13542_ Penetrated by Slug. 13542_ Hvy. Disruptor Cannon destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????###########+##???????# ?????????### ###??????# | | ##### ??????????????????#[=**=##?????# | | ??????????????????#|T[!%%####### | | ???????????????????#!""* *%%!%= + | | ????????????????????# =% ##+##### | | !!= ?????????????????????# ! =#! * ## | | !!= ??????????????????????#######!* #? | | % !!= ?????????????????????????????# #? | | #?????????????????????????????# #? | | #?????????????????????????????# #? | | #?????????????????????????????# #? | | #?????????????????????????????# #? | | ? #?????????????????????????????#######? | | ?? #????????????????????????????????????? | | ??? #????????????????????????????????????? | | #####|! #???###########################??????? | | ==#%= #???# # #??????? | | |*=#[[* #???# *! # #??????? | | !==+%![ #???# *! # #??????? | | #%*= #???# # #??????? | | #[! #???# # ] #??????? | | !#=% #???#""" # " #???#### | | # #???#""F # """ #???# | | #! #???#"" # """ #???# | | =#* #???#"" # " #???# | | !! #???#""" @ # #???# | | #???# p # = #???# | | ##??# !!% pp # #???# | | # = #########;;;;###########+########## | | !=%!%%! % hh | | ! *!= * % | | =!= * | | | | * ! | | !== | | ^ ^ |%!%= | | ########+##########^ ^ ^ #################+### | | ## #?## #????# *!%*!# | | ## = #??# #????# == # | | ## "" #??# #????# # | | ## "" #??#w #????# # | | ## """""" #??# #????# # | | ##"" """""" #??# #????# # | | ##""% "" #??# /????#######+########### | | ##"T$ "" #??# #??????????# #????# | | ##"" #??# #??????????# #????# | | ##" +?? #??????????# #????# | | ## #??# #??????????# ###### | | ## #??# #??????????# + | | ############?###??# #??????????######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 910 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 8 Matter Filtering 30 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Denied? Dramatic Entrance Leap Before You Look Remodeling Respectable Loadout Challenges ------------ None Game ------ Seed PowerBiometalUnit Manual? 0 Play Time 05:19:59 Cumulative 22.0 hours Start 2019.12.17 @ 18:25:31 End 2019.12.20 @ 20:27:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8550caca-7026-4346-8cc0-903062315944