Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 09:32:09 Player: Falling_Sands Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1217) 1217 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4827 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 242/700 Matter 88/300 Energy 68/100 System Corruption 3% Temperature Cool (21) Movement Hovering (120) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Gravmag System Compact Matter Pod (0) ECM Suite Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Superbattery Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Plasma Cannon Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Compact Matter Pod Weapon Cycler ECM Suite Improved Weapon Shielding Shield Generator Improved Shield Generator Shock Rifle Mining Laser [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 1 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 62 | 6 5 1 2 . 15 30 3 Power 6 | 1 1 . . . 1 3 . Engine 3 | 1 1 . . . . 1 . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 15 | 2 1 . . . 3 9 . Treads . | . . . . . . . . Leg 11 | 2 1 . . . 3 5 . Wheel . | . . . . . . . . Hover 4 | . . . . . . 4 . Flight . | . . . . . . . . Utility 16 | 1 2 1 2 . 2 7 1 Device 4 | . . . . . 1 3 . Storage 5 | 1 1 . 2 . . 1 . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 5 | . 1 1 . . 1 1 1 Artifact . | . . . . . . . . Weapon 25 | 2 1 . . . 9 11 2 Energy Gun 6 | 1 . . . . 1 4 . Energy Cannon 4 | . . . . . 2 1 1 Ballistic Gun 6 | 1 1 . . . 3 1 . Ballistic Cannon 4 | . . . . . . 4 . Launcher . | . . . . . . . . Special Weapon 5 | . . . . . 3 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 19 | . . . . . 3 8 8 Power 3 | . . . . . 1 1 1 Propulsion 7 | . . . . . 1 3 3 Utility 3 | . . . . . . 1 2 Weapon 6 | . . . . . 1 3 2 Highest Loss Streak 8 | . . . . . 1 7 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 93 100 100 100 87 83 78 Engine 7 | . 14 14 14 14 2 . 7 Core 2 | . . . . . 6 6 . Leg 25 | . 27 28 28 28 27 22 . Hover 1 | . . . . . . 1 28 Device 2 | . . . . . 1 6 6 Storage 17 | . 14 14 24 28 18 15 8 Processor 1 | . . . . . . 3 7 Protection 5 | . 8 14 3 . 7 1 5 Energy Gun 10 | . 14 14 14 14 10 7 . Energy Cannon 2 | . . . . . 4 3 5 Ballistic Gun 9 | . 14 14 14 14 7 1 . Special Weapon 1 | . . . . . 1 4 4 Naked Turns . | . . . . . . . . Heaviest Build 43 | 11 22 22 23 23 34 43 29 Greatest Support 49 | 20 20 20 20 20 47 49 36 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 2 Average Overweight (x) . | . . 1 . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 9 10 10 10 10 Most Carried 10 | 4 10 10 10 9 10 10 7 Average Carried 8 | 2 8 9 8 8 8 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 9 9 10 7 5 Class Distribution -------------------- 73% | Mutant 19% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 968 | 255 163 23 40 20 280 187 . Remotely . | . . . . . . . . Salvage Created 1461 | . 179 . . . 817 465 . Parts 65 | . 12 . . . 33 20 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 30 | . 7 . . . 16 7 . Guns 16 | . 7 . . . 9 . . Cannons 13 | . . . . . 6 7 . AOE 1 | . . . . . 1 . . Classes Destroyed 8 | . 3 . . . 3 2 . Worker 2 | . . . . . 1 1 . Recycler 3 | . . . . . . 3 . Watcher 3 | . 1 . . . 2 . . Swarmer 9 | . 5 . . . 4 . . Grunt 14 | . 2 . . . 9 3 . Sentry 4 | . . . . . 2 2 . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | . 3 . . . 5 7 . Combat Bots Only 4 | . 3 . . . 4 3 . Max Kills in Single Turn 2 | . 1 . . . 2 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 342 | . 40 . . . 68 100 134 Missed 105 | . 11 . . . 17 35 42 Damage Taken 3225 | . 293 . . . 779 1527 626 Core 631 | . 46 . . . 127 320 138 Absorbed by Shields 190 | . . . . . . 41 149 Redirected to Shielding 103 | . . . . . . . 103 Regen/Repaired (Parts) 144 | . 69 . . . . 75 . Core Remaining (%) 85 | 100 . . . 81 76 . . Volleys Fired 138 | . 30 1 . . 49 49 9 Largest 4 | . 2 2 . . 3 4 2 Hottest 279 | . 70 70 . . 137 279 180 Shots Fired 297 | . 60 2 . . 116 109 10 Gun 197 | . 60 2 . . 77 58 . Cannon 79 | . . . . . 33 39 7 Launcher . | . . . . . . . . Special 21 | . . . . . 6 12 3 Kinetic 121 | . 30 1 . . 38 52 . Thermal 104 | . 30 1 . . 23 40 10 Explosive . | . . . . . . . . Electromagnetic 72 | . . . . . 55 17 . Robot Hit Streak 17 | . 4 3 . . 16 17 11 Robot Miss Streak 6 | . 4 1 . . 3 6 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 162 | . 21 1 . . 68 65 7 Core Hits 78 | . 11 . . . 36 29 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . . . 2 1 . Burn 2 | . 1 . . . 1 . . Blast 1 | . . . . . . 1 . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3227 | . 261 13 . . 1370 1378 205 Guns 1616 | . 261 13 . . 715 627 . Cannons 1440 | . . . . . 508 751 181 Explosions 146 | . . . . . 146 . . Melee . | . . . . . . . . Ramming 1 | . . . . . 1 . . Kinetic 1252 | . 108 . . . 278 866 . Thermal 1041 | . 153 13 . . 309 361 205 Explosive . | . . . . . . . . Electromagnetic 933 | . . . . . 782 151 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 1 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . . 14 4 Message Errors 4 | . . . . . . 4 . Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . . . . 2 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . . 26 4 . Projectiles 7 | . . . . . 3 4 . Explosions 23 | . . . . . 23 . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 7 . Impact . | . . . . . . . . Kinetic 6 | . . . . . . 6 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 37 | . . . . . 37 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 676 | . 236 18 . . 374 676 112 Average Temperature 133 | . 69 9 . . 115 238 38 Received Heat Transfer 929 | . 66 . . . 414 244 205 Effects 24 | . . . . . 1 23 . Shutdowns 5 | . . . . . 1 4 . Energy Bleed 2 | . . . . . . 2 . Interference 5 | . . . . . . 5 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 4 | . . . . . . 4 . Damage (major) 3 | . . . . . . 3 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . 6 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 2327 | . 518 37 . . 755 694 323 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 319 | . 128 50 . . 299 319 92 Initial 135 | . . 35 . . . 135 42 Average 70 | . 56 28 . . 68 119 50 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 91 | 100 100 100 . 100 84 86 100 Level 1 8 | . . . . . 15 13 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . . . 1 5 . Investigation 1 | . . . . . . 1 . Extermination 3 | . . . . . . 3 . Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 3 | . . . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 12 1 . . 25 13 2 Peak Tracking Total 6 | . 3 2 . . 6 4 3 Tactical Retreats 4 | . 1 . . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 5 | . . . . . . 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 9 | . 2 . . . 3 2 2 Terminals 6 | . 1 . . . 3 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 20 | . 4 . . . 8 4 4 Successful 9 | . 4 . . . 2 3 . Failed 11 | . . . . . 6 1 4 Catastrophic 3 | . . . . . . . 3 Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 14 | . 2 . . . 8 . 4 Fabricators . | . . . . . . . . Repair Stations 5 | . 2 . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 4 | . 2 . . . 2 . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . . . . . 1 . . Reinforcement Status 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . Scan Component 2 | . 1 . . . . 1 . Repair 2 | . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . . 3 2 2 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . Time 39 | . 26 . . . . 13 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 3 | . . 3 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 45 | . . 45 45 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 5650 | 67 671 675 1207 119 1341 1252 318 Spaces Moved 3028 | 47 345 348 632 62 719 709 166 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 2774 | 40 345 348 632 62 719 628 . Wheels . | . . . . . . . . Hover 247 | . . . . . . 81 166 Flight . | . . . . . . . . Fastest Speed 48 | 50 120 190 120 190 122 52 48 Average Speed 146 | 109 154 190 189 190 138 113 51 Slowest Speed 260 | 120 190 190 190 190 190 260 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 53 64 88 20 32 17 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 24 | . . . . . 22 2 . Melee . | . . . . . . . . Projectile 8 | . . . . . 6 2 . AOE 16 | . . . . . 16 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 3945 | 62 425 361 642 65 958 1050 382 Wait 580 | . 34 9 . . 152 228 157 Move 3022 | 46 344 347 631 61 718 709 166 Hop . | . . . . . . . . Pick Up 60 | 10 9 2 5 2 15 17 . Fast Attach 10 | . 1 . 2 . . 7 . Attach 36 | 6 2 1 . . 8 16 3 Detach 4 | . . . . . . 3 1 Swap 16 | . 2 . . . 7 7 . Drop 31 | . 3 1 3 2 8 14 . Fire 138 | . 30 1 . . 49 49 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 46 | . . . . . . . 46 Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 303 | -10/Materials | Identified exit to Mines 710 | -10/Materials | Repaired Aluminum Leg 739 | -10/Materials | Entered Mines 761 | -10/Mines | Learned location of Zion (-7) 761 | -10/Mines | Discovered new exit (range 11) 773 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 864 | -10/Mines | Learned location of Storage (-7) 875 | -10/Mines | Discovered new exit (range 6) 886 | -10/Mines | Received a Mining Laser from a helpful Derelict 1405 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1405 | -10/Mines | Discovered new exit (range 5) 1414 | -10/Mines | Entered Exiles 1414 | -10/Exiles | Accompanied by 2 allies 1444 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1447 | -10/Exiles | Discovered new exit (range 14) 1508 | -10/Exiles | Met 8R-AWN 1534 | -10/Exiles | Met EX-HEX 1593 | -10/Exiles | Met EX-BIN 1616 | -10/Exiles | Aligned with FarCom system 1618 | -10/Exiles | Given EX-Vault access code 1663 | -10/Exiles | Opened EX-Vault 1675 | -10/Exiles | Found Prototype Storage 1679 | -10/Exiles | Identified Superbattery 1734 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1796 | -10/Exiles | Met EX-DEC 1860 | -10/Exiles | Visited The Gauntlet 2621 | -10/Exiles | Left Exiles lab with Superbattery 2621 | -10/Exiles | Entered Mines 2701 | -9/Mines | Identified exit to Materials 2740 | -9/Mines | Entered Materials 2740 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3541 | -8/Materials | Build established: Skirmisher 3995 | -8/Materials | Discovered new exit (range 15) 4081 | -8/Materials | Entered Factory 4081 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4249 | -7/Factory | Repaired Aluminum Leg? 4642 | -7/Factory | Build established: Mutant 5147 | -7/Factory | Build established: Skirmisher 5317 | -7/Factory | Lost 7 parts (1p2n1u3w) 5333 | -7/Factory | Identified exit to Garrison 5333 | -7/Factory | Entered Garrison 5453 | -7/Garrison | Triggered checkpoint 5555 | -7/Garrison | Build established: Mutant 5602 | -7/Garrison | Core integrity fell below 50% 5651 | -7/Garrison | Self-destructed Last Messages --------------- system tracking data. 05619_ Mining Laser destroyed. 05628_ Gravmag System destroyed. 05634_ Triggered Stasis Trap. 05634_ A bubble of rippling energy engulfs the area. 05634_ Field strength at 93. 05635_ Gravmag System destroyed. 05639_ Field strength at 69. 05640_ Field strength at 62. 05641_ Field strength at 55. 05642_ Field strength at 39. 05643_ Field strength at 27. 05644_ Field strength at 20. 05644_ Imp. Shield Generator destroyed. 05645_ Field strength at 2. 05646_ Stasis field depleted. 05647_ Gravmag System destroyed. 05651_ Imp. Weapon Shielding destroyed. 05651_ Lgt. Deuterium Engine destroyed. 05651_ Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????#^ #???????# ?????????????? | | ??????????????????????#^ #???????# #????????????? | | ??????????????????????#^^#???????# #????????????? | | ??????????????????????# #???????# #????????????? | | ??????????????????????# #???????# #????????????? | | ??????????????????????# #???????# #????????????? | | ?????????????########## ######### #????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ?????????????# ### ### ########### #????????????? | | ?????????????# ##" #?# #?????????# #????????????? | | ?????????????# ##T #?# #?????????# #????????????? | | ?????????????# ##""#?# #?????????# #????????????? | | ?????????????# #####?# #?????????# #????????????? | | ?????????????# #?????# #?????????# #????????????? | | ?????????????# #?????# #?????????# #????????????? | | ?????????????# #?????# #?????????# ##???????????? | | ?????????????# #?????# #?????????# T#???????????? | | ???????????### #?????# #???????### ##???????????? | | ???????????# #?????# "?### ### #????????????? | | ???????????# #?????# "?# + #????????????? | | ???????????# #?????# "?####### #????????????? | | ???????????######?????# #???????### #????????????? | | ??????????????????????# #?????????# #????????????? | | ??????????????????????# ########### #????????????? | | ??????????????????????# g@ Y #????????????? | | ??????????????????????# ####^ ######????????????? | | ??????????????????????# #?#"""""#????????????????? | | ??????????????????????# #?#######????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????## ##??????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 1750 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelDecoyMediator Manual? 0 Play Time 01:16:11 Cumulative 13.7 hours Start 2024.05.22 @ 11:25:01 End 2024.05.23 @ 09:32:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99d32f5f-b79e-45af-a80b-aaff15c455af