Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.21 @ 23:11:21 Player: User Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1447) 1447 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5077 Bonus ------- None Cogmind --------- Core Integrity 797/850 Matter 138/300 Energy 465/465 System Corruption 0% Temperature Warning (330) Movement Hovering (370) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Gravmag System > --- UTILITY (7) ------ Small Storage Unit Visual Processing Unit Salvage Targeting Computer Kinecellerator Weapon Cycler Improved Light Armor Plating Improved Hacking Suite > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Mini Assault Cannon > --- INVENTORY (8) ---- Light Nuclear Core Improved Cryofiber Web Improved Targeting Computer Improved Targeting Computer Hardened Heavy Armor Plating Advanced Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Salvage Targeting Computer Kinecellerator Weapon Cycler Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Targeting Computer Hardened Heavy Armor Plating Field Laser Advanced Assault Cannon Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 38 | . . 11 . 13 7 7 Power 7 | . . 3 . 1 1 2 Engine 5 | . . 3 . 1 . 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 10 | . . 4 . 3 3 . Treads . | . . . . . . . Leg 8 | . . 4 . 3 1 . Wheel . | . . . . . . . Hover 2 | . . . . . 2 . Flight . | . . . . . . . Utility 11 | . . 2 . 5 2 2 Device 3 | . . 1 . . 1 1 Storage . | . . . . . . . Processor 2 | . . . . 2 . . Hackware 3 | . . 1 . 1 . 1 Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 10 | . . 2 . 4 1 3 Energy Gun 2 | . . . . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . 2 . 2 . 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 Parts Lost 14 | . . 2 . 8 3 1 Power 1 | . . . . 1 . . Propulsion 7 | . . 1 . 2 3 1 Utility 4 | . . . . 4 . . Weapon 2 | . . 1 . 1 . . Highest Loss Streak 4 | . . 1 . 4 2 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 85 83 100 97 90 96 Engine 9 | . 14 11 11 9 7 8 Core 2 | . . . . . 7 3 Leg 19 | . 28 18 33 26 12 6 Hover 2 | . . . . . 3 13 Device 7 | . . 10 11 4 5 11 Storage 9 | . 14 11 11 9 7 6 Processor 7 | . . . . 12 15 13 Hackware 7 | . . 10 11 8 7 6 Protection 3 | . . . . 8 6 6 Energy Gun 2 | . . . . 5 7 1 Ballistic Gun 14 | . 28 22 22 12 1 8 Ballistic Cannon 2 | . . . . . 5 6 Naked Turns . | . . . . . . . Heaviest Build 49 | 13 13 18 17 26 31 49 Greatest Support 35 | 20 20 33 33 35 35 18 Greatest Overweight (x) 3 | . . 1 . 1 3 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 Most Carried 8 | . 6 8 8 8 8 8 Average Carried 7 | . 4 7 8 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 6 8 8 8 8 8 Class Distribution -------------------- 64% | Scavenger-Mutant 16% | Hacker-Mutant 8% | Mutant 6% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1133 | 200 80 316 137 253 147 . Remotely . | . . . . . . . Salvage Created 2254 | . 107 930 342 547 328 . Parts 131 | . 8 54 27 32 10 . Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 39 | . 4 12 10 11 2 . Guns 39 | . 4 12 10 11 2 . Classes Destroyed 12 | . 3 5 1 2 1 . Builder 1 | . . . . 1 . . Tunneler 2 | . . 1 1 . . . Hauler 3 | . . 3 . . . . Recycler 5 | . . 3 . . 2 . Operator 4 | . . 2 . 1 1 . Watcher 4 | . 1 1 . 1 1 . Swarmer 13 | . 3 2 4 4 . . Grunt 15 | . 1 7 5 2 . . Duelist 1 | . . . 1 . . . Sentry 7 | . . 3 . 3 1 . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . 1 . Best Kill Streak 4 | . 4 4 4 4 3 . Combat Bots Only 4 | . 4 3 4 4 1 . Max Kills in Single Turn 2 | . 1 2 2 1 1 . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 2048 | . 217 442 226 703 264 196 Core 347 | . 73 128 32 22 39 53 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 70 . 60 96 94 . Volleys Fired 187 | . 20 53 29 62 18 5 Largest 3 | . 2 2 2 2 2 3 Hottest 114 | . 40 43 43 86 111 114 Shots Fired 361 | . 40 106 58 108 34 15 Gun 347 | . 40 106 58 108 25 10 Cannon 14 | . . . . . 9 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 323 | . 40 106 58 86 18 15 Thermal 38 | . . . . 22 16 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 43 | . 18 43 15 28 20 3 Robot Miss Streak 3 | . 2 3 2 2 1 2 Penetration Max 2 | . . . . . . 2 Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 279 | . 31 80 42 92 27 7 Core Hits 116 | . 11 41 20 30 9 5 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . 1 2 . . 1 Critical Strikes 6 | . . 1 3 . 1 1 Destroy 5 | . . 1 3 . . 1 Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3649 | . 326 971 512 1159 548 133 Guns 3368 | . 326 971 512 1159 354 46 Cannons 281 | . . . . . 194 87 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3090 | . 326 971 512 833 315 133 Thermal 559 | . . . . 326 233 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 348 | . 48 26 10 108 231 348 Average Temperature 61 | . 19 7 4 42 93 202 Received Heat Transfer 786 | . 108 195 114 279 90 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 1 . Heat Transferred 1184 | . . . . 703 481 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 351 | . 122 351 289 351 130 10 Initial 94 | . . 43 64 94 66 10 Average 121 | . 44 168 161 198 80 9 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 85 | . 100 71 84 66 100 100 Level 1 14 | . . 28 15 33 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . 2 2 1 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . 2 . Reinforcement 2 | . . 1 . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 5 | . . 3 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 7 16 8 14 4 3 Peak Tracking Total 4 | . 4 4 2 4 1 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed 4 | . . . . . 4 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 10 | . 1 3 . 1 4 1 Terminals 8 | . 1 3 . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 22 | . 3 6 . 1 11 1 Successful 15 | . 2 6 . 1 5 1 Failed 7 | . 1 . . . 6 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . 1 . . . . Terminals 20 | . 3 6 . . 11 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 12 | . 2 5 . . 5 . Record 1 | . . 1 . . . . Prototype ID Bank 2 | . . 1 . . 1 . Open DSF 1 | . . . . . 1 . Alert Level 2 | . . 1 . . 1 . Locate Traps 2 | . 1 . . . 1 . Disarm Traps 1 | . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . Investigation Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . Used 1 | . . 1 . . . . Hacking Detections 5 | . 1 2 . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2296 | . 194 537 330 416 509 310 Spaces Moved 1120 | 1 113 235 174 162 266 169 Core . | . . . . . . . Treads . | . . . . . . . Legs 848 | 1 113 235 174 162 163 . Wheels . | . . . . . . . Hover 272 | . . . . . 103 169 Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 126 Average Speed 143 | 120 120 150 120 121 164 163 Slowest Speed 260 | 120 120 190 120 190 260 186 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 1 27 29 60 17 11 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . 2 . Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1483 | . 136 324 243 279 307 194 Wait 78 | . . 5 41 32 . . Move 1114 | . 112 234 173 161 265 169 Hop . | . . . . . . . Pick Up 45 | . 2 14 . 10 11 8 Fast Attach . | . . . . . . . Attach 24 | . . 6 . 9 6 3 Detach . | . . . . . . . Swap 14 | . . 5 . 4 1 4 Drop 21 | . 2 7 . 1 6 5 Fire 187 | . 20 53 29 62 18 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 195 | -10/Materials | Entered another Materials area 195 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 500 | -9/Materials | Build established: Hacker-Mutant 700 | -9/Materials | Discovered new exit (range 15) 732 | -9/Materials | Entered Mines 749 | -9/Mines | Met a Derelict bent on vengeance 862 | -9/Mines | Found a hidden stash of uninstalled traps 877 | -9/Mines | Build established: Scavenger-Mutant 901 | -9/Mines | Excavation squad dispatched 901 | -9/Mines | A large section of the Mines collapsed 1054 | -9/Mines | Discovered new exit (range 8) 1062 | -9/Mines | Entered Materials 1062 | -8/Materials | Evolved 2 slots: Utility x2 1126 | -8/Materials | Garrison activated, responded to threat 1300 | -8/Materials | Lost 4 parts (3u1w) 1431 | -8/Materials | Discovered new exit (range 18) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1966 | -7/Factory | Discovered new exit (range 17) 1987 | -7/Factory | Entered another Factory area 1987 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2297 | -6/Factory | Self-destructed Last Messages --------------- 02159_ Dropped Lgt. Nuclear Core. 02159_ Acquired Angular Momentum Engine. 02165_ Acquired Imp. Cryofiber Web. 02235_ Triggered Alarm Trap. 02235_ An alarm sounds. 02235_ ALERT: Alarm triggered, dispatching investigation squad. 02252_ Dropped Field Laser. 02252_ Acquired Imp. Targeting Computer. 02253_ U-05 Engineer lays Concrete. 02283_ HV Slug penetrates W-25 Informer. 02283_ ALERT: All DSF locations entering lockdown mode. 02286_ HV Slug penetrates H-66 Slayer. 02289_ Slug penetrates Wall. 02289_ Penetrated by Slug. 02294_ HV Slug penetrates H-66 Slayer. 02294_ HV Slug penetrates W-25 Informer. 02294_ HV Slug penetrates H-66 Slayer. 02295_ Penetrated by Slug. 02295_ Gravmag System destroyed. 02296_ Penetrated by Slug. 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"""""" | | ?????????? ###+#################### """""" | | ???????????????????????????????????# """"?" | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# #########??## | | ???????????????????????????????????# ????????????? | | ???????????????????????????????????# ????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeCloakDatajack Manual? 0 Play Time 00:22:13 Cumulative 82.8 hours Start 2022.03.21 @ 22:08:08 End 2022.03.21 @ 23:11:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 96 Rogue 83 Adventurer 13 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dae4fe9-8ab4-425d-8423-34363b33edd5