Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 15:00:44 Player: Napalm Sushi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1014) 1014 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 3334 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Targeting Computer Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Improved Heat Sink Cooling System Shield Generator Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Signal Interpreter Targeting Computer Shield Generator > --- WEAPON ----------- Beamcaster Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Heat Sink Cooling System Weapon Shielding Shield Generator Shield Generator Light Assault Rifle Rocket Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 46 | 6 8 9 7 5 11 Power 4 | 1 1 1 1 . . Engine 4 | 1 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 3 1 1 2 Treads 4 | 2 2 . . . . Leg 7 | . . 3 1 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 . 3 2 4 Device 5 | . 2 . . 1 2 Storage 2 | 1 1 . . . . Processor 4 | . . . 3 . 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 18 | 2 2 5 2 2 5 Energy Gun 3 | . . 1 . 1 1 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 9 | 2 . 4 1 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 14 | . . 1 2 . 11 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . . 1 . 3 Weapon 6 | . . 1 1 . 4 Highest Loss Streak 5 | . . 1 2 . 5 Average Slot Usage (%) 96 | . 99 99 96 99 87 Engine 11 | . 14 14 11 11 7 Treads 7 | . 28 8 . . . Leg 15 | . . 19 22 21 13 Device 9 | . 13 14 8 1 12 Storage 12 | . 14 14 11 11 9 Processor 12 | . . . 21 22 27 Protection 2 | . . . . 9 3 Energy Gun 3 | . . 7 . 7 3 Ballistic Gun 11 | . 1 20 21 14 1 Special Weapon 5 | . 26 . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 11 24 27 29 31 38 Greatest Support 40 | 40 40 40 20 25 32 Greatest Overweight (x) 6 | . . 2 2 2 6 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 8 | 5 6 10 10 10 10 Most Carried 10 | 3 9 10 8 10 10 Average Carried 6 | 1 4 8 6 7 7 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 9 7 7 10 6 Class Distribution -------------------- 45% | Mutant 42% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 830 | 215 125 178 126 65 121 Remotely . | . . . . . . Salvage Created 1222 | . 89 194 209 199 531 Parts 79 | . 12 12 21 6 28 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 28 | . 3 5 6 2 12 Melee 7 | . . . . . 7 Guns 14 | . . 4 6 2 2 Cannons 6 | . 3 1 . . 2 AOE 1 | . . . . . 1 Classes Destroyed 7 | . 2 1 3 . 1 Builder 1 | . . . . . 1 Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 8 | . 3 1 4 . . Grunt 18 | . . 4 1 1 12 Duelist 2 | . . . 1 1 . Best Kill Streak 7 | . 3 2 7 2 6 Combat Bots Only 5 | . 3 2 5 2 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2630 | . 165 590 334 68 1473 Core 770 | . 42 97 75 . 556 Absorbed by Shields 214 | . . . . . 214 Core Remaining (%) 75 | 100 . 44 . 81 . Volleys Fired 71 | . 9 24 17 8 13 Largest 2 | . 2 2 2 2 2 Hottest 150 | . 40 85 40 95 150 Shots Fired 136 | . 18 48 34 16 20 Gun 101 | . . 44 34 16 7 Cannon 11 | . . . . . 11 Launcher 2 | . . . . . 2 Special 22 | . 18 4 . . . Kinetic 84 | . . 36 34 13 1 Thermal 50 | . 18 12 . 3 17 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 4 10 5 9 5 Robot Miss Streak 5 | . 5 3 2 1 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 3 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 101 | . 8 30 23 12 28 Core Hits 59 | . 5 10 13 6 25 Critical Hits 5 | . 2 2 . . 1 Critical Kills 3 | . 2 . . . 1 Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks 24 | . . . . . 24 Impact . | . . . . . . Slashing 24 | . . . . . 24 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1920 | . 90 371 255 110 1094 Guns 815 | . . 337 255 110 113 Cannons 150 | . . . . . 150 Explosions 300 | . . . . . 300 Melee 527 | . . . . . 527 Ramming 4 | . . . . . 4 Kinetic 607 | . . 276 255 67 9 Thermal 482 | . 90 95 . 43 254 Explosive 300 | . . . . . 300 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 527 | . . . . . 527 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . . . 13 Projectiles . | . . . . . . Explosions 13 | . . . . . 13 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 78 | . . . . . 78 Shots 2 | . . . . . 2 Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 549 | . . 312 . 78 549 Average Temperature 173 | . . 133 . 23 260 Received Heat Transfer 1113 | . . 270 57 36 750 Effects 9 | . . 3 . . 6 Energy Bleed 4 | . . . . . 4 Interference 3 | . . 3 . . . Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 1 . . . Heat Transferred 1036 | . 296 259 . 74 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 250 | . 99 75 229 123 250 Initial 81 | . . . 19 81 . Average 65 | . 43 47 74 84 121 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 93 | 100 100 100 80 100 73 Level 1 6 | . . . 20 . 26 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 1 . 5 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . 1 . 1 . 5 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . . . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 7 8 15 2 28 Peak Tracking Total 8 | . 3 2 8 2 7 Tactical Retreats 6 | . . 3 . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 4 | . 4 . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 10 . . . . Successful 4 | . 4 . . . . Failed 6 | . 6 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 10 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Prototype ID Bank 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 1 . 2 . Largest Group 2 | . . 1 1 2 1 Highest-Rated Group 38 | . . 31 31 38 7 Highest-Rated Ally 31 | . . 31 31 31 7 Total Orders . | . . . . . . Ally Attacks 21 | . . . 17 4 . Total Damage 314 | . . . 248 66 . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2331 | 208 441 549 255 480 398 Spaces Moved 1077 | 85 223 255 118 270 126 Core 21 | 7 . . . . 14 Treads 362 | 78 223 61 . . . Legs 694 | . . 194 118 270 112 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 150 150 150 125 Average Speed 157 | 150 160 152 153 159 170 Slowest Speed 350 | 160 160 180 180 180 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 8 32 73 19 75 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . . . 29 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 26 | . . . . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1523 | 165 271 363 164 308 252 Wait 233 | 67 12 63 12 14 65 Move 1072 | 84 222 254 117 269 126 Hop . | . . . . . . Pick Up 49 | 8 14 6 7 8 6 Fast Attach . | . . . . . . Attach 24 | 6 1 2 4 3 8 Detach 1 | . . . . . 1 Swap 22 | . 7 7 3 2 3 Drop 24 | . 6 7 4 4 3 Fire 71 | . 9 24 17 8 13 Melee 24 | . . . . . 24 Ram 2 | . . . . . 2 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 209 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 13) 650 | -10/Materials | Entered Mines 901 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 998 | -10/Mines | Learned 2 Materials zone layouts 1111 | -10/Mines | Build established: Scavenger-Mutant 1120 | -10/Mines | Core integrity fell below 50% 1163 | -10/Mines | Learned Materials terminal intel 1190 | -10/Mines | Discovered new exit (range 6) 1191 | -10/Mines | Met a Derelict testing a Signal Generator 1199 | -10/Mines | Entered Materials 1199 | -9/Materials | Accompanied by 1 ally 1199 | -9/Materials | Evolved 2 slots: Utility x2 1200 | -9/Materials | Identified exit to Materials 1201 | -9/Materials | Loaded intel: 12 terminal locations 1426 | -9/Materials | Discovered new exit (range 16) 1453 | -9/Materials | Identified exit to Mines 1454 | -9/Materials | Entered Mines 1867 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1870 | -9/Mines | Found Prototype Device 1871 | -9/Mines | Identified Exp. Sensor Array 1886 | -9/Mines | Learned location of 1 exit from Lower Caves 1917 | -9/Mines | Discovered exit to Materials (range 3) 1920 | -9/Mines | Learned location of Storage (-7) 1934 | -9/Mines | Entered Materials 1934 | -8/Materials | Accompanied by 1 ally 1934 | -8/Materials | Evolved 2 slots: Utility x2 2141 | -8/Materials | Lost 3 parts (1n2w) 2287 | -8/Materials | Core integrity fell below 50% 2313 | -8/Materials | Core integrity fell below 20% 2323 | -8/Materials | Lost 5 parts (1p2n1u1w) 2332 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 10 matter. R-06 Scavenger collects Imp. Heat Sink. K-01 Serf collects debris. K-01 Serf destroyed. Processing Tank disabled. Shield Generator destroyed. Hvy. Ion Engine destroyed. G-47 Trooper suffers critical hit. G-47 Trooper destroyed. Carbon-fiber Leg destroyed. Titanium Leg destroyed. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Wheel. Scythe destroyed. Slammed into G-47 Trooper. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. Slammed into G-47 Trooper. K-01 Serf collects debris. W-25 Informer sends out distress signal. 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