Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 21:58:18 Player: pinbox Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (935) 935 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6210 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 1150/1150 Matter 151/300 Energy 55/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (10) ----- Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Makeshift Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- HERF Cannon > --- INVENTORY (10) --- Deep Structural Scanner Surveybot 17 Chip Stasis Canceller Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Makeshift Sensor Array Improved Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor Seismic Detector Transmission Jammer ECM Suite Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Ripper > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Gyrokinetic Inverter Deep Structural Scanner Surveybot 17 Chip Stasis Canceller System Shield Missile Launcher [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Slots Evolved 12 | . . . . . 10 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . 2 1 Utility 8 | . . . . . 8 . Weapon . | . . . . . . . Parts Attached 50 | 7 9 2 5 7 15 5 Power 6 | 1 1 . 2 1 1 . Engine 4 | 1 . . 2 1 . . Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 15 | 2 2 . 2 4 5 . Treads 2 | 2 . . . . . . Leg 8 | . 2 . 2 4 . . Wheel . | . . . . . . . Hover 5 | . . . . . 5 . Flight . | . . . . . . . Utility 19 | 2 2 1 . 2 8 4 Device 7 | 1 . . . 2 3 1 Storage 3 | 1 1 . . . 1 . Processor 3 | . . . . . 3 . Hackware 3 | . . . . . 1 2 Protection 3 | . 1 1 . . . 1 Artifact . | . . . . . . . Weapon 10 | 2 4 1 1 . 1 1 Energy Gun 1 | 1 . . . . . . Energy Cannon 3 | . 2 . . . . 1 Ballistic Gun 4 | 1 2 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 4 2 4 . 15 . Power 6 | . 1 1 1 . 3 . Propulsion 6 | . 1 . 2 . 3 . Utility 8 | . . . 1 . 7 . Weapon 5 | . 2 1 . . 2 . Highest Loss Streak 11 | . 2 1 3 . 11 . To Critical Strikes 1 | . . . . . 1 . Average Backups 9 | . 4 9 11 11 7 4 Power . | . . . . 1 1 . Propulsion 1 | . 1 2 2 . . . Utility 5 | . 1 3 5 8 4 4 Weapon 1 | . 1 2 3 1 . . Tool/Special . | . . . . . . . Unused Backups 12 | . . . 1 7 . 4 Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 7 | . . . 1 2 . 4 Weapon 3 | . . . . 3 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 99 87 99 78 83 35 Engine 9 | . 7 . 13 13 3 . Core 1 | . 6 2 . . 1 . Treads 1 | . 10 . . . . . Leg 22 | . 17 28 28 27 4 . Hover 1 | . . . . . 12 10 Device 8 | . 12 6 . 6 26 . Storage 12 | . 14 14 14 13 5 5 Processor 1 | . . . . . 10 5 Protection 4 | . 1 7 14 1 3 . Energy Gun 1 | . 7 . . . . . Ballistic Gun 11 | . 14 28 27 2 . . Slashing Weapon 5 | . . . . 12 4 . Peak Build Rating 65 | 7 12 12 17 30 65 42 Average Rating 20 | 5 8 10 14 21 55 31 On Entrance 13 | . 7 12 11 15 30 22 Avg Prop Armor Cover (%) 3 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 46 | 15 34 38 42 39 46 21 Greatest Support 44 | 40 40 20 20 36 44 22 Greatest Overweight (x) 15 | . 2 1 2 7 15 . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 Average Capacity 14 | 7 14 15 15 14 14 10 Most Carried 14 | . 9 13 14 14 13 5 Average Carried 9 | . 5 9 12 11 7 4 Final Capacity 15 | 8 15 15 15 15 10 10 Final Carried 14 | . 7 13 13 14 5 4 Class Distribution -------------------- 80% | Mutant 8% | Scavenger-Mutant 5% | Derelict-Assassin 3% | Derelict-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Derelict-Assassin | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -7 -7 -5 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Matter Collected 1013 | 287 164 219 . 215 128 . Remotely . | . . . . . . . Salvage Created 1124 | 159 550 219 128 . 68 . Parts 75 | 12 34 13 9 . 7 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Combat Hostiles Destroyed 21 | . 13 5 2 . 1 . Guns 18 | . 11 5 2 . . . Cannons 2 | . 2 . . . . . AOE 1 | . . . . . 1 . Classes Destroyed 10 | 2 2 3 1 . 2 . Worker 1 | . . . . . 1 . Tunneler 4 | 3 . . . . 1 . Recycler 1 | 1 . . . . . . Turret 2 | . . 2 . . . . Watcher 2 | . 1 . . . 1 . Swarmer 2 | . . 2 . . . . Grunt 13 | . 13 . . . . . Sentry 2 | . . . 2 . . . Programmer 1 | . . . . . 1 . Subdweller 3 | . . 3 . . . . Best Kill Streak 5 | 4 5 2 1 . 1 . Combat Bots Only 5 | . 5 2 1 . 1 . Max Kills in Single Turn 2 | 2 1 1 1 . 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Hostile Shots Fired 365 | . 70 90 72 . 125 8 Missed 130 | . 16 36 29 . 48 1 Hits 235 | . 54 54 43 . 77 7 Projectile 235 | . 54 54 43 . 77 7 AOE 1 | . . . . . 1 . Critical Strikes 4 | . 1 . . . 3 . Damage Taken 3120 | . 631 537 321 . 1497 134 Core 799 | . 68 105 54 . 572 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 339 | . . . . 274 65 . Core Remaining (%) 50 | 100 . . . 9 42 . Volleys Fired 89 | 9 46 19 9 . 5 1 Largest 2 | 2 2 2 2 . 1 1 Hottest 120 | 70 120 46 46 . 36 88 Shots Fired 170 | 18 90 38 18 . 5 1 Gun 150 | 18 76 38 18 . . . Cannon 15 | . 14 . . . . 1 Launcher 5 | . . . . . 5 . Special . | . . . . . . . Kinetic 104 | 9 39 38 18 . . . Thermal 60 | 9 51 . . . . . Explosive 5 | . . . . . 5 . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 13 | 3 13 5 10 . 1 2 Robot Miss Streak 6 | 2 6 4 1 . 1 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 103 | 10 54 19 14 . 5 1 Core Hits 56 | 5 28 10 7 . 6 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 3 1 . . . . Burn 2 | . 2 . . . . . Destroy 2 | . 1 1 . . . . Melee Attacks 12 | . . . 1 . 11 . Impact . | . . . . . . . Slashing 12 | . . . 1 . 11 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1841 | 167 738 294 216 . 389 37 Guns 1294 | 167 617 294 216 . . . Cannons 158 | . 121 . . . . 37 Explosions 189 | . . . . . 189 . Melee 200 | . . . . . 200 . Ramming . | . . . . . . . Kinetic 907 | 69 328 294 216 . . . Thermal 508 | 98 410 . . . . . Explosive 189 | . . . . . 189 . Electromagnetic 37 | . . . . . . 37 Impact . | . . . . . . . Slashing 200 | . . . . . 200 . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 . Average Corruption 4 | . . . . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . . . 24 . Projectiles . | . . . . . . . Explosions 7 | . . . . . 7 . Melee 17 | . . . . . 17 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 78 | . . . . . 78 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 403 | 54 403 3 27 . 116 27 Average Temperature 75 | 22 136 3 15 . 30 25 Received Heat Transfer 813 | . 363 240 90 . 81 39 Effects 4 | . 4 . . . . . Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 1 . . . . Heat Transferred 1554 | 296 1258 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 154 | 5 154 . 56 . 104 15 Initial 8 | . . . . . . 8 Average 25 | 1 57 . 8 . 8 2 Influence Increases 1017 | 20 420 110 205 . 247 15 Destroy 0b10 Robot/C 400 | . 260 80 40 . 20 . Destroy 0b10 Robot/NC 40 | 20 5 . . . 15 . Destroy Leader 74 | . 72 . . . 2 . Successful Hack 67 | . 35 . 14 . 18 . Select Force Hacks 180 | . 30 . 150 . . . Destroy Structure 76 | . 3 . 1 . 72 . Partial Spotted 30 | . . . . . 30 . Lose Combat Pursuer 150 | . 15 30 . . 90 15 Influence Decreases 1002 | 20 420 110 205 . 229 18 Entered New Map 10 | . . . . . . 10 Time Decay 797 | 20 380 100 195 . 94 8 Lost Part 195 | . 40 10 10 . 135 . Squads Dispatched 10 | . 5 . . . 4 1 Investigation 4 | . 3 . . . . 1 Extermination 1 | . . . . . 1 . Reinforcement 5 | . 2 . . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Distress Signals 4 | . 3 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 22 9 2 . 23 4 Peak Tracking Total 14 | . 5 6 1 . 14 3 Tactical Retreats 5 | . 1 1 . . 2 1 ECM-based Alert Blocks 1 | . . . . . 1 . Traps | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Accessed 24 | . 7 1 10 3 2 1 Terminals 12 | . 6 . 5 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 7 | . 1 . 5 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 80 | . 23 3 24 23 5 2 Successful 59 | . 16 3 14 23 2 1 Failed 20 | . 6 . 10 . 3 1 Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 51 | . 24 . 24 . 1 2 Terminals 41 | . 22 . 18 . 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units 9 | . 1 . 6 . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 30 | . 3 3 1 23 . . Record 20 | . . 3 . 17 . . Robot Schematic 1 | . 1 . . . . . Robot Analysis 5 | . . . . 5 . . Terminal Index 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 27 | . 13 . 13 . . 1 Terminals 20 | . 12 . 8 . . . Botnet 8 | . 5 . 3 . . . Operators 1 | . 1 . . . . . Skim 11 | . 6 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 1 . 5 . . 1 Tunnel 6 | . 1 . 5 . . . Fedlink 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . 6 . 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 13 | . . . . . 13 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial UFD Resources 42 | . . . . . 39 42 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Active Infowar (turns) 3228 | 9 1028 294 . 1231 664 2 Sensors 1013 | . . . . 349 664 . Terrain 570 | . . . . . 570 . Structural 2 | . . . . . . 2 Seismic 2786 | 9 1028 294 . 882 573 . Jamming 292 | . . . . . 292 . ECM 32 | . . . . . 32 . Robot Analysis Total 5 | . . . . 5 . . Derelict Logs Recovered 4 | . . 1 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Turns Passed 6523 | 121 1163 657 1234 2547 684 117 Spaces Moved 3078 | 55 429 278 329 1426 443 118 Core 121 | 3 . . . 117 1 . Treads 224 | 52 172 . . . . . Legs 2294 | . 257 278 329 1309 121 . Wheels . | . . . . . . . Hover 439 | . . . . . 321 118 Flight . | . . . . . . . Fastest Speed 50 | 50 160 190 190 50 58 66 Average Speed 164 | 154 178 190 199 174 99 69 Slowest Speed 800 | 160 260 190 260 400 800 70 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 80 24 71 85 17 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 14 | . 2 1 6 5 . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 10 | . . . . 10 . . Spaces Dug 8 | . . . 1 . 7 . Terrain Destroyed 44 | . . . 1 . 43 . Melee 8 | . . . 1 . 7 . Projectile . | . . . . . . . AOE 36 | . . . . . 36 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Total 4378 | 70 738 372 889 1493 664 152 Wait 1017 | . 230 59 537 . 169 22 Move 3072 | 54 428 277 328 1425 442 118 Hop . | . . . . . . . Pick Up 53 | . 11 6 4 24 5 3 Fast Attach 24 | 7 3 . 2 5 5 2 Attach 41 | . 7 6 5 3 17 3 Detach 29 | . 6 5 2 8 7 1 Swap 6 | . 2 . . 4 . . Drop 35 | . 5 . 1 24 3 2 Fire 89 | 9 46 19 9 . 5 1 Melee 12 | . . . 1 . 11 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 14) 813 | -10/Materials | Discovered new exit (range 4) 994 | -10/Materials | Discovered new exit (range 10) 1042 | -10/Materials | Discovered new exit (range 4) 1053 | -10/Materials | Central database locked down 1096 | -10/Materials | Learned 2 Mines zone layouts 1131 | -10/Materials | Learned Storage trap positions 1158 | -10/Materials | Identified exit to Subcaves 1176 | -10/Materials | Learned 4 Recycling zone layouts 1176 | -10/Materials | Build established: Scavenger-Mutant 1186 | -10/Materials | Identified exit to Materials 1188 | -10/Materials | Learned location of Storage (-7) 1261 | -10/Materials | Learned location of 2 exits from Materials 1285 | -10/Materials | Entered Subcaves 1286 | -10/Subcaves | Approached by a straggling Scientist 1286 | -10/Subcaves | Identified exit to Materials 1385 | -10/Subcaves | A Subdweller sparked back to life 1503 | -10/Subcaves | Visited Clippyterm 1509 | -10/Subcaves | Learned location of Section 7 (-2) 1628 | -10/Subcaves | Core integrity fell below 50% 1662 | -10/Subcaves | Discovered new exit (range 12) 1692 | -10/Subcaves | Build established: Mutant 1810 | -10/Subcaves | Shifting Twisted Machinery released Ripper 1811 | -10/Subcaves | Learned Materials emergency access door positions 1822 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1942 | -10/Subcaves | Entered Recycling 2117 | -7/Recycling | Lost 3 parts (1p1n1u) 2437 | -7/Recycling | Core integrity fell below 20% 2597 | -7/Recycling | Scanned before Scraplab entrance 2623 | -7/Recycling | Entered Scraplab 2639 | -7/Recycling | Discovered new exit (range 2) 2645 | -7/Recycling | Learned 2 Proximity Caves zone layouts 2725 | -7/Recycling | Learned Hub_04(d) garrison access intel 2796 | -7/Recycling | Learned 2 Extension zone layouts 2859 | -7/Recycling | Learned location of 2 exits from Archives 2913 | -7/Recycling | Learned Extension trap positions 2957 | -7/Recycling | Learned 2 Lower Caves zone layouts 2992 | -7/Recycling | Learned location of Proximity Caves (-5) 3037 | -7/Recycling | Learned location of 2 exits from Lower Caves 3092 | -7/Recycling | Learned Factory trap positions 3159 | -7/Recycling | Learned 2 Hub_04(d) zone layouts 3176 | -7/Recycling | Entered Scraptown 3336 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 3340 | -7/Scraptown | Learned location of 1 exit from Factory 3383 | -7/Scraptown | Discovered new exit (range 7) 3918 | -7/Scraptown | Visited Bundlers 4104 | -7/Scraptown | Visited Red Mages 4142 | -7/Scraptown | Visited TADAMA 4154 | -7/Scraptown | Visited Awakened 4213 | -7/Scraptown | Visited Assassins FH 4253 | -7/Scraptown | Visited CR-KLE's Repair Center 4317 | -7/Scraptown | Visited UFD Registry 4317 | -7/Scraptown | Registered with UFD as "Pipemech" 4389 | -7/Scraptown | Visited Cartography Club 4420 | -7/Scraptown | Found Surveybot 17 Chip 4433 | -7/Scraptown | Learned location of Lower Caves (-6) 4433 | -7/Scraptown | Learned location of Upper Caves (-5) 4433 | -7/Scraptown | Learned 16 Materials zone layouts 4433 | -7/Scraptown | Learned 12 Factory zone layouts 4433 | -7/Scraptown | Learned 4 Access zone layouts 4433 | -7/Scraptown | Learned 4 Recycling zone layouts 4433 | -7/Scraptown | Learned 16 Upper Caves zone layouts 4433 | -7/Scraptown | Learned 12 Proximity Caves zone layouts 4433 | -7/Scraptown | Learned 16 Proximity Caves zone layouts 4433 | -7/Scraptown | Learned location of 2 exits from Lower Caves 4433 | -7/Scraptown | Learned location of 1 exit from Upper Caves 4433 | -7/Scraptown | Learned location of 1 exit from Proximity Caves 4447 | -7/Scraptown | Found Deep Structural Scanner 4560 | -7/Scraptown | Visited Junk Repository 4622 | -7/Scraptown | Visited Chapter 10 4718 | -7/Scraptown | Visited Curators Association 4736 | -7/Scraptown | Visited Analyses Database 4787 | -7/Scraptown | Visited Scrapoid Pod Storage 4815 | -7/Scraptown | Visited Junk Cannon Lab 4846 | -7/Scraptown | Visited Scrap Suit Storage 4878 | -7/Scraptown | Visited Science Guys 4960 | -7/Scraptown | Visited Observation Area 5379 | -7/Scraptown | CR-KLE repaired 5 parts 5611 | -7/Scraptown | Met Optimus 5611 | -7/Scraptown | Accepted into 0bPrime 5719 | -7/Scraptown | Discovered new exit (range 3) 5723 | -7/Scraptown | Entered Factory 5723 | -5/Factory | Evolved 10 slots: Propulsion x2, Utility x8 5724 | -5/Factory | Identified exit to Upper Caves 5725 | -5/Factory | Identified exit to Factory 5727 | -5/Factory | Loaded intel: 116 trap records 5826 | -5/Factory | Repaired Lgt. Armor Plating 6325 | -5/Factory | Lost 4 parts (1p3u) 6407 | -5/Factory | Core integrity fell below 50% 6407 | -5/Factory | Entered another Factory area 6407 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6408 | -4/Factory | Identified exit to Research 6416 | -4/Factory | Loaded intel: 8 recycling unit locations 6432 | -4/Factory | Lost 11 parts (2p3n4u2w) 6524 | -4/Factory | Self-destructed Last Messages --------------- \_ / \___ \____ | |_____ \__\__|_ /__|__ \ \/ \/ \/ \/ \/ v3.71\/ UFD!MEMBER UFD!NETWORK<312> UFD!RESOURCES<52> 0bP!READINESS UFD!SANITIZING UFD!... Loading Factory recycling unit intel (x8)... 06416_ ALERT: Suspicious activity at Recycling Unit F008. Dispatching Investigation squad. 06429_ R-10 Processor collects Lrg. Storage Unit. 06440_ Acquired Hrd. Medium Armor Plating. 06457_ Acquired Adv. System Shield. 06458_ Dropped Hrd. Medium Armor Plating. 06460_ Acquired Imp. Medium Armor Plating. 06483_ Acquired HERF Cannon. 06517_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ??????????#############??????????????????????????? | | ??????????#############??????????????????????????? | | ??????????#############??????????????????????????? | | ??????????#############??????????????????????????? | | ?????????? ###??????????????????????????? | | ????#### """" ####?????????????????????????? | | ????#### """" #############????????????????? | | ????#### """" #### #????????????????? | | ????#### """" ""#### """"" #????????????????? | | ????#### """" ""#### """"" #????????????????? | | ????#### """" ""#### """ #????????????????? | | ????#### """" Y"#### #????????????????? | | ????#### ""#### """"" #????????????????? | | ????#### ""#### """"" #????????????????? | | ????#### ""#### """ #????????????????? | | ????#### #### #????????????????? | | ????##########+#############+####????????????????? | | ????####### #????????????????? | | ????####### #????????????????? | | ????####### #????????????????? | | ??????????# #????????????????? | | ??????????# #????????????????? | | ????????######/############ #????????????????? | | ????????# ###### ###+####?????????? | | ????????# # # #?????????? | | ????????# # @# #?????????? | | ????????# # gg #?????????? | | ????????# #! # g #?????????? | | ????????# # # #?????????? | | ????????# ##########+## #?????????? | | ????????# #????????? # #?????????? | | ????????# #?????????? #? #?????????? | | ????????# #?????????? +?? #?????????? | | ????????# #???????????#??? +?????????? | | ????????# #???????????????????????????? | | ????????##############???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 27% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Network Effect Challenges ------------ None Game ------ Seed BoreReactionAutocannon Manual? 0 Play Time 00:37:45 Cumulative 67.3 hours Start 2026.07.16 @ 21:21:57 End 2026.07.16 @ 21:58:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4e6c51a-1631-4d9a-a4f4-f9ffd589fdcd