Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 00:56:56 Player: DDRAGON Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (2425) 2425 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 7541 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 98/100 System Corruption 9% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Coil Gun Heavy Flak Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Trap Scanner Improved Signal Interpreter Salvage Targeting Computer Target Analyzer Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Wave Gun Variable Charge Gun Chainsword > --- INVENTORY -------- Structural Scanner Coil Gun Heavy Flak Cannon Remote Datajack [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 1 . . . . Utility 5 | . . . 1 . 1 . . . 2 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 126 | 5 5 5 10 7 24 5 . 21 20 24 Power 17 | 1 . . 1 1 5 . . 1 5 3 Engine 10 | 1 . . 1 1 2 . . 1 3 1 Core 7 | . . . . . 3 . . . 2 2 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 . 2 1 5 6 2 . 5 7 9 Treads . | . . . . . . . . . . . Leg 30 | 2 . 2 1 5 6 2 . 4 7 1 Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . 1 . 3 Flight 5 | . . . . . . . . . . 5 Utility 47 | 1 4 2 5 . 9 2 . 11 7 6 Device 21 | . . 1 4 . 1 1 . 5 6 3 Storage 7 | 1 2 . . . 1 . . 2 . 1 Processor 7 | . . . . . 1 1 . 4 1 . Hackware 1 | . . . . . . . . . . 1 Protection 11 | . 2 1 1 . 6 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 23 | 1 1 1 3 1 4 1 . 4 1 6 Energy Gun 11 | 1 1 1 2 1 2 1 . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . . . 1 . . . . 1 . . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 . . 3 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Parts Lost 57 | . . 3 2 1 15 . 6 2 11 17 Power 8 | . . . . . 1 . 1 1 2 3 Propulsion 23 | . . 1 . . 7 . 2 . 7 6 Utility 16 | . . 1 2 . 6 . 2 . 1 4 Weapon 10 | . . 1 . 1 1 . 1 1 1 4 Highest Loss Streak 6 | . . 3 1 1 6 . 6 1 5 5 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 82 | . 97 99 99 100 83 76 37 55 83 51 Engine 6 | . 14 14 11 11 4 . . . . 3 Core 1 | . . . . . 4 7 5 . 3 2 Leg 25 | . 28 27 33 33 29 23 16 16 29 6 Device 9 | . . 8 11 22 5 7 . 12 11 8 Storage 8 | . 14 14 11 11 12 7 4 . . . Processor 6 | . . . . . 4 7 5 10 23 13 Protection 5 | . 13 5 10 . 10 7 . . . 1 Energy Gun 12 | . 26 27 20 22 8 7 . . . 2 Slashing Weapon 4 | . . . . . 4 7 5 9 13 3 Naked Turns 114 | . . . . . . . 44 1 . 69 Heaviest Build 43 | 12 37 37 37 36 43 39 30 14 24 31 Greatest Support 86 | 20 20 20 30 30 45 30 30 70 86 40 Greatest Overweight (x) 10 | . 1 3 1 1 3 1 . 2 1 10 Average Overweight (x) . | . . 1 1 1 . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 5 5 Average Capacity 11 | 6 9 15 15 15 15 15 12 5 5 5 Most Carried 15 | 5 10 13 15 15 15 12 12 5 5 4 Average Carried 9 | 3 8 11 13 14 13 8 9 3 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 5 10 12 14 15 13 9 5 5 5 4 Class Distribution -------------------- 52% | Scavenger-Mutant 31% | Mutant 8% | Scavenger-Gladiator 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Matter Collected 1246 | 224 56 60 90 70 201 . . 261 160 124 Remotely 76 | . . . . . . . . 76 . . Salvage Created 3580 | . 197 166 405 279 1201 . . 384 753 195 Parts 208 | . 14 8 23 18 66 . . 23 38 18 Haulers Intercepted 5 | . . . 1 . 2 . . 2 . . Recyclers Shooed 6 | . 1 . 1 . 2 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 67 | . 6 5 9 7 24 . . . 10 6 Melee 30 | . . . . . 17 . . . 10 3 Guns 35 | . 6 5 9 7 6 . . . . 2 Cannons 1 | . . . . . . . . . . 1 Classes Destroyed 13 | . 2 . 2 3 3 . . . 2 1 Worker 9 | . . . . . 6 . . 2 1 . Builder 5 | . . . . . 1 . . 3 1 . Hauler 5 | . . . 1 . 2 . . 2 . . Recycler 7 | . . . . 1 2 . . 2 2 . Watcher 1 | . . . . . . . . . 1 . Swarmer 23 | . 1 . 2 3 10 . . . 3 4 Cutter 1 | . . . . . . . . . . 1 Grunt 27 | . 5 5 3 2 8 . . . 4 . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 11 | . . . 4 . 5 . . . 1 1 Hunter 2 | . . . . . 1 . . . 1 . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 5 | . 4 5 4 3 5 . . 3 4 4 Combat Bots Only 5 | . 4 5 4 3 4 . . . 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Damage Taken 7816 | . 104 367 329 367 1927 . 135 618 1543 2426 Core 1844 | . 22 42 59 25 279 . 51 97 266 1003 Absorbed by Shields 315 | . . . . 113 202 . . . . . Core Remaining (%) 74 | 100 . 74 . 79 49 . . 78 68 . Volleys Fired 143 | . 16 15 25 22 51 . . . . 14 Largest 2 | . 2 2 2 2 2 . . . . 2 Hottest 156 | . 115 115 121 121 130 . . . . 156 Shots Fired 250 | . 32 29 50 44 75 . . . . 20 Gun 247 | . 32 29 50 44 75 . . . . 17 Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . . 2 Thermal 247 | . 32 29 50 44 75 . . . . 17 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . 7 6 15 8 24 . . . . 3 Robot Miss Streak 7 | . 6 7 3 3 1 . . . . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 3 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 304 | . 27 24 34 32 98 . . 16 53 20 Core Hits 140 | . 15 21 16 12 38 . . 5 20 13 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 32 | . 2 1 4 3 7 . . 3 10 2 Burn 13 | . 2 1 4 3 2 . . . . 1 Sever 19 | . . . . . 5 . . 3 10 1 Melee Attacks 162 | . . . . . 49 . . 19 81 13 Impact . | . . . . . . . . . . . Slashing 162 | . . . . . 49 . . 19 81 13 Piercing . | . . . . . . . . . . . Sneak Attacks 21 | . . . . . 6 . . 11 4 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . 14 . Damage Inflicted 8935 | . 319 305 553 491 3059 . . 1341 2287 580 Guns 2829 | . 319 305 553 483 949 . . . . 220 Cannons 16 | . . . . . . . . . . 16 Explosions . | . . . . . . . . . . . Melee 6031 | . . . . . 2106 . . 1341 2287 297 Ramming 59 | . . . . 8 4 . . . . 47 Kinetic 16 | . . . . . . . . . . 16 Thermal 2829 | . 319 305 553 483 949 . . . . 220 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 6031 | . . . . . 2106 . . 1341 2287 297 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . . . 13 16 . 9 Average Corruption 11 | . . . . . . . 9 13 . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . . . . . . . 2 27 . 28 Message Errors 17 | . . . . . . . . 10 . 7 Matter Fused 11 | . . . . . . . 1 5 . 5 Heat Flow Errors 5 | . . . . . . . . 1 . 4 Energy Discharges 9 | . . . . . . . 1 4 . 4 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 4 . 3 Data Loss (major) 3 | . . . . . . . . 2 . 1 Alerts 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 866 | . . . . . 390 . . 294 182 . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 866 | . . . . . 390 . . 294 182 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . . . . 33 Shots . | . . . . . . . . . . . Rammed 12 | . . . . . . . . . . 12 Targets Rammed 15 | . . . . 2 1 . . . . 12 Kicked 3 | . . . . 2 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 408 | . 408 297 404 96 288 . . 184 15 246 Average Temperature 94 | . 143 140 106 38 70 . . 85 9 79 Received Heat Transfer 1897 | . 48 237 132 40 654 . . 42 489 255 Effects 3 | . 1 1 . . 1 . . . . . Shutdowns 1 | . 1 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 18 | . . . 4 7 6 . . . . 1 Heat Transferred 7447 | . 797 730 1628 1406 2479 . . . . 407 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Peak Influence 398 | . 187 110 242 173 398 163 72 84 212 360 Initial 163 | . . . 28 18 19 163 57 8 2 7 Average 91 | . 58 51 97 54 209 163 48 31 91 83 Maximum Alert Level 2 | . . . 1 . 2 . . . 1 1 Low Security (%) 87 | 100 100 100 97 100 42 100 100 100 99 84 Level 1 12 | . . . 2 . 57 . . . . 15 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 . 3 . . 3 3 7 Investigation 5 | . 1 . . . 1 . . 2 1 . Extermination 3 | . . . . . . . . 1 2 . Reinforcement 7 | . . . 1 . 2 . . . . 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Distress Signals 9 | . 2 . 4 . 2 . . . . 1 Communications Jammed 14 | . . . . . . . . . 14 . Distress Signals 14 | . . . . . . . . . 14 . Times Spotted 171 | . 9 7 17 8 41 . 6 8 30 45 Peak Tracking Total 13 | . 5 5 5 3 7 . 6 3 7 13 Tactical Retreats 18 | . . . . 1 6 . . 1 3 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Traps Triggered 2 | . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Machines Disabled 1 | . . . 1 . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Machines Accessed 16 | . 4 . 2 . 4 . . 2 2 2 Terminals 11 | . 3 . 2 . 2 . . 1 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . Total Hacks 34 | . 10 . 5 . 7 . . 6 3 3 Successful 20 | . 6 . 5 . 4 . . 1 1 3 Failed 14 | . 4 . . . 3 . . 5 2 . Catastrophic 2 | . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 6 . 2 . 2 . . 3 . 1 Terminals 23 | . 8 . 5 . 3 . . 3 1 3 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 3 2 . Terminal Hacks 10 | . 2 . 3 . 2 . . . 1 2 Prototype ID Bank 2 | . . . 1 . 1 . . . . . Open DSF 2 | . . . . . . . . . 1 1 Emergency Access Points 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 2 . . . . 1 . 1 Terminals 5 | . 2 . 2 . . . . . . 1 Track 3 | . 2 . . . . . . . . 1 Operators 2 | . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Watchers 1 | . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 . 2 . 4 . . 2 1 . Full Trace Events 5 | . 1 . . . 1 . . 2 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . 2 . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . 8 10 . . . . . . . Total Damage 210 | . . 126 84 . . . . . . . Kills 5 | . . 3 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Turns Passed 7272 | 70 622 1192 679 729 1301 90 176 839 833 741 Spaces Moved 3840 | 54 288 594 289 336 564 45 193 444 408 625 Core 312 | 9 . . . . . . 89 54 . 160 Treads . | . . . . . . . . . . . Legs 3348 | 45 288 594 289 336 564 45 104 390 408 285 Wheels . | . . . . . . . . . . . Hover 96 | . . . . . . . . . . 96 Flight 84 | . . . . . . . . . . 84 Fastest Speed 27 | 50 120 190 190 190 120 190 50 100 120 27 Average Speed 148 | 108 180 190 190 190 164 190 87 127 121 90 Slowest Speed 595 | 120 190 330 190 190 330 190 120 150 190 595 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 47 98 25 58 42 2 85 15 13 20 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Total 4895 | 63 360 625 373 381 767 51 200 681 642 752 Wait 501 | . 40 8 31 7 47 . 5 182 125 56 Move 3826 | 53 287 593 288 335 563 45 192 443 407 620 Hop 2 | . . . . . . . . . . 2 Pick Up 59 | 5 7 3 9 4 12 1 . 5 10 3 Fast Attach 63 | 5 3 2 2 . 8 . . 15 11 17 Attach 40 | . . 1 4 1 9 5 . 6 7 7 Detach 25 | . . . 2 . 2 . 3 8 5 5 Swap 23 | . 2 2 4 6 7 . . . 2 . Drop 54 | . 5 1 8 4 18 . . 4 12 2 Fire 143 | . 16 15 25 22 51 . . . . 14 Melee 143 | . . . . . 49 . . 18 63 13 Ram 13 | . . . . . . . . . . 13 Kick 3 | . . . . 2 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 510 | -10/Materials | Discovered new exit (range 14) 693 | -10/Materials | Entered Mines 813 | -10/Mines | Discovered new exit (range 4) 853 | -10/Mines | Learned Materials terminal intel 935 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 937 | -10/Mines | Discovered new exit (range 5) 1195 | -10/Mines | Lost 3 parts (1n1u1w) 1211 | -10/Mines | Found a hidden stash of uninstalled traps 1241 | -10/Mines | Escorted by a lone wolf Derelict 1467 | -10/Mines | Build established: Scavenger-Mutant 1533 | -10/Mines | Discovered new exit (range 15) 1885 | -10/Mines | Entered Materials 1885 | -9/Materials | Accompanied by 1 ally 1885 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1886 | -9/Materials | Loaded intel: 12 terminal locations 2475 | -9/Materials | Discovered new exit (range 16) 2564 | -9/Materials | Entered Mines 2733 | -9/Mines | Discovered new exit (range 16) 2896 | -9/Mines | Learned location of Recycling (-8) 2896 | -9/Mines | Discovered new exit (range 15) 2961 | -9/Mines | Learned location of Storage (-8) 3070 | -9/Mines | Learned 2 Materials zone layouts 3293 | -9/Mines | Entered Materials 3293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4149 | -8/Materials | Build established: Scavenger-Gladiator 4293 | -8/Materials | Lost 6 parts (3n2u1w) 4519 | -8/Materials | Discovered new exit (range 16) 4553 | -8/Materials | Core integrity fell below 50% 4594 | -8/Materials | Entered Factory 4594 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4684 | -7/Factory | Sucked down chute 4684 | -7/Factory | Entered Waste 4699 | -7/Waste | EMP discharged 4708 | -7/Waste | Spotted C-40 Crusher 4730 | -7/Waste | Spotted C-40 Crusher 4730 | -7/Waste | Spotted C-40 Crusher 4732 | -7/Waste | Spotted C-40 Crusher 4763 | -7/Waste | Spotted C-40 Crusher 4764 | -7/Waste | Spotted C-40 Crusher 4799 | -7/Waste | EMP discharged 4799 | -7/Waste | System corruption reached 10% 4808 | -7/Waste | Crushed by Compactor (1 part destroyed) 4815 | -7/Waste | Crushed by Compactor (1 part destroyed) 4816 | -7/Waste | Released all parts (1) 4843 | -7/Waste | Discovered new exit (range 12) 4846 | -7/Waste | Lost 6 parts (1p2n2u1w) 4860 | -7/Waste | Entered Factory 5370 | -7/Factory | Build established: Assassin 5623 | -7/Factory | Discovered new exit (range 9) 5696 | -7/Factory | Identified exit to Factory 5699 | -7/Factory | Entered another Factory area 5699 | -6/Factory | Evolved 2 slots: Utility x2 5702 | -6/Factory | Identified exit to DSF 5933 | -6/Factory | Build established: Mutant 6027 | -6/Factory | Lost 4 parts (2n1u1w) 6363 | -6/Factory | Build established: Scavenger-Mutant 6423 | -6/Factory | Discovered new exit (range 20) 6531 | -6/Factory | Identified exit to Factory 6532 | -6/Factory | Entered another Factory area 6532 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6552 | -5/Factory | Lost 5 parts (1p4n) 6874 | -5/Factory | Lost 3 parts (1p2u) 6984 | -5/Factory | Garrison activated, responded to threat 7028 | -5/Factory | Released all parts (8) 7055 | -5/Factory | Lost 5 parts (1p1n1u2w) 7157 | -5/Factory | Released all parts (2) 7161 | -5/Factory | Core integrity fell below 50% 7182 | -5/Factory | Core integrity fell below 20% 7231 | -5/Factory | Lost 5 parts (3n1u1w) 7273 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07210_ Acquired Mic. Nuclear Core. 07214_ ALERT: Cargo convoy en route, clear transfer corridor. 07215_ Acquired Lgt. Angular Momentum Engine. 07217_ =KKBHD3BAH5WD&KZFRORXVXUJ <: 07228_ Slug penetrates Wall. 07232_ System corrupted: Component data lost. 07239_ K-01 Serf cleans the Nuclear Reactor. 07245_ Slug penetrates Nuclear Reactor. 07250_ Acquired Gyrokinetic Inverter. 07257_ Penetrated by Slug. 07257_ Lgt. Angular Momentum Engine destroyed. 07271_ System corrupted: Gyrokinetic Inverter rejected. 07271_ Slammed into T-07 Excavator. 07271_ Destabilizing: Core damaged (-10). 07273_ C-30 ARC bursts open, deploying its payload. 07273_ P-70 Sage unfolds itself. 07273_ H-66 Slayer unfolds itself. 07273_ X-67 Chaingunner unfolds itself. 07273_ H-66 Slayer unfolds itself. 07273_ E-15 Imp unfolds itself. 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""" """ "" | | ?????????????????????# """ # !! | | ?????????????????????# # | | ?????????????????????# """ # | | ?????????????????????# """ # ###### ########### | | ?????????????????????# """ # #????# #?????????? | | ?????????????????????# # #????# #?????????? | | ?????????????????????########## #????# #?????????? | | ??????????????????????????????# ????? ?????????? | | ??????????????????????????????# ????? ?????????? | | ??????????????????????????????# ????? ?????????? | | ??????????????????????????????#+????? ?????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? ????????? | | ????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Force Boost 20 Salvage Targeting 1 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence True Hacker Challenges ------------ None Game ------ Seed CouplerKineticPurifier Manual? 0 Play Time 01:01:31 Cumulative 28.5 hours Start 2022.05.26 @ 23:58:37 End 2022.05.27 @ 00:56:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efc0023d-c448-422e-be14-4c28422486ea