Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.01 @ 13:39:26

Player: Benkyo

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (91)      455
Value Destroyed (2084)     2084
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (552)                552
              TOTAL SCORE: 4791

 Bonus
-------
Simple Hacker              200
High Alert Combat Kills    27
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     500/500
Energy                     304/310
System Corruption          6%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Fission Core
>               --- PROPULSION (2) ---
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (2) -------
                Particle Cannon
                Particle Cannon
>               --- INVENTORY (15) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
                Gravity Neutralizer
                Structural Scanner
       Advanced Component Analysis Suite
                System Purifier
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Mining Laser
                Katana

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
   Experimental Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
                System Purifier
>               --- WEAPON -----------
                Particle Cannon
                Particle Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
                Gravity Neutralizer
                Structural Scanner
                Utility Shielding
       Advanced Component Analysis Suite
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Mining Laser
                Katana
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             77   | 14  5   5   24  4   25  
  Power                    7    | 2   .   1   2   .   2   
    Engine                 6    | 2   .   1   2   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   8   .   4   
    Treads                 10   | 2   .   .   7   .   1   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  2    | .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  29   | 6   3   .   8   .   12  
    Device                 14   | 4   1   .   5   .   4   
    Storage                5    | 2   1   .   .   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   1   .   3   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 4   2   4   6   4   7   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          7    | .   1   1   3   .   2   
    Ballistic Gun          12   | 2   .   2   3   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   2   2   
    Special Weapon         1    | 1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   
Parts Lost                 13   | .   .   .   .   1   12  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  7    | .   .   .   .   1   6   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   1   7   
  To Critical Strikes      3    | .   .   .   .   .   3   
Average Slot Usage (%)     98   | .   100 100 99  99  95  
  Engine                   11   | .   14  14  11  11  6   
  Treads                   20   | .   28  28  22  11  7   
  Leg                      1    | .   .   .   .   .   7   
  Wheel                    2    | .   .   .   .   11  6   
  Device                   16   | .   5   14  23  22  14  
  Storage                  12   | .   14  14  11  11  14  
  Protection               8    | .   8   .   9   10  12  
  Energy Gun               1    | .   8   .   .   .   .   
  Energy Cannon            10   | .   5   14  11  11  9   
  Ballistic Gun            11   | .   14  11  11  11  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 14  33  32  45  45  54  
  Greatest Support         72   | 40  40  40  40  12  72  
  Greatest Overweight (x)  4    | 4   .   .   3   3   3   
  Average Overweight (x)   1    | 1   .   .   .   3   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         11   | 7   13  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  
  Average Carried          10   | 6   11  14  14  15  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 7   15  15  15  15  15  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1934 | 302  215  80   536  82   719  
  Remotely                 109  | 109  .    .    .    .    .    
Salvage Created            3458 | 110  582  325  1762 141  538  
  Parts                    252  | 11   33   17   123  18   50   
Haulers Intercepted        6    | .    1    .    5    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  58   | .   9   9   27  10  3   
  Guns                     23   | .   7   1   11  1   3   
  Cannons                  24   | .   2   5   16  1   .   
  AOE                      11   | .   .   3   .   8   .   
Classes Destroyed          13   | 2   3   2   3   .   3   
  Builder                  3    | .   .   2   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   6    | .   1   .   5   .   .   
  Recycler                 4    | 1   1   .   2   .   .   
  Operator                 2    | .   .   .   2   .   .   
  Turret                   1    | .   .   .   .   .   1   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  14   | .   .   3   3   8   .   
  Grunt                    31   | .   9   6   14  2   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   .   9   .   .   
  Zionite                  7    | .   .   .   .   .   7   
  Assembled                2    | .   .   .   .   .   2   
Best Kill Streak           7    | 2   3   3   7   4   3   
  Combat Bots Only         5    | .   3   3   5   4   2   
Max Kills in Single Turn   4    | 1   1   3   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   4   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3716 | .    375  259  890  258  1934 
  Core                     612  | .    62   88   59   25   378  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  17   | .    .    .    .    .    17   
  Regen/Repaired (Parts)   186  | .    .    .    186  .    .    
Core Remaining (%)         70   | 100  .    40   .    .    .    
Volleys Fired              341  | 16   52   30   106  8    129  
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  136  | 100  88   88   91   91   136  
Shots Fired                619  | 22   104  50   212  13   218  
  Gun                      332  | 12   83   20   106  5    106  
  Cannon                   257  | .    21   29   106  5    96   
  Launcher                 20   | .    .    1    .    3    16   
  Special                  10   | 10   .    .    .    .    .    
  Kinetic                  295  | 6    52   20   106  5    106  
  Thermal                  304  | 16   52   29   106  5    96   
  Explosive                20   | .    .    1    .    3    16   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         39   | 2    11   25   13   4    39   
  Robot Miss Streak        9    | 2    4    4    9    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           387  | 5    61   37   129  7    148  
  Core Hits                144  | 4    25   16   52   10   37   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         2    | .    1    .    .    .    1    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7434 | 58   729  739  2402 459  3047 
  Guns                     2865 | 58   502  109  806  58   1332 
  Cannons                  3601 | .    226  468  1596 35   1276 
  Explosions               967  | .    .    162  .    366  439  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    .    
  Kinetic                  2542 | 8    229  109  806  58   1332 
  Thermal                  3955 | 50   499  468  1596 66   1276 
  Explosive                936  | .    .    162  .    335  439  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            121  | .    .    12   20   59   30   
  Projectiles              61   | .    .    12   20   .    29   
  Explosions               60   | .    .    .    .    59   1    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      83   | .    .    20   .    33   30   
  Shots                    3    | .    .    1    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        357  | 40   357  14   16   16   153  
  Average Temperature      75   | 22   113  5    8    10   51   
  Received Heat Transfer   822  | .    213  123  354  132  .    
  Effects                  1    | .    1    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             21   | .    4    2    1    .    14   
  Heat Transferred         7590 | 148  1295 851  2886 116  2294 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             435  | 10  154 152 435 339 .   
  Initial                  169  | .   .   2   1   169 .   
  Average                  67   | .   49  43  211 222 .   
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         86   | 100 100 100 49  50  .   
  Level 1                  9    | .   .   .   31  49  .   
  Level 2                  4    | .   .   .   19  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   4   1   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           8    | .   2   .   6   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              119  | .   15  9   45  14  36  
  Peak Tracking Total      10   | .   5   3   5   4   10  
  Tactical Retreats        11   | .   .   .   .   .   11  

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          12   | .   1   .   .   1   10  
  Max in Single Turn       2    | .   1   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          20   | .   7   .   12  .   1   
  Terminals                12   | .   4   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                45   | .   19  .   25  .   1   
  Successful               25   | .   11  .   13  .   1   
  Failed                   20   | .   8   .   12  .   .   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                32   | .   14  .   18  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   4   .   .   
  Recycling Units          4    | .   3   .   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   8   .   6   .   1   
  Record                   1    | .   .   .   .   .   1   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Locate Traps             4    | .   2   .   2   .   .   
  Zone Layout              4    | .   3   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   1   .   4   .   .   
  Scan Component           3    | .   1   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   
  Retrieve Components      3    | .   2   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   4   .   8   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     64   | .   .   .   64  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     20   | .   11  .   9   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   .   
  Total Damage             40   | .   .   .   .   40  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               15831 | 7421 1442 1457 3118 672  1721 
Spaces Moved               6493  | 2326 738  830  1156 471  972  
  Core                     2304  | 2304 .    .    .    .    .    
  Treads                   2745  | 22   738  830  1155 .    .    
  Legs                     311   | .    .    .    .    .    311  
  Wheels                   1133  | .    .    .    1    471  661  
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  135  135  105  
  Average Speed            151   | 120  160  160  223  135  130  
  Slowest Speed            250   | 250  160  160  240  135  190  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    
Exploration Rate (%)       91    | 77   96   99   96   95   88   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    1    
  Known Exits Taken        2     | .    .    1    1    .    .    
  Unknown Exits Taken      3     | 1    1    .    .    1    .    
Scrap Searched             4     | .    .    1    .    3    .    
Spaces Dug                 1     | 1    .    .    .    .    .    
Terrain Destroyed          57    | 8    .    10   .    27   12   
  Melee                    .     | .    .    .    .    .    .    
  Projectile               8     | 8    .    .    .    .    .    
  AOE                      49    | .    .    10   .    27   12   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  
Total                      11897 | 6893 909  912  1486 493  1204 
  Wait                     4874  | 4519 87   45   162  7    54   
  Move                     6487  | 2325 737  829  1155 470  971  
  Hop                      .     | .    .    .    .    .    .    
  Pick Up                  56    | 11   15   1    14   2    13   
  Fast Attach              21    | 9    2    .    3    .    7    
  Attach                   11    | 3    .    .    2    .    6    
  Detach                   5     | 2    1    .    .    .    2    
  Swap                     45    | 2    3    5    19   4    12   
  Drop                     56    | 6    11   2    25   2    10   
  Fire                     341   | 16   52   30   106  8    129  
  Melee                    .     | .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 15)
  7422 | -11/Scrapyard | Entered Materials
  7442 | -10/Materials | Build established: Mutant
  7550 | -10/Materials | Discovered new exit (range 7)
  7573 | -10/Materials | Identified exit to Materials
  8213 | -10/Materials | Discovered new exit (range 6)
  8864 | -10/Materials | Entered Mines
  9021 | -10/Mines     | Discovered exit to Materials (range 13)
  9085 | -10/Mines     | Discovered exit to Materials (range 7)
  9533 | -10/Mines     | Core integrity fell below 50%
 10321 | -10/Mines     | Entered Materials
 10321 | -9/Materials  | Evolved 2 slots: Utility x2
 10623 | -9/Materials  | Discovered new exit (range 11)
 11227 | -9/Materials  | Discovered new exit (range 13)
 11462 | -9/Materials  | Discovered new exit (range 12)
 11790 | -9/Materials  | Repaired Med. Armor Plating
 12539 | -9/Materials  | Identified exit to Mines
 12910 | -9/Materials  | Discovered new exit (range 16)
 13083 | -9/Materials  | Repaired Med. Armor Plating
 13439 | -9/Materials  | Entered Mines
 13643 | -9/Mines      | Discovered new exit (range 16)
 13645 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 13759 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 13759 | -9/Mines      | Discovered new exit (range 5)
 13851 | -9/Mines      | Discovered new exit (range 12)
 13852 | -9/Mines      | Met a Derelict testing a Signal Generator
 13877 | -9/Mines      | Learned Materials interactive machine intel
 13885 | -9/Mines      | Learned Materials terminal intel
 14111 | -9/Mines      | Entered Exiles
 14146 | -9/Exiles     | Met 8R-AWN
 14171 | -9/Exiles     | Met EX-HEX
 14223 | -9/Exiles     | Met EX-DEC
 14229 | -9/Exiles     | Learned location of Zion (-7)
 14411 | -9/Exiles     | Met EX-BIN
 14574 | -9/Exiles     | Aligned with FarCom system
 14576 | -9/Exiles     | Given EX-Vault access code
 14849 | -9/Exiles     | Visited The Gauntlet
 14997 | -9/Exiles     | Attacked by the Exiles
 15174 | -9/Exiles     | Lost 7 parts (1p1n4u1w)
 15208 | -9/Exiles     | Core integrity fell below 50%
 15241 | -9/Exiles     | Destroyed 8R-AWN
 15523 | -9/Exiles     | Destroyed EX-HEX
 15538 | -9/Exiles     | Destroyed EX-BIN
 15552 | -9/Exiles     | Build established: Scavenger-Mutant
 15580 | -9/Exiles     | Destroyed EX-DEC
 15628 | -9/Exiles     | Found Prototype Device
 15629 | -9/Exiles     | Identified System Purifier
 15832 | -9/Exiles     | Crushed by falling debris
 15832 | -9/Exiles     | Smashed by cave-in

 Last Messages 
---------------
15603_ Acquired 23 matter.
15606_ Acquired 8 matter.
15613_ Acquired Adv. Component Analysis Suite.
15617_ ZX-C33 destroyed.
15620_ W1-DM0 destroyed.
15628_ Dropped Structural Scanner.
15628_ Acquired Prototype Device.
15629_ Identified System Purifier.
15633_ Acquired 19 matter.
15637_ Acquired 1 matter.
15714_ Machine disabled.
15767_ Destroyed Mak. Power Source.
15767_ AM-PHS destroyed.
15801_ Dropped Lrg. Storage Unit.
15832_ The unstable cave ceiling collapses.
15832_ Crushed by falling debris.
15832_ Utility Shielding destroyed.
15832_ System corrupted by crushing effect (+4).
15832_ Exp. Heat Sink destroyed.
15832_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
|  ?????????????????????????????????????????????###  |
|  ?????????????#########???????????????????????###  |
|   ########????#########???????????????????????##"  |
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| ##           ###""     ############  ##########""  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          19
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             525
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Simple Hacker

 Game 
------
Seed              LightpackLaserBlaster
  Manual?         0
Play Time         01:13:48
  Cumulative      379.5 hours
  Start           2022.10.01 @ 10:58:54
  End             2022.10.01 @ 13:39:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           59
  Adventurer      1
  Explorer        6
Win Type          -
  Total           27
  Types           7/3/9/1/1/1/3/1/1
Lore%             90
Gallery%          91
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c724e53-0ae6-4238-ad58-f105289fd121