Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 23:11:16

Player: Christina

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (9)       45
Value Destroyed (262)      262
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (824)                824
              TOTAL SCORE: 2631

 Bonus
-------
Follower Combat Kills      224
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             265/400
Matter                     290/300
Energy                     10/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Weight Redist. System
           Weapon Cycler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
   Armored Treads
   Armored Treads
   Armored Treads
  Advanced Weight Redist. System
  Advanced Weight Redist. System
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Weapon Cycler
>          --- WEAPON -----------
           Arc Projector
     Small Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
   Armored Treads
   Armored Treads
   Armored Treads
  Advanced Weight Redist. System
  Advanced Weight Redist. System
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Protection               Backup Plating I
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             21   | 7   1   4   .   .   9   
  Power                    3    | 1   .   .   .   .   2   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   .   2   
    Treads                 4    | .   .   2   .   .   2   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 2   1   1   .   .   1   
    Device                 3    | 1   .   1   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   1   .   .   4   
    Energy Gun             6    | 2   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   .   1   .   .   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      7    | .   .   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            13   | 3   7   12  14  14  14  
  Power                    1    | .   2   2   2   2   1   
  Propulsion               4    | 2   3   3   5   5   4   
  Utility                  1    | .   .   1   2   2   2   
  Weapon                   5    | .   1   5   5   5   5   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             13   | .   .   2   .   .   11  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   .   1   .   .   6   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   3    | .   .   1   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 88  100 99  98  
  Engine                   11   | .   14  11  11  11  11  
  Treads                   19   | .   .   5   22  22  22  
  Leg                      2    | .   28  16  .   .   .   
  Device                   11   | .   14  7   11  11  11  
  Storage                  11   | .   14  11  11  11  11  
  Protection               9    | .   .   3   11  11  10  
  Energy Gun               22   | .   28  22  22  21  21  
  Ballistic Gun            10   | .   .   11  11  11  10  
Peak Build Rating          27   | 9   9   17  17  18  27  
  Average Rating           16   | 7   9   11  17  17  18  
  On Entrance              11   | .   9   9   17  17  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 13  28  29  29  29  37  
  Greatest Support         49   | 20  20  49  49  49  49  
  Greatest Overweight (x)  1    | 1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             15   | 6   8   15  14  15  15  
  Average Carried          13   | 3   7   12  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   8   14  14  15  8   

 Class Distribution 
--------------------
 86% | Tank
  9% | Mutant
  3% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
       Tank | -9/Mines
       Tank | -7/Zion
       Tank | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           401  | 270 10  9   .   49  63  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            431  | 124 103 74  .   .   130 
  Parts                    14   | 6   1   2   .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   .   .   5   20  
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  5    | .   2   1   .   .   2   
  Guns                     5    | .   2   1   .   .   2   
Classes Destroyed          6    | 2   1   2   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Grunt                    3    | .   2   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           2    | 2   2   1   .   .   2   
  Combat Bots Only         2    | .   2   1   .   .   2   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        74   | .   17  8   .   .   49  
  Missed                   17   | .   4   1   .   .   12  
  Hits                     57   | .   13  7   .   .   37  
    Melee                  18   | .   .   .   .   .   18  
    Projectile             39   | .   13  7   .   .   19  
  Critical Strikes         5    | .   1   .   .   .   4   
Damage Taken               1236 | .   163 104 .   .   969 
  Core                     159  | .   24  14  .   .   121 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         95   | 100 90  .   .   .   .   
Volleys Fired              49   | 10  16  5   .   8   10  
  Largest                  3    | 2   2   3   .   3   3   
  Hottest                  115  | 80  80  100 .   100 115 
Shots Fired                117  | 18  32  15  .   24  28  
  Gun                      117  | 18  32  15  .   24  28  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  23   | .   .   5   .   8   10  
  Thermal                  91   | 18  32  10  .   16  15  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          3    | .   .   .   .   .   3   
  Robot Hit Streak         25   | 5   8   15  .   .   25  
  Robot Miss Streak        2    | 1   2   .   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   .   1   
Shots Hit Robots           74   | 12  25  13  .   .   24  
  Core Hits                27   | 4   5   4   .   .   14  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           794  | 144 269 135 .   .   246 
  Guns                     794  | 144 269 135 .   .   246 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  113  | .   .   33  .   .   80  
  Thermal                  649  | 144 269 102 .   .   134 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          32   | .   .   .   .   .   32  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   2   
  Average Corruption       2    | .   .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   .   2   
    Energy Discharges      1    | .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        327  | 90  327 147 .   242 248 
  Average Temperature      98   | 37  132 67  .   115 91  
  Received Heat Transfer   336  | .   111 36  .   .   189 
  Effects                  2    | .   2   .   .   .   .   
    Shutdowns              1    | .   1   .   .   .   .   
    Damage (minor)         1    | .   1   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             5    | 2   2   1   .   .   .   
  Heat Transferred         1475 | 325 625 225 .   .   300 
Parts Sabotaged            4    | .   .   .   .   .   4   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             40   | 10  40  30  .   .   .   
  Initial                  .    | .   .   .   .   .   .   
  Average                  3    | 1   8   2   .   .   .   
Influence Increases        386  | 15  50  37  .   .   284 
  Destroy 0b10 Robot/C     240  | .   40  20  .   .   180 
  Destroy 0b10 Robot/NC    20   | 15  .   5   .   .   .   
  Destroy Leader           42   | .   10  12  .   .   20  
  Allied During Kill       54   | .   .   .   .   .   54  
  Lose Combat Pursuer      30   | .   .   .   .   .   30  
Influence Decreases        386  | 15  50  37  .   .   284 
  Time Decay               250  | 15  50  37  .   .   148 
  Lost Part                56   | .   .   .   .   .   56  
  Lost Ally                80   | .   .   .   .   .   80  
Squads Dispatched          2    | .   .   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              22   | .   2   2   .   .   18  
  Peak Tracking Total      7    | .   2   1   .   .   7   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          1    | .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   .   2   .   .   .   
  Successful               1    | .   .   1   .   .   .   
  Failed                   1    | .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   7   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   
  Refit                    1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      156  | .   .   .   .   156 156 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   40  
  Total Damage             806  | .   .   .   .   .   806 
  Kills                    7    | .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Active Infowar (turns)     511  | 92  265 154 .   .   .   
  Terrain                  511  | 92  265 154 .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4958 | 129  265  331  193  3256 784  
Spaces Moved               2743 | 71   117  151  114  1874 416  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   2448 | .    .    44   114  1874 416  
  Legs                     292  | 68   117  107  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  170  170  170  170  
  Average Speed            169  | 120  168  184  170  170  170  
  Slowest Speed            250  | 190  190  250  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 6    20   15   45   92   49   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2959 | 93   153  193  113  1929 478  
  Wait                     118  | .    19   21   .    45   33   
  Move                     2738 | 70   116  150  113  1873 416  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  23   | 6    1    10   .    1    5    
  Fast Attach              9    | 7    .    1    .    .    1    
  Attach                   10   | .    .    1    .    1    8    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     3    | .    1    2    .    .    .    
  Drop                     8    | .    .    3    .    .    5    
  Fire                     49   | 10   16   5    .    8    10   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 16)
  130 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  348 | -10/Materials      | Discovered new exit (range 4)
  395 | -10/Materials      | Entered another Materials area
  395 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  683 | -9/Materials       | Discovered new exit (range 9)
  726 | -9/Materials       | Entered Mines
  847 | -9/Mines           | Learned location of 1 exit from Materials
  911 | -9/Mines           | Build established: Tank
  913 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  919 | -9/Mines           | Entered Zion
 1555 | -7/Zion            | Learned Factory emergency access door positions
 2560 | -7/Zion            | Received a visual enhancement algorithm
 2563 | -7/Zion            | Ran a visual enhancement algorithm
 2574 | -7/Zion            | Ran a visual enhancement algorithm
 2898 | -7/Zion            | Met Imprinter
 2944 | -7/Zion            | Imprinted
 2946 | -7/Zion            | Declared Zion's savior
 4046 | -7/Zion            | Discovered new exit (range 12)
 4175 | -7/Zion            | Entered Proximity Caves
 4175 | -6/Proximity Caves | Accompanied by 4 allies
 4219 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4701 | -6/Proximity Caves | Spotted B-75 Beast
 4722 | -6/Proximity Caves | Allies destroyed B-75 Beast
 4867 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4951 | -6/Proximity Caves | Lost 7 parts (1p1u5w)
 4959 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
04909_ Arc Projector destroyed.
04911_ Lgt. Assault Rifle destroyed.
04911_ Acquired 38 matter.
04913_ System corrupted: Component data lost.
04914_ Core Shielding fries itself beyond
  repair.
04920_ Hvy. EM Pulse Gun destroyed.
04930_ Arm. Treads severed.
04934_ Acquired 10 matter.
04950_ System corrupted: Energy discharge (-13).
04951_ Acquired Arm. Treads.
04952_ Hvy. EM Pulse Gun destroyed.
04957_ C-30 ARC bursts open, deploying its
  payload.
04957_ G-50 Soldier unfolds itself. <x2>
04957_ E-15 Imp unfolds itself.
04958_ Arm. Treads blown off. <x2>
04958_ Hvy. EM Pulse Gun blown off.
04958_ Ion Engine blown off.
04958_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
| ??##|%#??       #????????????????????????????????? |
| ####  #?        #????????????????????????????????? |
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| #?## ##?????# ###????###       #?????????????????? |
| #?#   ##????#   #????  ?       #?????????????????? |
| ###    ###?##   ##??? #####   =#?????????????????? |
|          ###     ##?# #"  # %!!#?????????????????? |
|                   #?# #"  /  #%#?????????????????? |
|  ##               ### #" =####!#?????????????????? |
| ###        ###        #"     #%#?????????????????? |
| ??#       ##?#        #     "#%#?????????????????? |
| ??##      #??##       #     "# #?????????????????? |
| ???#     ##???##    g%###+####%#?????????????????? |
| ???#    ##?????#     gg    %!bg#?????????????????? |
| ??#      ??????##      %=@*l !##?????????????????? |
| ?         ??????###      [    #??????????????????? |
|         ## ???????##         ##??????????????????? |
| #      ##? #???????## ########???????????????????? |
| ########???#????????###??????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             80
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
                    Drone Bay | -7/Zion | Archive
                Matter Filter | -7/Zion | Archive
                  Tesla Rifle | -7/Zion | Archive
       Adv. Recoil Stabilizer | -7/Zion | Archive
     Component Analysis Suite | -7/Zion | Archive
                Remote Shield | -7/Zion | Archive
        Imp. Shield Generator | -7/Zion | Archive
                 Focal Shield | -7/Zion | Archive
    Dynamic Insulation System | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
  Adv. Terrain Scan Processor | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
            Lgt. Fission Core | -7/Zion | Archive
            Imp. Titanium Leg | -7/Zion | Archive

 Robot Schematics 
------------------
          K-01 Serf | -7/Zion | Archive
     T-07 Excavator | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              FissionGunLoader
  Manual?         0
Play Time         00:39:56
  Cumulative      15.2 hours
  Start           2025.05.08 @ 22:31:47
  End             2025.05.08 @ 23:11:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10aa2a62-446c-481e-9d60-00a0b72ba3d8