Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 23:11:16 Player: Christina Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (262) 262 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 2631 Bonus ------- Follower Combat Kills 224 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 265/400 Matter 290/300 Energy 10/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Weight Redist. System Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Armored Treads Armored Treads Armored Treads Advanced Weight Redist. System Advanced Weight Redist. System Heavy EM Pulse Gun Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Weapon Cycler > --- WEAPON ----------- Arc Projector Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Treads Armored Treads Armored Treads Advanced Weight Redist. System Advanced Weight Redist. System Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Protection Backup Plating I Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 21 | 7 1 4 . . 9 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . . 2 Treads 4 | . . 2 . . 2 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 1 1 . . 1 Device 3 | 1 . 1 . . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 . 1 . . 4 Energy Gun 6 | 2 . . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 1 . . 8 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . 1 . . 1 Weapon 6 | . . . . . 6 Highest Loss Streak 7 | . . 1 . . 7 To Critical Strikes . | . . . . . . Average Backups 13 | 3 7 12 14 14 14 Power 1 | . 2 2 2 2 1 Propulsion 4 | 2 3 3 5 5 4 Utility 1 | . . 1 2 2 2 Weapon 5 | . 1 5 5 5 5 Tool/Special . | . . . . . . Unused Backups 13 | . . 2 . . 11 Power 1 | . . . . . 1 Propulsion 7 | . . 1 . . 6 Utility 2 | . . . . . 2 Weapon 3 | . . 1 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 88 100 99 98 Engine 11 | . 14 11 11 11 11 Treads 19 | . . 5 22 22 22 Leg 2 | . 28 16 . . . Device 11 | . 14 7 11 11 11 Storage 11 | . 14 11 11 11 11 Protection 9 | . . 3 11 11 10 Energy Gun 22 | . 28 22 22 21 21 Ballistic Gun 10 | . . 11 11 11 10 Peak Build Rating 27 | 9 9 17 17 18 27 Average Rating 16 | 7 9 11 17 17 18 On Entrance 11 | . 9 9 17 17 18 Naked Turns . | . . . . . . Heaviest Build 37 | 13 28 29 29 29 37 Greatest Support 49 | 20 20 49 49 49 49 Greatest Overweight (x) 1 | 1 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 6 8 15 14 15 15 Average Carried 13 | 3 7 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 8 14 14 15 8 Class Distribution -------------------- 86% | Tank 9% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 401 | 270 10 9 . 49 63 Remotely . | . . . . . . Salvage Created 431 | 124 103 74 . . 130 Parts 14 | 6 1 2 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 25 | . . . . 5 20 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 5 | . 2 1 . . 2 Guns 5 | . 2 1 . . 2 Classes Destroyed 6 | 2 1 2 . . 1 Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Watcher 1 | . . 1 . . . Grunt 3 | . 2 . . . 1 Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 2 | 2 2 1 . . 2 Combat Bots Only 2 | . 2 1 . . 2 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 74 | . 17 8 . . 49 Missed 17 | . 4 1 . . 12 Hits 57 | . 13 7 . . 37 Melee 18 | . . . . . 18 Projectile 39 | . 13 7 . . 19 Critical Strikes 5 | . 1 . . . 4 Damage Taken 1236 | . 163 104 . . 969 Core 159 | . 24 14 . . 121 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 49 | 10 16 5 . 8 10 Largest 3 | 2 2 3 . 3 3 Hottest 115 | 80 80 100 . 100 115 Shots Fired 117 | 18 32 15 . 24 28 Gun 117 | 18 32 15 . 24 28 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 23 | . . 5 . 8 10 Thermal 91 | 18 32 10 . 16 15 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 25 | 5 8 15 . . 25 Robot Miss Streak 2 | 1 2 . . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 74 | 12 25 13 . . 24 Core Hits 27 | 4 5 4 . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 794 | 144 269 135 . . 246 Guns 794 | 144 269 135 . . 246 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 113 | . . 33 . . 80 Thermal 649 | 144 269 102 . . 134 Explosive . | . . . . . . Electromagnetic 32 | . . . . . 32 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | 90 327 147 . 242 248 Average Temperature 98 | 37 132 67 . 115 91 Received Heat Transfer 336 | . 111 36 . . 189 Effects 2 | . 2 . . . . Shutdowns 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 2 2 1 . . . Heat Transferred 1475 | 325 625 225 . . 300 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 40 | 10 40 30 . . . Initial . | . . . . . . Average 3 | 1 8 2 . . . Influence Increases 386 | 15 50 37 . . 284 Destroy 0b10 Robot/C 240 | . 40 20 . . 180 Destroy 0b10 Robot/NC 20 | 15 . 5 . . . Destroy Leader 42 | . 10 12 . . 20 Allied During Kill 54 | . . . . . 54 Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 386 | 15 50 37 . . 284 Time Decay 250 | 15 50 37 . . 148 Lost Part 56 | . . . . . 56 Lost Ally 80 | . . . . . 80 Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 2 2 . . 18 Peak Tracking Total 7 | . 2 1 . . 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 2 . . . Successful 1 | . . 1 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 40 | . . . . . 40 Total Damage 806 | . . . . . 806 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 511 | 92 265 154 . . . Terrain 511 | 92 265 154 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4958 | 129 265 331 193 3256 784 Spaces Moved 2743 | 71 117 151 114 1874 416 Core 3 | 3 . . . . . Treads 2448 | . . 44 114 1874 416 Legs 292 | 68 117 107 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 170 170 170 170 Average Speed 169 | 120 168 184 170 170 170 Slowest Speed 250 | 190 190 250 170 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 20 15 45 92 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2959 | 93 153 193 113 1929 478 Wait 118 | . 19 21 . 45 33 Move 2738 | 70 116 150 113 1873 416 Hop . | . . . . . . Pick Up 23 | 6 1 10 . 1 5 Fast Attach 9 | 7 . 1 . . 1 Attach 10 | . . 1 . 1 8 Detach 1 | . . . . 1 . Swap 3 | . 1 2 . . . Drop 8 | . . 3 . . 5 Fire 49 | 10 16 5 . 8 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 4) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 683 | -9/Materials | Discovered new exit (range 9) 726 | -9/Materials | Entered Mines 847 | -9/Mines | Learned location of 1 exit from Materials 911 | -9/Mines | Build established: Tank 913 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 919 | -9/Mines | Entered Zion 1555 | -7/Zion | Learned Factory emergency access door positions 2560 | -7/Zion | Received a visual enhancement algorithm 2563 | -7/Zion | Ran a visual enhancement algorithm 2574 | -7/Zion | Ran a visual enhancement algorithm 2898 | -7/Zion | Met Imprinter 2944 | -7/Zion | Imprinted 2946 | -7/Zion | Declared Zion's savior 4046 | -7/Zion | Discovered new exit (range 12) 4175 | -7/Zion | Entered Proximity Caves 4175 | -6/Proximity Caves | Accompanied by 4 allies 4219 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4701 | -6/Proximity Caves | Spotted B-75 Beast 4722 | -6/Proximity Caves | Allies destroyed B-75 Beast 4867 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4951 | -6/Proximity Caves | Lost 7 parts (1p1u5w) 4959 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04909_ Arc Projector destroyed. 04911_ Lgt. Assault Rifle destroyed. 04911_ Acquired 38 matter. 04913_ System corrupted: Component data lost. 04914_ Core Shielding fries itself beyond repair. 04920_ Hvy. EM Pulse Gun destroyed. 04930_ Arm. Treads severed. 04934_ Acquired 10 matter. 04950_ System corrupted: Energy discharge (-13). 04951_ Acquired Arm. Treads. 04952_ Hvy. EM Pulse Gun destroyed. 04957_ C-30 ARC bursts open, deploying its payload. 04957_ G-50 Soldier unfolds itself. <x2> 04957_ E-15 Imp unfolds itself. 04958_ Arm. Treads blown off. <x2> 04958_ Hvy. EM Pulse Gun blown off. 04958_ Ion Engine blown off. 04958_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ??##|%#?? #????????????????????????????????? | | #### #? #????????????????????????????????? | | [%=# #????????????????????????????????? | | % |* ????? ????????????????????????? | | #?????????# ????????????????????????? | | #?????????# #???????????????????????? | | #????????## #??????????????????????? | | #??????## #?????????????????????? | | ## #?????# ###??????????????????? | | ## ##?# #?????# #??????????????????? | | ##### ##???###?????# #??????????????????? | | #???? ##????????????# #??????????????????? | | #????##??????????????# #??????????????????? | | #??###??????###???????# ##?????????????????? | | #?## ##?????# ###????### #?????????????????? | | #?# ##????# #???? ? #?????????????????? | | ### ###?## ##??? ##### =#?????????????????? | | ### ##?# #" # %!!#?????????????????? | | #?# #" / #%#?????????????????? | | ## ### #" =####!#?????????????????? | | ### ### #" #%#?????????????????? | | ??# ##?# # "#%#?????????????????? | | ??## #??## # "# #?????????????????? | | ???# ##???## g%###+####%#?????????????????? | | ???# ##?????# gg %!bg#?????????????????? | | ??# ??????## %=@*l !##?????????????????? | | ? ??????### [ #??????????????????? | | ## ???????## ##??????????????????? | | # ##? #???????## ########???????????????????? | | ########???#????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 80 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Matter Filter | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Focal Shield | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed FissionGunLoader Manual? 0 Play Time 00:39:56 Cumulative 15.2 hours Start 2025.05.08 @ 22:31:47 End 2025.05.08 @ 23:11:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10aa2a62-446c-481e-9d60-00a0b72ba3d8