Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 00:18:04 Player: Serom_69 Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 200 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 196/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (6) ---- Large Matter Pod (0) ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- (None) [Rating: 6] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 10 | 6 4 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads . | . . Leg 2 | 2 . Wheel . | . . Hover . | . . Flight . | . . Utility 1 | 1 . Device . | . . Storage 1 | 1 . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 6 | 2 4 Energy Gun 3 | 1 2 Energy Cannon . | . . Ballistic Gun 2 | 1 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon 1 | . 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 6 | . 6 Power 1 | . 1 Propulsion 2 | . 2 Utility . | . . Weapon 3 | . 3 Highest Loss Streak 6 | . 6 Average Slot Usage (%) 78 | . 78 Engine 12 | . 12 Leg 25 | . 25 Storage 14 | . 14 Energy Gun 12 | . 12 Ballistic Gun 8 | . 8 Special Weapon 4 | . 4 Naked Turns . | . . Heaviest Build 11 | 11 11 Greatest Support 20 | 20 20 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 6 | 6 6 Average Capacity 5 | 4 6 Most Carried 4 | 4 4 Average Carried 2 | . 2 Final Capacity 6 | 6 6 Final Carried 2 | . 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 220 | 220 . Remotely . | . . Salvage Created . | . . Parts . | . . Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed . | . . Classes Destroyed . | . . Best Kill Streak . | . . Combat Bots Only . | . . Max Kills in Single Turn . | . . Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 974 | . 974 Core 276 | . 276 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 32 | . 32 Largest 2 | . 2 Hottest 100 | . 100 Shots Fired 36 | . 36 Gun 22 | . 22 Cannon . | . . Launcher . | . . Special 14 | . 14 Kinetic 18 | . 18 Thermal 16 | . 16 Explosive . | . . Electromagnetic 2 | . 2 Robot Hit Streak 1 | . 1 Robot Miss Streak 2 | . 2 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 1 | . 1 Core Hits . | . . Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted . | . . Guns . | . . Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic . | . . Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 19 | . 19 Average Corruption 13 | . 13 Corruption Purged . | . . Effects 6 | . 6 Energy Discharges 1 | . 1 Targeting Errors 5 | . 5 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 68 | . 68 Average Temperature 26 | . 26 Received Heat Transfer . | . . Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence . | . . Initial . | . . Average . | . . Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 1 | . 1 Investigation . | . . Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 3 | . 3 Peak Tracking Total 3 | . 3 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 296 | 55 241 Spaces Moved 173 | 59 114 Core 37 | 37 . Treads . | . . Legs 136 | 22 114 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 105 | 76 120 Slowest Speed 120 | 120 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered 5 | . 5 Exploration Rate (%) 12 | 3 21 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 11 | . 11 Terrain Destroyed 14 | . 14 Melee . | . . Projectile 14 | . 14 AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 222 | 68 154 Wait . | . . Move 171 | 58 113 Hop . | . . Pick Up 8 | 4 4 Fast Attach 2 | 2 . Attach 6 | 4 2 Detach . | . . Swap 2 | . 2 Drop . | . . Fire 32 | . 32 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis 1 | . 1 Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 15) 151 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Crushed by falling debris 261 | -10/Materials | Crushed by falling debris 262 | -10/Materials | Crushed by falling debris 262 | -10/Materials | Core integrity fell below 50% 262 | -10/Materials | System corruption reached 10% 270 | -10/Materials | Crushed by falling debris 270 | -10/Materials | Core integrity fell below 20% 298 | -10/Materials | Crushed by falling debris 298 | -10/Materials | Smashed by cave-in Last Messages --------------- 00261_ Crushed by falling debris. 00262_ The unstable cave ceiling collapses. 00262_ Crushed by falling debris. 00262_ Aluminum Leg destroyed. 00262_ System corrupted by crushing effect (+4). 00262_ EM Pulse Gun destroyed. 00262_ System corrupted by crushing effect (+2). 00270_ The unstable cave ceiling collapses. 00270_ Crushed by falling debris. 00270_ Aluminum Leg destroyed. 00270_ System corrupted by crushing effect (+3). 00270_ Lgt. Ion Engine destroyed. 00270_ System corrupted by crushing effect (+1). 00270_ Med. Laser destroyed. 00270_ System corrupted by crushing effect (+4). 00270_ System corrupted: Assault Rifle targeting data glitched. 00271_ System corrupted: Energy discharge (-30). 00272_ System corrupted: Assault Rifle targeting data glitched. 00298_ The unstable cave ceiling collapses. 00298_ Crushed by falling debris. 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