Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 04:04:43 Player: corey Result: Destroyed by X-67 Chaingunner with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1505) 1505 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4300 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Nuclear Core Light Treads Medium Treads Improved Cooling System Advanced Weight Redist. System Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner Energy Filter Kinecellerator Advanced ECM Suite Shock Absorption System Improved Shield Generator Component Analysis Suite Shotgun Enhanced Autogun Flak Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON ----------- Shotgun Enhanced Autogun Heavy Rocket Launcher > --- INVENTORY -------- Ion Engine Nuclear Core Light Treads Medium Treads Aluminum Leg Improved Heat Sink Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Improved Sensor Array Energy Filter Kinecellerator Shock Absorption System Improved Shield Generator Component Analysis Suite Heavy Particle Cannon Enhanced Autogun Flak Cannon Heavy Rocket Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . . . . 1 Parts Attached 65 | 9 10 4 9 21 12 Power 14 | 1 4 1 2 3 3 Engine 10 | 1 4 1 2 . 2 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 14 | 2 2 2 2 3 3 Treads 8 | . . . 2 3 3 Leg 2 | . . 2 . . . Wheel 2 | 2 . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 13 | 1 2 . 3 6 1 Device 3 | . 1 . 1 1 . Storage 4 | 1 . . 1 1 1 Processor 2 | . 1 . . 1 . Hackware 1 | . . . . 1 . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 24 | 5 2 1 2 9 5 Energy Gun 5 | 3 1 1 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 2 1 . 2 4 . Ballistic Cannon 4 | . . . . 3 1 Launcher 5 | . . . . 2 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 17 | . 2 . . 3 12 Power 4 | . 1 . . . 3 Propulsion 7 | . 1 . . 1 5 Utility 2 | . . . . 1 1 Weapon 4 | . . . . 1 3 Highest Loss Streak 10 | . 2 . . 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 99 99 99 97 Engine 6 | . 13 14 11 1 3 Core 5 | . . . . 7 10 Treads 18 | . . . 15 26 21 Leg 2 | . . 14 5 . . Wheel 2 | . 18 . . . . Hover 1 | . 7 13 . . . Device 8 | . 12 . 11 9 6 Storage 10 | . 14 14 14 9 7 Processor 10 | . . 14 11 10 15 Hackware 3 | . . . . 3 7 Protection 6 | . . . 7 13 . Energy Gun 5 | . 13 13 11 2 . Ballistic Gun 11 | . 14 14 11 9 13 Ballistic Cannon 2 | . . . . 4 1 Launcher 2 | . . . . 1 6 Peak Build Rating 45 | 6 7 14 20 32 45 Average Rating 25 | 4 6 11 18 29 40 On Entrance 12 | . 6 7 14 20 30 Naked Turns . | . . . . . . Heaviest Build 65 | 12 15 13 27 47 65 Greatest Support 84 | 26 26 30 44 66 84 Greatest Overweight (x) 14 | . 1 1 4 . 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 15 20 Average Capacity 13 | 6 8 8 8 13 19 Most Carried 20 | 4 8 8 8 15 20 Average Carried 11 | 2 6 7 7 12 18 Final Capacity 20 | 8 8 8 8 15 20 Final Carried 18 | 4 8 7 8 15 18 Class Distribution -------------------- 62% | Mutant 17% | Skirmisher 12% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1621 | 210 215 169 286 718 23 Remotely . | . . . . . . Salvage Created 1547 | . 298 69 285 743 152 Parts 88 | . 12 4 20 42 10 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 4 | . . . . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 39 | . 5 3 8 21 2 Guns 28 | . 5 3 8 11 1 Cannons 4 | . . . . 4 . AOE 7 | . . . . 6 1 Classes Destroyed 12 | . 4 . 2 3 3 Worker 2 | . . . 1 . 1 Builder 2 | . . . . 2 . Tunneler 1 | . . . . . 1 Hauler 2 | . . . . 1 1 Recycler 1 | . 1 . . . . Operator 1 | . . . . . 1 Watcher 3 | . 3 . . . . Swarmer 11 | . 3 2 3 3 . Grunt 22 | . 2 1 4 15 . Brawler 1 | . . . . 1 . Sentry 4 | . . . 1 2 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 4 2 5 8 2 Combat Bots Only 7 | . 3 2 3 7 1 Max Kills in Single Turn 3 | . 1 1 1 3 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 491 | . 31 15 65 112 268 Missed 156 | . 9 4 9 30 104 Damage Taken 4552 | . 285 86 631 1309 2241 Core 1004 | . 88 21 129 66 700 Absorbed by Shields . | . . . . . . Redirected to Shielding 62 | . . . . 62 . Core Remaining (%) 77 | 100 . 56 67 88 . Volleys Fired 157 | . 28 6 28 82 13 Largest 3 | . 2 2 2 2 3 Hottest 110 | . 70 83 86 86 110 Shots Fired 279 | . 56 9 50 133 31 Gun 231 | . 56 9 50 101 15 Cannon 30 | . . . . 24 6 Launcher 18 | . . . . 8 10 Special . | . . . . . . Kinetic 184 | . 28 3 23 109 21 Thermal 77 | . 28 6 27 16 . Explosive 18 | . . . . 8 10 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 8 6 7 12 11 Robot Miss Streak 7 | . 4 1 7 7 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 193 | . 36 5 31 97 24 Core Hits 123 | . 12 3 13 69 26 Critical Kills 3 | . 1 . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . 4 . 2 2 . Burn 4 | . 3 . 1 . . Destroy 4 | . 1 . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4638 | . 459 87 477 2237 1378 Guns 2401 | . 459 87 477 1215 163 Cannons 520 | . . . . 345 175 Explosions 1704 | . . . . 664 1040 Melee . | . . . . . . Ramming 13 | . . . . 13 . Kinetic 2159 | . 212 . 219 1390 338 Thermal 762 | . 247 87 258 170 . Explosive 1704 | . . . . 664 1040 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 14 | . . . . 3 11 Projectiles . | . . . . . . Explosions 14 | . . . . 3 11 Melee . | . . . . . . Knockbacks 22 | . . . . 21 1 Impact 1 | . . . . 1 . Kinetic 17 | . . . . 16 1 Secondary 4 | . . . . 4 . Self-Inflicted Damage 121 | . . . . 121 . Shots 4 | . . . . 4 . Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 423 | . 81 63 423 414 126 Average Temperature 88 | . 30 26 161 86 47 Received Heat Transfer 1359 | . 138 . 246 702 273 Effects 8 | . . . 7 1 . Shutdowns 2 | . . . 1 1 . Energy Bleed 1 | . . . 1 . . Interference 4 | . . . 4 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 5 . 1 1 . Heat Transferred 2134 | . 950 185 629 370 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 359 | . 171 151 158 359 201 Initial 128 | . . 66 58 56 128 Average 132 | . 108 85 93 213 88 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 74 | 100 100 100 100 34 85 Level 1 25 | . . . . 65 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 1 3 3 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 1 3 . Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 1 . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 11 5 15 26 25 Peak Tracking Total 13 | . 4 3 6 7 13 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 2 1 1 2 2 Terminals 6 | . 2 . 1 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 3 1 1 4 2 Successful 1 | . . 1 . . . Failed 10 | . 3 . 1 4 2 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 8 | . 3 . 1 3 1 Terminals 9 | . 3 . 1 4 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 4 | . 1 . . 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2825 | 57 314 191 562 956 745 Spaces Moved 1624 | 46 253 148 314 457 406 Core 6 | 3 . . 1 . 2 Treads 1076 | . . . 215 457 404 Legs 159 | . . 61 98 . . Wheels 171 | 43 128 . . . . Hover 212 | . 125 87 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 120 145 150 Average Speed 132 | 86 73 107 137 147 161 Slowest Speed 750 | 90 95 120 250 150 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 35 37 31 31 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . . . . 44 61 Melee . | . . . . . . Projectile . | . . . . . . AOE 105 | . . . . 44 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2051 | 59 324 172 396 622 478 Wait 104 | . 18 5 28 27 26 Move 1619 | 45 252 147 313 456 406 Hop . | . . . . . . Pick Up 58 | 5 11 3 8 19 12 Fast Attach 17 | 5 . 3 4 2 3 Attach 16 | 1 4 . 2 5 4 Detach 1 | . 1 . . . . Swap 32 | 3 6 1 3 14 5 Drop 44 | . 4 7 10 14 9 Fire 157 | . 28 6 28 82 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 7) 366 | -10/Materials | Identified exit to Mines 372 | -10/Materials | Entered Mines 381 | -10/Mines | Met a Derelict shopkeep closing up shop 514 | -10/Mines | Discovered new exit (range 6) 545 | -10/Mines | Identified exit to Materials 563 | -10/Mines | Entered Materials 563 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Build established: Scavenger-Mutant 829 | -9/Materials | Discovered new exit (range 11) 884 | -9/Materials | Identified exit to Mines 1009 | -9/Materials | Discovered new exit (range 13) 1017 | -9/Materials | Build established: Mutant 1123 | -9/Materials | Identified exit to Materials 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -8/Materials | Destroyed 7 combat bots 2039 | -8/Materials | Discovered new exit (range 14) 2080 | -8/Materials | Identified exit to Factory 2081 | -8/Materials | Entered Factory 2081 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2593 | -7/Factory | Build established: Skirmisher 2785 | -7/Factory | Garrison activated, responded to threat 2787 | -7/Factory | Cargo convoy interrupted 2816 | -7/Factory | Core integrity fell below 50% 2822 | -7/Factory | Core integrity fell below 20% 2826 | -7/Factory | Destroyed by X-67 Chaingunner with Backup Laser III Last Messages --------------- 02811_ Penetrated by Slug. 02811_ Hvy. Rocket Launcher destroyed. 02811_ M-28 Smith repairs Gauss Rifle. 02812_ Penetrated by Slug. 02812_ Med. Treads destroyed. 02812_ U-05 Engineer lays Concrete. 02814_ Lgt. Deuterium Engine destroyed. 02814_ U-05 Engineer lays Concrete. 02814_ M-28 Smith repairs I-36 Angel. 02815_ Penetrated by Slug. 02815_ U-05 Engineer builds a Wall. 02817_ M-28 Smith repairs H-55 Commando. 02819_ M-28 Smith repairs Carbon-fiber Leg. 02819_ U-05 Engineer builds a Wall. 02820_ Slug penetrates Wall. 02820_ R-06 Scavenger destroyed. 02821_ Penetrated by Slug. 02823_ M-28 Smith repairs Gravmag System. 02824_ M-28 Smith repairs X-67 Chaingunner. 02826_ M-28 Smith fits Backup Laser III on X-67 Chaingunner. 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"?????????# ; !Y % ?? | | ????? "?????????# ; p! # ?? | | ????? ??????????##; mx= % ? | | ????? ???????????#; *m= =h ? | | ?????????????????## [[]]h [ t ^ ? | | ??????????????????# ][=i] [ #######???? | | ??????????????????### %=### # #?????????? | | ????????????????????###*===/[ #?????????? | | ??????????????????????#=[][[% #?????????? | | ??????????????????????# [! #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# % #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# ##########?????????? | | ??????????????????????# #??????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# ???????????????????? | | ????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeLaserReplicator Manual? 0 Play Time 00:59:58 Cumulative 22.8 hours Start 2024.10.30 @ 03:04:48 End 2024.10.30 @ 04:04:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13d8690e-a626-4b5f-96dc-48cbecb4c3af