Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 04:04:43

Player: corey

Result: Destroyed by X-67 Chaingunner with Backup Laser III

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1505)     1505
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4300

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     4/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Signal Interpreter
       Advanced Targeting Computer
                System Shield
>               --- WEAPON (3) -------
           Mini Assault Cannon
>               --- INVENTORY (20) ---
                Nuclear Core
          Light Treads
         Medium Treads
       Improved Cooling System
       Advanced Weight Redist. System
       Advanced Weight Redist. System
       Improved Sensor Array
       Improved Terrain Scanner
                Energy Filter
                Kinecellerator
       Advanced ECM Suite
                Shock Absorption System
       Improved Shield Generator
                Component Analysis Suite
                Shotgun
       Enhanced Autogun
                Flak Cannon
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
                Signal Interpreter
       Advanced Targeting Computer
                System Shield
>               --- WEAPON -----------
                Shotgun
       Enhanced Autogun
          Heavy Rocket Launcher
>               --- INVENTORY --------
                Ion Engine
                Nuclear Core
          Light Treads
         Medium Treads
                Aluminum Leg
       Improved Heat Sink
       Improved Cooling System
          Large Storage Unit
       Advanced Weight Redist. System
       Advanced Weight Redist. System
       Improved Sensor Array
                Energy Filter
                Kinecellerator
                Shock Absorption System
       Improved Shield Generator
                Component Analysis Suite
          Heavy Particle Cannon
       Enhanced Autogun
                Flak Cannon
          Heavy Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Field Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             65   | 9   10  4   9   21  12  
  Power                    14   | 1   4   1   2   3   3   
    Engine                 10   | 1   4   1   2   .   2   
    Core                   4    | .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   2   2   2   3   3   
    Treads                 8    | .   .   .   2   3   3   
    Leg                    2    | .   .   2   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   2   .   3   6   1   
    Device                 3    | .   1   .   1   1   .   
    Storage                4    | 1   .   .   1   1   1   
    Processor              2    | .   1   .   .   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             3    | .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 5   2   1   2   9   5   
    Energy Gun             5    | 3   1   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          9    | 2   1   .   2   4   .   
    Ballistic Cannon       4    | .   .   .   .   3   1   
    Launcher               5    | .   .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 17   | .   2   .   .   3   12  
  Power                    4    | .   1   .   .   .   3   
  Propulsion               7    | .   1   .   .   1   5   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      10   | .   2   .   .   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  99  99  99  97  
  Engine                   6    | .   13  14  11  1   3   
  Core                     5    | .   .   .   .   7   10  
  Treads                   18   | .   .   .   15  26  21  
  Leg                      2    | .   .   14  5   .   .   
  Wheel                    2    | .   18  .   .   .   .   
  Hover                    1    | .   7   13  .   .   .   
  Device                   8    | .   12  .   11  9   6   
  Storage                  10   | .   14  14  14  9   7   
  Processor                10   | .   .   14  11  10  15  
  Hackware                 3    | .   .   .   .   3   7   
  Protection               6    | .   .   .   7   13  .   
  Energy Gun               5    | .   13  13  11  2   .   
  Ballistic Gun            11   | .   14  14  11  9   13  
  Ballistic Cannon         2    | .   .   .   .   4   1   
  Launcher                 2    | .   .   .   .   1   6   
Peak Build Rating          45   | 6   7   14  20  32  45  
  Average Rating           25   | 4   6   11  18  29  40  
  On Entrance              12   | .   6   7   14  20  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             65   | 12  15  13  27  47  65  
  Greatest Support         84   | 26  26  30  44  66  84  
  Greatest Overweight (x)  14   | .   1   1   4   .   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   15  20  
  Average Capacity         13   | 6   8   8   8   13  19  
  Most Carried             20   | 4   8   8   8   15  20  
  Average Carried          11   | 2   6   7   7   12  18  
  Final Capacity           20   | 8   8   8   8   15  20  
  Final Carried            18   | 4   8   7   8   15  18  

 Class Distribution 
--------------------
 62% | Mutant
 17% | Skirmisher
 12% | Scavenger-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
       Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           1621 | 210 215 169 286 718 23  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1547 | .   298 69  285 743 152 
  Parts                    88   | .   12  4   20  42  10  
Haulers Intercepted        2    | .   .   .   .   1   1   
Recyclers Shooed           4    | .   .   .   .   4   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  39   | .   5   3   8   21  2   
  Guns                     28   | .   5   3   8   11  1   
  Cannons                  4    | .   .   .   .   4   .   
  AOE                      7    | .   .   .   .   6   1   
Classes Destroyed          12   | .   4   .   2   3   3   
  Worker                   2    | .   .   .   1   .   1   
  Builder                  2    | .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   1   1   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  11   | .   3   2   3   3   .   
  Grunt                    22   | .   2   1   4   15  .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   1   2   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   4   2   5   8   2   
  Combat Bots Only         7    | .   3   2   3   7   1   
Max Kills in Single Turn   3    | .   1   1   1   3   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        491  | .    31   15   65   112  268  
  Missed                   156  | .    9    4    9    30   104  
Damage Taken               4552 | .    285  86   631  1309 2241 
  Core                     1004 | .    88   21   129  66   700  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  62   | .    .    .    .    62   .    
Core Remaining (%)         77   | 100  .    56   67   88   .    
Volleys Fired              157  | .    28   6    28   82   13   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  110  | .    70   83   86   86   110  
Shots Fired                279  | .    56   9    50   133  31   
  Gun                      231  | .    56   9    50   101  15   
  Cannon                   30   | .    .    .    .    24   6    
  Launcher                 18   | .    .    .    .    8    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  184  | .    28   3    23   109  21   
  Thermal                  77   | .    28   6    27   16   .    
  Explosive                18   | .    .    .    .    8    10   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    8    6    7    12   11   
  Robot Miss Streak        7    | .    4    1    7    7    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           193  | .    36   5    31   97   24   
  Core Hits                123  | .    12   3    13   69   26   
  Critical Kills           3    | .    1    .    1    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         8    | .    4    .    2    2    .    
    Burn                   4    | .    3    .    1    .    .    
    Destroy                4    | .    1    .    1    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4638 | .    459  87   477  2237 1378 
  Guns                     2401 | .    459  87   477  1215 163  
  Cannons                  520  | .    .    .    .    345  175  
  Explosions               1704 | .    .    .    .    664  1040 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    13   .    
  Kinetic                  2159 | .    212  .    219  1390 338  
  Thermal                  762  | .    247  87   258  170  .    
  Explosive                1704 | .    .    .    .    664  1040 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    3    11   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               14   | .    .    .    .    3    11   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 22   | .    .    .    .    21   1    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  17   | .    .    .    .    16   1    
  Secondary                4    | .    .    .    .    4    .    
Self-Inflicted Damage      121  | .    .    .    .    121  .    
  Shots                    4    | .    .    .    .    4    .    
  Rammed                   3    | .    .    .    .    3    .    
Targets Rammed             3    | .    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        423  | .    81   63   423  414  126  
  Average Temperature      88   | .    30   26   161  86   47   
  Received Heat Transfer   1359 | .    138  .    246  702  273  
  Effects                  8    | .    .    .    7    1    .    
    Shutdowns              2    | .    .    .    1    1    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           4    | .    .    .    4    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    5    .    1    1    .    
  Heat Transferred         2134 | .    950  185  629  370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             359  | .   171 151 158 359 201 
  Initial                  128  | .   .   66  58  56  128 
  Average                  132  | .   108 85  93  213 88  
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         74   | 100 100 100 100 34  85  
  Level 1                  25   | .   .   .   .   65  14  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   1   3   3   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   1   3   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           6    | .   1   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              82   | .   11  5   15  26  25  
  Peak Tracking Total      13   | .   4   3   6   7   13  
  Tactical Retreats        2    | .   .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          2    | .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          8    | .   2   1   1   2   2   
  Terminals                6    | .   2   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   3   1   1   4   2   
  Successful               1    | .   .   1   .   .   .   
  Failed                   10   | .   3   .   1   4   2   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   3   .   1   3   1   
  Terminals                9    | .   3   .   1   4   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               2825 | 57  314 191 562 956 745 
Spaces Moved               1624 | 46  253 148 314 457 406 
  Core                     6    | 3   .   .   1   .   2   
  Treads                   1076 | .   .   .   215 457 404 
  Legs                     159  | .   .   61  98  .   .   
  Wheels                   171  | 43  128 .   .   .   .   
  Hover                    212  | .   125 87  .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  120 145 150 
  Average Speed            132  | 86  73  107 137 147 161 
  Slowest Speed            750  | 90  95  120 250 150 750 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   35  37  31  31  11  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          105  | .   .   .   .   44  61  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      105  | .   .   .   .   44  61  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      2051 | 59  324 172 396 622 478 
  Wait                     104  | .   18  5   28  27  26  
  Move                     1619 | 45  252 147 313 456 406 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  58   | 5   11  3   8   19  12  
  Fast Attach              17   | 5   .   3   4   2   3   
  Attach                   16   | 1   4   .   2   5   4   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     32   | 3   6   1   3   14  5   
  Drop                     44   | .   4   7   10  14  9   
  Fire                     157  | .   28  6   28  82  13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 7)
  366 | -10/Materials | Identified exit to Mines
  372 | -10/Materials | Entered Mines
  381 | -10/Mines     | Met a Derelict shopkeep closing up shop
  514 | -10/Mines     | Discovered new exit (range 6)
  545 | -10/Mines     | Identified exit to Materials
  563 | -10/Mines     | Entered Materials
  563 | -9/Materials  | Evolved 2 slots: Utility x2
  661 | -9/Materials  | Build established: Scavenger-Mutant
  829 | -9/Materials  | Discovered new exit (range 11)
  884 | -9/Materials  | Identified exit to Mines
 1009 | -9/Materials  | Discovered new exit (range 13)
 1017 | -9/Materials  | Build established: Mutant
 1123 | -9/Materials  | Identified exit to Materials
 1125 | -9/Materials  | Entered another Materials area
 1125 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1410 | -8/Materials  | Destroyed 7 combat bots
 2039 | -8/Materials  | Discovered new exit (range 14)
 2080 | -8/Materials  | Identified exit to Factory
 2081 | -8/Materials  | Entered Factory
 2081 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2593 | -7/Factory    | Build established: Skirmisher
 2785 | -7/Factory    | Garrison activated, responded to threat
 2787 | -7/Factory    | Cargo convoy interrupted
 2816 | -7/Factory    | Core integrity fell below 50%
 2822 | -7/Factory    | Core integrity fell below 20%
 2826 | -7/Factory    | Destroyed by X-67 Chaingunner with Backup Laser III

 Last Messages 
---------------
02811_ Penetrated by Slug.
02811_ Hvy. Rocket Launcher destroyed.
02811_ M-28 Smith repairs Gauss Rifle.
02812_ Penetrated by Slug.
02812_ Med. Treads destroyed.
02812_ U-05 Engineer lays Concrete. <x2>
02814_ Lgt. Deuterium Engine destroyed.
02814_ U-05 Engineer lays Concrete.
02814_ M-28 Smith repairs I-36 Angel.
02815_ Penetrated by Slug.
02815_ U-05 Engineer builds a Wall.
02817_ M-28 Smith repairs H-55 Commando.
02819_ M-28 Smith repairs Carbon-fiber Leg.
02819_ U-05 Engineer builds a Wall.
02820_ Slug penetrates Wall.
02820_ R-06 Scavenger destroyed.
02821_ Penetrated by Slug.
02823_ M-28 Smith repairs Gravmag System.
02824_ M-28 Smith repairs X-67 Chaingunner.
02826_ M-28 Smith fits Backup Laser III on X-67 Chaingunner.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????##    [[]]h [  t         ^      ? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            310
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeLaserReplicator
  Manual?         0
Play Time         00:59:58
  Cumulative      22.8 hours
  Start           2024.10.30 @ 03:04:48
  End             2024.10.30 @ 04:04:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          100%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13d8690e-a626-4b5f-96dc-48cbecb4c3af