Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 20:12:22 Player: BOTHUNTER Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (4120) 4120 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 8913 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 125 Aligned with FarCom 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ Medium Storage Unit Medium Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Gauss Rifle Great Axe > --- INVENTORY (12) --- PSU Rigger Shock Rifle Shock Rifle Gatling Laser Proton Missile Launcher Heavy Missile Launcher Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Great Axe > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Armored Wheel Humpback Advanced Visual Processing Unit Melee Analysis Suite Transmission Jammer PSU Rigger Shock Rifle Plasma Cannon Enhanced Autogun [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 103 | 5 6 2 5 3 8 1 30 23 11 9 Power 11 | . 1 . 1 2 . . 3 2 1 1 Engine 8 | . 1 . 1 2 . . 3 . 1 . Core 3 | . . . . . . . . 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 3 1 . 1 1 . 7 2 2 2 Treads 1 | . . . . . . . . . 1 . Leg 17 | 2 3 1 . 1 1 . 7 . . 2 Wheel 3 | . . . . . . . . 2 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 1 1 2 . 4 . 10 9 2 2 Device 9 | . . . . . 2 . . 6 1 . Storage 7 | 1 . 1 1 . 1 . 3 . . . Processor 13 | . 1 . 1 . 1 . 7 1 . 2 Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . . . 2 1 . Artifact . | . . . . . . . . . . . Weapon 39 | 2 1 . 2 . 3 1 10 10 6 4 Energy Gun 8 | 1 . . 1 . 1 . 1 2 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 1 . . 1 . 2 1 4 3 . 1 Ballistic Cannon 7 | . 1 . . . . . 2 1 2 1 Launcher 4 | . . . . . . . 1 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 5 | . . . . . . . 1 2 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 7 | . . . . . 3 . 3 1 . . Parts Lost 24 | . . 1 . 1 . . 4 4 8 6 Power 6 | . . . . 1 . . . 2 2 1 Propulsion 4 | . . . . . . . 1 . 1 2 Utility 8 | . . . . . . . . 2 4 2 Weapon 6 | . . 1 . . . . 3 . 1 1 Highest Loss Streak 4 | . . 1 . 1 . . 2 2 3 4 Average Slot Usage (%) 94 | . 97 91 97 99 98 100 99 98 76 74 Engine 7 | . 12 14 11 10 11 11 9 3 3 . Leg 16 | . 28 28 22 22 22 22 17 14 . . Wheel 1 | . . . . . . . . . 10 1 Device 3 | . . . . . . . . 9 10 6 Storage 17 | . 14 14 20 22 21 22 18 15 15 15 Processor 25 | . 13 14 21 22 22 22 35 28 16 22 Protection 1 | . . . . . . . . 4 3 1 Energy Gun 5 | . 14 6 9 11 10 11 1 2 1 . Ballistic Gun 6 | . 4 . 10 11 10 11 11 2 . . Ballistic Cannon 3 | . 9 14 1 . . . 2 2 3 5 Slashing Weapon 2 | . . . . . . . 1 3 6 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 7 12 14 20 26 26 26 33 42 53 49 Greatest Support 40 | 20 20 20 20 25 25 25 40 40 24 40 Greatest Overweight (x) 4 | . 1 . . 1 1 1 1 1 4 2 Average Overweight (x) . | . . . . . . 1 . . 1 1 Largest Inventory Capacity 12 | 6 6 8 10 10 10 10 12 12 12 12 Average Capacity 10 | 5 6 6 9 10 9 10 11 12 12 12 Most Carried 12 | 3 6 8 10 10 10 10 12 12 12 12 Average Carried 10 | 1 5 6 8 9 9 10 11 11 11 11 Final Capacity 12 | 6 6 8 10 10 10 10 12 12 12 12 Final Carried 12 | 3 6 8 10 10 10 10 12 10 12 8 Class Distribution -------------------- 73% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 2932 | 221 205 55 77 49 80 10 1044 538 419 234 Remotely . | . . . . . . . . . . . Salvage Created 3888 | . 629 110 93 151 . 48 1400 736 314 407 Parts 266 | . 52 7 8 7 . 1 104 44 19 24 Haulers Intercepted 6 | . 2 . . . . . 3 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 19 21 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 98 | . 14 3 3 3 . 1 29 19 11 15 Melee 2 | . . . . . . . . . 1 1 Guns 39 | . 8 1 3 3 . . 21 3 . . Cannons 44 | . 6 2 . . . . 8 9 9 10 AOE 13 | . . . . . . 1 . 7 1 4 Classes Destroyed 13 | . 6 . . . . 1 3 1 2 . Worker 7 | . . . . . . . 5 2 . . Builder 5 | . . . . . . . 4 1 . . Hauler 6 | . 2 . . . . . 3 1 . . Recycler 1 | . 1 . . . . . . . . . Operator 2 | . 1 . . . . . . 1 . . Watcher 10 | . 2 . 1 . . . 5 2 . . Swarmer 36 | . 6 . 2 . . . 13 3 8 4 Grunt 42 | . 8 3 1 3 . . 9 9 2 7 Brawler 1 | . . . . . . . . . 1 . Sentry 9 | . . . . . . . 6 2 . 1 Hunter 5 | . . . . . . 1 1 1 . 2 Programmer 5 | . . . . . . . . 4 . 1 Decomposer 3 | . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 6 2 2 2 . 1 6 7 4 6 Combat Bots Only 7 | . 3 2 2 2 . 1 4 7 4 6 Max Kills in Single Turn 3 | . 2 1 1 1 . 1 2 3 1 2 Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . . . . . . 1 . 3 1 2 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Damage Taken 5131 | . 228 96 98 138 . . 1107 1321 931 1212 Core 1064 | . 21 12 21 44 . . 262 278 95 331 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . 86 . . . 83 52 . . . Volleys Fired 377 | . 45 9 9 8 . 2 145 71 42 46 Largest 2 | . 2 2 2 2 . 1 2 2 1 1 Hottest 100 | . 75 75 65 65 . 45 65 100 50 80 Shots Fired 520 | . 74 14 18 16 . 2 233 73 44 46 Gun 316 | . 49 5 18 16 . 2 184 33 5 4 Cannon 189 | . 25 9 . . . . 45 36 35 39 Launcher 15 | . . . . . . . 4 4 4 3 Special . | . . . . . . . . . . . Kinetic 436 | . 45 9 9 8 . . 225 65 35 40 Thermal 3 | . . . . . . . . . . 3 Explosive 7 | . . . . . . . . 4 . 3 Electromagnetic 74 | . 29 5 9 8 . 2 8 4 9 . Robot Hit Streak 45 | . 23 5 5 11 . . 45 16 17 19 Robot Miss Streak 3 | . 2 2 3 1 . . 3 2 3 2 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 4 | . . . . . . . 4 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 406 | . 46 9 10 12 . . 187 68 34 40 Core Hits 195 | . 25 4 4 4 . 1 65 44 18 30 Critical Hits 7 | . 1 . . . . . 2 4 . . Critical Kills 4 | . 1 . . . . . . 3 . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . Melee Attacks 44 | . . . . . . . 3 32 4 5 Impact 4 | . . . . . . . . 4 . . Slashing 39 | . . . . . . . 2 28 4 5 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 1 2 3 . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10168 | . 766 151 192 156 . 32 3123 2906 1280 1562 Guns 3727 | . 405 57 127 156 . . 2304 568 56 54 Cannons 3501 | . 246 94 . . . . 718 895 706 842 Explosions 2082 | . 114 . 65 . . 32 101 1121 131 518 Melee 857 | . . . . . . . . 322 387 148 Ramming 1 | . 1 . . . . . . . . . Kinetic 6431 | . 267 94 68 89 . . 2975 1370 706 862 Thermal 356 | . 114 . 65 . . 32 . 111 . 34 Explosive 1386 | . . . . . . . . 868 . 518 Electromagnetic 1137 | . 384 57 59 67 . . 148 235 187 . Impact 151 | . . . . . . . . 151 . . Slashing 706 | . . . . . . . . 171 387 148 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 3 15 16 Average Corruption 8 | . . . . . . . . 1 13 15 Corruption Purged . | . . . . . . . . . . . Effects 99 | . . . . . . . . 16 44 39 Message Errors 23 | . . . . . . . . 7 9 7 Matter Fused 17 | . . . . . . . . 2 6 9 Heat Flow Errors 6 | . . . . . . . . 3 1 2 Energy Discharges 10 | . . . . . . . . 2 4 4 Parts Rejected 2 | . . . . . . . . . 2 . Data Loss (minor) 4 | . . . . . . . . 2 1 1 Data Loss (major) 2 | . . . . . . . . . 1 1 Misfires 3 | . . . . . . . . . 2 1 Alerts 2 | . . . . . . . . . 2 . Misdirections 16 | . . . . . . . . . 11 5 Targeting Errors 13 | . . . . . . . . . 5 8 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 307 | . . . . . . . 18 191 98 . Projectiles 51 | . . . . . . . 18 33 . . Explosions 103 | . . . . . . . . 86 17 . Melee 153 | . . . . . . . . 72 81 . Knockbacks 27 | . . 2 . . . . 9 4 6 6 Impact . | . . . . . . . . . . . Kinetic 26 | . . 2 . . . . 8 4 6 6 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 117 | . . . . . . . . 75 1 41 Shots 5 | . . . . . . . . 2 1 2 Rammed 2 | . 2 . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 278 | . 79 69 . 11 . 4 15 278 138 240 Average Temperature 33 | . 30 31 . 4 . 2 6 39 32 48 Received Heat Transfer 1155 | . 66 54 . 63 . . 261 219 177 315 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . 2 . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 525 | . 150 . 100 . . 50 . 150 . 75 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . 4 . 1 . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 723 | . 245 181 218 209 . 78 523 723 . . Initial 179 | . . 57 70 84 . . 29 179 . . Average 211 | . 96 148 135 103 . 16 260 330 . . Maximum Alert Level 3 | . 1 . 1 1 . . 2 3 . . Low Security (%) 59 | 100 87 100 69 80 . 100 38 42 . . Level 1 17 | . 12 . 30 19 . . 33 9 . . Level 2 21 | . . . . . . . 27 45 . . Level 3 . | . . . . . . . . 2 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 3 . 1 1 . . 4 7 . 1 Investigation 11 | . 2 . 1 1 . . 3 3 . 1 Extermination 2 | . . . . . . . . 2 . . Reinforcement 4 | . 1 . . . . . 1 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 6 | . . . 1 . . . 5 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 18 4 5 6 . 1 45 23 14 19 Peak Tracking Total 7 | . 3 2 3 2 . 1 5 7 4 7 Tactical Retreats 8 | . 1 1 . . . . 2 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 4 | . . . . . . . . 4 . . Indirectly 3 | . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Power Sources Rigged 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 31 | . 2 . . . . 2 2 23 . 2 Max in Single Turn 15 | . 1 . . . . 2 1 15 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 24 | . 7 . 2 1 . . 5 8 . 1 Terminals 19 | . 6 . 2 1 . . 3 6 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 1 . . Scanalyzers 2 | . . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 85 | . 26 . 4 7 . . 9 34 . 5 Successful 46 | . 14 . 1 1 . . 2 24 . 4 Failed 36 | . 11 . 3 5 . . 7 9 . 1 Catastrophic 4 | . . . 1 . . . 2 1 . . Database Lockouts 3 | . 1 . . 1 . . . 1 . . Manual 47 | . 20 . . 6 1 . 8 11 . 1 Terminals 66 | . 24 . 4 7 . . 7 19 . 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 2 . . Scanalyzers 14 | . . . . . . . 1 13 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 5 . 1 1 . . . 5 . 4 Record 4 | . . . . . . . . . . 4 Part Schematic 1 | . . . . . . . . 1 . . Robot Analysis 8 | . 4 . 1 1 . . . 2 . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 1 2 . . Report Inventory 3 | . 1 . . . . . 1 1 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 13 | . . . . . . . . 13 . . Insert Component 6 | . . . . . . . . 6 . . Analyze 7 | . . . . . . . . 7 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 8 . . . . . 1 4 . . Terminals 11 | . 7 . . . . . . 4 . . Track 3 | . 3 . . . . . . . . . Botnet 8 | . 4 . . . . . . 4 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Extract 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 6 . 2 1 . . 3 8 . 1 Full Trace Events 10 | . 1 . 2 1 . . 2 3 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 2 6 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . Parts Scanalyzed 5 | . . . . . . . . 5 . . Part Schematics Acquired 5 | . . . . . . . . 5 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies 3 | . . 2 . 1 . . . . . . Largest Group 2 | . . 2 1 2 . . . . . . Highest-Rated Group 62 | . . 45 31 62 . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 36 | . . 12 10 14 . . . . . . Total Damage 549 | . . 149 167 233 . . . . . . Kills 5 | . . 1 2 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 8 | . 4 . 1 1 . . . 2 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 8596 | 68 916 323 225 647 439 517 2167 1872 770 652 Spaces Moved 4726 | 54 542 242 154 365 284 268 943 1126 516 232 Core 9 | 9 . . . . . . . . . . Treads 318 | . . . . . . . . . 88 230 Legs 3928 | 45 542 242 154 365 284 268 943 1083 . 2 Wheels 471 | . . . . . . . . 43 428 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 120 100 90 130 Average Speed 136 | 108 120 120 120 145 148 150 141 130 122 199 Slowest Speed 210 | 120 150 120 120 150 150 150 150 160 210 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 69 57 22 88 65 75 45 23 58 29 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . . . . . . . 1 Known Exits Taken 2 | . 1 . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 9 | . . 1 . 1 . 1 . . 3 3 Spaces Dug 17 | . . . . . . . 2 15 . . Terrain Destroyed 108 | . 13 . 2 . . 20 8 51 . 14 Melee 17 | . . . . . . . 2 15 . . Projectile 7 | . . . . . . . 1 4 . 2 AOE 84 | . 13 . 2 . . 20 5 32 . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Total 6313 | 61 738 261 175 469 303 382 1546 1413 600 365 Wait 948 | . 131 5 4 84 . 111 386 131 24 72 Move 4716 | 53 541 241 153 364 283 267 942 1125 515 232 Hop . | . . . . . . . . . . . Pick Up 44 | 3 6 2 3 4 3 . 14 8 1 . Fast Attach 53 | 5 3 . 2 1 7 . 10 14 8 3 Attach 20 | . . . 2 . 1 . 5 6 2 4 Detach 8 | . . . . . . . 2 3 3 . Swap 30 | . 3 2 1 2 . 1 15 3 1 2 Drop 70 | . 7 2 1 6 9 1 24 19 . 1 Fire 377 | . 45 9 9 8 . 2 145 71 42 46 Melee 44 | . . . . . . . 3 32 4 5 Ram . | . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 654 | -10/Materials | Central database locked down 775 | -10/Materials | Discovered new exit (range 4) 955 | -10/Materials | Discovered new exit (range 11) 985 | -10/Materials | Entered Mines 1176 | -10/Mines | Learned 2 Materials zone layouts 1250 | -10/Mines | Discovered new exit (range 3) 1308 | -10/Mines | Entered Materials 1308 | -9/Materials | Accompanied by 1 ally 1308 | -9/Materials | Evolved 2 slots: Utility x2 1309 | -9/Materials | Identified exit to Materials 1313 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1512 | -9/Materials | Discovered new exit (range 14) 1533 | -9/Materials | Entered Mines 1533 | -9/Mines | Accompanied by 1 ally 1558 | -9/Mines | Received a Mining Laser from a helpful Derelict 1743 | -9/Mines | Discovered exit to Materials (range 7) 1805 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1912 | -9/Mines | Central database locked down 2172 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2174 | -9/Mines | Discovered new exit (range 5) 2180 | -9/Mines | Entered Exiles 2216 | -9/Exiles | Met 8R-AWN 2242 | -9/Exiles | Met EX-HEX 2291 | -9/Exiles | Met EX-BIN 2308 | -9/Exiles | Aligned with FarCom system 2309 | -9/Exiles | Given EX-Vault access code 2350 | -9/Exiles | Opened EX-Vault 2359 | -9/Exiles | Found Prototype Ballistic Gun 2359 | -9/Exiles | Identified AWS/Gauss 2363 | -9/Exiles | Found Prototype Device 2363 | -9/Exiles | Identified PSU Rigger 2369 | -9/Exiles | Found Prototype Processor 2369 | -9/Exiles | Identified Modified TNC 2422 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2464 | -9/Exiles | Met EX-DEC 2602 | -9/Exiles | Discovered new exit (range 14) 2619 | -9/Exiles | Left Exiles lab with PSU Rigger 2619 | -9/Exiles | Entered Mines 3124 | -8/Mines | Discovered exit to Materials (range 8) 3136 | -8/Mines | Entered Materials 3136 | -8/Materials | Evolved 2 slots: Utility x2 3335 | -8/Materials | Build established: Scavenger-Mutant 4965 | -8/Materials | Build established: Mutant 5103 | -8/Materials | Discovered new exit (range 15) 5303 | -8/Materials | Entered Factory 5303 | -7/Factory | Evolved 2 slots: Utility x2 5415 | -7/Factory | Discovered new exit (range 8) 6236 | -7/Factory | Central database locked down 6450 | -7/Factory | Destroyed 7 combat bots 6945 | -7/Factory | Build established: Scavenger-Mutant 7175 | -7/Factory | Entered Lower Caves 7271 | -7/Lower Caves | Lost 3 parts (1p2u) 7284 | -7/Lower Caves | System corruption reached 10% 7436 | -7/Lower Caves | Encountered a Warlord checkpoint 7514 | -7/Lower Caves | Build established: Mutant 7533 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7864 | -7/Lower Caves | Core integrity fell below 50% 7919 | -7/Lower Caves | Discovered new exit (range 14) 7945 | -7/Lower Caves | Entered another Lower Caves area 8092 | -7/Lower Caves | Attracted the attention of an 0b10 base 8252 | -7/Lower Caves | Core integrity fell below 20% 8597 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08439_ S2-C24(c): "I like it here. It's the perfect spot where no one bothers me, for obvious reasons." 08440_ 79JH4Z8F HU%:W87NJJY 08534_ System corrupted: Component data lost. 08562_ G-47 Trooper knocked back. 08564_ G-47 Trooper destroyed. 08571_ System corrupted: Matter fused (-7). 08572_ System corrupted: Adv. Assault Cannon targeting data glitched. 08573_ Arm. Treads destroyed. 08574_ G-50 Soldier knocked back. 08576_ Adv. Assault Cannon destroyed. 08579_ Aluminum Leg fries itself beyond repair. 08581_ Neutrino Core destroyed. 08584_ System corrupted: Great Axe targeting data glitched. 08588_ System corrupted: Heat flow error (+146). 08589_ Microactuators destroyed. 08594_ System corrupted: Great Axe targeting data glitched. 08594_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????## ?????????????????? | | ???????????????????????????? ???????????????? | | ??????????????????? ?????? #??????????????? | | ??????????????????? #????? #??????????????? | | ??????????????????? #????? ##?????????????? | | ??????????????????? ????? #?????????????? | | ???????????????????# #????? #?????????????? | | ???????????????????# #????? #?????????????? | | ???????????????????# #?????# ??????????????? | | ????????????????#### #?????# ???????????????? | | ???????????????## #?????# ????????????????? | | ??????????????## #????? ????????????????? | | ?????????###??# #????? ?????????????????? | | ?????????#""##?# #?????# ??????????????????? | | ?????????#" ### #?????# #??????????????????? | | ?????????### ## ####### ##?????????????????? | | ??????????### # g % % #?????????????????? | | ?????????## # @%### #?????????????????? | | ?????????# a #####!### #?????????????????? | | ?????????# ##???# # ?????????????????? | | ?????????# ##???? # #?????????????????? | | ?????????##### ###### ##?# ?????????????????? | | ?????????????### ## ###???# ???????????????? | | ???????????????# ######???#??????????????? | | ???????????????# ???????????????? | | ???????????????## ## ???????????????? | | ????????????????# ## #######????????????????? | | ????????????????## #??????????????????????? | | ?????????????????## ##?????????????????????? | | ?????????????##???## #####?????????????????? | | ?????????????? ???# ##????????????????? | | ???????????????# #### #????????????????? | | ???????????????# ! ! #????????????????? | | ???????????????# ##????????????????? | | ???????????????###### #?????????????????? | | ????????????????????## #??????##?????????? | | ?????????????????????### #?????# #???????? | | ???????????????????????# [## #????? ####??? | | ???????????????????????# #? ###?????? ##?# | | ?????????????????????### ####???????? ## | | ?????????????????????# # #####????# ? | | ?????????????????????# ##???? #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 42 Targeting Accuracy 30 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Extracted Carbon-fiber Leg | -8/Materials | Extracted Imp. Titanium Leg | -7/Factory | Scanalyzed Melee Analysis Suite | -7/Factory | Scanalyzed Shock Rifle | -7/Factory | Scanalyzed Humpback | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedUltimateCoupler Manual? 0 Play Time 01:23:08 Cumulative 100.1 hours Start 2020.10.04 @ 18:44:34 End 2020.10.04 @ 20:12:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 122 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ed2f8e1-4edf-4cd8-9420-57419977213a