Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.16 @ 13:10:48

Player: Noxul

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (77)      385
Value Destroyed (2736)     2736
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1050)               1050
              TOTAL SCORE: 8291

 Bonus
-------
High Alert Combat Kills    50
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     221/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (550) Ox10
Location                   -6/Extension

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Terrain Scan Processor
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
                Wheel
       Improved Heat Sink
       Advanced Heat Sink
                Recoil Stabilizer
                Recoil Stabilizer
                Gatling Laser

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Titanium Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
       Advanced Beam Rifle
                YOLO Cannon
   High-powered Shotgun
>               --- INVENTORY --------
       Improved Ion Engine
                Nuclear Core
       Improved Aluminum Leg
                Carbon-fiber Leg
       Improved Heat Sink
       Improved Heat Sink
                Relay Coupler [Grunt]
       Advanced Beam Cannon
          Heavy Assault Rifle
                Minigun
                Gauss Rifle
[Rating: 57]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   1   2   .   1   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             80   | 6   3   18  1   2   6   8   5   4   26  1   
  Power                    10   | 1   .   2   1   .   .   2   1   .   2   1   
    Engine                 7    | 1   .   2   1   .   .   1   1   .   1   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   4   .   .   1   1   2   .   6   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   4   .   .   1   1   2   .   2   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   3   2   .   .   3   1   2   3   10  .   
    Device                 13   | .   1   1   .   .   2   1   1   2   5   .   
    Storage                5    | 1   1   1   .   .   .   .   .   .   2   .   
    Processor              5    | .   1   .   .   .   1   .   .   1   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   10  .   2   2   4   .   1   8   .   
    Energy Gun             7    | .   .   2   .   .   1   3   .   .   1   .   
    Energy Cannon          9    | .   .   3   .   2   1   .   .   1   2   .   
    Ballistic Gun          11   | 2   .   4   .   .   .   1   .   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  5    | .   .   3   .   1   .   1   .   .   .   .   
Parts Lost                 34   | .   .   1   1   .   3   1   .   1   18  9   
  Power                    5    | .   .   .   1   .   .   .   .   .   3   1   
  Propulsion               9    | .   .   .   .   .   1   .   .   .   5   3   
  Utility                  7    | .   .   .   .   .   1   .   .   1   2   3   
  Weapon                   13   | .   .   1   .   .   1   1   .   .   8   2   
  Highest Loss Streak      16   | .   .   1   1   .   2   1   .   1   16  8   
Average Slot Usage (%)     87   | .   93  96  100 89  95  93  91  88  67  64  
  Engine                   7    | .   14  11  11  11  11  5   2   7   2   .   
  Leg                      19   | .   28  21  22  22  22  27  23  23  9   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   4   17  
  Device                   11   | .   3   7   11  11  10  9   15  16  13  18  
  Storage                  9    | .   14  11  11  11  11  9   7   7   8   6   
  Processor                3    | .   3   3   .   .   .   9   .   1   5   6   
  Protection               1    | .   .   .   .   .   .   .   6   5   .   .   
  Energy Gun               4    | .   .   3   .   .   7   7   7   7   4   .   
  Energy Cannon            8    | .   .   13  22  12  14  10  7   7   1   2   
  Ballistic Gun            16   | .   28  24  22  22  18  12  15  10  11  .   
Naked Turns                90   | .   .   .   .   .   .   .   .   .   90  .   
Heaviest Build             81   | 12  17  52  54  64  65  65  70  81  62  50  
  Greatest Support         53   | 20  20  34  34  34  34  51  53  53  53  30  
  Greatest Overweight (x)  16   | 3   .   1   1   1   1   1   1   1   11  16  
  Average Overweight (x)   1    | .   .   .   1   1   1   .   1   1   1   1   
Largest Inventory Capacity 12   | 6   8   12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 5   6   11  12  12  12  12  12  12  11  12  
  Most Carried             12   | 4   5   12  10  12  12  12  12  12  12  7   
  Average Carried          8    | 2   3   8   9   10  11  9   10  10  6   6   
  Final Capacity           12   | 6   8   12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 2   5   10  9   11  10  12  11  11  6   6   

 Class Distribution 
--------------------
 34% | Skirmisher
 23% | Gunner
 21% | Mutant
  9% | Scavenger-Skirmisher
  7% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Garrison
 Scavenger-Skirmisher | -6/Factory
   Scavenger-Assassin | -6/Extension

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Ext  
Matter Collected           1700 | 211  51   503  16   .    176  129  .    220  394  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2560 | .    51   1036 36   .    365  145  .    488  439  .    
  Parts                    131  | .    4    48   7    .    16   3    .    32   21   .    
Haulers Intercepted        4    | .    .    3    .    .    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Combat Hostiles Destroyed  61   | .   1   23  4   .   9   2   .   16  6   .   
  Guns                     29   | .   1   10  1   .   4   .   .   9   4   .   
  Cannons                  13   | .   .   6   2   .   1   2   .   1   1   .   
  AOE                      18   | .   .   7   1   .   4   .   .   6   .   .   
Classes Destroyed          12   | .   2   6   .   .   3   .   .   1   .   .   
  Worker                   5    | .   .   1   .   .   .   .   .   .   4   .   
  Builder                  4    | .   .   1   .   .   1   .   .   .   2   .   
  Hauler                   4    | .   .   3   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   .   3   4   .   2   .   .   8   .   .   
  Grunt                    27   | .   1   13  .   .   4   2   .   5   2   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   9    | .   .   7   .   .   .   .   .   1   1   .   
  Hunter                   5    | .   .   .   .   .   2   .   .   1   2   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   1   .   
Best Kill Streak           8    | .   1   8   4   .   3   1   .   6   4   .   
  Combat Bots Only         7    | .   1   7   4   .   3   1   .   6   2   .   
Max Kills in Single Turn   3    | .   1   2   2   .   2   1   .   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   .   1   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Ext  
Damage Taken               5873 | .    12   810  216  .    854  162  .    748  2456 615  
  Core                     1166 | .    .    81   8    .    168  .    .    57   604  248  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  100  .    .    .    35   100  .    91   .    .    
Volleys Fired              169  | .    9    50   3    .    26   12   .    27   42   .    
  Largest                  4    | .    2    4    4    .    4    4    .    4    4    .    
  Hottest                  198  | .    40   182  182  .    191  191  .    186  198  .    
Shots Fired                507  | .    18   162  12   .    90   37   .    75   113  .    
  Gun                      391  | .    18   121  6    .    50   24   .    63   109  .    
  Cannon                   109  | .    .    34   6    .    40   13   .    12   4    .    
  Launcher                 7    | .    .    7    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  295  | .    18   96   6    .    38   14   .    36   87   .    
  Thermal                  198  | .    .    59   6    .    52   16   .    39   26   .    
  Explosive                7    | .    .    7    .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    7    .    .    .    .    
  Robot Hit Streak         14   | .    5    14   1    .    5    5    .    5    11   .    
  Robot Miss Streak        14   | .    1    3    4    .    12   2    .    14   6    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    1    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           283  | .    12   89   2    .    43   22   .    40   75   .    
  Core Hits                143  | .    5    51   4    .    21   8    .    25   29   .    
  Critical Hits            11   | .    .    5    .    .    2    1    .    .    3    .    
  Critical Kills           3    | .    .    1    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    3    .    .    1    .    .    .    3    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6662 | .    102  1522 230  .    1296 390  .    1538 1584 .    
  Guns                     3158 | .    102  650  35   .    212  245  .    672  1242 .    
  Cannons                  1661 | .    .    387  41   .    544  145  .    313  231  .    
  Explosions               1843 | .    .    485  154  .    540  .    .    553  111  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2108 | .    102  551  35   .    138  72   .    282  928  .    
  Thermal                  3874 | .    .    486  195  .    1158 186  .    1256 593  .    
  Explosive                485  | .    .    485  .    .    .    .    .    .    .    .    
  Electromagnetic          195  | .    .    .    .    .    .    132  .    .    63   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            442  | .    .    .    48   .    152  .    .    198  44   .    
  Projectiles              292  | .    .    .    .    .    110  .    .    182  .    .    
  Explosions               150  | .    .    .    48   .    42   .    .    16   44   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      423  | .    .    .    168  .    100  69   .    .    86   .    
  Shots                    8    | .    .    .    4    .    2    1    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        424  | .    6    424  168  .    315  144  .    67   69   .    
  Average Temperature      77   | .    6    74   87   .    107  36   .    27   26   .    
  Received Heat Transfer   1122 | .    6    300  .    .    297  54   .    96   213  156  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             6    | .    .    1    .    .    1    .    .    2    2    .    
  Heat Transferred         5313 | .    .    928  224  .    1409 314  .    1494 944  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Peak Influence             523  | .   35  523 282 .   164 158 71  447 294 51  
  Average Influence        148  | .   21  295 280 .   42  123 71  218 157 40  
Maximum Alert Level        2    | .   .   2   1   .   .   .   .   2   1   .   
  Low Security (%)         67   | 100 100 15  .   .   100 100 100 50  64  100 
  Level 1                  27   | .   .   70  100 .   .   .   .   30  35  .   
  Level 2                  4    | .   .   13  .   .   .   .   .   19  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   2   .   .   .   1   .   .   3   .   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   1   1   .   .   .   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Distress Signals           5    | .   .   4   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   3   33  2   .   14  7   .   16  15  4   
  Peak Tracking Total      6    | .   2   6   2   .   4   3   .   6   3   2   
  Tactical Retreats        9    | .   .   .   .   .   3   1   .   1   3   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Traps Triggered            3    | .   .   .   .   .   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Machines Disabled          15   | .   .   .   6   .   .   .   .   1   8   .   
  Max in Single Turn       6    | .   .   .   6   .   .   .   .   1   4   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Machines Accessed          13   | .   3   5   .   .   .   1   1   .   3   .   
  Terminals                9    | .   3   4   .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                32   | .   5   17  .   .   .   3   1   .   6   .   
  Successful               13   | .   1   8   .   .   .   1   1   .   2   .   
  Failed                   18   | .   4   8   .   .   .   2   .   .   4   .   
    Catastrophic           4    | .   1   3   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   
  Manual                   16   | .   4   7   .   4   .   .   .   .   1   .   
  Terminals                22   | .   5   13  .   .   .   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   3   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             5    | .   1   3   .   .   .   .   .   .   1   .   
  Record                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   1   .   .   1   .   
  Insert Component         2    | .   .   .   .   .   .   1   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         7    | .   4   3   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   5   .   .   .   1   1   .   3   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   
  Time                     76   | .   .   76  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   3   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   3   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   3   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   1   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Ext  
Turns Passed               5451 | 84   259  880  154  433  1034 353  251  663  1143 197  
Spaces Moved               2848 | 54   186  326  87   268  355  188  148  289  755  192  
  Core                     215  | 33   .    .    .    .    .    .    .    .    178  4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2117 | 21   186  326  87   268  355  188  148  289  249  .    
  Wheels                   516  | .    .    .    .    .    .    .    .    .    328  188  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  130  153  153  50   90   
  Average Speed            137  | 124  120  152  160  160  160  147  157  153  111  102  
  Slowest Speed            850  | 200  120  160  160  160  160  160  160  153  600  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    28   35   30   66   74   20   6    45   23   24   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    .    .    .    .    1    .    
Scrap Searched             3    | .    .    .    .    .    3    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          348  | .    .    30   18   .    244  7    .    23   26   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    2    .    11   1    .    1    1    .    
  AOE                      332  | .    .    30   16   .    233  6    .    22   25   .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Ext 
Total                      4010 | 70  205 610 94  274 731 236 168 447 979 196 
  Wait                     787  | 4   2   179 4   .   341 21  6   110 118 2   
  Move                     2839 | 53  185 325 86  267 354 187 148 288 754 192 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  82   | 7   5   24  .   2   3   5   4   7   24  1   
  Fast Attach              1    | 1   .   .   .   .   .   .   .   .   .   .   
  Attach                   55   | 5   1   9   1   2   4   5   2   3   22  1   
  Detach                   5    | .   .   .   .   1   1   1   .   1   1   .   
  Swap                     24   | .   2   9   .   .   2   3   3   1   4   .   
  Drop                     40   | .   1   14  .   2   .   2   5   5   11  .   
  Fire                     169  | .   9   50  3   .   26  12  .   27  42  .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 9)
  244 | -10/Materials | Discovered new exit (range 4)
  285 | -10/Materials | Identified exit to Materials
  306 | -10/Materials | Identified exit to Mines
  317 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Entered another Materials area
  344 | -9/Materials  | Evolved 2 slots: Weapon x2
  444 | -9/Materials  | Destroyed 7 combat bots
  449 | -9/Materials  | Central database locked down
  640 | -9/Materials  | Build established: Gunner
 1089 | -9/Materials  | Repaired Titanium Leg
 1129 | -9/Materials  | Repaired Titanium Leg
 1156 | -9/Materials  | Discovered new exit (range 6)
 1224 | -9/Materials  | Entered Mines
 1247 | -9/Mines      | Learned location of Zion (-7)
 1371 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1371 | -9/Mines      | Discovered new exit (range 5)
 1378 | -9/Mines      | Entered Exiles
 1402 | -9/Exiles     | Discovered new exit (range 15)
 1434 | -9/Exiles     | Met 8R-AWN
 1457 | -9/Exiles     | Met EX-HEX
 1508 | -9/Exiles     | Met EX-BIN
 1530 | -9/Exiles     | Aligned with FarCom system
 1532 | -9/Exiles     | Given EX-Vault access code
 1599 | -9/Exiles     | Opened EX-Vault
 1607 | -9/Exiles     | Found Prototype Energy Cannon
 1613 | -9/Exiles     | Identified YOLO Cannon
 1677 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1724 | -9/Exiles     | Met EX-DEC
 1793 | -9/Exiles     | Discovered new exit (range 14)
 1811 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 1811 | -9/Exiles     | Entered Mines
 2117 | -8/Mines      | Build established: Skirmisher
 2737 | -8/Mines      | Core integrity fell below 50%
 2777 | -8/Mines      | Discovered new exit (range 15)
 2816 | -8/Mines      | Discovered new exit (range 7)
 2829 | -8/Mines      | Identified exit to Materials
 2845 | -8/Mines      | Entered Materials
 2845 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3153 | -8/Materials  | Discovered new exit (range 15)
 3176 | -8/Materials  | Identified exit to Factory
 3198 | -8/Materials  | Entered Factory
 3198 | -7/Factory    | Evolved 2 slots: Utility x2
 3449 | -7/Factory    | Identified exit to Garrison
 3449 | -7/Factory    | Entered Garrison
 3461 | -7/Garrison   | Installed Relay Interface Framework
 3720 | -7/Garrison   | Triggered checkpoint
 3828 | -7/Garrison   | Triggered checkpoint
 3951 | -7/Garrison   | Triggered checkpoint
 4060 | -7/Garrison   | Triggered checkpoint
 4095 | -7/Garrison   | Discovered new exit (range 12)
 4112 | -7/Garrison   | Entered Factory
 4112 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4414 | -6/Factory    | Build established: Scavenger-Skirmisher
 4719 | -6/Factory    | Core integrity fell below 50%
 4742 | -6/Factory    | Lost 16 parts (3p5n2u6w)
 5226 | -6/Factory    | Discovered new exit (range 15)
 5255 | -6/Factory    | Entered Extension
 5328 | -6/Extension  | Build established: Scavenger-Assassin
 5331 | -6/Extension  | Spotted B-75 Beast
 5429 | -6/Extension  | Core integrity fell below 20%
 5452 | -6/Extension  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
  No tasked investigation squads found.
05208_ K-01 Serf cleans the Terminal. <x2>
05226_ EXIT=FOUND
05245_ Acquired Recoil Stabilizer. <x3>
LOCATION=UNKNOWN
GOAL=ESCAPE
05255_ Receiving FarCom transmissions...
05261_ K-01 Serf exits Transfer Station.
05261_ T-07 Excavator exits Transfer Station.
05261_ R-10 Processor exits Transfer Station.
05269_ U-05 Engineer enters Transfer Station.
05341_ Hvy. Plasma Cannon destroyed.
05424_ Y-54 Guardian springs to life. <x2>
05427_ Acquired Neutrino Core.
05428_ Wheel destroyed. <x3>
05434_ Recoil Stabilizer destroyed.
05434_ Terrain Scanner destroyed.
05434_ Relay Coupler [Grunt] destroyed.
05440_ Imp. Datajack destroyed.
05443_ Neutrino Core destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ????########?????????????????????? |
|                 ????#      #?????????????????????? |
|                 ????#    Y #?????????????????????? |
|                 ????#  /ghY#?????????????????????? |
|                 ????#   gl #?????????????????????? |
|                 ????#    @ #?????????????????????? |
|                 ????#    [ #???####??????????????? |
|                 ????##+##+####    +??????????????? |
|                 ?????#          #????????????????? |
|                 ?????#          #????????????????? |
|                 ?????#          #????????????????? |
|                 ?????#          #????????????????? |
|                 ?????#          #????????????????? |
|                 ?????# ##########????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?????# #?????????????????????????? |
|                 ?##### #####?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          21
Energy Capacity            905
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             600
Evasion (%)                50
Target Analysis            5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystSubatomicTreads
  Manual?         0
Play Time         00:55:32
  Cumulative      11.6 hours
  Start           2019.11.16 @ 12:15:52
  End             2019.11.16 @ 13:10:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 425c4725-c771-409c-bdf0-3b4bc8984189