Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.13 @ 21:14:45 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (701) 701 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 3291 Bonus ------- Follower Combat Kills 110 Aligned with FarCom 300 Friendly Fire -5 Cogmind --------- Core Integrity 383/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Spread Laser Assault Rifle > --- INVENTORY (16) --- Improved Ion Engine Light Treads High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Improved Terrain Scanner Cloak of Protection Spread Laser Assault Rifle AWS/Gauss Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Improved Terrain Scanner Cloak of Protection Spread Laser Assault Rifle AWS/Gauss Rocket Launcher Mining Laser [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 27 | 7 3 . 5 8 4 Power 3 | 1 1 . 1 . . Engine 3 | 1 1 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 1 . 1 . . Treads 4 | 2 1 . 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 . 3 6 3 Device 4 | 1 . . 1 2 . Storage 5 | 1 1 . 1 . 2 Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 5 | 2 . . . 2 1 Energy Gun 2 | . . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . 1 . . . . Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . . Average Slot Usage (%) 97 | . 100 100 83 99 100 Engine 12 | . 14 14 11 11 11 Treads 29 | . 28 28 25 33 33 Device 10 | . 14 14 11 10 3 Storage 13 | . 14 14 11 11 18 Processor 3 | . . . . 10 3 Protection 2 | . . . 2 1 7 Energy Gun 3 | . . . . 4 11 Ballistic Gun 20 | . 28 28 22 17 11 Naked Turns . | . . . . . . Heaviest Build 49 | 14 28 28 49 49 49 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 18 | 6 10 10 12 12 18 Average Capacity 10 | 5 8 10 10 12 14 Most Carried 15 | 4 10 10 11 12 15 Average Carried 9 | 2 5 10 10 11 12 Final Capacity 16 | 6 10 10 12 12 16 Final Carried 15 | 4 10 10 11 12 15 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 939 | 282 146 164 . 222 125 Remotely . | . . . . . . Salvage Created 1009 | 126 341 261 98 183 . Parts 76 | 13 25 17 4 17 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 17 | . 5 7 2 3 . Guns 17 | . 5 7 2 3 . Classes Destroyed 10 | 2 3 2 1 2 . Worker 1 | . . . . 1 . Builder 2 | . . 1 . 1 . Tunneler 5 | 4 . . . 1 . Hauler 1 | . 1 . . . . Recycler 2 | 1 1 . . . . Watcher 1 | . 1 . . . . Swarmer 3 | . . 3 . . . Grunt 12 | . 5 4 1 2 . Duelist 1 | . . . . 1 . Sentry 1 | . . . 1 . . Best Kill Streak 6 | 4 3 6 1 3 . Combat Bots Only 5 | . 2 5 1 3 . Max Kills in Single Turn 1 | 1 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 655 | . 352 158 45 100 . Core 100 | . 54 29 17 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 66 . . . Volleys Fired 84 | 11 32 18 8 15 . Largest 2 | 2 2 2 2 2 . Hottest 100 | 40 40 40 40 100 . Shots Fired 165 | 22 64 36 16 27 . Gun 162 | 22 64 36 16 24 . Cannon . | . . . . . . Launcher . | . . . . . . Special 3 | . . . . 3 . Kinetic 158 | 22 64 36 16 20 . Thermal 7 | . . . . 7 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 14 20 24 4 21 . Robot Miss Streak 4 | 1 4 1 4 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 128 | 17 55 25 10 21 . Core Hits 55 | 6 18 14 5 12 . Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1705 | 204 750 323 138 290 . Guns 1621 | 204 666 323 138 290 . Cannons . | . . . . . . Explosions 84 | . 84 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1543 | 204 666 323 138 212 . Thermal 78 | . . . . 78 . Explosive . | . . . . . . Electromagnetic 84 | . 84 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | . 9 6 . 66 . Average Temperature 12 | . 3 3 . 18 . Received Heat Transfer 438 | . 258 81 24 75 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 95 | . . . . 95 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 214 | 25 214 190 135 140 . Initial 62 | . 13 . 62 44 . Average 72 | 10 65 112 94 68 . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 98 | 100 94 100 100 100 . Level 1 1 | . 5 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 11 10 6 7 . Peak Tracking Total 4 | . 3 3 3 4 . Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 3 | . 3 . . . . Max in Single Turn 3 | . 3 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 13 | . 8 . 4 . 1 Terminals 12 | . 8 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 38 . 15 . 1 Successful 23 | . 16 . 6 . 1 Failed 30 | . 21 . 9 . . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual 43 | . 27 . 15 . 1 Terminals 53 | . 38 . 15 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 12 . 2 . 1 Part Schematic 1 | . 1 . . . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Zone Layout 2 | . 2 . . . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 . 4 . . Terminals 8 | . 4 . 4 . . Track 3 | . 2 . 1 . . Botnet 4 | . 2 . 2 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 8 . 4 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 31 | . . . . 31 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 13 | . . . . 13 . Total Damage 210 | . . . . 210 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 2126 | 123 557 147 328 612 359 Spaces Moved 1110 | 57 279 58 155 345 216 Core 14 | 14 . . . . . Treads 1096 | 43 279 58 155 345 216 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 158 | 132 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 65 27 22 76 57 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 3 | . . . . 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 1303 | 80 328 76 220 370 229 Wait 43 | . . 1 42 . . Move 1105 | 56 278 57 154 344 216 Hop . | . . . . . . Pick Up 28 | 6 10 . 6 1 5 Fast Attach 9 | 5 . . 2 1 1 Attach 7 | 2 1 . 2 1 1 Detach 2 | . . . . 1 1 Swap 11 | . 2 . 1 6 2 Drop 14 | . 5 . 5 1 3 Fire 84 | 11 32 18 8 15 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 15) 227 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 10) 503 | -10/Materials | Discovered new exit (range 11) 596 | -10/Materials | Central database locked down 681 | -10/Materials | Entered Mines 741 | -10/Mines | Identified exit to Materials 828 | -10/Mines | Entered Materials 828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 829 | -9/Materials | Identified exit to Mines 1156 | -9/Materials | Entered Mines 1256 | -9/Mines | Discovered new exit (range 14) 1382 | -9/Mines | Met a Derelict testing a Signal Generator 1384 | -9/Mines | Learned location of 1 exit from Proximity Caves 1500 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1593 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1698 | -9/Mines | Discovered new exit (range 12) 1762 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1768 | -9/Mines | Entered Exiles 1768 | -9/Exiles | Accompanied by 1 ally 1808 | -9/Exiles | Met 8R-AWN 1836 | -9/Exiles | Met EX-HEX 1933 | -9/Exiles | Met EX-DEC 1961 | -9/Exiles | Met EX-BIN 1984 | -9/Exiles | Aligned with FarCom system 1985 | -9/Exiles | Given EX-Vault access code 2022 | -9/Exiles | Opened EX-Vault 2037 | -9/Exiles | Found AWS/Gauss 2042 | -9/Exiles | Found Cloak of Protection 2077 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2089 | -9/Exiles | Exiles lab attacked by MAIN.C 2127 | -9/Exiles | Self-destructed Last Messages --------------- Deploy-a-Sentry 02037_ Acquired AWS/Gauss. 02042_ Acquired Cloak of Protection. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 02089_ EXILES: Incoming Unaware force detected on approach from Mines. Prepare for evacuation. 02099_ EX-BIN seems to be suffering from a case of analysis paralysis. 02120_ EX-DEC works furiously. 02124_ EXILES: Lab perimeter alert, evacuate immediately. 02126_ EX-DEC: "Just gonna leave this little present behind for fun..." 02126_ EX-DEC deploys DAS Turret. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #?#"""" | | ????????????????????????????????????## ###"" " | | ????????????????????????????????????#" " | | ????????????????????????????????????#" | | ????????????????????????????????????#" | | ????????????????????????????????????#" | | ????????????????????????????????????#" | | ????????????????????????????????????#" | | ????????????????????????????????????## | | ?????????????????????????????????????# | | ???????????????????????? ???????????#" "X" | | ???????????????????????" ???????????#" """ | | ??????????????????????? ???????????#" """""" | | ???????????????????????" ??????????##" ####### | | ???????????????????????# ?????????##"" #?????? | | ???????????????#?????### ##??######"" #?????? | | ????????????? """#####X# #"###""""""" ##????? | | ????????????? """""" " "" ##???? | | ???????????? "" """ " ####? | | ???????????? " " | | ???????????? | | ????????????# | | ?????????????# | | ??????????????# g | | ???????????????#" | | ???????????????#""" @ """""" | | ???????????????#" ######""" | | ??????????????#"" c ""###????####""" | | ??????????????#""" """##??#???????#""" | | ???????????????"" """##????????#??#"""" | | ???????????????""t ""#??#??????#?##"" | | ??????????????"" ########?#####"""" | | ??????????????""" ## ####""" | | ??????????????"" """" | | ???????????????"" | | ???????????????"""" | | ???????????????? | | ????????????????" " "" | | ????????????????"""" ""## ##""" " " | | ?????????????????" ""#### ######""" | | ????????????????? """"##?## ##?#?###" | | ?????????????????"" """#?### ####?#?## | | ?????????????????? ""##??#! "!#??#?? | | ??????????????????? """#????#" !#???#? | | ????????????????????" ?????##" "##???? | | ?????????????????????"" ????#??#! ""!"##???? | | ?????????????????????? ????????#########???? | | ????????????????????????# ??????????#?#????????? | | ??????????????????????????????#?????#???##???????? | | ?????????????????????????????????????#???#??#?#?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralMappingBarrier Manual? 0 Play Time 00:18:34 Cumulative 259.9 hours Start 2021.09.13 @ 20:58:51 End 2021.09.13 @ 21:14:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 107 Rogue 14 Adventurer 91 Explorer 2 Win Type - Total 15 Types 13/2/0/0/0/0/0/0/0 Lore% 45 Gallery% 75 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d74e96e5-d727-4089-854e-849bf77bdbf1