Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.02 @ 21:41:24

Player: ChromeKnight

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (1714)     1714
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 3894

 Bonus
-------
High Alert Combat Kills    30
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/550
Matter                     286/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Deuterium Engine
>            --- PROPULSION (4) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY (4) ------
      Medium Storage Unit
    Improved Sensor Array
    Improved Signal Interpreter
    Advanced Targeting Computer
>            --- WEAPON (2) -------
             Gauss Rifle
             Katana
>            --- INVENTORY (10) ---
    Improved Ion Engine
             Aluminum Leg
             Carbon-fiber Leg
     Compact Matter Pod (150)
    Improved Signal Interpreter
    Advanced Targeting Computer
             Tractor Beam
  Long-range Tractor Beam

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
           Gauss Rifle
           Katana
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Carbon-fiber Leg
   Compact Matter Pod
  Improved Sensor Array
  Advanced Targeting Computer
           Tractor Beam
     Heavy EM Shotgun
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             69   | 6   9   6   8   40  
  Power                    9    | 1   1   .   1   6   
    Engine                 6    | 1   1   .   1   3   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   2   4   1   13  
    Treads                 2    | .   .   .   .   2   
    Leg                    20   | 2   2   4   1   11  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   2   .   2   10  
    Device                 5    | .   1   .   .   4   
    Storage                2    | 1   1   .   .   .   
    Processor              3    | .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   4   2   4   11  
    Energy Gun             15   | 2   4   2   2   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 23   | .   .   .   8   15  
  Power                    2    | .   .   .   1   1   
  Propulsion               8    | .   .   .   3   5   
  Utility                  6    | .   .   .   1   5   
  Weapon                   7    | .   .   .   3   4   
  Highest Loss Streak      12   | .   .   .   5   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   95  99  89  75  
  Engine                   8    | .   14  14  8   2   
  Core                     1    | .   .   .   .   4   
  Treads                   1    | .   .   .   .   3   
  Leg                      24   | .   28  27  27  18  
  Device                   10   | .   10  14  11  7   
  Storage                  11   | .   14  14  11  9   
  Processor                4    | .   .   .   .   12  
  Protection               2    | .   .   .   10  2   
  Energy Gun               15   | .   26  28  18  1   
  Ballistic Gun            3    | .   .   .   .   7   
  Slashing Weapon          1    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 13  24  24  32  27  
  Greatest Support         60   | 20  20  20  30  60  
  Greatest Overweight (x)  6    | .   1   2   6   5   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | .   8   10  10  10  
  Average Carried          7    | .   5   9   8   7   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | .   8   10  8   8   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Jun  Mat  Min  Mat  Mat  
Matter Collected           1200 | 172  168  220  131  509  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2170 | .    359  243  491  1077 
  Parts                    141  | .    18   7    42   74   
Haulers Intercepted        3    | .    .    .    2    1    
Recyclers Shooed           3    | .    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  45   | .   8   2   16  19  
  Melee                    8    | .   .   .   .   8   
  Guns                     25   | .   8   2   6   9   
  AOE                      12   | .   .   .   10  2   
Classes Destroyed          10   | .   2   1   4   3   
  Worker                   6    | .   1   2   1   2   
  Builder                  4    | .   .   .   4   .   
  Hauler                   3    | .   .   .   2   1   
  Recycler                 3    | .   .   1   .   2   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  3    | .   .   .   .   3   
  Swarmer                  11   | .   .   .   7   4   
  Grunt                    26   | .   8   2   6   10  
  Sentry                   6    | .   .   .   3   3   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           12   | .   3   3   12  6   
  Combat Bots Only         8    | .   2   2   8   5   
Max Kills in Single Turn   5    | .   1   1   5   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  
Damage Taken               3671 | .    314  74   1149 2134 
  Core                     791  | .    47   .    186  558  
  Absorbed by Shields      4    | .    .    .    .    4    
Core Remaining (%)         78   | 100  .    81   53   .    
Volleys Fired              131  | .    35   10   40   46   
  Largest                  2    | .    2    2    2    2    
  Hottest                  130  | .    130  115  130  130  
Shots Fired                236  | .    70   20   77   69   
  Gun                      227  | .    70   20   71   66   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    .    .    6    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  38   | .    .    .    .    38   
  Thermal                  152  | .    70   10   44   28   
  Explosive                9    | .    .    .    6    3    
  Electromagnetic          37   | .    .    10   27   .    
  Robot Hit Streak         19   | .    15   8    6    19   
  Robot Miss Streak        2    | .    2    1    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    .    1    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           196  | .    44   14   49   89   
  Core Hits                90   | .    16   6    27   41   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
  Critical Strikes         8    | .    1    .    .    7    
    Burn                   4    | .    1    .    .    3    
    Destroy                2    | .    .    .    .    2    
    Sever                  2    | .    .    .    .    2    
Melee Attacks              46   | .    .    .    .    46   
  Impact                   .    | .    .    .    .    .    
  Slashing                 46   | .    .    .    .    46   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5109 | .    625  233  1792 2459 
  Guns                     2618 | .    625  233  747  1013 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1277 | .    .    .    1045 232  
  Melee                    1214 | .    .    .    .    1214 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  667  | .    .    .    .    667  
  Thermal                  1637 | .    625  107  559  346  
  Explosive                1154 | .    .    .    922  232  
  Electromagnetic          437  | .    .    126  311  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1214 | .    .    .    .    1214 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            125  | .    .    .    48   77   
  Projectiles              .    | .    .    .    .    .    
  Explosions               78   | .    .    .    48   30   
  Melee                    47   | .    .    .    .    47   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      156  | .    .    .    64   92   
  Shots                    5    | .    .    .    2    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        476  | .    476  96   273  381  
  Average Temperature      125  | .    183  27   93   123  
  Received Heat Transfer   1348 | .    180  45   450  673  
  Effects                  4    | .    3    .    .    1    
    Shutdowns              1    | .    1    .    .    .    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    1    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    2    1    2    1    
  Heat Transferred         4162 | .    1618 259  1286 999  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             528  | .   226 137 528 358 
  Initial                  130  | .   .   87  .   130 
  Average                  147  | .   115 42  187 230 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         64   | 100 74  100 60  32  
  Level 1                  34   | .   25  .   33  67  
  Level 2                  1    | .   .   .   5   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   4   1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           6    | .   1   .   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              66   | .   14  2   20  30  
  Peak Tracking Total      7    | .   5   2   7   5   
  Tactical Retreats        3    | .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            2    | .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          3    | .   .   1   .   2   
  Terminals                2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   .   1   .   5   
  Successful               2    | .   .   1   .   1   
  Failed                   4    | .   .   .   .   4   
    Catastrophic           3    | .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                5    | .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   1   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  
Turns Passed               2881 | 48   339  894  485  1115 
Spaces Moved               1332 | 39   150  447  177  519  
  Core                     83   | 10   .    .    24   49   
  Treads                   111  | .    .    .    .    111  
  Legs                     1138 | 29   150  447  153  359  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  120  
  Average Speed            163  | 102  128  190  197  144  
  Slowest Speed            350  | 120  190  260  350  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 4    44   94   35   37   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          68   | .    .    .    45   23   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      68   | .    .    .    45   23   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Total                      1718 | 44  228 472 236 738 
  Wait                     91   | .   17  1   6   67  
  Move                     1328 | 38  149 446 176 519 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | .   10  4   3   10  
  Fast Attach              32   | 6   3   3   .   20  
  Attach                   15   | .   .   .   4   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     22   | .   6   3   4   9   
  Drop                     26   | .   8   5   3   10  
  Fire                     131  | .   35  10  40  46  
  Melee                    46   | .   .   .   .   46  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 15)
   49 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 16)
  377 | -10/Materials | Discovered new exit (range 6)
  388 | -10/Materials | Entered Mines
  423 | -10/Mines     | Discovered new exit (range 11)
  646 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1104 | -10/Mines     | Discovered new exit (range 7)
 1282 | -10/Mines     | Entered Materials
 1282 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1565 | -9/Materials  | Build established: Scavenger-Mutant
 1604 | -9/Materials  | Destroyed 8 combat bots
 1691 | -9/Materials  | Lost 3 parts (1p1n1w)
 1751 | -9/Materials  | Discovered new exit (range 8)
 1767 | -9/Materials  | Entered another Materials area
 1767 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1768 | -8/Materials  | Identified exit to Storage
 1770 | -8/Materials  | Lost 5 parts (2n1u2w)
 2238 | -8/Materials  | Core integrity fell below 50%
 2312 | -8/Materials  | Lost 12 parts (1p4n3u4w)
 2522 | -8/Materials  | Core integrity fell below 20%
 2882 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02697_ Acquired 11 matter.
02708_ Slug penetrates Wall.
02708_ W-25 Informer suffers critical hit (Destroy).
02708_ Destroyed Imp. Hover Unit.
02716_ K-01 Serf cleans the Terminal.
02724_ Acquired 12 matter.
02745_ K-01 Serf cleans the Atomic Centrifuge.
02752_ Acquired Lrn. Tractor Beam.
02767_ Slug penetrates Terminal.
02767_ Terminal disabled.
02780_ W-25 Informer destroyed.
02781_ K-01 Serf collects debris. <x2>
02794_ Acquired Imp. Signal Interpreter.
02795_ Acquired 8 matter.
02797_ Dropped Lgt. Nuclear Core.
02798_ Acquired Lgt. Deuterium Engine.
02799_ Dropped Imp. Heat Sink.
02875_ K-01 Serf destroyed.
02877_ Acquired 10 matter.
02882_ Carbon-fiber Leg blasted off.

 Map 
-----
+----------------------------------------------------+
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| ???????????#    ######+######+##########  ???????# |
| ???????????#             @                 ????    |
| ???????????+            %            r    H????    |
| ???????????#             a  !=             ????    |
| ???????????### #####+####### ###########?????????? |
| ??????????????k????????????#*#???????????????????? |
| ???????????????????????????# #???????????????????? |
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| ???????????????????????????# #?????????????????#   |
| ???????????????????????????# #?????????????????### |
| ??????????????????????????## ########+##########   |
| ??????????????????????????#                        |
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| ??????????????????????????## ########+##########   |
| ???????????????????????????# #??????   ????????##  |
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| ???????????????????????????# #?????""" ##########  |
| ???????????????????????????#  ?????""" # """    #  |
| ???????????????????????????# #????     # "T"    #  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedStasisCapacitor
  Manual?         0
Play Time         00:14:10
  Cumulative      386.7 hours
  Start           2023.03.02 @ 21:27:31
  End             2023.03.02 @ 21:41:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          695
  Rogue           540
  Adventurer      148
  Explorer        7
Win Type          -
  Total           15
  Types           13/0/1/1/0/0/0/0/0
Lore%             77
Gallery%          87
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62fb2cd7-9472-4117-9341-2cd2c8978cd3