Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.09 @ 00:31:27 Player: Mercey Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (1896) 1896 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 8170 Bonus ------- Follower Combat Kills 244 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 98/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Triangulator Advanced ECM Suite Hacking Suite Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter IFF Parser 0b10 Decoder Chip [Generic] Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Gauss Cannon > --- INVENTORY -------- Enhanced Fission Core Makeshift Flight Unit Makeshift Flight Unit Triangulator Seismic Detector Advanced ECM Suite Hacking Suite Hacking Suite Authchip [R/Combat] Heavy Machine Gun [Rating: 100] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 5 | . . . . . . 4 . . 1 . Utility 6 | . . 2 . . . 2 . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 88 | 7 7 13 . . 3 32 3 2 10 11 Power 14 | 1 2 2 . . . 3 . . 4 2 Engine 8 | 1 . 2 . . . 2 . . 3 . Core 5 | . 2 . . . . 1 . . 1 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 28 | 2 3 3 . . . 13 1 . 3 3 Treads 6 | . . 1 . . . 5 . . . . Leg 2 | . 2 . . . . . . . . . Wheel 5 | 2 1 2 . . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight 14 | . . . . . . 7 1 . 3 3 Utility 25 | 2 1 4 . . . 7 2 2 3 4 Device 12 | 1 . 2 . . . 3 1 1 1 3 Storage 4 | 1 1 . . . . 1 . 1 . . Processor 3 | . . 1 . . . 1 1 . . . Hackware 5 | . . . . . . 2 . . 2 1 Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 1 4 . . 3 9 . . . 2 Energy Gun 1 | . . . . . 1 . . . . . Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 9 | 2 1 3 . . . 3 . . . . Ballistic Cannon 8 | . . 1 . . 1 4 . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 4 | . . 2 . . . . . . 1 1 Corrupted Parts 9 | . 3 . . . . 3 . . . 3 System Corruption 66 | . 28 . . . . 11 . . . 27 Parts Lost 40 | . 3 4 1 . . 12 . . 1 19 Power 6 | . . . . . . 3 . . . 3 Propulsion 22 | . 2 1 1 . . 7 . . . 11 Utility 5 | . . 2 . . . . . . . 3 Weapon 7 | . 1 1 . . . 2 . . 1 2 Highest Loss Streak 15 | . 2 3 1 . . 6 . . 1 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 2 8 14 15 15 13 14 5 5 9 8 Power 2 | . 1 4 4 3 3 2 . . . . Propulsion . | 1 2 2 2 . . . . . 1 1 Utility 3 | . 2 2 3 3 4 4 3 3 4 5 Weapon 4 | . 2 5 5 6 5 5 1 1 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . 2 2 . 2 . 2 1 . 3 5 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 9 | . 2 . . . . . 1 . 2 4 Weapon 4 | . . 1 . . . 1 . . 1 1 Tool/Special 1 | . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 97 97 92 67 87 79 99 98 89 75 Engine 7 | . 2 9 11 11 11 5 6 6 8 4 Core 1 | . 11 1 . . . . . . . . Treads 3 | . . 2 . . . 12 . . . . Leg 1 | . 1 8 . . . . . . . . Wheel 7 | . 24 9 14 11 11 1 . . . . Flight 9 | . . . . . . 3 39 40 35 26 Device 13 | . 14 17 22 22 22 6 13 8 5 8 Storage 8 | . 14 11 11 11 11 5 . 2 5 4 Processor 10 | . . 11 11 11 11 11 12 13 11 8 Hackware 5 | . . . . . . 10 13 13 11 12 Ballistic Gun 8 | . 28 21 11 . 10 1 6 6 1 . Ballistic Cannon 3 | . . . 11 . 5 6 6 6 5 4 Peak Build Rating 100 | 7 10 18 18 17 17 59 63 64 82 100 Average Rating 34 | 5 9 14 17 12 16 43 62 61 71 77 On Entrance 30 | . 7 10 18 17 12 17 57 59 61 82 Naked Turns 41 | . . . . . . . . . . 41 Heaviest Build 107 | 12 29 40 38 38 38 107 26 32 41 45 Greatest Support 116 | 32 32 26 16 16 16 116 38 38 46 47 Greatest Overweight (x) 34 | . 9 10 2 2 2 34 . . 1 4 Average Overweight (x) . | . . 2 2 1 2 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 5 10 10 10 Average Capacity 13 | 7 10 15 15 15 15 20 5 7 10 9 Most Carried 20 | 4 12 15 15 15 15 20 5 7 10 10 Average Carried 11 | 3 8 14 15 14 13 14 4 5 9 8 Final Capacity 15 | 8 15 15 15 15 15 5 5 10 10 5 Final Carried 15 | 4 12 15 15 15 14 5 5 7 10 5 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Mutant 21% | Hacker-Sprinter 7% | Hacker-Mutant 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Matter Collected 2308 | 172 326 384 . 39 54 750 184 45 133 221 Remotely . | . . . . . . . . . . . Salvage Created 2251 | 113 554 569 30 . . 815 . . 32 138 Parts 138 | 2 37 41 6 . . 37 . . 4 11 Haulers Intercepted 3 | . 1 1 . . . 1 . . . . Recyclers Shooed 3 | . . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . 1 . . 2 1 . . Prevented 5 | . . . . . 5 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 51 | . 11 17 3 . . 15 . . . 5 Guns 31 | . 11 17 1 . . . . . . 2 Cannons 16 | . . . 2 . . 14 . . . . AOE 3 | . . . . . . . . . . 3 Classes Destroyed 13 | 2 5 3 . . . 3 . . . . Worker 5 | . 2 2 . . . 1 . . . . Builder 2 | . . 1 . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 3 | . 1 1 . . . 1 . . . . Recycler 2 | 1 . . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . Watcher 5 | . 2 . . . . . . . 3 . Swarmer 22 | . 3 11 3 . . . . . . 5 Grunt 18 | . 8 4 . . . 6 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 5 | . . 2 . . . 3 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 3 | . . . . . . 3 . . . . Best Kill Streak 5 | 2 3 4 3 . . 5 . . 2 3 Combat Bots Only 4 | . 3 4 3 . . 4 . . . 3 Max Kills in Single Turn 3 | 1 2 1 1 . . 1 . . 1 3 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Hostile Shots Fired 617 | . 31 87 7 . . 238 2 4 11 237 Missed 201 | . 8 17 2 . . 61 2 4 3 104 Hits 416 | . 23 70 5 . . 177 . . 8 133 Melee 2 | . . . . . . 2 . . . . Projectile 414 | . 23 70 5 . . 175 . . 8 133 Critical Strikes 5 | . . . . . . 4 . . . 1 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 6256 | 4 397 724 39 . . 2531 . . 224 2337 Core 1894 | 2 43 181 9 . . 454 . . 44 1161 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 73 | . . 73 . . . . . . . . Core Remaining (%) 74 | 99 82 . . . 52 . . 46 95 . Volleys Fired 224 | 11 41 70 4 . . 67 . . 18 13 Largest 2 | 2 2 2 2 . . 2 . . 1 1 Hottest 140 | 40 40 43 60 . . 140 . . 44 55 Shots Fired 413 | 22 82 139 8 . . 130 . . 19 13 Gun 267 | 22 82 139 4 . . 13 . . . 7 Cannon 146 | . . . 4 . . 117 . . 19 6 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 364 | 22 82 139 8 . . 81 . . 19 13 Thermal 49 | . . . . . . 49 . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | 5 16 14 5 . . 12 . . 7 2 Robot Miss Streak 8 | 2 2 8 2 . . 3 . . 2 7 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 264 | 14 53 87 6 . 3 87 . . 11 3 Core Hits 124 | 4 27 37 5 . . 38 . . 3 10 Critical Kills 2 | . 1 . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . 1 1 . . . 4 . . . . Meltdown 1 | . . . . . . 1 . . . . Destroy 2 | . 1 1 . . . . . . . . Blast 3 | . . . . . . 3 . . . . Melee Attacks 6 | . . . . . 3 1 . . 2 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . 3 1 . . 1 . Combat Hostiles 3 | . . . . . 3 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5333 | 147 597 982 88 . . 3013 . . 244 262 Guns 2069 | 139 586 976 44 . . 215 . . . 109 Cannons 3040 | . . . 44 . . 2752 . . 244 . Explosions 150 | . . . . . . . . . . 150 Melee . | . . . . . . . . . . . Ramming 74 | 8 11 6 . . . 46 . . . 3 Kinetic 4086 | 139 586 976 88 . . 1944 . . 244 109 Thermal 1023 | . . . . . . 1023 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 150 | . . . . . . . . . . 150 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 36 | . 36 6 6 6 . 15 15 11 1 30 Average Corruption 9 | . 16 5 6 6 . 11 13 7 1 14 Corruption Purged 9 | . . . . . . . 4 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 92 | . 4 18 . 1 . 44 7 14 1 3 Message Errors 22 | . 3 4 . . . 9 1 4 . 1 Matter Fused 21 | . . 1 . . . 10 4 6 . . Heat Flow Errors 12 | . . 6 . 1 . 5 . . . . Energy Discharges 8 | . . 5 . . . 3 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 3 | . . . . . . 2 1 . . . Data Loss (minor) 13 | . 1 . . . . 8 . 4 . . Data Loss (major) 3 | . . 1 . . . 2 . . . . Misfires 3 | . . . . . . 2 . . 1 . Alerts 2 | . . 1 . . . 1 . . . . Misdirections 4 | . . . . . . 1 1 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 92 | . . . . . . 66 . . 26 . Projectiles 92 | . . . . . . 66 . . 26 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 17 | . . . 1 . . 14 . . 2 . Impact 1 | . . . . . . 1 . . . . Kinetic 16 | . . . 1 . . 13 . . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 61 | 4 5 1 . . . . . . . 51 Shots 2 | . . . . . . . . . . 2 Rammed 19 | 2 4 2 . . . 10 . . . 1 Targets Rammed 20 | 2 4 3 . . . 10 . . . 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 381 | . 19 254 . 188 . 238 18 18 216 381 Average Temperature 79 | . 5 72 . 100 . 87 7 7 67 181 Received Heat Transfer 1074 | . 135 189 . . . 636 . . 45 69 Effects 9 | . . . . . . . . . . 9 Shutdowns 4 | . . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 2 | . . . . . . 2 . . . . Heat Transferred 1184 | . . . . . . 1184 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . 1 1 Low Security (%) 96 | 100 100 96 100 . . 100 . . 84 95 Level 1 3 | . . 3 . . . . . . 15 4 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 306 | 5 136 251 155 . . 155 . . 281 306 Initial 133 | . 3 30 95 . . . . . 9 133 Average 65 | 1 67 38 141 . . 65 . . 91 101 Influence Increases 2883 | 10 327 557 70 . 42 690 45 45 502 595 Destroy 0b10 Robot/C 1140 | . 220 340 60 . 20 380 . . . 120 Destroy 0b10 Robot/NC 105 | 10 25 25 . . . 30 . . 15 . Destroy Leader 278 | . 56 62 10 . 10 104 . . 6 30 Allied During Kill 60 | . . . . . 12 41 . . . 7 Successful Hack 50 | . 11 39 . . . . . . . . Disable Machine 75 | . . 15 . . . 15 . . . 45 Destroy Structure 65 | . . 1 . . . 30 . . 16 18 Partial Spotted 180 | . 15 . . . . 15 . . 120 30 Lose Combat Pursuer 930 | . . 75 . . . 75 45 45 345 345 Influence Decreases 2625 | 5 259 385 170 145 42 539 167 59 244 610 Entered New Map 549 | . 2 43 150 145 . . 57 6 6 140 Time Decay 1494 | 5 227 302 10 . 42 359 110 53 178 208 Lost Part 400 | . 30 40 10 . . 120 . . 10 190 Lost Ally 182 | . . . . . . 60 . . 50 72 Squads Dispatched 18 | . 1 2 . . . 6 . . 5 4 Investigation 8 | . . 1 . . . 2 . . 2 3 Extermination 5 | . . . . . . 2 . . 2 1 Reinforcement 5 | . 1 1 . . . 2 . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Distress Signals 8 | . 1 1 . . . 5 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 19 30 2 . 1 35 3 4 24 39 Peak Tracking Total 22 | . 4 6 2 . 1 5 4 3 14 22 Tactical Retreats 20 | . . 2 . . . 2 1 2 6 7 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Traps Triggered 7 | . 3 . . . . 1 . . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Machines Disabled 6 | . . 2 . . . 1 . . . 3 Max in Single Turn 2 | . . 1 . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Machines Accessed 20 | . 2 6 . . 1 3 . . 6 2 Terminals 9 | . 1 4 . . 1 . . . 2 1 Fabricators 5 | . . . . . . 2 . . 2 1 Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 2 . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 40 | . 4 17 . . 1 7 . . 7 4 Successful 24 | . 2 10 . . 1 2 . . 6 3 Failed 16 | . 2 7 . . . 5 . . 1 1 Catastrophic 2 | . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 4 12 . 2 2 . . . 7 5 Terminals 19 | . 3 12 . . 1 . . . 2 1 Fabricators 10 | . . . . . . 4 . . 3 3 Repair Stations 2 | . . 2 . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 2 . Scanalyzers 6 | . . 3 . . . 3 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 1 . . 1 . . . 2 1 Record 1 | . . . . . 1 . . . . . Open DSF 3 | . . . . . . . . . 2 1 Level Access Points 1 | . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . 2 2 Load Schematic 3 | . . . . . . 1 . . 1 1 Build 3 | . . . . . . 1 . . 1 1 Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . . 2 . Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 2 4 . . . . . . . . Terminals 6 | . 2 4 . . . . . . . . Botnet 5 | . 1 4 . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 4 . . 1 3 . . 3 1 Full Trace Events 7 | . . 3 . . . 2 . . 1 1 Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . . . . . . Parts Built 4 | . . . . . . 2 . . . 2 Authchips . | . . . . . . . . . . . Time 170 | . . . . . . 39 . . 84 47 Total Part Build Rating 24 | . . . . . . 14 . . . 10 Parts Repaired 1 | . . 1 . . . . . . . . Time 32 | . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . 1 . . 2 . Non-combat 3 | . . . . . . 1 . . 2 . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 1 . . 2 . parse_system 1 | . . . . . . . . . 1 . no_distress 2 | . . . . . . 1 . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Total Allies 12 | . . . . 4 . . . . 3 5 Largest Group 5 | . . . . 4 4 4 . . 2 5 Highest-Rated Group 494 | . . . . 155 155 155 . . 170 494 Highest-Rated Ally 103 | . . . . 41 41 41 . . 85 103 Zionite Dispatches 4 | . . . . . . . . . 2 2 Heavy 2 | . . . . . . . . . 1 1 Light 1 | . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . . . 4 29 . . 2 7 Total Damage 1105 | . . . . . 87 719 . . 157 142 Kills 9 | . . . . . 1 7 . . . 1 Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Active Infowar (turns) 4733 | 6 550 956 21 876 639 258 228 349 448 402 Sensors 310 | . . . . . . . . . . 310 IFF 358 | . . . . . . . . . 47 311 Terrain 2410 | . . 663 21 876 639 211 . . . . Seismic 1055 | 6 550 442 . . . . . . . 57 Decoding 1335 | . . . . . . . 225 349 448 313 Triangulation 1024 | . . . . . . 47 228 349 400 . ECM 10 | . . . . . . 4 6 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . 16 9 Traps 5 | . . . . . . . . . 2 3 Emergency Access 2 | . . . . . . . . . 1 1 Items 11 | . . . . . . . . . 9 2 Machines 3 | . . . . . . . . . 2 1 Patrols 3 | . . . . . . . . . 1 2 Guards 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Turns Passed 5917 | 98 550 956 21 876 639 1284 228 349 448 468 Spaces Moved 6062 | 52 341 420 8 857 530 649 671 556 1075 903 Core 88 | 1 1 1 . . . 1 . . . 84 Treads 300 | . . 79 . . . 221 . . . . Legs 23 | . 7 16 . . . . . . . . Wheels 2365 | 51 333 324 8 857 530 262 . . . . Hover . | . . . . . . . . . . . Flight 3286 | . . . . . . 165 671 556 1075 819 Fastest Speed 25 | 50 100 95 110 95 110 28 27 27 25 25 Average Speed 70 | 99 106 149 110 95 110 143 27 27 25 30 Slowest Speed 1750 | 100 500 550 110 110 110 1750 28 27 108 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . . 1 . 3 2 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 52 31 7 70 62 19 70 52 33 19 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 16 | . . . . 1 2 . 9 4 . . Spaces Dug 6 | . . . . . . . . . 5 1 Terrain Destroyed 41 | . . . . . . 29 . . 8 4 Melee . | . . . . . . . . . . . Projectile 41 | . . . . . . 29 . . 8 4 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Total 7283 | 75 455 624 12 917 587 833 715 753 1231 1081 Wait 763 | . 48 96 1 55 46 37 40 194 112 134 Move 6040 | 51 340 419 7 856 529 648 668 555 1068 899 Hop 6 | . . . . . . . 1 . 3 2 Pick Up 43 | 4 9 8 . 1 1 10 . 2 6 2 Fast Attach 63 | 7 4 10 . . . 21 3 2 5 11 Attach 29 | . . 3 . . 4 14 . . 2 6 Detach 20 | . 1 3 . 2 2 5 1 . 4 2 Swap 12 | . 3 2 . . . 2 . . 4 1 Drop 55 | . 5 10 . 3 . 18 2 . 7 10 Fire 224 | 11 41 70 4 . . 67 . . 18 13 Melee 6 | . . . . . 3 1 . . 2 . Ram 11 | 2 4 2 . . . 2 . . . 1 Kick . | . . . . . . . . . . . Crush 9 | . . 1 . . . 8 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 12) 558 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | System corruption reached 10% 615 | -10/Materials | System corruption reached 30% 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Utility x2 917 | -9/Materials | Discovered new exit (range 16) 1132 | -9/Materials | Lost 3 parts (1n2u) 1262 | -9/Materials | Repaired Hvy. Assault Rifle 1351 | -9/Materials | Discovered new exit (range 12) 1535 | -9/Materials | Identified exit to Materials 1548 | -9/Materials | Identified exit to Mines 1554 | -9/Materials | Build established: Scavenger-Mutant 1605 | -9/Materials | Entered Mines 1621 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1625 | -9/Mines | Identified exit to Zion 1626 | -9/Mines | Entered Zion 1659 | -7/Zion | Given A8's code to call for help 1674 | -7/Zion | System corruption cleaned by Quarantine Array 1841 | -7/Zion | Met Imprinter 1859 | -7/Zion | Imprinted 1861 | -7/Zion | Declared Zion's savior 1896 | -7/Zion | Build established: Mutant 2200 | -7/Zion | Received a hallucinogenic algorithm 2200 | -7/Zion | Ran a hallucination algorithm 2200 | -7/Zion | Ran a hallucination algorithm 2465 | -7/Zion | Discovered new exit (range 14) 2476 | -7/Zion | Identified exit to Proximity Caves 2502 | -7/Zion | Entered Proximity Caves 2502 | -6/Proximity Caves | Accompanied by 4 allies 2877 | -6/Proximity Caves | Learned Factory emergency access door positions 2922 | -6/Proximity Caves | Ran a hallucination algorithm 2925 | -6/Proximity Caves | Ran a hallucination algorithm 3083 | -6/Proximity Caves | Discovered new exit (range 12) 3096 | -6/Proximity Caves | Identified exit to Factory 3141 | -6/Proximity Caves | Entered Factory 3141 | -6/Factory | Accompanied by 4 allies 3141 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 3405 | -6/Factory | Fabricated Hardcell Cannon (x2) 3520 | -6/Factory | System corruption reached 10% 3823 | -6/Factory | Discovered new exit (range 4) 3874 | -6/Factory | Build established: Scavenger-Mutant 4148 | -6/Factory | Lost 3 parts (3n) 4297 | -6/Factory | Core integrity fell below 50% 4322 | -6/Factory | Lost 6 parts (2p2n2w) 4348 | -6/Factory | Terminal network hard line cut 4419 | -6/Factory | Identified exit to Lower Caves 4425 | -6/Factory | Entered Lower Caves 4587 | -6/Lower Caves | Build established: Hacker-Sprinter 4633 | -6/Lower Caves | Learned Factory security intel 4633 | -6/Lower Caves | Discovered new exit (range 3) 4652 | -6/Lower Caves | Identified exit to Lower Caves 4653 | -6/Lower Caves | Entered another Lower Caves area 4690 | -6/Lower Caves | Spotted B-75 Beast 4864 | -6/Lower Caves | Learned Factory stockpile data 4995 | -6/Lower Caves | Discovered new exit (range 15) 5002 | -6/Lower Caves | Identified exit to Factory 5002 | -6/Lower Caves | Entered Factory 5002 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5324 | -5/Factory | Zion Heavy squad teleported in 5374 | -5/Factory | Spotted B-75 Beast 5387 | -5/Factory | Zion Explosive Resupply teleported in 5449 | -5/Factory | Discovered new exit (range 5) 5450 | -5/Factory | Identified exit to Factory 5450 | -5/Factory | Entered another Factory area 5450 | -4/Factory | Evolved 2 slots: Utility x2 5481 | -4/Factory | Zion Heavy squad teleported in 5540 | -4/Factory | Fabricated Adv. Sensor Array (x2) 5584 | -4/Factory | Zion Light squad teleported in 5831 | -4/Factory | Build established: Hacker-Scout 5858 | -4/Factory | Released all parts (5) 5872 | -4/Factory | Core integrity fell below 50% 5887 | -4/Factory | Lost 15 parts (2p9n3u1w) 5909 | -4/Factory | Core integrity fell below 20% 5909 | -4/Factory | System corruption reached 10% 5913 | -4/Factory | System corruption reached 30% 5918 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05896_ Neutrino Reactor explodes. 05896_ S-27 Virus destroyed. 05896_ Neutrino Reactor explodes. 05896_ S-27 Virus destroyed. 05896_ Door malfunctions. 05901_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05902_ Acquired Corrupted Lgt. Nuclear Core. 05902_ Integrated Corrupted Lgt. Nuclear Core (+7). 05904_ Acquired 21 matter. 05906_ Lgt. Nuclear Core destroyed. 05907_ ,1E L#S,OYMC6 JII8WQ/A,V&AQM2C>1E4F2QI 05908_ Acquired Corrupted VTOL Module. 05908_ Integrated Corrupted VTOL Module (+10). 05911_ Slug penetrates Wall. 05911_ Hardcell Cannon destroyed. 05912_ Acquired Corrupted VTOL Module. 05912_ Integrated Corrupted VTOL Module (+10). 05914_ Penetrated by Slug. 05914_ VTOL Module destroyed. 05916_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """ # #?# #?????????????????????? | | """ ### #?# ##?????????????????????? | | """ # # #?# #??????????????????????? | | # # #?# #??????????????????????? | | #+## ## #?# #??????????????????????? | | + #?# #??????????????????????? | | # #?# #??????????????????????? | | # # ##+######?# #??????????????????????? | | #??# #??????????????????????? | | #???# #??????????????????????? | | ##### #??????????????????????? | | g #??????????????????????? | | g #??????????????????????? | | ! 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Nuclear Core | -9/Materials | Scanalyzed Recalibrator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Hardcell Cannon | x2 | -6/Factory | Preloaded Adv. Sensor Array | x2 | -4/Factory Repaired ---------- Hvy. Assault Rifle | 36% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed ScanWaveComputer Manual? 0 Play Time 01:46:53 Cumulative 41.5 hours Start 2025.09.07 @ 22:14:18 End 2025.09.09 @ 00:31:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37bdc18f-0699-4a44-ac0c-8e8164b8aa1b