Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.18 @ 12:30:10 Player: pointone Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2518) 2518 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 5859 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 75 Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Hovering (240) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Hover Unit > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Gauss Rifle Katana > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Heat Sink Medium Storage Unit Large Matter Pod (150) Hardened Light Armor Plating Reactive Plating Faulty Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Large Matter Pod Hardened Light Armor Plating Reactive Plating Advanced EMP Blaster Advanced EMP Blaster Katana [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 74 | 6 3 12 7 . . 3 43 Power 13 | 1 1 2 . . . 2 7 Engine 7 | 1 1 1 . . . . 4 Core 6 | . . 1 . . . 2 3 Reactor . | . . . . . . . . Propulsion 16 | 2 . 5 2 . . 1 6 Treads . | . . . . . . . . Leg 5 | 2 . 3 . . . . . Wheel 6 | . . . 2 . . 1 3 Hover 3 | . . . . . . . 3 Flight 2 | . . 2 . . . . . Utility 16 | 1 2 2 3 . . . 8 Device 6 | . . 2 1 . . . 3 Storage 5 | 1 1 . 2 . . . 1 Processor 4 | . . . . . . . 4 Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 29 | 2 . 3 2 . . . 22 Energy Gun 5 | 1 . 1 . . . . 3 Energy Cannon 3 | . . 1 . . . . 2 Ballistic Gun 3 | 1 . . . . . . 2 Ballistic Cannon 9 | . . 1 2 . . . 6 Launcher 5 | . . . . . . . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Parts Lost 35 | . 1 7 . . . 3 24 Power 10 | . 1 2 . . . 2 5 Propulsion 8 | . . 1 . . . 1 6 Utility 3 | . . 1 . . . . 2 Weapon 14 | . . 3 . . . . 11 Highest Loss Streak 7 | . 1 6 . . . 2 7 Average Slot Usage (%) 94 | . 98 87 84 100 100 97 94 Engine 4 | . 14 5 . . . . 4 Core 5 | . . 6 11 11 11 10 4 Leg 6 | . 28 24 3 . . . . Wheel 12 | . . . 18 22 22 21 14 Hover 1 | . . . . . . . 2 Device 11 | . . 6 17 22 22 22 9 Storage 17 | . 14 14 12 22 22 22 17 Processor 7 | . . . . . . . 15 Protection 2 | . 13 2 . . . . . Energy Gun 5 | . 14 10 . . . . 4 Ballistic Gun 3 | . 14 4 . . . . 1 Ballistic Cannon 12 | . . 7 21 22 22 22 12 Launcher 1 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 45 | 10 25 28 38 38 38 38 45 Greatest Support 30 | 20 20 20 30 30 30 30 30 Greatest Overweight (x) 5 | 1 1 2 2 1 1 2 5 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 14 | 6 10 10 14 14 14 14 14 Average Capacity 12 | 4 8 10 10 14 14 14 13 Most Carried 14 | 4 9 10 11 10 13 13 14 Average Carried 10 | 2 6 7 9 10 12 9 11 Final Capacity 14 | 6 10 10 14 14 14 14 10 Final Carried 13 | 4 9 7 10 10 13 9 8 Class Distribution -------------------- 79% | Mutant 15% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2268 | 189 265 147 187 . . 132 1348 Remotely . | . . . . . . . . Salvage Created 2251 | . 93 308 276 . . 119 1455 Parts 155 | . 13 20 24 . . 9 89 Haulers Intercepted 4 | . . . . . . . 4 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 73 | . 6 12 8 . . 4 43 Guns 22 | . 6 4 . . . . 12 Cannons 32 | . . 5 8 . . 4 15 AOE 19 | . . 3 . . . . 16 Classes Destroyed 13 | . 1 1 2 . . 2 7 Worker 4 | . . . . . . . 4 Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 4 | . . . . . . . 4 Recycler 1 | . . . . . . 1 . Operator 2 | . . . 1 . . . 1 Watcher 2 | . . . . . . . 2 Swarmer 28 | . 6 6 . . . 2 14 Grunt 27 | . . 6 4 . . 1 16 Brawler 2 | . . . . . . . 2 Duelist 2 | . . . . . . . 2 Sentry 11 | . . . 4 . . . 7 Hunter 3 | . . . . . . 1 2 Best Kill Streak 12 | . 3 3 2 . . 3 12 Combat Bots Only 7 | . 3 3 2 . . 3 7 Max Kills in Single Turn 3 | . 1 2 1 . . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 4627 | . 241 745 245 . . 437 2959 Core 883 | . 41 176 47 . . 56 563 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 62 | 100 . 13 . . . 74 . Volleys Fired 190 | . 18 27 21 . . 16 108 Largest 3 | . 2 2 2 . . 2 3 Hottest 137 | . 60 100 78 . . 78 137 Shots Fired 379 | . 35 37 41 . . 31 235 Gun 128 | . 35 17 . . . . 76 Cannon 235 | . . 20 41 . . 31 143 Launcher 16 | . . . . . . . 16 Special . | . . . . . . . . Kinetic 267 | . 17 17 41 . . 31 161 Thermal 71 | . . 13 . . . . 58 Explosive 16 | . . . . . . . 16 Electromagnetic 25 | . 18 7 . . . . . Robot Hit Streak 13 | . 4 9 9 . . 6 13 Robot Miss Streak 5 | . 3 3 5 . . 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 208 | . 15 22 22 . . 14 135 Core Hits 132 | . 8 17 9 . . 7 91 Critical Hits 1 | . . . . . . . 1 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Melee Attacks 20 | . . . . . . . 20 Impact . | . . . . . . . . Slashing 20 | . . . . . . . 20 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6325 | . 153 637 522 . . 298 4715 Guns 1277 | . 153 144 . . . . 980 Cannons 2746 | . . 224 522 . . 298 1702 Explosions 2239 | . . 269 . . . . 1970 Melee 63 | . . . . . . . 63 Ramming . | . . . . . . . . Kinetic 2779 | . 31 153 522 . . 298 1775 Thermal 1726 | . . 410 . . . . 1316 Explosive 1561 | . . . . . . . 1561 Electromagnetic 196 | . 122 74 . . . . . Impact . | . . . . . . . . Slashing 63 | . . . . . . . 63 Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 2 2 2 2 . Average Corruption 1 | . 1 1 2 2 2 2 . Corruption Purged . | . . . . . . . . Effects 16 | . 4 1 4 . 2 5 . Message Errors 5 | . 1 1 . . . 3 . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . 1 . 1 . . Data Loss (minor) 2 | . 1 . . . . 1 . Targeting Errors 3 | . 1 . 2 . . . . Weapon Failures 3 | . 1 . 1 . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 246 | . . 40 . . . 13 193 Projectiles 77 | . . . . . . 13 64 Explosions 169 | . . 40 . . . . 129 Melee . | . . . . . . . . Knockbacks 26 | . . 1 1 . . 4 20 Impact . | . . . . . . . . Kinetic 24 | . . 1 1 . . 4 18 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 312 | . . 62 . . . . 250 Shots 10 | . . 2 . . . . 8 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 346 | . 88 346 17 . 179 11 342 Average Temperature 76 | . 29 118 12 . 91 11 74 Received Heat Transfer 1239 | . . 351 87 . . 99 702 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 2585 | . . 633 . . . . 1952 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 1122 | . 114 297 473 106 . 110 1122 Average Influence 280 | . 48 158 249 106 . 60 431 Maximum Alert Level 4 | . . 1 2 . . . 4 Low Security (%) 56 | 100 100 75 44 100 . 100 33 Level 1 15 | . . 24 45 . . . 14 Level 2 17 | . . . 10 . . . 31 Level 3 10 | . . . . . . . 19 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . 5 . . 1 8 Investigation 6 | . . . 4 . . . 2 Extermination . | . . . . . . . . Reinforcement 6 | . . . 1 . . 1 4 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 3 | . . . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 8 12 18 . . 7 75 Peak Tracking Total 10 | . 3 4 4 . . 3 10 Tactical Retreats 9 | . 2 . 1 . . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 1 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 3 | . . . . . . 2 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 11 | . . 2 . . . 2 7 Max in Single Turn 2 | . . 2 . . . 1 2 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 17 | . 3 . 4 . 4 . 6 Terminals 10 | . 2 . 4 . . . 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 85 | . 7 . 10 . 48 . 20 Successful 65 | . 6 . 1 . 48 . 10 Failed 20 | . 1 . 9 . . . 10 Catastrophic 7 | . . . 5 . . . 2 Database Lockouts . | . . . . . . . . Manual 27 | . 1 . 9 . 7 . 10 Terminals 24 | . 4 . 10 . . . 10 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . . 7 Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 56 | . 4 . 1 . 48 . 3 Record 49 | . . . . . 48 . 1 Robot Analysis 1 | . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 Emergency Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 Scan Component 3 | . . . . . . . 3 Repair 3 | . . . . . . . 3 Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . 4 . . . 6 Full Trace Events 4 | . . . 3 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . . 3 Time 96 | . . . . . . . 96 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . 9 . . . . Total Damage 81 | . . . 81 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3795 | 59 588 343 403 27 446 218 1711 Spaces Moved 2462 | 42 384 181 296 28 444 165 922 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 622 | 35 384 167 36 . . . . Wheels 1645 | . . . 260 28 444 165 748 Hover 174 | . . . . . . . 174 Flight 14 | . . 14 . . . . . Fastest Speed 50 | 50 120 117 90 100 100 100 100 Average Speed 111 | 111 135 145 101 100 100 100 104 Slowest Speed 360 | 120 150 180 150 100 100 110 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 5 65 46 35 15 92 52 83 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 28 | . . . . . . . 28 Terrain Destroyed 287 | . . 26 2 . . . 259 Melee 18 | . . . . . . . 18 Projectile 16 | . . . 2 . . . 14 AOE 253 | . . 26 . . . . 227 Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3153 | 51 422 223 363 27 446 186 1435 Wait 330 | . 7 . 14 . . . 309 Move 2455 | 41 383 180 295 27 443 164 922 Hop . | . . . . . . . . Pick Up 49 | 4 8 2 11 . 3 1 20 Fast Attach 27 | 6 1 3 5 . . . 12 Attach 24 | . 1 4 . . . 3 16 Detach 4 | . . . 2 . . . 2 Swap 23 | . 1 5 2 . . . 15 Drop 31 | . 3 2 13 . . 2 11 Fire 190 | . 18 27 21 . . 16 108 Melee 20 | . . . . . . . 20 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 106 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Discovered new exit (range 6) 335 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 14) 648 | -10/Materials | Entered Mines 651 | -10/Mines | Met a Derelict bent on vengeance 784 | -10/Mines | Core integrity fell below 50% 784 | -10/Mines | Discovered new exit (range 15) 826 | -10/Mines | Lost 6 parts (2p1n3w) 913 | -10/Mines | Core integrity fell below 20% 964 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 979 | -10/Mines | Discovered new exit (range 7) 991 | -10/Mines | Entered Materials 991 | -9/Materials | Accompanied by 3 allies 991 | -9/Materials | Evolved 2 slots: Utility x2 1182 | -9/Materials | Discovered new exit (range 11) 1285 | -9/Materials | Discovered new exit (range 5) 1294 | -9/Materials | Identified exit to Mines 1294 | -9/Materials | Identified exit to Storage 1394 | -9/Materials | Entered Mines 1417 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1417 | -9/Mines | Discovered new exit (range 5) 1421 | -9/Mines | Entered Exiles 1453 | -9/Exiles | Discovered new exit (range 14) 1485 | -9/Exiles | Met 8R-AWN 1499 | -9/Exiles | Met EX-HEX 1550 | -9/Exiles | Met EX-DEC 1567 | -9/Exiles | Visited The Gauntlet 1690 | -9/Exiles | Learned location of Zion (-6) 1718 | -9/Exiles | Met EX-BIN 1857 | -9/Exiles | Discovered new exit (range 12) 1867 | -9/Exiles | Entered Mines 2054 | -8/Mines | Discovered new exit (range 8) 2085 | -8/Mines | Entered Materials 2085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2397 | -8/Materials | Build established: Gunner 2414 | -8/Materials | Repaired Imp. Light Cannon 2446 | -8/Materials | Repaired Weight Redist. System 2479 | -8/Materials | Repaired Imp. Light Cannon 2595 | -8/Materials | Lost 7 parts (1p2n1u3w) 3088 | -8/Materials | Build established: Mutant 3132 | -8/Materials | Discovered new exit (range 20) 3155 | -8/Materials | Identified exit to Factory 3285 | -8/Materials | First assault squad dispatched 3422 | -8/Materials | Core integrity fell below 50% 3460 | -8/Materials | Destroyed 7 combat bots 3524 | -8/Materials | Lost 4 parts (2n2w) 3534 | -8/Materials | Discovered exit to Factory (range 6) 3681 | -8/Materials | Core integrity fell below 20% 3719 | -8/Materials | Lost 3 parts (1p1n1w) 3781 | -8/Materials | Lost 5 parts (1p1n1u2w) 3796 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 10 matter. Penetrated by Slug. Lgt. Nuclear Core destroyed. Penetrated by Slug. Critical hit. Electrolaser destroyed. Penetrated by Slug. Critical hit. Imp. Heat Sink destroyed. Gauss Rifle severed. Acquired Gauss Rifle. Slug penetrates H-55 Commando. H-55 Commando destroyed. Slug penetrates U-05 Engineer. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. L-31 Rogue unfolds itself. I-25 Savior unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????? ??????????? | | ????????????????## ###????????? | | ???????????????## ##???????? | | ??????????????## # # ????????? | | ??????????????# #????????? | | ??????????????# < = #????????? | | ??########????# =% #????????? | | ??#! ! !#?##### #%* ####?????? | | ??# #?# * #?????? | | ??# " " #?# #?????? | | ??# " #?# " " + # #?????? | | ??# " #?# "G" # # ! #?????? | | ??# ### " # # #??#### | | ??####"##@## # # #?##!!! | | ???# % ########## # #?#! | | ???# = #????????# #= #?#! | | ???# !% #????????# # ### | | ???# #????????# ###/### * | | ???# l #????????# * | | ???###g###????????+ | | ?????#%#??????????# | | ?????#*#??????????# ####### | | ?????#=#??????????# #?????## # | | ?????# #??????????# #??????# # | | ?????# #??????????# #??????# # | | ?????# #??????????# #??????# / | | ?????# #??????????# #####??# # | | ?????# #??????????# **#??# # | | ?????# #??????????# **#?## # | | ?????# #??????????# !!#?# | | ?????# #??????????# !!#?# | | ?????# #??????????+ [[??# | | ?????#"#??????????# ????# | | ?????#%#??????????# #?????# | | ?????#"#???#+#???## ##????## # | | ?????# #??## ##### #####?# # | | ?????# #### # #?# # | | ?????# # T #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravNeutralizingGravjet Manual? 0 Play Time 01:00:17 Cumulative 26.2 hours Start 2020.07.17 @ 19:24:40 End 2020.07.18 @ 12:30:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: a18ff422-c082-47d1-af34-cb7be780c710