Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 14:43:58 Player: JunkerBernd Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2395) 2395 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 6028 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 670 Friendly Fire -266 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 2/100 System Corruption 0% Temperature Critical (925) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ Cryofiber Web Improved Shield Generator Remote Force Field > --- WEAPON (4) ------- Gatling Laser Improved Spread Laser > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Assault Cannon Assault Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Shield Generator Remote Force Field Corruption Screen > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Improved Spread Laser > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Assault Cannon Assault Cannon Flak Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Corruption Screen Protection Weapon Shielding Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 1 | . . . . . . 1 Weapon 2 | . . . . 1 . 1 Parts Attached 92 | 6 7 5 9 20 8 37 Power 21 | 1 3 . . 9 3 5 Engine 8 | 1 3 . . 4 . . Core 12 | . . . . 5 3 4 Reactor 1 | . . . . . . 1 Propulsion 29 | 2 . 2 4 4 2 15 Treads 2 | 2 . . . . . . Leg 27 | . . 2 4 4 2 15 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 2 1 1 1 8 Device 11 | . . 2 1 1 1 6 Storage 1 | 1 . . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 27 | 2 3 1 4 6 2 9 Energy Gun 8 | 2 1 . . 1 . 4 Energy Cannon 3 | . . . 2 1 . . Ballistic Gun 7 | . 1 1 2 3 . . Ballistic Cannon 7 | . . . . . 2 5 Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 22 | . 1 3 . 5 2 11 Power 6 | . . . . 2 . 4 Propulsion 7 | . 1 . . 2 2 2 Utility 4 | . . 2 . . . 2 Weapon 5 | . . 1 . 1 . 3 Highest Loss Streak 4 | . 1 2 . 4 2 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 84 100 96 99 97 Engine 5 | . 13 14 11 9 1 . Core 7 | . . . . 7 16 11 Treads 3 | . 24 6 . . . . Leg 26 | . . 15 44 35 35 29 Device 9 | . . 8 11 9 9 11 Storage 8 | . 14 14 11 9 9 4 Processor 2 | . . . . . . 5 Protection 1 | . 13 1 . . . . Energy Gun 10 | . 5 14 3 2 9 13 Energy Cannon 1 | . . . 8 9 . . Ballistic Gun 5 | . 9 5 10 13 11 . Ballistic Cannon 8 | . . . . . 6 16 Launcher 1 | . 13 2 . . . . Naked Turns . | . . . . . . . Heaviest Build 46 | 10 16 15 19 29 32 46 Greatest Support 73 | 40 40 30 50 50 45 73 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 7 8 5 Class Distribution -------------------- 34% | Scavenger-Gunner 18% | Mutant 16% | Scavenger-Mutant 16% | Tank 10% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 2519 | 256 170 198 142 486 149 1118 Remotely . | . . . . . . . Salvage Created 2036 | . 277 136 44 673 90 816 Parts 147 | . 26 12 5 45 6 53 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 2 . . 1 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 51 | . 9 5 1 14 1 21 Melee 3 | . . . . 2 . 1 Guns 24 | . 3 3 . 7 1 10 Cannons 15 | . . . 1 5 . 9 AOE 8 | . 6 2 . . . . Classes Destroyed 10 | . 5 1 . 1 . 3 Worker 3 | . 2 . . 1 . . Builder 7 | . 1 1 . 1 2 2 Operator 3 | . 1 . . . . 2 Watcher 8 | . 3 . 1 2 . 2 Swarmer 8 | . . 4 . 4 . . Grunt 31 | . 9 1 1 6 . 14 Sentry 8 | . . . . 4 1 3 Demolisher 2 | . . . . . . 2 Specialist 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Thug 1 | . . 1 . . . . Best Kill Streak 8 | . 8 4 1 5 2 5 Combat Bots Only 5 | . 5 3 1 4 1 5 Max Kills in Single Turn 3 | . 2 3 1 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 411 | . 48 18 14 82 26 223 Missed 133 | . 19 5 5 22 9 73 Damage Taken 4339 | . 636 199 118 877 252 2257 Core 1037 | . 116 51 26 101 41 702 Absorbed by Shields 153 | . . . . . . 153 Redirected to Shielding 50 | . 41 9 . . . . Regen/Repaired (Parts) 86 | . 48 . . 38 . . Core Remaining (%) 75 | 100 . 33 93 . 74 . Volleys Fired 164 | . 32 17 10 30 15 60 Largest 4 | . 2 2 2 3 3 4 Hottest 315 | . 50 70 91 159 157 315 Shots Fired 446 | . 57 23 20 90 44 212 Gun 230 | . 32 17 12 52 37 80 Cannon 185 | . . . 8 38 7 132 Launcher 31 | . 25 6 . . . . Special . | . . . . . . . Kinetic 243 | . 26 . 10 46 29 132 Thermal 172 | . 6 17 10 44 15 80 Explosive 31 | . 25 6 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 13 3 4 7 16 6 Robot Miss Streak 11 | . 2 3 3 4 7 11 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 265 | . 31 11 12 52 35 124 Core Hits 188 | . 32 12 3 29 12 100 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . 2 . 2 Blast 2 | . . . . . . 2 Sever 2 | . . . . 2 . . Melee Attacks 10 | . . . . 10 . . Impact . | . . . . . . . Slashing 10 | . . . . 10 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6353 | . 1400 412 185 1097 615 2644 Guns 2554 | . 248 107 124 478 467 1130 Cannons 1905 | . . . 61 351 102 1391 Explosions 1437 | . 1149 288 . . . . Melee 257 | . . . . 257 . . Ramming 200 | . 3 17 . 11 46 123 Kinetic 2456 | . 206 . 114 364 381 1391 Thermal 2003 | . 42 107 71 465 188 1130 Explosive 1437 | . 1149 288 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 257 | . . . . 257 . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 8 . Average Corruption 6 | . . . . 3 8 . Corruption Purged . | . . . . . . . Corruption Blocked 1 | . . . . . . 1 Effects 19 | . . . . 5 14 . Message Errors 6 | . . . . 2 4 . Matter Fused 4 | . . . . 1 3 . Energy Discharges 3 | . . . . 1 2 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . . . . 1 1 . Misfires 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 27 | . 2 . . 1 3 21 Projectiles 25 | . . . . 1 3 21 Explosions 2 | . 2 . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . . 1 14 Impact . | . . . . . . . Kinetic 13 | . . . . . 1 12 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 274 | . 235 39 . . . . Shots 12 | . 11 1 . . . . Rammed 4 | . 2 2 . . . . Targets Rammed 44 | . 2 5 . 2 8 27 Kicked 40 | . . 3 . 2 8 27 Crushed . | . . . . . . . Highest Temperature 997 | . 27 99 3 490 207 997 Average Temperature 183 | . 9 48 3 138 67 237 Received Heat Transfer 1485 | . 234 63 42 477 99 570 Effects 73 | . . . . 8 . 65 Shutdowns 20 | . . . . 3 . 17 Energy Bleed 6 | . . . . 2 . 4 Interference 10 | . . . . . . 10 Matter Decay 6 | . . . . 2 . 4 Short Circuit 6 | . . . . . . 6 Damage (minor) 8 | . . . . 1 . 7 Damage (major) 12 | . . . . . . 12 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 4 | . . . 1 1 . 2 Heat Transferred 3748 | . 100 250 136 851 370 2041 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 795 | . 387 199 136 353 795 473 Initial 288 | . . 72 . 40 117 288 Average 256 | . 165 85 48 205 545 328 Maximum Alert Level 3 | . 1 . . 1 3 2 Low Security (%) 36 | 100 52 100 100 45 17 . Level 1 49 | . 47 . . 54 7 86 Level 2 10 | . . . . . 39 13 Level 3 3 | . . . . . 35 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 . 1 3 2 12 Investigation 3 | . 1 . 1 . . 1 Extermination 2 | . . . . . . 2 Reinforcement 9 | . . . . 1 2 6 Assault . | . . . . . . . Garrison 5 | . . . . 2 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 8 | . . . 1 2 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 14 6 7 22 21 34 Peak Tracking Total 6 | . 6 3 3 4 5 4 Tactical Retreats 3 | . . . . 2 1 . Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 11 | . 1 . 2 5 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 6 | . 3 . . 2 . 1 Max in Single Turn 2 | . 2 . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 11 | . 2 . 4 2 1 2 Terminals 9 | . 1 . 4 1 1 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 9 . 11 4 1 4 Successful 14 | . 4 . 4 3 1 2 Failed 15 | . 5 . 7 1 . 2 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 4 . 11 2 1 4 Fabricators . | . . . . . . . Repair Stations 7 | . 5 . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 . 4 1 1 2 Record 1 | . . . . . . 1 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Recall Investigation 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 . . 2 . . Scan Component 3 | . 2 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . . . . 2 Used 1 | . . . . . . 1 Hacking Detections 10 | . 2 . 4 2 . 2 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 52 | . 26 . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 13 | . . 3 . . 10 . Largest Group 10 | . . 3 3 1 10 2 Highest-Rated Group 173 | . . 40 40 16 173 32 Highest-Rated Ally 29 | . . 16 16 16 29 16 Total Orders . | . . . . . . . Ally Attacks 115 | . . . 12 2 101 . Total Damage 1536 | . . . 159 . 1377 . Kills 22 | . . . 2 . 20 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 4709 | 83 430 753 335 542 470 2096 Spaces Moved 3065 | 45 184 526 239 292 326 1453 Core 3 | 3 . . . . . . Treads 382 | 42 184 156 . . . . Legs 2680 | . . 370 239 292 326 1453 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 Average Speed 125 | 152 160 131 120 120 121 121 Slowest Speed 190 | 160 160 160 120 120 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 29 87 25 27 62 38 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 129 | . 77 48 . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 125 | . 77 48 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 3563 | 56 262 562 267 403 366 1647 Wait 86 | . 26 . . 27 . 33 Move 3059 | 44 183 525 238 291 325 1453 Hop . | . . . . . . . Pick Up 45 | 6 7 5 5 8 5 9 Fast Attach 35 | 6 1 4 3 5 2 14 Attach 18 | . 2 1 2 4 2 7 Detach 3 | . . 1 . . . 2 Swap 39 | . 4 . 4 11 4 16 Drop 59 | . 5 4 5 15 4 26 Fire 164 | . 32 17 10 30 15 60 Melee 10 | . . . . 10 . . Ram . | . . . . . . . Kick 40 | . . 3 . 2 8 27 Crush 4 | . 2 2 . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Build established: Mutant 395 | -10/Materials | Repaired Ion Engine 514 | -10/Materials | Entered Mines 551 | -10/Mines | Met a Derelict bent on vengeance 675 | -10/Mines | Core integrity fell below 50% 1010 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1077 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1178 | -10/Mines | Build established: Scavenger-Mutant 1213 | -10/Mines | Learned location of 1 exit from Materials 1222 | -10/Mines | Found a hidden stash of uninstalled traps 1258 | -10/Mines | Discovered new exit (range 8) 1267 | -10/Mines | Entered Materials 1267 | -9/Materials | Accompanied by 3 allies 1267 | -9/Materials | Evolved 2 slots: Propulsion x2 1268 | -9/Materials | Identified exit to Mines 1533 | -9/Materials | Discovered new exit (range 9) 1602 | -9/Materials | Entered another Materials area 1602 | -8/Materials | Accompanied by 1 ally 1602 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1658 | -8/Materials | Repaired Ion Engine 1816 | -8/Materials | Lost 4 parts (1p2n1w) 2009 | -8/Materials | Garrison activated, responded to threat 2108 | -8/Materials | Build established: Scavenger-Gunner 2128 | -8/Materials | Discovered new exit (range 14) 2140 | -8/Materials | Discovered new exit (range 10) 2144 | -8/Materials | Entered Storage 2194 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2217 | -8/Storage | Found Prototype Launcher 2287 | -8/Storage | Lost 6 allies 2594 | -8/Storage | Discovered new exit (range 12) 2614 | -8/Storage | Entered Factory 2614 | -7/Factory | Accompanied by 2 allies 2614 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2684 | -7/Factory | Garrison activated, responded to threat 3763 | -7/Factory | Build established: Gunner 3840 | -7/Factory | Cargo convoy interrupted 4118 | -7/Factory | Core integrity fell below 50% 4236 | -7/Factory | Build established: Tank 4680 | -7/Factory | Garrison activated, responded to threat 4709 | -7/Factory | Core integrity fell below 20% 4710 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- System interference averted by Cryofiber Web. Imp. Spread Laser temporarily disabled. Penetrated by Slug. Terminal disabled. Critical hit (Burn: +37). Power failure averted by Cryofiber Web. Overheating: Lgt. Antimatter Reactor damaged (-6). Overheating: Imp. Carbon-fiber Leg damaged (-56). Acquired 33 matter. Power failure averted by Cryofiber Web. Lgt. Nuclear Core destroyed. Overheating: System interference. Gatling Laser temporarily disabled. Remote Force Field temporarily disabled. Gatling Laser temporarily disabled. Power failure averted by Cryofiber Web. Overheating: Core damaged (-133). Lgt. Antimatter Reactor destroyed. Penetrated by Slug. Gatling Laser destroyed. 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" " ## ] # | | ???????????????????????# # ## # | | ???????????????????????# # ## # | | ??????????????????????## ####+#### # | | ??????????????????????# # " " " # | | ??????????????????????# # " " " # | | ??????????????????????# + " " " # | | ??????????????????????+ # " " " # | | ??????????????????????# # " " " # | | ??????????????????????# ######+# " " " # | | ??????????????????????# # # " " " ? | | ###???????????????????# # # " " " ? | | #???????????????????# # # " " " ? | | ""#???????????????????# # # ?? | | ""#???????????????????# + ] # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Block 8 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key The More The Merrier Challenges ------------ None Game ------ Seed MasterArmageddonStorage Manual? 0 Play Time 01:05:40 Cumulative 5.4 hours Start 2024.04.07 @ 22:37:00 End 2024.04.08 @ 14:43:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 656b8d48-610a-41ae-8fe0-580641ba33ef