Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 22:21:58 Player: Mogmind Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2545) 2545 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 6145 Bonus ------- Follower Combat Kills 155 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 96/160 System Corruption 0% Temperature Cool (26) Movement Walking (185) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg VSS Leg VSS Leg VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Utility Shielding > --- WEAPON (2) ------- Assault Cannon Great Axe > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Advanced Treads Medium Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Light Armor Plating Plasma Cannon Plasma Cannon Gauss Rifle Assault Cannon Scythe Scythe Scythe Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Powered Hammer Great Axe > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Advanced Treads Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Targeting Computer Improved Utility Shielding Light Armor Plating Reactive Plating Plasma Cannon Plasma Cannon Gauss Rifle Assault Cannon Assault Cannon Assault Cannon Great Axe [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Heavy Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Parts Attached 88 | 7 9 17 15 21 17 2 Power 12 | 1 1 2 4 2 2 . Engine 9 | 1 1 2 3 1 1 . Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 31 | 2 4 4 7 9 5 . Treads 9 | . . 2 1 5 1 . Leg 22 | 2 4 2 6 4 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 3 7 1 5 4 2 Device 6 | 1 1 1 1 1 . 1 Storage 4 | 1 1 2 . . . . Processor 3 | . 1 1 . 1 . . Hackware . | . . . . . . . Protection 11 | . . 3 . 3 4 1 Artifact . | . . . . . . . Weapon 21 | 2 1 4 3 5 6 . Energy Gun 5 | 2 1 1 1 . . . Energy Cannon 3 | . . . . 2 1 . Ballistic Gun 3 | . . 1 1 1 . . Ballistic Cannon 4 | . . 2 1 . 1 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 4 | . . . . 2 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 17 | . 1 . 4 4 6 2 Power 4 | . . . 1 1 2 . Propulsion 5 | . . . 2 2 1 . Utility 5 | . . . . 1 2 2 Weapon 3 | . 1 . 1 . 1 . Highest Loss Streak 4 | . 1 . 4 3 2 2 To Critical Strikes . | . . . . . . . Average Backups 12 | 7 8 9 9 17 17 18 Power 1 | . 1 1 . 1 . . Propulsion 3 | 3 3 3 3 3 4 5 Utility 3 | . 2 3 3 5 6 5 Weapon 4 | 1 1 2 1 6 6 8 Tool/Special . | . . . . . . . Unused Backups 40 | . 6 5 . 9 9 11 Power 4 | . . . . 3 1 . Propulsion 17 | . 4 3 . 2 3 5 Utility 7 | . 1 . . 2 1 3 Weapon 12 | . 1 2 . 2 4 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 92 91 99 Engine 8 | . 14 11 10 4 8 . Core 1 | . . . . 4 . 9 Treads 12 | . . 3 1 15 33 . Leg 17 | . 28 18 19 20 2 36 Device 2 | . 5 . 8 1 . 1 Storage 10 | . 14 11 11 9 9 9 Processor 14 | . 8 22 22 11 9 9 Protection 7 | . . 10 2 7 11 15 Energy Gun 5 | . 27 10 2 2 . . Energy Cannon 2 | . . . . 7 1 . Ballistic Gun 1 | . . 1 4 2 . . Ballistic Cannon 5 | . . 10 15 . . 6 Impact Weapon 1 | . . . . . 5 . Slashing Weapon 3 | . . . . 4 9 11 Peak Build Rating 38 | 9 9 16 23 35 38 37 Average Rating 20 | 8 7 12 19 28 35 33 On Entrance 17 | . 9 8 16 22 35 33 Avg Prop Armor Cover (%) 6 | . . . 5 . 8 . Naked Turns . | . . . . . . . Heaviest Build 73 | 12 18 32 32 71 73 65 Greatest Support 88 | 20 20 40 40 88 88 62 Greatest Overweight (x) 3 | . . 1 2 3 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 20 10 20 20 20 Average Capacity 13 | 7 9 10 10 19 20 20 Most Carried 20 | 8 10 10 10 20 20 19 Average Carried 12 | 7 8 9 9 18 18 18 Final Capacity 20 | 8 10 10 10 20 20 20 Final Carried 20 | 8 10 10 10 20 19 17 Class Distribution -------------------- 51% | Mutant 36% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Matter Collected 1557 | 270 90 239 318 469 160 11 Remotely . | . . . . . . . Salvage Created 3176 | 333 336 380 286 569 1241 31 Parts 213 | 39 21 26 25 39 59 4 Haulers Intercepted 5 | . 2 . . . 3 . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 69 | . 5 14 14 12 22 2 Melee 19 | . . . . 1 16 2 Guns 22 | . 5 9 1 7 . . Cannons 22 | . . 5 13 3 1 . AOE 2 | . . . . . 2 . Classes Destroyed 12 | 3 3 2 . 3 1 . Worker 5 | 4 1 . . . . . Builder 4 | . . . . 4 . . Tunneler 10 | 9 . . 1 . . . Hauler 5 | . 2 . . . 3 . Recycler 1 | 1 . . . . . . Operator 1 | . . . . 1 . . Watcher 2 | . 2 . . . . . Swarmer 19 | . . 7 6 4 . 2 Grunt 35 | . 5 4 8 4 14 . Duelist 1 | . . . . . 1 . Sentry 13 | . . 3 . 3 7 . Hunter 1 | . . . . 1 . . Best Kill Streak 5 | 2 3 4 3 5 5 2 Combat Bots Only 5 | . 2 4 3 5 5 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Hostile Shots Fired 574 | . 41 42 93 129 175 94 Missed 132 | . 11 9 16 35 35 26 Hits 442 | . 30 33 77 94 140 68 Melee 5 | . . . . 2 3 . Projectile 437 | . 30 33 77 92 137 68 Critical Strikes 10 | . . . . 1 8 1 Damage Taken 5765 | . 349 331 887 1130 2311 757 Core 719 | . 57 39 61 172 221 169 Absorbed by Shields 26 | . . . . . . 26 Redirected to Shielding 91 | . . 17 . 51 . 23 Ignored by Resistances 19 | . . . . . 11 8 Regen/Repaired (Parts) 142 | . . . . 142 . . Core Remaining (%) 84 | 100 77 . 75 . . . Volleys Fired 189 | 35 32 24 40 52 6 . Largest 2 | 2 2 2 2 2 2 . Hottest 160 | 90 90 106 77 120 160 . Shots Fired 350 | 70 64 49 80 78 9 . Gun 223 | 70 64 36 21 32 . . Cannon 124 | . . 13 59 46 6 . Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 98 | . . 15 76 7 . . Thermal 249 | 70 64 34 4 71 6 . Explosive . | . . . . . . . Electromagnetic 3 | . . . . . 3 . Robot Hit Streak 21 | 5 14 21 6 5 11 . Robot Miss Streak 7 | 4 1 7 5 3 1 . Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 261 | 33 51 30 46 43 54 4 Core Hits 112 | 15 19 16 21 19 21 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 17 | 2 4 3 2 2 3 1 Burn 7 | 2 4 1 . . . . Meltdown 1 | . . . . 1 . . Blast 4 | . . 2 2 . . . Smash 1 | . . . . . 1 . Sever 4 | . . . . 1 2 1 Melee Attacks 113 | . . . . 31 75 7 Impact 21 | . . . . . 21 . Slashing 92 | . . . . 31 54 7 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . 5 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . . . . . 5 1 Damage Inflicted 6162 | 403 599 487 995 1318 2212 148 Guns 1686 | 403 599 284 118 282 . . Cannons 1429 | . . 203 877 225 124 . Explosions 189 | . . . . 97 92 . Melee 2845 | . . . . 714 1983 148 Ramming 13 | . . . . . 13 . Kinetic 1282 | . . 222 961 99 . . Thermal 1833 | 403 599 265 34 408 124 . Explosive 97 | . . . . 97 . . Electromagnetic 92 | . . . . . 92 . Impact 729 | . . . . . 729 . Slashing 2116 | . . . . 714 1254 148 Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 . . . Average Corruption 2 | . . 2 2 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . 4 12 . . . Message Errors 4 | . . . 4 . . . Matter Fused 4 | . . 2 2 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . 1 1 . . . Misfires 2 | . . 1 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 474 | . . . 18 296 132 28 Projectiles 29 | . . . 18 11 . . Explosions . | . . . . . . . Melee 445 | . . . . 285 132 28 Knockbacks 5 | . . . 5 . . . Impact . | . . . . . . . Kinetic 5 | . . . 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . 2 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 360 | 214 258 195 309 356 360 20 Average Temperature 90 | 74 88 65 70 117 151 11 Received Heat Transfer 2541 | . 192 66 393 324 1251 315 Effects 2 | . . . . 1 1 . Energy Bleed 2 | . . . . 1 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . . 4 . Combat Hostiles 3 | . . . . . 3 . Parts Fried 5 | . . . . . 5 . Impact Corruptions 7 | . . . . . 7 . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | 1 3 2 . 2 1 . Heat Transferred 5136 | 1239 1895 802 75 875 250 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 89 | 100 100 100 100 100 52 41 Level 1 10 | . . . . . 47 58 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 313 | 10 70 162 117 187 313 250 Initial 180 | . . 9 40 26 7 180 Average 79 | . 32 77 50 89 178 205 Influence Increases 2427 | 70 217 384 425 510 731 90 Destroy 0b10 Robot/C 1480 | . 100 280 320 240 500 40 Destroy 0b10 Robot/NC 140 | 70 25 . 5 25 15 . Destroy Leader 314 | . 28 60 40 60 126 . Allied During Kill 9 | . . . 2 . 7 . Successful Hack 45 | . 4 9 . 18 14 . Disable Machine 60 | . . . . 60 . . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 74 | . . 5 13 47 9 . Partial Spotted 30 | . . . . 30 . . Lose Combat Pursuer 225 | . 60 30 45 30 60 . Influence Decreases 2177 | 70 193 303 461 561 472 117 Entered New Map 231 | . . 15 65 43 11 97 Time Decay 1716 | 70 183 288 336 478 361 . Lost Part 170 | . 10 . 40 40 60 20 Lost Ally 60 | . . . 20 . 40 . Squads Dispatched 14 | . 2 3 1 3 5 . Investigation 5 | . 1 2 . . 2 . Extermination . | . . . . . . . Reinforcement 6 | . 1 1 . 3 1 . Assault 3 | . . . 1 . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Distress Signals 12 | . 3 3 . 4 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 14 18 18 29 41 8 Peak Tracking Total 9 | . 4 6 4 9 9 7 Tactical Retreats 12 | . 3 2 1 2 4 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Traps Triggered 3 | . . 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Disabled 4 | . . . . 4 . . Max in Single Turn 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Machines Accessed 19 | . 3 7 . 3 5 1 Terminals 14 | . 3 4 . 2 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 56 | . 7 25 . 11 11 2 Successful 29 | . 1 16 . 6 5 1 Failed 26 | . 6 8 . 5 6 1 Catastrophic 3 | . . 1 . . 1 1 Database Lockouts 1 | . . 1 . . . . Manual 6 | . 2 4 . . . . Terminals 34 | . 7 10 . 8 7 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units 2 | . . 2 . . . . Scanalyzers 13 | . . 13 . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 13 | . 1 3 . 4 4 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . 1 . . . . 1 Fabricator Index 1 | . . . . . 1 . Alert Level 2 | . . 1 . 1 . . Locate Traps 2 | . . 1 . 1 . . Surveillance Status 1 | . . . . . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 11 | . . 11 . . . . Insert Component 5 | . . 5 . . . . Analyze 5 | . . 5 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Reject 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 3 5 . 3 3 1 Full Trace Events 6 | . 1 2 . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 1 | . . . . 1 . . Time 13 | . . . . 13 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Total Allies 3 | . . . 1 . 2 . Largest Group 2 | . . . 1 . 2 . Highest-Rated Group 62 | . . . 31 . 62 . Highest-Rated Ally 31 | . . . 31 . 31 . Total Orders . | . . . . . . . Ally Attacks 13 | . . . 3 . 10 . Total Damage 272 | . . . 62 . 210 . Kills 5 | . . . 2 . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Active Infowar (turns) 3401 | 907 416 872 873 333 . . Sensors 684 | . . . 674 10 . . Terrain 933 | 907 26 . . . . . Structural 145 | . 145 . . . . . T.N.C. 2323 | . 245 872 873 333 . . Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Turns Passed 5613 | 1059 424 872 873 1229 1026 130 Spaces Moved 2459 | 333 193 438 438 528 468 61 Core 4 | 4 . . . . . . Treads 791 | . . 92 13 249 437 . Legs 1664 | 329 193 346 425 279 31 61 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 145 100 Average Speed 149 | 119 120 157 153 166 148 165 Slowest Speed 385 | 120 120 240 260 385 225 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 10 36 41 66 28 64 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 38 | . . . . 31 7 . Terrain Destroyed 94 | . . 2 13 71 8 . Melee 23 | . . . . 16 7 . Projectile 49 | . . 2 13 33 1 . AOE 22 | . . . . 22 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Total 3885 | 921 328 576 563 748 670 79 Wait 853 | 539 69 72 52 54 65 2 Move 2454 | 332 192 437 437 527 468 61 Hop . | . . . . . . . Pick Up 80 | 8 10 8 5 30 19 . Fast Attach 33 | 7 2 4 6 5 9 . Attach 23 | . 1 2 4 9 5 2 Detach 7 | . 1 . 2 4 . . Swap 51 | . 6 13 7 13 8 4 Drop 84 | . 15 16 10 23 20 . Fire 189 | 35 32 24 40 52 6 . Melee 105 | . . . . 31 68 6 Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 1060 | -11/Scrapyard | Entered Materials 1061 | -10/Materials | Build established: Mutant 1374 | -10/Materials | Discovered new exit (range 10) 1484 | -10/Materials | Entered another Materials area 1484 | -9/Materials | Evolved 2 slots: Utility x2 1544 | -9/Materials | Build established: Scavenger-Mutant 1728 | -9/Materials | Central database locked down 2302 | -9/Materials | Discovered new exit (range 15) 2351 | -9/Materials | Identified exit to Mines 2356 | -9/Materials | Entered Mines 2524 | -9/Mines | Learned Materials stockpile data 2549 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2555 | -9/Mines | Found Prototype Device 2555 | -9/Mines | Identified Exp. Sensor Array 2845 | -9/Mines | Build established: Scavenger-Skirmisher 2951 | -9/Mines | Learned Materials trap positions 3066 | -9/Mines | Lost 4 parts (1p2n1w) 3160 | -9/Mines | Met a Derelict testing a Signal Generator 3214 | -9/Mines | Discovered new exit (range 9) 3227 | -9/Mines | Identified exit to Materials 3229 | -9/Mines | Entered Materials 3229 | -8/Materials | Evolved 2 slots: Propulsion x2 3230 | -8/Materials | Loaded intel: 13 trap records 3477 | -8/Materials | Lost 3 parts (2n1u) 3520 | -8/Materials | Build established: Scavenger-Mutant 3716 | -8/Materials | Identified exit to Storage 4076 | -8/Materials | Repaired Med. Storage Unit 4237 | -8/Materials | Build established: Mutant 4447 | -8/Materials | Discovered new exit (range 16) 4458 | -8/Materials | Entered Storage 4726 | -8/Storage | Core integrity fell below 50% 5398 | -8/Storage | Met a pair of Derelict thieves 5484 | -8/Storage | Identified exit to Garrison 5484 | -8/Storage | Entered Garrison 5510 | -8/Garrison | Installed Relay Interface Framework 5566 | -8/Garrison | Triggered checkpoint 5580 | -8/Garrison | Core integrity fell below 20% 5591 | -8/Garrison | Triggered checkpoint 5614 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05590_ A bubble of rippling energy engulfs the area. 05590_ Field strength at 85. 05591_ G-47 Trooper overheating. 05591_ Beams of light sweep through the air. An alarm sounds. 05591_ Field strength at 61. 05592_ G-47 Trooper heat spikes uncontrollably. 05592_ Field strength at 43. 05593_ Field strength at 22. 05594_ G-47 Trooper overheating. 05594_ Field strength at 7. 05595_ G-47 Trooper heat damages Lgt. Nuclear Core, Aluminum Leg, Particle Gun, Aluminum Leg. 05595_ Stasis field depleted. 05595_ G-47 Trooper overheating. 05607_ Destroyed Flight Unit. 05607_ S-10 Pest destroyed. 05612_ Acquired 11 matter. 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"?????????????????????? | | ??????????# "?????????????????????? | | ??????????# "?????????????????????? | | ??????????+ "?????????????????????? | | ??????????### ## ## #?????????????????????? | | ????????????# ## #? #?????????????????????? | | ????????????+ ?????????????????????? | | ????????????+ ????????????????????? | | ????????????# ???????????????????? | | ????????????# ##""""###+##+#?+?????????????????? | | ????????????# #?????+???????????/???+?????+????? | | ????????????? #????????????????????????????????? | | ????????????+ ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????+?????? | | ????++???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 43% | -8/Materials Studied --------- Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticInsulatedArray Manual? 0 Play Time 01:15:27 Cumulative 29.7 hours Start 2026.08.07 @ 20:26:38 End 2026.08.07 @ 22:21:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce29b8bc-a699-4945-b180-a6580ed36f67