Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 23:42:24 Player: shapeshifter Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (4183) 4183 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1027) 1027 TOTAL SCORE: 10860 Bonus ------- High Alert Combat Kills 227 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 153/500 Energy 169/450 System Corruption 9% Temperature Cool (0) Movement Rolling (190) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Compact Wheel > --- UTILITY (7) ------ Huge Storage Unit Energy Well High-capacity Matter Pod Core Analyzer Improved Medium Armor Plating Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (25) --- Light Quantum Reactor Light Quantum Reactor Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Power Amplifier Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Launcher Guidance Computer Advanced Recoil Stabilizer Focal Shield A0-MCA's Component Scanner High-powered Shock Rifle Tesla Rifle Heavy Machine Gun Improved Remote Datajack Plasma Cutter DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Leg Thunder Leg Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Light Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- Thermic Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Power Amplifier Thermal Generator Heat Sink Energy Well High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Core Analyzer Advanced Recoil Stabilizer A0-MCA's Component Scanner Shock Rifle Arc Projector Plasma Rifle Plasma Rifle Cooled Particle Cannon Heavy Machine Gun Proton Missile Launcher Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Remote Datajack Improved Remote Datajack Plasma Cutter DRS Beacon [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Advanced Terrain Scanner Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Scatter Rocket Array Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . Propulsion 6 | . . . . . . 4 . 2 Utility 5 | . . 2 . . . 2 1 . Weapon . | . . . . . . . . . Parts Attached 98 | 8 7 4 17 2 4 11 16 29 Power 9 | 1 . 1 2 . . 1 1 3 Engine 4 | 1 . 1 2 . . . . . Core 5 | . . . . . . 1 1 3 Reactor . | . . . . . . . . . Propulsion 28 | 2 3 1 3 1 . 4 4 10 Treads 7 | 2 1 . 1 . . . . 3 Leg 4 | . . . . . . 1 3 . Wheel 15 | . 2 1 2 1 . 2 1 6 Hover 2 | . . . . . . 1 . 1 Flight . | . . . . . . . . . Utility 27 | 2 2 2 2 . 1 4 5 9 Device 13 | 1 1 1 1 . 1 1 3 4 Storage 5 | 1 1 . . . . . . 3 Processor 4 | . . 1 . . . 1 1 1 Hackware 3 | . . . 1 . . 1 1 . Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 34 | 3 2 . 10 1 3 2 6 7 Energy Gun 9 | 1 . . 1 . 1 1 4 1 Energy Cannon 6 | . . . 2 . . . 1 3 Ballistic Gun 11 | 2 2 . 5 1 1 . . . Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 5 | . . . 1 . . 1 1 2 Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 5 . 1 1 1 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 4 | . . . . . . . 4 . Parts Lost 58 | . 1 4 4 2 . 1 20 26 Power 6 | . . 2 . . . . 2 2 Propulsion 22 | . . 1 2 1 . 1 8 9 Utility 13 | . 1 . 1 1 . . 4 6 Weapon 17 | . . 1 1 . . . 6 9 Highest Loss Streak 14 | . 1 2 2 1 . 1 14 9 To Critical Strikes . | . . . . . . . . . Average Backups 20 | 2 6 10 22 22 23 21 20 21 Power 1 | . . . . 1 1 1 . 1 Propulsion . | 1 2 2 2 1 . . . 1 Utility 6 | . 2 3 5 5 6 7 8 8 Weapon 9 | . 1 4 13 13 13 9 9 8 Tool/Special . | . . . . . . . . . Unused Backups 31 | . 3 . . . 5 5 3 15 Power 2 | . . . . . . . . 2 Propulsion 5 | . 1 . . . . . . 4 Utility 9 | . 1 . . . . . 2 6 Weapon 12 | . 1 . . . 5 4 . 2 Tool/Special 3 | . . . . . . 1 1 1 Average Slot Usage (%) 78 | . 98 97 96 85 89 71 80 45 Engine 5 | . 14 10 9 11 9 . 2 . Core 1 | . . . . . . 2 4 3 Treads 5 | . 24 2 3 . 7 6 2 2 Leg 1 | . . . . . . . 7 . Wheel 9 | . 3 19 16 12 11 6 6 4 Device 10 | . 13 21 17 7 7 10 10 6 Storage 8 | . 14 11 11 11 11 6 5 7 Processor 8 | . . 10 11 11 11 12 5 3 Hackware 8 | . . . 4 11 11 6 13 10 Energy Gun 2 | . . . . . . 5 4 2 Energy Cannon 2 | . . . 6 11 4 . 1 1 Ballistic Gun 6 | . 27 21 10 8 9 . . . Ballistic Cannon 2 | . . . . . 5 5 2 . Peak Build Rating 72 | 7 10 15 22 23 32 56 72 72 Average Rating 37 | 5 8 13 19 21 26 43 61 51 On Entrance 21 | . 7 10 12 21 20 20 56 50 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 13 92 94 97 97 102 102 115 109 Greatest Support 110 | 40 40 32 28 20 10 32 56 110 Greatest Overweight (x) 35 | . 2 5 9 9 10 10 35 32 Average Overweight (x) 5 | . . 2 5 8 9 6 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 10 25 25 25 25 25 25 25 Most Carried 25 | 5 8 15 25 23 25 25 25 25 Average Carried 20 | 2 6 10 22 22 23 22 21 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 24 | 4 8 15 23 22 24 21 20 20 Class Distribution -------------------- 45% | Mutant 17% | Hacker-Mutant 14% | Scavenger-Skirmisher 10% | Skirmisher 8% | Hacker-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Matter Collected 3250 | 300 45 445 385 205 102 251 479 1038 Remotely . | . . . . . . . . . Salvage Created 4183 | 128 226 643 510 108 . 292 947 1329 Parts 218 | 10 13 33 40 7 . 11 54 50 Haulers Intercepted 4 | . 1 2 1 . . . . . Recyclers Shooed 5 | . . 1 1 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Combat Hostiles Destroyed 76 | . 5 13 11 2 . 5 21 19 Guns 33 | . 5 13 9 . . 1 4 1 Cannons 18 | . . . 1 2 . 4 5 6 AOE 23 | . . . 1 . . . 12 10 Classes Destroyed 15 | 2 3 2 2 . . 1 2 3 Worker 13 | . . . . . . . 7 6 Builder 7 | . . . 1 . . 1 . 5 Tunneler 5 | 3 . . . . . . 2 . Hauler 4 | . 1 2 1 . . . . . Recycler 7 | 1 . 1 . . . 1 1 3 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 4 | . . 2 . . . . 1 1 Swarmer 17 | . 2 3 4 . . . 8 . Grunt 23 | . 3 9 2 . . . 4 5 Sentry 13 | . . 1 5 2 . 1 1 3 Hunter 5 | . . . . . . . 1 4 Programmer 16 | . . . . . . 4 7 5 Heavy 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | 3 2 7 4 1 . 2 9 10 Combat Bots Only 7 | . 2 4 4 1 . 1 7 4 Max Kills in Single Turn 6 | 1 1 2 1 1 . 1 6 5 Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . . . 1 . . . 5 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Hostile Shots Fired 663 | . 34 64 77 16 . 52 191 229 Missed 183 | . 9 17 15 3 . 22 47 70 Hits 480 | . 25 47 62 13 . 30 144 159 Projectile 480 | . 25 47 62 13 . 30 144 159 AOE 3 | . . . . . . . . 3 Critical Strikes 30 | . 3 1 2 1 . 2 7 14 Damage Taken 8786 | . 289 614 732 159 . 317 2735 3940 Core 2075 | . 79 150 141 28 . 38 489 1150 Absorbed by Shields 140 | . . . 116 24 . . . . Reduced by Siege Mode 64 | . . . . . . . . 64 Regen/Repaired (Parts) 476 | . . . . . 368 . 108 . Core Remaining (%) 66 | 100 68 . . . 20 95 51 . Volleys Fired 370 | 10 29 42 47 9 . 42 97 94 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 140 | 40 40 46 91 91 . 129 140 105 Shots Fired 521 | 20 58 84 85 18 . 68 98 90 Gun 340 | 20 58 84 72 9 . 26 42 29 Cannon 151 | . . . 5 9 . 42 51 44 Launcher 29 | . . . 7 . . . 5 17 Special 1 | . . . 1 . . . . . Kinetic 319 | 20 58 84 72 9 . 42 20 14 Thermal 163 | . . . 6 9 . 26 63 59 Explosive 22 | . . . 7 . . . 5 10 Electromagnetic 17 | . . . . . . . 10 7 Robot Hit Streak 14 | 6 11 7 14 6 . 7 7 11 Robot Miss Streak 18 | 2 4 5 7 1 . 5 18 9 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 318 | 14 38 66 44 12 . 32 48 64 Core Hits 276 | 7 16 41 22 3 . 10 66 111 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . . . 4 2 . Burn 3 | . . . . . . 1 2 . Blast 3 | . . . . . . 3 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12055 | 114 331 1110 740 209 . 932 3582 5037 Guns 3543 | 114 322 1077 622 86 . 214 538 570 Cannons 2866 | . . . 20 123 . 718 909 1096 Explosions 5604 | . . . 98 . . . 2135 3371 Melee . | . . . . . . . . . Ramming 42 | . 9 33 . . . . . . Kinetic 3390 | 114 322 1077 622 86 . 718 185 266 Thermal 4051 | . . . 20 123 . 214 1692 2002 Explosive 4279 | . . . 98 . . . 1595 2586 Electromagnetic 293 | . . . . . . . 110 183 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . 3 17 12 Average Corruption 7 | . . . . . . 1 13 7 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 95 | . . . . . . 8 45 42 Message Errors 21 | . . . . . . 1 9 11 Matter Fused 24 | . . . . . . 4 11 9 Heat Flow Errors 10 | . . . . . . 1 3 6 Energy Discharges 10 | . . . . . . 1 6 3 Parts Rejected 4 | . . . . . . 1 1 2 Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 11 | . . . . . . . 6 5 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 2 | . . . . . . . 2 . Weapon Failures 8 | . . . . . . . 3 5 Overload Shots 23 | . . . . . . . 23 . Overflow Damage 370 | . . . . . . 45 221 104 Projectiles 111 | . . . . . . 45 52 14 Explosions 259 | . . . . . . . 169 90 Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . 8 . . Impact . | . . . . . . . . . Kinetic 8 | . . . . . . 8 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 270 | . . 16 41 . . . 63 150 Shots 10 | . . . 1 . . . 2 7 Rammed 3 | . 1 2 . . . . . . Targets Rammed 3 | . 1 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 617 | . 43 4 67 141 . 273 300 617 Average Temperature 97 | . 18 1 17 56 . 76 106 163 Received Heat Transfer 1040 | . 186 297 197 63 . 48 54 195 Effects 10 | . . . . . . . 1 9 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations 1 | . . . . . . . . 1 Total Turns 14 | . . . . . . . . 14 Longest Duration 14 | . . . . . . . . 14 Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . . . . 1 3 5 Heat Transferred 5152 | . . . 37 222 . 650 2137 2106 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Maximum Alert Level 3 | . . . . . . . 2 3 Low Security (%) 92 | 100 100 100 100 100 . 100 87 79 Level 1 2 | . . . . . . . 1 9 Level 2 4 | . . . . . . . 11 7 Level 3 . | . . . . . . . . 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 740 | 10 50 129 166 55 . 57 476 740 Initial 221 | . . . 26 55 . . 23 221 Average 67 | 1 13 72 55 8 . 10 115 123 Influence Increases 3206 | 20 117 361 409 45 . 256 969 1029 Destroy 0b10 Robot/C 1520 | . 100 260 220 40 . 100 420 380 Destroy 0b10 Robot/NC 210 | 20 5 25 15 . . 10 55 80 Destroy Leader 386 | . 12 68 72 . . 50 82 102 Successful Hack 96 | . . 8 . 5 . 54 24 5 Disable Machine 375 | . . . 75 . . 30 180 90 Destroy Structure 619 | . . . 27 . . 12 208 372 Influence Decreases 2469 | 20 117 297 331 187 . 208 565 744 Entered New Map 381 | . . . 38 87 . . 25 231 Time Decay 1674 | 20 107 267 253 100 . 208 340 379 Lost Part 414 | . 10 30 40 . . . 200 134 Squads Dispatched 22 | . 1 1 4 . . 5 7 4 Investigation 5 | . . . 2 . . 1 2 . Extermination 8 | . . . . . . 3 3 2 Reinforcement 9 | . 1 1 2 . . 1 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Distress Signals 7 | . 2 3 . . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 13 23 19 2 . 9 22 27 Peak Tracking Total 6 | . 5 5 5 1 . 2 6 6 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Traps Triggered 5 | . . . 4 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Machines Disabled 25 | . . . 5 . . 2 12 6 Max in Single Turn 5 | . . . 1 . . 1 5 3 Machines Repaired . | . . . . . . . . . Machines Dismantled 3 | . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Machines Accessed 30 | . 1 4 2 5 1 7 5 5 Terminals 19 | . 1 4 2 3 . 6 1 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 . Recycling Units 6 | . . . . 2 . 1 2 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 78 | . 2 11 2 13 1 19 14 16 Successful 33 | . 1 3 1 5 1 11 7 4 Failed 45 | . 1 8 1 8 . 8 7 12 Catastrophic 14 | . 1 2 1 3 . 1 2 4 Database Lockouts . | . . . . . . . . . Manual 22 | . 2 9 2 2 . 3 3 1 Terminals 51 | . 2 11 2 10 . 18 2 6 Fabricators 6 | . . . . . . . . 6 Repair Stations 2 | . . . . . . . 2 . Recycling Units 16 | . . . . 3 . 1 8 4 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 17 | . . 2 1 2 1 9 1 1 Record 1 | . . . . . . . . 1 Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 3 | . . 1 . . . 1 1 . Terminal Index 1 | . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . Registered Prototypes 1 | . . . . . . 1 . . Zone Layout 3 | . . . . 1 . 2 . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 9 | . . . . 3 . . 5 1 Process 1 | . . . . . . . 1 . Report Inventory 3 | . . . . 2 . . 1 . Retrieve Matter 2 | . . . . . . . 2 . Retrieve Components 3 | . . . . 1 . . 1 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 1 . . . 2 1 . Terminals 3 | . 1 1 . . . 1 . . Botnet 3 | . 1 1 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Patch 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . . Fedlink 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 1 3 2 4 . 6 3 4 Full Trace Events 4 | . . 1 . 2 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 139 | . . . . . . . . 139 Total Part Build Rating 18 | . . . . . . . . 18 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 93 | . . . . . . . 93 . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . . . . 3 . . 8 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Active Infowar (turns) 9756 | 97 381 692 772 586 2465 1898 1922 943 Optics 6193 | . . 652 772 586 2465 1718 . . Sensors 4409 | . . . . . . 1898 1754 757 Terrain 2864 | . . . . . . . 1921 943 Seismic 1612 | 97 381 692 442 . . . . . ECM 71 | . . 71 . . . . . . Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Turns Passed 10534 | 165 415 692 772 586 2465 1898 1922 1619 Spaces Moved 4104 | 82 170 319 314 273 1104 579 696 567 Core 40 | 10 . . . . . . 12 18 Treads 345 | 72 151 . . . . 26 3 93 Legs 245 | . . . . . . . 245 . Wheels 3474 | . 19 319 314 273 1104 553 436 456 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 130 130 135 140 200 145 123 115 Average Speed 198 | 146 156 142 166 202 220 206 198 218 Slowest Speed 1800 | 160 160 175 215 215 230 560 1800 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 7 34 29 37 62 86 16 20 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 32 | . . . 15 . . 9 8 . Terrain Destroyed 422 | . . . 53 . . 12 121 236 Melee . | . . . . . . . . . Projectile 37 | . . . . . . 12 16 9 AOE 385 | . . . 53 . . . 105 227 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Total 5941 | 110 273 473 456 287 1145 1214 1145 838 Wait 1161 | . 51 95 31 4 7 559 305 109 Move 4097 | 81 169 319 313 272 1103 578 695 567 Hop . | . . . . . . . . . Pick Up 124 | 11 8 11 19 . 13 13 20 29 Fast Attach 12 | . 3 . 1 . 1 3 1 3 Attach 73 | 7 . 4 8 1 1 7 16 29 Detach 6 | . . . . . 3 . . 3 Swap 34 | 1 4 1 12 1 4 4 6 1 Drop 45 | . 8 . 8 . 13 8 5 3 Fire 370 | 10 29 42 47 9 . 42 97 94 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 17 | . . . 17 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 166 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Utility x2 826 | -9/Materials | Identified exit to Mines 826 | -9/Materials | Identified exit to Storage 1273 | -9/Materials | Entered Storage 1615 | -9/Storage | Core integrity fell below 50% 2036 | -9/Storage | Used back door to open Recycling access 2036 | -9/Storage | Discovered new exit (range 5) 2045 | -9/Storage | Entered Recycling 2323 | -9/Recycling | Discovered new exit (range 17) 2579 | -9/Recycling | Scanned before Scraplab entrance 2609 | -9/Recycling | Entered Scraplab 2626 | -9/Recycling | Discovered new exit (range 2) 2631 | -9/Recycling | Entered Scraptown 2739 | -9/Scraptown | Visited CR-KLE's Repair Center 2776 | -9/Scraptown | Visited Symbiants 2821 | -9/Scraptown | Visited Awakened 2859 | -9/Scraptown | Visited Fellowship of the Rings 2889 | -9/Scraptown | Visited UFD Registry 2889 | -9/Scraptown | Registered with UFD as "Fluxcell" 2926 | -9/Scraptown | Visited TADAMA 2975 | -9/Scraptown | Visited Spacefarers 3168 | -9/Scraptown | Discovered new exit (range 13) 3786 | -9/Scraptown | Visited Infowarlord's Domain 3832 | -9/Scraptown | Visited A0-MCA Data Center 3864 | -9/Scraptown | Visited Research Penetration Think Tank 4023 | -9/Scraptown | Visited Scrapoid Pod Storage 4064 | -9/Scraptown | Visited Curators Association 4124 | -9/Scraptown | Visited Derelict Rescue Squad 4138 | -9/Scraptown | Found DRS Beacon 4190 | -9/Scraptown | Visited Science Guys 4424 | -9/Scraptown | CR-KLE repaired 6 parts 4723 | -9/Scraptown | Found Exp. Sensor Array 4881 | -9/Scraptown | Given a D+ rating by A0-MCA 4887 | -9/Scraptown | Found A0-MCA's Component Scanner 4984 | -9/Scraptown | Met Optimus 4984 | -9/Scraptown | Accepted into 0bPrime 5090 | -9/Scraptown | Discovered new exit (range 3) 5096 | -9/Scraptown | Entered Factory 5096 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 5169 | -6/Factory | Identified exit to Lower Caves 5426 | -6/Factory | Build established: Skirmisher 5942 | -6/Factory | Found Prototype Launcher 5945 | -6/Factory | Found Prototype Launcher 5948 | -6/Factory | Found Prototype Launcher 5949 | -6/Factory | Identified Scatter Rocket Array (x3) 6517 | -6/Factory | Build established: Scavenger-Skirmisher 6726 | -6/Factory | Loaded intel: 8 recycling unit locations 6853 | -6/Factory | Identified exit to Factory 6994 | -6/Factory | Entered another Factory area 6994 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7047 | -5/Factory | Identified exit to Upper Caves 8005 | -5/Factory | Lost 14 parts (2p5n3u4w) 8075 | -5/Factory | System corruption reached 10% 8327 | -5/Factory | Build established: Hacker-Skirmisher 8696 | -5/Factory | Discovered new exit (range 15) 8736 | -5/Factory | Destroyed 7 combat bots 8745 | -5/Factory | Lost 5 parts (3n2w) 8898 | -5/Factory | Identified exit to Factory 8916 | -5/Factory | Entered another Factory area 8916 | -4/Factory | Evolved 2 slots: Propulsion x2 9215 | -4/Factory | Build established: Hacker-Mutant 9527 | -4/Factory | Fabricated Lgt. Quantum Reactor? 9712 | -4/Factory | Core integrity fell below 50% 9712 | -4/Factory | System corruption reached 10% 9754 | -4/Factory | Lost 9 parts (1p2n3u3w) 10063 | -4/Factory | Lost 4 parts (3n1u) 10198 | -4/Factory | Lost 4 parts (2n1u1w) 10252 | -4/Factory | Spotted B-86 Titan 10313 | -4/Factory | Destroyed B-86 Titan 10369 | -4/Factory | Core integrity fell below 20% 10386 | -4/Factory | Lost 3 parts (1n2w) 10535 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10484_ Penetrated by Slug. 10486_ Hvy. Gauss Cannon destroyed. 10486_ Slug penetrates Wall. 10489_ Penetrated by Slug. 10492_ Power Conduit explodes. 10492_ Destroyed Field Laser. 10492_ Power Conduit explodes. 10492_ Destroyed Lgt. Antimatter Reactor. 10492_ G-67 Veteran destroyed. 10492_ Slug penetrates Wall. 10495_ Y-64 Sentinel misfires. 10495_ Slug penetrates Wall. 10497_ CEI:RN/AHNGBUCKIU7WWDEGWJ04<7=4NLHQ4RDC8TFUUBX 10512_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????#### ???????????????????????????????? | | ??????????## ## ???????????????????????????????? | | ?######### ??????????????????????????????? | | ?# ??????????????????????????????? | | ?# """ ### ??????????????????????????? | | ?# """ # # ??????????????????????????? | | ?# "" # ####### ???????????????????????????? | | ?# F"" # ## # ????????????????????????????? | | ?#!! """ # # ?? ?????????????????????????? | | ?#! # ????????????????????????? | | ## + ?????????????????????????? | | "% # #?????????????????????????? | | ######+ #?????????????????????????? | | #### ### # #?????????????????????????? | | T % #?????????????????????????? | | % #?????????????????????????? | | % #?????????????????????????? | | #### % # # # ####????????????????????????? | | "########### ##### ##???????????????????????????? | | # ?????????????????????? | | # #######????????#???????????????????? | | # #????????????? #???????????????????? | | """"" # #######??????#k###?????????????????? | | """"" # ! # #????? #?????????????????? | | """" # # ######u k #?????????????????? | | """"" # / @ +?????????????????? | | # # ######! #?????????????????? | | ####### # [* #?????kp ] #?????????????????? | | #????#" "## ###?????? ##?????????????????? | | #??# # # #???????? #??????????????????? | | #??# " ###??????? #??????????????????? | | #??# [% #??????? #??????????????????? | | #???# [[ #???????? #??????????????????? | | #? % #???????? #??????????????????? | | #?#"" #?????????#??????????????????? | | # #????????????????????????????? | | #####" " ##????????????????????????????? | | # # #?????????????????????????????? | | "# # # #?????????????????????????????? | | # = ###### #?????????????????????????????? | | # ##???# #?????????????????????????????? | | ######+######## #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ##### #????????????????????????????? | | #???# #????????????????????????????? | | #???# #????????????????????????????? | | ????# #####+##### ????????????????????????????? | | ????# ##??? ????# ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Med. Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeLinearCompactor Manual? 0 Play Time 01:04:24 Cumulative 181.3 hours Start 2025.08.21 @ 22:01:47 End 2025.08.21 @ 23:42:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 286 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 79 Gallery% 74 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d205bbb3-5631-40fa-b87b-ee8e3b369f2e