Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 11:25:01 Player: beans Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (199) 995 Value Destroyed (8318) 8318 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1481) 1481 TOTAL SCORE: 15874 Bonus ------- High Alert Combat Kills 1125 Follower Combat Kills 156 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 43/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Target Analyzer Authchip [R/Combat] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (245) Authchip [R/Combat] Advanced Datajack Improved Remote Datajack Plasma Flamer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Matter Compressor Matter Compressor Matter Compressor Improved Signal Interpreter Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Laser Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Authchip [R/Combat] Authchip [R/Combat] Plasma Flamer [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Impulse Thruster Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Matter Compressor Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Dispersion Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . . 1 1 Utility 6 | . . . 1 1 2 1 . . 1 . Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 127 | 5 . 5 5 12 20 11 30 17 13 9 Power 22 | 1 . 1 1 1 5 1 5 4 1 2 Engine 13 | 1 . . 1 . 3 1 3 2 1 1 Core 8 | . . 1 . 1 2 . 2 2 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 35 | 2 . . 2 5 3 2 9 4 5 3 Treads . | . . . . . . . . . . . Leg 34 | 2 . . 2 5 3 2 9 4 5 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 32 | . . 3 . 2 7 5 8 1 4 2 Device 16 | . . 2 . . 2 3 5 1 2 1 Storage 4 | . . . . 1 . 1 . . 2 . Processor 7 | . . . . . 5 . 2 . . . Hackware 1 | . . . . . . . . . . 1 Protection 4 | . . 1 . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 . 1 2 4 5 3 8 8 3 2 Energy Gun 12 | 2 . . . . 2 . 1 3 3 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 15 | . . . 2 3 . 2 5 3 . . Ballistic Cannon 7 | . . 1 . 1 2 1 2 . . . Launcher 2 | . . . . . 1 . . 1 . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . . . . Parts Lost 87 | . . . . 3 17 . 23 13 13 18 Power 17 | . . . . . 3 . 6 3 2 3 Propulsion 27 | . . . . 3 5 . 6 3 6 4 Utility 21 | . . . . . 5 . 6 3 . 7 Weapon 22 | . . . . . 4 . 5 4 5 4 Highest Loss Streak 14 | . . . . 1 5 . 5 6 4 14 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | . . 4 4 4 4 5 4 4 4 4 Power . | . . . . . . . . . . . Propulsion . | . . 1 1 . . . . . . . Utility . | . . 1 1 1 . . . 2 2 2 Weapon 3 | . . . 1 2 3 5 4 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 8 | 2 . . 1 1 . 1 . . . 3 Power . | . . . . . . . . . . . Propulsion 4 | 2 . . 1 1 . . . . . . Utility 1 | . . . . . . . . . . 1 Weapon 1 | . . . . . . 1 . . . . Tool/Special 2 | . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 71 98 88 96 89 75 89 81 76 39 Engine 4 | . 14 . 6 1 2 5 5 8 2 . Core 6 | . . 13 4 16 10 6 2 1 5 . Leg 19 | . 28 28 30 26 20 7 18 17 15 4 Device 11 | . . 13 13 18 14 3 12 4 6 4 Storage 6 | . . . . 6 7 6 6 6 13 7 Processor 15 | . . . . . 16 20 22 24 17 12 Protection 3 | . . 13 11 9 1 5 1 . . . Energy Gun 3 | . 28 22 1 . . . 3 5 8 3 Ballistic Gun 8 | . . . 9 10 6 11 10 10 4 2 Ballistic Cannon 4 | . . 5 11 7 5 6 2 . . . Peak Build Rating 79 | 5 5 18 27 38 47 64 72 66 79 56 Average Rating 43 | 3 5 15 23 34 40 46 58 52 59 33 On Entrance 32 | . 5 5 18 27 38 31 64 58 54 56 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 6 6 25 29 41 40 45 45 44 45 32 Greatest Support 78 | 20 20 20 40 45 45 50 60 58 78 35 Greatest Overweight (x) 9 | . . 1 1 1 5 1 1 2 1 9 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 1 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 4 5 5 5 5 5 5 5 Class Distribution -------------------- 42% | Scavenger-Mutant 27% | Scavenger-Gunner 24% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Matter Collected 7301 | 240 10 113 496 1028 1455 690 1707 682 828 52 Remotely . | . . . . . . . . . . . Salvage Created 8802 | . 115 87 617 1395 1661 886 1551 1010 1306 174 Parts 397 | . 7 2 40 81 108 29 53 37 34 6 Haulers Intercepted 6 | . . . 1 3 2 . . . . . Recyclers Shooed 13 | . 2 1 . . 2 1 . 3 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Combat Hostiles Destroyed 138 | . 5 1 16 22 22 9 30 18 13 2 Melee 1 | . . . . . . . 1 . . . Guns 75 | . 4 1 3 13 12 5 22 7 7 1 Cannons 43 | . . . 13 9 10 4 7 . . . AOE 12 | . . . . . . . . 10 2 . Classes Destroyed 18 | . 2 2 4 3 2 . 4 1 . . Worker 18 | . . . . 4 7 1 . 4 1 1 Builder 14 | . . . 1 4 4 2 . 2 1 . Tunneler 1 | . . . . . 1 . . . . . Hauler 6 | . . . 1 3 2 . . . . . Recycler 16 | . . 1 . 1 5 4 . 1 4 . Mechanic 2 | . . . . . . . . 1 1 . Watcher 5 | . . . . 1 3 1 . . . . Swarmer 11 | . 3 . 3 . . 3 . 2 . . Saboteur 1 | . . . . . . . 1 . . . Grunt 72 | . 2 . 10 17 5 3 14 10 10 1 Brawler 7 | . . . 1 1 . . 1 4 . . Duelist 2 | . . . . . . . 1 1 . . Protector 1 | . . . . . . . 1 . . . Sentry 19 | . . . 2 3 6 1 6 . . 1 Demolisher 1 | . . . . . . . 1 . . . Hunter 9 | . . . . 1 2 . 4 1 1 . Programmer 14 | . . . . . 9 2 1 . 2 . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 8 | . 3 1 3 7 4 3 4 8 8 2 Combat Bots Only 6 | . 3 1 2 4 2 3 4 6 5 1 Max Kills in Single Turn 5 | . 1 1 2 2 2 2 1 2 5 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 2 . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Hostile Shots Fired 1230 | . 15 17 39 103 269 42 324 116 122 183 Missed 406 | . 5 1 16 33 88 12 108 26 41 76 Hits 824 | . 10 16 23 70 181 30 216 90 81 107 Melee 8 | . . . . . . . 4 4 . . Projectile 816 | . 10 16 23 70 181 30 212 86 81 107 AOE 10 | . . . . . 3 . 6 . . 1 Critical Strikes 35 | . . . . 1 5 . 7 10 8 4 Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 12045 | . 116 162 155 820 2051 458 2824 1829 1559 2071 Core 2842 | . 36 14 10 44 518 76 450 313 225 1156 Absorbed by Shields 776 | . . 68 80 280 328 . . . . 20 Ignored by Resistances 284 | . . . . . . 60 224 . . . Regen/Repaired (Parts) 104 | . . . . 104 . . . . . . Core Remaining (%) 67 | 100 . 80 97 92 26 . . 1 77 . Volleys Fired 639 | 1 17 14 55 88 149 39 135 57 62 22 Largest 3 | 2 2 2 2 2 2 3 3 3 3 2 Hottest 238 | 90 90 90 71 76 116 97 176 238 213 144 Shots Fired 1270 | 2 33 18 94 176 260 98 303 112 142 32 Gun 907 | 2 33 8 39 115 139 59 241 99 141 31 Cannon 349 | . . 10 55 61 121 39 62 . . 1 Launcher 13 | . . . . . . . . 12 1 . Special 1 | . . . . . . . . 1 . . Kinetic 975 | . . 10 94 176 249 98 241 65 31 11 Thermal 281 | 2 33 8 . . 11 . 62 35 110 20 Explosive 13 | . . . . . . . . 12 1 . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 11 | 1 10 3 5 11 9 7 10 10 9 5 Robot Miss Streak 15 | 1 3 5 5 13 7 15 7 9 3 2 Penetration Max 2 | . . . 1 2 1 . 1 . 1 . Secondary Targets 11 | . 2 1 . . . . 3 2 3 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 1 . Shots Hit Robots 681 | 1 21 5 47 90 119 57 172 59 90 20 Core Hits 461 | . 10 3 24 71 70 61 124 51 39 8 Critical Kills 30 | . . 1 7 10 3 1 7 . 1 . Critical Parts Destroyed 32 | . . 1 12 11 1 . 5 1 1 . Critical Strikes 93 | . 3 2 19 21 11 1 15 7 9 5 Burn 21 | . 3 . . . . . . 6 7 5 Destroy 63 | . . 2 19 21 4 1 13 1 2 . Blast 9 | . . . . . 7 . 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17821 | 10 247 64 1022 2161 2871 1158 3753 3659 2438 438 Guns 9439 | 10 247 37 226 977 1325 469 2671 1116 1923 438 Cannons 5317 | . . 27 796 1184 1539 689 1082 . . . Explosions 3058 | . . . . . . . . 2543 515 . Melee . | . . . . . . . . . . . Ramming 7 | . . . . . 7 . . . . . Kinetic 11149 | . . 27 1022 2161 2742 1158 2808 675 462 94 Thermal 3607 | 10 247 37 . . 122 . 945 441 1461 344 Explosive 3058 | . . . . . . . . 2543 515 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . 10 1 3 3 1 1 Average Corruption 3 | . . . . . 5 1 2 3 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 118 | . . . . . 58 . 40 20 . . Message Errors 36 | . . . . . 14 . 16 6 . . Matter Fused 21 | . . . . . 11 . 6 4 . . Heat Flow Errors 14 | . . . . . 8 . 4 2 . . Energy Discharges 13 | . . . . . 10 . 2 1 . . Parts Rejected 3 | . . . . . 1 . 1 1 . . Parts Fused 2 | . . . . . 1 . 1 . . . Data Loss (minor) 12 | . . . . . 7 . 3 2 . . Data Loss (major) 7 | . . . . . 4 . 2 1 . . Misfires 4 | . . . . . 1 . 2 1 . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 5 | . . . . . 1 . 2 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 250 | . . . 3 . 38 . 2 166 41 . Projectiles 43 | . . . 3 . 38 . 2 . . . Explosions 207 | . . . . . . . . 166 41 . Melee . | . . . . . . . . . . . Knockbacks 68 | . . . 10 16 12 9 21 . . . Impact . | . . . . . . . . . . . Kinetic 63 | . . . 9 15 12 9 18 . . . Secondary 5 | . . . 1 1 . . 3 . . . Self-Inflicted Damage 95 | . . . . . . . . 77 18 . Shots 3 | . . . . . . . . 2 1 . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . . 2 . . 1 1 . Kicked 4 | . . . . . 2 . . 1 1 . Crushed . | . . . . . . . . . . . Highest Temperature 582 | 30 264 133 168 199 582 230 323 266 173 24 Average Temperature 80 | 18 120 57 56 46 107 76 117 96 39 8 Received Heat Transfer 3699 | . 60 7 58 442 440 135 1006 564 645 342 Effects 11 | . . . . . 4 . 4 3 . . Shutdowns 2 | . . . . . 2 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 7 | . . . . . . . 4 3 . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 8 | . 1 . . . . . . 2 4 1 Combat Hostiles 7 | . 1 . . . . . . 1 4 1 Parts Melted 38 | . 5 . . . 1 . 2 6 22 2 Heat Transferred 8616 | 25 879 99 . . 146 . 1205 1559 3548 1155 Parts Sabotaged 8 | . . . . . . . 8 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Maximum Alert Level 5 | . . . 1 1 1 . 5 4 2 1 Low Security (%) 51 | 100 100 100 85 64 80 100 8 . . 68 Level 1 12 | . . . 14 35 19 . 8 . . 31 Level 2 13 | . . . . . . . 29 . 100 . Level 3 11 | . . . . . . . 28 52 . . Level 4 8 | . . . . . . . 18 47 . . Level 5 1 | . . . . . . . 6 . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1658 | . 105 33 240 352 326 156 1658 1295 610 263 Initial 870 | . . 33 . 97 159 156 51 870 610 263 Average 392 | . 32 4 149 179 118 56 809 1036 562 138 Influence Increases 5856 | . 142 24 478 713 920 277 1857 917 368 160 Destroy 0b10 Robot/C 2840 | . 100 . 320 440 440 180 660 400 260 40 Destroy 0b10 Robot/NC 330 | . . 5 10 65 110 40 15 45 35 5 Destroy Leader 634 | . 20 . 82 118 200 52 30 82 40 10 Allied During Kill 24 | . . . . . . . 13 11 . . Successful Hack 39 | . 7 . . . 14 4 14 . . . Disable Machine 450 | . . 15 30 . 105 . 45 240 15 . Anti-Garrison Action 700 | . . . . . . . 700 . . . Destroy Structure 359 | . . 4 36 15 51 1 110 124 18 . Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 465 | . 15 . . 75 . . 270 15 . 90 Influence Decreases 5793 | . 57 109 246 593 952 523 273 1328 1077 635 Entered New Map 2267 | . . 52 . 135 193 164 23 788 637 275 Time Decay 2636 | . 57 57 246 428 589 359 . 410 310 180 Lost Part 870 | . . . . 30 170 . 230 130 130 180 Lost Ally 20 | . . . . . . . 20 . . . Squads Dispatched 31 | . 2 1 2 3 10 3 . 6 3 1 Investigation 4 | . . 1 1 1 1 . . . . . Extermination 11 | . . . . . 5 2 . 2 1 1 Reinforcement 12 | . 2 . 1 2 3 1 . 1 2 . Assault 3 | . . . . . . . . 3 . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 7 | . . . 1 2 2 . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Distress Signals 9 | . 2 . 1 4 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 219 | . 8 6 18 39 34 13 43 31 15 12 Peak Tracking Total 9 | . 4 3 4 6 4 3 9 6 5 6 Tactical Retreats 21 | . 1 1 . 5 . . 9 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Traps Triggered 10 | . . . 1 1 . . 8 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Machines Disabled 36 | . . 1 2 . 7 . 9 16 1 . Max in Single Turn 7 | . . . 1 . 1 . 2 7 1 . Garrison Relay 4 | . . . . . . . 4 . . . Phase Generator 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Machines Accessed 9 | . 1 1 . 1 4 1 1 . . . Terminals 2 | . 1 . . . . . 1 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 15 | . 1 1 . 2 7 2 2 . . . Successful 8 | . 1 1 . 2 2 1 1 . . . Failed 7 | . . . . . 5 1 1 . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . 1 . . . . . 2 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 4 | . . . . 2 2 . . . . . Recycling Units 3 | . . . . . 3 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 3 | . 1 1 . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . 1 3 . 1 . . . Full Trace Events 2 | . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 50 | . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . 15 . . . Machine Destruction 15 | . . . . . . . 15 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Total Allies 4 | . . 1 . . . . 3 . . . Largest Group 3 | . . 1 1 . . . 3 1 . . Highest-Rated Group 120 | . . 31 31 . . . 120 40 . . Highest-Rated Ally 40 | . . 31 31 . . . 40 40 . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 8 7 Total Orders . | . . . . . . . . . . . Ally Attacks 49 | . . 10 . . . . 11 28 . . Total Damage 701 | . . 105 . . . . 266 330 . . Kills 10 | . . 3 . . . . 4 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Active Infowar (turns) 1668 | . . . . . 1354 . . 314 . . Sensors 1668 | . . . . . 1354 . . 314 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Turns Passed 10356 | 57 203 440 536 1055 2644 954 2395 999 697 376 Spaces Moved 5793 | 46 72 236 253 559 1459 453 1370 632 362 351 Core 206 | 19 . . . . 2 . . . . 185 Treads . | . . . . . . . . . . . Legs 5551 | 27 72 236 253 559 1457 453 1370 632 362 130 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 36 | . . . . . . . . . . 36 Fastest Speed 40 | 50 120 120 120 120 120 123 120 120 120 40 Average Speed 128 | 91 120 144 129 125 129 181 121 124 129 83 Slowest Speed 500 | 120 120 190 190 190 300 200 190 260 190 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . . . . 6 . . 2 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 13 62 26 61 31 13 84 24 9 12 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 6 | . 1 . 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 324 | . . 8 40 14 42 . 80 133 7 . Melee . | . . . . . . . . . . . Projectile 109 | . . 8 40 14 42 . 4 1 . . AOE 215 | . . . . . . . 76 132 7 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Total 7600 | 60 155 318 370 773 1976 521 1822 737 471 397 Wait 827 | . 66 53 52 93 317 11 191 7 25 12 Move 5768 | 45 71 235 252 558 1458 453 1357 631 361 347 Hop 8 | . . . . . . . 6 . . 2 Pick Up 51 | 7 1 8 . 5 11 2 6 4 5 2 Fast Attach 98 | . . . 5 8 13 10 34 12 9 7 Attach 47 | 5 . 3 1 4 8 . 8 9 6 3 Detach 16 | . . 1 1 3 1 . 2 6 1 1 Swap 28 | . . 2 . 5 8 1 7 5 . . Drop 49 | 2 . 2 4 9 9 5 11 5 1 1 Fire 639 | 1 17 14 55 88 149 39 135 57 62 22 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . 2 . . 1 1 . Crush . | . . . . . . . . . . . Escape Stasis 27 | . . . . . . . 27 . . . Rewire 38 | . . . . . . . 38 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Entered Mines 266 | -10/Mines | Met a Derelict shopkeep closing up shop 307 | -10/Mines | Build established: Mutant 375 | -10/Mines | Learned location of 1 exit from Materials 441 | -10/Mines | Assembled infested the area 443 | -10/Mines | Received a Mining Laser from a helpful Derelict 447 | -10/Mines | Assisted by a Guerilla fighting off Assembled 620 | -10/Mines | Learned location of Zion (-7) 637 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 682 | -10/Mines | Discovered new exit (range 9) 701 | -10/Mines | Entered Materials 701 | -9/Materials | Accompanied by 1 ally 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Identified exit to Materials 1114 | -9/Materials | Build established: Scavenger-Mutant 1155 | -9/Materials | Discovered exit to Materials (range 16) 1237 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1757 | -8/Materials | Build established: Mutant 1759 | -8/Materials | Repaired Bore Cannon 2073 | -8/Materials | Build established: Scavenger-Mutant 2246 | -8/Materials | Discovered new exit (range 15) 2292 | -8/Materials | Entered Factory 2292 | -7/Factory | Evolved 2 slots: Utility x2 3066 | -7/Factory | Build established: Mutant 3466 | -7/Factory | Garrison activated, responded to threat 3724 | -7/Factory | Build established: Scavenger-Mutant 4005 | -7/Factory | Lost 5 parts (1p2n1u1w) 4393 | -7/Factory | Lost 3 parts (2u1w) 4694 | -7/Factory | Fabricated Dispersion Rifle (x2) 4732 | -7/Factory | Core integrity fell below 50% 4780 | -7/Factory | Discovered new exit (range 6) 4786 | -7/Factory | Identified exit to Factory 4876 | -7/Factory | System corruption reached 10% 4903 | -7/Factory | Lost 4 parts (1p1n1u1w) 4936 | -7/Factory | Entered another Factory area 4936 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5165 | -6/Factory | Build established: Mutant 5465 | -6/Factory | Build established: Gunner 5890 | -6/Factory | Identified exit to Garrison 5890 | -6/Factory | Entered Garrison 6018 | -6/Garrison | Build established: Scavenger-Gunner 6162 | -6/Garrison | Garrison Relay disabled 6325 | -6/Garrison | Lost 5 parts (1p2n1u1w) 6486 | -6/Garrison | Triggered checkpoint 6511 | -6/Garrison | Triggered checkpoint 6567 | -6/Garrison | Lost 3 parts (1p2u) 6939 | -6/Garrison | Discovered new exit (range 11) 6996 | -6/Garrison | Triggered checkpoint 7085 | -6/Garrison | Garrison Relay disabled 7174 | -6/Garrison | Triggered checkpoint 7184 | -6/Garrison | Triggered checkpoint 7189 | -6/Garrison | Core integrity fell below 50% 7221 | -6/Garrison | Lost 4 parts (2p2n) 7322 | -6/Garrison | Discovered new exit (range 11) 7334 | -6/Garrison | Identified exit to Factory 7358 | -6/Garrison | Triggered checkpoint 7391 | -6/Garrison | Garrison Relay disabled 7575 | -6/Garrison | Discovered exit to Factory (range 10) 7584 | -6/Garrison | Triggered checkpoint 7589 | -6/Garrison | Build established: Scavenger-Mutant 7631 | -6/Garrison | Discovered exit to Factory (range 5) 7639 | -6/Garrison | Lost 4 parts (1n2u1w) 7727 | -6/Garrison | Triggered checkpoint 7787 | -6/Garrison | Garrison Relay disabled 8044 | -6/Garrison | Build established: Scavenger-Gunner 8065 | -6/Garrison | Phase Generator disabled 8285 | -6/Garrison | Entered Factory 8285 | -6/Factory | Accompanied by 1 ally 8635 | -6/Factory | First assault squad dispatched 8739 | -6/Factory | Core integrity fell below 20% 8779 | -6/Factory | Lost 6 parts (1p2n2u1w) 8856 | -6/Factory | Lost 3 parts (1n1u1w) 9267 | -6/Factory | Discovered new exit (range 12) 9283 | -6/Factory | Identified exit to Factory 9284 | -6/Factory | Entered another Factory area 9284 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9357 | -5/Factory | Lost 3 parts (1p1n1w) 9576 | -5/Factory | Lost 4 parts (2n2w) 9714 | -5/Factory | Lost 3 parts (1p2n) 9803 | -5/Factory | Discovered new exit (range 7) 9825 | -5/Factory | Identified exit to Factory 9981 | -5/Factory | Entered another Factory area 9981 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10053 | -4/Factory | Lost 4 parts (1p2u1w) 10177 | -4/Factory | Build established: Scavenger-Mutant 10242 | -4/Factory | Core integrity fell below 50% 10271 | -4/Factory | Core integrity fell below 20% 10298 | -4/Factory | Lost 14 parts (2p4n5u3w) 10357 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Armor Integrity Analyzer destroyed. Slug penetrates Wall. M-28 Smith repairs G-73 Enforcer Hvy. Laser. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. M-28 Smith repairs G-73 Enforcer Phase Gun. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8M. Acquired Hvy. Disruptor Cannon. Dropped Hvy. Disruptor Cannon. W-44 Eye sends out distress signal. Fusion Modulator explodes. Terminal disabled. W-44 Eye destroyed. Fusion Modulator explodes. T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####################?????????????????????????????? | | # #?????????????????????????????? | | # """""" #?????????????????????????????? | | # """""" #?????????????????????????????? | | # """""" #?????????????????????????????? | | # """""" """#????????#########????????????? | | # Y"#???????? ?????????????? | | # ] """#???????? ?????????????? | | # ######??? """??????????????? | | ####+#########+#####;;;;;### """"?????????????? | | ^ "" # """" #??????????? | | ^ " # """" !#??????????? | | pp ; #??????????? | | *% ; ] !!!#??????????? | | ^ ; / !!!#??????????? | | ; !! #??????????? | | ; #??????????? | | ####+########; %! # #??????????? | | ?????????? ; @ # #??????????? | | ???????????? # # ! #??????????? | | ?????????????# ;;###p# #??????????? | | ?????????????# ##??#u############??????????? | | ?????????????+ #???# ?????????????H???????? | | ?????????????#########???###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 31 Energy Capacity 540 Matter Stores 1050 Matter Capacity 1050 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 5 Core Analysis 9 Armor Integrity Analysis 30 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Bore Cannon | 36% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetWeightStatue Manual? 0 Play Time 01:08:40 Cumulative 372.8 hours Start 2026.07.11 @ 13:00:26 End 2026.07.19 @ 11:25:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 921 Rogue 919 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5fd10e16-9b0b-4fc1-ac9b-950e298f6db2