Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 21:17:26 Player: GOOD_CYBER_BOY Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (673) 673 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 3291 Bonus ------- Follower Combat Kills 60 Friendly Fire -37 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Axe > --- INVENTORY (12) --- Reinforced Deuterium Engine Carbon-fiber Leg Small Storage Unit Large Battery (300) Large Matter Pod (150) Improved Terrain Scanner Medium Armor Plating Tractor Beam Reclamation Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun High-powered Shotgun > --- INVENTORY -------- Reinforced Deuterium Engine Carbon-fiber Leg Small Storage Unit Large Battery Large Matter Pod Medium Armor Plating Tractor Beam Reclamation Unit [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 1 | . . . 1 . . . . Propulsion 1 | . . . . . . . 1 Utility 1 | . . . . . . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 53 | 6 3 8 7 9 3 8 9 Power 7 | 1 . 1 . 2 2 1 . Engine 7 | 1 . 1 . 2 2 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 2 3 . 2 2 Treads 3 | . . 2 1 . . . . Leg 4 | 2 . . . 1 . . 1 Wheel 6 | . . . 1 2 . 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 1 3 . . 1 2 1 Device 3 | . 1 1 . . . . 1 Storage 5 | 1 . 2 . . 1 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 24 | 2 2 2 5 4 . 3 6 Energy Gun 11 | . 2 2 2 1 . 1 3 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 3 | 2 . . . . . . 1 Ballistic Cannon 2 | . . . 1 1 . . . Launcher 2 | . . . . 1 . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 2 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 37 | . . 5 5 4 . 11 12 Power 5 | . . 1 1 . . 2 1 Propulsion 10 | . . 1 2 1 . 2 4 Utility 4 | . . 1 . . . 1 2 Weapon 18 | . . 2 2 3 . 6 5 Highest Loss Streak 7 | . . 2 4 4 . 7 6 Average Slot Usage (%) 79 | . 95 87 85 71 100 52 47 Engine 10 | . 14 13 10 5 22 7 3 Treads 7 | . . 16 20 . . . . Leg 5 | . 28 10 . 1 . . 1 Wheel 6 | . . . . 12 22 9 12 Device 3 | . 10 7 . . . . 7 Storage 19 | . 14 20 22 22 22 21 9 Energy Gun 9 | . 6 19 17 . . 2 3 Energy Cannon 2 | . . . . 8 11 1 . Ballistic Gun 2 | . 21 . . . . . 5 Ballistic Cannon 4 | . . . 10 8 11 1 . Slashing Weapon 4 | . . . 4 13 11 2 . Naked Turns . | . . . . . . . . Heaviest Build 49 | 11 14 42 45 48 48 48 49 Greatest Support 40 | 20 20 40 40 20 20 26 36 Greatest Overweight (x) 14 | . . 3 2 14 2 11 11 Average Overweight (x) 1 | . . . 1 4 2 2 2 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 Average Capacity 10 | 5 6 8 12 12 12 12 12 Most Carried 12 | 6 6 12 12 12 12 12 11 Average Carried 8 | 4 5 7 10 9 11 9 8 Final Capacity 12 | 6 6 12 12 12 12 12 12 Final Carried 12 | 6 5 11 10 12 11 9 9 Class Distribution -------------------- 72% | Mutant 16% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 795 | 206 46 160 61 161 . 73 88 Remotely . | . . . . . . . . Salvage Created 731 | . 46 104 161 90 . 154 176 Parts 50 | . 6 8 4 11 . 11 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 22 | . 3 5 4 1 . 6 3 Guns 9 | . 3 2 3 . . . 1 Cannons 3 | . . . 1 . . . 2 AOE 10 | . . 3 . 1 . 6 . Classes Destroyed 7 | . 1 1 1 4 . . . Worker 3 | . . . . 1 . 2 . Builder 3 | . . . . 1 . 1 1 Tunneler 3 | . . . . 1 . 1 1 Swarmer 10 | . 3 4 . . . 3 . Grunt 10 | . . 1 3 . . 3 3 Duelist 1 | . . . 1 . . . . Demolisher 1 | . . . . 1 . . . Best Kill Streak 7 | . 3 3 2 1 . 7 2 Combat Bots Only 6 | . 3 3 2 1 . 6 2 Max Kills in Single Turn 3 | . 1 3 1 1 . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 1 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 3428 | . 274 356 459 447 . 536 1356 Core 1034 | . 47 43 61 165 . 157 561 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 56 | 100 . 64 . . . 4 . Volleys Fired 77 | . 11 16 14 2 . 12 22 Largest 3 | . 2 2 3 2 . 1 2 Hottest 150 | . 40 80 150 95 . 69 85 Shots Fired 116 | . 22 18 31 3 . 12 30 Gun 83 | . 22 18 17 . . 4 22 Cannon 24 | . . . 14 2 . . 8 Launcher 9 | . . . . 1 . 8 . Special . | . . . . . . . . Kinetic 49 | . 22 . 14 1 . . 12 Thermal 34 | . . . 15 1 . 4 14 Explosive 9 | . . . . 1 . 8 . Electromagnetic 24 | . . 18 2 . . . 4 Robot Hit Streak 14 | . 6 3 8 1 . 4 14 Robot Miss Streak 5 | . 5 3 2 1 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 79 | . 9 9 20 10 . 9 22 Core Hits 54 | . 4 6 8 8 . 14 14 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 11 | . . . . 9 . 2 . Impact . | . . . . . . . . Slashing 11 | . . . . 9 . 2 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . Damage Inflicted 2210 | . 79 268 300 473 . 666 424 Guns 722 | . 79 118 186 . . 56 283 Cannons 269 | . . . 114 17 . . 138 Explosions 767 | . . 150 . 34 . 583 . Melee 443 | . . . . 416 . 27 . Ramming 9 | . . . . 6 . . 3 Kinetic 352 | . 79 . 114 . . . 159 Thermal 617 | . . 150 165 17 . 56 229 Explosive 617 | . . . . 34 . 583 . Electromagnetic 172 | . . 118 21 . . . 33 Impact . | . . . . . . . . Slashing 443 | . . . . 416 . 27 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . . 16 . 3 . 26 . Projectiles . | . . . . . . . . Explosions 42 | . . 16 . . . 26 . Melee 3 | . . . . 3 . . . Knockbacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 139 | . . 28 . 3 . 108 . Shots 6 | . . 1 . . . 5 . Rammed 5 | . . . . 1 . . 4 Targets Rammed 5 | . . . . 1 . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 270 | . . 48 270 9 . 66 66 Average Temperature 59 | . . 18 106 6 . 27 33 Received Heat Transfer 1175 | . 72 99 174 20 . 126 684 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1360 | . . 250 444 37 . 111 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 231 | . 79 231 71 30 . 200 102 Initial 74 | . . 30 11 . . . 74 Average 45 | . 46 63 16 3 . 140 73 Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 98 | 100 100 97 100 100 . 94 100 Level 1 1 | . . 2 . . . 5 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 1 . . . 2 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 9 12 11 5 . 7 11 Peak Tracking Total 9 | . 3 3 4 5 . 6 9 Tactical Retreats 7 | . 1 . 2 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 15 | . 4 . 3 . 4 . 4 Terminals 9 | . 3 . 2 . . . 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 79 | . 12 . 6 . 49 . 12 Successful 73 | . 12 . 3 . 49 . 9 Failed 6 | . . . 3 . . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 8 . 5 . . . 12 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 69 | . 8 . 3 . 49 . 9 Record 62 | . 4 . 2 . 49 . 7 Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Dispatch Records 2 | . . . . . . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Recycle Component 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 3 . . . 3 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter 84 | . 84 . . . . . . Retrieved Matter 84 | . 84 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Total Orders . | . . . . . . . . Ally Attacks 31 | . . 31 . . . . . Total Damage 257 | . . 257 . . . . . Kills 7 | . . 7 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3694 | 123 335 956 563 733 338 275 371 Spaces Moved 2194 | 100 246 596 277 276 329 140 230 Core 115 | 21 . 15 . 60 . 15 4 Treads 528 | . . 277 251 . . . . Legs 673 | 79 246 304 . 28 . . 16 Wheels 878 | . . . 26 188 329 125 210 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 90 96 Average Speed 150 | 105 120 148 174 248 100 161 122 Slowest Speed 750 | 120 120 200 200 750 100 600 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 7 48 92 30 57 62 44 25 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 113 | . . 14 . 10 . 89 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 113 | . . 14 . 10 . 89 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2460 | 117 268 652 330 307 338 174 274 Wait 47 | . 2 14 22 3 . 6 . Move 2187 | 99 245 595 276 275 328 139 230 Hop . | . . . . . . . . Pick Up 65 | 12 3 16 7 10 2 6 9 Fast Attach 5 | . 3 . . . 2 . . Attach 43 | 6 . 8 4 8 . 8 9 Detach . | . . . . . . . . Swap 5 | . . . 3 1 1 . . Drop 17 | . 4 3 4 . 5 1 . Fire 77 | . 11 16 14 2 . 12 22 Melee 9 | . . . . 7 . 2 . Ram 5 | . . . . 1 . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 12) 124 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 8) 459 | -10/Materials | Entered Mines 464 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 810 | -10/Mines | Learned 2 Materials zone layouts 1140 | -10/Mines | Learned location of Recycling (-7) 1294 | -10/Mines | Discovered new exit (range 7) 1305 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1403 | -10/Mines | Discovered new exit (range 8) 1406 | -10/Mines | Learned location of Storage (-7) 1415 | -10/Mines | Entered Materials 1415 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1719 | -9/Materials | Build established: Gunner 1967 | -9/Materials | Discovered new exit (range 9) 1978 | -9/Materials | Entered Mines 1980 | -9/Mines | Met a Derelict bent on vengeance 1980 | -9/Mines | Lost 4 parts (1p2n1w) 2073 | -9/Mines | Discovered new exit (range 14) 2126 | -9/Mines | Assembled infested the area 2130 | -9/Mines | Build established: Mutant 2169 | -9/Mines | Core integrity fell below 50% 2180 | -9/Mines | Met 8R-AWN 2199 | -9/Mines | Lost 4 parts (1n3w) 2707 | -9/Mines | Discovered new exit (range 5) 2711 | -9/Mines | Entered Exiles 2754 | -9/Exiles | Discovered new exit (range 14) 2783 | -9/Exiles | Welcomed by 8R-AWN 2803 | -9/Exiles | Met EX-HEX 2861 | -9/Exiles | Met EX-BIN 2905 | -9/Exiles | Build established: Scavenger-Mutant 2979 | -9/Exiles | Met EX-DEC 2985 | -9/Exiles | Learned location of Zion (-7) 3037 | -9/Exiles | Discovered new exit (range 14) 3049 | -9/Exiles | Entered Mines 3116 | -8/Mines | Core integrity fell below 20% 3137 | -8/Mines | Lost 7 parts (2p2n3w) 3318 | -8/Mines | Discovered new exit (range 7) 3324 | -8/Mines | Entered Materials 3324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3493 | -8/Materials | Lost 4 parts (1p2n1w) 3494 | -8/Materials | Discovered new exit (range 10) 3619 | -8/Materials | Core integrity fell below 50% 3657 | -8/Materials | Core integrity fell below 20% 3681 | -8/Materials | Lost 6 parts (1n1u4w) 3695 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Particle Gun. Acquired Aluminum Leg. G-50 Soldier heat damages Adv. Heat Sink. Particle Gun destroyed. Acquired 15 matter. G-50 Soldier heat spikes uncontrollably. Connecting with Terminal... >>Query(Battle Rifle) A prime example of [Derelict] Weaponry, the common Battle Rifle and its heavy variant have greater damage potential than other ballistic weapons of their class, but at the same time suffer from inconsistent application of force at the point of impact, leading to less effective results under some conditions. Nonetheless, quite a few Derelicts rely on it as a primary or secondary weapon. Terminal disabled. Acquired Axe. Aluminum Leg destroyed. K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. 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