Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 20:26:11 Player: Cinder Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (93) 465 Value Destroyed (3060) 3060 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 8989 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Medium Storage Unit Backup Laser III Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Improved Medium Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Signal Interpreter Improved Melee Analysis Suite Core Analyzer Core Analyzer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Shock Maul CR-A16's Pointy Stick > --- INVENTORY -------- Deuterium Engine Particle Charger Heavy Particle Cannon Phase Cannon Heavy Plasma Cannon [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Core Analyzer Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Shock Maul Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Launcher Missile Launcher Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . 1 Utility 5 | . . . 1 2 1 . . . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 104 | 7 4 3 3 27 12 1 12 . 2 3 . 30 Power 12 | 1 . 1 1 4 1 . . . . 1 . 3 Engine 10 | 1 . 1 1 3 1 . . . . 1 . 2 Core 1 | . . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 32 | 2 . 1 2 6 4 . 4 . 1 1 . 11 Treads 4 | . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . Wheel 23 | 2 . 1 2 6 4 . 1 . . . . 7 Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . . . 3 . 1 1 . . Utility 41 | 2 2 1 . 10 5 . 7 . 1 1 . 12 Device 7 | 1 . . . 2 2 . . . . . . 2 Storage 6 | 1 2 . . . . . 1 . . . . 2 Processor 7 | . . . . 2 1 . 4 . . . . . Hackware 2 | . . . . . . . . . . . . 2 Protection 19 | . . 1 . 6 2 . 2 . 1 1 . 6 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 2 . . 7 2 1 1 . . . . 4 Energy Gun 5 | 2 . . . 2 . . . . . . . 1 Energy Cannon 7 | . 2 . . 2 1 . . . . . . 2 Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . 3 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 7 | . . . 1 2 1 1 . . . . . 2 Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 14 | . . . . . . . . . . . . 14 Parts Lost 57 | . . 1 1 9 5 6 . . 2 . 1 32 Power 4 | . . 1 1 . . 1 . . . . . 1 Propulsion 27 | . . . . 5 2 2 . . 2 . . 16 Utility 20 | . . . . 3 3 3 . . . . 1 10 Weapon 6 | . . . . 1 . . . . . . . 5 Highest Loss Streak 18 | . . 1 1 5 3 6 . . 2 . 1 18 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 13 | 2 10 14 21 24 23 18 3 4 4 4 4 4 Power 1 | . 1 1 1 1 3 2 . . . . . . Propulsion 2 | . 2 2 5 3 3 3 1 1 1 1 1 . Utility 6 | . 5 9 9 12 10 7 1 2 2 2 2 1 Weapon 3 | . 1 2 4 5 6 5 1 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 38 | . 2 . 1 8 5 17 1 . . 1 . 3 Power 8 | . . . . 1 4 3 . . . . . . Propulsion 6 | . . . 1 1 1 2 1 . . . . . Utility 10 | . 1 . . 2 . 7 . . . . . . Weapon 14 | . 1 . . 4 . 5 . . . 1 . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 92 99 97 97 78 64 84 70 87 89 70 Engine 5 | . 14 7 11 7 7 5 . . . 5 7 3 Treads 1 | . . . . . . . . . . . . 7 Wheel 17 | . 28 28 33 26 28 22 1 . 6 1 . 7 Flight 4 | . . . . . . . 18 23 2 18 23 1 Device 6 | . 14 5 10 11 13 11 . . . . . . Storage 6 | . 14 14 11 9 7 5 5 7 7 7 4 . Processor 15 | . . . . 8 10 13 21 30 30 30 30 20 Protection 10 | . . 8 11 14 11 5 5 7 7 7 7 10 Energy Gun 3 | . 3 . . 7 7 5 . . . . . . Energy Cannon 6 | . 24 28 22 9 6 5 . . . . . . Impact Weapon 2 | . . . . . . 1 7 7 7 7 7 5 Special Melee Weapon 1 | . . . . . . . 1 7 7 7 7 . Peak Build Rating 59 | 7 11 12 17 27 36 36 37 37 40 43 41 59 Average Rating 30 | 5 10 11 16 23 31 27 30 37 35 40 40 43 On Entrance 23 | . 7 11 12 17 26 36 10 37 37 36 41 40 Avg Prop Armor Cover (%) 12 | . . . . . . . 29 . . . . 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 115 | 11 92 98 104 110 115 112 13 13 13 17 17 36 Greatest Support 68 | 26 26 26 42 42 58 46 15 15 28 28 17 68 Greatest Overweight (x) 4 | . 3 3 2 3 3 2 . . 1 . . 4 Average Overweight (x) . | . 1 3 2 2 1 1 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 10 Average Capacity 15 | 7 16 25 25 25 25 19 5 5 5 5 5 5 Most Carried 25 | 5 14 16 25 25 25 25 5 5 5 5 5 7 Average Carried 14 | 2 10 14 21 24 23 18 4 5 4 4 5 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 Final Carried 25 | 5 14 16 25 23 25 5 5 5 5 5 5 4 Class Distribution -------------------- 75% | Mutant 11% | Gladiator 5% | Scavenger-Mutant 4% | Sprinter 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 2094 | 270 . 258 67 748 149 . 27 67 90 56 . 362 Remotely . | . . . . . . . . . . . . . Salvage Created 3646 | 28 54 25 308 1411 539 . 27 186 74 . 8 986 Parts 167 | 4 . 4 19 61 35 . . 2 3 . . 39 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 64 | . 1 . 7 27 10 . . 1 3 . 1 14 Melee 9 | . . . . . . . . . 3 . . 6 Guns 9 | . . . . 6 3 . . . . . . . Cannons 20 | . 1 . 6 8 4 . . . . . . 1 AOE 13 | . . . . 11 2 . . . . . . . Classes Destroyed 17 | 1 1 1 1 7 2 . . . . . 1 3 Worker 14 | . . 1 . 5 3 . 2 . . . . 3 Builder 2 | . . . . 1 . . . . . . . 1 Tunneler 4 | 1 . . . 1 1 . . . . . . 1 Hauler 2 | . . . . 1 1 . . . . . . . Recycler 4 | . . . . 2 1 . . . . . . 1 Operator 1 | . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . 1 . Watcher 2 | . . . . 1 1 . . . . . . . Swarmer 10 | . . . . . 7 . . . 3 . . . Grunt 27 | . 1 . 5 16 . . . . . . . 5 Brawler 1 | . . . . 1 . . . . . . . . Duelist 3 | . . . . 3 . . . . . . . . Sentry 12 | . . . 2 6 1 . . 1 . . . 2 Specialist 2 | . . . . . . . . . . . . 2 Hunter 5 | . . . . 1 1 . . . . . . 3 Programmer 2 | . . . . . 1 . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . . Packrat 2 | . . . . . . . . 2 . . . . Best Kill Streak 12 | 1 1 1 2 12 2 . 2 1 4 . 1 5 Combat Bots Only 8 | . 1 . 2 8 2 . . 1 4 . 1 3 Max Kills in Single Turn 3 | 1 1 1 1 3 2 . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 3 2 . . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 676 | . 6 3 12 110 98 3 . 9 25 . 11 399 Missed 230 | . . 1 1 28 35 . . 8 6 . 5 146 Hits 446 | . 6 2 11 82 63 3 . 1 19 . 6 253 Melee 10 | . . . . 7 . 3 . . . . . . Projectile 436 | . 6 2 11 75 63 . . 1 19 . 6 253 AOE 9 | . . 5 . . . . . . . . . 4 Critical Strikes 14 | . . . . 5 2 1 . . . . . 6 Damage Taken 7915 | . 90 154 180 1513 746 198 . 12 285 . 146 4591 Core 1456 | . 18 50 10 205 51 88 . . 77 . 104 853 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 24 | . . . . 24 . . . . . . . . Core Remaining (%) 77 | 100 . 72 97 62 . . . . . . 54 . Volleys Fired 133 | 1 6 2 12 68 37 1 . . . . . 6 Largest 2 | 2 2 2 2 2 2 2 . . . . . 2 Hottest 160 | 80 136 136 136 128 123 94 . . . . . 160 Shots Fired 258 | 2 12 4 24 135 71 2 . . . . . 8 Gun 89 | 2 . . . 52 34 1 . . . . . . Cannon 151 | . 12 4 24 67 36 . . . . . . 8 Launcher 18 | . . . . 16 1 1 . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 240 | 2 12 4 24 119 70 1 . . . . . 8 Explosive 18 | . . . . 16 1 1 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 16 | 1 4 1 5 16 11 . . . . . . 4 Robot Miss Streak 4 | . 2 1 4 3 3 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 221 | 1 8 2 10 93 38 . 2 4 4 . 1 58 Core Hits 119 | 1 2 2 6 69 19 . . 1 3 . . 16 Critical Kills 3 | . . . 1 1 . . . . . . . 1 Critical Parts Destroyed 9 | . . . . . . . . 1 . . . 8 Critical Strikes 16 | . . . 1 2 1 . . 2 . . . 10 Burn 2 | . . . . 1 1 . . . . . . . Meltdown 2 | . . . 1 1 . . . . . . . . Smash 11 | . . . . . . . . 2 . . . 9 Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 91 | . . . . . . . 2 4 9 . 2 74 Impact 55 | . . . . . . . 2 4 9 . 2 38 Slashing . | . . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . . 36 Sneak Attacks 16 | . . . . . . . 2 2 2 . 1 9 Combat Hostiles 2 | . . . . . . . . . 1 . 1 . Follow-up Attacks 11 | . . . . . . . . . . . . 11 Damage Inflicted 8473 | 12 161 41 233 2868 1038 456 224 362 280 . 74 2724 Guns 1104 | 12 . . . 740 352 . . . . . . . Cannons 2025 | . 161 41 222 838 552 . . . . . . 211 Explosions 1880 | . . . . 1290 134 456 . . . . . . Melee 3449 | . . . . . . . 224 362 280 . 74 2509 Ramming 15 | . . . 11 . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . Thermal 3129 | 12 161 41 222 1578 904 . . . . . . 211 Explosive 1880 | . . . . 1290 134 456 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 2524 | . . . . . . . 224 362 280 . 74 1584 Slashing . | . . . . . . . . . . . . . Piercing 925 | . . . . . . . . . . . . 925 Highest Corruption 19 | . . . . . . 6 8 8 8 8 . 19 Average Corruption 9 | . . . . . . 6 6 8 8 8 . 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 36 | . . . . . . 3 3 2 8 . . 20 Message Errors 8 | . . . . . . . 1 1 1 . . 5 Matter Fused 11 | . . . . . . 1 . . 4 . . 6 Heat Flow Errors 3 | . . . . . . 1 . . 1 . . 1 Energy Discharges 4 | . . . . . . 1 2 . 1 . . . Data Loss (minor) 2 | . . . . . . . . 1 1 . . . Data Loss (major) 2 | . . . . . . . . . . . . 2 Misdirections 6 | . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1366 | . . . . 69 20 40 144 165 80 . 50 798 Projectiles 5 | . . . . 2 3 . . . . . . . Explosions 124 | . . . . 67 17 40 . . . . . . Melee 1237 | . . . . . . . 144 165 80 . 50 798 Knockbacks 8 | . . . . . . . 1 . . . . 7 Impact 7 | . . . . . . . 1 . . . . 6 Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 93 | . . . 5 . 26 60 . . . . . 2 Shots 2 | . . . . . 1 1 . . . . . . Rammed 6 | . . . 1 . . . . . . . . 5 Targets Rammed 6 | . . . 1 . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 345 | 18 345 70 327 216 168 157 . . 223 . 6 208 Average Temperature 80 | 12 136 38 130 66 46 64 . . 121 . 5 76 Received Heat Transfer 1440 | . 51 . 60 549 60 . . 6 . . 42 672 Effects 2 | . . . . 2 . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . 1 1 . . 1 8 Combat Hostiles 9 | . . . . . . . . 1 . . 1 7 Parts Fried 14 | . . . . . . . 1 . 2 . . 11 Impact Corruptions 32 | . . . . . . . 5 2 1 . 2 22 Robots Melted 4 | . . . 1 2 1 . . . . . . . Combat Hostiles 4 | . . . 1 2 1 . . . . . . . Parts Melted 17 | . 3 . 1 8 5 . . . . . . . Heat Transferred 5760 | 25 296 74 407 3182 1517 . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . 2 1 . . . . . . 1 Low Security (%) 79 | 100 100 100 100 62 68 100 100 . . . . 91 Level 1 12 | . . . . 9 31 . . . . . . 8 Level 2 7 | . . . . 28 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 479 | 5 50 19 121 479 243 71 14 . . . . 268 Initial 200 | . 3 19 . 46 200 71 . . . . . 18 Average 124 | . 4 6 66 209 155 39 4 . . . . 87 Influence Increases 2543 | 5 61 5 211 885 416 6 32 20 70 . 44 788 Destroy 0b10 Robot/C 1300 | . 20 . 140 540 200 . . 20 60 . . 320 Destroy 0b10 Robot/NC 155 | 5 . 5 . 55 35 . 10 . . . 10 35 Destroy Leader 338 | . 10 . 40 144 44 . . . 10 . . 90 Allied During Kill 20 | . . . . . . . . . . . 4 16 Successful Hack 114 | . . . 15 19 19 . 22 . . . . 39 Select Force Hacks 30 | . . . . 30 . . . . . . . . Disable Machine 30 | . . . 15 15 . . . . . . . . Destroy Structure 91 | . 1 . 1 67 13 6 . . . . . 3 Lose Combat Pursuer 465 | . 30 . . 15 105 . . . . . 30 285 Influence Decreases 2410 | . 16 55 100 553 655 210 18 24 80 . 14 685 Entered New Map 494 | . 2 31 . 65 243 133 . 6 2 . . 12 Time Decay 1331 | . 14 14 100 398 362 30 18 18 58 . 14 305 Lost Part 525 | . . 10 . 90 50 47 . . 20 . . 308 Lost Ally 60 | . . . . . . . . . . . . 60 Squads Dispatched 19 | . 1 . 3 3 1 . 4 . . . . 7 Investigation 7 | . . . 1 2 . . 3 . . . . 1 Extermination 3 | . . . . . 1 . . . . . . 2 Reinforcement 9 | . 1 . 2 1 . . 1 . . . . 4 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . 2 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 132 | . 5 2 13 33 15 5 1 1 2 . 10 45 Peak Tracking Total 11 | . 5 2 4 9 5 5 1 1 2 . 11 8 Tactical Retreats 15 | . 1 . . 1 4 . . . . . 1 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . 1 3 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 2 | . . . 1 1 . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 29 | . 1 . 6 7 6 . 4 . . . . 5 Terminals 15 | . 1 . 5 5 3 . 1 . . . . . Fabricators 6 | . . . . . 1 . 2 . . . . 3 Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 4 | . . . 1 1 1 . 1 . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 Total Hacks 63 | . 2 . 13 17 14 . 9 . . . . 8 Successful 22 | . . . 4 8 4 . 3 . . . . 3 Failed 41 | . 2 . 9 9 10 . 6 . . . . 5 Catastrophic 12 | . . . 1 4 4 . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 2 . 4 15 3 . 5 . . . . 19 Terminals 34 | . 2 . 10 15 6 . 1 . . . . . Fabricators 13 | . . . . . 1 . 6 . . . . 6 Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 9 | . . . 3 1 3 . 2 . . . . . Garrison Access 5 | . . . . . 4 . . . . . . 1 Terminal Hacks 5 | . . . 1 2 2 . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . 2 1 . . . . . . . . Retrieve Study 3 | . . . 2 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 11 | . . . 1 5 1 . 2 . . . . 2 Terminals 7 | . . . 1 4 1 . 1 . . . . . Botnet 7 | . . . 1 4 1 . 1 . . . . . Fabricators 3 | . . . . . . . 1 . . . . 2 Fabnet 3 | . . . . . . . 1 . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 1 . 5 5 5 . 4 . . . . 5 Full Trace Events 5 | . . . 1 . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . 15 . 11 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 Autooverrided 1 | . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . . . . 4 . 4 Largest Group 4 | . . . . . . . . . . 4 4 3 Highest-Rated Group 210 | . . . . . . . . . . 159 159 210 Highest-Rated Ally 70 | . . . . . . . . . . 41 41 70 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . . 3 10 Total Damage 316 | . . . . . . . . . . . 51 265 Kills 3 | . . . . . . . . . . . 1 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Active Infowar (turns) 1592 | 9 206 20 221 323 734 79 . . . . . . Seismic 1592 | 9 206 20 221 323 734 79 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 3 Prototype Schematics 1 | . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 4342 | 79 206 65 222 953 831 108 98 63 322 500 99 796 Spaces Moved 4129 | 68 159 40 125 547 644 121 229 176 291 862 265 602 Core 135 | 1 . . . . . 54 12 . . . . 68 Treads 10 | . . . . . . . . . . . . 10 Legs . | . . . . . . . . . . . . . Wheels 2457 | 67 159 40 125 547 644 67 . . 287 80 . 441 Hover 9 | . . . . . . . . . . . . 9 Flight 1518 | . . . . . . . 217 176 4 782 265 74 Fastest Speed 29 | 50 90 135 113 106 100 50 29 29 29 35 35 35 Average Speed 77 | 89 106 135 119 110 105 79 30 29 99 41 35 84 Slowest Speed 250 | 100 135 135 123 135 121 105 50 29 112 100 35 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . 3 . Potential Cave-ins 2 | . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 3 22 12 18 56 25 82 9 39 51 87 48 19 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . 1 . . . . 1 2 . . Known Exits Taken 6 | . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 7 | . . 1 . . . . . 1 2 3 . . Spaces Dug 7 | . . . . . 1 . . . . . 1 5 Terrain Destroyed 133 | . . 1 . 98 17 11 . . . . 1 5 Melee 6 | . . . . . . . . . . . 1 5 Projectile 4 | . . 1 . . 3 . . . . . . . AOE 123 | . . . . 98 14 11 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Total 4867 | 80 185 45 174 761 731 129 250 179 305 1009 263 756 Wait 244 | . . . 16 59 11 4 . . . 136 . 18 Move 4112 | 67 158 39 124 546 644 120 228 175 290 861 259 601 Hop 2 | . . . . . . . . . . . 2 . Pick Up 78 | 5 11 1 11 23 13 1 3 . . 3 . 7 Fast Attach 62 | 7 2 1 2 12 2 1 10 . 1 2 . 22 Attach 34 | . . . 2 9 6 . 2 . 1 2 . 12 Detach 16 | . . . 1 . . . 2 . 2 . . 11 Swap 38 | . 2 2 2 17 7 1 . . 1 1 . 5 Drop 67 | . 6 . 3 27 11 1 3 . 1 4 . 11 Fire 133 | 1 6 2 12 68 37 1 . . . . . 6 Melee 74 | . . . . . . . 2 4 9 . 2 57 Ram 6 | . . . 1 . . . . . . . . 5 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 14) 286 | -10/Materials | Entered Mines 287 | -10/Mines | Assembled infested the area 292 | -10/Mines | Assisted by a Guerilla fighting off Assembled 297 | -10/Mines | Discovered new exit (range 15) 303 | -10/Mines | Build established: Mutant 351 | -10/Mines | Entered Materials 351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 528 | -9/Materials | Discovered new exit (range 15) 573 | -9/Materials | Entered another Materials area 573 | -8/Materials | Evolved 2 slots: Utility x2 1287 | -8/Materials | Destroyed 8 combat bots 1296 | -8/Materials | Lost 5 parts (3n2u) 1364 | -8/Materials | Discovered new exit (range 8) 1524 | -8/Materials | Identified exit to Factory 1526 | -8/Materials | Entered Factory 1526 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -7/Factory | Lost 3 parts (1n2u) 2228 | -7/Factory | Identified exit to Lower Caves 2357 | -7/Factory | Sucked down chute 2357 | -7/Factory | Entered Waste 2372 | -7/Waste | EMP discharged 2379 | -7/Waste | Found Prototype Launcher 2392 | -7/Waste | Spotted C-40 Crusher 2393 | -7/Waste | Spotted C-40 Crusher 2394 | -7/Waste | Spotted C-40 Crusher 2398 | -7/Waste | Spotted C-40 Crusher 2401 | -7/Waste | Spotted C-40 Crusher 2433 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2433 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2436 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2445 | -7/Waste | Spotted C-40 Crusher 2460 | -7/Waste | Discovered new exit (range 11) 2464 | -7/Waste | Identified exit to Factory 2465 | -7/Waste | Entered Factory 2467 | -7/Factory | Lost 6 parts (1p2n3u) 2556 | -7/Factory | Discovered exit to Lower Caves (range 4) 2563 | -7/Factory | Entered Lower Caves 2616 | -7/Lower Caves | Discovered new exit (range 12) 2618 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2624 | -7/Lower Caves | Learned Factory terminal intel 2626 | -7/Lower Caves | Identified exit to Lower Caves 2626 | -7/Lower Caves | Entered another Lower Caves area 2676 | -7/Lower Caves | Discovered new exit (range 6) 2680 | -7/Lower Caves | Identified exit to Factory 2755 | -7/Lower Caves | Learned Factory trap positions 2942 | -7/Lower Caves | Discovered new exit (range 4) 2945 | -7/Lower Caves | Identified exit to Zion 2948 | -7/Lower Caves | Entered Zion 2983 | -7/Zion | System corruption cleaned by Quarantine Array 3068 | -7/Zion | Learned location of 1 exit from Factory 3080 | -7/Zion | Met Imprinter 3085 | -7/Zion | Imprinted 3087 | -7/Zion | Declared Zion's savior 3150 | -7/Zion | Learned location of Quarantine (-3) 3158 | -7/Zion | Given the Hacking Drone Bay 3274 | -7/Zion | Discovered new exit (range 16) 3295 | -7/Zion | Given A8's code to call for help 3299 | -7/Zion | Found CR-A16's Pointy Stick 3313 | -7/Zion | Identified exit to Proximity Caves 3448 | -7/Zion | Entered Proximity Caves 3448 | -6/Proximity Caves | Accompanied by 4 allies 3468 | -6/Proximity Caves | Spotted B-75 Beast 3545 | -6/Proximity Caves | Discovered exit to Factory (range 7) 3547 | -6/Proximity Caves | Entered Factory 3547 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3548 | -6/Factory | Identified exit to Factory 3549 | -6/Factory | Loaded intel: 116 trap records 3550 | -6/Factory | Loaded intel: 25 terminal locations 3597 | -6/Factory | Retrieved Zion intel report: Active Terminals 3671 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3847 | -6/Factory | Spotted B-75 Beast 3872 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3873 | -6/Factory | Zion Light squad teleported in 3951 | -6/Factory | Build established: Gladiator 3956 | -6/Factory | Crushed by falling debris 3969 | -6/Factory | Lost 3 allies 4077 | -6/Factory | System corruption reached 10% 4109 | -6/Factory | Lost 7 parts (3n4u) 4253 | -6/Factory | Core integrity fell below 50% 4294 | -6/Factory | Core integrity fell below 20% 4337 | -6/Factory | Lost 18 parts (1p9n3u5w) 4343 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04302_ Slug penetrates Wall. 04302_ Backup Propulsion III destroyed. 04302_ Slug penetrates Wall. 04302_ Penetrated by Slug. 04304_ R-10 Processor collects Hvy. Assault Rifle. 04305_ Backup Laser III destroyed. 04306_ Backup Propulsion III destroyed. 04307_ R-10 Processor collects Flexi-carbon Leg. 04308_ Penetrated by Slug. 04310_ 6/O%J1DSK5LG9 04315_ U-05 Engineer destroyed. 04321_ K-01 Serf collects debris. 04326_ Connecting with Garrison Access... 04331_ MY5OXFV65LPQYQH |K4BTGGYJ|OEB 04337_ Acquired Imp. Reaction Control System. 04341_ Slammed into P-60 Hacker. 04341_ Core Analyzer broken. 04341_ Destabilizing: Short circuit. 04342_ Slammed into P-60 Hacker. 04343_ Imp. Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ????# ## ###########??????????????????????? | | ????######### #??????????????????????? | | ????# # #??????????????????????? | | ????# | + #??????????????????????? | | ????# # """ """ #??????????????????????? | | ????######### * """ """ #??????????????????????? | | ##############%! """ """ #??????????????????????? | | # # ^ #??????????????????????? | | # + """ """ #??????????????????????? | | # # """ """ +??????????????????????? | | # # """ """ #??????????????????????? | | # # #??????????????????????? | | # # """ """ #??????????????????????? | | # # """ """ #???#??????????????????? | | # # ^ """ """ #?? #??????????????????? | | # # ^ #?? #??????????????????? | | # # """ ### #??????????????????? | | # # """^ ##?????????????????? | | # # """ #?????????????????? | | ?############# " +?????????????????? | | ?????????????# """ "" #?????????????????? | | ?????????????# """ G #?????????????????? | | ?????????????# """ "" #?????????????????? | | ?????????????+ " #?????????????????? | | ?????????????# p +?????????????????? | | ?????????????# u A @ #?????????????????? | | ?????????????## ########+## #?????????????????? | | ??????????????# ## # #?????????????????? | | ??############# ## """ #? #?????????????????? | | ^ ## """ #?? ?????^???????????? | | ## """ * #??? ????^????????????? | | ^ ^ + #?????^????????????????? | | ## """ #??????????????????????? | | ? ^ ^ ## """ #?^????????????????????? | | ?#+##### !! ## """ #??????????????????????? | | ???????# ^! ## #??????????????????????? | | ???????# ! ###########??????????????????????? | | ???????# ????????????????????????????????? | | ???????# ????????????????????????????????? | | ???????# ????????????????????????????????? | | ???????# ####????????????????????????????????? | | ???????# ????????????????????????????????????? | | ???????# ????????????????????????????????????? | | ???????# ????????????????????????????????????? | | ????????? ? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Reaction Control System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Cld. Airjet | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingEnergyStorm Manual? 0 Play Time 01:15:03 Cumulative 234.5 hours Start 2026.09.14 @ 13:33:14 End 2026.09.17 @ 20:26:11 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 287 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(280) Filters SHIFT_HUE(80)|LOW_CONTRAST(13,24,33) Steam 1 RUN: a7ff4444-cced-44ea-bd37-9e6950c8a645