Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.16 @ 15:59:44 Player: legacy Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1299) 1299 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 3203 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/550 Matter 132/300 Energy 23/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Disposable Heat Sink Visual Processing Unit Improved Sensor Array Medium Armor Plating > --- WEAPON (3) ------- Beam Rifle Beam Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Visual Processing Unit Improved Sensor Array Transmission Jammer Improved ECM Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 26] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Disposable Heat Sink Device Disposable Heat Sink Processor Visual Processing Unit Protection Core Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 45 | 7 2 6 30 Power 6 | 1 . 1 4 Engine 6 | 1 . 1 4 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 1 6 Treads 3 | . . . 3 Leg 2 | . . . 2 Wheel 4 | 2 . 1 1 Hover . | . . . . Flight . | . . . . Utility 12 | 2 2 2 6 Device 8 | 1 1 2 4 Storage . | . . . . Processor 2 | 1 . . 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 18 | 2 . 2 14 Energy Gun 8 | 2 . 2 4 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | . . . 7 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 26 | . . 3 23 Power 3 | . . . 3 Propulsion 6 | . . 1 5 Utility 4 | . . . 4 Weapon 13 | . . 2 11 Highest Loss Streak 11 | . . 3 11 Average Slot Usage (%) 92 | . 98 93 91 Engine 9 | . 14 11 8 Treads 5 | . . . 7 Leg 3 | . . . 4 Wheel 8 | . 28 21 2 Device 27 | . 14 27 29 Processor 5 | . 1 . 7 Protection 7 | . 10 11 5 Energy Gun 8 | . 28 22 3 Ballistic Gun 11 | . . . 15 Ballistic Cannon 4 | . . . 5 Naked Turns . | . . . . Heaviest Build 22 | 8 9 12 22 Greatest Support 40 | 26 26 26 40 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | . 3 4 4 Average Carried 3 | . 2 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 3 | . 3 3 . Class Distribution -------------------- 50% | Mutant 29% | Skirmisher 14% | Infiltrator-Skirmisher 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1153 | 270 20 55 808 Remotely . | . . . . Salvage Created 1660 | 140 . 331 1189 Parts 85 | 9 . 20 56 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . . 7 28 Guns 31 | . . 7 24 Cannons 4 | . . . 4 Classes Destroyed 12 | 2 . 4 6 Worker 3 | . . 1 2 Builder 1 | . . . 1 Tunneler 3 | 2 . . 1 Hauler 2 | . . . 2 Recycler 2 | 1 . . 1 Mechanic 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 9 | . . . 9 Grunt 16 | . . 6 10 Brawler 1 | . . . 1 Sentry 7 | . . 1 6 Hunter 2 | . . . 2 Best Kill Streak 5 | 2 . 4 5 Combat Bots Only 4 | . . 3 4 Max Kills in Single Turn 2 | 1 . 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3097 | . . 387 2710 Core 635 | . . 80 555 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 100 80 . Volleys Fired 142 | 7 1 29 105 Largest 3 | 2 2 2 3 Hottest 135 | 90 90 90 135 Shots Fired 302 | 14 2 57 229 Gun 261 | 14 2 57 188 Cannon 41 | . . . 41 Launcher . | . . . . Special . | . . . . Kinetic 195 | . . . 195 Thermal 59 | 7 1 37 14 Explosive . | . . . . Electromagnetic 48 | 7 1 20 20 Robot Hit Streak 19 | 3 . 8 19 Robot Miss Streak 8 | 4 6 7 8 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 190 | 4 . 36 150 Core Hits 88 | 3 . 17 68 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3180 | 78 . 620 2482 Guns 2463 | 78 . 499 1886 Cannons 539 | . . . 539 Explosions 178 | . . 121 57 Melee . | . . . . Ramming . | . . . . Kinetic 2074 | . . . 2074 Thermal 645 | 26 . 457 162 Explosive . | . . . . Electromagnetic 461 | 52 . 163 246 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 39 | . . . 39 Projectiles 25 | . . . 25 Explosions 14 | . . . 14 Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 7 | . . . 7 Secondary 1 | . . . 1 Self-Inflicted Damage 34 | . . . 34 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 198 | 90 30 198 197 Average Temperature 69 | 39 17 102 57 Received Heat Transfer 999 | . . 207 792 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1548 | 74 . 1152 322 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 2 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 447 | 15 31 263 447 Average Influence 189 | 5 20 114 244 Maximum Alert Level 2 | . . 1 2 Low Security (%) 57 | 100 100 88 42 Level 1 39 | . . 11 54 Level 2 2 | . . . 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 4 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 1 5 Communications Jammed 70 | . . . 70 Distress Signals 69 | . . . 69 Times Spotted 64 | . 2 9 53 Peak Tracking Total 9 | . 2 5 9 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 2 2 6 Terminals 9 | . 2 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 44 | . 5 13 26 Successful 28 | . 1 9 18 Failed 16 | . 4 4 8 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 20 | . 2 5 13 Terminals 35 | . 5 13 17 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 9 | . . . 9 Garrison Access . | . . . . Terminal Hacks 10 | . 1 5 4 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Unreport Threat 2 | . . . 2 Locate Traps 1 | . . 1 . Patrol Status 1 | . . . 1 Hauler Manifests 1 | . . 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . . 7 Insert Component 3 | . . . 3 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks 30 | . 2 9 19 Terminals 10 | . . 4 6 Track 4 | . . 2 2 Botnet 6 | . . 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Researchers 1 | . . . 1 Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 2 6 Full Trace Events 3 | . . 2 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1557 | 87 154 228 1088 Spaces Moved 863 | 66 160 151 486 Core 36 | 9 . . 27 Treads 224 | . . . 224 Legs 90 | . . . 90 Wheels 513 | 57 160 151 145 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 80 80 Average Speed 115 | 84 90 86 137 Slowest Speed 350 | 90 90 90 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 41 17 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . . 8 13 Melee . | . . . . Projectile 6 | . . . 6 AOE 15 | . . 8 7 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1153 | 79 168 190 716 Wait 76 | . . . 76 Move 860 | 65 159 150 486 Hop . | . . . . Pick Up 13 | . 3 3 7 Fast Attach 28 | 7 2 3 16 Attach 11 | . . 2 9 Detach 3 | . 2 . 1 Swap 6 | . . 1 5 Drop 14 | . 1 2 11 Fire 142 | 7 1 29 105 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Mines 221 | -10/Materials | Discovered new exit (range 3) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 421 | -9/Materials | Lost 3 parts (1n2w) 452 | -9/Materials | Discovered new exit (range 8) 470 | -9/Materials | Entered another Materials area 470 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 586 | -8/Materials | Lost 4 parts (1n1u2w) 780 | -8/Materials | Lost 3 parts (3w) 969 | -8/Materials | Lost 3 parts (1p2n) 1478 | -8/Materials | Core integrity fell below 50% 1513 | -8/Materials | Core integrity fell below 20% 1558 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01495_ Imp. Assault Rifle destroyed. 01495_ K-01 Serf collects debris. 01498_ Penetrated by Slug. 01498_ Lgt. Ion Engine destroyed. 01499_ Acquired 28 matter. 01501_ H-55 Commando destroyed. 01503_ K-01 Serf collects debris. 01504_ Acquired 31 matter. 01505_ K-01 Serf collects debris. 01506_ Acquired 96 matter. 01508_ K-01 Serf collects debris. 01512_ Hpw. Shotgun destroyed. 01513_ K-01 Serf collects debris. 01518_ Imp. ECM Suite destroyed. 01526_ Acquired Beam Rifle. 01535_ Acquired Med. Armor Plating. 01540_ Y-45 Defender destroyed. 01541_ K-01 Serf collects debris. 01546_ Imp. Assault Rifle destroyed. 01549_ K-01 Serf collects debris. 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Assault Rifle | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyFlakRecalibrator Manual? 0 Play Time 00:20:30 Cumulative 74.6 hours Start 2020.03.16 @ 15:42:46 End 2020.03.16 @ 15:59:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3299a61-9de5-449b-be33-992d7b4ab0a4