Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 20:24:34

Player: SpeltIncorrectyl

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (186)     930
Value Destroyed (7288)     7288
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (1789)               1789
              TOTAL SCORE: 17967

 Bonus
-------
High Alert Combat Kills    1505
Follower Combat Kills      117
Aligned with FarCom        300
Friendly Fire              -133

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (14) -----
  Advanced Signal Interpreter
  Advanced Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
>              --- PROPULSION -------
        Cooled VTOL Module
               Biomechanical Wings
               Impulse Thruster
               Impulse Thruster
               Q-thruster
>              --- UTILITY ----------
      Advanced Heat Sink
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
               Nanoactuators
      Improved Transmission Jammer
               Graphene Brace
      Advanced Hacking Suite
               System Shield
               System Shield
  Experimental System Shield
>              --- WEAPON -----------
               Power Sword
>              --- INVENTORY --------
         Light Antimatter Reactor
               Diametric Drive
      Enhanced Optical Array
      Advanced Signal Interpreter
[Rating: 108]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     XL Autogun Subcomponent
  Ballistic Gun            XL Autogun Subcomponent
  Ballistic Cannon         Bore Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Utility                  12   | .   .   .   .   .   1   2   2   .   .   .   2   2   1   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             165  | 6   2   4   .   .   12  33  29  3   9   23  15  14  6   9   
  Power                    25   | 1   .   1   .   .   3   .   6   .   2   2   4   2   2   2   
    Engine                 7    | 1   .   1   .   .   2   .   2   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   3   .   1   2   3   2   2   2   
  Propulsion               51   | 2   .   .   .   .   2   5   4   3   3   12  3   7   3   7   
    Treads                 9    | 2   .   .   .   .   2   4   1   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 42   | .   .   .   .   .   .   1   3   3   3   12  3   7   3   7   
  Utility                  66   | 1   1   .   .   .   4   20  15  .   4   7   8   5   1   .   
    Device                 32   | .   .   .   .   .   3   9   8   .   1   6   3   2   .   .   
    Storage                6    | 1   1   .   .   .   1   1   2   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   1   2   .   1   1   2   1   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   2   .   3   2   .   .   
    Protection             12   | .   .   .   .   .   .   9   3   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   3   .   .   3   8   4   .   .   2   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   1   2   .   .   2   7   1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   3   .   .   2   .   2   1   1   .   
Parts Lost                 52   | .   .   1   .   .   .   2   10  1   .   1   6   15  2   14  
  Power                    6    | .   .   1   .   .   .   .   .   .   .   .   1   2   1   1   
  Propulsion               22   | .   .   .   .   .   .   .   3   .   .   1   2   8   1   7   
  Utility                  20   | .   .   .   .   .   .   2   4   1   .   .   3   4   .   6   
  Weapon                   4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Highest Loss Streak      15   | .   .   1   .   .   .   1   6   1   .   1   3   15  1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   85  84  85  85  70  84  87  73  78  73  73  83  39  36  
  Engine                   5    | .   14  13  14  14  8   7   1   6   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   .   5   4   4   3   .   1   
  Treads                   18   | .   28  28  28  28  26  22  15  .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   3   20  20  25  25  22  5   8   
  Device                   13   | .   .   .   .   .   17  14  13  20  18  10  20  18  13  7   
  Storage                  7    | .   14  14  14  14  9   7   10  .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   .   .   2   6   20  20  14  5   13  12  11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   6   9   11  18  8   7   
  Protection               4    | .   .   .   .   .   .   7   7   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   28  26  14  14  9   20  21  .   .   .   .   .   .   .   
Peak Build Rating          108  | 6   6   11  14  14  56  66  70  46  57  67  87  108 87  87  
  Average Rating           55   | 4   6   7   12  14  54  58  60  43  54  59  74  103 54  55  
  On Entrance              36   | .   6   6   11  14  14  56  57  44  36  55  56  76  43  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 13  19  26  26  26  46  89  93  15  18  17  22  21  18  18  
  Greatest Support         67   | 40  40  40  40  40  63  67  67  17  18  32  31  35  33  35  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   1   4   .   .   4   .   3   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  15  20  20  5   5   5   5   5   5   5   
  Average Capacity         14   | 6   9   10  10  10  12  19  17  5   5   5   5   5   5   5   
  Most Carried             20   | 5   8   10  10  10  15  20  20  5   5   5   5   5   5   5   
  Average Carried          12   | 1   5   9   8   10  11  17  15  4   4   4   3   4   3   1   
  Final Capacity           20   | 8   10  10  10  10  15  20  5   5   5   5   5   5   5   5   
  Final Carried            19   | 1   8   8   10  10  15  19  5   4   5   5   5   3   5   1   

 Class Distribution 
--------------------
 36% | Skirmisher
 13% | Tank
 12% | Gunner
 10% | Hacker-Sprinter
 10% | Mutant
  3% | Sprinter
  3% | Scavenger-Skirmisher
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -6/Factory
 Infiltrator-Sprinter | -6/Waste
   Infiltrator-Mutant | -6/Factory
      Hacker-Sprinter | -5/Factory
      Hacker-Sprinter | -4/Factory
      Hacker-Sprinter | -3/Research
      Hacker-Sprinter | -2/Research
        Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           5921 | 181  196  124  .    .    1454 2013 1242 .    133  272  135  96   31   44   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9506 | .    196  183  .    .    2290 3066 2439 .    243  268  402  419  .    .    
  Parts                    521  | .    9    11   .    .    132  177  120  .    14   11   19   28   .    .    
Haulers Intercepted        9    | .    1    .    .    .    3    3    1    .    .    .    .    1    .    .    
Recyclers Shooed           6    | .    .    .    .    .    1    3    1    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  134  | .   4   4   .   .   28  55  36  .   2   .   2   3   .   .   
  Melee                    8    | .   .   .   .   .   .   .   1   .   2   .   2   3   .   .   
  Guns                     126  | .   4   4   .   .   28  55  35  .   .   .   .   .   .   .   
Classes Destroyed          15   | .   2   3   .   .   4   4   1   .   .   .   .   1   .   .   
  Worker                   5    | .   .   1   .   .   1   2   1   .   .   .   .   .   .   .   
  Builder                  10   | .   .   .   .   .   5   3   2   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   .   .   3   3   1   .   .   .   .   1   .   .   
  Recycler                 12   | .   .   1   .   .   5   .   2   .   1   2   1   .   .   .   
  Watcher                  18   | .   .   .   .   .   5   2   .   .   1   1   4   5   .   .   
  Swarmer                  7    | .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    77   | .   4   2   .   .   21  28  22  .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   4   5   2   .   .   .   .   .   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmer               20   | .   .   .   .   .   .   11  5   .   2   .   2   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   2   3   .   .   5   10  9   .   2   1   2   5   .   .   
  Combat Bots Only         10   | .   2   2   .   .   5   10  5   .   2   .   1   3   .   .   
Max Kills in Single Turn   2    | .   1   2   .   .   2   2   1   .   1   1   1   1   .   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        768   | .    21   12   .    .    32   189  211  1    18   5    25   82   33   139  
  Missed                   277   | .    4    1    .    .    21   64   53   .    10   4    11   36   19   54   
Damage Taken               9241  | .    188  303  .    .    167  1900 2500 34   105  20   294  912  520  2298 
  Core                     2603  | .    22   36   .    .    47   79   153  34   37   .    66   201  317  1611 
  Absorbed by Shields      136   | .    .    .    .    .    .    .    136  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   383   | .    .    .    .    .    192  .    191  .    .    .    .    .    .    .    
Core Remaining (%)         87    | 100  .    .    .    76   91   88   .    .    73   100  94   84   78   .    
Volleys Fired              347   | .    23   9    .    .    84   132  99   .    .    .    .    .    .    .    
  Largest                  4     | .    2    2    .    .    1    4    4    .    .    .    .    .    .    .    
  Hottest                  93    | .    40   77   .    .    60   80   93   .    .    .    .    .    .    .    
Shots Fired                923   | .    46   18   .    .    85   388  386  .    .    .    .    .    .    .    
  Gun                      914   | .    46   15   .    .    85   387  381  .    .    .    .    .    .    .    
  Cannon                   8     | .    .    3    .    .    .    .    5    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  922   | .    46   18   .    .    85   387  386  .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    8    7    .    .    10   19   11   .    .    .    .    .    .    .    
  Robot Miss Streak        9     | .    2    3    .    .    9    4    3    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        25    | .    .    1    .    .    .    13   11   .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           698   | .    33   11   .    .    83   271  246  .    6    6    20   22   .    .    
  Core Hits                366   | .    10   11   .    .    72   131  115  .    3    3    8    10   .    3    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    1    .    .    .    .    .    .    .    1    2    3    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    1    2    3    .    .    
Melee Attacks              109   | .    .    .    .    .    .    .    1    .    12   16   37   43   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 109   | .    .    .    .    .    .    .    1    .    12   16   37   43   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    2    2    1    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21020 | .    386  162  .    .    4424 7906 5369 .    312  362  912  1142 .    45   
  Guns                     17976 | .    386  152  .    .    4424 7796 5218 .    .    .    .    .    .    .    
  Cannons                  115   | .    .    10   .    .    .    .    105  .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2728  | .    .    .    .    .    .    .    .    .    312  362  912  1142 .    .    
  Ramming                  201   | .    .    .    .    .    .    110  46   .    .    .    .    .    .    45   
  Kinetic                  18091 | .    386  162  .    .    4424 7796 5323 .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2728  | .    .    .    .    .    .    .    .    .    312  362  912  1142 .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    3    2    1    1    1    .    2    9    8    .    
  Average Corruption       1     | .    .    .    .    .    2    1    1    1    1    .    1    2    5    .    
  Corruption Purged        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  96    | .    .    .    .    .    26   40   6    .    9    .    2    5    8    .    
    Message Errors         21    | .    .    .    .    .    5    9    2    .    1    .    1    .    3    .    
    Matter Fused           25    | .    .    .    .    .    9    10   2    .    1    .    .    2    1    .    
    Heat Flow Errors       11    | .    .    .    .    .    2    5    .    .    2    .    .    2    .    .    
    Energy Discharges      18    | .    .    .    .    .    5    6    1    .    2    .    .    1    3    .    
    Data Loss (minor)      15    | .    .    .    .    .    3    7    1    .    3    .    1    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Misfires               2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            288   | .    .    .    .    .    .    1    .    .    53   21   91   122  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    288   | .    .    .    .    .    .    1    .    .    53   21   91   122  .    .    
Knockbacks                 3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   30    | .    .    .    .    .    .    13   9    .    .    .    .    .    .    8    
Targets Rammed             31    | .    .    .    .    .    .    14   9    .    .    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        452   | .    .    15   .    .    156  372  452  .    237  .    .    208  .    .    
  Average Temperature      100   | .    .    9    .    .    46   101  132  .    108  .    .    100  .    .    
  Received Heat Transfer   1884  | .    102  42   .    .    81   726  813  .    9    9    39   .    18   45   
  Effects                  10    | .    .    .    .    .    .    6    4    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1236 | .    136  85   .    .    527  1236 1190 436  374  223  310  195  199  685  
  Initial                  604  | .    .    5    .    .    .    239  604  416  305  71   21   63   47   119  
  Average                  412  | .    45   44   .    .    359  446  747  419  247  126  99   107  87   309  
Maximum Alert Level        4    | .    .    .    .    .    2    4    4    2    1    1    1    .    .    2    
  Low Security (%)         37   | 100  100  100  .    100  12   37   .    .    52   77   79   100  100  41   
  Level 1                  17   | .    .    .    .    .    49   17   .    .    47   22   20   .    .    31   
  Level 2                  24   | .    .    .    .    .    38   22   47   100  .    .    .    .    .    26   
  Level 3                  15   | .    .    .    .    .    .    10   51   .    .    .    .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    12   1    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          64   | .    1    .    .    .    3    24   19   .    4    1    3    5    1    3    
  Investigation            14   | .    .    .    .    .    1    3    4    .    3    .    1    1    1    .    
  Extermination            18   | .    .    .    .    .    .    10   5    .    1    .    1    1    .    .    
  Reinforcement            18   | .    1    .    .    .    2    4    3    .    .    1    1    3    .    3    
  Assault                  8    | .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Distress Signals           18   | .   .   .   .   .   8   2   4   .   1   .   2   .   .   1   
Communications Jammed      33   | .   .   .   .   .   .   .   1   .   .   .   .   32  .   .   
  Distress Signals         33   | .   .   .   .   .   .   .   1   .   .   .   .   32  .   .   
Times Spotted              341  | .   10  6   .   .   45  79  65  4   16  4   19  20  22  51  
  Peak Tracking Total      14   | .   3   2   .   .   5   9   9   5   8   2   9   7   12  14  
  Tactical Retreats        32   | .   .   1   .   .   1   1   8   .   2   1   6   3   1   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Traps Triggered            24   | .   .   .   .   .   2   3   5   .   1   5   5   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Disabled          7    | .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Accessed          54   | .   3   .   1   .   4   13  9   .   9   4   2   5   2   2   
  Terminals                35   | .   3   .   .   .   2   9   4   .   8   4   2   3   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   1   3   .   .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Total Hacks                138  | .   5   .   1   .   14  43  17  .   20  7   7   13  7   4   
  Successful               54   | .   2   .   1   .   10  21  5   .   3   1   3   3   3   2   
  Failed                   84   | .   3   .   .   .   4   22  12  .   17  6   4   10  4   2   
    Catastrophic           31   | .   2   .   .   .   1   9   4   .   6   4   1   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   4   .   1   .   4   12  4   .   15  6   7   5   .   .   
  Terminals                69   | .   5   .   .   .   6   19  4   .   16  7   7   5   .   .   
  Fabricators              8    | .   .   .   .   .   .   4   .   .   4   .   .   .   .   .   
  Repair Stations          26   | .   .   .   .   .   5   4   8   .   .   .   .   4   5   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              30   | .   .   .   .   .   3   16  3   .   .   .   .   4   .   4   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
Terminal Hacks             15   | .   2   .   1   .   3   4   .   .   1   1   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   1   1   .   .   1   .   2   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   4   1   4   .   .   .   .   1   2   .   
  Scan Component           7    | .   .   .   .   .   2   1   2   .   .   .   .   1   1   .   
  Repair                   5    | .   .   .   .   .   2   .   2   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   .   .   3   15  1   .   .   .   .   1   .   2   
  Insert Component         13   | .   .   .   .   .   2   8   1   .   .   .   .   1   .   1   
  Analyze                  9    | .   .   .   .   .   1   7   .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   1   .   .   .   4   12  9   .   9   3   1   4   2   2   
  Full Trace Events        14   | .   1   .   .   .   1   3   3   .   3   .   1   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   1   7   .   .   .   .   .   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   2   .   2   .   .   .   .   .   1   .   
  Time                     238  | .   .   .   .   .   76  .   100 .   .   .   .   .   62  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   .   .   1   7   1   .   .   .   .   1   .   1   
  Part Schematics Acquired 9    | .   .   .   .   .   1   7   .   .   .   .   .   .   .   1   
  Parts Damaged            3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Total Allies               4    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   31  31  .   .   .   .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   15  .   .   .   .   23  .   .   .   .   
  Total Damage             568  | .   .   .   .   .   212 .   .   .   .   356 .   .   .   .   
  Kills                    8    | .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               17087 | 58   491  757  369  56   2367 6159 3594 37   890  468  439  702  353  347  
Spaces Moved               11591 | 38   244  439  230  30   1242 2501 2123 100  1208 760  722  900  432  622  
  Core                     168   | 13   .    .    .    .    .    .    .    .    .    7    .    .    .    148  
  Treads                   5757  | 25   244  439  230  30   1242 2501 1046 .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5666  | .    .    .    .    .    .    .    1077 100  1208 753  722  900  432  474  
  Fastest Speed            23    | 50   160  160  160  160  160  160  32   32   32   26   27   23   30   28   
  Average Speed            114   | 122  160  160  160  160  160  218  129  32   33   28   27   27   30   38   
  Slowest Speed            465   | 160  160  160  160  160  160  240  465  37   34   250  29   235  32   200  
  Overloaded Moves         28    | .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            82    | .    .    .    .    .    .    .    3    2    11   4    2    31   18   11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 3    47   81   43   9    61   61   37   88   25   16   12   25   10   13   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    .    .    .    .    1    .    6    8    8    13   .    .    
Terrain Destroyed          120   | .    .    3    .    .    66   15   1    .    6    8    8    13   .    .    
  Melee                    36    | .    .    .    .    .    .    .    1    .    6    8    8    13   .    .    
  Projectile               84    | .    .    3    .    .    66   15   .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total                      15089 | 50   301  476  232  38   1633 3144 2890 101  1661 990  921  1296 637  719  
  Wait                     2590  | .    22   18   .    9    235  381  581  1    422  162  128  348  208  75   
  Move                     11428 | 37   243  438  229  29   1241 2500 2117 96   1186 751  717  841  399  604  
  Hop                      68    | .    .    .    .    .    .    .    3    1    10   4    2    27   14   7    
  Pick Up                  206   | 7    9    4    1    .    36   43   25   .    13   22   15   15   8    8    
  Fast Attach              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Attach                   138   | 6    1    1    .    .    9    27   26   1    6    20   12   14   6    9    
  Detach                   20    | .    .    .    .    .    1    8    5    .    .    1    1    1    1    2    
  Swap                     25    | .    1    3    .    .    3    6    3    2    3    1    3    .    .    .    
  Drop                     123   | .    2    3    2    .    24   31   21   .    9    11   6    7    1    6    
  Fire                     347   | .    23   9    .    .    84   132  99   .    .    .    .    .    .    .    
  Melee                    109   | .    .    .    .    .    .    .    1    .    12   16   37   43   .    .    
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    23    | .    .    .    .    .    .    14   9    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x3 / *Sto x2)
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Ext)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 15)
    59 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   311 | -10/Materials | Identified exit to Mines
   467 | -10/Materials | Discovered new exit (range 7)
   550 | -10/Materials | Entered Mines
   664 | -10/Mines     | Assembled infested the area
   669 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
   850 | -10/Mines     | Discovered new exit (range 8)
   864 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1299 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1301 | -10/Mines     | Discovered new exit (range 5)
  1307 | -10/Mines     | Entered Exiles
  1346 | -10/Exiles    | Met 8R-AWN
  1373 | -10/Exiles    | Met EX-HEX
  1418 | -10/Exiles    | Met EX-BIN
  1435 | -10/Exiles    | Aligned with FarCom system
  1437 | -10/Exiles    | Given EX-Vault access code
  1485 | -10/Exiles    | Opened EX-Vault
  1494 | -10/Exiles    | Found XL Autogun Array
  1538 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1653 | -10/Exiles    | Discovered new exit (range 15)
  1676 | -10/Exiles    | Left Exiles lab with XL Autogun Array
  1676 | -10/Exiles    | Entered Mines
  1688 | -9/Mines      | Found DCF Scrap (13 items)
  1717 | -9/Mines      | Discovered new exit (range 9)
  1720 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  1732 | -9/Mines      | Entered Materials
  1732 | -8/Materials  | Accompanied by 1 ally
  1732 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  1847 | -8/Materials  | Identified exit to Factory
  2039 | -8/Materials  | Build established: Skirmisher
  3433 | -8/Materials  | Repaired Bore Cannon
  3460 | -8/Materials  | Repaired Lgt. Treads
  4099 | -8/Materials  | Entered Factory
  4099 | -7/Factory    | Evolved 2 slots: Utility x2
  4392 | -7/Factory    | Build established: Gunner
  5012 | -7/Factory    | Discovered new exit (range 12)
  5679 | -7/Factory    | Garrison activated, responded to threat
  6558 | -7/Factory    | Build established: Skirmisher
  6921 | -7/Factory    | Discovered new exit (range 15)
  7757 | -7/Factory    | Discovered new exit (range 3)
  7768 | -7/Factory    | Identified exit to Storage
  8099 | -7/Factory    | First assault squad dispatched
  9026 | -7/Factory    | Discovered new exit (range 5)
  9033 | -7/Factory    | Identified exit to Factory
  9168 | -7/Factory    | Destroyed 10 combat bots
  9420 | -7/Factory    | Build established: Tank
  9897 | -7/Factory    | Discovered exit to Factory (range 5)
 10258 | -7/Factory    | Entered another Factory area
 10258 | -6/Factory    | Evolved 2 slots: Utility x2
 10608 | -6/Factory    | First assault squad dispatched
 10755 | -6/Factory    | Discovered new exit (range 8)
 10768 | -6/Factory    | Identified exit to Factory
 11285 | -6/Factory    | Repaired Hrd. Medium Armor Plating
 11349 | -6/Factory    | Repaired Lgt. Antimatter Reactor
 11657 | -6/Factory    | Build established: Scavenger-Skirmisher
 12257 | -6/Factory    | Build established: Skirmisher
 12384 | -6/Factory    | Found Launcher Loader
 13142 | -6/Factory    | Garrison activated, responded to threat
 13198 | -6/Factory    | Build established: Tank
 13239 | -6/Factory    | Lost 6 parts (2n2u2w)
 13533 | -6/Factory    | Build established: Sprinter
 13852 | -6/Factory    | Sucked down chute
 13852 | -6/Factory    | Entered Waste
 13859 | -6/Waste      | Spotted C-40 Crusher
 13868 | -6/Waste      | Spotted C-40 Crusher
 13871 | -6/Waste      | Spotted C-40 Crusher
 13875 | -6/Waste      | Spotted C-40 Crusher
 13880 | -6/Waste      | Spotted C-40 Crusher
 13881 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 13885 | -6/Waste      | Discovered new exit (range 11)
 13889 | -6/Waste      | Identified exit to Factory
 13889 | -6/Waste      | Entered Factory
 14148 | -6/Factory    | Fabricated Cld. VTOL Module?
 14400 | -6/Factory    | Build established: Infiltrator-Mutant
 14587 | -6/Factory    | Discovered exit to Factory (range 20)
 14779 | -6/Factory    | Entered another Factory area
 14779 | -5/Factory    | Evolved 2 slots: Propulsion x2
 14893 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 14979 | -5/Factory    | Lost 3 allies
 15076 | -5/Factory    | Discovered new exit (range 17)
 15078 | -5/Factory    | Build established: Hacker-Sprinter
 15102 | -5/Factory    | Discovered new exit (range 6)
 15103 | -5/Factory    | Identified exit to Extension
 15246 | -5/Factory    | Identified exit to Factory
 15247 | -5/Factory    | Entered another Factory area
 15247 | -4/Factory    | Evolved 2 slots: Utility x2
 15283 | -4/Factory    | Discovered new exit (range 15)
 15333 | -4/Factory    | Found Prototype Hackware
 15334 | -4/Factory    | Identified Exp. System Shield
 15518 | -4/Factory    | Identified exit to Upper Caves
 15542 | -4/Factory    | Lost 3 parts (1p1n1u)
 15547 | -4/Factory    | Identified exit to Research
 15686 | -4/Factory    | Entered Research
 15686 | -3/Research   | Evolved 2 slots: Utility x2
 16333 | -3/Research   | Spotted B-86 Titan
 16370 | -3/Research   | Discovered new exit (range 9)
 16387 | -3/Research   | Identified exit to Research
 16388 | -3/Research   | Entered another Research area
 16388 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 16415 | -2/Research   | Lost 15 parts (2p8n4u1w)
 16549 | -2/Research   | Repaired Broken Diametric Drive?
 16732 | -2/Research   | Discovered new exit (range 18)
 16741 | -2/Research   | Identified exit to Access
 16741 | -2/Research   | Entered Access
 16741 | -1/Access     | Evolved 2 slots: Utility x2
 16960 | -1/Access     | Lost 8 parts (1p5n2u)
 17047 | -1/Access     | Core integrity fell below 50%
 17077 | -1/Access     | Core integrity fell below 20%
 17088 | -1/Access     | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal A010.
Impulse Thruster destroyed.
Knocked back. <x2>
System Shield destroyed.
Adv. Melee Analysis Suite destroyed.
Slammed into S-43 Plague. <x2>
Enh. Optical Array destroyed.
W-44 Eye destroyed.
Acquired 30 matter.
Acquired Lgt. Antimatter Reactor.
Impulse Thruster destroyed.
Slammed into G-73 Enforcer.
Destabilizing: System interference.
Adv. Signal Interpreter temporarily disabled.
Graphene Brace destroyed.
Slammed into G-73 Enforcer. <x3>
Slammed into R-10 Processor.
Destabilizing: Core damaged (-32).
Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
|      #????????????????????????????#        #?????? |
|      #????????????????????????????#        #?????? |
|      #????????????????????????????#        #?????? |
|      #????????????????????????????#   "    #?????? |
|      #????????????????????????????#  """   #?????? |
|      #????????????????????????????#   """  #?????? |
|      ##########???????????????????#    "   #?????? |
|      #     %  #???????????????????#        #?????? |
|      #        #???????????????????#        #?????? |
|      #    "   #?""""""""""""??????#        #?????? |
|      #   """  #?#""        #??????#        #?????? |
|      #  """   #?#""        #??????#        ####### |
|      #   "    #?#""        #??????#   "T"  #   """ |
|      # =      #?#T         #??????#   """  #   """ |
|      #?       #?#""        #??????#        #       |
|      #???     ??#"" g      #??????#        #       |
| ####+######+#####"" g      ############+#/##       |
|             s s      g                     #       |
|             ss s    g                      +       |
| ####+####### ##########################/##+#       |
|           ## #??????????????????????#      #       |
|           ## #??????????????????????#      #       |
|           ## #??????????????????????#      #       |
|           ## #??????????????????????#  =   #       |
|           ## #??????#################      ####### |
|     ""    ## #??????#    @ % %gggs  /g     #?????? |
|    """"   ## #??????# RR#############      #?????? |
|    """"   ## #?????##   #???????????#     s#?????? |
|    """"   ## #######    #???????????#s     #?????? |
|    """"   ##            #???????????# !!   #?????? |
|    """"   ##            #???????????# !!   #?????? |
|     ""    ##            #???????????# s    #?????? |
|     ""    ##            #???????????#      #?????? |
| #########/##            #???????????#   s! #?????? |
| ????????#               ######+####?########?????? |
| ????????#                         #??????????????? |
| ????????#                         #??????????????? |
| ?????####                         #??????????????? |
| ?????#                            #??????????????? |
| ?????# ###                        #??????????????? |
| ?????# #?#                        #??????????????? |
| ?????# #?#            ########         ??????????? |
| ?????# #?#            #???????          ?????????? |
| ??#### #?#            +  ??????          ????????? |
| ??#    #?#            #     ????         ????????? |
| ??# ####?#            #?   ]?????        ????????? |
| ??# #????############ #??   ??????    #+#????????? |
| ??# #???????????????# #????????????   +??????????? |
| ??# #??????##########+###???????????###??????????? |
| ??# #??????#            #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          25
Energy Capacity            625
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Armor Coverage             825
Melee Speed Boost          30
Evasion (%)                65
Melee Accuracy             8
Recoil Reduction           7
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          36

 Item Schematics 
-----------------
            System Shield | -8/Materials | Scanalyzed
         Cld. VTOL Module | -7/Factory   | Scanalyzed
 Hrd. Heavy Armor Plating | -7/Factory   | Scanalyzed
              Bore Cannon | -7/Factory   | Scanalyzed
  Imp. Signal Interpreter | -7/Factory   | Scanalyzed
      Transmission Jammer | -7/Factory   | Scanalyzed
     Hvy. Rocket Launcher | -7/Factory   | Scanalyzed
    Imp. Shield Generator | -7/Factory   | Scanalyzed
     Imp. Diametric Drive | -1/Access    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
Gun Specialist
No Signal
Prolific Hacker
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ScatterShockTriangulator
  Manual?         0
Play Time         03:35:13
  Cumulative      32.7 hours
  Start           2025.03.07 @ 23:59:03
  End             2025.03.08 @ 20:24:34
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           33
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          24
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0462c329-f886-4111-9a27-6a7d4b07fa4f