Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 22:00:48 Player: xack Result: Destroyed by D1-MAP(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (165) 825 Value Destroyed (4788) 4788 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1509) 1509 TOTAL SCORE: 9602 Bonus ------- High Alert Combat Kills 709 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 258/290 System Corruption 0% Temperature Cool (9) Movement Treading (246) Ox1 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Makeshift Microdissipator Network High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Missile Launcher Companion Sword > --- INVENTORY (20) --- Armored Treads Armored Treads Armored Treads Armored Treads High-capacity Storage Unit High-capacity Matter Pod (200) Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Makeshift Light Armor Plating Hardlight Generator Makeshift Hacking Suite High-powered Tractor Beam Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Overtuned Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Layered Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Field Laser Plasma Rifle Minigun Barrage Gun > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Makeshift Hacking Suite High-powered Tractor Beam Mini Grenade Launcher Missile Launcher Plasma Cutter Companion Sword [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . 1 1 . . . Parts Attached 86 | 7 8 24 25 5 1 16 Power 10 | 1 1 2 4 2 . . Engine 9 | 1 1 2 3 2 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 25 | 2 2 9 5 2 . 5 Treads 23 | . 2 9 5 2 . 5 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 2 4 5 1 1 6 Device 7 | 1 . . 2 1 . 3 Storage 6 | 1 2 2 . . 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 7 | . . 2 2 . . 3 Artifact . | . . . . . . . Weapon 30 | 2 3 9 11 . . 5 Energy Gun 13 | 1 . 1 10 . . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 10 | 1 1 6 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 . . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 3 2 . . 1 Parts Lost 20 | . 1 5 6 . . 8 Power 4 | . 1 1 1 . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 1 . . 2 Weapon 9 | . . 2 3 . . 4 Highest Loss Streak 5 | . 1 3 3 . . 5 To Critical Strikes . | . . . . . . . Average Backups 15 | 3 9 14 14 14 18 19 Power . | . . . . . 1 . Propulsion 4 | 1 3 4 3 4 6 6 Utility 5 | . 1 3 5 6 7 8 Weapon 3 | . 4 5 3 3 3 3 Tool/Special . | . . . . . . . Unused Backups 29 | . 2 6 4 1 1 15 Power 2 | . . 1 1 . . . Propulsion 9 | . 1 1 . 1 . 6 Utility 14 | . 1 2 3 . 1 7 Weapon 3 | . . 2 . . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 99 95 99 100 100 99 Engine 8 | . 14 7 5 9 9 9 Core 1 | . . . 3 . . . Treads 27 | . 23 32 26 27 27 27 Device 13 | . 13 9 9 14 18 16 Storage 9 | . 14 11 9 9 9 9 Protection 3 | . . 1 7 3 . 1 Energy Gun 23 | . 10 3 26 34 36 29 Ballistic Gun 9 | . 14 27 6 . . 5 Peak Build Rating 42 | 7 9 24 36 32 30 42 Average Rating 27 | 4 7 16 32 29 29 35 On Entrance 18 | . 7 8 24 32 29 30 Naked Turns . | . . . . . . . Heaviest Build 75 | 12 30 35 46 46 63 75 Greatest Support 73 | 20 40 66 66 63 63 73 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 16 | 6 13 15 15 15 19 20 Most Carried 20 | 6 11 15 15 15 20 20 Average Carried 15 | 3 9 14 14 14 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 20 | 6 11 15 15 15 20 15 Class Distribution -------------------- 42% | Gunner 25% | Tank 16% | Mutant 5% | Derelict-Tank 5% | Scavenger-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 2875 | 238 281 1003 788 70 10 485 Remotely . | . . . . . . . Salvage Created 6013 | 35 687 1172 2609 402 221 887 Parts 341 | 9 57 88 129 11 6 41 Haulers Intercepted 14 | . 2 5 6 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 125 | . 16 25 52 9 3 20 Melee 1 | . . . . . . 1 Guns 89 | . 8 19 42 8 3 9 AOE 34 | . 8 6 10 . . 10 Classes Destroyed 20 | 1 6 3 6 . . 4 Worker 3 | . . 2 1 . . . Builder 3 | . 1 . 1 1 . . Tunneler 4 | 2 1 . 1 . . . Hauler 14 | . 2 5 6 1 . . Recycler 3 | . . 1 1 . 1 . Mechanic 1 | . . . 1 . . . Operator 3 | . 1 1 1 . . . Watcher 10 | . 3 3 4 . . . Swarmer 34 | . 6 12 13 3 . . Grunt 43 | . 10 6 23 4 . . Duelist 2 | . . . 2 . . . Protector 1 | . . . 1 . . . Sentry 20 | . . 7 8 2 3 . Specialist 2 | . . . 2 . . . Hunter 2 | . . . 2 . . . Heavy 1 | . . . 1 . . . Federalist 5 | . . . . . . 5 Explorer 2 | . . . . . . 2 Ranger 1 | . . . . . . 1 Scrapper 11 | . . . . . . 11 Thug 1 | . . . . . . 1 Best Kill Streak 10 | 2 10 8 10 4 2 9 Combat Bots Only 9 | . 8 5 8 3 1 9 Max Kills in Single Turn 4 | 1 3 4 4 1 1 2 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 3 4 3 . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 600 | . 49 122 246 49 8 126 Missed 166 | . 19 32 69 12 1 33 Damage Taken 6332 | . 389 1080 2654 586 104 1519 Core 737 | . 108 79 298 74 14 164 Absorbed by Shields 100 | . . . . . . 100 Regen/Repaired (Parts) 387 | . 16 114 118 139 . . Core Remaining (%) 78 | 100 56 80 . . . . Volleys Fired 312 | 3 56 74 119 21 7 32 Largest 4 | 2 2 3 4 4 4 4 Hottest 248 | 60 100 114 226 248 248 191 Shots Fired 928 | 6 101 212 414 80 28 87 Gun 894 | 6 94 206 404 80 28 76 Cannon 2 | . . 2 . . . . Launcher 27 | . 2 4 10 . . 11 Special 5 | . 5 . . . . . Kinetic 363 | 3 49 184 89 . . 38 Thermal 472 | . 5 6 315 80 28 38 Explosive 27 | . 2 4 10 . . 11 Electromagnetic 66 | 3 45 18 . . . . Robot Hit Streak 21 | 1 10 11 21 10 11 7 Robot Miss Streak 5 | 3 4 5 4 3 1 5 Penetration Max . | . . . . . . . Secondary Targets 13 | . . 3 6 2 . 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 574 | 2 56 131 264 49 21 51 Core Hits 274 | 2 32 56 123 16 8 37 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 23 | . . 1 16 1 2 3 Burn 22 | . . . 16 1 2 3 Destroy 1 | . . 1 . . . . Melee Attacks 7 | . . . 2 . . 5 Impact . | . . . . . . . Slashing 7 | . . . 2 . . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12830 | 20 1393 2120 5855 912 366 2164 Guns 9231 | 20 720 1570 4896 912 336 777 Cannons 41 | . . 41 . . . . Explosions 3370 | . 673 509 959 . . 1229 Melee 158 | . . . . . . 158 Ramming 30 | . . . . . 30 . Kinetic 2869 | 20 309 1375 809 . . 356 Thermal 6100 | . 244 100 4087 912 336 421 Explosive 3099 | . 429 482 959 . . 1229 Electromagnetic 574 | . 411 163 . . . . Impact . | . . . . . . . Slashing 158 | . . . . . . 158 Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . . . Average Corruption 1 | . . 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . 3 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . 2 33 . . . . Projectiles . | . . . . . . . Explosions 35 | . 2 33 . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 94 | . 67 20 7 . . . Shots 4 | . 2 1 1 . . . Rammed 3 | . . . 1 . 2 . Targets Rammed 4 | . . . 1 . 3 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 564 | 20 70 144 564 531 402 444 Average Temperature 141 | 13 17 47 168 179 161 169 Received Heat Transfer 2820 | . 135 324 1017 261 72 1011 Effects 30 | . . . 23 2 2 3 Shutdowns 6 | . . . 4 1 . 1 Energy Bleed 8 | . . . 6 . 2 . Interference 9 | . . . 6 1 . 2 Matter Decay 1 | . . . 1 . . . Short Circuit 3 | . . . 3 . . . Damage (major) 2 | . . . 2 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 57 | . . . 35 8 2 12 Heat Transferred 13812 | . 350 198 9324 2072 925 943 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 5 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Maximum Alert Level 3 | . 1 2 3 2 . . Low Security (%) 32 | 100 69 11 6 . 100 . Level 1 21 | . 30 33 23 . . . Level 2 32 | . . 54 38 100 . . Level 3 12 | . . . 31 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Peak Influence 1085 | 5 256 494 1085 513 189 . Initial 440 | . . 103 187 440 189 . Average 365 | . 115 357 591 466 49 . Influence Increases 3590 | 10 699 870 1576 253 182 . Destroy 0b10 Robot/C 2080 | . 320 500 1020 180 60 . Destroy 0b10 Robot/NC 210 | 10 40 60 85 10 5 . Destroy Leader 518 | . 80 136 270 32 . . Successful Hack 103 | . 45 31 . . 27 . Select Force Hacks 180 | . 60 . 30 . 90 . Disable Machine 165 | . 45 15 75 30 . . Destroy Structure 124 | . 34 23 66 1 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 195 | . 60 105 30 . . . Influence Decreases 2288 | 10 453 528 720 206 371 . Time Decay 2018 | 10 423 478 660 206 241 . Lost Part 120 | . 10 50 60 . . . Lost Ally 20 | . 20 . . . . . Purge Threat 130 | . . . . . 130 . Squads Dispatched 23 | . 5 1 14 3 . . Investigation 10 | . 4 . 5 1 . . Extermination . | . . . . . . . Reinforcement 7 | . 1 1 4 1 . . Assault 3 | . . . 2 1 . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 6 | . 2 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 23 41 69 12 3 28 Peak Tracking Total 8 | . 6 7 5 4 1 8 Tactical Retreats 9 | . 3 4 2 . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 6 | . 2 1 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 15 | . 3 1 5 2 . 4 Max in Single Turn 2 | . 2 1 2 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 41 | . 9 6 12 2 8 4 Terminals 25 | . 6 5 9 . 5 . Fabricators . | . . . . . . . Repair Stations 5 | . 1 1 2 1 . . Recycling Units 7 | . 2 . 1 1 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 134 | . 25 20 34 4 24 27 Successful 75 | . 13 11 7 4 13 27 Failed 59 | . 12 9 27 . 11 . Catastrophic 7 | . 1 . 5 . 1 . Database Lockouts . | . . . . . . . Manual 69 | . 15 9 29 2 14 . Terminals 83 | . 17 17 30 . 19 . Fabricators . | . . . . . . . Repair Stations 11 | . 2 3 3 3 . . Recycling Units 13 | . 6 . 1 1 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 45 | . 4 6 1 . 7 27 Record 19 | . . . . . . 19 Part Schematic 5 | . 1 1 . . 3 . Robot Analysis 9 | . 2 . . . . 7 Prototype ID Bank 5 | . . 3 1 . 1 . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Unreport Threat 2 | . . . . . 2 . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 2 . 2 . . Scan Component 3 | . 1 1 . 1 . . Repair 3 | . 1 1 . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 5 3 6 1 6 . Terminals 13 | . 3 3 4 . 3 . Botnet 13 | . 3 3 4 . 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Patch 2 | . . . 1 1 . . Recycling Units 6 | . 2 . 1 . 3 . Tunnel 6 | . 2 . 1 . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 7 6 10 2 7 . Full Trace Events 7 | . 1 1 4 . 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 1 1 . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 1 . 1 . . Time 102 | . 26 32 . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . 1 . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 . . . . . Highest-Rated Group 8 | . 8 . . . . . Highest-Rated Ally 8 | . 8 . . . . . Total Orders . | . . . . . . . Ally Attacks 5 | . 5 . . . . . Total Damage 34 | . 34 . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 4 | . . . . . . 4 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Active Infowar (turns) 6717 | 17 1215 1053 1083 252 803 2294 Seismic 6717 | 17 1215 1053 1083 252 803 2294 Robot Analysis Total 9 | . 2 . . . . 7 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 9194 | 94 1242 1233 2494 423 803 2905 Spaces Moved 4640 | 63 629 527 1119 192 458 1652 Core 9 | 9 . . . . . . Treads 4465 | . 517 527 1119 192 458 1652 Legs 166 | 54 112 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 163 163 163 Average Speed 161 | 110 152 162 161 163 163 164 Slowest Speed 246 | 120 160 163 163 163 163 246 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 5 93 46 85 32 94 89 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 6 | . 2 . 1 . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 7 Spaces Dug 9 | . 7 . 2 . . . Terrain Destroyed 173 | . 30 20 69 . . 54 Melee 2 | . . . 2 . . . Projectile 5 | . 5 . . . . . AOE 166 | . 25 20 67 . . 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 5685 | 79 801 760 1526 252 497 1770 Wait 461 | . 90 85 204 26 21 35 Move 4634 | 62 628 526 1118 191 457 1652 Hop . | . . . . . . . Pick Up 68 | 7 9 20 16 3 6 7 Fast Attach 21 | 6 . 3 9 . . 3 Attach 27 | 1 2 7 10 1 . 6 Detach 1 | . . . 1 . . . Swap 75 | . 8 25 22 5 1 14 Drop 71 | . 5 20 24 5 2 15 Fire 312 | 3 56 74 119 21 7 32 Melee 7 | . . . 2 . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . 1 . 3 . Escape Stasis . | . . . . . . . Rewire 3 | . 3 . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 11) 399 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Discovered new exit (range 14) 774 | -10/Materials | Destroyed 8 combat bots 883 | -10/Materials | Discovered new exit (range 8) 1087 | -10/Materials | Repaired Seismic Detector 1337 | -10/Materials | Entered another Materials area 1337 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1492 | -9/Materials | Lost 3 parts (1p1u1w) 2019 | -9/Materials | Repaired Hvy. Assault Rifle 2044 | -9/Materials | Discovered new exit (range 15) 2317 | -9/Materials | Discovered new exit (range 10) 2435 | -9/Materials | Identified exit to Mines 2456 | -9/Materials | Build established: Gunner 2570 | -9/Materials | Entered another Materials area 2570 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2726 | -8/Materials | Discovered new exit (range 12) 2881 | -8/Materials | Build established: Tank 3066 | -8/Materials | Garrison activated, responded to threat 3939 | -8/Materials | Discovered new exit (range 13) 4021 | -8/Materials | Identified exit to Factory 4170 | -8/Materials | First assault squad dispatched 4499 | -8/Materials | Discovered exit to Factory (range 16) 4523 | -8/Materials | Core integrity fell below 50% 4553 | -8/Materials | Destroyed 8 combat bots 4621 | -8/Materials | Discovered new exit (range 14) 4755 | -8/Materials | Sterilization system engaged 4755 | -8/Materials | Non-combat units ordered to evacuate 4770 | -8/Materials | Discovered exit to Factory (range 11) 4790 | -8/Materials | Lost 3 parts (3w) 4855 | -8/Materials | Combat units ordered to evacuate 5055 | -8/Materials | Ambient heat levels rising (+10) 5064 | -8/Materials | Entered Storage 5354 | -8/Storage | Repaired Imp. Deuterium Engine 5464 | -8/Storage | First assault squad dispatched 5480 | -8/Storage | Used back door to open Recycling access 5480 | -8/Storage | Discovered new exit (range 5) 5487 | -8/Storage | Entered Recycling 5539 | -8/Recycling | Build established: Gunner 6047 | -8/Recycling | Discovered new exit (range 15) 6247 | -8/Recycling | Scanned before Scraplab entrance 6270 | -8/Recycling | Entered Scraplab 6288 | -8/Recycling | Discovered new exit (range 2) 6290 | -8/Recycling | Entered Scraptown 6537 | -8/Scraptown | Visited The Evicted 6580 | -8/Scraptown | Visited Spacefarers 6764 | -8/Scraptown | Discovered new exit (range 11) 6979 | -8/Scraptown | Visited Fellowship of the Rings 6999 | -8/Scraptown | Visited Junk Repository 7307 | -8/Scraptown | Visited Red Mages 7395 | -8/Scraptown | Visited UFD Registry 7395 | -8/Scraptown | Registered with UFD as "Matrixnade" 7431 | -8/Scraptown | Visited Observation Area 7506 | -8/Scraptown | Visited LU-1G1's Boring Crew 7579 | -8/Scraptown | Visited Abandonware Association 7597 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 7819 | -8/Scraptown | Visited Curators Association 7856 | -8/Scraptown | Visited Analyses Database 7890 | -8/Scraptown | Visited Science Testing Area 7905 | -8/Scraptown | Visited Modified Component R&D 7973 | -8/Scraptown | Discovered new exit (range 5) 8076 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8091 | -8/Scraptown | Found DCF Scrap (29 items) 8175 | -8/Scraptown | Visited Chapter 10 8201 | -8/Scraptown | Visited Sword Containment 8429 | -8/Scraptown | Visited Comm Corps 8560 | -8/Scraptown | Build established: Derelict-Gunner 8634 | -8/Scraptown | Met Optimus 8634 | -8/Scraptown | Accepted into 0bPrime 8841 | -8/Scraptown | Civil war broke out across Scraptown 8890 | -8/Scraptown | Build established: Derelict-Tank 8955 | -8/Scraptown | Core integrity fell below 20% 9132 | -8/Scraptown | Destroyed 9 combat bots 9137 | -8/Scraptown | Lost 3 allies 9139 | -8/Scraptown | Lost 3 parts (1n1u1w) 9195 | -8/Scraptown | Destroyed by D1-MAP(j) with Overtuned Pulse Rifle Last Messages --------------- repair Ovr. Titanium Leg. 09156_ FC-6V5(g) destroyed. 09158_ Acquired 60 matter. 09165_ Acquired 10 matter. 09166_ The unstable cave ceiling collapses. 09169_ TQ-YTC(j): "Not fair, they have Elites!" Companion Sword: "Time to make an epic comeback." 09170_ Field Laser destroyed. 09171_ The unstable cave ceiling collapses. 09171_ Imp. Heat Sink destroyed. 09172_ Critical hit (Burn: +50). 09175_ The unstable cave ceiling collapses. 09175_ Mak. Salvage Targeting Computer melted. 09175_ TQ-YTC(j) destroyed. 09176_ Critical hit (Burn: +50). 09177_ D1-MAP(j) heat spikes uncontrollably. 09179_ Acquired Mak. Microdissipator Network. 09182_ Deuterium Engine destroyed. 09191_ Critical hit (Burn: +37). 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"## """"#????????????? | | "" "" ##????????#"" "#########????????????? | | X"#????????#"" "#????????????????????? | | ##????????#"" "#????????????????????? | | ## ################"" "####??##???#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Lyr. Medium Armor Plating | -8/Recycling | Hacked Plasma Cutter | -8/Recycling | Hacked Stasis Canceller | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 20% | -10/Materials Hvy. Assault Rifle | 1% | -9/Materials Imp. Deuterium Engine | 2% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorComponentMicrothruster Manual? 0 Play Time 01:18:24 Cumulative 155.5 hours Start 2025.02.26 @ 20:30:45 End 2025.02.26 @ 22:00:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 65 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8455588c-8546-4129-beed-e78952465cd4