Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 21:59:28 Player: Sandwich Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (133) 665 Value Destroyed (6128) 6128 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1593) 1593 TOTAL SCORE: 13846 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 74 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -245 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer Improved Target Analyzer Relay Coupler [NC] (18) Relay Coupler [Swarmer] (8) Relay Coupler [Grunt] (10) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Huge Storage Unit Relay Coupler [NC] (29) Relay Coupler [Hunter] (13) Relay Coupler [Behemoth] (11) Peak State ------------ > --- POWER ------------ Neutrino-Nuclear Core > --- PROPULSION ------- Carbon-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Experimental Targeting Computer Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Improved Remote Datajack Charged Construct/G Hvy. Thermal Force Construct/C > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Huge Storage Unit Huge Storage Unit Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Kinecellerator Stasis Canceller Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Demolisher] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Heavy] Relay Coupler [Behemoth] Blade Saw [Rating: 94] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Compact Wheel Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Makeshift Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Slots Evolved 10 | . . . . 4 . . . 4 . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . . . . Utility 6 | . . . . 4 . . . . . . . 2 . . Weapon 2 | . . . . . . . . 2 . . . . . . Parts Attached 125 | 7 4 8 6 12 22 24 5 2 10 2 11 5 5 2 Power 10 | 1 1 . 1 2 2 3 . . . . . . . . Engine 6 | 1 1 . 1 1 . 2 . . . . . . . . Core 4 | . . . . 1 2 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 21 | 2 1 3 2 . 2 6 1 . . . 4 . . . Treads 3 | 1 . 1 . . . 1 . . . . . . . . Leg 6 | . . . . . . 2 . . . . 4 . . . Wheel 12 | 1 1 2 2 . 2 3 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 53 | 2 2 1 1 7 8 7 2 2 7 1 6 4 2 1 Device 16 | 1 . . . 2 2 4 1 . 4 . . 2 . . Storage 5 | 1 2 . . . . . 1 . . . 1 . . . Processor 10 | . . 1 . 3 2 . . . 1 . . 1 2 . Hackware 14 | . . . . . 1 2 . 1 2 1 5 1 . 1 Protection 8 | . . . 1 2 3 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 . 4 2 3 10 8 2 . 3 1 1 1 3 1 Energy Gun 10 | . . . . 3 4 3 . . . . . . . . Energy Cannon 7 | . . . . . 6 1 . . . . . . . . Ballistic Gun 10 | 2 . 3 1 . . 3 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 9 | . . . 1 . . 1 1 . 1 1 1 1 1 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . . . 1 . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . 1 . . Parts Lost 66 | . . 5 5 . 4 19 . 2 5 . 8 . 9 9 Power 10 | . . . 1 . 1 3 . . 1 . 1 . 2 1 Propulsion 18 | . . 2 2 . 1 4 . . 1 . 4 . 1 3 Utility 16 | . . 1 . . 1 6 . 2 1 . 1 . 2 2 Weapon 22 | . . 2 2 . 1 6 . . 2 . 2 . 4 3 Highest Loss Streak 11 | . . 4 2 . 2 11 . 1 2 . 7 . 4 4 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 76 | . 100 97 97 99 94 96 89 65 60 59 67 69 57 57 Engine 4 | . 14 14 13 8 . 2 9 2 3 6 2 . . . Core 2 | . . . . . 7 6 . 3 2 . 3 5 2 2 Leg 2 | . . . . . . 1 8 . . . 9 2 1 5 Wheel 7 | . 22 26 26 18 16 12 8 7 . . . . . . Hover 1 | . . . . . . . . . 5 6 2 1 1 . Device 7 | . 14 5 . 9 8 13 9 6 13 6 6 8 5 5 Storage 7 | . 14 14 14 9 9 9 8 6 6 6 5 5 5 3 Processor 4 | . . 6 1 24 18 16 . . . . . 2 5 11 Hackware 13 | . . . . . 8 5 18 15 11 19 20 22 20 17 Protection 3 | . . . 12 11 8 9 9 2 . . . . . . Energy Gun 3 | . . . . 11 12 8 . 7 . . 4 3 1 . Energy Cannon 1 | . . . . . 4 . . 2 6 6 2 1 1 . Ballistic Gun 6 | . 28 27 24 4 . 7 14 1 . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . 4 . 3 3 . . Special Weapon 3 | . . . 3 2 . 1 3 6 3 5 4 5 . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 112 | 15 90 90 92 101 102 100 98 108 112 105 108 104 104 98 Greatest Support 117 | 10 20 26 36 36 40 40 30 87 116 85 65 117 117 55 Greatest Overweight (x) 31 | 1 4 4 9 2 4 31 5 3 1 2 3 2 1 1 Average Overweight (x) 1 | . 1 3 2 2 2 2 3 1 . 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 16 25 25 25 25 25 24 25 25 25 24 25 25 20 Most Carried 25 | 7 22 25 25 25 25 25 25 25 25 25 25 25 25 24 Average Carried 22 | 2 11 23 23 22 23 21 21 23 24 24 22 24 24 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 22 23 25 25 22 24 21 25 25 25 25 25 24 5 Scrap Engine Consumption 181 | . . . . . . . 12 46 29 9 40 28 12 5 Constructs Created 12 | . . . . . . . 1 3 1 . 4 . 1 2 Constructs Modified 64 | . . . . . . . . 18 10 4 9 19 4 . Class Distribution -------------------- 41% | Bothacker-Construct 22% | Bothacker-Mutant 18% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Recycling Bothacker-Construct | -6/Factory Bothacker-Construct | -6/Garrison Bothacker-Construct | -6/Factory Bothacker-Construct | -6/Garrison Bothacker-Construct | -5/Factory Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Matter Collected 3636 | 288 148 161 84 134 200 514 239 621 575 29 455 93 50 45 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6893 | 144 240 176 246 268 529 799 758 924 701 . 703 698 648 59 Parts 291 | 10 11 15 18 3 34 36 14 35 25 . 33 34 23 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 17 | . . . . . . . 12 2 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . 19 . . . . . . . . . 12 2 Prevented 2 | . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Combat Hostiles Destroyed 114 | . 5 8 6 5 14 20 . 13 12 . 13 9 8 1 Melee 5 | . . . . . . . . . . . . . 4 1 Guns 60 | . 5 8 5 4 7 19 . 6 . . 1 2 3 . Cannons 35 | . . . 1 . 3 1 . 4 10 . 9 6 1 . AOE 7 | . . . . . 2 . . 1 1 . 3 . . . Classes Destroyed 15 | 2 2 1 1 . 2 . . 3 1 . 1 1 1 . Worker 1 | . . . . . . . . 1 . . . . . . Builder 2 | . 1 . . . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Recycler 12 | 1 . . . . . . 8 2 . . . 1 . . Watcher 1 | . . . . . . . . . . . . 1 . . Swarmer 31 | . . 6 . . 6 8 . 3 . . 3 2 3 . Grunt 44 | . 5 2 . 5 1 7 . 6 8 . 6 . 3 1 Brawler 1 | . . . . . . . . . . . 1 . . . Duelist 2 | . . . . . . . . 1 1 . . . . . Sentry 18 | . . . . . 6 4 . 1 1 . 2 3 1 . Hunter 2 | . . . . . 1 1 . . . . . . . . Programmer 10 | . . . . . . . . 2 2 . 1 4 1 . Behemoth 1 | . . . . . . . . . 1 . . . . . Subdweller 6 | . . . 6 . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . 5 . Best Kill Streak 10 | 3 4 3 2 3 8 10 3 5 3 . 9 2 3 1 Combat Bots Only 10 | . 3 3 2 3 7 10 . 3 3 . 9 2 3 1 Max Kills in Single Turn 3 | 1 2 1 1 1 2 2 1 2 1 . 3 1 1 1 Gunslinging 1 | . . . . . . 1 . 1 . . . . . . Exploded 3 | . . . . . 1 . . 1 1 . 3 . . . Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Hostile Shots Fired 1041 | . 28 45 31 27 63 177 . 85 138 . 150 75 109 113 Missed 290 | . 5 12 7 10 22 44 . 21 42 . 46 24 18 39 Damage Taken 12694 | . 281 364 535 288 619 1887 . 1135 1536 142 1589 1107 1707 1504 Core 2188 | . 22 93 42 17 133 392 . 84 218 28 152 177 313 517 Absorbed by Shields 183 | . . . . . . 70 . . 66 . 47 . . . Regen/Repaired (Parts) 2410 | . . . . . . . . 531 411 370 327 299 472 . Core Remaining (%) 45 | 100 . . 37 . . . 1 . . . 43 . . . Volleys Fired 509 | 3 18 26 26 20 26 83 61 53 71 6 42 56 16 2 Largest 3 | 2 2 2 2 2 2 2 2 2 2 1 3 2 2 1 Hottest 155 | 40 40 40 120 111 126 130 43 122 122 5 155 108 108 7 Shots Fired 856 | 6 36 51 52 40 50 154 92 96 102 6 48 92 29 2 Gun 590 | 6 36 51 46 40 41 150 88 70 . . 10 36 16 . Cannon 216 | . . . . . 9 2 . 23 92 . 26 51 13 . Launcher . | . . . . . . . . . . . . . . . Special 50 | . . . 6 . . 2 4 3 10 6 12 5 . 2 Kinetic 473 | 6 36 51 46 14 . 81 88 16 46 . 34 55 . . Thermal 271 | . . . 6 26 41 69 . 62 35 . 2 17 13 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 68 | . . . . . 9 2 . 15 11 . . 15 16 . Robot Hit Streak 32 | 2 8 14 25 22 13 32 13 12 24 3 11 15 15 7 Robot Miss Streak 4 | 1 2 4 1 1 2 2 4 2 2 2 3 2 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 15 | . . 3 1 . . 10 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 . . . . . . Shots Hit Robots 670 | 3 24 35 44 35 37 127 67 70 68 4 34 74 43 5 Core Hits 232 | 3 12 14 16 12 17 50 18 24 17 . 15 20 13 1 Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 20 | . . . 2 4 3 4 2 . . . . . 4 1 Burn 13 | . . . 2 4 3 4 . . . . . . . . Destroy 2 | . . . . . . . 2 . . . . . . . Sever 5 | . . . . . . . . . . . . . 4 1 Melee Attacks 39 | . . . . . . . . . 1 . . . 32 6 Impact . | . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . . . 32 6 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15758 | 52 360 379 370 475 865 1641 703 2085 2460 . 1869 2685 1685 129 Guns 6254 | 52 360 379 304 475 571 1616 703 955 . . 106 491 242 . Cannons 7686 | . . . . . 108 25 . 1024 2460 . 1561 2194 314 . Explosions 494 | . . . . . 186 . . 106 . . 202 . . . Melee 1258 | . . . . . . . . . . . . . 1129 129 Ramming . | . . . . . . . . . . . . . . . Kinetic 6726 | 52 360 379 304 109 . 837 703 121 569 . 1667 1625 . . Thermal 6207 | . . . 66 366 757 779 . 1309 1597 . 202 817 314 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1567 | . . . . . 108 25 . 655 294 . . 243 242 . Impact . | . . . . . . . . . . . . . . . Slashing 1258 | . . . . . . . . . . . . . 1129 129 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 1 1 1 4 17 18 1 4 8 Average Corruption 5 | . . . . . 1 1 1 1 3 10 17 1 2 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 140 | . . . . . 3 10 6 1 17 16 56 7 17 7 Message Errors 32 | . . . . . . 1 3 . 3 5 15 2 3 . Matter Fused 33 | . . . . . 1 1 2 . 5 5 12 1 3 3 Heat Flow Errors 26 | . . . . . . 2 1 1 5 1 7 2 6 1 Energy Discharges 13 | . . . . . 2 1 . . 2 . 6 . 2 . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 19 | . . . . . . 1 . . 1 3 8 2 2 2 Data Loss (major) 8 | . . . . . . 2 . . 1 1 3 . 1 . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 3 | . . . . . . . . . . . 2 . . 1 Weapon Failures 4 | . . . . . . 1 . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 784 | . . . . . . . . 143 113 . 58 140 330 . Projectiles 434 | . . . . . . . . 83 113 . 51 140 47 . Explosions 67 | . . . . . . . . 60 . . 7 . . . Melee 283 | . . . . . . . . . . . . . 283 . Knockbacks 20 | . . . . . . . . . 4 . 6 10 . . Impact . | . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . 4 . 6 10 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 162 | . . . . . 80 . . 58 . . 24 . . . Shots 4 | . . . . . 2 . . 1 . . 1 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 592 | . 24 18 30 260 323 592 184 301 380 189 401 178 300 247 Average Temperature 97 | . 12 10 13 119 89 174 14 102 87 106 121 59 149 95 Received Heat Transfer 4027 | . 174 93 162 189 135 735 . 210 709 . 447 153 468 552 Effects 9 | . . . . . 1 5 . 1 2 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . 1 . 1 1 . . . . . Matter Decay 3 | . . . . . . 3 . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 1 . . 1 . . Combat Hostiles 4 | . . . . . . . . 2 1 . . 1 . . Parts Fried 6 | . . . . . . . . 5 . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 2 . . . . . . . . . Combat Hostiles 3 | . . . . 1 2 . . . . . . . . . Parts Melted 24 | . . . 4 3 3 8 . . 2 . . 2 1 1 Heat Transferred 8376 | . . . 800 1073 1469 2144 . 766 1073 . 200 592 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . . 1 . . 2 . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Peak Influence 615 | 15 105 178 . 126 518 615 287 214 489 255 431 377 . . Initial 267 | . 9 28 . . 52 206 267 . 149 240 49 226 . . Average 202 | 5 39 65 . 54 239 480 155 56 364 236 206 211 . . Maximum Alert Level 2 | . . . . . 2 2 1 1 2 1 2 1 . . Low Security (%) 49 | 100 100 100 . 100 46 . 60 92 17 8 27 39 . . Level 1 37 | . . . . . 27 32 39 7 36 91 68 60 . . Level 2 13 | . . . . . 25 66 . . 45 . 4 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . 1 3 . . 4 . 2 . 2 . . Investigation 2 | . 1 . . . . . . 1 . . . . . . Extermination 3 | . . . . . . . . 2 . . . 1 . . Reinforcement 5 | . . . . 1 1 . . 1 . 2 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . 2 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Alert ID Control Effect 2 | . . . . . . . . . 1 . 1 . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Distress Signals 1 | . . . . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 200 | . 12 10 8 6 14 24 . 22 24 4 27 20 10 19 Peak Tracking Total 12 | . 4 4 2 3 5 7 . 4 5 2 12 8 7 11 Tactical Retreats 9 | . . . . . . 1 . 2 1 . 2 1 . 2 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Traps Triggered 27 | . 1 . . 2 4 7 . 3 4 3 2 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Machines Disabled 12 | . . . . . 3 2 . 2 2 . 2 1 . . Max in Single Turn 2 | . . . . . 2 1 . 1 1 . 1 1 . . Garrison Relay 6 | . . . . . . 2 . . 2 . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Machines Accessed 24 | . 4 . . 1 3 1 3 8 2 2 . . . . Terminals 19 | . 4 . . 1 2 1 2 6 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 . . . . Total Hacks 53 | . 16 . . 2 5 2 7 16 2 3 . . . . Successful 22 | . 6 . . 1 4 1 3 6 . 1 . . . . Failed 31 | . 10 . . 1 1 1 4 10 2 2 . . . . Catastrophic 9 | . 3 . . 1 . . 2 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 12 . . 2 4 1 1 12 1 . . . . . Terminals 45 | . 16 . . 2 4 2 3 14 2 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 4 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 . . . . Terminal Hacks 4 | . 1 . . . 1 . 1 1 . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . 1 . . . . Unlock Access 3 | . . . . . 1 . . 1 . 1 . . . . Unauthorized Hacks 13 | . 5 . . 1 2 1 . 4 . . . . . . Terminals 13 | . 5 . . 1 2 1 . 4 . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Botnet 11 | . 3 . . 1 2 1 . 4 . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . . 1 1 1 3 7 2 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . 7 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Used RIF Installer 2 | . . . . . . 1 . . 1 . . . . . Alert ID Control 1 | . . . . . . . . . 1 . . . . . Robots Hacked 28 | . . . . . . 2 1 3 6 2 8 4 . 2 Non-combat 4 | . . . . . . . 1 . . 2 . 1 . . Combat 24 | . . . . . . 2 . 3 6 . 8 3 . 2 Robot Hacks Applied 29 | . . . . . . 2 1 3 6 2 8 5 . 2 parse_system 1 | . . . . . . . . . . . . 1 . . no_distress 1 | . . . . . . . 1 . . . . . . . drop_inventory 1 | . . . . . . . . . . 1 . . . . amplify_resonance 9 | . . . . . . . . . 2 . 3 2 . 2 reboot_system 3 | . . . . . . . . 2 . . . 1 . . overwrite_iff 8 | . . . . . . . . 1 4 . 3 . . . formatsys_high 6 | . . . . . . 2 . . . 1 2 1 . . Relay Couplers Released 25 | . . . . . . 6 . . 10 . 9 . . . Machine Destruction 22 | . . . . . . 6 . . 10 . 6 . . . Programmers 3 | . . . . . . . . . . . 3 . . . Attached 12 | . . . . . . 2 . . 2 1 5 1 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Total Allies 18 | . . 3 . . . 2 . 1 4 1 5 1 . 1 Largest Group 3 | . . 3 3 . . 1 1 1 2 1 2 1 . 1 Highest-Rated Group 106 | . . 40 40 . . 16 16 29 41 19 41 19 . 106 Highest-Rated Ally 106 | . . 16 16 . . 16 16 29 29 19 32 19 . 106 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 72 | . . 11 28 . . . . 5 10 . 18 . . . Total Damage 865 | . . 83 322 . . . . 79 133 . 248 . . . Kills 4 | . . 2 . . . . . . 1 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . . . 3 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Turns Passed 10788 | 77 494 670 514 246 445 971 1002 1133 764 437 1402 1142 1123 368 Spaces Moved 5062 | 58 277 413 293 125 209 374 390 630 416 194 402 468 595 218 Core 25 | 4 . . . . . 2 . . . . 4 . . 15 Treads 367 | . . . . . . 4 . . . . . 74 289 . Legs 932 | . . . . . . 24 65 14 . . 305 148 173 203 Wheels 2613 | 54 277 413 293 125 209 344 325 522 51 . . . . . Hover 1125 | . . . . . . . . 94 365 194 93 246 133 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 135 129 129 129 129 100 87 72 119 120 123 123 50 Average Speed 154 | 87 109 136 134 129 133 159 190 122 105 200 238 183 163 149 Slowest Speed 1600 | 95 140 140 215 129 150 1600 400 150 119 218 275 248 212 188 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 51 79 25 13 33 40 84 15 37 8 39 21 83 37 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 . . . . 1 1 . Scrap Searched 1 | . . . . . . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 62 | . . . . . 8 . . 3 5 . 6 34 6 . Melee . | . . . . . . . . . . . . . . . Projectile 23 | . . . . . . . . 3 5 . 3 6 6 . AOE 39 | . . . . . 8 . . . . . 3 28 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Sto Gar Rec Fac Gar Fac Gar Fac Upp Upp Total 7191 | 75 430 470 363 170 324 602 574 901 649 239 810 671 663 250 Wait 1141 | . 116 18 33 8 45 42 92 189 94 34 298 136 15 21 Move 5050 | 57 276 412 292 124 209 373 389 630 415 194 400 467 594 218 Hop . | . . . . . . . . . . . . . . . Pick Up 151 | 8 14 6 6 5 10 23 18 11 13 2 30 4 1 . Fast Attach 36 | 6 . . 2 3 9 4 3 . 1 . 5 2 1 . Attach 51 | 1 . 5 3 5 6 18 . 2 5 1 1 1 2 1 Detach 4 | . . . . . 2 1 1 . . . . . . . Swap 38 | . 4 3 1 4 7 2 2 . 4 1 5 2 2 1 Drop 62 | . 2 . . 1 10 6 8 8 9 1 13 3 . 1 Fire 509 | 3 18 26 26 20 26 83 61 53 71 6 42 56 16 2 Melee 39 | . . . . . . . . . 1 . . . 32 6 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 109 | . . . . . . 50 . 8 36 . 15 . . . Rewire 1 | . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 14) 572 | -10/Materials | Entered Mines 879 | -10/Mines | Lost 4 parts (1n1u2w) 1041 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1082 | -10/Mines | Assembled infested the area 1087 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1222 | -10/Mines | Discovered new exit (range 5) 1242 | -10/Mines | Entered Subcaves 1242 | -10/Subcaves | Accompanied by 3 allies 1260 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1265 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1375 | -10/Subcaves | Core integrity fell below 50% 1460 | -10/Subcaves | Build established: Scavenger-Mutant 1744 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 1747 | -10/Subcaves | Discovered new exit (range 5) 1752 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1756 | -10/Subcaves | Entered Materials 1756 | -8/Materials | Evolved 4 slots: Utility x4 1757 | -8/Materials | Identified exit to Storage 2002 | -8/Materials | Entered Storage 2177 | -8/Storage | Build established: Mutant 2261 | -8/Storage | Garrison activated, responded to threat 2315 | -8/Storage | Destroyed 7 combat bots 2447 | -8/Storage | Identified exit to Garrison 2447 | -8/Storage | Entered Garrison 2479 | -8/Garrison | Triggered checkpoint 2537 | -8/Garrison | Garrison Relay disabled 2565 | -8/Garrison | Garrison Relay disabled 2659 | -8/Garrison | Triggered checkpoint 2714 | -8/Garrison | Core integrity fell below 50% 2744 | -8/Garrison | Triggered checkpoint 2782 | -8/Garrison | Lost 11 parts (2p2n4u3w) 2796 | -8/Garrison | Build established: Scavenger-Mutant 2803 | -8/Garrison | Destroyed 10 combat bots 2907 | -8/Garrison | Spotted B-75 Beast 2913 | -8/Garrison | Triggered checkpoint 3028 | -8/Garrison | Installed Relay Interface Framework 3095 | -8/Garrison | Discovered new exit (range 12) 3173 | -8/Garrison | Triggered checkpoint 3195 | -8/Garrison | Core integrity fell below 20% 3261 | -8/Garrison | Lost 6 parts (1p2n2u1w) 3347 | -8/Garrison | Build established: Bothacker-Mutant 3418 | -8/Garrison | Entered Recycling 3418 | -8/Recycling | Accompanied by 1 ally 3428 | -8/Recycling | Found Scrap Engine 4396 | -8/Recycling | Discovered new exit (range 15) 4420 | -8/Recycling | Entered Factory 4420 | -6/Factory | Evolved 4 slots: Propulsion x2, Weapon x2 4803 | -6/Factory | Discovered new exit (range 4) 5024 | -6/Factory | Build established: Bothacker-Construct 5553 | -6/Factory | Identified exit to Garrison 5553 | -6/Factory | Entered Garrison 5590 | -6/Garrison | Spotted B-75 Beast 5652 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 5767 | -6/Garrison | Triggered checkpoint 5815 | -6/Garrison | Garrison Relay disabled 5967 | -6/Garrison | Destroyed B-75 Beast 5967 | -6/Garrison | Triggered checkpoint 6109 | -6/Garrison | Triggered checkpoint 6152 | -6/Garrison | Garrison Relay disabled 6192 | -6/Garrison | Discovered new exit (range 12) 6317 | -6/Garrison | Entered Factory 6481 | -6/Factory | Found Prototype Processor 6538 | -6/Factory | System corruption reached 10% 6754 | -6/Factory | Identified exit to Garrison 6754 | -6/Factory | Entered Garrison 6780 | -6/Garrison | Triggered checkpoint 6896 | -6/Garrison | Garrison Relay disabled 7054 | -6/Garrison | Triggered checkpoint 7097 | -6/Garrison | Core integrity fell below 50% 7124 | -6/Garrison | Lost 3 allies 7135 | -6/Garrison | Destroyed 9 combat bots 7141 | -6/Garrison | Lost 7 parts (1p4n2w) 7444 | -6/Garrison | Discovered new exit (range 13) 7975 | -6/Garrison | Discovered new exit (range 10) 8026 | -6/Garrison | Triggered checkpoint 8096 | -6/Garrison | Garrison Relay disabled 8156 | -6/Garrison | Entered Factory 8156 | -5/Factory | Evolved 2 slots: Utility x2 8817 | -5/Factory | Identified Exp. Targeting Computer 9226 | -5/Factory | Discovered new exit (range 16) 9257 | -5/Factory | Garrison activated, responded to threat 9296 | -5/Factory | Discovered new exit (range 11) 9298 | -5/Factory | Entered Upper Caves 9565 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9647 | -5/Upper Caves | Attracted the attention of an 0b10 base 9744 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 9957 | -5/Upper Caves | Learned 8 Factory zone layouts 9967 | -5/Upper Caves | Learned Factory security intel 10044 | -5/Upper Caves | Build established: Bothacker-Mutant 10064 | -5/Upper Caves | Learned 8 Factory zone layouts 10242 | -5/Upper Caves | Spotted B-75 Beast 10404 | -5/Upper Caves | Discovered new exit (range 9) 10421 | -5/Upper Caves | Entered another Upper Caves area 10443 | -5/Upper Caves | Core integrity fell below 50% 10511 | -5/Upper Caves | Learned 4 Factory zone layouts 10592 | -5/Upper Caves | Learned Factory garrison access intel 10743 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 10783 | -5/Upper Caves | Core integrity fell below 20% 10789 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10712_ Arm. Scrap Engine destroyed. 10712_ Scrap Engine core remains intact and functional. 10712_ Neutrino-Nuclear Core destroyed. 10712_ Scrap Engine damaged due to network destabilization (-6). 10731_ Scrap Engine consumes VTOL Module. 10732_ System corrupted: Matter fused (-5). 10738_ Scrap Engine consumes Carbon-fiber Leg. 10744_ Great Axe destroyed. 10748_ Scrap Engine consumes Lgt. Fission Core. A strange signal echoes through the caves. 10776_ System corrupted: Matter fused (-9). 10776_ Carbon-Antigrav Exoskeleton destroyed. 10776_ Carbon-Antigrav Exoskeleton core remains intact and functional. 10777_ G-50 Soldier suffers critical hit (Burn). 10778_ Scrap Engine constructs Thermal Construct/G. 10778_ Critical hit (Burn: +37). 10780_ Scrap Engine destroyed. 10781_ Carbon-Antigrav Exoskeleton destroyed. 10783_ Thermal Construct/G destroyed. 10786_ P-70 Sage resets G-50 Soldier, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##?##???????????????????????????? | | ??????????????"""# ## ??????????????????????????? | | ??????????????? # ??????????????????????????? | | ???????????????? ??????????????????????????? | | ?????????????#### ?????##??????????????????? | | ?????????????? ????? ???????????????????? | | ??????????????? ???? #???????????????????? | | ????????????????? #### #???????????????????? | | ?????????????????? ????????????????????? | | ???????????????????? ?????????????????????? | | ?????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????###?# #???#?????????????????? | | ????????????????????# ## #?? ????????????????? | | ???????????????????## #?? ???????????????? | | ??????????????????## ##?? ??????????????? | | ??????????????????# ##### ?????????????? | | ??????????????????# ## ?????????????? | | ??????????????????## ### #????##?????? | | ???????????????????## g ##??# ##### ####??? | | ????????????????????## pgg ###### ## ???? | | ?????????????????????## ????? | | ??????????????????????### #?????? | | ????????????????????????# ####### ##?????? | | ????????????????????????# # #???### #?????? | | ???????????????????????# ## #??## #?????? | | ???????????????????????# ### #?## ## #?????? | | ???????????????????????#####?# ### ### #?????? | | ?????????????????????????????# #?# ##????? | | ?????????????????????????????# #### ##???? | | ?????????????????????????????########### ##### | | ??????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 21 Energy Capacity 342 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 325 Evasion (%) 55 Targeting Accuracy 15 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 67 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravHoverSubcomponent Manual? 0 Play Time 01:29:47 Cumulative 216.2 hours Start 2024.04.30 @ 11:43:05 End 2024.05.05 @ 21:59:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 234 Adventurer 4 Explorer 40 Win Type - Total 9 Types 7/1/0/1/0/0/0/0/0 Lore% 51 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d0abb34-95e4-4fd4-bf95-84232f0bcba2