Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 21:52:39

Player: Danny Boibee

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (177)      177
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1147

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     75/300
Energy                     80/100
System Corruption          0%
Temperature                Hot (267)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Ion Engine
  Hardened Light Armor Plating
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Hardened Light Armor Plating
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   7   7   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 3   3   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 3   3   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   1   3   
    Device                 1    | .   1   .   
    Storage                1    | .   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       2    | .   .   2   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   2   8   
  Power                    1    | .   .   1   
  Propulsion               4    | .   1   3   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     74   | .   77  72  
  Engine                   12   | .   14  10  
  Wheel                    23   | .   24  22  
  Device                   5    | .   9   1   
  Storage                  4    | .   .   9   
  Protection               3    | .   .   8   
  Energy Gun               7    | .   12  .   
  Ballistic Gun            9    | .   15  2   
  Ballistic Cannon         8    | .   .   18  
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 9   11  25  
  Greatest Support         36   | 26  32  36  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 5   5   8   
  Average Capacity         5    | 5   5   7   
  Most Carried             5    | 5   5   5   
  Average Carried          4    | 2   4   4   
  Final Capacity           8    | 5   5   8   
  Final Carried            5    | 5   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           367  | 250 61  56  
  Remotely                 .    | .   .   .   
Salvage Created            375  | 184 86  105 
  Parts                    29   | 10  9   10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  8    | .   6   2   
  Guns                     4    | .   4   .   
  Cannons                  2    | .   .   2   
  AOE                      2    | .   2   .   
Classes Destroyed          6    | 3   1   2   
  Worker                   2    | 2   .   .   
  Builder                  1    | .   .   1   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  6    | .   6   .   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | 3   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1320 | 4    209  1107 
  Core                     421  | .    18   403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         96   | 100  92   .    
Volleys Fired              52   | 24   10   18   
  Largest                  2    | 1    2    2    
  Hottest                  100  | 40   60   100  
Shots Fired                74   | 24   18   32   
  Gun                      42   | 24   18   .    
  Cannon                   31   | .    .    31   
  Launcher                 .    | .    .    .    
  Special                  1    | .    .    1    
  Kinetic                  41   | .    10   31   
  Thermal                  1    | .    .    1    
  Explosive                .    | .    .    .    
  Electromagnetic          32   | 24   8    .    
  Robot Hit Streak         11   | 11   6    8    
  Robot Miss Streak        9    | 5    1    9    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           43   | 17   13   13   
  Core Hits                23   | 6    5    12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | 1    .    .    
    Corrupt                1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           745  | 284  234  227  
  Guns                     387  | 243  144  .    
  Cannons                  227  | .    .    227  
  Explosions               131  | 41   90   .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  295  | .    68   227  
  Thermal                  131  | 41   90   .    
  Explosive                .    | .    .    .    
  Electromagnetic          319  | 243  76   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            26   | .    24   2    
  Projectiles              2    | .    .    2    
  Explosions               24   | .    24   .    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    .    2    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      33   | 4    29   .    
  Shots                    2    | 1    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        488  | 32   12   488  
  Average Temperature      174  | 23   12   208  
  Received Heat Transfer   564  | .    .    564  
  Effects                  6    | .    .    6    
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    .    1    
    Matter Decay           2    | .    .    2    
    Damage (minor)         2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | 2    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         150  | .    150  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | 1    2    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             196  | 25  196 189 
  Initial                  82   | .   16  82  
  Average                  81   | 11  88  128 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   9   13  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   .   4   
  Successful               1    | .   .   1   
  Failed                   3    | .   .   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   .   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Recall Investigation     1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               657  | 176 257 224 
Spaces Moved               517  | 140 220 157 
  Core                     8    | 5   .   3   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   509  | 135 220 154 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  86  
  Average Speed            88   | 81  92  90  
  Slowest Speed            100  | 100 100 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 6   27  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 1    | .   .   1   
Terrain Destroyed          6    | .   5   1   
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      5    | .   5   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      639  | 175 258 206 
  Wait                     27   | .   7   20  
  Move                     515  | 139 219 157 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 5   6   .   
  Fast Attach              13   | 5   4   4   
  Attach                   3    | .   .   3   
  Detach                   1    | .   .   1   
  Swap                     4    | 1   3   .   
  Drop                     13   | 1   9   3   
  Fire                     52   | 24  10  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  177 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 14)
  434 | -10/Materials | Entered another Materials area
  434 | -9/Materials  | Evolved 2 slots: Propulsion x2
  649 | -9/Materials  | Core integrity fell below 50%
  656 | -9/Materials  | Core integrity fell below 20%
  658 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00552_ Com. Wheel destroyed.
00554_ Y-45 Defender destroyed. <x2>
00569_ Acquired 32 matter.
00611_ G-34 Mercenary knocked back.
00612_ Wheel destroyed. <x2>
00623_ M-13 Machinist repairs G-34 Mercenary.
00624_ G-34 Mercenary destroyed.
00626_ M-13 Machinist repairs Y-45 Defender.
00627_ Power failure, Lgt. Ion Engine shutdown.
00632_ Flak Cannon destroyed.
00633_ Overheating: Matter decay (-11).
00636_ Lgt. Ion Engine destroyed.
00638_ Hrd. Light Armor Plating destroyed.
00642_ Mining Laser destroyed.
00643_ Overheating: Flak Cannon damaged (-7).
00643_ Flak Cannon destroyed.
00649_ Overheating: Sml. Storage Unit damaged (-64).
00652_ Overheating: Matter decay (-15).
00652_ M-13 Machinist repairs G-34 Mercenary.
00658_ Overheating: Energy bleed (-20).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              AluminumAnalysisFrame
  Manual?         0
Play Time         00:12:37
  Cumulative      18.7 hours
  Start           2023.01.29 @ 21:36:28
  End             2023.01.29 @ 21:52:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec8de45a-5609-4990-94c3-6aecf4d52a94