Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 23:58:28 Player: szymekc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (672) 3360 Value Destroyed (36698) 36698 Prototype IDs (300) 6000 Alien Tech Used (9) 1800 Bonus (38194) 38194 TOTAL SCORE: 97352 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 17216 Follower Combat Kills 5570 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Destroyed A8 300 Win 3000 Friendly Fire -2092 Cogmind --------- Core Integrity 354/1600 Matter 84/300 Energy 390/990 System Corruption 6% Temperature Cool (6) Movement Walking (113) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (7) --- Centrium Leg Experimental Armored Exoskeleton Concept Biometal Exoskeleton > --- UTILITY (12) ----- Concept Phasing Heat Sink Concept Antigrav Storage Unit Concept Chromion Battery Spectral Analyzer Experimental Targeting Computer Advanced Target Analyzer Experimental Reaction Control System Centrium Light Armor Plating Centrium Light Armor Plating Medium Regenerative Plating > --- WEAPON (4) ------- Potential Cannon Improved Potential Cannon > --- INVENTORY (25) --- Heavy Shield Leg Concept Biometal Exoskeleton Concept Phasing Heat Sink Concept NT7 Matterbank (750) Graphene Brace Experimental Shock Absorption System Advanced Force Field Advanced Remote Force Field Concept Matter Streamer HERF Cannon Concept XC Strikerail Guided Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Experimental VSS Leg Experimental Armored Exoskeleton Concept Biometal Exoskeleton > --- UTILITY ---------- Experimental Power Amplifier Concept Phasing Heat Sink Concept Phasing Heat Sink Concept Antigrav Storage Unit Spectral Analyzer Experimental Targeting Computer Advanced Target Analyzer Experimental Reaction Control System Advanced Phase Shifter Medium Regenerative Plating Graphene Brace Experimental EM Disruption Field > --- WEAPON ----------- Concept XC Strikerail Concept XC Strikerail Concept XC Strikerail Concept XC Strikerail > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Reinforced Antimatter Reactor Experimental Armored Exoskeleton Concept Biometal Exoskeleton Experimental Energy Well Concept Chromion Battery Concept NT7 Matterbank Concept Matter Streamer Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Enhanced Quantum Rifle Enhanced Quantum Rifle Potential Cannon Warp Cannon Improved Potential Cannon Guided Remote Datajack [Rating: 282] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Deep Network Scanner Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Slots Evolved 17 | . . . . 4 . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . 1 . . Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Utility 10 | . . . . 2 . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 390 | 6 7 3 20 28 13 6 17 15 3 9 2 35 8 46 2 2 9 7 7 1 . 2 4 13 3 17 11 17 9 7 30 17 10 4 Power 60 | 1 1 . 2 2 1 . 2 1 2 . . 6 1 6 1 . 2 2 1 . . . . 3 1 1 3 2 1 1 6 5 4 2 Engine 14 | 1 1 . 2 2 1 . 1 1 2 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Core 8 | . . . . . . . 1 . . . . 3 . 2 1 . . . 1 . . . . . . . . . . . . . . . Reactor 38 | . . . . . . . . . . . . 3 1 2 . . 2 2 . . . . . 3 1 1 3 2 1 1 6 4 4 2 Propulsion 107 | 2 . 1 6 11 7 3 5 4 . . . 10 1 14 . 1 5 2 2 . . 1 . 2 . 6 3 5 5 2 6 2 1 . Treads 42 | 2 . 1 . 10 7 3 5 2 . . . 6 . 6 . . . . . . . . . . . . . . . . . . . . Leg 33 | . . . . . . . . 1 . . . 1 1 3 . . 5 2 2 . . 1 . 2 . . . 4 . 2 6 2 1 . Wheel 10 | . . . 6 1 . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 6 3 1 5 . . . . . Flight 6 | . . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . Utility 126 | 1 3 . 3 8 1 1 6 5 . 7 2 12 3 16 1 1 2 1 4 . . . 3 4 . 5 2 7 2 2 13 7 3 1 Device 60 | 1 . . . 3 . . 2 4 . 2 2 5 3 10 . 1 . . 1 . . . 2 3 . 3 2 3 . 1 8 2 1 1 Storage 15 | . 2 . 2 . . . . . . . . 1 . 1 . . . 1 2 . . . . . . 1 . 1 1 1 1 1 . . Processor 19 | . 1 . . 2 . . 2 . . 5 . 1 . 1 1 . . . . . . . . 1 . . . 1 . . 2 2 . . Hackware 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Protection 29 | . . . 1 3 1 . 2 1 . . . 5 . 4 . . 2 . . . . . 1 . . 1 . 1 1 . 2 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 3 2 9 7 4 2 4 5 1 2 . 7 3 10 . . . 2 . 1 . 1 1 4 2 5 3 3 1 2 5 3 2 1 Energy Gun 13 | . . 1 3 2 . . 2 . . . . . . 1 . . . . . . . . . 1 . 2 . . . . . 1 . . Energy Cannon 33 | . . . 2 . 2 . . 3 1 1 . 5 1 3 . . . 1 . 1 . 1 1 . 1 2 3 1 1 1 1 . . 1 Ballistic Gun 25 | 2 1 . 2 2 2 1 1 . . . . . . 2 . . . . . . . . . 3 1 . . 1 . . 4 2 1 . Ballistic Cannon 6 | . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Launcher 9 | . . . . 2 . 1 . 1 . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . Special Weapon 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . . 4 . . 2 1 . 6 1 3 1 14 . . . . 1 . . 1 . . 2 5 . 6 1 3 4 1 3 . Corrupted Parts 16 | . . . . . . 1 . . 2 . . . . 1 . . 5 6 . . . . . . . 1 . . . . . . . . System Corruption 84 | . . . . . . 6 . . 8 . . . . 4 . . 30 35 . . . . . . . 1 . . . . . . . . Parts Lost 83 | . . 3 7 1 . . 2 2 2 . . 2 . 16 . . 3 1 . . . . 4 4 1 6 . 2 . . 12 3 6 6 Power 17 | . . . . . . . . . 1 . . 1 . 2 . . 1 1 . . . . . 1 . 1 . 1 . . 3 1 1 3 Propulsion 20 | . . 1 3 . . . 1 1 . . . 1 . 8 . . 1 . . . . . . . . . . . . . 4 . . . Utility 29 | . . . 1 1 . . 1 1 . . . . . 5 . . 1 . . . . . 2 2 1 4 . 1 . . 4 1 3 1 Weapon 17 | . . 2 3 . . . . . 1 . . . . 1 . . . . . . . . 2 1 . 1 . . . . 1 1 2 2 Highest Loss Streak 14 | . . 2 2 1 . . 1 1 2 . . 2 . 14 . . 2 1 . . . . 3 3 1 6 . 1 . . 5 1 5 6 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Average Backups 16 | . 8 14 17 19 19 20 19 19 18 17 17 16 17 15 12 13 12 13 13 15 15 17 18 17 18 17 13 12 12 14 15 17 20 14 Power . | . 1 2 1 . . . . . . . . . . . . . . 1 1 1 1 1 1 . . . . . . . . . . . Propulsion 1 | . . . 1 2 2 1 1 2 1 . . 1 2 . . 2 1 2 1 1 1 1 3 5 6 6 . 1 4 3 1 1 2 2 Utility 7 | . 3 7 8 5 7 9 9 7 9 9 11 9 9 7 5 6 6 6 7 8 8 8 9 6 5 5 4 2 1 1 4 7 8 7 Weapon 5 | . 3 4 5 9 9 9 8 7 6 5 5 4 5 6 5 5 4 4 3 5 5 5 3 4 6 5 6 6 4 5 4 3 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 86 | . 1 . 1 15 4 1 3 3 1 2 . 4 3 7 1 1 1 . 2 . . 2 . 9 5 . 1 3 1 3 2 2 3 5 Power 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Propulsion 16 | . . . . 1 . . . 1 1 . . 1 . 1 . . . . . . . . . 5 . . . 1 . 3 . . . 2 Utility 34 | . . . 1 3 2 . 2 . . 2 . 3 1 4 . 1 1 . 2 . . 2 . 4 1 . . 1 1 . . . . 3 Weapon 29 | . 1 . . 9 2 1 1 2 . . . . 2 2 1 . . . . . . . . . 4 . 1 1 . . . 1 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 99 100 93 95 100 100 99 97 91 91 87 93 91 82 93 93 94 99 98 100 100 85 100 98 98 88 98 97 91 87 82 80 81 69 Engine 5 | . 14 14 14 9 9 9 7 10 14 15 14 1 . . 1 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 7 4 . . . 1 6 5 10 12 6 . 2 5 5 5 5 4 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 9 6 4 . . 5 11 8 5 5 5 5 5 10 8 8 7 8 9 11 9 11 7 Treads 14 | . 28 28 2 27 36 36 30 24 15 15 14 19 25 21 . . . . . . . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . 6 2 . . 20 31 27 27 27 26 27 29 30 25 . . . 9 18 11 10 11 Wheel 3 | . . . 23 8 . . . 2 7 7 7 5 . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 30 29 27 18 . . . . Device 13 | . 14 14 8 8 9 8 7 7 13 14 14 16 9 12 17 18 16 18 16 16 16 15 18 24 23 17 24 21 22 22 21 22 13 6 Storage 7 | . 9 14 14 9 9 9 7 7 7 7 7 6 6 5 6 6 6 6 5 5 5 5 5 5 5 4 4 5 8 8 7 3 7 7 Processor 11 | . 4 . . 10 9 9 14 15 15 15 14 18 18 14 18 18 12 12 11 11 11 11 11 10 10 9 8 7 4 4 5 11 15 13 Protection 3 | . . . 1 4 8 9 5 6 . . . 1 3 1 . . 4 6 5 5 5 5 5 5 5 3 4 4 5 4 4 4 8 11 Energy Gun 1 | . . 7 5 . . . 7 . . . . . . . . . . . . . . . . . . . 4 3 4 2 . 1 . . Energy Cannon 5 | . . . 7 4 . . . 4 14 . 10 10 3 2 . . 8 11 14 15 16 1 15 11 4 3 6 13 12 5 4 . . 5 Ballistic Gun 5 | . 22 1 11 12 14 17 4 9 . . . . . . . . . . . . . . . 3 10 10 5 . . . 6 11 10 . Ballistic Cannon 1 | . 2 18 3 . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . . 2 Peak Build Rating 282 | 6 9 9 15 34 33 35 52 57 55 65 64 98 106 109 93 95 106 108 132 130 128 131 131 145 143 159 178 208 213 235 275 282 275 252 Average Rating 89 | 4 7 8 12 29 31 33 48 51 52 56 63 88 95 93 91 93 99 105 126 129 127 111 127 141 139 136 173 187 206 225 237 271 269 237 On Entrance 106 | . 6 9 9 15 31 33 35 51 53 55 62 64 85 106 87 93 95 106 105 130 128 128 130 126 141 137 159 178 208 205 234 221 271 226 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 8 31 32 60 80 69 70 74 83 83 77 77 110 104 108 43 45 84 84 122 122 118 118 120 118 113 111 96 118 117 147 153 148 148 142 Greatest Support 218 | 40 40 40 40 83 80 80 96 96 28 28 28 150 120 148 44 46 132 132 156 124 124 124 116 146 136 136 112 142 124 186 218 186 188 188 Greatest Overweight (x) 10 | . . . 10 1 . . . 2 2 2 2 3 . 3 . 1 1 . . . . . 1 . . 1 . 1 . . 1 . . 1 Average Overweight (x) . | . . . 1 . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 25 25 20 20 20 20 20 20 20 20 20 20 15 15 15 15 20 20 20 20 20 20 20 20 15 15 15 20 25 25 25 25 Average Capacity 19 | 5 11 15 20 20 20 20 20 20 20 20 20 20 20 17 15 15 15 15 15 20 20 20 20 20 20 19 15 15 15 19 21 25 25 25 Most Carried 25 | 1 15 15 25 24 20 20 20 20 20 20 20 20 20 20 15 15 15 15 16 16 17 20 20 20 20 20 15 15 15 20 25 25 25 21 Average Carried 18 | . 8 14 18 19 19 19 19 19 18 19 20 19 19 17 14 15 14 14 14 16 16 18 19 19 19 18 14 14 14 16 19 22 24 17 Final Capacity 25 | 5 15 15 25 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 20 20 20 20 20 20 20 15 15 15 15 20 25 25 25 25 Final Carried 25 | 1 15 14 25 20 20 20 20 19 20 20 20 20 20 15 15 15 15 14 16 16 17 20 19 20 20 13 15 15 15 14 23 22 21 14 Class Distribution -------------------- 41% | Mutant 17% | Scavenger-Mutant 11% | Scavenger-Skirmisher 6% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Armory Gunner | -4/Lab Infiltrator-Gunner | -3/Research Tank | -3/Testing Tank | -2/Research Mutant | -2/Quarantine Messiah-Mutant | -2/Protoforge Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Matter Collected 21296 | 301 217 176 509 1048 768 229 552 707 316 79 135 864 1135 3593 59 69 162 115 83 178 6 55 213 434 298 333 435 411 181 104 2355 1947 3182 47 Remotely 1822 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612 520 690 . Salvage Created 35291 | 166 379 183 551 1847 1043 568 1128 980 507 . . 1990 1431 2979 57 59 455 261 669 148 149 174 663 514 398 251 985 1105 549 84 4357 3390 7126 145 Parts 1341 | 7 28 9 36 91 78 23 57 23 10 . . 81 4 103 1 5 22 21 18 3 7 2 25 26 17 9 45 47 22 . 174 114 230 3 Haulers Intercepted 28 | . 2 . . 6 . 1 3 1 . . . 1 . 4 . . . . 3 . . . . . . . 2 2 1 . . 2 . . Recyclers Shooed 12 | . . 1 . . . . 3 . . . . 3 . 2 . . . . . . . . . . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . 7 . . . . 21 3 . . . . . . 3 . . . 3 4 . 19 . . . . . . . . . . . Prevented 17 | . . . . . . . . 4 6 . . . . . . . . . . . . 2 5 . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Combat Hostiles Destroyed 534 | . 11 7 16 26 27 10 18 17 12 . . 29 6 74 . . 4 12 3 4 2 . 14 6 9 3 9 13 5 1 66 39 85 6 Melee 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Guns 245 | . 8 4 8 16 26 3 13 7 . . . . . 1 . . . . . . . . . 6 4 2 8 1 1 . 30 28 77 2 Cannons 117 | . 3 3 7 4 1 . 1 2 3 . . 13 . 25 . . . . . 2 2 . 12 . . 1 1 10 3 . 20 2 . 2 AOE 129 | . . . . 4 . 7 4 7 8 . . 9 6 43 . . . 11 . 2 . . 2 . 5 . . . . . 6 8 7 . Classes Destroyed 33 | 2 5 1 2 1 2 . 1 2 1 . . 3 2 1 . . . . . . 1 . . . . . . . . 1 5 . 3 . Worker 37 | . . 1 . 1 . . 4 . . . . 3 . 3 . . . . . . . . . . . . 3 3 . . 1 1 17 . Builder 11 | . . . . . . . 1 . . . . 2 . 3 . . . . . . . . . 1 . . 1 . . . 3 . . . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 28 | . 2 . . 6 . 1 3 1 . . . 1 . 4 . . . . 3 . . . . . . . 2 2 1 . . 2 . . Recycler 18 | 1 . . . 4 . 1 3 . . . . 2 . 2 . . . . 2 . . . . . . . . . . . . 2 1 . Carrier 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Minesweeper 4 | . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . Mechanic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 . Operator 3 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Drone 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Watcher 13 | . 1 . . 1 1 1 1 . . . . 3 . . . . . . 1 . . . . . . . 1 1 . . . . 2 . Swarmer 52 | . 6 3 . 3 10 . . 1 2 . . 3 . 1 . . . 6 . . . . 2 . 4 . . . . . . . 11 . Saboteur 8 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 2 . 4 . Grunt 198 | . 5 4 3 15 9 7 6 11 3 . . 9 . 28 . . . 5 1 3 . . 7 3 1 2 5 5 . . 16 20 30 . Brawler 24 | . . . . . 1 . . 2 2 . . 2 . 1 . . . . . 1 . . . . 3 . . . . . 1 3 8 . Duelist 17 | . . . . . . . . 2 2 . . 1 . 2 . . . . . . . . . . . . 1 . . . 3 1 5 . Protector 17 | . . . . . . . . . 1 . . 1 . 10 . . . . . . . . . . . . . . . . . . 5 . Sentry 40 | . . . 1 7 4 2 3 1 1 . . 3 . 6 . . . 1 1 . . . 1 3 . . 1 . 1 . 2 1 1 . Specialist 5 | . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . Hunter 40 | . . . . 1 2 1 4 . . . . 3 . 14 . . . . 1 . . . 2 . . . 2 1 . . 2 5 2 . Programmer 48 | . . . . . 1 . 5 . 1 . . 3 . 5 . . . . . . 1 . 2 . 1 . . 4 2 . 9 6 8 . Heavy 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Behemoth 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . Compactor 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 3 2 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hotshot 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Decapitator 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Immortal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . V-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Subdweller 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 43 | 3 6 3 2 3 4 6 5 9 7 . . 6 6 11 . 1 2 12 5 4 2 . 6 3 5 2 8 7 2 1 10 16 43 2 Combat Bots Only 34 | . 5 3 2 3 4 5 5 9 7 . . 6 6 11 . . 2 12 2 4 2 . 6 3 5 2 4 2 1 1 9 13 34 2 Max Kills in Single Turn 8 | 1 1 2 1 2 2 4 2 3 2 . . 2 2 7 1 1 1 8 2 2 1 . 1 1 4 1 2 2 1 1 3 3 6 1 Gunslinging 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . Exploded 8 | . . . . 2 . 3 2 3 2 . . 2 2 7 . . . 8 . 2 . . 1 . 4 . . . . . 2 2 4 . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 Data Miner (-6/Data Miner) A5 (-4/Lab) A8 (-1/Access_0) Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Hostile Shots Fired 2904 | . 43 43 71 97 76 15 139 34 58 . . 199 . 357 1 . 33 29 7 10 13 . 89 83 91 47 42 121 13 23 354 281 332 203 Missed 1146 | . 13 6 19 33 20 3 50 12 21 . . 61 . 150 1 . 5 15 2 4 6 . 28 40 58 10 18 27 6 10 88 172 162 106 Deflected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Hits 1758 | . 30 37 52 64 56 12 89 22 37 . . 138 . 207 . . 28 14 5 6 7 . 61 43 33 37 24 94 7 13 266 109 170 97 Melee 38 | . . . . . . . . 1 2 . . 3 . . . . . . . . . . . . . . . . . . 18 . 14 . Projectile 1720 | . 30 37 52 64 56 12 89 21 35 . . 135 . 207 . . 28 14 5 6 7 . 61 43 33 37 24 94 7 13 248 109 156 97 AOE 18 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 5 . . 7 . 3 . Critical Strikes 97 | . 1 . . 4 3 . 5 . 2 . . 5 . 7 . . . . . 1 . . 3 1 . 1 1 7 . 1 29 8 12 6 Actively Blocked 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . 1 29 7 1 . Part Disruptions 9 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . 4 . . 2 Damage Taken 35146 | . 300 482 1011 1072 522 224 1210 416 844 . . 1697 125 3455 . . 1303 365 60 111 103 . 1107 990 524 896 556 1814 169 462 7847 1845 2504 3132 Core 3429 | . 18 29 193 82 30 11 103 45 152 . . 113 24 355 . . 98 72 . . . . 88 59 62 70 29 189 . 81 531 172 233 590 Absorbed by Shields 3690 | . . . . . 208 48 . 50 . . . 379 . 410 . . . . 4 31 31 . 124 95 . . . . . . . 434 1876 . Redirected to Shielding 409 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278 . 131 . Ignored by Resistances 379 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373 6 . . . . . Regen/Repaired (Parts) 3940 | . . . . 99 . . . . . . . . 342 257 . . . . 110 . . . . 73 . . 89 334 195 406 1270 348 329 88 Core Remaining (%) 58 | 100 . . 4 . . 77 . . . . 57 . . . . . . 22 . . . . 91 . . 77 . 83 . . 53 . . 22 Volleys Fired 1661 | 8 35 27 63 96 62 17 58 48 31 . 3 96 9 149 . . 31 16 30 8 9 8 34 54 39 28 36 68 19 34 279 81 138 47 Largest 4 | 2 2 2 2 2 2 2 2 2 2 . 1 2 1 2 . . 1 1 3 2 3 1 3 3 3 3 4 4 4 2 4 4 4 2 Hottest 400 | 40 50 95 160 160 150 53 155 138 138 . 65 180 70 233 . . 88 113 323 203 293 88 300 160 180 110 220 293 373 220 200 200 200 400 Shots Fired 3158 | 16 70 53 117 184 123 29 109 84 43 . 3 159 8 163 . . 32 15 42 13 17 8 88 89 72 71 116 194 66 37 416 271 397 53 Gun 1764 | 16 52 18 77 148 120 24 89 68 . . . . . 5 . . . . . . . . . 51 44 62 77 40 15 3 193 258 389 15 Cannon 1311 | . 18 35 38 30 3 . 18 13 35 . 3 154 1 121 . . 32 12 42 12 17 8 86 38 26 9 39 154 51 34 223 13 8 38 Launcher 80 | . . . . 5 . 5 2 3 8 . . 5 7 37 . . . 3 . 1 . . 2 . 2 . . . . . . . . . Special 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1679 | 16 70 52 64 148 120 24 19 68 . . . . 1 74 . . . . . . . . . 51 44 62 50 . . . 193 224 375 24 Thermal 1204 | . . 1 53 31 3 . 88 2 13 . 3 76 . 37 . . . 11 42 12 17 . 81 29 26 1 66 192 66 37 223 47 22 25 Explosive 74 | . . . . 3 . 5 . 3 6 . . 5 7 37 . . . 3 . 1 . . 2 . 2 . . . . . . . . . Electromagnetic 201 | . . . . 2 . . 2 11 24 . . 78 . 15 . . 32 1 . . . 8 5 9 . 8 . 2 . . . . . 4 Robot Hit Streak 68 | 8 9 12 11 19 20 4 12 13 15 . . 9 7 10 . . 8 6 6 5 4 7 10 12 8 5 11 16 13 9 41 68 28 12 Robot Miss Streak 8 | 1 6 3 4 4 2 3 6 3 3 . . 6 4 4 . . 4 3 1 3 2 1 3 2 4 7 4 5 5 3 7 7 8 3 Penetration Max 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 1 1 . . . 2 1 2 . Secondary Targets 68 | . 2 2 1 2 3 . 1 3 . . . . . . . . . . . . . . . 3 . . . . . . 13 7 31 . Max Gunslinging Chain 2 | . 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 1 2 . Capacitor 237 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 223 . . . Shots Hit Robots 2088 | 14 43 32 68 130 78 12 90 66 23 . . 93 7 96 1 2 20 5 23 6 5 7 39 48 33 39 74 99 34 16 296 218 332 39 Core Hits 1616 | 5 24 11 24 61 41 18 81 41 27 . . 82 26 242 1 1 7 38 10 18 3 3 35 21 31 18 39 45 17 11 116 101 392 26 Critical Kills 79 | . . . 1 3 . . . . . . . 2 . . . . . 1 . . . . . 2 . . 2 2 1 1 19 17 25 3 Critical Parts Destroyed 100 | . . . . 1 1 . . 1 . . . 1 . . . . . . . . . . . 2 6 4 2 . . . 18 15 46 3 Critical Strikes 234 | . . . 4 4 1 . . 1 . . . 5 1 5 . . . 1 4 . . 1 2 7 6 5 4 2 1 1 57 40 75 7 Burn 25 | . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . 19 . . . Meltdown 19 | . . . 1 2 . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 1 1 7 1 . 2 Destroy 177 | . . . 2 2 1 . . 1 . . . . . . . . . . . . . . . 7 6 5 4 . . . 31 39 75 4 Blast 5 | . . . 1 . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . Corrupt 6 | . . . . . . . . . . . . 2 . . . . . . . . . 1 2 . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 121 | . 2 . 12 1 39 . 9 3 . 1 2 11 . 6 3 9 16 . . . . . . . . . . . . 6 1 . . . Impact 23 | . . . . . . . 7 3 . . 2 11 . . . . . . . . . . . . . . . . . . . . . . Slashing 95 | . 2 . 12 1 39 . 2 . . . . . . 4 3 9 16 . . . . . . . . . . . . 6 1 . . . Piercing 3 | . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . 1 . . . 3 1 . . . 4 . . 1 2 1 . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 108557 | 182 632 578 1328 2893 1439 783 3014 2106 1865 . . 5248 2592 15366 157 306 600 1431 994 558 386 174 2214 1522 1944 1182 2623 4419 1599 906 16189 11123 18071 4133 Guns 43259 | 179 435 189 904 1942 1385 170 1725 1047 . . . . . 75 . . . . . . . . . 1202 1062 1045 1695 1018 345 65 5778 7836 14811 351 Cannons 33747 | . 192 389 424 581 54 . 177 250 657 . . 3082 82 5313 . . 440 88 994 164 386 174 1710 320 344 137 928 3401 1254 659 7873 861 676 2137 Explosions 29381 | . . . . 370 . 597 698 681 1208 . . 1768 2510 9734 . . . 1343 . 394 . . 498 . 538 . . . . 182 2347 2426 2442 1645 Melee 1749 | . . . . . . . 283 128 . . . 365 . 161 157 306 160 . . . . . . . . . . . . . 189 . . . Ramming 421 | 3 5 . . . . 16 131 . . . . 33 . 83 . . . . . . . . 6 . . . . . . . 2 . 142 . Kinetic 43797 | 179 627 578 777 1942 1385 170 273 1047 . . . . 82 4296 . . . . . . . . . 1202 1062 1045 1187 . . . 5778 7068 14632 467 Thermal 39209 | . . . 551 581 54 . 2213 . 337 . . 1712 . 742 . . . 88 994 164 386 . 1588 158 344 . 1436 4419 1599 906 10220 4055 3088 3574 Explosive 19093 | . . . . 324 . 597 . 681 915 . . 1489 2510 9595 . . . 1343 . 394 . . 498 . 538 . . . . . . . 209 . Electromagnetic 4288 | . . . . 46 . . 114 250 613 . . 1649 . 489 . . 440 . . . . 174 122 162 . 137 . . . . . . . 92 Impact 716 | . . . . . . . 223 128 . . . 365 . . . . . . . . . . . . . . . . . . . . . . Slashing 1033 | . . . . . . . 60 . . . . . . 161 157 306 160 . . . . . . . . . . . . . 189 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 82 | . . . . . . 7 7 7 18 18 . 3 3 17 17 17 47 82 . . 1 1 1 . 3 8 . 5 . . 14 1 1 6 Average Corruption 7 | . . . . . . 1 4 7 14 4 . 1 2 16 17 17 31 50 . . 1 1 1 . 2 6 . 1 . . 6 1 1 2 Corruption Purged 17 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 14 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 362 | . . . . . . 2 45 49 69 4 . 18 7 22 12 12 18 28 . . 7 1 5 . 3 8 . 13 . . 26 . 8 5 Message Errors 81 | . . . . . . 1 10 10 14 . . 4 1 3 7 2 2 8 . . 2 . 2 . . 3 . 3 . . 6 . 1 2 Matter Fused 79 | . . . . . . 1 8 12 16 . . 5 1 6 1 3 4 5 . . 2 . 2 . 1 3 . 3 . . 3 . 3 . Heat Flow Errors 41 | . . . . . . . 6 2 10 1 . 3 1 2 1 3 1 2 . . 1 1 . . 1 2 . 1 . . 1 . 2 . Energy Discharges 44 | . . . . . . . 5 8 10 . . 3 1 5 2 . 3 3 . . 1 . . . . . . . . . 1 . 1 1 Parts Rejected 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 51 | . . . . . . . 8 8 14 2 . 2 . 1 1 1 5 2 . . . . . . 1 . . 3 . . 2 . 1 . Data Loss (major) 21 | . . . . . . . 3 4 2 1 . . . 2 . 1 1 1 . . 1 . . . . . . 2 . . 3 . . . Misfires 13 | . . . . . . . 1 2 2 . . 1 . . . . 1 3 . . . . . . . . . . . . 2 . . 1 Alerts 7 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . Misdirections 6 | . . . . . . . . . 1 . . . . 3 . 1 1 . . . . . . . . . . . . . . . . . Weapon Failures 13 | . . . . . . . 1 1 . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3296 | . 18 . . 2 . 22 237 99 99 . . 256 . 443 . 98 . 6 1 . 20 20 15 5 7 . 30 153 20 18 823 342 499 63 Projectiles 1362 | . 18 . . . . . . . 40 . . 75 . 301 . . . . 1 . 20 20 15 5 7 . 30 153 20 18 487 24 128 . Explosions 1289 | . . . . 2 . 22 111 11 59 . . 32 . 140 . . . 6 . . . . . . . . . . . . 187 318 338 63 Melee 645 | . . . . . . . 126 88 . . . 149 . 2 . 98 . . . . . . . . . . . . . . 149 . 33 . Knockbacks 22 | . 3 2 1 . . . . 1 . . . . . 12 . . . . . . . . . . . . . . . . . . 2 1 Impact 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Kinetic 16 | . 3 2 1 . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . 1 1 Secondary 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 865 | . . . . 36 . 57 51 . 199 . . 44 128 52 . . . 66 . 33 . . 8 . 55 . . . . . 60 76 . . Shots 37 | . . . . 2 . 1 1 . 7 . . 2 9 2 . . . 4 . 2 . . 1 . 2 . . . . . 1 3 . . Rammed 22 | 2 3 . . . . 2 8 . . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . Targets Rammed 35 | 2 3 . . . . 3 11 . . . . 2 . 7 . . . . . . . . 1 . . . . . . . 1 . 5 . Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 5 . Crushed 6 | . . . . . . 1 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Highest Temperature 451 | . 23 83 45 258 165 23 210 270 252 451 . 186 187 398 183 155 302 158 366 273 274 144 . 199 140 113 227 255 10 188 342 12 157 72 Average Temperature 70 | . 5 42 17 62 29 9 56 43 88 205 . 56 74 101 101 68 50 35 91 128 98 88 . 64 54 27 80 70 8 93 109 6 59 39 Received Heat Transfer 4670 | . 123 234 261 522 153 25 168 128 171 . . 288 . 297 . . . 54 9 55 . . 176 210 21 21 84 87 18 18 1125 89 255 78 Effects 13 | . . . . 1 . . . 1 . 2 . . . 4 . . . . 4 1 . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . Interference 9 | . . . . 1 . . . 1 . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . . 2 2 1 . . 6 . 4 . . 4 . . . . 1 . . . . . . . . . . 2 . Combat Hostiles 15 | . . . . . . . . 1 1 . . 5 . 3 . . 4 . . . . 1 . . . . . . . . . . . . Parts Fried 58 | . . . . . . . 6 6 3 . . 23 . 7 . . 8 . . . . . 1 . . . . . . . . . 4 . Impact Corruptions 14 | . . . . . . . 5 2 . . . 3 . 2 . . . . . . . . . . . . . . . . . . 2 . Robots Melted 26 | . . . 1 2 . . . . . . . 2 . . . . . 1 3 . . . . . . . . 2 1 1 10 1 . 2 Combat Hostiles 26 | . . . 1 2 . . . . . . . 2 . . . . . 1 3 . . . . . . . . 2 1 1 10 1 . 2 Parts Melted 76 | . . . 3 3 . . 4 . . . . 7 . 1 . . . . 9 . . . . . . 3 1 7 9 . 24 2 3 . Heat Transferred 40630 | . . . 905 777 74 . 2504 . 370 . . 2106 . 740 . . . 74 1982 37 148 . 148 . . . 1688 4609 1598 554 13846 3750 2577 2143 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Maximum Alert Level 5 | . . . . 1 4 3 2 . . . . 5 2 5 . . . . . . . . . . 1 . 1 3 3 2 5 5 5 . Low Security (%) 36 | 100 100 100 . 83 2 . 35 . . . . 17 . 29 . . . . 100 . . . . 100 61 . 68 6 . . . . . . Level 1 13 | . . . . 16 12 . 55 . . . . . 46 4 . . . . . . . . . . 38 . 31 29 . . 10 . . . Level 2 13 | . . . . . 27 29 9 . . . . 16 53 3 . . . . . . . . . . . . . 42 65 100 17 . . . Level 3 10 | . . . . . 36 70 . . . . . 14 . 2 . . . . . . . . . . . . . 21 34 . 29 9 . . Level 4 14 | . . . . . 20 . . . . . . 47 . 6 . . . . . . . . . . . . . . . . 28 63 15 . Level 5 2 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 15 4 8 . High Security 8 | . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . . 22 75 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Peak Influence 4225 | 10 130 70 . 261 1151 837 574 . . . . 1709 596 4225 . . . . 150 . . . . 137 296 . 228 834 903 652 1855 2304 3795 . Initial 1474 | . . . . . 159 560 323 . . . . . 596 165 . . . . 109 . . . . . 55 . . 119 464 492 338 1085 1474 . Average 721 | 1 35 8 . 120 742 703 261 . . . . 953 413 1983 . . . . 71 . . . . 39 120 . 132 513 664 597 1038 1494 2268 . Influence Increases 22965 | 20 383 175 90 930 1012 394 915 414 350 . . 2387 47 4912 . 55 20 240 322 135 50 5 310 443 539 40 360 1049 641 320 2106 1535 2461 305 Destroy 0b10 Robot/C 12440 | . 220 140 80 520 540 200 360 360 280 . . 1080 . 2420 . . 20 240 160 80 40 . 280 240 260 40 200 540 260 100 1300 840 1640 . Destroy 0b10 Robot/NC 875 | 20 20 5 . 60 5 15 60 15 5 . . 90 . 180 . 10 . . 35 . . 5 . 15 . . 40 45 20 5 40 35 150 . Destroy Leader 2216 | . 46 30 10 154 30 74 128 10 30 . . 260 . 446 . . . . 50 10 10 . 30 62 30 . 46 76 86 10 190 164 234 . Allied During Kill 2246 | . . . . . 27 2 . 14 20 . . 453 . 1219 . . . . 45 . . . . 35 33 . 7 119 173 28 . 71 . . Trap Triggered on 0b10 40 | . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 118 | . 20 . . 23 35 4 12 . . . . 24 . . . . . . . . . . . . . . . . . . . . . . Select Force Hacks 30 | . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1215 | . . . . 15 15 15 285 . . . . 120 . 225 . . . . . . . . . 15 105 . 30 120 . 90 105 60 15 . Anti-Garrison Action 650 | . . . . . 300 . . . . . . 150 . . . . . . . . . . . . . . . . . . 150 . 50 . Destroy Structure 2295 | . 2 . . 28 30 54 70 . . . . 165 47 287 . . . . 32 . . . . 76 96 . 22 134 87 72 261 275 252 305 Partial Spotted 105 | . . . . 30 . . . . . . . . . . . . . . . . . . . . 15 . 15 15 15 . . 15 . . Lose Combat Pursuer 735 | . 75 . . 60 30 . . 15 15 . . 45 . 135 . 45 . . . 45 . . . . . . . . . 15 60 75 120 . Influence Decreases 22810 | 20 383 175 90 684 107 833 1067 830 494 . . 684 1513 924 1684 614 2002 66 407 145 129 5 310 330 376 316 147 436 592 593 898 1041 1000 3915 Entered New Map 13384 | . . . . . 87 591 389 208 28 . . . 1107 72 1564 484 1982 . 65 34 16 . . . 58 276 . 94 362 383 264 725 830 3765 Time Decay 7672 | 20 383 151 70 524 . 222 658 562 446 . . 504 386 392 120 130 20 56 262 111 113 5 290 200 228 30 147 302 190 190 514 246 110 90 Lost Part 674 | . . 24 20 10 . . 20 20 20 . . 20 . 160 . . . 10 . . . . 20 40 10 10 . 20 . . 120 30 60 60 Lost Ally 930 | . . . . . 20 20 . 40 . . . 160 20 300 . . . . 80 . . . . 90 80 . . 20 40 20 . 40 . . Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 146 | . 1 . . 4 . 3 10 . 1 . . 15 . 35 . . . 1 4 . . . . 2 2 . 5 10 2 1 13 15 22 . Investigation 7 | . . . . . . 1 1 . . . . 1 . . . . . 1 1 . . . . 1 . . . 1 . . . . . . Extermination 24 | . . . . . . . 4 . . . . 6 . 2 . . . . 1 . . . . 1 1 . 2 2 1 . 3 1 . . Reinforcement 36 | . 1 . . 4 . 2 3 . . . . 2 . 7 . . . . 2 . . . . . 1 . 3 4 1 1 1 4 . . Assault 65 | . . . . . . . 2 . 1 . . 5 . 22 . . . . . . . . . . . . . . . . 6 7 22 . Garrison 5 | . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . Intercept 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . 1 . . . . 2 . . Haulers Reinforced 6 | . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Distress Signals 17 | . 3 . . 1 1 . 4 . . . . 1 . 4 . . . . . . . . . 1 . . . . . . 1 . 1 . Communications Jammed 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 21 42 . 6 . . . Distress Signals 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 21 38 . 6 . . . Times Spotted 907 | . 24 7 20 45 32 17 38 17 15 . . 75 5 143 1 5 4 13 10 7 6 . 14 15 15 4 16 33 15 9 95 56 139 12 Peak Tracking Total 24 | . 7 3 2 4 4 5 5 9 7 . . 6 5 12 1 5 2 13 3 4 5 . 5 5 5 3 4 5 2 4 8 11 24 4 Tactical Retreats 36 | . 3 . 2 3 2 . . 1 1 . . 3 . 4 . 2 . . . 1 . . . . . . . . . 1 4 2 7 . Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Traps Triggered 15 | . . . 1 . 2 2 3 . . . . 1 . 1 . . . . . . . . . . . . 1 1 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . 6 6 6 6 6 6 6 6 6 6 6 6 6 . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Machines Disabled 108 | . . . . 1 6 1 19 . 1 . . 9 . 15 . . . 1 . . . . 1 4 7 4 2 10 1 7 12 4 3 . Max in Single Turn 13 | . . . . 1 1 1 13 . 1 . . 1 . 4 . . . 1 . . . . 1 1 1 1 1 1 1 1 2 2 2 . Garrison Access 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Garrison Relay 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Machines Accessed 65 | . 10 . 3 9 4 3 6 1 2 1 . 7 . 2 1 1 4 1 1 . 1 4 1 1 1 1 . . . . . . . . Terminals 23 | . 7 . . 7 4 2 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . 1 . . . . . . . . . Repair Stations 4 | . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recycling Units 6 | . 2 . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . 2 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Total Hacks 197 | . 24 . 8 27 6 13 12 1 2 4 . 14 . 3 1 6 29 3 3 . 1 13 5 1 2 19 . . . . . . . . Successful 145 | . 15 . 8 19 3 5 4 1 2 4 . 4 . 1 1 6 29 3 1 . 1 13 5 1 . 19 . . . . . . . . Failed 52 | . 9 . . 8 3 8 8 . . . . 10 . 2 . . . . 2 . . . . . 2 . . . . . . . . . Catastrophic 9 | . . . . 2 . . 2 . . . . 2 . 2 . . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 131 | . 16 . . 15 . 9 5 . . . . 19 . 9 . . . . 4 . . . . 17 3 . 6 9 7 5 . 3 4 . Terminals 67 | . 18 . . 24 6 10 1 . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . Fabricators 13 | . . . . . . . 3 . . . . 7 . 1 . . . . . . . . . . 2 . . . . . . . . . Repair Stations 8 | . 2 . . 2 . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Recycling Units 12 | . 4 . . . . 3 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 1 . . 4 . . . . 6 . 2 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 109 | . 4 . 8 10 3 . . 1 2 4 . . . . 1 6 29 3 . . 1 13 5 . . 19 . . . . . . . . Record 55 | . . . 6 . . . . . . . . . . . . 6 11 3 . . . 5 5 . . 19 . . . . . . . . Part Schematic 19 | . . . . . . . . . . 4 . . . . . . 11 . . . . 4 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . 1 . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 7 | . . . 1 . 1 . . 1 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 2 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 8 . . 6 . 4 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Terminals 17 | . 8 . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 12 | . 5 . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Patch 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 9 . . 7 3 3 6 . . . . 6 . 2 . . . 1 1 . . . . . 1 . . . . . . . . . Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 3 . 4 . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . . . . . . 19 . . . . . . 11 . . . . 4 . . . . . 16 . . . . . . Parts Built 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 156 | . . . . . . . . . . . . 156 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 2 . . . . 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . 15 . . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . Machine Destruction 18 | . . . . . 15 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . 2 . . 2 2 . . . . . . . . . 1 . . . . . 4 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Total Allies 66 | . 1 1 . . 2 . . 2 2 4 . 5 19 6 . . . . 4 . . . . 5 7 . 1 . 5 . . 2 . . Largest Group 18 | . 1 1 . . 2 1 . 2 2 6 6 9 18 17 . . . . 3 . . . . 3 7 . 1 1 5 2 . 2 . . Highest-Rated Group 695 | . 10 31 . . 45 17 . 32 40 197 197 440 638 695 . . . . 97 . . . . 191 467 . 269 269 515 244 . 244 . . Highest-Rated Ally 269 | . 10 31 . . 25 17 . 16 20 40 40 141 50 99 . . . . 41 . . . . 81 81 . 269 269 122 122 . 122 . . Zionite Dispatches 15 | . . . . . . . . . . . . 3 . 2 . . . . 1 . . . . 3 1 . 1 . 3 . . 1 . . Heavy 5 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . 1 . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacker 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Initial Warlord ECA Mod 36 | . . . . . . 8 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Ally Attacks 625 | . . . . . 6 . . 8 14 . . 125 . 286 . . . . 30 . . . . 28 30 . 1 42 30 6 . 19 . . Total Damage 27878 | . . . . . 108 . . 101 346 . . 5291 . 10045 . . . . 849 . . . . 1247 640 . 168 4536 2884 336 . 1327 . . Kills 163 | . . . . . . . . 1 3 . . 32 . 73 . . . . 6 . . . . 8 4 . 1 17 10 5 . 3 . . Allies Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Active Infowar (turns) 27236 | 49 1481 1161 1623 . . . 472 1287 1391 1490 613 3613 904 2101 247 273 403 432 575 530 726 228 1034 629 601 392 327 669 389 390 1412 697 912 185 Optics 17669 | . . . . . . . . . . . . 3613 904 2101 247 273 403 432 575 530 726 228 1034 629 601 392 327 669 389 390 1412 697 912 185 Sensors 13862 | . . . . . . . 472 1287 1391 1486 613 2704 145 2 245 260 202 430 419 530 726 228 870 629 601 58 123 441 . . . . . . Terrain 20 | . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . Seismic 4314 | 49 1481 1161 1623 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 214 | . . . . . . . . . . . . . . . . . . . . . . . . . . 155 30 29 . . . . . . Jamming 4244 | . . . . . . . . . . . . . . . . . . . . . . . 164 167 601 392 212 565 389 390 1364 . . . ECM 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 153 | . 1 . . 1 . . . . . . . . . . . . 151 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . 1 2 1 1 . . . 2 2 . 1 . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . 3 . 1 . . . . . . . . . 2 . . . 2 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Turns Passed 34693 | 142 1481 1161 2719 1618 1517 473 2474 1662 1610 1552 615 3613 904 2101 247 273 403 432 575 530 726 228 1034 629 601 392 327 669 389 390 1412 697 912 185 Spaces Moved 22441 | 66 617 672 1206 823 730 255 1356 968 1120 1129 445 2182 440 1789 881 875 247 322 385 409 570 156 644 376 372 230 496 623 369 376 625 332 314 41 Core 37 | 3 . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7124 | 63 617 672 85 554 730 255 1356 620 . . . 1011 440 721 . . . . . . . . . . . . . . . . . . . . Legs 5039 | . . . . . . . . . . . . . . 2 . . 163 322 385 409 570 156 644 376 372 195 . 18 . 115 625 332 314 41 Wheels 5569 | . . . 1087 269 . . . 348 1120 1129 445 1171 . . . . . . . . . . . . . . . . . . . . . . Hover 1766 | . . . . . . . . . . . . . . . . . . . . . . . . . . 35 496 605 369 261 . . . . Flight 2906 | . . . . . . . . . . . . . . 1066 881 875 84 . . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 160 160 110 120 160 160 160 130 130 130 130 115 160 26 26 26 27 120 120 120 120 120 120 115 115 37 34 40 45 56 100 100 110 113 Average Speed 116 | 155 160 160 137 147 160 160 160 149 130 130 130 138 160 82 26 27 95 120 120 120 120 120 122 118 115 113 35 48 49 70 117 104 110 114 Slowest Speed 550 | 160 160 160 550 240 160 160 160 240 130 130 130 325 160 330 26 104 190 120 120 120 120 120 190 120 115 115 40 129 56 105 203 110 113 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Exploration Rate (%) 57 | 5 97 97 76 89 83 36 36 94 97 90 71 61 96 46 91 94 82 60 14 51 74 61 76 14 33 96 16 72 15 49 23 14 14 4 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 45 | . 1 1 2 . . 1 . 2 1 1 . . . . . . 32 . . . . 3 1 . . . . . . . . . . . Known Exits Taken 23 | . 1 1 . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 8 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . Scrap Searched 38 | . . 1 10 . . . . 4 4 2 3 . . . 7 4 . . . 1 1 . 1 . . . . . . . . . . . Spaces Dug 347 | . 2 . 1 17 . 13 5 2 32 . 2 32 . 43 2 7 . 6 9 1 2 . 13 9 7 . 3 12 1 3 92 29 2 . Terrain Destroyed 1785 | . 2 . 1 32 . 62 97 31 69 . 3 119 114 363 2 7 . 39 13 41 7 . 109 34 62 8 11 50 17 27 183 66 128 88 Melee 33 | . 2 . . 1 . . 5 2 . . 2 7 . 3 2 7 . . . . . . . . . . . . . 2 . . . . Projectile 351 | . . . 1 8 . 1 . 1 . . 1 23 . 24 . . . 7 13 6 7 . 36 34 18 7 11 50 17 12 42 21 3 8 AOE 1383 | . . . . 23 . 61 92 28 69 . . 89 114 336 . . . 32 . 35 . . 73 . 44 . . . . 13 141 40 113 80 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Acc Com Ac0 Total 28370 | 86 1034 707 2121 1113 947 293 1519 1100 1227 1210 472 2580 629 2189 891 891 356 346 463 432 597 189 796 494 505 320 587 847 528 465 1168 488 674 106 Wait 2429 | 4 353 . 774 77 25 . 13 14 26 47 15 163 148 52 . . 22 . 15 14 14 . 100 6 10 24 22 70 103 2 133 21 155 7 Move 22408 | 65 616 671 1205 823 729 254 1355 967 1119 1128 444 2182 439 1788 880 874 246 321 384 408 569 155 643 374 371 229 495 622 368 375 625 331 313 40 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 354 | 1 15 3 34 31 10 4 16 10 2 5 . 20 4 37 3 1 12 . 11 . 3 7 4 16 10 4 7 17 5 12 23 12 15 . Fast Attach 144 | 6 1 . 4 7 . . 3 4 1 8 1 12 7 23 . . 3 . . . . 3 . 6 . 8 7 5 1 2 17 11 2 2 Attach 124 | . . 3 5 9 1 . 5 2 1 . . 3 1 13 . . 8 2 2 . . 2 4 3 1 12 1 1 1 4 17 7 9 7 Detach 62 | . . . 1 1 . . . . . 6 . 1 7 7 . . 4 1 . . . 3 . 2 . 2 1 . . 4 16 4 1 1 Swap 452 | . 6 2 13 26 26 9 33 25 11 8 6 59 4 49 3 5 4 6 10 2 . 5 9 14 5 4 8 28 15 10 28 8 9 2 Drop 382 | . 3 1 10 42 17 6 16 13 3 7 1 31 10 40 2 2 10 . 10 . 2 6 1 18 9 9 10 23 8 16 29 13 14 . Fire 1661 | 8 35 27 63 96 62 17 58 48 31 . 3 96 9 149 . . 31 16 30 8 9 8 34 54 39 28 36 68 19 34 279 81 138 47 Melee 121 | . 2 . 12 1 39 . 9 3 . 1 2 11 . 6 3 9 16 . . . . . . . . . . . . 6 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 . Crush 28 | 2 3 . . . . 3 11 . . . . 2 . 7 . . . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . . . . . . . 18 . . . . . . . . . 1 . . . 13 8 . . . 13 . Rewire 146 | . . . . . 38 . . 14 33 . . . . . . . . . 1 . . . . . 60 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: [*Sec] / [*Frg]) -2/Protoforge -1/Access -1/Command -1/Access_0 To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 8) 718 | -10/Materials | Discovered new exit (range 12) 861 | -10/Materials | Discovered new exit (range 15) 1141 | -10/Materials | Discovered new exit (range 15) 1289 | -10/Materials | Discovered new exit (range 15) 1358 | -10/Materials | Learned location of 1 exit from Storage 1406 | -10/Materials | Loaded intel: 9 trap records 1443 | -10/Materials | Learned location of Recycling (-9) 1490 | -10/Materials | Learned location of 1 exit from Storage 1516 | -10/Materials | Identified exit to Mines 1516 | -10/Materials | Identified exit to Materials 1516 | -10/Materials | Identified exit to Subcaves 1554 | -10/Materials | Learned Materials trap positions 1624 | -10/Materials | Entered Mines 1645 | -10/Mines | Discovered exit to Materials (range 15) 1834 | -10/Mines | Learned location of Zion (-7) 2446 | -10/Mines | Received a Mining Laser from a helpful Derelict 2446 | -10/Mines | Discovered exit to Materials (range 6) 2465 | -10/Mines | Discovered exit to Subcaves (range 6) 2785 | -10/Mines | Entered Subcaves 2786 | -10/Subcaves | Approached by a straggling Scientist 3181 | -10/Subcaves | Disturbed a concealed Subdweller 3308 | -10/Subcaves | Met a Zionite searching for "candidates" 3534 | -10/Subcaves | Visited Clippyterm 3538 | -10/Subcaves | Learned location of Deep Caves (-7) 3538 | -10/Subcaves | Learned Factory fabricator intel 3609 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 4411 | -10/Subcaves | Core integrity fell below 50% 4693 | -10/Subcaves | Build established: Scavenger-Mutant 4772 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4801 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4883 | -10/Subcaves | Disturbed a concealed Subdweller 5043 | -10/Subcaves | Disturbed a concealed Subdweller 5272 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5290 | -10/Subcaves | Discovered new exit (range 11) 5293 | -10/Subcaves | Build established: Mutant 5433 | -10/Subcaves | Core integrity fell below 20% 5504 | -10/Subcaves | Entered Materials 5504 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5505 | -8/Materials | Loaded intel: 13 trap records 5735 | -8/Materials | Discovered new exit (range 5) 5833 | -8/Materials | Build established: Subdweller-Mutant 6174 | -8/Materials | Repaired Lgt. Treads 6259 | -8/Materials | Build established: Scavenger-Mutant 6376 | -8/Materials | Learned Factory security intel 6456 | -8/Materials | Learned 2 Storage zone layouts 6527 | -8/Materials | Learned Factory non-interactive machine intel 6588 | -8/Materials | Learned location of 1 exit from Lower Caves 6869 | -8/Materials | Discovered new exit (range 16) 7122 | -8/Materials | Identified exit to Garrison 7122 | -8/Materials | Entered Garrison 7326 | -8/Garrison | Triggered checkpoint 7424 | -8/Garrison | Discovered new exit (range 12) 7566 | -8/Garrison | Triggered checkpoint 7666 | -8/Garrison | Garrison Relay disabled 7756 | -8/Garrison | Triggered checkpoint 7770 | -8/Garrison | Triggered checkpoint 7822 | -8/Garrison | Discovered new exit (range 8) 7854 | -8/Garrison | Triggered checkpoint 7876 | -8/Garrison | Garrison Relay disabled 8012 | -8/Garrison | Triggered checkpoint 8047 | -8/Garrison | Garrison Relay disabled 8107 | -8/Garrison | Discovered new exit (range 8) 8266 | -8/Garrison | Triggered checkpoint 8294 | -8/Garrison | Garrison Relay disabled 8639 | -8/Garrison | Entered Materials 8639 | -8/Materials | Accompanied by 1 ally 9012 | -8/Materials | Discovered new exit (range 14) 9112 | -8/Materials | Entered Factory 9112 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9114 | -7/Factory | Loaded intel: 211 non-interactive machine locations 9115 | -7/Factory | Loaded intel: 6 fabricator locations 9185 | -7/Factory | Discovered new exit (range 5) 9302 | -7/Factory | Discovered new exit (range 8) 9456 | -7/Factory | Found Powered Armor 9548 | -7/Factory | Discovered new exit (range 8) 9647 | -7/Factory | Identified exit to Factory 9912 | -7/Factory | Discovered new exit (range 15) 9934 | -7/Factory | Identified exit to Lower Caves 10534 | -7/Factory | Discovered exit to Factory (range 16) 10964 | -7/Factory | Build established: Mutant 11512 | -7/Factory | First assault squad dispatched 11586 | -7/Factory | Entered Lower Caves 11587 | -7/Lower Caves | Identified exit to Lower Caves 11606 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11647 | -7/Lower Caves | Met a Warlord Commander 11648 | -7/Lower Caves | Learned location of Warlord (-4) 11649 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11656 | -7/Lower Caves | Found Unknown Device 11665 | -7/Lower Caves | Destroyed 9 combat bots 12544 | -7/Lower Caves | Identified Encrypted Comm Array 13248 | -7/Lower Caves | Entered another Lower Caves area 13289 | -7/Lower Caves | Discovered exit to Factory (range 9) 13455 | -7/Lower Caves | System corruption reached 10% 13708 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13746 | -7/Lower Caves | Destroyed 7 combat bots 14042 | -7/Lower Caves | Learned 4 Factory zone layouts 14177 | -7/Lower Caves | Spotted B-75 Beast 14392 | -7/Lower Caves | Discovered new exit (range 12) 14691 | -7/Lower Caves | Found Prototype Device 14716 | -7/Lower Caves | Learned location of Extension (-6) 14832 | -7/Lower Caves | Identified exit to Zion 14858 | -7/Lower Caves | Entered Zion 14858 | -7/Zion | Accompanied by 2 allies 14913 | -7/Zion | System corruption cleaned by Quarantine Array 14969 | -7/Zion | Found CR-A16's Pointy Stick 14991 | -7/Zion | Given A8's code to call for help 15002 | -7/Zion | Discovered new exit (range 11) 15305 | -7/Zion | Received a visual enhancement algorithm 15497 | -7/Zion | Met Imprinter 15518 | -7/Zion | Imprinted 15521 | -7/Zion | Declared Zion's savior 15854 | -7/Zion | Given the Hacking Drone Bay 15857 | -7/Zion | Found Prototype Device 15922 | -7/Zion | Found Prototype Processor 15922 | -7/Zion | Identified Exp. Target Analyzer 15932 | -7/Zion | Found Prototype Processor 15932 | -7/Zion | Identified Exp. Signal Interpreter 15935 | -7/Zion | Found Prototype Processor 15935 | -7/Zion | Identified Exp. Armor Integrity Analyzer 15949 | -7/Zion | Found Prototype Processor 15949 | -7/Zion | Identified Exp. Targeting Computer 15952 | -7/Zion | Found Prototype Processor 15952 | -7/Zion | Identified Exp. Core Analyzer 15959 | -7/Zion | Found Exp. Target Analyzer 16103 | -7/Zion | Identified Hacking Drone Bay 16118 | -7/Zion | Found GAL Module 16312 | -7/Zion | System corruption cleaned by Quarantine Array 16371 | -7/Zion | Identified exit to Proximity Caves 16410 | -7/Zion | Entered Proximity Caves 16410 | -6/Proximity Caves | Accompanied by 6 allies 16656 | -6/Proximity Caves | Found Alien Artifact 16656 | -6/Proximity Caves | Identified Core Expander 16656 | -6/Proximity Caves | Installed Core Expander, added new Propulsion slot 16987 | -6/Proximity Caves | Discovered exit to Factory (range 15) 17025 | -6/Proximity Caves | Entered Factory 17025 | -6/Factory | Accompanied by 6 allies 17025 | -6/Factory | Evolved 2 slots: Utility x2 17308 | -6/Factory | Retrieved Zion intel report: Trap Installations 17309 | -6/Factory | Zion hero teleported in (1C-UTU) 17323 | -6/Factory | Build established: Assassin 17386 | -6/Factory | Found Prototype Launcher 17386 | -6/Factory | Identified Rocket Array 17462 | -6/Factory | Zion Hacker squad teleported in 17649 | -6/Factory | Garrison activated, responded to threat 17663 | -6/Factory | Fabricated Adv. Particle Charger (x2) 17703 | -6/Factory | Discovered new exit (range 8) 17706 | -6/Factory | Lost 3 allies 17708 | -6/Factory | Identified exit to Factory 17850 | -6/Factory | Build established: Skirmisher 18001 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 18290 | -6/Factory | Fabricated HERF Cannon (x2) 18423 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 18424 | -6/Factory | Zion Heavy squad teleported in 18488 | -6/Factory | Spotted B-75 Beast 18507 | -6/Factory | Destroyed B-75 Beast 18583 | -6/Factory | Discovered new exit (range 18) 18597 | -6/Factory | Terminal network hard line cut 18609 | -6/Factory | Identified exit to Lower Caves 18816 | -6/Factory | Build established: Mutant 18827 | -6/Factory | Discovered exit to Factory (range 21) 18867 | -6/Factory | Discovered exit to Lower Caves (range 21) 18919 | -6/Factory | Lost 3 allies 19253 | -6/Factory | Build established: Skirmisher 19449 | -6/Factory | Discovered exit to Factory (range 7) 19825 | -6/Factory | First assault squad dispatched 20638 | -6/Factory | Sucked down chute 20638 | -6/Factory | Entered Waste 20638 | -6/Waste | Met up with 1 ally sucked down the chute earlier 20696 | -6/Waste | Spotted C-40 Crusher 20699 | -6/Waste | Spotted C-40 Crusher 20716 | -6/Waste | Spotted C-40 Crusher 20716 | -6/Waste | Destroyed C-40 Crusher 20716 | -6/Waste | Spotted C-40 Crusher 20719 | -6/Waste | Spotted C-40 Crusher 20722 | -6/Waste | Destroyed C-40 Crusher 20724 | -6/Waste | Destroyed C-40 Crusher 20729 | -6/Waste | Destroyed C-40 Crusher 20729 | -6/Waste | Destroyed C-40 Crusher 20734 | -6/Waste | Spotted C-40 Crusher 20743 | -6/Waste | Destroyed C-40 Crusher 20861 | -6/Waste | Discovered new exit (range 11) 20899 | -6/Waste | Warlord forces began an assault 21006 | -6/Waste | Build established: Mutant 21106 | -6/Waste | Found Broken Fusion Bomb Launcher 21203 | -6/Waste | Identified Heart of Steel 21521 | -6/Waste | Identified exit to Factory 21542 | -6/Waste | Entered Factory 21542 | -6/Factory | Accompanied by 17 allies 21697 | -6/Factory | Spotted B-75 Beast 21708 | -6/Factory | Allies destroyed B-75 Beast 22005 | -6/Factory | Discovered exit to Lower Caves (range 21) 22063 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 22064 | -6/Factory | Zion Heavy squad teleported in 22221 | -6/Factory | Garrison activated, responded to threat 22388 | -6/Factory | Garrison activated, responded to threat 22484 | -6/Factory | Zion Light squad teleported in 22516 | -6/Factory | Cargo convoy interrupted 22523 | -6/Factory | P-60 Hacker assimilated allied 09-2RS(g) 22531 | -6/Factory | High security lockdown imminent 22538 | -6/Factory | Found Prototype Protection 22560 | -6/Factory | Found Prototype Protection 22560 | -6/Factory | Identified Zio. Weapon Casing (x2) 22575 | -6/Factory | Lost 9 allies 22586 | -6/Factory | Found Prototype Energy Cannon 22586 | -6/Factory | Identified Exp. Thermic Cannon 22611 | -6/Factory | High security lockdown engaged 22650 | -6/Factory | Heart of Steel transformed into Warbot 22837 | -6/Factory | Build established: Scavenger-Mutant 22875 | -6/Factory | Destroyed 10 combat bots 22953 | -6/Factory | Destroyed 9 combat bots 23025 | -6/Factory | Destroyed 11 combat bots 23174 | -6/Factory | Sterilization system engaged 23174 | -6/Factory | Non-combat units ordered to evacuate 23193 | -6/Factory | Destroyed 10 combat bots 23198 | -6/Factory | System corruption reached 10% 23213 | -6/Factory | Core integrity fell below 50% 23230 | -6/Factory | Lost 14 parts (2p7n4u1w) 23274 | -6/Factory | Combat units ordered to evacuate 23450 | -6/Factory | Found Rocket Array 23453 | -6/Factory | Found Rocket Array 23474 | -6/Factory | Ambient heat levels rising (+10) 23559 | -6/Factory | Discovered exit to Factory (range 19) 23624 | -6/Factory | Ambient heat levels rising (+10) 23643 | -6/Factory | Entered Lower Caves 23711 | -6/Lower Caves | Learned 4 Factory zone layouts 23750 | -6/Lower Caves | Spotted B-75 Beast 23783 | -6/Lower Caves | Encountered a Warlord checkpoint 23804 | -6/Lower Caves | Discovered new exit (range 7) 23804 | -6/Lower Caves | Learned Factory stockpile data 23816 | -6/Lower Caves | Identified exit to Lower Caves 23890 | -6/Lower Caves | Entered another Lower Caves area 23915 | -6/Lower Caves | Discovered exit to Factory (range 12) 23929 | -6/Lower Caves | Build established: Scavenger-Scout 23998 | -6/Lower Caves | Encountered a Warlord checkpoint 24061 | -6/Lower Caves | Learned 4 Factory zone layouts 24063 | -6/Lower Caves | Discovered new exit (range 19) 24099 | -6/Lower Caves | Learned Armory garrison access intel 24099 | -6/Lower Caves | Learned Factory terminal intel 24158 | -6/Lower Caves | Identified exit to Data Miner 24163 | -6/Lower Caves | Entered Data Miner 24163 | -6/Data Miner | Discovered new exit (range 6) 24167 | -6/Data Miner | Met Data Miner 24176 | -6/Data Miner | Learned location of Section 7 (-2) 24176 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24178 | -6/Data Miner | Received God Mode back door access code from Data Miner 24184 | -6/Data Miner | Destroyed Data Miner 24187 | -6/Data Miner | Found Prototype Hackware 24188 | -6/Data Miner | Interfaced with the Data Conduit 24386 | -6/Data Miner | System corruption reached 30% 24565 | -6/Data Miner | Identified exit to Proximity Caves 24566 | -6/Data Miner | Entered Proximity Caves 24753 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 24875 | -5/Proximity Caves | Attracted the attention of an 0b10 base 24875 | -5/Proximity Caves | Learned 8 Research zone layouts 24875 | -5/Proximity Caves | Learned location of 1 exit from Research 24922 | -5/Proximity Caves | Destroyed 12 combat bots 24998 | -5/Proximity Caves | Entered Factory 24998 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 24999 | -5/Factory | Identified exit to Upper Caves 25000 | -5/Factory | Identified exit to Factory 25002 | -5/Factory | Loaded intel: 317 machine locations 25003 | -5/Factory | Loaded intel: 26 terminal locations 25053 | -5/Factory | Identified Deep Network Scanner 25193 | -5/Factory | Zion Fire squad teleported in 25468 | -5/Factory | Lost 3 allies 25573 | -5/Factory | Entered Upper Caves 25664 | -5/Upper Caves | Encountered a Warlord checkpoint 26048 | -5/Upper Caves | Discovered new exit (range 7) 26053 | -5/Upper Caves | Identified exit to Upper Caves 26103 | -5/Upper Caves | Entered another Upper Caves area 26104 | -5/Upper Caves | Encountered a Warlord checkpoint 26233 | -5/Upper Caves | Discovered exit to Factory (range 10) 26468 | -5/Upper Caves | Found DCF Scrap (13 items) 26748 | -5/Upper Caves | Learned Factory terminal intel 26790 | -5/Upper Caves | Discovered new exit (range 17) 26828 | -5/Upper Caves | Identified exit to Zhirov 26829 | -5/Upper Caves | Entered Zhirov 26829 | -5/Zhirov | Discovered new exit (range 3) 26833 | -5/Zhirov | Identified exit to Proximity Caves 26858 | -5/Zhirov | Met Zhirov 26889 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26908 | -5/Zhirov | Found Alien Artifact 26908 | -5/Zhirov | Identified Integrated Dissipator 26908 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26924 | -5/Zhirov | Found Alien Artifact 27057 | -5/Zhirov | Entered Proximity Caves 27222 | -4/Proximity Caves | Attracted the attention of an 0b10 base 27223 | -4/Proximity Caves | Learned Armory stockpile data 27223 | -4/Proximity Caves | Learned Factory stockpile data 27803 | -4/Proximity Caves | Lost 3 parts (2u1w) 28091 | -4/Proximity Caves | Entered Factory 28091 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28093 | -4/Factory | Loaded intel: 290 machine locations 28094 | -4/Factory | Loaded intel: 26 terminal locations 28113 | -4/Factory | Zion Hacker squad teleported in 28163 | -4/Factory | Zion Infowar Resupply teleported in 28167 | -4/Factory | Found Exp. Signal Interpreter 28375 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 28523 | -4/Factory | Retrieved Zion intel report: Emergency Access 28524 | -4/Factory | Zion Hacker squad teleported in 28588 | -4/Factory | Discovered new exit (range 12) 28674 | -4/Factory | Lost 3 parts (1p1u1w) 28717 | -4/Factory | Identified exit to Armory 28720 | -4/Factory | Entered Armory 28722 | -4/Armory | Loaded intel: 86 machine locations 28794 | -4/Armory | Zion Hacker squad teleported in 29001 | -4/Armory | P-70 Sage assimilated allied Assassin 7a 29037 | -4/Armory | Lost 5 allies 29092 | -4/Armory | Identified Transdimensional Reconstructor 29092 | -4/Armory | Warped through subspace to slip node 29092 | -4/Armory | Discovered new exit (range 1) 29092 | -4/Armory | Identified exit to Lab 29321 | -4/Armory | Entered Lab 29321 | -4/Lab | Discovered new exit (range 9) 29330 | -4/Lab | Identified exit to Research 29334 | -4/Lab | Hidden lab's door opened automatically 29334 | -4/Lab | Sensor layout match revealed 29335 | -4/Lab | Gained access to the hidden lab's interior 29338 | -4/Lab | Decrypted terminal 29364 | -4/Lab | Detected by scanners 29371 | -4/Lab | Disabled Active System Cloaker 29373 | -4/Lab | Confronted by A5 29393 | -4/Lab | MAIN.C forces arrive to investigate 29438 | -4/Lab | Destroyed A5 29455 | -4/Lab | Lost 6 parts (1p4u1w) 29501 | -4/Lab | Found Prototype Protection 29501 | -4/Lab | Identified Med. Regenerative Plating 29505 | -4/Lab | Found Deep Network Scanner 29511 | -4/Lab | Found Prototype Energy Cannon 29511 | -4/Lab | Identified Warp Cannon 29515 | -4/Lab | Found Prototype Energy Gun 29515 | -4/Lab | Identified Tachyon Dispersion Ray 29541 | -4/Lab | Found Core Expander 29541 | -4/Lab | Installed Core Expander, added new Weapon slot 29550 | -4/Lab | Found Alien Artifact 29550 | -4/Lab | Identified Integrated Reactor 29550 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 29559 | -4/Lab | Found Transdimensional Reconstructor 29629 | -4/Lab | Decrypted terminal 29629 | -4/Lab | Acquired modification code for an L2 power cell 29645 | -4/Lab | Found Prototype Special Weapon 29645 | -4/Lab | Identified Gui. Remote Datajack 29713 | -4/Lab | Entered Research 29713 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 29714 | -3/Research | Identified exit to Testing 29715 | -3/Research | Identified exit to Research 29716 | -3/Research | Loaded intel: 131 machine locations 29841 | -3/Research | Build established: Infiltrator-Gunner 29966 | -3/Research | Zion Experimental squad teleported in 30040 | -3/Research | Entered Testing 30040 | -3/Testing | Accompanied by 1 ally 30040 | -3/Testing | Spotted PD-57U3J0XAYN 30041 | -3/Testing | Loaded intel: 63 machine locations 30056 | -3/Testing | Allies destroyed PD-57U3J0XAYN 30142 | -3/Testing | Found Prototype Device 30178 | -3/Testing | Found Prototype Launcher 30178 | -3/Testing | Identified Z-bomb Delivery System 30208 | -3/Testing | Identified Exp. EM Disruption Field 30212 | -3/Testing | Found Gamma Bomb Array 30217 | -3/Testing | Spotted Striker 30276 | -3/Testing | Retrieved Zion intel report: Active Terminals 30313 | -3/Testing | Found Prototype Hackware 30313 | -3/Testing | Identified Ghost Barrier 30375 | -3/Testing | Found Prototype Energy Cannon 30380 | -3/Testing | Found Prototype Energy Cannon 30393 | -3/Testing | Found Spectral Analyzer 30481 | -3/Testing | Found Prototype Protection 30481 | -3/Testing | Identified Zio. Shade Armor 30536 | -3/Testing | Spotted PH-Y9SO5TJC21 30558 | -3/Testing | Destroyed PH-Y9SO5TJC21 30565 | -3/Testing | Found Zero-point Reactor 30621 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 30642 | -3/Testing | Intercept squad dispatched 30646 | -3/Testing | Spotted Tracker 30647 | -3/Testing | Spotted Tracker 30658 | -3/Testing | Destroyed Tracker 30673 | -3/Testing | Destroyed Tracker 30685 | -3/Testing | Discovered exit to Research (range 16) 30698 | -3/Testing | Spotted Combat Programmer 30699 | -3/Testing | Spotted Combat Programmer 30709 | -3/Testing | Entered Research 30709 | -2/Research | Evolved 2 slots: Power x1, Utility x1 30710 | -2/Research | Loaded intel: 122 machine locations 30723 | -2/Research | Zion Hover Resupply teleported in 30747 | -2/Research | Zion Heavy squad teleported in 30859 | -2/Research | Zion Heavy squad teleported in 30882 | -2/Research | Spotted B-90 Cyclops 30890 | -2/Research | Destroyed B-90 Cyclops 31008 | -2/Research | Build established: Tank 31045 | -2/Research | Discovered new exit (range 11) 31045 | -2/Research | Spotted B-90 Cyclops 31059 | -2/Research | Allies destroyed B-90 Cyclops 31098 | -2/Research | Entered Quarantine 31098 | -2/Quarantine | Accompanied by 2 allies 31099 | -2/Quarantine | Loaded intel: 82 machine locations 31106 | -2/Quarantine | Found Alien Slashing Weapon 31106 | -2/Quarantine | Identified Sigix Broadsword 31212 | -2/Quarantine | Cryocooling Duct disabled 31227 | -2/Quarantine | Ambient heat levels rising (+20) 31227 | -2/Quarantine | Non-combat units ordered to evacuate 31251 | -2/Quarantine | Found Transdimensional Reconstructor 31257 | -2/Quarantine | Found Alien Artifact 31263 | -2/Quarantine | Found Alien Artifact 31313 | -2/Quarantine | Found Alien Artifact 31323 | -2/Quarantine | Found System Purifier 31340 | -2/Quarantine | Found Quantum Capacitor 31355 | -2/Quarantine | Identified Potential Cannon 31364 | -2/Quarantine | Spotted Fortress 31395 | -2/Quarantine | Destroyed Fortress 31482 | -2/Quarantine | Discovered new exit (range 5) 31482 | -2/Quarantine | Discovered new exit (range 6) 31488 | -2/Quarantine | Entered Protoforge 31489 | -2/Protoforge | Loaded intel: 382 machine locations 31559 | -2/Protoforge | Superfortress began startup sequence 31565 | -2/Protoforge | Spotted Hotshot 31565 | -2/Protoforge | Spotted Hotshot 31565 | -2/Protoforge | Spotted Hotshot 31565 | -2/Protoforge | Spotted Hotshot 31582 | -2/Protoforge | Destroyed Hotshot 31589 | -2/Protoforge | Destroyed Hotshot 31597 | -2/Protoforge | Destroyed Hotshot 31622 | -2/Protoforge | Build established: Messiah-Mutant 31624 | -2/Protoforge | Destroyed Hotshot 31671 | -2/Protoforge | Discovered new exit (range 18) 31692 | -2/Protoforge | Identified Dimensional Node Initializer 31692 | -2/Protoforge | Initialized slip node 31748 | -2/Protoforge | Spotted Decapitator 31748 | -2/Protoforge | Spotted Decapitator 31748 | -2/Protoforge | Spotted Decapitator 31748 | -2/Protoforge | Spotted Decapitator 31752 | -2/Protoforge | Destroyed Decapitator 31754 | -2/Protoforge | Destroyed Decapitator 31755 | -2/Protoforge | Destroyed Decapitator 31756 | -2/Protoforge | Destroyed Decapitator 31825 | -2/Protoforge | Found Prototype Ballistic Gun 31826 | -2/Protoforge | Identified Cep. XC Strikerail 31829 | -2/Protoforge | Found Cep. XC Strikerail 31838 | -2/Protoforge | Found Cep. XC Strikerail 31841 | -2/Protoforge | Found Cep. XC Strikerail 31870 | -2/Protoforge | Additional patrols dispatched to research labs 31960 | -2/Protoforge | Spotted Immortal 31960 | -2/Protoforge | Spotted Immortal 31987 | -2/Protoforge | Destroyed Immortal 31988 | -2/Protoforge | First assault squad dispatched 31991 | -2/Protoforge | Destroyed Immortal 32002 | -2/Protoforge | Spotted Decapitator 32002 | -2/Protoforge | Spotted Decapitator 32002 | -2/Protoforge | Spotted Decapitator 32002 | -2/Protoforge | Spotted Decapitator 32006 | -2/Protoforge | Destroyed Decapitator 32012 | -2/Protoforge | Destroyed Decapitator 32015 | -2/Protoforge | Destroyed Decapitator 32121 | -2/Protoforge | Identified Imp. Potential Cannon 32149 | -2/Protoforge | Spotted Hotshot 32152 | -2/Protoforge | Spotted Hotshot 32155 | -2/Protoforge | Spotted Hotshot 32157 | -2/Protoforge | Intercept squad dispatched 32157 | -2/Protoforge | Spotted Hotshot 32169 | -2/Protoforge | Forge Plexus network access discovered 32176 | -2/Protoforge | Spotted Tracker 32180 | -2/Protoforge | Spotted Tracker 32182 | -2/Protoforge | Destroyed Tracker 32186 | -2/Protoforge | Destroyed Tracker 32199 | -2/Protoforge | Destroyed Hotshot 32229 | -2/Protoforge | Destroyed Hotshot 32229 | -2/Protoforge | Spotted Combat Programmer 32230 | -2/Protoforge | Spotted Combat Programmer 32246 | -2/Protoforge | Destroyed Combat Programmer 32259 | -2/Protoforge | Destroyed Combat Programmer 32273 | -2/Protoforge | Destroyed Hotshot 32289 | -2/Protoforge | Lost 5 parts (4n1w) 32303 | -2/Protoforge | Destroyed Hotshot 32324 | -2/Protoforge | Destroyed 9 combat bots 32372 | -2/Protoforge | System corruption reached 10% 32387 | -2/Protoforge | Found Faulty Cep. Biometal Exoskeleton 32404 | -2/Protoforge | Found Faulty Cep. Biometal Exoskeleton 32470 | -2/Protoforge | Destroyed 7 combat bots 32517 | -2/Protoforge | Spotted V601-g 32525 | -2/Protoforge | Destroyed V601-g 32550 | -2/Protoforge | Found Cep. Antigrav Storage Unit 32558 | -2/Protoforge | Found Cep. NT7 Matterbank 32560 | -2/Protoforge | Found Cep. Chromion Battery 32572 | -2/Protoforge | Found Cep. Matter Streamer 32651 | -2/Protoforge | Found Crosscalibrator 32676 | -2/Protoforge | Spotted Decapitator 32676 | -2/Protoforge | Spotted Decapitator 32679 | -2/Protoforge | Destroyed Decapitator 32684 | -2/Protoforge | Build established: Scavenger-Gunner 32732 | -2/Protoforge | Spotted Decapitator 32735 | -2/Protoforge | Destroyed 7 combat bots 32740 | -2/Protoforge | Destroyed Decapitator 32757 | -2/Protoforge | Spotted Decapitator 32761 | -2/Protoforge | Destroyed Decapitator 32794 | -2/Protoforge | Found Faulty Cep. Zero-point Core 32799 | -2/Protoforge | Spotted V591-i 32799 | -2/Protoforge | Spotted V127-s 32805 | -2/Protoforge | Spotted V178-z 32832 | -2/Protoforge | Destroyed V127-s 32866 | -2/Protoforge | Identified Hpw. Transdimensional Reconstructor 32866 | -2/Protoforge | Warped through subspace to slip node 32881 | -2/Protoforge | Spotted Overlord 32885 | -2/Protoforge | Spotted Hotshot 32887 | -2/Protoforge | Spotted Hotshot 32888 | -2/Protoforge | Spotted Hotshot 32889 | -2/Protoforge | Spotted Hotshot 32894 | -2/Protoforge | Lost 4 parts (1p3u) 32900 | -2/Protoforge | Entered Access 32900 | -1/Access | Evolved 1 slot: Utility x1 32901 | -1/Access | Loaded intel: 124 machine locations 32993 | -1/Access | Found Exp. Targeting Computer 33040 | -1/Access | Zion Heavy squad teleported in 33095 | -1/Access | Spotted B-99 Colossus 33111 | -1/Access | Found Exp. Shock Absorption System 33150 | -1/Access | First assault squad dispatched 33212 | -1/Access | Destroyed B-99 Colossus 33250 | -1/Access | Found Zio. Weapon Casing 33274 | -1/Access | Found Prototype Ballistic Gun 33274 | -1/Access | Identified Multirail 33277 | -1/Access | Found Multirail 33437 | -1/Access | High security lockdown imminent 33461 | -1/Access | Destroyed 12 combat bots 33517 | -1/Access | High security lockdown engaged 33533 | -1/Access | Intercept squad dispatched 33541 | -1/Access | Spotted Tracker 33542 | -1/Access | Spotted Tracker 33544 | -1/Access | Destroyed Tracker 33562 | -1/Access | Destroyed Tracker 33583 | -1/Access | Destroyed 13 combat bots 33584 | -1/Access | Discovered new exit (range 10) 33597 | -1/Access | Entered Command 33598 | -1/Command | Loaded intel: 64 machine locations 33702 | -1/Command | Enhanced Grunt threateningly warped into view 33704 | -1/Command | Enhanced Grunt threateningly warped into view 33708 | -1/Command | Enhanced Grunt threateningly warped into view 33769 | -1/Command | Destroyed 12 combat bots 33820 | -1/Command | High security lockdown imminent 33858 | -1/Command | Destroyed 7 combat bots 33900 | -1/Command | High security lockdown engaged 34127 | -1/Command | Spotted Striker 34127 | -1/Command | Spotted Striker 34141 | -1/Command | Destroyed Striker 34143 | -1/Command | Spotted Investigator 34154 | -1/Command | Destroyed Striker 34156 | -1/Command | Phase Generator disabled 34184 | -1/Command | Build established: Messiah-Gunner 34204 | -1/Command | Destroyed 23 combat bots 34220 | -1/Command | Scanned by Researcher 34222 | -1/Command | Destroyed Investigator 34271 | -1/Command | Spotted Striker 34271 | -1/Command | Spotted Investigator 34271 | -1/Command | Spotted Striker 34274 | -1/Command | Spotted Striker 34274 | -1/Command | Spotted Striker 34275 | -1/Command | Spotted Executioner 34300 | -1/Command | Destroyed Striker 34318 | -1/Command | Destroyed Striker 34330 | -1/Command | Destroyed Striker 34337 | -1/Command | Destroyed Executioner 34344 | -1/Command | Destroyed Striker 34362 | -1/Command | Destroyed Investigator 34418 | -1/Command | Destroyed 34 combat bots 34477 | -1/Command | Destroyed Executioner 34478 | -1/Command | Spotted Investigator 34480 | -1/Command | Spotted Striker 34482 | -1/Command | Spotted Executioner 34496 | -1/Command | Identified Subatomic Replicator 34496 | -1/Command | Used Subatomic Replicator to create Alien Artifact 34501 | -1/Command | Spotted Striker 34502 | -1/Command | Identified Supercharged TR 34502 | -1/Command | Warped through subspace to slip node 34502 | -1/Command | Discovered new exit (range 4) 34508 | -1/Command | Destroyed 7 combat bots 34509 | -1/Command | Entered Access_0 34510 | -1/Access_0 | Architect warped through subspace 34510 | -1/Access_0 | Loaded intel: 50 machine locations 34519 | -1/Access_0 | Destroyed A8 34539 | -1/Access_0 | Lost 5 parts (1p2u2w) 34561 | -1/Access_0 | Architect warped through subspace 34575 | -1/Access_0 | Build established: Scavenger-Gunner 34592 | -1/Access_0 | Architect warped through subspace 34594 | -1/Access_0 | Core integrity fell below 50% 34612 | -1/Access_0 | Spotted Enhanced Programmer 34622 | -1/Access_0 | Spotted Enhanced Programmer 34639 | -1/Access_0 | Destroyed Enhanced Programmer 34654 | -1/Access_0 | Architect warped through subspace 34674 | -1/Access_0 | Destroyed Enhanced Programmer 34681 | -1/Access_0 | Lost 6 parts (3p1u2w) 34687 | -1/Access_0 | Warped through subspace to slip node 34687 | -1/Access_0 | Discovered new exit (range 8) 34694 | *** | Escaped! Last Messages --------------- 34656_ Enhanced Programmer suffers critical hit (Destroy). 34656_ Destroyed Exp. Cooling System. 34658_ Slug penetrates Enhanced Programmer. 34662_ Enhanced Programmer suffers critical hit (Destroy). 34662_ Destroyed Cld. Linear Gravjet. 34664_ Slug penetrates Enhanced Programmer. 34674_ Enhanced Programmer destroyed. 34676_ Acquired 3 matter. 34678_ Quantum Shear penetrates Wall. 34680_ Penetrated by Quantum Shear. 34680_ Med. Regenerative Plating severed. 34681_ Acquired Med. Regenerative Plating. 34682_ XKASNRTKJHHCODSRKPFXMKB8IE 34682_ Penetrated by Quantum Shear. 34682_ Quantum Shear penetrates Earth. 34685_ Penetrated by Quantum Shear. 34687_ Warped through subspace, drawn to slip node. 34687_ EXIT=FOUND 34687_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 118 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Power Amplification 40 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 950 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 25 Trap Extractor Capacity 6 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Imp. Titanium Leg | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Plasma Lance | -3/Testing | Archive Diametric Drive | -3/Testing | Archive Adv. Thermal Defense Suite | -3/Testing | Archive Spectral Analyzer | -3/Testing | Archive Adv. Dynamic Insulation System | -3/Testing | Z-intel Cld. Proton Cannon | -3/Testing | Z-intel Com. Tesla Bomb Launcher | -3/Testing | Z-intel Tactical Quantum Warhead | -3/Testing | Z-intel Adv. Matter Compressor | -3/Testing | Z-intel Cld. Phase Cannon | -3/Testing | Z-intel Coolant Network | -3/Testing | Z-intel Cld. Gravmag System | -3/Testing | Z-intel Impact Mace | -3/Testing | Z-intel Enh. Biometal Leg | -3/Testing | Z-intel Exp. Focal Shield | -3/Testing | Z-intel Exp. System Shield | -3/Testing | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-50 Soldier | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel M-22 Extractor | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Adv. Particle Charger | x2 | -6/Factory | Preloaded HERF Cannon | x2 | -6/Factory Repaired ---------- Lgt. Treads | 29% | -8/Materials Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Sigix Broadsword Dimensional Node Initializer High-powered Transdimensional Reconstructor Subatomic Replicator Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysGatlingCarapace Manual? 0 Play Time 06:23:56 Cumulative 768.4 hours Start 2025.06.04 @ 12:17:12 End 2025.06.09 @ 23:58:28 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 249 Adventurer 2 Explorer 0 Win Type 0 Total 46 Types 15/7/12/1/1/0/8/1/0/1 Lore% 95 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c842ca63-b68f-4a4b-90d9-16c06ff89c4a