Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 23:52:39

Player: SH-pl7

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (169)     845
Value Destroyed (5761)     5761
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2369)               2369
              TOTAL SCORE: 12135

 Bonus
-------
High Alert Combat Kills    912
Follower Combat Kills      57
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     290/290
System Corruption          8%
Temperature                Cool (0)
Movement                   Walking (122)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON (3) -------
          Heavy Mace
                Chainsword
                Spear
>               --- INVENTORY (20) ---
         Medium Treads
         Medium Treads
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Melee Analysis Suite
                Core Analyzer
       Improved Utility Shielding
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
                Authchip [R/NC]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Relay Coupler [NC] (28)
                Relay Coupler [Grunt] (24)
                Relay Coupler [Sentry] (21)
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
                Gauss Rifle
>               --- INVENTORY --------
          Light Treads
       Improved Propulsion Shielding
       Improved Utility Shielding
                Hacking Suite
                Authchip [R/NC]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Flak Gun
                Shock Bomb Launcher
                Concussive RPG
                Blade Saw
[Rating: 58]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Relay Coupler [Swarmer]
  Protection               Medium Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Concussive RPG
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   
  Utility                  3    | .   .   .   1   1   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             161  | 7   10  2   18  7   17  13  14  73  
  Power                    17   | 1   1   .   1   1   3   .   2   8   
    Engine                 7    | 1   1   .   1   .   1   .   .   3   
    Core                   10   | .   .   .   .   1   2   .   2   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   2   2   3   5   4   6   5   24  
    Treads                 27   | 2   2   2   3   5   .   .   3   10  
    Leg                    26   | .   .   .   .   .   4   6   2   14  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   3   .   4   1   4   5   3   21  
    Device                 3    | .   .   .   .   .   .   .   1   2   
    Storage                3    | 1   1   .   .   .   .   .   .   1   
    Processor              8    | .   .   .   1   .   1   2   .   4   
    Hackware               5    | .   .   .   .   .   .   .   .   5   
    Protection             23   | .   2   .   3   1   3   3   2   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 3   4   .   10  .   6   2   4   20  
    Energy Gun             5    | .   .   .   .   .   .   .   1   4   
    Energy Cannon          3    | .   .   .   2   .   1   .   .   .   
    Ballistic Gun          23   | 3   4   .   7   .   2   2   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   
    Special Weapon         3    | .   .   .   .   .   .   .   .   3   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   4   
    Slashing Weapon        8    | .   .   .   1   .   3   .   2   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   1   .   1   
Parts Lost                 46   | .   2   3   3   .   6   6   4   22  
  Power                    7    | .   1   1   .   .   1   .   .   4   
  Propulsion               11   | .   .   1   .   .   1   1   1   7   
  Utility                  16   | .   .   .   3   .   3   3   2   5   
  Weapon                   12   | .   1   1   .   .   1   2   1   6   
  Highest Loss Streak      5    | .   2   3   1   .   2   3   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  72  96  99  98  94  88  92  
  Engine                   4    | .   14  .   9   8   2   .   .   1   
  Core                     4    | .   .   .   .   .   6   9   9   4   
  Treads                   13   | .   28  28  22  27  8   .   19  6   
  Leg                      13   | .   .   .   .   .   17  27  7   21  
  Device                   1    | .   .   .   .   .   .   .   8   2   
  Storage                  9    | .   14  14  11  9   9   9   9   7   
  Processor                8    | .   .   .   3   9   9   9   9   13  
  Hackware                 2    | .   .   .   .   .   .   .   .   6   
  Protection               11   | .   12  14  16  17  17  16  8   6   
  Energy Gun               1    | .   .   .   .   .   .   .   .   3   
  Energy Cannon            1    | .   .   .   7   18  3   .   .   .   
  Ballistic Gun            9    | .   27  15  24  9   7   5   2   2   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   5   
  Slashing Weapon          5    | .   .   .   .   .   15  17  14  1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   4   
Peak Build Rating          58   | 6   9   9   20  25  34  36  33  58  
  Average Rating           30   | 5   8   7   18  23  30  32  26  44  
  On Entrance              17   | .   6   9   8   20  25  34  28  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 12  26  22  45  52  52  43  44  73  
  Greatest Support         96   | 40  40  40  40  60  60  51  60  96  
  Greatest Overweight (x)  2    | .   .   .   1   .   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  
  Average Capacity         16   | 7   11  15  15  15  15  15  15  19  
  Most Carried             20   | 7   15  15  15  15  15  15  15  20  
  Average Carried          15   | 5   11  14  14  14  14  14  14  17  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  
  Final Carried            20   | 7   15  15  14  15  15  15  15  20  

 Class Distribution 
--------------------
 43% | Mutant
 15% | Scavenger-Mutant
  8% | Scavenger-Gladiator
  7% | Scavenger-Tank
  7% | Bothacker-Gladiator
  5% | Tank
  4% | Gunner
  3% | Bothacker-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
                Tank | -9/Materials
      Scavenger-Tank | -8/Materials
              Mutant | -8/Garrison
              Mutant | -8/Materials
    Scavenger-Mutant | -8/Garrison
 Scavenger-Gladiator | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Matter Collected           3186 | 194  320  82   817  88   302  99   229  1055 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6273 | 47   440  82   1055 271  1049 839  303  2187 
  Parts                    356  | 5    27   3    80   25   56   37   18   105  
Haulers Intercepted        7    | .    1    .    2    2    .    2    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Combat Hostiles Destroyed  130  | .   11  2   26  5   27  15  7   37  
  Melee                    54   | .   .   .   .   .   19  15  4   16  
  Guns                     66   | .   11  2   23  2   7   .   3   18  
  Cannons                  7    | .   .   .   3   3   1   .   .   .   
Classes Destroyed          15   | 2   5   .   4   .   1   1   1   1   
  Worker                   5    | 1   .   .   1   .   .   .   .   3   
  Builder                  4    | .   .   .   2   1   .   .   .   1   
  Tunneler                 5    | 1   .   .   1   1   .   .   .   2   
  Hauler                   7    | .   1   .   2   2   .   2   .   .   
  Recycler                 7    | .   .   .   1   .   .   1   .   5   
  Operator                 4    | .   2   .   1   .   .   .   .   1   
  Watcher                  7    | .   2   .   2   .   1   .   .   2   
  Swarmer                  42   | .   7   .   10  3   11  3   .   8   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   
  Grunt                    52   | .   4   2   11  1   12  5   3   14  
  Brawler                  2    | .   .   .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   
  Sentry                   19   | .   .   .   4   1   3   4   2   5   
  Hunter                   2    | .   .   .   .   .   1   .   .   1   
  Programmer               9    | .   .   .   .   .   .   .   .   9   
Best Kill Streak           5    | 1   4   1   5   5   4   4   2   5   
  Combat Bots Only         5    | .   4   1   4   3   4   3   2   5   
Max Kills in Single Turn   3    | 1   1   1   3   1   1   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Hostile Shots Fired        1034  | .    95   24   84   16   192  126  62   435  
  Missed                   282   | .    29   3    18   3    57   32   15   125  
Damage Taken               9896  | .    613  305  728  120  1571 1385 747  4427 
  Core                     1480  | .    117  87   87   23   109  251  100  706  
  Absorbed by Shields      18    | .    .    .    .    .    18   .    .    .    
  Redirected to Shielding  157   | .    17   19   14   .    .    .    .    107  
  Ignored by Resistances   7     | .    .    .    .    .    .    7    .    .    
Core Remaining (%)         52    | 100  .    18   78   .    .    .    12   .    
Volleys Fired              262   | 2    80   14   52   12   30   1    19   52   
  Largest                  3     | 2    2    2    3    3    3    1    2    3    
  Hottest                  188   | 40   40   40   161  161  161  28   93   188  
Shots Fired                557   | 4    157  25   154  36   44   1    22   114  
  Gun                      486   | 4    157  25   142  12   28   1    22   95   
  Cannon                   52    | .    .    .    12   24   16   .    .    .    
  Launcher                 1     | .    .    .    .    .    .    .    .    1    
  Special                  18    | .    .    .    .    .    .    .    .    18   
  Kinetic                  430   | 4    157  25   142  12   28   1    18   43   
  Thermal                  108   | .    .    .    12   24   16   .    4    52   
  Explosive                1     | .    .    .    .    .    .    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | 2    24   7    7    10   5    3    8    16   
  Robot Miss Streak        7     | .    5    2    7    4    3    .    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    1    4    .    .    .    .    4    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    1    
Shots Hit Robots           558   | 2    95   18   93   19   78   56   27   170  
  Core Hits                280   | 2    31   6    52   10   37   20   15   107  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    1    .    .    .    .    3    
  Critical Strikes         33    | .    1    .    1    .    11   6    4    10   
    Destroy                2     | .    1    .    1    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    3    
    Sever                  26    | .    .    .    .    .    11   6    4    5    
    Impale                 2     | .    .    .    .    .    .    .    .    2    
Melee Attacks              360   | .    .    .    1    .    111  80   56   112  
  Impact                   32    | .    .    .    .    .    .    .    .    32   
  Slashing                 290   | .    .    .    1    .    111  80   56   42   
  Piercing                 38    | .    .    .    .    .    .    .    .    38   
  Sneak Attacks            21    | .    .    .    1    .    .    6    .    14   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        33    | .    .    .    .    .    13   6    3    11   
Damage Inflicted           12976 | 35   1066 137  1783 432  2262 1859 528  4874 
  Guns                     5206  | 35   1066 137  1555 167  318  21   271  1636 
  Cannons                  571   | .    .    .    143  265  163  .    .    .    
  Explosions               18    | .    .    .    .    .    .    .    .    18   
  Melee                    7180  | .    .    .    85   .    1781 1838 257  3219 
  Ramming                  1     | .    .    .    .    .    .    .    .    1    
  Kinetic                  4129  | 35   1066 137  1555 167  318  21   253  577  
  Thermal                  1648  | .    .    .    143  265  163  .    18   1059 
  Explosive                18    | .    .    .    .    .    .    .    .    18   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   965   | .    .    .    .    .    .    .    .    965  
  Slashing                 5455  | .    .    .    85   .    1781 1838 257  1494 
  Piercing                 760   | .    .    .    .    .    .    .    .    760  
Highest Corruption         8     | .    1    1    .    .    .    4    4    8    
  Average Corruption       4     | .    1    1    .    .    .    4    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  109   | .    4    3    .    .    .    1    16   85   
    Message Errors         27    | .    .    1    .    .    .    .    1    25   
    Matter Fused           25    | .    .    2    .    .    .    .    3    20   
    Heat Flow Errors       14    | .    1    .    .    .    .    .    3    10   
    Energy Discharges      11    | .    2    .    .    .    .    .    .    9    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    1    
    Parts Fused            2     | .    1    .    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    6    6    
    Data Loss (major)      9     | .    .    .    .    .    .    .    2    7    
    Misfires               3     | .    .    .    .    .    .    .    .    3    
    Alerts                 3     | .    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            937   | .    .    .    55   1    166  116  .    599  
  Projectiles              1     | .    .    .    .    1    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    936   | .    .    .    55   .    166  116  .    599  
Knockbacks                 3     | .    .    .    .    .    .    .    .    3    
  Impact                   3     | .    .    .    .    .    .    .    .    3    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      27    | .    .    .    .    .    .    .    .    27   
  Shots                    1     | .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        456   | .    224  27   196  456  342  12   208  364  
  Average Temperature      97    | .    53   8    43   160  126  7    68   121  
  Received Heat Transfer   2754  | .    177  192  246  18   549  459  333  780  
  Effects                  8     | .    .    .    .    7    .    .    .    1    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    3    .    .    .    1    
    Interference           3     | .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    3    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    8    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    1    .    .    4    
  Heat Transferred         3246  | .    .    .    259  481  296  .    37   2173 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Peak Influence             1534 | 10   245  30   578  423  1534 933  871  574  
  Initial                  747  | .    6    10   11   217  274  747  606  457  
  Average                  404  | 2    103  27   308  295  976  719  764  217  
Maximum Alert Level        4    | .    1    .    2    2    4    3    3    2    
  Low Security (%)         41   | 100  89   100  32   .    .    .    .    55   
  Level 1                  14   | .    10   .    25   80   10   .    .    16   
  Level 2                  22   | .    .    .    42   19   19   41   18   27   
  Level 3                  15   | .    .    .    .    .    30   58   81   .    
  Level 4                  6    | .    .    .    .    .    39   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    2    .    2    .    .    4    .    13   
  Investigation            3    | .    .    .    1    .    .    .    .    2    
  Extermination            8    | .    .    .    .    .    .    .    .    8    
  Reinforcement            6    | .    2    .    1    .    .    1    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Distress Signals           9    | .   2   .   2   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              233  | .   29  2   39  7   35  31  11  79  
  Peak Tracking Total      9    | .   8   2   7   4   8   7   4   9   
  Tactical Retreats        30   | .   4   .   4   .   11  6   4   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Traps Triggered            13   | .   4   .   1   .   6   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Machines Disabled          10   | .   .   .   1   .   8   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   1   .   
  Garrison Relay           4    | .   .   .   .   .   3   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Machines Accessed          19   | .   .   .   .   1   3   4   .   11  
  Terminals                14   | .   .   .   .   .   3   3   .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                38   | .   .   .   .   1   4   7   .   26  
  Successful               14   | .   .   .   .   1   2   4   .   7   
  Failed                   24   | .   .   .   .   .   2   3   .   19  
    Catastrophic           5    | .   .   .   .   .   1   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   .   .   .   .   4   .   16  
  Terminals                32   | .   .   .   .   .   4   6   .   22  
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Terminal Hacks             4    | .   .   .   .   .   2   1   .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   
  Report Inventory         2    | .   .   .   .   .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   2   .   2   
  Terminals                4    | .   .   .   .   .   .   2   .   2   
    Botnet                 4    | .   .   .   .   .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   .   1   1   3   .   10  
  Full Trace Events        3    | .   .   .   .   .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              10   | .   .   .   .   .   .   .   .   10  
  Non-combat               2    | .   .   .   .   .   .   .   .   2   
  Combat                   8    | .   .   .   .   .   .   .   .   8   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   .   13  
  find_recycling           1    | .   .   .   .   .   .   .   .   1   
  purge_threat             2    | .   .   .   .   .   .   .   .   2   
  overload_power           1    | .   .   .   .   .   .   .   .   1   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   8   
  formatsys_low            1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    16   | .   .   .   .   .   11  .   5   .   
  Machine Destruction      16   | .   .   .   .   .   11  .   5   .   
  Attached                 4    | .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Total Allies               9    | .   .   .   .   .   .   .   .   9   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      29   | .   .   .   .   .   .   .   .   29  
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   .   .   26  
  Total Damage             220  | .   .   .   .   .   .   .   .   220 
  Kills                    2    | .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Turns Passed               11162 | 105  1608 317  1024 356  1789 783  870  4310 
Spaces Moved               5760  | 53   803  175  333  162  1009 365  423  2437 
  Core                     2     | 2    .    .    .    .    .    .    .    .    
  Treads                   2545  | 51   803  175  333  162  236  .    319  466  
  Legs                     3213  | .    .    .    .    .    773  365  104  1971 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  126  116  126  120  
  Average Speed            150   | 155  160  160  219  160  134  123  154  145  
  Slowest Speed            320   | 160  160  160  240  160  240  130  200  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    85   44   31   19   87   33   34   65   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    .    .    2    .    9    
Terrain Destroyed          11    | .    .    .    .    .    .    2    .    9    
  Melee                    11    | .    .    .    .    .    .    2    .    9    
  Projectile               .     | .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  
Total                      7303 | 68   987  192  511  237  1263 585  518  2942 
  Wait                     655  | .    80   1    93   34   83   123  6    235  
  Move                     5754 | 52   802  174  332  162  1008 365  422  2437 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | 7    11   1    5    11   9    5    4    29   
  Fast Attach              52   | 6    6    .    4    .    2    6    5    23   
  Attach                   43   | .    2    1    5    2    5    2    3    23   
  Detach                   2    | .    .    .    .    .    .    .    1    1    
  Swap                     66   | 1    2    1    9    5    10   5    6    27   
  Drop                     69   | .    4    .    10   11   8    6    5    25   
  Fire                     262  | 2    80   14   52   12   30   1    19   52   
  Melee                    299  | .    .    .    1    .    90   72   47   89   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    18   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory (discovered 5 exits: [*Fac x3] / [*Low x2])

 History 
---------
  Turn | Location      | Event
    35 | -11/Scrapyard | Discovered new exit (range 15)
   106 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   425 | -10/Materials | Discovered new exit (range 15)
   640 | -10/Materials | Discovered new exit (range 5)
   997 | -10/Materials | Discovered new exit (range 15)
  1626 | -10/Materials | Discovered new exit (range 15)
  1714 | -10/Materials | Entered Mines
  1721 | -10/Mines     | Core integrity fell below 50%
  1737 | -10/Mines     | Core integrity fell below 20%
  1773 | -10/Mines     | Lost 3 parts (1p1n1w)
  1965 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1968 | -10/Mines     | Found Prototype Device
  2022 | -10/Mines     | Discovered new exit (range 6)
  2031 | -10/Mines     | Entered Materials
  2031 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2375 | -9/Materials  | Build established: Tank
  2494 | -9/Materials  | Discovered new exit (range 14)
  3000 | -9/Materials  | Build established: Scavenger-Tank
  3055 | -9/Materials  | Entered another Materials area
  3055 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3411 | -8/Materials  | Identified exit to Garrison
  3411 | -8/Materials  | Entered Garrison
  3547 | -8/Garrison   | Triggered checkpoint
  3623 | -8/Garrison   | Triggered checkpoint
  3727 | -8/Garrison   | Triggered checkpoint
  3802 | -8/Garrison   | Garrison Relay disabled
  3930 | -8/Garrison   | Build established: Scavenger-Mutant
  4087 | -8/Garrison   | Triggered checkpoint
  4141 | -8/Garrison   | Triggered checkpoint
  4167 | -8/Garrison   | Learned Materials security intel
  4182 | -8/Garrison   | Garrison Relay disabled
  4299 | -8/Garrison   | Build established: Mutant
  4319 | -8/Garrison   | Discovered new exit (range 11)
  4367 | -8/Garrison   | Triggered checkpoint
  4504 | -8/Garrison   | Discovered new exit (range 11)
  4519 | -8/Garrison   | Triggered checkpoint
  4667 | -8/Garrison   | Triggered checkpoint
  4753 | -8/Garrison   | Discovered new exit (range 8)
  4763 | -8/Garrison   | Installed Relay Interface Framework
  5170 | -8/Garrison   | Garrison Relay disabled
  5200 | -8/Garrison   | Entered Materials
  5660 | -8/Materials  | Garrison activated, responded to threat
  5701 | -8/Materials  | Core integrity fell below 50%
  5745 | -8/Materials  | Lost 3 parts (1n1u1w)
  5983 | -8/Materials  | Identified exit to Garrison
  5983 | -8/Materials  | Entered Garrison
  6010 | -8/Garrison   | Triggered checkpoint
  6146 | -8/Garrison   | Core integrity fell below 20%
  6185 | -8/Garrison   | Triggered checkpoint
  6304 | -8/Garrison   | Discovered new exit (range 10)
  6427 | -8/Garrison   | Build established: Scavenger-Mutant
  6649 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
  6722 | -8/Garrison   | Garrison Relay disabled
  6853 | -8/Garrison   | Entered Factory
  6853 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6854 | -7/Factory    | Identified Exp. Sensor Array
  7029 | -7/Factory    | Lost 3 parts (1n1u1w)
  7818 | -7/Factory    | Build established: Gunner
  8053 | -7/Factory    | First assault squad dispatched
  8155 | -7/Factory    | Build established: Bothacker-Gunner
  8208 | -7/Factory    | Lost 4 parts (1p1u2w)
  8232 | -7/Factory    | Lost 4 allies
  8457 | -7/Factory    | Build established: Bothacker-Mutant
  8486 | -7/Factory    | Core integrity fell below 50%
  8510 | -7/Factory    | Lost 5 parts (1p2n1u1w)
  8808 | -7/Factory    | Build established: Mutant
  9175 | -7/Factory    | Discovered new exit (range 11)
  9260 | -7/Factory    | Discovered new exit (range 4)
  9507 | -7/Factory    | Discovered new exit (range 16)
  9554 | -7/Factory    | Build established: Bothacker-Gladiator
 10048 | -7/Factory    | Discovered new exit (range 15)
 10277 | -7/Factory    | Core integrity fell below 20%
 10359 | -7/Factory    | Build established: Scavenger-Gladiator
 10510 | -7/Factory    | Discovered new exit (range 15)
 11163 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
11063_ K-01 Serf collects debris.
11065_ Acquired 9 matter.
11066_ K-01 Serf collects debris.
11068_ Dropped Imp. Medium Armor Plating.
11072_ K-01 Serf collects debris. <x4>
11088_ System corrupted: Substantial component data
  lost.
11103_ ALERT: Rogue bot located, Programmers report
  to Factory Zone 7V.
11119_ Spear follow-up attack on G-47 Trooper.
11122_ Hvy. Mace follow-up attack on G-47 Trooper.
11122_ G-47 Trooper knocked back.
11125_ Destroyed Particle Gun.
11125_ Hvy. Mace follow-up attack on G-47 Trooper.
11125_ Destroyed Imp. Heat Sink.
11125_ G-47 Trooper system corrupted by crushing
  effect.
11126_ G-47 Trooper system terminally corrupted.
11129_ Acquired 10 matter.
11159_ MQ0YUN|4#,Y4SAVH 3JG C5LKNGSU&

 Map 
-----
+----------------------------------------------------+
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| ##### "  """#  """" """" ##         "  #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: EM             15
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             12
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        28
Authchip Count             3

 Item Schematics 
-----------------
 Imp. Actuator Array | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeleporterAlloyLink
  Manual?         0
Play Time         01:25:55
  Cumulative      109.5 hours
  Start           2024.12.05 @ 22:19:21
  End             2024.12.05 @ 23:52:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           111
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          44
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9450ff14-dffb-4079-ae62-4bbbc243c9a3